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	<title>VRChat Wiki - User contributions [en]</title>
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	<updated>2026-06-23T23:55:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Mirrors&amp;diff=2244</id>
		<title>Mirrors</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Mirrors&amp;diff=2244"/>
		<updated>2024-08-05T00:08:39Z</updated>

		<summary type="html">&lt;p&gt;Usr 00f1802f-70e2-4356-be37-ac1eaaec6ff9: added mirror toggle description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/official}}&lt;br /&gt;
{{stub|Calibration Mirror and Resources headings are empty. Proofread according to [[VRCWiki:Manual of Style|Manual of Style]].}}&lt;br /&gt;
[[File:Mirror.webp|alt=People socializing in front of a Mirror in VRChat|thumb|People socializing in front of a Mirror in VRChat]]&lt;br /&gt;
Mirrors are reflective surfaces that allow users to view a mirrored reflection of their avatar, alongside other users and/or the world they&#039;re in. Many worlds contain mirrors intended for users to sit in front of as they socialize, often referred to as &amp;quot;mirror dwelling&amp;quot;. Users may also choose to summon a mirror of their own, only visible to them. &lt;br /&gt;
&lt;br /&gt;
== Types of mirrors ==&lt;br /&gt;
&lt;br /&gt;
=== Mirrors found in worlds ===&lt;br /&gt;
The [[VRChat SDK]] contains a prefab for a ready-to-use mirror that can be dragged into a scene. This prefab is found at the following path:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Packages\com.vrchat.worlds\Samples\UdonExampleScene\Prefabs\VRCMirror.prefab&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Personal Mirror ===&lt;br /&gt;
A personal mirror is a type of mirror that can be summoned and moved by a user that can only be viewed by them. &lt;br /&gt;
&lt;br /&gt;
The personal mirror can be enabled and configured via the [[Action Menu]] or the [[Main Menu]]&#039;s [[Settings]] page.&lt;br /&gt;
&lt;br /&gt;
=== Face Mirror ===&lt;br /&gt;
A face mirror is a type of mirror that displays the face of a user&#039;s avatar in their HUD. Face mirrors are designed to help a user stay aware of their avatar&#039;s facial expressions, especially if they&#039;re controlled by gestures. Unlike a traditional mirror, the face mirror does not portray depth.&lt;br /&gt;
&lt;br /&gt;
The face mirror can be enabled and configured via the [[Action Menu]] or the [[Main Menu]]&#039;s [[Settings]] page.&lt;br /&gt;
&lt;br /&gt;
=== Calibration Mirror ===&lt;br /&gt;
A Calibration mirror is a type of mirror that activates automatically when the user presses the &amp;quot;Calibrate FBT&amp;quot; button. It is visible only to the user who is calibrating and disappears once they are done. The Calibration mirror displays only the user&#039;s avatar, controllers, and FBT tracker model, which can be set in the Main Menu&#039;s Settings. If &amp;quot;Display Calibration Visuals&amp;quot; is enabled under Tracking and IK, the Calibration mirror will also reflect these, showing which tracking points the trackers will track when calibration is done.&lt;br /&gt;
&lt;br /&gt;
The Calibration mirror can be enabled [[Action Menu]] or the [[Main Menu]]&#039;s [[Settings]] page but there are no configuration options for the calibration mirror.&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
&lt;br /&gt;
=== Mirror Toggling ===&lt;br /&gt;
Mirrors typically have three toggle-able settings in most social worlds: High Quality Mirror, Low Quality Mirror and Transparent Mirror. The High Quality Mirror acts as a mirror would in real life, reflecting the world and avatars around it from the perspective of the mirror. The Low Quality mirror usually mirrors the avatars around it at a much lower resolution and replaces the reflection of the world with the skybox. The Transparent mirror usually reflects the avatars around it while acting like a window, showing what appears behind the mirror, and also having a faint reflection of world from the mirror&#039;s perspective.&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;/div&gt;</summary>
		<author><name>Usr 00f1802f-70e2-4356-be37-ac1eaaec6ff9</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Udon&amp;diff=1820</id>
		<title>Udon</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Udon&amp;diff=1820"/>
		<updated>2024-07-31T22:25:15Z</updated>

		<summary type="html">&lt;p&gt;Usr 00f1802f-70e2-4356-be37-ac1eaaec6ff9: fixed link for &amp;quot;What is Udon?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/official}}&lt;br /&gt;
{{stub|Needs more information! Please expand, and proofread according to [[VRCWiki:Manual of Style|Manual of Style]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Udon&#039;&#039;&#039; is an C# derived object-oriented programming editor for the [[VRChat SDK|VRChat World SDK]], created by the VRChat Development Team and released in 2020 for SDK3. You can code traditionally via &#039;&#039;&#039;Udon Assembly&#039;&#039;&#039; (formerly known as UdonSharp, or U#), or utilize the &#039;&#039;&#039;Udon Node Graph&#039;&#039;&#039; UI for visual scripting using &#039;noodles&#039; to connect nodes together.&lt;br /&gt;
&lt;br /&gt;
==Official Resources==&lt;br /&gt;
&lt;br /&gt;
* {{VRC link|https://creators.vrchat.com/worlds/udon/|What is Udon?}} on &#039;&#039;creators.vrchat.com&#039;&#039;&lt;br /&gt;
* {{VRC link|https://udonsharp.docs.vrchat.com/|UdonSharp Docs}} on &#039;&#039;creators.vrchat.com&#039;&#039;&lt;br /&gt;
* {{VRC link|https://feedback.vrchat.com/udon|World/Udon Bugs &amp;amp; Feature Requests}} on &#039;&#039;feedback.vrchat.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Community Resources ==&lt;br /&gt;
&lt;br /&gt;
{{Noticebox/community}}&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLwEtUGCdQX7HMkFCVxiNvO4DS2CmHWbe6 VRChat Udon Tutorials] playlist by Vowgan on &#039;&#039;YouTube&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Usr 00f1802f-70e2-4356-be37-ac1eaaec6ff9</name></author>
	</entry>
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