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	<id>https://wiki.vrchat.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Usr+40be82e7-f7d5-4548-b314-3fc7b26d22ee</id>
	<title>VRChat Wiki - User contributions [en]</title>
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	<updated>2026-09-12T14:23:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Super_Tower_Defense&amp;diff=151932</id>
		<title>Community:Super Tower Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Super_Tower_Defense&amp;diff=151932"/>
		<updated>2026-09-12T02:13:03Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: not so easy this game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/World&lt;br /&gt;
|id=wrld_9a51b365-d6cc-42e6-901a-54ceb46b94ef&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Super Tower Defense&#039;&#039;&#039; is a cross-platform [[Special:MyLanguage/:Category:Game worlds|game world]] published by {{VRC link|https://vrchat.com/home/user/usr_4c72bdb3-8ee6-47b4-8167-73506dc4bc2b|DragonCookie}}. Players place towers to stop cars from reaching a pile of hearts.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Players spawn beside a track. Cars follow the track toward a pile of hearts at the far end. A shop holds the six base towers as pickups. A wrench and a hammer hangs next to the tools board. A Next Wave button sits on the course.&lt;br /&gt;
&lt;br /&gt;
Boards cover how to play, limitations, and credits. An achievement board and a cosmetic shop sit nearby. Toggle Tower View opens a camera pointed at the course.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
A run starts with 4,500 money and 10 hearts. Cars that reach the hearts remove lives. Extra hearts can be bought. The Next Wave button starts each round. After 50 rounds the game is won. The button then reads Continue Endless. It can also read Reset.&lt;br /&gt;
&lt;br /&gt;
Towers are picked up from the shop and placed on the map. A placed tower cannot be moved. Hitting a tower with the wrench opens its upgrade. Hitting it with the hammer sells it for 90% of the buy price. Some upgrades also cost hearts. At most 25 towers can be placed. Toggle Auto Start starts waves without a press.&lt;br /&gt;
&lt;br /&gt;
Achievements are disabled for players who join after wave 5.&lt;br /&gt;
&lt;br /&gt;
=== Towers ===&lt;br /&gt;
&lt;br /&gt;
The shop sells the first tower of each line. Later names are wrench upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Line&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Hearts&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Mini Gun&lt;br /&gt;
| Mini Gun&lt;br /&gt;
| 2,500&lt;br /&gt;
|&lt;br /&gt;
| Shoots single shots&lt;br /&gt;
|-&lt;br /&gt;
| Mini Gun&lt;br /&gt;
| Medium Gun&lt;br /&gt;
| 4,500&lt;br /&gt;
|&lt;br /&gt;
| Increased Fire Rate&lt;br /&gt;
|-&lt;br /&gt;
| Mini Gun&lt;br /&gt;
| Minigun&lt;br /&gt;
| 15,000&lt;br /&gt;
|&lt;br /&gt;
| Massively increased fire rate&lt;br /&gt;
|-&lt;br /&gt;
| Mini Gun&lt;br /&gt;
| Twinigun&lt;br /&gt;
| 20,000&lt;br /&gt;
|&lt;br /&gt;
| Adds another barrel&lt;br /&gt;
|-&lt;br /&gt;
| Rocket&lt;br /&gt;
| Rocket Catapult&lt;br /&gt;
| 7,500&lt;br /&gt;
|&lt;br /&gt;
| Throws rockets at the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Rocket&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
| 5,000&lt;br /&gt;
|&lt;br /&gt;
| Higher damage, fire rate and range&lt;br /&gt;
|-&lt;br /&gt;
| Rocket&lt;br /&gt;
| Quadrocket Launcher&lt;br /&gt;
| 40,000&lt;br /&gt;
|&lt;br /&gt;
| Rocket Launcher but four&lt;br /&gt;
|-&lt;br /&gt;
| Rocket&lt;br /&gt;
| Nukeapult&lt;br /&gt;
| 250,000&lt;br /&gt;
| 1&lt;br /&gt;
| Throws nukes at the enemy&lt;br /&gt;
|-&lt;br /&gt;
| Thumper&lt;br /&gt;
| Thumper&lt;br /&gt;
| 10,000&lt;br /&gt;
|&lt;br /&gt;
| Slows nearby enemies&lt;br /&gt;
|-&lt;br /&gt;
| Thumper&lt;br /&gt;
| Gold Thumper&lt;br /&gt;
| 12,500&lt;br /&gt;
|&lt;br /&gt;
| Heavier block that reaches further&lt;br /&gt;
|-&lt;br /&gt;
| Thumper&lt;br /&gt;
| Ice Thumper&lt;br /&gt;
| 20,000&lt;br /&gt;
|&lt;br /&gt;
| Freezes on thump, slowing down even more&lt;br /&gt;
|-&lt;br /&gt;
| Thumper&lt;br /&gt;
| Temporal Thumper&lt;br /&gt;
| 100,000&lt;br /&gt;
| 1&lt;br /&gt;
| Sends cars back in time&lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
| Spear&lt;br /&gt;
| 12,500&lt;br /&gt;
|&lt;br /&gt;
| Fires a single penetrating beam&lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
| Lance&lt;br /&gt;
| 17,500&lt;br /&gt;
|&lt;br /&gt;
| Fires a stronger beam further&lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
| Twilance&lt;br /&gt;
| 35,000&lt;br /&gt;
|&lt;br /&gt;
| Twice as much Lance per turret&lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
| Infinilance&lt;br /&gt;
| 250,000&lt;br /&gt;
| 1&lt;br /&gt;
| Continuous beam that increases damage over time&lt;br /&gt;
|-&lt;br /&gt;
| Radar&lt;br /&gt;
| Radar&lt;br /&gt;
| 12,500&lt;br /&gt;
|&lt;br /&gt;
| Improves nearby towers, starting with range&lt;br /&gt;
|-&lt;br /&gt;
| Radar&lt;br /&gt;
| Good Wifi&lt;br /&gt;
| 30,000&lt;br /&gt;
|&lt;br /&gt;
| Increases fire rate for nearby towers&lt;br /&gt;
|-&lt;br /&gt;
| Radar&lt;br /&gt;
| Stonks Uplink&lt;br /&gt;
| 50,000&lt;br /&gt;
|&lt;br /&gt;
| Nearby towers&#039; kills earn more money&lt;br /&gt;
|-&lt;br /&gt;
| Radar&lt;br /&gt;
| Air Support&lt;br /&gt;
| 100,000&lt;br /&gt;
| 1&lt;br /&gt;
| Increases range of other nearby Radar Towers&lt;br /&gt;
|-&lt;br /&gt;
| Miracle&lt;br /&gt;
| Miracle&lt;br /&gt;
| 50,000&lt;br /&gt;
|&lt;br /&gt;
| Fires a devastating exploding bullet&lt;br /&gt;
|-&lt;br /&gt;
| Miracle&lt;br /&gt;
| Messiah&lt;br /&gt;
| 100,000&lt;br /&gt;
|&lt;br /&gt;
| Massively increased damage&lt;br /&gt;
|-&lt;br /&gt;
| Miracle&lt;br /&gt;
| Rapture&lt;br /&gt;
| 250,000&lt;br /&gt;
|&lt;br /&gt;
| Massively increased fire rate&lt;br /&gt;
|-&lt;br /&gt;
| Miracle&lt;br /&gt;
| Trinity&lt;br /&gt;
| 500,000&lt;br /&gt;
| 4&lt;br /&gt;
| Do you think God stays in heaven because he too lives in fear of what he&#039;s created?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tower cosmetics can be bought in the [[Special:MyLanguage/Creator Economy|Creator Economy]] Shop.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [https://anton.bergaker.com/projects/super-tower-defense/ Super Tower Defense] on &#039;&#039;anton.bergaker.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds{{#translation:}}]]&lt;br /&gt;
[[Category:Game worlds{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Zombie_Survival&amp;diff=151694</id>
		<title>Community:Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Zombie_Survival&amp;diff=151694"/>
		<updated>2026-09-11T02:40:21Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: pew pew&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/World&lt;br /&gt;
|id=wrld_f557959f-6fde-4164-be36-31f1d40bb9a5&lt;br /&gt;
|languages=English, Japanese, Simplified Chinese&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zombie Survival&#039;&#039;&#039; is a cross-platform [[Special:MyLanguage/:Category:Game worlds|game world]] published by {{VRC link|https://vrchat.com/home/user/usr_b22687ae-091a-4001-ae15-c9dabc844645|Τeal}} Players fight zombie hordes.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Players spawn in a lobby. The lobby has Start Game, map select, difficulty select, and mode select. It has a Shooting Range, a mirror, language settings (English, 日本語, and 简体中文), credits, Open Store, Discord, a Patreon link, FPS and graphics settings, and a supporter board.&lt;br /&gt;
&lt;br /&gt;
A height check measures the avatar. Players who join a game in progress wait for the next round.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Money buys weapons, upgrades, ammunition, and area unlocks. Levels and EXP are cosmetic.&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
&lt;br /&gt;
The maps are Abandoned City, Frozen Frontier, and Cave Cove. Each map has highscore boards for Casual, Normal, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
=== Modes and difficulties ===&lt;br /&gt;
&lt;br /&gt;
Modes are Standard and Boss Rush. Boss Rush has a 2.5× zombie scaling multiplier.&lt;br /&gt;
&lt;br /&gt;
Difficulties are Casual, Normal, and Nightmare. Casual has a control labeled Disable Safe Zone.&lt;br /&gt;
&lt;br /&gt;
The game master can disable the Safe Zone, emergency restart a round, cut rest time to 30 seconds, allow players to pick up weapons after death, and randomize vending machines.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and upgrades ===&lt;br /&gt;
&lt;br /&gt;
The starting pistol is the M1911. Other weapons can be shared. Dropped weapons the player owns are blue. Dropped weapons other players own are yellow. A Max Ammo pickup refills all weapons, including weapons on the ground. An upgrade station increases fire power and ammunition.&lt;br /&gt;
&lt;br /&gt;
Hip reload is pointing the gun up or down to reload. A two-handed grab uses the off-hand and improves recoil control.&lt;br /&gt;
&lt;br /&gt;
Weapon shop prices change during a match. The BB Gun is a world-store listing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Clip&lt;br /&gt;
! Damage&lt;br /&gt;
! Fire&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| .357 Revolver&lt;br /&gt;
| 6 / 6&lt;br /&gt;
| 40 / 75&lt;br /&gt;
| 0.3 / 0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| AA-12&lt;br /&gt;
| 8 / 16&lt;br /&gt;
| 8 / 8&lt;br /&gt;
| 0.25 / 0.25&lt;br /&gt;
| Infinite ammo, 5 shots&lt;br /&gt;
|-&lt;br /&gt;
| AKM&lt;br /&gt;
| 30 / 50&lt;br /&gt;
| 18 / 24&lt;br /&gt;
| 0.105 / 0.105&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| AUG&lt;br /&gt;
| 30 / 45&lt;br /&gt;
| 12 / 17&lt;br /&gt;
| 0.095 / 0.095&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Banana Gun&lt;br /&gt;
| 6 / 6&lt;br /&gt;
| 50 / 75&lt;br /&gt;
| 0.25 / 0.25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BB Gun&lt;br /&gt;
| 50 / 75&lt;br /&gt;
| 1 / 1&lt;br /&gt;
| 0.09 / 0.065&lt;br /&gt;
| Infinite ammo, full-auto&lt;br /&gt;
|-&lt;br /&gt;
| Bubble Gun&lt;br /&gt;
| 35 / 35&lt;br /&gt;
| 10 / 12&lt;br /&gt;
| 0.1 / 0.1&lt;br /&gt;
| Infinite ammo&lt;br /&gt;
|-&lt;br /&gt;
| Chainsaw&lt;br /&gt;
| 200 / 400&lt;br /&gt;
| 50 / 70&lt;br /&gt;
| 0.08 / 0.08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Desert Eagle&lt;br /&gt;
| 7 / 7&lt;br /&gt;
| 25 / 33&lt;br /&gt;
| 0.2 / 0.2&lt;br /&gt;
| Infinite ammo&lt;br /&gt;
|-&lt;br /&gt;
| DP-12&lt;br /&gt;
| 14 / 14&lt;br /&gt;
| 10 / 14&lt;br /&gt;
| 0.75 / 0.5&lt;br /&gt;
| 6 shots&lt;br /&gt;
|-&lt;br /&gt;
| G11&lt;br /&gt;
| 45 / 45&lt;br /&gt;
| 12 / 20&lt;br /&gt;
| 0.2 / 0.2&lt;br /&gt;
| 3 shots&lt;br /&gt;
|-&lt;br /&gt;
| Glock 17&lt;br /&gt;
| 18 / 100&lt;br /&gt;
| 13 / 13&lt;br /&gt;
| 0.1 / 0.06&lt;br /&gt;
| Full-auto&lt;br /&gt;
|-&lt;br /&gt;
| Intervention&lt;br /&gt;
| 7 / 10&lt;br /&gt;
| 175 / 275&lt;br /&gt;
| 0.85 / 0.85&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| M1014&lt;br /&gt;
| 8 / 12&lt;br /&gt;
| 9 / 15&lt;br /&gt;
| 0.325 / 0.325&lt;br /&gt;
| 6 shots&lt;br /&gt;
|-&lt;br /&gt;
| M134 Minigun&lt;br /&gt;
| 275 / 375&lt;br /&gt;
| 10 / 14&lt;br /&gt;
| 0.055 / 0.055&lt;br /&gt;
| 3 shots&lt;br /&gt;
|-&lt;br /&gt;
| M16&lt;br /&gt;
| 30 / 90&lt;br /&gt;
| 9 / 16&lt;br /&gt;
| 0.175 / 0.125&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| M1911&lt;br /&gt;
| 7 / 15&lt;br /&gt;
| 2 / 7&lt;br /&gt;
| 0.1 / 0.15&lt;br /&gt;
| Explosive rounds, burst&lt;br /&gt;
|-&lt;br /&gt;
| M249&lt;br /&gt;
| 125 / 175&lt;br /&gt;
| 11 / 17&lt;br /&gt;
| 0.09 / 0.09&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| M30 Drilling&lt;br /&gt;
| 3 / 3&lt;br /&gt;
| 12 / 19&lt;br /&gt;
| 0.1 / 0.1&lt;br /&gt;
| 7 / 4 shots, explosive rounds&lt;br /&gt;
|-&lt;br /&gt;
| M32 MGL&lt;br /&gt;
| 6 / 6&lt;br /&gt;
| 66 / 66&lt;br /&gt;
| 0.3 / 0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| M4&lt;br /&gt;
| 30 / 60&lt;br /&gt;
| 13 / 16&lt;br /&gt;
| 0.08 / 0.08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| M82&lt;br /&gt;
| 5 / 10&lt;br /&gt;
| 375 / 500&lt;br /&gt;
| 0.75 / 0.75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Makarov&lt;br /&gt;
| 8 / 100&lt;br /&gt;
| 3 / 29&lt;br /&gt;
| 0.1 / 0.115&lt;br /&gt;
| PKM, full-auto&lt;br /&gt;
|-&lt;br /&gt;
| Mossberg 500&lt;br /&gt;
| 6 / 10&lt;br /&gt;
| 5 / 22&lt;br /&gt;
| 0.75 / 0.75&lt;br /&gt;
| 7 / 5 shots&lt;br /&gt;
|-&lt;br /&gt;
| MP5&lt;br /&gt;
| 30 / 35&lt;br /&gt;
| 7 / 14&lt;br /&gt;
| 0.075 / 0.075&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| P90&lt;br /&gt;
| 50 / 50&lt;br /&gt;
| 9 / 12&lt;br /&gt;
| 0.065 / 0.065&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Gun&lt;br /&gt;
| 20 / 50&lt;br /&gt;
| 25 / 30&lt;br /&gt;
| 0.125 / 0.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ray Gun&lt;br /&gt;
| 20 / 25&lt;br /&gt;
| 25 / 30&lt;br /&gt;
| 0.225 / 0.225&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RPG&lt;br /&gt;
| 1 / 4&lt;br /&gt;
| 150 / 69&lt;br /&gt;
| 0.1 / 0.1&lt;br /&gt;
| Burst&lt;br /&gt;
|-&lt;br /&gt;
| SR-2&lt;br /&gt;
| 20 / 35&lt;br /&gt;
| 5 / 9&lt;br /&gt;
| 0.08 / 0.08&lt;br /&gt;
| Infinite ammo&lt;br /&gt;
|-&lt;br /&gt;
| SVD&lt;br /&gt;
| 10 / 10&lt;br /&gt;
| 50 / 62&lt;br /&gt;
| 0.3 / 0.5&lt;br /&gt;
| Explosive rounds&lt;br /&gt;
|-&lt;br /&gt;
| UMP&lt;br /&gt;
| 25 / 25&lt;br /&gt;
| 13 / 20&lt;br /&gt;
| 0.1 / 0.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vector&lt;br /&gt;
| 19 / 40&lt;br /&gt;
| 9 / 13&lt;br /&gt;
| 0.055 / 0.055&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VSS&lt;br /&gt;
| 10 / 20&lt;br /&gt;
| 10 / 22&lt;br /&gt;
| 0.15 / 0.09&lt;br /&gt;
| Full-auto&lt;br /&gt;
|-&lt;br /&gt;
| Winchester 1873&lt;br /&gt;
| 15 / 10&lt;br /&gt;
| 60 / 42&lt;br /&gt;
| 0.5 / 0.5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
&lt;br /&gt;
Perks are taken from vending machines. They are lost on death. Each perk type has a fixed price. The Randomized Vending Machines option shuffles locations.&lt;br /&gt;
&lt;br /&gt;
Purchased perks show a HUD icon. Grants the 5th Perk Slot, Random Perk, and Removes ALL your perks have no icon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Effect&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Removes ALL your perks&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zombie Survival world icon - perk tombstone.png|frameless|48x48px]]&lt;br /&gt;
| +25 Max Health, Keep your other perks upon death&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Random Perk&lt;br /&gt;
| 1,111&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zombie Survival world icon - perk health.png|frameless|48x48px]]&lt;br /&gt;
| +75 Max Health&lt;br /&gt;
| 1,250&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zombie Survival world icon - perk reload repair.png|frameless|48x48px]]&lt;br /&gt;
| +66% Reload and Repair Speed&lt;br /&gt;
| 1,250&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zombie Survival world icon - perk self damage.png|frameless|48x48px]]&lt;br /&gt;
| Removes Self Damage, +10% Explosive Damage&lt;br /&gt;
| 1,250&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zombie Survival world icon - perk fire rate.png|frameless|48x48px]]&lt;br /&gt;
| +33% Fire Rate&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zombie Survival world icon - perk recoil.png|frameless|48x48px]]&lt;br /&gt;
| Greatly Reduces Recoil, Increases Damage in close proximity by 15%&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zombie Survival world icon - perk speed.png|frameless|48x48px]]&lt;br /&gt;
| +20% Movement Speed&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zombie Survival world icon - perk dash.png|frameless|48x48px]]&lt;br /&gt;
| Recharging Dash, Press jump twice to use&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zombie Survival world icon - perk headshot.png|frameless|48x48px]]&lt;br /&gt;
| +25% Headshot Damage&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zombie Survival world icon - perk incendiary.png|frameless|48x48px]]&lt;br /&gt;
| Recharging Molotov, Slows zombies by 50%&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Grants the 5th Perk Slot&lt;br /&gt;
| 9,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== World store ===&lt;br /&gt;
&lt;br /&gt;
The world is enrolled in the [[Special:MyLanguage/Creator Economy|Creator Economy]]. The world store sells these listings for [[Special:MyLanguage/Creator Economy#VRChat Credits|VRChat Credits]]:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;TEC-9&#039;&#039;&#039;, 350 credits, permanent. Starting-pistol skin that replaces the M1911.&lt;br /&gt;
* &#039;&#039;&#039;Mauser M712&#039;&#039;&#039;, 600 credits, permanent. Starting-pistol skin that replaces the M1911.&lt;br /&gt;
* &#039;&#039;&#039;Luger P08&#039;&#039;&#039;, 600 credits, permanent. Starting-pistol skin that replaces the M1911.&lt;br /&gt;
* &#039;&#039;&#039;BB Gun&#039;&#039;&#039;, 600 credits, permanent. Unlocks the BB Gun.&lt;br /&gt;
&lt;br /&gt;
Supporters have weapon skins, laser sight colors, weapon shaders, and a name on the supporter board. Those are not world-store listings.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The world entered [[Special:MyLanguage/Community Labs|Community Labs]] on {{Date|2022-12-31}} and published on {{Date|2023-10-20}}.&lt;br /&gt;
&lt;br /&gt;
It appeared under Scary Worlds in [[Special:MyLanguage/Spookality 2023|Spookality 2023]].&lt;br /&gt;
&lt;br /&gt;
The April Fools 2025 [[Special:MyLanguage/List of April Fools&#039; Day jokes#VRRat Community Takeover|VRRat Community Takeover]] listed it as Rat Survival.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Τeal: programming, game design, and UI. Nicychuu: world design and art. Shopow: Cave Cove map design. Pictonary and Ran: Japanese translations. Chenn: Simplified Chinese translations. TravelingLucario: world thumbnail, round and game over music, and trailer.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Spookality 2023|Spookality 2023]]&lt;br /&gt;
* [[Special:MyLanguage/VRRat|VRRat]]&lt;br /&gt;
* [[Special:MyLanguage/List of April Fools&#039; Day jokes|List of April Fools&#039; Day jokes]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [https://vrchat.com/home/world/wrld_f557959f-6fde-4164-be36-31f1d40bb9a5 Zombie Survival] on &#039;&#039;vrchat.com&#039;&#039;&lt;br /&gt;
* [https://discord.gg/syN4hGsB27 ChimkinsVRC] on Discord&lt;br /&gt;
* [https://www.patreon.com/chimkins Chimkins] on Patreon&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds{{#translation:}}]]&lt;br /&gt;
[[Category:Game worlds{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_tombstone.png&amp;diff=151684</id>
		<title>File:Zombie Survival world icon - perk tombstone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_tombstone.png&amp;diff=151684"/>
		<updated>2026-09-11T02:04:44Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
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}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_speed.png&amp;diff=151683</id>
		<title>File:Zombie Survival world icon - perk speed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_speed.png&amp;diff=151683"/>
		<updated>2026-09-11T02:04:43Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
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		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_self_damage.png&amp;diff=151682</id>
		<title>File:Zombie Survival world icon - perk self damage.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_self_damage.png&amp;diff=151682"/>
		<updated>2026-09-11T02:04:41Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
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		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_reload_repair.png&amp;diff=151681</id>
		<title>File:Zombie Survival world icon - perk reload repair.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_reload_repair.png&amp;diff=151681"/>
		<updated>2026-09-11T02:04:40Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
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}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_recoil.png&amp;diff=151680</id>
		<title>File:Zombie Survival world icon - perk recoil.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_recoil.png&amp;diff=151680"/>
		<updated>2026-09-11T02:04:39Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
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		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_incendiary.png&amp;diff=151679</id>
		<title>File:Zombie Survival world icon - perk incendiary.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_incendiary.png&amp;diff=151679"/>
		<updated>2026-09-11T02:04:37Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
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		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_health.png&amp;diff=151678</id>
		<title>File:Zombie Survival world icon - perk health.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_health.png&amp;diff=151678"/>
		<updated>2026-09-11T02:04:36Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
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		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_headshot.png&amp;diff=151677</id>
		<title>File:Zombie Survival world icon - perk headshot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_headshot.png&amp;diff=151677"/>
		<updated>2026-09-11T02:04:35Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
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		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_fire_rate.png&amp;diff=151676</id>
		<title>File:Zombie Survival world icon - perk fire rate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_fire_rate.png&amp;diff=151676"/>
		<updated>2026-09-11T02:04:33Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
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		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_dash.png&amp;diff=151675</id>
		<title>File:Zombie Survival world icon - perk dash.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Zombie_Survival_world_icon_-_perk_dash.png&amp;diff=151675"/>
		<updated>2026-09-11T02:04:30Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
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}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:The_Backrooms&amp;diff=151624</id>
		<title>Community:The Backrooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:The_Backrooms&amp;diff=151624"/>
		<updated>2026-09-10T23:11:47Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: is the room yellow?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/World&lt;br /&gt;
|id=wrld_a2279029-c555-4fed-945f-dde72e8fac0b&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Backrooms&#039;&#039;&#039; is a cross-platform [[Special:MyLanguage/:Category:Game worlds|game world]] published by {{VRC link|https://vrchat.com/home/user/usr_32575a8f-2261-43da-91cd-023c90ec669c|Friday1}} is the most popular backrooms-themed world. Players explore levels, survive encounters, and solve puzzles. Progress is saved as each level is completed.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Players spawn in an instruction area. A How to Play board covers the pocket menu, elevator checkpoints, and notes. Desktop opens the pocket menu with Tab. In VR, the menu opens by putting the hands together, holding both triggers, and pulling apart. Boards at spawn also cover credits, links, speedrun rules, statistics, and Patreon tiers. A friends finder and a video panel sit in the same area. The spawn door has to be opened before checkpoint teleports unlock.&lt;br /&gt;
&lt;br /&gt;
Elevators are checkpoints. Interacting with an elevator unlocks it as a fast-travel point. Spawn, Yellow Offices, Blue Offices, White Offices, and Portal are among the named points. Other labelled areas include The Lobby, The Hotel, The Overlook, Prison, Tunnels, and Factory.&lt;br /&gt;
&lt;br /&gt;
Zone 1, Zone 2, and Zone 3 are marked on in-world boards. A maintenance-sector warning names a hostile entity. A beacon there flashes red when the entity approaches. Posted instructions tell players to take a flashbeacon, use it in the tunnels, and locate an active power switch marked by white indicator lights. Other boards read power failure with the exit door offline, and emergency evacuation.&lt;br /&gt;
&lt;br /&gt;
Notes are scattered through the world. Found notes can be reread from the Notes tab of the pocket menu. The menu groups them as personal logs, employee files, and directives and clues.&lt;br /&gt;
&lt;br /&gt;
All Access raises jump height and opens small private rooms off the main path. VIP adds run speed. VIP+ adds teleport to friends and experimental controls: location persistence, fullbright, and noclip. Those experimental controls carry an in-world warning that they can break the game. Location persistence disables the speedrun timer.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Level progress, statistics, and speedrun times save with [[Special:MyLanguage/Persistence|Persistence]]. The Data menu can clear level progress, statistics, speedrun times, or all saved data. Statistics track playtime, distance walked in kilometres, jumps, and completed runs. Distance ignores teleports and large jumps. Stats write to the account every five seconds.&lt;br /&gt;
&lt;br /&gt;
A speedrun timer starts when a player walks through the starting door at spawn. It stops at the end trigger. The personal board keeps the five fastest times and their dates. The timer can finish once per instance visit. Rejoining the instance allows another run. Official board rules require clearing level data before a timed run and submitting video to Discord.&lt;br /&gt;
&lt;br /&gt;
A Must Find board in Zone 1 asks for three fire extinguishers, then a lever. Zone 2&#039;s board asks for three laptops, then a lever. A Zone 3 note highlights three cakes. Completing a level shows a teleport prompt.&lt;br /&gt;
&lt;br /&gt;
Achievements are First Steps (travel 10 km), Marathon Runner (travel 100 km), Kangaroo (jump 1,000 times), Lost (spend 1 hour in the world), and Speed Demon (complete 5 runs).&lt;br /&gt;
&lt;br /&gt;
The world is enrolled in the [[Special:MyLanguage/Creator Economy|Creator Economy]]. The world store sells a Portable Radio listing and a Colored Radio Skins Pack. The radio is taken out from the Music icon on the pocket menu. Nearby players can hear a loaded URL or a preset station.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
In-world credits name WastelandPyro and JadeNook for audio, and Joyful and Happykat101 as contributors.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [https://theworldmachine.net The World Machine]&lt;br /&gt;
* [https://discord.gg/49hugwTzqy The World Machine] on &#039;&#039;Discord&#039;&#039;&lt;br /&gt;
* [https://www.patreon.com/friday1 Friday1] on &#039;&#039;Patreon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds{{#translation:}}]]&lt;br /&gt;
[[Category:Game worlds{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=User:Usr_40be82e7-f7d5-4548-b314-3fc7b26d22ee&amp;diff=151381</id>
		<title>User:Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=User:Usr_40be82e7-f7d5-4548-b314-3fc7b26d22ee&amp;diff=151381"/>
		<updated>2026-09-10T03:50:40Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: add character sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:User: Hackebein}}&lt;br /&gt;
&lt;br /&gt;
[https://vrchat.com/home/user/usr_40be82e7-f7d5-4548-b314-3fc7b26d22ee Hackebein] (any). VRChat Wiki maintainer, Crowdin proofreader, aerial hoop (lyra) and pole dancer, occasional reason for a hotfix.&lt;br /&gt;
&lt;br /&gt;
I collect data wherever I can reach it, build pipelines that turn it into something useful, and automate anything I refuse to do twice. If it is broken, undocumented, or nobody else wanted to finish it, that is my kind of project.&lt;br /&gt;
&lt;br /&gt;
[[File:GodHackebein_character_sheet.png|800px|thumb|right|Character sheet of GodHackebein. Made in [https://vrchat.com/home/world/wrld_96460268-8c89-438f-b8f2-2ea2f1ed1ce7 The Avatar Studio].]]&lt;br /&gt;
&lt;br /&gt;
== Badges ==&lt;br /&gt;
[[Badges]] I currently hold on my profile:&lt;br /&gt;
* [[File:VRChat_Wiki_Contributor.png |frameless|32x32px|link=Badges]] [[Badges|VRChat Wiki Contributor]]&lt;br /&gt;
* [[File:VRChatTranslatorBadge.png |frameless|32x32px|link=Badges]] [[Badges|VRChat Translator]]&lt;br /&gt;
* [[File:Badge_Testers_T3.png|frameless|32x32px|link=Badges]] [[Badges|Community Tester (Top Contributor)]]&lt;br /&gt;
* [[File:AccountAge_7.png|frameless|32x32px|link=Badges]] [[Badges|7 Years]]&lt;br /&gt;
&lt;br /&gt;
== VRChat Wiki ==&lt;br /&gt;
I have been here since this wiki started and I am one of the maintainers on [[VRCWiki:Team]]. Full paper trail at [https://wiki.vrchat.com/wiki/Special:Contributions/Usr_40be82e7-f7d5-4548-b314-3fc7b26d22ee Special:Contributions].&lt;br /&gt;
&lt;br /&gt;
Edit count or line change count are bad metrics. A page written from scratch and a fixed typo both count as one edit. A rewrite eats an afternoon. A lot of my heavy lifting is template plumbing and translation units that never surface as prose.&lt;br /&gt;
&lt;br /&gt;
What I actually do: platform documentation such as [[Getting Started]], [[Instances]], [[Groups]], [[Menus]], [[Social]], [[OSC]], [[Community:OSC Resources]], [[Avatar Dynamics]], [[Items]] and [[Badges]], several of which started on my keyboard, including the OSC and OSC Resources pages. German localization is my largest single share of edits, German page versions plus proofreading on Crowdin for VRChat itself. I also write the community tooling pages nobody else wants to own: [[Community:VRCX]], [[Community:Vrc-get]], [[Community:ALCOM]], [[Community:Manage VRChat]], [[VRC Quick Launcher]]. The tools everyone uses and nobody documents.&lt;br /&gt;
&lt;br /&gt;
[[Community:Potentially Upcoming Features]] is my most edited page. It started as a dump for datamined and pre-announcement findings, then got renamed and restructured after a long argument about where that kind of information belongs. Seasonal events, exhibitions, dance and photography land here too, including [[Community:VRDancing]] and [[Community:VR Photography Exhibitions]].&lt;br /&gt;
&lt;br /&gt;
=== Automated contributions ===&lt;br /&gt;
Not everything I contribute is typed by hand. I run bots on [https://vrchat.com/home/user/usr_bbbda87a-b179-41d3-bdcf-6fa732bd4c19 HackebeinsBot], the account the Music Truck project used in-game before it got a second job. Those edits are data feeds from other sources, so manual work stays reserved for things a bot cannot do yet. Public list at [https://wiki.vrchat.com/wiki/Special:Contributions/Usr_bbbda87a-b179-41d3-bdcf-6fa732bd4c19 Special:Contributions].&lt;br /&gt;
&lt;br /&gt;
The bot keeps world data pages behind the infoboxes up to date, visits, favorites, heat, plus the VPM package version summary and the per-package version templates. It also syncs [[Template:Version|client build metadata]] for Steam, Meta Quest, Pico Store, Google Play and Viveport, and creator tool versions for the [[VRChat Creator Companion]] and [[VRC Quick Launcher]]. Marketplace shelves and paid avatar listing pages are in scope too; those just show up less often than the world and build syncs.&lt;br /&gt;
&lt;br /&gt;
=== Software I wrote for the wiki ===&lt;br /&gt;
* [https://github.com/Hackebein/wiki.vrchat.com wiki.vrchat.com], full MediaWiki to Git mirror. One commit per edit, resumable, bootstrapped from a snapshot. Built because I stopped being sure how freely readable this wiki would stay behind bot protection. Git history is cheap insurance.&lt;br /&gt;
* [https://github.com/Hackebein/vrc-api2wiki vrc-api2wiki], the service behind the bot above.&lt;br /&gt;
* [https://github.com/Hackebein/VPMM-connector-VRCWiki VPMM-connector-VRCWiki], bridge between VPM Manager and the wiki.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
=== VPM Manager ===&lt;br /&gt;
The VPM ecosystem is decentralized by design: anyone can publish a listing. In practice that means a pile of repository URLs to maintain, transitive dependencies and removals nobody can follow, and paid assets travelling as loose &amp;lt;code&amp;gt;.unitypackage&amp;lt;/code&amp;gt; files.&lt;br /&gt;
&lt;br /&gt;
[https://vpmm.dev VPM Manager] is my answer. One license-respecting catalog that aggregates public listings, free and paid, and mirrors the archives so a package survives its original host. Searchable from inside [[VRChat Creator Companion|VCC]] or [[Community:ALCOM|ALCOM]], with richer metadata on the site itself, dependency graphs included. My own listing domain &amp;lt;code&amp;gt;vpm.hackebein.dev&amp;lt;/code&amp;gt; points at it and generates my listing page on its own.&lt;br /&gt;
&lt;br /&gt;
Publishing side is [https://github.com/Hackebein/hackebein.vpm.packager hackebein.vpm.packager], the Unity editor tool I package my own releases with.&lt;br /&gt;
&lt;br /&gt;
{{Contentbox/Asset/VPM&lt;br /&gt;
| name=hackebein.vpm.packager&lt;br /&gt;
| version=Latest version&lt;br /&gt;
| status=maintained&lt;br /&gt;
| github=Hackebein/hackebein.vpm.packager&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Object Tracking ===&lt;br /&gt;
[[File:Hackebein_object_tracking_wip.jpg|thumb|right|WIP screenshot of a tracker in VRChat]]&lt;br /&gt;
Track your real-world objects and bring them into VRChat, with any SteamVR or OpenVR tracker. Cups, chairs, poles, aerial hoops (lyra), guitars, decks, pets, cameras, or your entire room. Communities are forming around exactly this.&amp;lt;ref&amp;gt;https://vrchat.com/home/group/grp_b9665434-bcce-4260-bbdc-ae3b7c48edf0 - TRACKD.6559&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It began in mid-2022 with one goal: make my pole spin in VRChat at the speed it spins in my flat. One axis was enough for about a week. It now does full six degrees of freedom. Demos live on my social media, like this [https://x.com/Hackebein/status/1817729114142343460 one].&lt;br /&gt;
&lt;br /&gt;
It is also the rig behind my performance art. Aerial hoop, pole and swinging bench, in VR, on the same trackers.&lt;br /&gt;
&lt;br /&gt;
The desktop application ships on [https://store.steampowered.com/app/3140770 Steam] as an auto-updating build. The avatar side installs from my VPM listing. Companion packages cover an aerial hoop, a simple dance pole example and the tracking host.&lt;br /&gt;
&lt;br /&gt;
{{Contentbox/Asset/VPM&lt;br /&gt;
| name=hackebein.objecttracking&lt;br /&gt;
| version=Latest version&lt;br /&gt;
| status=maintained&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Bug hunting and quality assurance ===&lt;br /&gt;
I file bug reports and break things before you do. Not a hobby, it just happens when I touch software. I am part of the Community Testers program described on [[Quality Assurance]]. Next up is a GitHub runner driving one VR and three desktop clients at once, so world and avatar tests crash on a schedule instead of at random.&lt;br /&gt;
&lt;br /&gt;
I also run a scraper and search index over the [[VRChat Feedback]] boards:&lt;br /&gt;
* [https://github.com/Hackebein/feedback.vrchat.com feedback.vrchat.com], the scraper, the data, and everything else this project needs&lt;br /&gt;
* [https://vrchat-canny.hackebein.dev vrchat-canny.hackebein.dev], full-text search, push notifications and Canny integration&lt;br /&gt;
&lt;br /&gt;
=== VRChat Feed ===&lt;br /&gt;
[https://vrchat-feed.hackebein.dev VRChat Feed] mixes VRChat sources into one stream, built to play in a home world [[Video players|video player]] so you can catch up with what you missed in-game. The site lists every source in one place. Filters pick photography posts, VRChat announcements, a streamer who just went live, or any combination. RSS, Atom and an API export the same mix when neither the browser nor the video player fits.&lt;br /&gt;
&lt;br /&gt;
=== VaOBS ===&lt;br /&gt;
[https://github.com/Hackebein/VaOBS VaOBS] grabs the video playing inside VRChat and hands it to OBS as its own media source. Keep it on a separate track and shift the audio in post instead of fighting it live.&lt;br /&gt;
&lt;br /&gt;
=== Citizen of VRChat ===&lt;br /&gt;
An idle game that is not trapped in a single world. Points and unlocks for being online and joinable, with bonus unlocks on Christmas, New Year, Halloween, Valentine&#039;s Day and similar occasions, or for showing up at special events.&lt;br /&gt;
&lt;br /&gt;
==== Associations ====&lt;br /&gt;
* [https://vrchat.com/home/user/usr_e37487ce-3d37-4c3f-bbb5-06344418f5e6 CitizenofVRChat]&lt;br /&gt;
* [https://vrc.group/VRCCIT.3881 Citizen of VRChat] - VRCCIT.3881&lt;br /&gt;
&lt;br /&gt;
=== Your World ===&lt;br /&gt;
Your own persistent world without ever opening Unity. Built collaboratively, then decorated with photos, videos and holograms from wherever you have already been. Some unlocks tie back into Citizen of VRChat.&lt;br /&gt;
&lt;br /&gt;
=== VRCRecords ===&lt;br /&gt;
Automated capture of instances and events in 4K at 30FPS, with camera movement instead of a headset on a tripod. Live out via Spout, NDI and RTSP, which makes it usable for streaming or VJ visuals. Self-hosting and a proper video and movie production path are on the list.&lt;br /&gt;
&lt;br /&gt;
==== Associations ====&lt;br /&gt;
* [https://vrchat.com/home/user/usr_228afb47-c6e5-4073-81db-070f3fd8597c VRCRecordsBlack]&lt;br /&gt;
* [https://vrchat.com/home/user/usr_d6349b9b-6445-46a4-a394-5d5d4fa68e95 VRCRecordsBlue]&lt;br /&gt;
* [https://vrchat.com/home/user/usr_e655a3af-d2a2-4b6d-84d7-fde78801a964 VRCRecordsGreen]&lt;br /&gt;
* [https://vrchat.com/home/user/usr_8e96ecfb-c33b-4f3b-a09e-c5ecd9fd17af VRCRecordsRed]&lt;br /&gt;
&lt;br /&gt;
=== Music Truck ===&lt;br /&gt;
[[File:Hackebein music truck wip.png|thumb|right|WIP screenshot of the truck model]]&lt;br /&gt;
Collaborative playlists with friends and strangers, played into your instance by a separate user, so music volume stops being welded to voice volume. Touchscreen for search and playlist management, a road you can paint on the ground, and a hitch for more trailers.&lt;br /&gt;
&lt;br /&gt;
On hold. VRChat&#039;s mic output does not carry music well enough to be worth shipping.&lt;br /&gt;
&lt;br /&gt;
==== Associations ====&lt;br /&gt;
* [https://vrchat.com/home/user/usr_bbbda87a-b179-41d3-bdcf-6fa732bd4c19 HackebeinsBot]&lt;br /&gt;
&lt;br /&gt;
=== Extended Groups Limit ===&lt;br /&gt;
Adds and removes public groups on the fly, so the list stays focused on the ones that matter right now.&lt;br /&gt;
&lt;br /&gt;
==== Associations ====&lt;br /&gt;
* [https://vrchat.com/home/user/usr_0c2817f3-64e7-4294-8d2b-922ef1dfebcc Hackebein 9999]&lt;br /&gt;
&lt;br /&gt;
== Alt accounts ==&lt;br /&gt;
An incomplete list. I lose track too.&lt;br /&gt;
* [https://vrchat.com/home/user/usr_e32fb58b-b552-4cc7-955c-e2cdaa79556f Mettbein]&lt;br /&gt;
&lt;br /&gt;
=== Abandoned accounts ===&lt;br /&gt;
Accounts that do nothing anymore.&lt;br /&gt;
* [https://vrchat.com/home/user/usr_a6098913-4498-45d0-a201-3b59d566dc6f DiscordBot]&lt;br /&gt;
&lt;br /&gt;
== Communities ==&lt;br /&gt;
Where you can run into me.&lt;br /&gt;
&lt;br /&gt;
=== Own Communities ===&lt;br /&gt;
* [https://vrchat.com/home/group/grp_ad35dfdd-32e6-4b44-9a8a-a01e3a3d9b99 Hackebein] - HACKY.9999&lt;br /&gt;
&lt;br /&gt;
=== Sport Communities ===&lt;br /&gt;
* [https://vrchat.com/home/group/grp_816c0c80-d3e2-4acb-8dbd-053de1430d86 VR Pole Dancers] - VRPD.5833&lt;br /&gt;
* [[Community:VRDancing|VRDancing]]&lt;br /&gt;
&lt;br /&gt;
=== Social Eating ===&lt;br /&gt;
None public, sorry.&lt;br /&gt;
&lt;br /&gt;
=== Music Communities ===&lt;br /&gt;
* [https://vrchat.com/home/group/grp_77b7d4d3-64b8-4008-aced-576fb0713e26 CONCRETE] - CONK.7570&lt;br /&gt;
* [https://vrchat.com/home/group/grp_3f94e25c-9031-4f08-8c63-83dc8d0ac6da dieselworks inc] - DIESEL.4831&lt;br /&gt;
* [https://vrchat.com/home/group/grp_fa5358c9-afe1-483d-b9e0-8fbee2601f9c Midnight Luv] - MIDLUV.7515&lt;br /&gt;
* [https://vrchat.com/home/group/grp_9c01d137-64cd-4090-8ed3-08b72b274e55 Night Under Light] - NUL.9012&lt;br /&gt;
* [https://vrchat.com/home/group/grp_e422c4fb-bc1a-450d-98a5-4b83d8446a1c Raindance Immersive] - RAINVR.4881&lt;br /&gt;
* [https://vrchat.com/home/group/grp_33601214-cb40-4621-a802-b15574250c54 Sanctum] - SNCTM.7109&lt;br /&gt;
* [https://vrchat.com/home/group/grp_a9acc75d-01cc-4388-bb04-f60049dbdb29 Terkoiz N Friends] - TNFRDZ.9139&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://hackebein.de hackebein.de]&lt;br /&gt;
* [https://discord.gg/AqCwGqqQmW Hackebein&#039;s Research Lab] at discord.com&lt;br /&gt;
* [https://github.com/Hackebein GitHub]&lt;br /&gt;
* [https://bsky.app/profile/hackebe.in Bsky]&lt;br /&gt;
* [https://x.com/Hackebein X/Twitter]&lt;br /&gt;
* [https://t.me/Hackebein Telegram]&lt;br /&gt;
* [https://www.patreon.com/hackebein Patreon]&lt;br /&gt;
* [https://hackebein.de/gpg.asc PGP key] - DE68 1625 8EC5 0065 7141 3536 358C F569 8DDD 556E&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:GodHackebein_character_sheet.png&amp;diff=151371</id>
		<title>File:GodHackebein character sheet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:GodHackebein_character_sheet.png&amp;diff=151371"/>
		<updated>2026-09-10T03:02:15Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
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&lt;div&gt;== Summary ==&lt;br /&gt;
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		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:The_Avatar_Studio&amp;diff=151235</id>
		<title>Community:The Avatar Studio</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:The_Avatar_Studio&amp;diff=151235"/>
		<updated>2026-09-09T21:41:11Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: Created page with &amp;quot;{{Noticebox/Community}} {{Infobox/World |id=wrld_96460268-8c89-438f-b8f2-2ea2f1ed1ce7 |languages=English, Japanese }} &amp;#039;&amp;#039;&amp;#039;The Avatar Studio ｜ Avatown&amp;#039;&amp;#039;&amp;#039; is a cross-platform world created by {{VRC link|https://vrchat.com/home/user/usr_c4929634-1f22-48dc-975e-3a8e70255005|MetaCreatorsTYO}}. Players generate avatar images and test mesh, bones, and lighting.&amp;lt;ref name=&amp;quot;listing&amp;quot;&amp;gt;[https://vrchat.com/home/world/wrld_96460268-8c89-438f-b8f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/World&lt;br /&gt;
|id=wrld_96460268-8c89-438f-b8f2-2ea2f1ed1ce7&lt;br /&gt;
|languages=English, Japanese&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Avatar Studio ｜ Avatown&#039;&#039;&#039; is a cross-platform [[Special:MyLanguage/:Category:Worlds|world]] created by {{VRC link|https://vrchat.com/home/user/usr_c4929634-1f22-48dc-975e-3a8e70255005|MetaCreatorsTYO}}. Players generate avatar images and test mesh, bones, and lighting.&amp;lt;ref name=&amp;quot;listing&amp;quot;&amp;gt;[https://vrchat.com/home/world/wrld_96460268-8c89-438f-b8f2-2ea2f1ed1ce7 The Avatar Studio ｜ Avatown] on &#039;&#039;vrchat.com&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Players spawn in an indoor main studio. A Quick image generator sits at a central mirror. A menu opens on approach. A mesh and bone testing mirror stands nearby. A height checker measures avatars from 0 m to 4 m.&lt;br /&gt;
&lt;br /&gt;
Teleports lead to a Lighting Test Chamber and a room for video streaming. Language, credits, release notes, and Avatown information are in the studio.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Quick image generator ===&lt;br /&gt;
&lt;br /&gt;
Image types are Three view drawing, Introduction image, Thumbnail, and Facial expressions.&amp;lt;ref name=&amp;quot;metacul&amp;quot;&amp;gt;[https://metacul-frontier.com/?p=12242 1分でアバターの三面図が完成！ “神ツール”搭載ワールド「The Avatar Studio」のススメ] on &#039;&#039;Metacul Frontier&#039;&#039;.&amp;lt;/ref&amp;gt; Poses are T-pose, A-pose, Normal1, Normal2, Cute, Cool, Passion, Powerful, Custom, and Original. Three view drawing uses Front, Side, and Back. Introduction image and Thumbnail have Type A, Type B, and Type C style options.&lt;br /&gt;
&lt;br /&gt;
Controls include Background, Effect, Label, Watermark, Outline shadow, PC/Quest Label, Character Name, Creator Name, Upload Image, and 4K. Proceed starts generation. Place the camera is a mount for a camera on the finished image. Apply to world stores the image in the world.&amp;lt;ref name=&amp;quot;mogura&amp;quot;&amp;gt;[https://www.moguravr.com/the-avatar-studio/ 【VRChat】アバターのポーズ写真をかわいく撮影できるワールド「The Avatar Studio」が登場 実際に試してみた] on &#039;&#039;Mogura VR&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Testing Mirror ===&lt;br /&gt;
&lt;br /&gt;
A nearby mirror shows a wireframe overlay (overay), a normal overlay (overay), and bones. Motion check stations plays test motion. Avatar Duplicate shows a doppelganger of the current avatar. [[Special:MyLanguage/Community:AudioLink|AudioLink]] is in this corner for audio testing.&lt;br /&gt;
&lt;br /&gt;
=== Lighting ===&lt;br /&gt;
&lt;br /&gt;
The Lighting Test Chamber has day, night, dark, and bright settings. Light Probe Test, Reflection Probe Test, and Avi Light are in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Chill area ===&lt;br /&gt;
&lt;br /&gt;
[[Special:MyLanguage/Mirrors|Mirror]] with auto fade, QVPen, imagePad, a video player, and post-processing settings are in the studio.&lt;br /&gt;
&lt;br /&gt;
=== Avatown ===&lt;br /&gt;
&lt;br /&gt;
Avatown is an avatar marketplace operated by Dolami, Inc.&amp;lt;ref name=&amp;quot;about&amp;quot;&amp;gt;[https://goavatown.com/en/about About] on &#039;&#039;goavatown.com&#039;&#039;.&amp;lt;/ref&amp;gt; A Button below the avatar pedestal opens the Avatown website directly in the browser.&amp;lt;ref name=&amp;quot;metacul&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The world became public on {{Date|2024-05-24}}.&amp;lt;ref name=&amp;quot;listing&amp;quot; /&amp;gt; Metaverse Creators and Dolami announced a partnership on {{Date|2023-12-12}}.&amp;lt;ref name=&amp;quot;prtimes-partnership&amp;quot;&amp;gt;[https://prtimes.jp/main/html/rd/p/000000008.000120256.html メタバースクリエイターズ、米Dolami,Inc.社との戦略的提携を発表] on &#039;&#039;PR TIMES&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Participants included Lura (るら), Kurotori (黒鳥), akimin, and Omu (おむらいす食堂).&amp;lt;ref name=&amp;quot;metacul&amp;quot; /&amp;gt; Kurotori worked on the Quick image generator.&amp;lt;ref name=&amp;quot;metapuri&amp;quot;&amp;gt;[https://prtimes.jp/main/html/rd/p/000000012.000120256.html メタバースで集客・収益化ができるプリ機アセット『メタプリ』をメタバースクリエイターズが開発、企業や自治体向けに提供開始] on &#039;&#039;PR TIMES&#039;&#039;.&amp;lt;/ref&amp;gt; Omu contributed UI, backgrounds, and poses.&amp;lt;ref name=&amp;quot;omu&amp;quot;&amp;gt;[https://omuriceshokudo.jp/works/ Works] on &#039;&#039;omuriceshokudo.jp&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The in-world Release Note lists these 2024 updates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Date&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 0.4.0&lt;br /&gt;
| {{Date|2024-07-05}}&lt;br /&gt;
| Full-tracking pose mode on Image Generator&lt;br /&gt;
|-&lt;br /&gt;
| 0.5.0&lt;br /&gt;
| {{Date|2024-07-12}}&lt;br /&gt;
| 4K&lt;br /&gt;
|-&lt;br /&gt;
| 1.0.0&lt;br /&gt;
| {{Date|2024-07-19}}&lt;br /&gt;
| Quest and mobile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Community:Avatar Testing Chamber|Avatar Testing Chamber]]&lt;br /&gt;
* [[Special:MyLanguage/Mirrors|Mirrors]]&lt;br /&gt;
* [[Special:MyLanguage/Community:AudioLink|AudioLink]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [https://goavatown.com Avatown]&lt;br /&gt;
* [https://metaverse-creators.tokyo/ Metaverse Creators]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:VRDancing&amp;diff=151055</id>
		<title>Community:VRDancing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:VRDancing&amp;diff=151055"/>
		<updated>2026-09-09T13:56:05Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: smooool update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/World&lt;br /&gt;
|id=wrld_42377cf1-c54f-45ed-8996-5875b0573a83&lt;br /&gt;
|developers=Mixieǃ, Silentt, Chatmans&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;VRDancing&#039;&#039;&#039; is a PC-only dance studio [[Special:MyLanguage/:Category:Worlds|world]] where players follow choreography videos from a searchable in-world database of over 13,000 entries.&amp;lt;ref name=&amp;quot;listing&amp;quot;&amp;gt;[https://vrchat.com/home/world/wrld_42377cf1-c54f-45ed-8996-5875b0573a83 VRDancing] on &#039;&#039;vrchat.com&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Players spawn in a changing room. A rules-agreement panel sits at the exit. The room has avatar lockers, a mirror with announcements, a story desk, and a Patreon bench. Lockers include Echo by TinkerLucy (v5.0.0). Kytö by Sohvi is the first official VRDancing furry avatar (v5.6.0). The story desk shows write-ups from community members.&lt;br /&gt;
&lt;br /&gt;
The dance floor can be small or large. The main video player is on the floor. A database and queue appear when approached. Bleachers face the floor. A door leads to a garden. The Marshall Shrine and an upstairs TV are in the world. Donation-progress displays sit in the changing room and on the dance floor.&amp;lt;ref name=&amp;quot;world&amp;quot;&amp;gt;[https://www.vrdancing.club/world Worlds] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
The database is searchable and filterable. Players can create up to five persistent custom tags. Video previews were added in v5.9.0 on {{Date|2025-12-04}}.&lt;br /&gt;
&lt;br /&gt;
A queue holds upcoming videos. It has vote skip, playlist export, and playlist import.&lt;br /&gt;
&lt;br /&gt;
Settings, camera setups, and video history persist with [[Special:MyLanguage/Persistence|Persistence]]. Instance history keeps the last 100 videos. Persistent history keeps the last 500. The default video player is AVPro. Players can switch to UnityVideoPlayer. The servers are VRD-CDN and VRD-CDN-LQ (v5.3.0, {{Date|2025-08-14}}). Switch Server is on the database and in the options menu. ALT+P fullscreens the video on desktop.&lt;br /&gt;
&lt;br /&gt;
Camera modes are Follow, Static, Animated, and Handheld. Staff can hand out microphones as of v5.4.0.&amp;lt;ref name=&amp;quot;world&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
VRDancing hosts weekly dance, fitness, and hangout events in EU, NA, and Asia-Pacific. Full-body tracking is not required. Weekend sessions run on Saturdays. A community instructor curates the playlist. Open sessions run on Wednesdays. Anyone in the instance can queue a choreography. Weekend times are {{Time|21:00}} CET and {{Time|19:00}} CST. Open session times are {{Time|20:00}} CET, {{Time|19:00}} CST, and {{Time|19:00}} JST.&amp;lt;ref name=&amp;quot;home&amp;quot;&amp;gt;[https://www.vrdancing.club/ VRDancing] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt; Events are not Meta Quest compatible.&amp;lt;ref name=&amp;quot;join&amp;quot;&amp;gt;[https://www.vrdancing.club/join How to join] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt; The [[Special:MyLanguage/Groups|VRChat group]] is [https://vrchat.com/home/group/grp_d960be54-cfc2-44cb-863d-6d624d8975c1 VRDancing] (VRD.9523).&lt;br /&gt;
&lt;br /&gt;
Experience points (XP) are tracked on Discord. XP is awarded only after the Discord command &amp;lt;code&amp;gt;/setmyname&amp;lt;/code&amp;gt; links a VRChat display name. Leaving Discord removes the rank. The rank returns after enough XP for the next rank. Ranks are Discord roles.&amp;lt;ref name=&amp;quot;discord&amp;quot;&amp;gt;[https://discord.gg/VRDancing VRDancing Discord]. Levels {{Date|2022-09-16}}; Marshallthon {{Date|2021-08-02}} and {{Date|2022-07-26}}.&amp;lt;/ref&amp;gt; The command &amp;lt;code&amp;gt;/setdisplayrank&amp;lt;/code&amp;gt; sets the displayed role to any rank already earned. It does not change XP or the actual rank. A level-up assigns the new rank.&amp;lt;ref name=&amp;quot;displayrank&amp;quot;&amp;gt;[https://www.vrdancing.club/announcements/discord-bot-change-your-name-color-update Discord bot: change your name color] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weekend and open sessions award XP from a button at the end of the event. XP from those sessions is credited at the end of the week. The cap is 10 XP per week. Weekend session instructors earn an extra 20 XP. A dance video submitted on Discord awards 20 XP once per calendar month. The video must be at least one minute. The same choreography cannot be submitted twice. Officer (150 XP) unlocks Discord submissions to the story desk.&amp;lt;ref name=&amp;quot;discord&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| Newcomer&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Cadet&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Rookie&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Major&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Officer&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| General&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Captain&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Commander&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Admiral&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| Commodore&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Legend&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| Fitness Marshall&lt;br /&gt;
| 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
v5.1.0 made the XP button visible in the mirror. It also lowered the volume of the button&#039;s Fitness Marshall quotes.&amp;lt;ref name=&amp;quot;world&amp;quot; /&amp;gt; Dance Week awards 2 XP per evening, Monday to Friday.&amp;lt;ref name=&amp;quot;dw16&amp;quot;&amp;gt;[https://www.vrdancing.club/announcements/our-favorite-every-couple-of-months-event-is-back-dance-week-16 Dance Week #16] on &#039;&#039;vrdancing.club&#039;&#039; ({{Date|2026-07-21}}).&amp;lt;/ref&amp;gt; Marshallthon participation awards 30 XP.&amp;lt;ref name=&amp;quot;m2026&amp;quot;&amp;gt;[https://www.vrdancing.club/announcements/marshallthon-2026 Marshallthon 2026] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt; In 2022, 2023, 2024, and 2025, a button appeared at the end of each timeslot.&amp;lt;ref name=&amp;quot;m2025&amp;quot;&amp;gt;[https://www.vrdancing.club/announcements/marshallthon-2025 Marshallthon 2025] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt; A 2023 Christmas choreography recording awarded 20 XP for the final video with practice.&amp;lt;ref name=&amp;quot;xmasxp&amp;quot;&amp;gt;[https://www.vrdancing.club/announcements/christmas-choreography Christmas choreography] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mixieǃ published [https://vrchat.com/home/world/wrld_7593bd1f-6a7f-4cc2-bb74-ff2b47afef90 VRDancing - FX Studio] on {{Date|2023-02-03}}. It has particles, spotlights, and trails.&amp;lt;ref name=&amp;quot;fxstudio&amp;quot;&amp;gt;[https://www.vrdancing.club/announcements/new-world-fx-studio New World: FX Studio] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
VRDancing won Virtual Experience at the 2024 [[Special:MyLanguage/Community:VR Community Awards|VR Community Awards]]. Marshallthon 2024 was a philanthropy finalist. VRDancing was a Virtual Experience finalist in the 2025 awards.&amp;lt;ref name=&amp;quot;vrca-past&amp;quot;&amp;gt;[https://vrcommunityawards.com/past-winners Past winners] on &#039;&#039;vrcommunityawards.com&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marshallthon ==&lt;br /&gt;
&lt;br /&gt;
Marshallthon is an annual marathon of every choreography video by The Fitness Marshall. It raises money for [[wikipedia:The Trevor Project|The Trevor Project]] and is streamed on Twitch. Donations can trigger in-world dancefloor effects.&amp;lt;ref name=&amp;quot;charity&amp;quot;&amp;gt;[https://www.vrdancing.club/charity Charity] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 2021 event started {{Date|2021-08-21}} {{Time|13:00}} UTC+2 and ran 24 hours. It used invite-plus instances. The 2022 event ran {{Date|2022-09-03}} {{Time|11:00}} to {{Date|2022-09-04}} {{Time|15:00}} UTC+2. It used invite-only instances.&amp;lt;ref name=&amp;quot;discord&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 2026 event was {{Date|2026-09-05}} {{Time|11:00}} to {{Date|2026-09-06}} {{Time|21:00}} on the American Labor Day weekend. Videos played A to Z across 17 two-hour slots. The VRChat group was required to join.&amp;lt;ref name=&amp;quot;m2026&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Dates&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
| 2021&lt;br /&gt;
| {{Date|2021-08-21}} to {{Date|2021-08-22}}&lt;br /&gt;
| $4,625.00&amp;lt;ref name=&amp;quot;charity&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022&lt;br /&gt;
| {{Date|2022-09-03}} to {{Date|2022-09-04}}&lt;br /&gt;
| $13,500.00&lt;br /&gt;
|-&lt;br /&gt;
| 2023&lt;br /&gt;
| {{Date|2023-09-02}} to {{Date|2023-09-03}}&amp;lt;ref name=&amp;quot;m2023&amp;quot;&amp;gt;[https://www.vrdancing.club/announcements/marshallthon-2023-date Marshallthon 2023] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| $10,838.13&lt;br /&gt;
|-&lt;br /&gt;
| 2024&lt;br /&gt;
| {{Date|2024-08-31}} to {{Date|2024-09-01}}&amp;lt;ref name=&amp;quot;m2024&amp;quot;&amp;gt;[https://www.vrdancing.club/announcements/marshallthon-2024 Marshallthon 2024] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| $14,100.69&lt;br /&gt;
|-&lt;br /&gt;
| 2025&lt;br /&gt;
| {{Date|2025-08-30}} to {{Date|2025-08-31}}&amp;lt;ref name=&amp;quot;m2025&amp;quot; /&amp;gt;&lt;br /&gt;
| $22,225.38&lt;br /&gt;
|-&lt;br /&gt;
| 2026&lt;br /&gt;
| {{Date|2026-09-05}} to {{Date|2026-09-06}}&lt;br /&gt;
| $37,039.47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lifetime fundraising is $102,328.67.&amp;lt;ref name=&amp;quot;charity&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The world was created on {{Date|2021-02-09}}.&amp;lt;ref name=&amp;quot;listing&amp;quot; /&amp;gt; v5.0.0 shipped on {{Date|2025-02-07}}.&amp;lt;ref name=&amp;quot;home&amp;quot; /&amp;gt; v5.4.0 disabled the upstairs intercom on {{Date|2025-08-22}}. The latest published changelog is v5.9.0 on {{Date|2025-12-04}}.&amp;lt;ref name=&amp;quot;world&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chatmans retired as admin on {{Date|2026-01-04}}.&amp;lt;ref name=&amp;quot;chatmans&amp;quot;&amp;gt;[https://www.vrdancing.club/announcements/chatmans-is-retiring-from-admin-of-vrdancing Chatmans is retiring from admin of VRDancing] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt; CalliePepper became an admin on {{Date|2026-01-08}}.&amp;lt;ref name=&amp;quot;callie&amp;quot;&amp;gt;[https://www.vrdancing.club/announcements/new-admin-calliepepper New admin CalliePepper] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt; VRDancing marked five years in January 2026.&amp;lt;ref name=&amp;quot;five&amp;quot;&amp;gt;[https://www.vrdancing.club/announcements/5-years-of-vrdancing 5 years of VRDancing] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
Mixieǃ: programming, UI, and maintenance. Silentt: CDN, Discord bot, and infrastructure. Chatmans: original admin. CalliePepper: admin. TinkerLucy, Sohvi, and BluSnow: public avatars.&amp;lt;ref name=&amp;quot;team&amp;quot;&amp;gt;[https://www.vrdancing.club/team Team] on &#039;&#039;vrdancing.club&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Community:Music culture in VRChat|Music culture in VRChat]]&lt;br /&gt;
* [[Special:MyLanguage/Community:VR Community Awards|VR Community Awards]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.vrdancing.club/ VRDancing] (website)&lt;br /&gt;
* [https://www.vrdancing.club/charity Charity]&lt;br /&gt;
* [https://database.vrdancing.club/ Choreography database]&lt;br /&gt;
* [https://vrchat.com/home/group/grp_d960be54-cfc2-44cb-863d-6d624d8975c1 VRDancing] (VRChat group, VRD.9523)&lt;br /&gt;
* [https://discord.gg/VRDancing Discord]&lt;br /&gt;
* [https://www.twitch.tv/vrdancing Twitch]&lt;br /&gt;
* [https://www.patreon.com/mixie Mixie] on Patreon&lt;br /&gt;
* [https://www.youtube.com/shorts/j_8SKXxesJk Dance with friends in VRChat!] (VRChat on YouTube)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sport{{#translation:}}]]&lt;br /&gt;
[[Category:Worlds{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=151042</id>
		<title>Emojis</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=151042"/>
		<updated>2026-09-09T11:26:41Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: Reverted edit by Usr 6ac89983-941a-41f4-9fad-90e717c14b01 (talk) to last revision by Usr 0b103ddd-09c4-424a-ae69-d540aca45f0f&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Emojis&#039;&#039;&#039; are icons that can be summoned in front of a user to express themselves. &lt;br /&gt;
&lt;br /&gt;
While VRChat provides a set of default Emojis, users can purchase emojis within the [[Shop]] or users with a [[Special:MyLanguage/VRC+|VRC+]] subscription can upload images to use as Custom Emojis. Emojis can be spawned via the [[Special:MyLanguage/Action Menu#Emojis &amp;amp; Stickers|Action Menu]] or the Emoji [[Special:MyLanguage/Quick Menu#Wings|Wing]] and managed on the [[Inventory]] page.&lt;br /&gt;
&lt;br /&gt;
==Default emojis==&lt;br /&gt;
Default emojis are a set of 66 Emojis split into 4 pages of general emojis, accessibility emojis, summer emojis, fall emojis, and winter emojis.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Angry.webp|Angry&lt;br /&gt;
File:Beer.webp|Beer&lt;br /&gt;
File:Blush.webp|Blush&lt;br /&gt;
File:Brokenheart.webp|Brokenheart&lt;br /&gt;
File:Cloud.webp|Cloud&lt;br /&gt;
File:Crying.webp|Crying&lt;br /&gt;
File:Dislike.webp|Dislike&lt;br /&gt;
File:Exclaim.webp|Exclaim&lt;br /&gt;
File:Fire.webp|Fire&lt;br /&gt;
File:Frown.webp|Frown&lt;br /&gt;
File:Gift.webp|Gift&lt;br /&gt;
File:Go.webp|Go&lt;br /&gt;
File:Handwave.webp|Handwave&lt;br /&gt;
File:Inlove.webp|Inlove&lt;br /&gt;
File:Kiss.webp|Kiss&lt;br /&gt;
File:Laugh.webp|Laugh&lt;br /&gt;
File:Lifering.webp|Lifering&lt;br /&gt;
File:Like.webp|Like&lt;br /&gt;
File:Love.webp|Love&lt;br /&gt;
File:Money.webp|Money&lt;br /&gt;
File:Music.webp|Music&lt;br /&gt;
File:Pizza.webp|Pizza&lt;br /&gt;
File:Question.webp|Question&lt;br /&gt;
File:Smile.webp|Smile&lt;br /&gt;
File:Stoic.webp|Stoic&lt;br /&gt;
File:Stop.webp|Stop&lt;br /&gt;
File:Sunglasses.webp|Sunglasses&lt;br /&gt;
File:Thinking.webp|Thinking&lt;br /&gt;
File:Tomato.webp|Tomato&lt;br /&gt;
File:Tongue.webp|Tongue&lt;br /&gt;
File:Wow.webp|Wow&lt;br /&gt;
File:ZZZZ.webp|ZZZZ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessibility===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Accessibility_Arrow.webp|Arrow&lt;br /&gt;
File:Accessibility_Blind.webp|Blind&lt;br /&gt;
File:Accessibility_Deafened.webp|Deafened&lt;br /&gt;
File:Accessibility_Hourglass.webp|Hourglass&lt;br /&gt;
File:Accessibility_Keyboard.webp|Keyboard&lt;br /&gt;
File:Accessibility_Keyboard_Tap.webp|Keyboard Tap&lt;br /&gt;
File:Accessibility_Muted.webp|Muted&lt;br /&gt;
File:Accessibility_Portal.webp|Portal&lt;br /&gt;
File:Accessibility_Shush.webp|Shush&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Summer_Beachball.webp|Beachball&lt;br /&gt;
File:Summer_Coconut_Drink.webp|Coconut Drink&lt;br /&gt;
File:Summer_Hangten.webp|Hangten&lt;br /&gt;
File:Summer_Icecream.webp|Icecream&lt;br /&gt;
File:Summer_Neonshades.webp|Neonshades&lt;br /&gt;
File:Summer_Pineapple.webp|Pineapple&lt;br /&gt;
File:Summer_Splash.webp|Splash&lt;br /&gt;
File:Summer_Sunlotion.webp|Sunlotion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fall===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Fall_Bat.webp|Bat&lt;br /&gt;
File:Fall_BOO.webp|BOO&lt;br /&gt;
File:Fall_Candy.webp|Candy&lt;br /&gt;
File:Fall_CandyCorn.webp|CandyCorn&lt;br /&gt;
File:Fall_Ghost.webp|Ghost&lt;br /&gt;
File:Fall_Jackolantern.webp|Jackolantern&lt;br /&gt;
File:Fall_Skull.webp|Skull&lt;br /&gt;
File:Fall_Web.webp|Web&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Winter Candycane.webp|Candycane&lt;br /&gt;
File:Winter Champagneclink.webp|Champagneclink&lt;br /&gt;
File:Winter Coal.webp|Coal&lt;br /&gt;
File:Winter ConfettiPopper.webp|ConfettiPopper&lt;br /&gt;
File:Winter Gifts.webp|Gifts&lt;br /&gt;
File:Winter Gingerbreadman.webp|Gingerbreadman&lt;br /&gt;
File:Winter Mistletoe.webp|Mistletoe&lt;br /&gt;
File:Emoji_Winter_Snowball.webp|Snowball&lt;br /&gt;
File:Winter Snowflake.webp|Snowflake&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premium emoji and effects==&lt;br /&gt;
&lt;br /&gt;
=== Premium Emoji ===&lt;br /&gt;
Premium Emoji are bigger, and more animated type of emoji. &lt;br /&gt;
&lt;br /&gt;
This type of emoji are labelled with &amp;quot;Premium&amp;quot; icon in the top right corner of the preview image on the inventory page and while viewing details of the emoji, there is a &amp;quot;Premium&amp;quot; label beside the preview button. Premium Emoji is affected by the &amp;quot;Animated Emoji&amp;quot; [[Trust and Safety#Shield Levels|safety]] setting.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;64&amp;quot;&amp;gt;&lt;br /&gt;
File:PremiumIcon.png|Premium Icon&lt;br /&gt;
File:PremiumLabel.png|Premium Label&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Emoji Effects ===&lt;br /&gt;
Emoji effects are effects that are visible on the emoji, these are applied to Exclusive, or Shop stickers to distinguish itself from Custom Stickers. This type of emoji can be filtered on the inventory page.&lt;br /&gt;
&lt;br /&gt;
Known emoji effects include &amp;quot;Holographic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Holographic: applies a sheen, with a unique texture overlaying the emoji.&lt;br /&gt;
&lt;br /&gt;
== Exclusive emojis ==&lt;br /&gt;
These emojis are given out during Events, VRC+ [[Inventory#Bundles_&amp;amp;_Packs|drops]] or purchased within the [[Shop]].&lt;br /&gt;
&lt;br /&gt;
=== Bundles &amp;amp; Drops ===&lt;br /&gt;
&lt;br /&gt;
==== Starter Bundle ====&lt;br /&gt;
This group of emojis is a part of the [[Inventory#Bundles_&amp;amp;_Packs|Starter Bundle]], available for every user upon login. The drop date started on June 9, 2025 and ended on December 8, 2025. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji_Maths.png|Maths (Effects)&lt;br /&gt;
File:Emoji_Brick.png|Brick (Effects)&lt;br /&gt;
File:Emoji_Sparkles.png|Sparkles (Effects)&lt;br /&gt;
File:Emoji_Bees.png|Bees (Effects)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pride Welcome Bundle ====&lt;br /&gt;
This emoji is a part of the [[Inventory#Bundles_&amp;amp;_Packs|Pride Welcome Bundle]], it was available for every user upon login during the [[Pride Month 2025]] campaign. The drop start and end date are unknown. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:RainbowStickerP2025.png|Rainbow (Effects)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The First Gift ==== &lt;br /&gt;
This premium emoji is a part of the [[Inventory#Bundles_&amp;amp;_Packs|The First Gift ]], it could be obtained by gifting VRC+ or gifting any shop item to another user during the [[Holiday Event 2025]] campaign. The event lasted from December 8, 2025 to January 1, 2026. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji Tree-in-a-Box.png|Tree-in-a-Box (Premium)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shop emoji ===&lt;br /&gt;
&lt;br /&gt;
==== Spookality Emoji ====&lt;br /&gt;
This group of emoji is a part of the &amp;quot;[[List of Shop listings#Spookality 2025|Spookality Emoji]]&amp;quot; shop listing, available for {{Credits|350}} or {{Credits|315}} with VRC+ from October 14, 2025 to November 6, 2025.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;128&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji Laughing Face.png|Laughing Face (Effects)&lt;br /&gt;
File:Emoji Lightning Zap.png|Lightning Zap (Effects)&lt;br /&gt;
File:Emoji Funk-O-Lantern.png|Funk-O-Lantern (Effects)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Grimoire Emoji Pack ====&lt;br /&gt;
This group of emoji is a part of the &amp;quot;[[List of Shop listings#November 2025|Emoji Grimoire Pack]]&amp;quot; shop listing, available for {{Credits|400}} or {{Credits|360}} with VRC+ from November 6, 2025 to December 8, 2025.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;128&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji_Fireball.png|Fireball (Effects, Premium)&lt;br /&gt;
File:Emoji_Magic_Missile.png|Magic Missile (Effects, Premium)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Vketchan Emoji Pack====&lt;br /&gt;
This group of emoji is a part of the &amp;quot;[[List of Shop listings#Vket Winter 2025|Vketchan Emoji Pack]]&amp;quot; shop listing, available for {{Credits|400}} or {{Credits|360}} with VRC+ from December 5, 2025 to December 21, 2025.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;128&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji_Muy Muyiii.png|Muy Muyiii&lt;br /&gt;
File:Emoji_Muy Yabai.png|Muy Yabai&lt;br /&gt;
File:Emoji_Muy Exclamation.png|Muy Exclamation&lt;br /&gt;
File:Emoji_Muy Love.png|Muy Love&lt;br /&gt;
File:Emoji_Muy Flying Cash.png|Flying Cash&lt;br /&gt;
File:Emoji_VketChan 01 Thanks.png|VketChan 01 Thanks&lt;br /&gt;
File:Emoji_VketChan 01 Nyan Praise.png|VketChan 01 Nyan Praise&lt;br /&gt;
File:Emoji_VketChan 01 Goodjob.png|VketChan 01 Goodjob&lt;br /&gt;
File:Emoji_Vket-Nyan Tremble.png|Vket-Nyan Tremble&lt;br /&gt;
File:Emoji_Vket-Nyan Worship.png|Vket-Nyan Worship&lt;br /&gt;
File:Emoji_VketChan 01 Cake.png|VketChan 01 Cake&lt;br /&gt;
File:Emoji_VketChan 01 Pressure.png|VketChan 01 Pressure&lt;br /&gt;
File:Emoji_VketChans Cheer.png|VketChans Cheer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Winter Emoji Pack ====&lt;br /&gt;
This group of emoji is a part of the &amp;quot;[[List of Shop listings#December 2025|Winter Emoji Pack]]&amp;quot; shop listing, available for {{Credits|500}} or {{Credits|450}} with VRC+ from December 8, 2025 to February 5, 2026.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;128&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji_Icy Vortex.png|Icy Vortex (Effects, Premium)&lt;br /&gt;
File:Emoji_Snowball.png|Snowball (Effects, Premium)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Celebration Emoji Pack ====&lt;br /&gt;
This group of emoji is a part of the &amp;quot;[[List of Shop listings#New Year&#039;s Celebration|Celebration Emoji Pack]]&amp;quot; shop listing, available for {{Credits|500}} or {{Credits|450}} with VRC+ from December 29, 2025 to February 5, 2026.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;128&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji_BALLOONS!!!.png|BALLOONS!!! (Effects, Premium)&lt;br /&gt;
File:Emoji_Countdown!.png|Countdown! (Effects, Premium)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Valentine&#039;s Emoji Bundle ====&lt;br /&gt;
This group of emoji is a part of the &amp;quot;[[List of Shop listings#Valentines|Valentine&#039;s Emoji Bundle]]&amp;quot; shop listing, available for {{Credits|500}} or {{Credits|450}} with VRC+ from February 5, 2026 to February 28, 2026.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;128&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji_Affection!!!.png|Affection!!! (Effects, Premium)&lt;br /&gt;
File:Emoji_Cupid’s_Rose.png|Cupid&#039;s Rose (Effects, Premium)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Lunar New Year Emoji Bundle ====&lt;br /&gt;
This group of emoji is a part of the &amp;quot;[[List of Shop listings#Lunar_New_Year|Lunar New Year Emoji Bundle]]&amp;quot; shop listing, available for {{Credits|500}} or {{Credits|450}} with VRC+ from February 17, 2026 to April 1, 2026.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;128&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji Sky Lantern.png|Sky Lantern (Effects, Premium)&lt;br /&gt;
File:Emoji Zodiac Horse.png|Zodiac Horse (Effects, Premium)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Rabbid Emoji Pack ====&lt;br /&gt;
This group of emoji is a part of the &amp;quot;[[List of Shop listings#Rabbids_x_VRChat|Rabbid Emoji Pack]]&amp;quot; shop listing, available for {{Credits|500}} or {{Credits|450}} with VRC+ from March 5, 2026 to April 14, 2026.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;128&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji Laughing Rabbid.png|Laughing Rabbid&lt;br /&gt;
File:Emoji Bored Rabbid.png|Bored Rabbid&lt;br /&gt;
File:Emoji Joyful Rabbid.png|Joyful Rabbid&lt;br /&gt;
File:Emoji Full-Speed Rabbid.png|Full-Speed Rabbid&lt;br /&gt;
File:Emoji Hello!.png|Hello!&lt;br /&gt;
File:Emoji Angy Rabbid.png|Angy Rabbid&lt;br /&gt;
File:Emoji Thumbs Up!.png|Thumbs Up!&lt;br /&gt;
File:Emoji BWAAAH.png|BWAAAH&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sakura Emoji Bundle ====&lt;br /&gt;
This group of emoji is a part of the &amp;quot;[[List of Shop listings#Hanami_Festival|Sakura Emoji Bundle]]&amp;quot; shop listing, available for {{Credits|500}} or {{Credits|450}} with VRC+ from April 3, 2026 to June 1, 2026.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;128&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji Glowing Sakura.png|Glowing Sakura (Premium)&lt;br /&gt;
File:Emoji Sakura Breeze.png|Sakura Breeze (Premium)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tanabata Emoji Pack====&lt;br /&gt;
This group of emoji is a part of the &amp;quot;[[List of Shop listings#Celebrate Tanabata!|Tanabata Emoji Pack]]&amp;quot; shop listing, available for {{Credits|500}} or {{Credits|450}} with VRC+ from July 3, 2026 to September 4, 2026.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;128&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji Magpie Bridge.png|Magpie Bridge (Premium)&lt;br /&gt;
File:Emoji Vega and Altair.png|Vega and Altair (Premium)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Bring the Party ==== &lt;br /&gt;
This group of emoji is a part of the &amp;quot;[[List of Shop listings#EDM|EDM]]&amp;quot; shop listing, available for {{Credits|500}} or {{Credits|450}} with VRC+ from August 7, 2026 to October 9, 2026.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;128&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji Instant Laser Show.png|Instant Laser Show (Premium)&lt;br /&gt;
File:Emoji String Confetti.png|String Confetti (Premium)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hatsune Miku’s Emoji Bundle====&lt;br /&gt;
This group of emoji is a part of the &amp;quot;[[List of Shop listings#Hatsune Miku YOZORA Program 2026|Hatsune Miku’s Emoji Bundle]]&amp;quot; shop listing, available for {{Credits|600}} or {{Credits|540}} with VRC+ from September 4, 2026 to October 4, 2026.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;128&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji Hatsune Miku Gasping.png|Hatsune Miku Gasping&lt;br /&gt;
File:Emoji Hatsune Miku Winking.png|Hatsune Miku Winking&lt;br /&gt;
File:Emoji Hatsune Miku Posing.png|Hatsune Miku Posing&lt;br /&gt;
File:Emoji Hatsune Miku Side-Eyeing.png|Hatsune Miku Side-Eyeing&lt;br /&gt;
File:Emoji Hatsune Miku Pouting.png|Hatsune Miku Pouting&lt;br /&gt;
File:Emoji Hatsune Miku Sleeping.png|Hatsune Miku Sleeping&lt;br /&gt;
File:Emoji Hatsune Miku Crying.png|Hatsune Miku Crying&lt;br /&gt;
File:Emoji Hatsune Miku Smiling.png|Hatsune Miku Smiling&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other emoji ===&lt;br /&gt;
&lt;br /&gt;
==== Totless Twitch Drop ==== &lt;br /&gt;
This emoji is a part of the [[Inventory#Bundles_&amp;amp;_Packs|Totless Twitch Drop]], it could be obtained watching [https://www.twitch.tv/totless totless]&#039;s Twitch stream for 45 minutes on July 31, 2026 and claiming the Twitch Drop. &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Emoji Totless Hug.png|Totless Hug&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Custom emoji==&lt;br /&gt;
{{Infobox/Feature|name=Custom Emoji|platforms=|branch_live_date=27 Jun 2023|branch_live_version=2023.2.3p2|branch_live_releasenote=[https://docs.vrchat.com/docs/vrchat-202323p2 2023.2.3p2] ([https://web.archive.org/web/20230627201753/https://docs.vrchat.com/docs/vrchat-202323p2 Archive.org])|branch_openbeta_date=22 Jun 2023|branch_openbeta_version=2023.2.4, build 1311|branch_openbeta_releasenote=[https://discord.com/channels/189511567539306508/503009489486872583/1121559508070707332 2023.2.4 Open Beta (Discord)]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Emoji&#039;&#039;&#039; is a feature through which users may upload up to 18 images and use them as emojis. Images, either taken within the client, from the user&#039;s gallery or uploaded from their machine, may be used to create emojis. After either taking or choosing an image, the user will be prompted to customize its appearance by editing various aspects of it, such as: the zoom, the rotation, and the panning.&lt;br /&gt;
&lt;br /&gt;
Once done, a menu will appear, requiring the selection of an animation that the emoji will use when spawned in the world; after saving, the emoji can be accessed via the Action Menu, under &amp;quot;Emojis &amp;amp; Stickers&amp;quot;, or in the Emoji Wing of the Quick Menu.&lt;br /&gt;
&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; style=&amp;quot;clear:both;&amp;quot; caption=&amp;quot;&#039;&#039;&#039;List of emoji animation types&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
File:Aura - emoji animation type.gif|alt=Multiple instances of the emoji rise from the round.|Aura&lt;br /&gt;
File:Bats - emoji animation type.gif|alt=Multiple larger instances of the emoji rise from the round.|Bats&lt;br /&gt;
File:Bees - emoji animation type.gif|alt=Multiple instances of the emoji vibrate, spread out, and decrease in size, mimicking the movement of bees.|Bees&lt;br /&gt;
File:Bounce - emoji animation type.gif|alt=One large instance of the emoji pulsates.|Bounce&lt;br /&gt;
File:Cloud - emoji animation type.gif|alt=Multiple instances of the emoji slowly float upward in a &amp;quot;cloud&amp;quot;.|Cloud&lt;br /&gt;
File:Confetti - emoji animation type.gif|alt=Multiple instances of the emoji are propelled forward and fall, mimicking confetti.|Confetti&lt;br /&gt;
File:Crying - emoji animation type.gif|alt=Propels the emoji forward with a slight rotational vibration, accompanied by tear particles.|Crying&lt;br /&gt;
File:Dislike - emoji animation type.gif|alt=Propels multiple instances of the emoji forward with an initial pulsation and then descent.|Dislike&lt;br /&gt;
File:Fire - emoji animation type.gif|alt=Propels multiple instances of the emoji forward with rotation and pulsation in random directions before they ascend.|Fire&lt;br /&gt;
File:Idea - emoji animation type.gif|alt=One large instance of the emoji vibrates rotationally, then rises.|Idea&lt;br /&gt;
File:Lasers - emoji animation type.gif|alt=Multiple instances of the emoji are propelled in random directions linearly, mimicking lasers being fired from the user&#039;s position.|Lasers&lt;br /&gt;
File:Like - emoji animation type.gif|alt=Propels multiple instances of the emoji forward with an initial pulsation and then ascent.|Like&lt;br /&gt;
File:Magnet - emoji animation type.gif|alt=Multiple instances of the emoji orbit a center.|Magnet&lt;br /&gt;
File:Mistletoe - emoji animation type.gif|alt=One large instance of the emoji rises and remains in the air, while smaller instances of the emoji rise and disappear around it, mimicking particles.|Mistletoe&lt;br /&gt;
File:Money - emoji animation type.gif|alt=Propels multiple instances of the emoji forward, causing them to rotate and fall, mimicking the throwing of money.|Money&lt;br /&gt;
File:Orbit - emoji animation type.gif|alt=One large instance of the emoji orbits a center horizontally.|Orbit&lt;br /&gt;
File:Pizza - emoji animation type.gif|alt=Multiple instances of the emoji pulsate, rotate, and rise slowly.|Pizza&lt;br /&gt;
File:Rain - emoji animation type.gif|alt=Multiple small instances of the emoji fall from above, mimicking rain.|Rain&lt;br /&gt;
File:Rotate - emoji animation type.gif|Rotate&lt;br /&gt;
File:Shake - emoji animation type.gif|alt=One large instance of the emoji slightly vibrates rotationally, then rises.|Shake&lt;br /&gt;
File:Emoji Animation SnowFall.gif|alt=Multiple small instances of the emoji rise then fall from above, mimicking snow.|Snow&lt;br /&gt;
File:Snowball - emoji animation type.gif|alt=One large instance of the emoji - with a trail of smaller instances of the emoji - is propelled forward as a projectile, then falls and explodes into multiple small instances of the emoji, mimicking the throwing of a snowball.|Snowball&lt;br /&gt;
File:Spin - emoji animation type.gif|alt=One large instance of the emoji rotates horizontally.|Spin&lt;br /&gt;
File:Splash - emoji animation type.gif|alt=Launches multiple small instances of the emoji forward, which then rotate to face downward and fall, mimicking water droplets.|Splash&lt;br /&gt;
File:Stop - emoji animation type.gif|alt=One large instance of the emoji slightly vibrates rotationally, then remains still.|Stop&lt;br /&gt;
File:ZZZ - emoji animation type.gif|alt=Multiple small instances of the emoji rise as well as rotate slightly.|ZZZ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Custom animated emojis ===&lt;br /&gt;
Custom animated emojis can be created either through VRChat&#039;s [[Special:MyLanguage/Camera|Camera]] or by uploading a sprite sheet in the {{VRC link|https://vrchat.com/home/inventory/emojis/custom | emoji section of a user&#039;s inventory}} on the {{VRC link|https://hello.vrchat.com/ | VRChat Website}}. &lt;br /&gt;
&lt;br /&gt;
Sprite sheets should be 1024px x 1024px with square frames in a uniform grid, ordered left to right, then top to bottom. Images must be laid out in one of the following arrangements:&lt;br /&gt;
&lt;br /&gt;
* 2x2 (512x512 pixels per frame) for up to 4 frames&lt;br /&gt;
* 4x4 (256x256 pixels per frame) for up to 16 frames&lt;br /&gt;
* 8x8 (128x128 pixels per frame) for up to 64 frames&lt;br /&gt;
&lt;br /&gt;
Once uploaded, the user can select the number of frames and the FPS. The number of frames selected will determine how the image is sliced: for 4 or fewer frames they are assumed to be 512x512, for 16 or fewer frames they are assumed to be 256x256, etc. If the sprite sheet has an irregular number of frames (e.g. 17) the sprite sheet must still be formatted with one of the above arrangements, and any additional unused frames (in this case, 64 - 17 = 47 of them) will not be shown.&lt;br /&gt;
&lt;br /&gt;
Default values for the number of frames and FPS can be set in the filename for easier sharing, for example &amp;quot;VRRatEmoji_14frames_20fps.png&amp;quot; (where the number of frames must be a number between 1 and 64).&lt;br /&gt;
&lt;br /&gt;
== Accessing emojis ==&lt;br /&gt;
There are multiple ways to access emojis depending on the use case.&lt;br /&gt;
&lt;br /&gt;
===Placing emojis===&lt;br /&gt;
Users can use emojis either by:&lt;br /&gt;
* Opening the [[Action Menu]], then navigating through &amp;lt;code&amp;gt;Emojis &amp;amp; Stickers&amp;lt;/code&amp;gt; &#039;&#039;&#039;&amp;gt;&#039;&#039;&#039; &amp;lt;code&amp;gt;Emojis&amp;lt;/code&amp;gt; &#039;&#039;&#039;&amp;gt;&#039;&#039;&#039; &amp;lt;code&amp;gt;&amp;quot;Default Emoji&amp;quot;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;quot;Custom Emojis&amp;quot;&amp;lt;/code&amp;gt;, then select a emoji.&lt;br /&gt;
* Using the wings on either the [[Main Menu]] or [[Quick Menu]], select &amp;lt;code&amp;gt;Emojis&amp;lt;/code&amp;gt;, then select a emoji.&lt;br /&gt;
&lt;br /&gt;
===Managing emojis===&lt;br /&gt;
Users can manage emojis either by:&lt;br /&gt;
* Opening the Quick Menu, select the VRC+ tab, and then select the &amp;lt;code&amp;gt;Emoji&amp;lt;/code&amp;gt; button.&lt;br /&gt;
* Opening the Main Menu, select the &amp;lt;code&amp;gt;Inventory&amp;lt;/code&amp;gt; tab, and then select the &amp;lt;code&amp;gt;Emoji&amp;lt;/code&amp;gt; button.&lt;br /&gt;
&lt;br /&gt;
== Community resources ==&lt;br /&gt;
{{Noticebox/Community}}&lt;br /&gt;
Several community-developed tools can convert GIFs or videos to sprite sheets for animated emojis. See [[Community:Emoji Creation Tools|Emoji creation tools]] for a comparison.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox/Inventory}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:NEXT_Round&amp;diff=150725</id>
		<title>Community:NEXT Round</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:NEXT_Round&amp;diff=150725"/>
		<updated>2026-09-09T02:51:32Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: fun to play&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/World&lt;br /&gt;
|id=wrld_cf5b4d70-4089-494a-bea2-4dfd22316d56&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;NEXT Round&#039;&#039;&#039; is a cross-platform [[:Category:PvP worlds|player-versus-player]] [[:Category:Game worlds|game world]] created by {{VRC link|https://vrchat.com/home/user/usr_9320cca6-978c-4eb8-944b-74985dcdaa77|Satou213}}. Players fight with guns in rounds, then pick cards that change the gun, movement, health, or a defensive drone.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
Players spawn in a two-floor lobby. The ground floor has join cubes, a gun table, the card-pick area, score and loadout boards, and an options panel. A title sign shows first-to wins, cards per round, and how many players have joined. Stairs on the south and east sides go to the second floor. An FPS panel sits on the south wall.&lt;br /&gt;
&lt;br /&gt;
From left to right, the lobby has a card BAN board, the card-pick stands, and a combined info panel. The second floor has a full card list, QvPen, an asset-credits board, spectator monitors with a camera switch, and a community board.&lt;br /&gt;
&lt;br /&gt;
On a first visit, the player goes to a tutorial island with moving target bots. A photo wall behind the tutorial entrance shows the NEXT ROUND title. Warps return players to the lobby when a match is not running.&lt;br /&gt;
&lt;br /&gt;
A debug island is a Patreon supporter perk. The author and listed debuggers can also enter. Players there can turn on 20 frozen cards so they enter the live draw. The credits board names &#039;&#039;Victory of Round&#039;&#039; and &#039;&#039;ROUNDS&#039;&#039; as inspiration.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
A green box on the gun table joins the next round. The match has 10 join seats. Instance capacity is 12. The world owner can raise the match to 12 from the debug island.&lt;br /&gt;
&lt;br /&gt;
The default rules are free-for-all, first to 5 round wins, 2 cards per round, and 45 seconds to pick. Starting HP is 150. The instance owner can switch free-for-all to teams (red, blue, green, yellow, purple). Options also change win count, cards per round, pick time, reroll cost, zone-shrink speed, and whether the round winner is skipped on the next pick. Casual, Normal, and Veteran presets sit on a board next to the options panel.&lt;br /&gt;
&lt;br /&gt;
After each round, players pick from a random offer. Copies of the same card stack. A reroll spends round points (default 1). Supporters who are also the current instance owner can BAN cards so they leave the pool. They can also turn on free-pick, so everyone takes cards from the BAN board instead of the random offer.&lt;br /&gt;
&lt;br /&gt;
The arena is a grid of map tiles. Auto size is 4 tiles at 4 players or fewer, and 9 tiles at 5 or more. 16 tiles is a manual setting. A blue safe dome shrinks during the round. Players outside the dome take damage. That damage is higher farther from the dome.&lt;br /&gt;
&lt;br /&gt;
Each player has a gun with a bayonet. The bayonet hits during a dash. Laser Sword adds a blade that hits without dashing. Defense is a drone. Q on desktop, or the off-hand trigger, launches it. It flies out, stops, and returns. A ready drone glows yellow. Card text calls launching that drone a shield. Team matches use a downed state. An ally within 3 m for 2 seconds brings the player back at 30% of max HP. Later revives in the same round take longer. Team voice reaches allies regardless of distance.&lt;br /&gt;
&lt;br /&gt;
The UI language switches between Japanese and English. English names below are the English card labels. Japanese names are the Japanese UI text.&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
There are 102 cards in Common, Rare, and Epic. 82 start in the live draw. The other 20 are frozen shield cards, marked Frozen in the Draw column. They can be turned on from the debug island. The lobby list groups them as gun, drone, movement, health, and other.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Rarity&lt;br /&gt;
!Draw&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Heavy Shot.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Heavy Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;ヘヴィショット&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Attack +50%. +25% attack per ammo round removed / ammo −2 / reload time +0.5s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Wide Shot.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Wide Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;ワイドショット&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Ammo +5 / pellets +4 / attack −40% / spread +3° / bullet speed −30% / reload time +0.25s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Modified Rapid.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Modified Rapid&#039;&#039;&#039;&amp;lt;br&amp;gt;改造ラピッド&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Fire interval −50% / ammo +10 / attack −45% / spread +5° / reload time +0.25s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Speed Loader.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Speed Loader&#039;&#039;&#039;&amp;lt;br&amp;gt;スピードローダー&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Reload time −50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Updraft.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Updraft&#039;&#039;&#039;&amp;lt;br&amp;gt;アップドラフト&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Attack +40% / bullet gravity is reversed&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Speed Shot.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Speed Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;スピードショット&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Bullet speed +40% / reload time +0.25s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Ricochet.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Ricochet&#039;&#039;&#039;&amp;lt;br&amp;gt;跳弾弾&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Attack +30% / ricochet +2 / reload time +0.25s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Rebound.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Rebound&#039;&#039;&#039;&amp;lt;br&amp;gt;リバウンド&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
| +30% power per ricochet / ricochet +2 / attack −20% / reload time +0.5s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Chill Shot.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Chill Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;チルショット&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Hits slow the target&#039;s move speed by 40%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Star Circle.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Star Circle&#039;&#039;&#039;&amp;lt;br&amp;gt;スターサークル&lt;br /&gt;
|Common&lt;br /&gt;
|Frozen&lt;br /&gt;
|On shield, spawn a star ring; after 3s, targets inside take 20 damage (+20 per copy) / drone cooldown +0.2s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Lightweight.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Lightweight&#039;&#039;&#039;&amp;lt;br&amp;gt;ライトウェイト&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Bullet speed +20% / move speed +25% / HP −20%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Big Shot.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Big Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;ビッグショット&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Bullet size +100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Limiter.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Limiter&#039;&#039;&#039;&amp;lt;br&amp;gt;リミッター&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|HP +25%. Caps incoming damage at half of max HP (cap at 300% of max HP)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Iron Wall.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Iron Wall&#039;&#039;&#039;&amp;lt;br&amp;gt;アイアンウォール&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|HP +20%. For 3s after being hit, the next hit deals 50% less damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Explosive Shot.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Explosive Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;爆裂弾&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Explosion damage +25% / explosion radius +1.2m / fire interval +43%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Counter Blow.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Counter Blow&#039;&#039;&#039;&amp;lt;br&amp;gt;カウンターブロウ&lt;br /&gt;
|Common&lt;br /&gt;
|Frozen&lt;br /&gt;
|On shield, deal 12% of own HP as damage nearby (+12% per copy) / drone cooldown +0.2s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Auto Shield.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Auto Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;オートシールド&lt;br /&gt;
|Rare&lt;br /&gt;
|Frozen&lt;br /&gt;
|Shield auto-fires (copies split one shield cooldown; auto-fire does not spend cooldown, so a manual shield still works; 3 copies is the shortest gap) / drone cooldown +20% / drone cooldown +1s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Quick Change.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Quick Change&#039;&#039;&#039;&amp;lt;br&amp;gt;クイックチェンジ&lt;br /&gt;
|Common&lt;br /&gt;
|Frozen&lt;br /&gt;
|Raising a shield instantly refills ammo / reload time +0.5s / drone cooldown +0.35s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Shield Crush.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Shield Crush&#039;&#039;&#039;&amp;lt;br&amp;gt;シールドクラッシュ&lt;br /&gt;
|Common&lt;br /&gt;
|Frozen&lt;br /&gt;
|Fire interval −23% / shield lockout +2s / reload time +0.25s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Healthy Body.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Healthy Body&#039;&#039;&#039;&amp;lt;br&amp;gt;健康体&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|HP +20% / incoming debuff duration −25% / drone cooldown +0.2s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Life Steal.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Life Steal&#039;&#039;&#039;&amp;lt;br&amp;gt;ライフスティール&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Lifesteal +30% / HP +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Poison Steal.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Poison Steal&#039;&#039;&#039;&amp;lt;br&amp;gt;ポイズンスティール&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Lifesteal +20% / hits apply poison / fire interval +25%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Jammer Wave.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Jammer Wave&#039;&#039;&#039;&amp;lt;br&amp;gt;ジャマーウェーブ&lt;br /&gt;
|Common&lt;br /&gt;
|Frozen&lt;br /&gt;
|When shield is ready, emit a sphere that breaks shields and marks for 2s (1.5× damage taken) / drone cooldown +0.2s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - High Gear.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;High Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;ハイギア&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Fire interval −23% / move speed +30% / jump +30% / attack −25% / HP −40%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - No Guard.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;No Guard&#039;&#039;&#039;&amp;lt;br&amp;gt;ノーガード&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Attack +100% / HP −50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Blink.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Blink&#039;&#039;&#039;&amp;lt;br&amp;gt;ブリンク&lt;br /&gt;
|Rare&lt;br /&gt;
|Frozen&lt;br /&gt;
|Drone cooldown −25% / on shield, warp along look direction (5m, +2m per copy)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Drone Master.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Drone Master&#039;&#039;&#039;&amp;lt;br&amp;gt;ドローンマスター&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Drone cooldown −15% / HP +25% / drone return speed +20% / drone move speed +30% (out and back)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Last Spurt.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Last Spurt&#039;&#039;&#039;&amp;lt;br&amp;gt;ラストスパート&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Move speed −40%. Speed rises as the zone shrinks; that bonus speed also raises bullet power / HP −30%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Overrun.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Overrun&#039;&#039;&#039;&amp;lt;br&amp;gt;オーバーラン&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Move speed rises while moving forward; that bonus speed also raises bullet power / HP −30%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Knockback.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Knockback&#039;&#039;&#039;&amp;lt;br&amp;gt;ノックバック&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Knockback +21. Knockback force scales with bullet power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Kill Bonus.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Kill Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;キルボーナス&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|HP +25% / a kill restores 60% HP over 3s and grants move speed +30% and damage taken −50% for 3s per copy / reload time +0.25s / drone cooldown +0.2s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Optical Sensor.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Optical Sensor&#039;&#039;&#039;&amp;lt;br&amp;gt;光学センサー&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Spread −40%. Own bullets stay visible through walls until they vanish. Hits track the target for 2s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Piercing Shot.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Piercing Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;貫通弾&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Terrain pierce +1 / fire interval +20% / reload time +0.5s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Cube Pet.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Cube Pet&#039;&#039;&#039;&amp;lt;br&amp;gt;キューブペット&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|HP +5% / the drone also fires (does not spend ammo) / attack −25% / fire interval +50% / reload time +0.25s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Aerial.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Aerial&#039;&#039;&#039;&amp;lt;br&amp;gt;エアリアル&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Fire interval −17% / jump +15% / extra mid-air jump (+1 per copy) / HP −10%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Barrier Dash.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Barrier Dash&#039;&#039;&#039;&amp;lt;br&amp;gt;バリアダッシュ&lt;br /&gt;
|Common&lt;br /&gt;
|Frozen&lt;br /&gt;
|On shield, rush forward (12 m/s, +4 m/s and more hang time per copy) / drone cooldown +0.2s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - After Guard.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;After Guard&#039;&#039;&#039;&amp;lt;br&amp;gt;アフターガード&lt;br /&gt;
|Rare&lt;br /&gt;
|Frozen&lt;br /&gt;
|0.3s after a shield, another shield fires (chains per copy) / drone cooldown +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Hot Hand.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Hot Hand&#039;&#039;&#039;&amp;lt;br&amp;gt;ホットハンド&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|A hit makes reload twice as fast for 10s (+10s per copy)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Resurrection.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Resurrection&#039;&#039;&#039;&amp;lt;br&amp;gt;リザレクション&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Once per round, stay up at 30% HP instead of going down (cleanses debuffs and blocks them for 2s) / HP −30%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Heal Block.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Heal Block&#039;&#039;&#039;&amp;lt;br&amp;gt;回復阻害&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Lifesteal +15% / hits apply Heal Block for 4s / reload time +0.25s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Bullet Boost.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Bullet Boost&#039;&#039;&#039;&amp;lt;br&amp;gt;弾丸強化&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Attack +30% / bullet speed +30% / bullet lifetime +50% / ricochet +1 / range +60m / reload time +0.5s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Rapid Fire.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Rapid Fire&#039;&#039;&#039;&amp;lt;br&amp;gt;ラピッドファイア&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Fire interval −30% / ammo +5 / attack −15%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - High Speed Shot.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;High Speed Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;ハイスピードショット&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Bullet speed +80% / fire interval +50% / reload time +0.25s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Toughness.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Toughness&#039;&#039;&#039;&amp;lt;br&amp;gt;タフネス&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|HP +40%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Heavy Armor.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Heavy Armor&#039;&#039;&#039;&amp;lt;br&amp;gt;ヘヴィアーマー&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|HP +75% / fire interval +43% / reload time +0.25s / drone cooldown +0.2s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Big Bang.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Big Bang&#039;&#039;&#039;&amp;lt;br&amp;gt;ビッグバン&lt;br /&gt;
|Epic&lt;br /&gt;
|Frozen&lt;br /&gt;
|2s after a shield, a blast centered on the player (fixed 40 inside 4m × copies; fixed 20 out to twice that radius)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Shield Laser.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Shield Laser&#039;&#039;&#039;&amp;lt;br&amp;gt;シールドレーザー&lt;br /&gt;
|Epic&lt;br /&gt;
|Frozen&lt;br /&gt;
|On shield, a terrain-piercing laser (1.5s charge, 2s beam; 10 damage every 0.25s to anyone touching it; range and width grow per copy)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Flame Ring.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Flame Ring&#039;&#039;&#039;&amp;lt;br&amp;gt;フレイムリング&lt;br /&gt;
|Rare&lt;br /&gt;
|Frozen&lt;br /&gt;
|On shield, fire orbs (10 + 6 per copy, 2s travel; 5 damage plus burn equal to 8% current HP over 2s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Charge Shot.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Charge Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;チャージショット&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Hold to fire a charged shot (Desktop E / VR right-stick up toggles the mode) / fire interval +25% / bullet speed −20%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Sticky Bomb.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Sticky Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;スティッキーボム&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Plants a bomb at the impact or on the hit player / attack −20% / reload time +0.5s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Hazard Zone.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Hazard Zone&#039;&#039;&#039;&amp;lt;br&amp;gt;危険地帯&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Plants a hazard zone at the impact / fire interval +33%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Blizzard.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Blizzard&#039;&#039;&#039;&amp;lt;br&amp;gt;ブリザード&lt;br /&gt;
|Rare&lt;br /&gt;
|Frozen&lt;br /&gt;
|Max HP +10 / on shield, an ice shockwave in 4m (slows for 2s) / drone cooldown +0.2s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Recycle.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Recycle&#039;&#039;&#039;&amp;lt;br&amp;gt;リサイクル&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Hits restore 50% of magazine size (can go over the ammo cap) / reload time +0.5s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Bouncy Round.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Bouncy Round&#039;&#039;&#039;&amp;lt;br&amp;gt;弾力弾&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Ricochet +4 / attack −20% / reload time +0.25s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Hybrid.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Hybrid&#039;&#039;&#039;&amp;lt;br&amp;gt;ハイブリッド&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Reload time −30% / drone cooldown −20% / HP +10%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Two Birds.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Two Birds&#039;&#039;&#039;&amp;lt;br&amp;gt;一石二鳥&lt;br /&gt;
|Epic&lt;br /&gt;
|Frozen&lt;br /&gt;
|Hitting someone with a shield attack halves reload time and fire interval for 6s (+6s per copy)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Adrenaline.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Adrenaline&#039;&#039;&#039;&amp;lt;br&amp;gt;アドレナリン&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Lifesteal +10% / a hit multiplies max HP and current HP by 2.5 for 3s, then scales back to the original values after 3s (no leftover loss; resets between rounds)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Shooting Star.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Shooting Star&#039;&#039;&#039;&amp;lt;br&amp;gt;シューティングスター&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Bullet speed +40% / pellets +2 / spread +1° / hits apply First Star (buffs the target). Fire interval +25% / attack −20%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Shot Laser.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Shot Laser&#039;&#039;&#039;&amp;lt;br&amp;gt;ショットレーザー&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Fires a laser at the point the bullet reaches 1s after it is shot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Spider Net.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Spider Net&#039;&#039;&#039;&amp;lt;br&amp;gt;スパイダーネット&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Reload time +0.25s / plants a web at the impact (no effect on the owner)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Chill Time.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Chill Time&#039;&#039;&#039;&amp;lt;br&amp;gt;チルタイム&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|After 5s without moving, shooting, shielding, or jumping, enter Chill (regenerate 5% HP × copies per second). Doing any of those four cancels it. Auto Shield&#039;s auto-fire does not cancel it&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Assassin.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Assassin&#039;&#039;&#039;&amp;lt;br&amp;gt;アサシン&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Bullet power rises up close (up to +150%) / fire interval +30% / reload time +0.25s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Precision Gear.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Precision Gear&#039;&#039;&#039;&amp;lt;br&amp;gt;精密機器&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Drone cooldown −50% / drone return speed +20% / HP −20%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Doping.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Doping&#039;&#039;&#039;&amp;lt;br&amp;gt;ドーピング&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Drone cooldown −10% / alternates First Star and slow (copies stack) / HP −15%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Countdown.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Countdown&#039;&#039;&#039;&amp;lt;br&amp;gt;カウントダウン&lt;br /&gt;
|Epic&lt;br /&gt;
|Frozen&lt;br /&gt;
|Each shield causes a 15-damage blast in 4m. Every 10th is an 80-damage blast in 8m after a 1s tell. Neither hits the owner / drone cooldown +0.35s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Shockwave.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Shockwave&#039;&#039;&#039;&amp;lt;br&amp;gt;衝撃波&lt;br /&gt;
|Rare&lt;br /&gt;
|Frozen&lt;br /&gt;
|HP +20% / on shield, a 10-damage shockwave in 5m with knockback. Each copy adds 1.5m radius and +4 knockback. Does not hit the owner / drone cooldown +0.2s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Shining Star.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Shining Star&#039;&#039;&#039;&amp;lt;br&amp;gt;シャイニングスター&lt;br /&gt;
|Rare&lt;br /&gt;
|Frozen&lt;br /&gt;
|HP +20% / on shield, a large rainbow star at the feet. From 2s to 4s after it appears, players inside the ring (same height), allies and enemies, heal 15 HP per second (+15 per copy) / drone cooldown +0.2s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Float.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Float&#039;&#039;&#039;&amp;lt;br&amp;gt;浮遊&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Reload time −25% / jump +30% / hold jump to hover / HP −20%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Decoy Bomb.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Decoy Bomb&#039;&#039;&#039;&amp;lt;br&amp;gt;デコイボム&lt;br /&gt;
|Epic&lt;br /&gt;
|Frozen&lt;br /&gt;
|On shield, place a decoy pillar with 1/4 of max HP (up to 3). If it lasts 4s, it fires the owner&#039;s shield skills there and vanishes. If it breaks, a new one cannot be placed for 6s from spawn / drone cooldown +0.35s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Snipe.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Snipe&#039;&#039;&#039;&amp;lt;br&amp;gt;スナイプ&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Bullet speed +40% / power rises with distance (up to +100%) / fire interval +50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Stack.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Stack&#039;&#039;&#039;&amp;lt;br&amp;gt;スタック&lt;br /&gt;
|Epic&lt;br /&gt;
|Frozen&lt;br /&gt;
|Store one extra dash and one extra shield (needs one cooldown cycle to stock; copies add more charges) / drone cooldown +15%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Multi Debuff.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Multi Debuff&#039;&#039;&#039;&amp;lt;br&amp;gt;マルチデバフ&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Own debuffs can stack +1 extra copy / debuff duration +30% / attack −15%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Laser Sword.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Laser Sword&#039;&#039;&#039;&amp;lt;br&amp;gt;レーザーソード&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Fire interval −20% / move speed +10% / a laser sword with a hitbox that is always active, unlike the bayonet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Precision Fire.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Precision Fire&#039;&#039;&#039;&amp;lt;br&amp;gt;精密射撃&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Attack +100% / spread −40% / fire interval +100% / reload time +0.5s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Close Quarters.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Close Quarters&#039;&#039;&#039;&amp;lt;br&amp;gt;近接戦闘&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Fire interval −23% / reload time −50% / bullet speed −20%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Step In.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Step In&#039;&#039;&#039;&amp;lt;br&amp;gt;踏み込み&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Dash distance +50% / dash cooldown +0.3s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Flash Cut.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Flash Cut&#039;&#039;&#039;&amp;lt;br&amp;gt;一閃&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Dash distance +70% / attack +50% / dash and shield stacks +2 / fire interval +43% / reload time +0.5s / drone cooldown +0.35s / dash cooldown +0.75s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Read The Move.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Read The Move&#039;&#039;&#039;&amp;lt;br&amp;gt;見切り&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Dash cooldown −20% / dash distance +30% / move speed −20%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Anti Shield.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Anti Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;アンチシールド&lt;br /&gt;
|Epic&lt;br /&gt;
|Frozen&lt;br /&gt;
|Enemy shield mitigation becomes 70% (multiplies per copy), so 30% still goes through. Debuffs also apply for that fraction of their duration&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Self Destruct.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Self Destruct&#039;&#039;&#039;&amp;lt;br&amp;gt;自爆指令&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|HP +5% / after the drone stops it blinks and explodes (hits the owner). Drone cooldown +0.5s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Extra Powder.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Extra Powder&#039;&#039;&#039;&amp;lt;br&amp;gt;火薬増量&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|HP +5% / drone damage +50% (adds per copy). Drone cooldown +0.5s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Homing System.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Homing System&#039;&#039;&#039;&amp;lt;br&amp;gt;誘導システム&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|HP +5% / while flying out, the drone tracks players / drone cooldown +0.2s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - AI Module.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;AI Module&#039;&#039;&#039;&amp;lt;br&amp;gt;AI搭載&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|HP +5% / +2 wall redirects on hit (+2 per copy). Drone travel distance ×1.3 (multiplies per copy) / drone return speed +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Eco Mode.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Eco Mode&#039;&#039;&#039;&amp;lt;br&amp;gt;省エネ&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|HP +5% / drone cooldown −30% (multiplies per copy). Drone travel distance ×0.9 (multiplies per copy) / drone return speed +20%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Shield Drone.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Shield Drone&#039;&#039;&#039;&amp;lt;br&amp;gt;シールドドローン&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|HP +5% / drone shield size ×1.4 (multiplies per copy). Drone cooldown +0.5s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Drone Laser.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Drone Laser&#039;&#039;&#039;&amp;lt;br&amp;gt;ドローンレーザー&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|HP +5% / while flying out, the drone fires a laser along its path every 0.5s. Drone cooldown +0.5s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Flame Burst.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Flame Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;フレイムバースト&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|HP +5% / when the drone stops, fireballs in 8 directions (5 damage plus burn). +8 directions per copy, cap 64. Drone cooldown +0.25s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Grapple.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Grapple&#039;&#039;&#039;&amp;lt;br&amp;gt;グラップリング&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|HP +5% / while the drone is in the air, hold Use to pull toward it&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Manual Control.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Manual Control&#039;&#039;&#039;&amp;lt;br&amp;gt;マニュアル操作&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Drone cooldown −20% / HP +5% / while flying out, steer the drone toward look direction. Drone travel distance ×1.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Sub Drone.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Sub Drone&#039;&#039;&#039;&amp;lt;br&amp;gt;サブドローン&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|HP +5% / add one extra drone with its own cooldown (cap 10). Ready drones launch in order. Drone cooldown +20% (multiplies per copy)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Gravity Field.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Gravity Field&#039;&#039;&#039;&amp;lt;br&amp;gt;グラビティエリア&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|HP +5% / a returning drone creates a gravity field&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Anti-Gravity Field.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Anti-Gravity Field&#039;&#039;&#039;&amp;lt;br&amp;gt;アンチグラビティエリア&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|HP +5% / while flying out, the drone knocks players away&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Zero Gravity.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Zero Gravity&#039;&#039;&#039;&amp;lt;br&amp;gt;無重力&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Attack +50% / bullets no longer drop / bullet speed −20%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Flare Bullet.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Flare Bullet&#039;&#039;&#039;&amp;lt;br&amp;gt;フレアバレット&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Every 8m the bullet slows over 0.50s to 10% speed, explodes, then re-accelerates along the original fire angle (so it does not drop; a ricochet sets a new fire angle). From the second burst, the slow and post-blast pause last twice as long (blast points stay the same). The blast deals 15% of the bullet&#039;s damage plus 2s burn in 2m (does not hit the owner). Bursts repeat until the bullet expires. Each copy shortens the gap by 1m (minimum 4m)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Burst.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Burst&#039;&#039;&#039;&amp;lt;br&amp;gt;バースト&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Each trigger pull fires 2 shots in a burst / magazine +100% / attack −50% / fire interval +80% / reload time +0.25s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Pacifist.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;&amp;lt;br&amp;gt;平和主義者&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Damage dealt and taken is halved (this effect can go below the attack floor of 5). Regen 1% of max HP per second / HP −10%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Homing.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Homing&#039;&#039;&#039;&amp;lt;br&amp;gt;ホーミング&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Bullets track nearby players / attack −25% / fire interval +20% / bullet speed −15% / reload time +0.5s / debuff duration −20%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Gamble.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Gamble&#039;&#039;&#039;&amp;lt;br&amp;gt;ギャンブル&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|Every 10s in a round, gain three random card effects (drone cards excluded)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Lock-on Chaff.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Lock-on Chaff&#039;&#039;&#039;&amp;lt;br&amp;gt;ロックオンチャフ&lt;br /&gt;
|Rare&lt;br /&gt;
|Live&lt;br /&gt;
|HP +5% / while flying out, the drone drops a cube that marks whoever touches it / drone cooldown +0.2s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Venom Shot.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Venom Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;ヴェノムショット&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Reload time −20% / hits apply poison / attack −10%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Particle Power.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Particle Power&#039;&#039;&#039;&amp;lt;br&amp;gt;パーティクルパワー&lt;br /&gt;
|Epic&lt;br /&gt;
|Live&lt;br /&gt;
|Bullet explosions and lasers deal 3× damage (+2× per copy) / attack −50% / reload time +0.25s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NEXT Round world icon - Close-Range Drone.png|frameless|48x48px]]&lt;br /&gt;
|style=&amp;quot;white-space:nowrap;&amp;quot;|&#039;&#039;&#039;Close-Range Drone&#039;&#039;&#039;&amp;lt;br&amp;gt;近接ドローン&lt;br /&gt;
|Common&lt;br /&gt;
|Live&lt;br /&gt;
|Drone flight time ×0.7 / move speed ×1.2 (travel distance ×0.84, multiplies per copy). Drone cooldown −10% (multiplies per copy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [https://vrchat.com/home/world/wrld_cf5b4d70-4089-494a-bea2-4dfd22316d56 NEXT_Round on VRChat]&lt;br /&gt;
* [https://discord.gg/fBfn5YnEyz Discord]&lt;br /&gt;
* [https://www.patreon.com/c/satou213 Patreon]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game worlds{{#translation:}}]]&lt;br /&gt;
[[Category:PvP worlds{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:%E6%8E%9B%E6%A9%9F%E5%95%86%E4%BA%BA&amp;diff=150693</id>
		<title>Community:掛機商人</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:%E6%8E%9B%E6%A9%9F%E5%95%86%E4%BA%BA&amp;diff=150693"/>
		<updated>2026-09-09T02:19:12Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: Redirected page to Community:Idle Merchant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Community:Idle Merchant]]&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Idle_Merchant&amp;diff=150691</id>
		<title>Community:Idle Merchant</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Idle_Merchant&amp;diff=150691"/>
		<updated>2026-09-09T01:51:13Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: 2D sprite battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/World&lt;br /&gt;
|id=wrld_ebca0ab7-7ea8-46e2-aac6-fc5a67f94924&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Idle Merchant&#039;&#039;&#039; (掛機商人) is a PC-only idle [[:Category:Game worlds|game world]] created by {{VRC link|https://vrchat.com/home/user/usr_6d8387cb-dc71-4555-baf3-6ef662e91ca9|turbo-}}.&amp;lt;ref&amp;gt;[https://vrchat.com/home/world/wrld_ebca0ab7-7ea8-46e2-aac6-fc5a67f94924 Idle Merchant] on &#039;&#039;vrchat.com&#039;&#039;.&amp;lt;/ref&amp;gt; Players open cases for random equipment, sell it on a simulated market, and hire a hero for idle combat.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
The world is a furnished interior with a bed, a visitor information board, and QvPen pens. A VizVid video player and switches for mirrors, audio, video, colliders, post-processing, and a night-mode slider sit on the walls.&lt;br /&gt;
&lt;br /&gt;
The game UI is a large canvas with pages for cases, the item catalog, inventory, sell orders, a cashier counter, idle battle, fusion contracts, reforge, player-to-player transfers, settings, Q&amp;amp;A, and a Developer Page. A separate leaderboard canvas stands in the room. An in-world changelog lists version notes.&lt;br /&gt;
&lt;br /&gt;
The Developer Page is a digit pad. 30919 is the tester code. It only works if the player&#039;s display name is on a tester list. 70486 unlocks a debug panel that can reset that player&#039;s saved data.&lt;br /&gt;
&lt;br /&gt;
The interface language defaults to Traditional Chinese. Players can switch to Simplified Chinese, Japanese, Korean, or English.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Progress saves with [[Special:MyLanguage/Persistence|Persistence]]. A settings panel shows storage use and can reset saved progress. Starting money is 0. Inventory holds 200 items. Sell orders hold 50 listings.&lt;br /&gt;
&lt;br /&gt;
A tutorial can run on first play and can be restarted from settings.&lt;br /&gt;
&lt;br /&gt;
=== Cases ===&lt;br /&gt;
&lt;br /&gt;
There are five cases. Each open gives one random item from that case. Ten free opens refresh each day. After that, an open costs money.&lt;br /&gt;
&lt;br /&gt;
Auto-open can collect or stop when a gold item appears, collect or stop on red or gold, or send the item into a fusion contract.&lt;br /&gt;
&lt;br /&gt;
Every item name always uses the same color. Crude Iron Sword is always blue. Mithril Sword is always red. An open first picks a color, then picks one item from that case in that color. The color odds are blue 70%, purple 25%, pink 4%, red 0.8%, and gold 0.2%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Case&lt;br /&gt;
!Required level&lt;br /&gt;
!Cost&lt;br /&gt;
!EXP per open&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - beginner forge case.png|frameless|48x48px]]&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - adventurer expedition case.png|frameless|48x48px]]&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|20&lt;br /&gt;
|250&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - royal treasury case.png|frameless|48x48px]]&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|40&lt;br /&gt;
|650&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - elemental ruins case.png|frameless|48x48px]]&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|60&lt;br /&gt;
|1,800&lt;br /&gt;
|420&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - void end case.png|frameless|48x48px]]&lt;br /&gt;
|Void End Case&lt;br /&gt;
|80&lt;br /&gt;
|5,000&lt;br /&gt;
|680&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats and passives ===&lt;br /&gt;
&lt;br /&gt;
Each item shows Attack and Attack speed as two numbers. The left number is the standard value for that item. The right number is a random offset from it. The catalog lists the lowest and highest each stat can be. The standard value sits in the middle of that range.&lt;br /&gt;
&lt;br /&gt;
A new item can have 0, 1, 2, 3, or 4 passives. Each count is equally likely. 99.2% of rolled passives are ordinary. 0.8% are rare. 40% of ordinary passives are negative. Rare passives raise the suggested sale price. That price is the reference value, scaled by the two stat bonuses and the passives.&lt;br /&gt;
&lt;br /&gt;
Some items always carry one exclusive rare passive. That line cannot be reforged.&lt;br /&gt;
&lt;br /&gt;
Helmets share passives with standard armor. Hats share passives with robes. Negative passives can appear on any item.&lt;br /&gt;
&lt;br /&gt;
=== Inventory and market ===&lt;br /&gt;
&lt;br /&gt;
Collected items go to the inventory. A red lock is a manual lock. A yellow lock means the item is equipped in idle battle. Locked items cannot be sold or fused. Players can showcase a weapon on the leaderboard, sell an item, or open a price chart. Sort arranges the bag by price.&lt;br /&gt;
&lt;br /&gt;
Sell orders list asking prices on the market. Money can be transferred to another player after level 20.&lt;br /&gt;
&lt;br /&gt;
A catalog page lists every item, its min and max stats, and its market chart.&lt;br /&gt;
&lt;br /&gt;
=== Fusion ===&lt;br /&gt;
&lt;br /&gt;
Fusion spends several items of one color to make one item of the next color. The spent items do not have to be the same name. They only have to share a color. Locked items cannot be spent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Spent color&lt;br /&gt;
!Count&lt;br /&gt;
!Result color&lt;br /&gt;
|-&lt;br /&gt;
|Blue&lt;br /&gt;
|20&lt;br /&gt;
|Purple&lt;br /&gt;
|-&lt;br /&gt;
|Purple&lt;br /&gt;
|20&lt;br /&gt;
|Pink&lt;br /&gt;
|-&lt;br /&gt;
|Pink&lt;br /&gt;
|15&lt;br /&gt;
|Red&lt;br /&gt;
|-&lt;br /&gt;
|Red&lt;br /&gt;
|10&lt;br /&gt;
|Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gold items cannot be fused.&lt;br /&gt;
&lt;br /&gt;
The new item comes from the cases the spent items came from. It is always the next color. The name has to appear in one of those cases. Spending more items from one case makes that case&#039;s names more likely. If that case only has a few names in the next color, each of those names is more likely. Attack, attack speed, and passives are rolled again. They are not copied from the spent items.&lt;br /&gt;
&lt;br /&gt;
=== Reforge ===&lt;br /&gt;
&lt;br /&gt;
Reforge spends money to reroll stats or passives. Later cases and rarer colors cost more. Exclusive rare passives cannot be reforged. Reforging an empty passive slot is a paid world-store unlock. An item that is not in any case uses the Beginner Forge Case prices.&lt;br /&gt;
&lt;br /&gt;
Passive reforge cost:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Case&lt;br /&gt;
!Blue&lt;br /&gt;
!Purple&lt;br /&gt;
!Pink&lt;br /&gt;
!Red&lt;br /&gt;
!Gold&lt;br /&gt;
|-&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|100&lt;br /&gt;
|300&lt;br /&gt;
|1,800&lt;br /&gt;
|5,000&lt;br /&gt;
|25,000&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|125&lt;br /&gt;
|375&lt;br /&gt;
|2,100&lt;br /&gt;
|6,500&lt;br /&gt;
|30,500&lt;br /&gt;
|-&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|150&lt;br /&gt;
|450&lt;br /&gt;
|2,400&lt;br /&gt;
|8,000&lt;br /&gt;
|36,000&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|175&lt;br /&gt;
|525&lt;br /&gt;
|2,700&lt;br /&gt;
|9,500&lt;br /&gt;
|41,500&lt;br /&gt;
|-&lt;br /&gt;
|Void End Case&lt;br /&gt;
|200&lt;br /&gt;
|600&lt;br /&gt;
|3,000&lt;br /&gt;
|11,000&lt;br /&gt;
|47,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Idle battle ===&lt;br /&gt;
&lt;br /&gt;
Players hire one hero class and can switch later. Auto expedition sends the hero through a region. Each kill spends one Harvest. Harvested kills drop extra money and EXP. Harvest count resets daily. A boss appears after a set number of fights. The next region unlocks after that region&#039;s boss.&lt;br /&gt;
&lt;br /&gt;
Heroes equip a weapon, helmet or hat, armor or robe, and accessory. Appearance can be set separately from equipped stats. The class table lists the preferred weapon and armor types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Class&lt;br /&gt;
!Preferred gear&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - swordsman.png|frameless|48x48px]]&lt;br /&gt;
|Swordsman&lt;br /&gt;
|Melee weapons and normal armor&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - archer.png|frameless|48x48px]]&lt;br /&gt;
|Archer&lt;br /&gt;
|Ranged weapons and normal armor&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - wizard.png|frameless|48x48px]]&lt;br /&gt;
|Wizard&lt;br /&gt;
|Staves and magic armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The four regions are Wild Frontier, Skeleton Gravefield, Orc Battlefield, and Shadow Kingdom. Each also has a Normal and a Hard difficulty. Each region has five monsters. The fifth is the boss. On the first difficulty those bosses are Wild Bear King, Grave Necromancer King, Orc Rider King, and Shadow Knight King.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Region&lt;br /&gt;
!Required level&lt;br /&gt;
|-&lt;br /&gt;
|Wild Frontier&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Gravefield&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Orc Battlefield&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Kingdom&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Wild Frontier - Normal&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Gravefield - Normal&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|Orc Battlefield - Normal&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Kingdom - Normal&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|Wild Frontier - Hard&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Gravefield - Hard&lt;br /&gt;
|74&lt;br /&gt;
|-&lt;br /&gt;
|Orc Battlefield - Hard&lt;br /&gt;
|83&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Kingdom - Hard&lt;br /&gt;
|92&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Employees and cashier ===&lt;br /&gt;
&lt;br /&gt;
A cashier counter sells items in a minigame. Employees can be hired and upgraded. They take a commission and have a remaining-jobs counter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Employee&lt;br /&gt;
!Required level&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Trainee Employee&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Regular Employee&lt;br /&gt;
|10&lt;br /&gt;
|2,500&lt;br /&gt;
|-&lt;br /&gt;
|Skilled Employee&lt;br /&gt;
|20&lt;br /&gt;
|7,500&lt;br /&gt;
|-&lt;br /&gt;
|Professional Employee&lt;br /&gt;
|35&lt;br /&gt;
|15,000&lt;br /&gt;
|-&lt;br /&gt;
|Elite Employee&lt;br /&gt;
|50&lt;br /&gt;
|30,000&lt;br /&gt;
|-&lt;br /&gt;
|Master Employee&lt;br /&gt;
|70&lt;br /&gt;
|60,000&lt;br /&gt;
|-&lt;br /&gt;
|Legendary Employee&lt;br /&gt;
|90&lt;br /&gt;
|120,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leaderboard ===&lt;br /&gt;
&lt;br /&gt;
The board ranks players by the total current market value of items in the inventory. Money on hand is not counted. Cards can show a showcased weapon, player level, and a background pattern. Free patterns include stars, pentagons, Diagonal 1, scattered shapes, warning, wave, ocean wave, morphing ball, crystal, clouds, hearts, skulls, puzzle, chains, flags, and floral. Graffiti Pattern and Mysterious Letters Pattern unlock from the world store.&lt;br /&gt;
&lt;br /&gt;
=== World store ===&lt;br /&gt;
&lt;br /&gt;
The world is enrolled in the [[Special:MyLanguage/Creator Economy|Creator Economy]]. The world store sells these listings for [[Special:MyLanguage/Creator Economy#VRChat Credits|VRChat Credits]]:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reforge Empty Passives&#039;&#039;&#039; (新增空詞條), 299 credits, permanent. Unlocks reforging an empty passive slot.&lt;br /&gt;
* &#039;&#039;&#039;Tipper 1&#039;&#039;&#039; (贊助者 1), 100 credits, permanent. Unlocks Graffiti Pattern and Mysterious Letters Pattern on the leaderboard.&lt;br /&gt;
* &#039;&#039;&#039;Tip&#039;&#039;&#039; (贊助), 100 credits. Nothing.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
The catalog lists every item. Attack and attack speed roll in the ranges below. A dash under Case means the item does not appear in any case. Color is fixed for that item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Color&lt;br /&gt;
!Attack&lt;br /&gt;
!Attack speed&lt;br /&gt;
!Case&lt;br /&gt;
!Exclusive passive&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Melee weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - crude iron dagger.png|frameless|48x48px]]&lt;br /&gt;
|Crude Iron Dagger&lt;br /&gt;
|Blue&lt;br /&gt;
|4–8&lt;br /&gt;
|6–10&lt;br /&gt;
|—&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - crude iron sword.png|frameless|48x48px]]&lt;br /&gt;
|Crude Iron Sword&lt;br /&gt;
|Blue&lt;br /&gt;
|5–9&lt;br /&gt;
|5–9&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - crude iron spear.png|frameless|48x48px]]&lt;br /&gt;
|Crude Iron Spear&lt;br /&gt;
|Blue&lt;br /&gt;
|6–10&lt;br /&gt;
|4–8&lt;br /&gt;
|—&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - crude iron axe.png|frameless|48x48px]]&lt;br /&gt;
|Crude Iron Axe&lt;br /&gt;
|Blue&lt;br /&gt;
|4–8&lt;br /&gt;
|6–10&lt;br /&gt;
|—&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - crude iron hammer.png|frameless|48x48px]]&lt;br /&gt;
|Crude Iron Hammer&lt;br /&gt;
|Blue&lt;br /&gt;
|5–9&lt;br /&gt;
|5–9&lt;br /&gt;
|—&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - mithril dagger.png|frameless|48x48px]]&lt;br /&gt;
|Mithril Dagger&lt;br /&gt;
|Blue&lt;br /&gt;
|14–18&lt;br /&gt;
|7–11&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - mithril sword.png|frameless|48x48px]]&lt;br /&gt;
|Mithril Sword&lt;br /&gt;
|Red&lt;br /&gt;
|8–18&lt;br /&gt;
|6–16&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - mithril spear.png|frameless|48x48px]]&lt;br /&gt;
|Mithril Spear&lt;br /&gt;
|Purple&lt;br /&gt;
|14–20&lt;br /&gt;
|8–14&lt;br /&gt;
|—&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - mithril axe.png|frameless|48x48px]]&lt;br /&gt;
|Mithril Axe&lt;br /&gt;
|Purple&lt;br /&gt;
|15–21&lt;br /&gt;
|7–13&lt;br /&gt;
|—&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - mithril hammer.png|frameless|48x48px]]&lt;br /&gt;
|Mithril Hammer&lt;br /&gt;
|Purple&lt;br /&gt;
|13–19&lt;br /&gt;
|9–15&lt;br /&gt;
|—&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - golden dagger.png|frameless|48x48px]]&lt;br /&gt;
|Golden Dagger&lt;br /&gt;
|Red&lt;br /&gt;
|17–27&lt;br /&gt;
|8–18&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - golden sword.png|frameless|48x48px]]&lt;br /&gt;
|Golden Sword&lt;br /&gt;
|Gold&lt;br /&gt;
|13–25&lt;br /&gt;
|4–16&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - golden spear.png|frameless|48x48px]]&lt;br /&gt;
|Golden Spear&lt;br /&gt;
|Pink&lt;br /&gt;
|25–33&lt;br /&gt;
|12–20&lt;br /&gt;
|—&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - golden axe.png|frameless|48x48px]]&lt;br /&gt;
|Golden Axe&lt;br /&gt;
|Blue&lt;br /&gt;
|24–28&lt;br /&gt;
|11–15&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - golden hammer.png|frameless|48x48px]]&lt;br /&gt;
|Golden Hammer&lt;br /&gt;
|Pink&lt;br /&gt;
|27–35&lt;br /&gt;
|10–18&lt;br /&gt;
|—&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - diamond sword.png|frameless|48x48px]]&lt;br /&gt;
|Diamond Sword&lt;br /&gt;
|Gold&lt;br /&gt;
|19–31&lt;br /&gt;
|9–21&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - diamond axe.png|frameless|48x48px]]&lt;br /&gt;
|Diamond Axe&lt;br /&gt;
|Red&lt;br /&gt;
|28–38&lt;br /&gt;
|11–21&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - frost blade.png|frameless|48x48px]]&lt;br /&gt;
|Frost Blade&lt;br /&gt;
|Gold&lt;br /&gt;
|32–44&lt;br /&gt;
|10–22&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|Attacks have a high chance to launch ice spikes. 20-second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - ancientwood blade.png|frameless|48x48px]]&lt;br /&gt;
|Ancientwood Blade&lt;br /&gt;
|Gold&lt;br /&gt;
|71–83&lt;br /&gt;
|18–30&lt;br /&gt;
|—&lt;br /&gt;
|Attacks have a high chance to summon thorns. 20-second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - blazing blade.png|frameless|48x48px]]&lt;br /&gt;
|Blazing Blade&lt;br /&gt;
|Red&lt;br /&gt;
|45–55&lt;br /&gt;
|14–24&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|Attacks have a high chance to trigger a fiery explosion. 20-second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - thunder blade.png|frameless|48x48px]]&lt;br /&gt;
|Thunder Blade&lt;br /&gt;
|Gold&lt;br /&gt;
|49–61&lt;br /&gt;
|13–25&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|Attacks have a high chance to call down powerful lightning strikes. 20-second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - forbidden sword.png|frameless|48x48px]]&lt;br /&gt;
|Forbidden Sword&lt;br /&gt;
|—&lt;br /&gt;
|0–0&lt;br /&gt;
|0–0&lt;br /&gt;
|—&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - diamond shortsword.png|frameless|48x48px]]&lt;br /&gt;
|Diamond Shortsword&lt;br /&gt;
|Blue&lt;br /&gt;
|42–46&lt;br /&gt;
|13–17&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - dark matter sword.png|frameless|48x48px]]&lt;br /&gt;
|Dark Matter Sword&lt;br /&gt;
|Blue&lt;br /&gt;
|65–69&lt;br /&gt;
|17–21&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - void blade.png|frameless|48x48px]]&lt;br /&gt;
|Void Blade&lt;br /&gt;
|Red&lt;br /&gt;
|70–80&lt;br /&gt;
|16–26&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - end blade.png|frameless|48x48px]]&lt;br /&gt;
|End Blade&lt;br /&gt;
|Gold&lt;br /&gt;
|72–84&lt;br /&gt;
|17–29&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Bows&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - crude bow.png|frameless|48x48px]]&lt;br /&gt;
|Crude Bow&lt;br /&gt;
|Blue&lt;br /&gt;
|2–6&lt;br /&gt;
|8–12&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - fine bow.png|frameless|48x48px]]&lt;br /&gt;
|Fine Bow&lt;br /&gt;
|Red&lt;br /&gt;
|7–17&lt;br /&gt;
|7–17&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - royal bow.png|frameless|48x48px]]&lt;br /&gt;
|Royal Bow&lt;br /&gt;
|Gold&lt;br /&gt;
|11–23&lt;br /&gt;
|6–18&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - silverfeather bow.png|frameless|48x48px]]&lt;br /&gt;
|Silverfeather Bow&lt;br /&gt;
|Blue&lt;br /&gt;
|11–15&lt;br /&gt;
|10–14&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - clockwork bow.png|frameless|48x48px]]&lt;br /&gt;
|Clockwork Bow&lt;br /&gt;
|Red&lt;br /&gt;
|14–24&lt;br /&gt;
|11–21&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - windgod bow.png|frameless|48x48px]]&lt;br /&gt;
|Windgod Bow&lt;br /&gt;
|Gold&lt;br /&gt;
|18–30&lt;br /&gt;
|10–22&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - composite bow.png|frameless|48x48px]]&lt;br /&gt;
|Composite Bow&lt;br /&gt;
|Blue&lt;br /&gt;
|23–27&lt;br /&gt;
|12–16&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - eclipse divine bow.png|frameless|48x48px]]&lt;br /&gt;
|Eclipse Divine Bow&lt;br /&gt;
|Red&lt;br /&gt;
|26–36&lt;br /&gt;
|13–23&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - frost warbow.png|frameless|48x48px]]&lt;br /&gt;
|Frost Warbow&lt;br /&gt;
|Gold&lt;br /&gt;
|28–40&lt;br /&gt;
|14–26&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|Attacks have a high chance to launch ice spikes. 20-second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - starfire longbow.png|frameless|48x48px]]&lt;br /&gt;
|Starfire Longbow&lt;br /&gt;
|Blue&lt;br /&gt;
|38–42&lt;br /&gt;
|17–21&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - void bow.png|frameless|48x48px]]&lt;br /&gt;
|Void Bow&lt;br /&gt;
|Red&lt;br /&gt;
|44–54&lt;br /&gt;
|15–25&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - thunder god bow.png|frameless|48x48px]]&lt;br /&gt;
|Thunder God Bow&lt;br /&gt;
|Gold&lt;br /&gt;
|45–57&lt;br /&gt;
|17–29&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|Turn into lightning and dodge quickly when hit. 15-second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - dark matter bow.png|frameless|48x48px]]&lt;br /&gt;
|Dark Matter Bow&lt;br /&gt;
|Blue&lt;br /&gt;
|64–68&lt;br /&gt;
|18–22&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - genesis starbow.png|frameless|48x48px]]&lt;br /&gt;
|Genesis Starbow&lt;br /&gt;
|Red&lt;br /&gt;
|66–76&lt;br /&gt;
|20–30&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - end divine bow.png|frameless|48x48px]]&lt;br /&gt;
|End Divine Bow&lt;br /&gt;
|Gold&lt;br /&gt;
|71–83&lt;br /&gt;
|18–30&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Staves&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - apprentice staff.png|frameless|48x48px]]&lt;br /&gt;
|Apprentice Staff&lt;br /&gt;
|Red&lt;br /&gt;
|7–17&lt;br /&gt;
|7–17&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - rare staff.png|frameless|48x48px]]&lt;br /&gt;
|Rare Staff&lt;br /&gt;
|Red&lt;br /&gt;
|16–26&lt;br /&gt;
|9–19&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - frost staff.png|frameless|48x48px]]&lt;br /&gt;
|Frost Staff&lt;br /&gt;
|Gold&lt;br /&gt;
|20–32&lt;br /&gt;
|8–20&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - crude staff.png|frameless|48x48px]]&lt;br /&gt;
|Crude Staff&lt;br /&gt;
|Blue&lt;br /&gt;
|4–8&lt;br /&gt;
|6–10&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - ruby staff.png|frameless|48x48px]]&lt;br /&gt;
|Ruby Staff&lt;br /&gt;
|Gold&lt;br /&gt;
|12–24&lt;br /&gt;
|5–17&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - demon staff.png|frameless|48x48px]]&lt;br /&gt;
|Demon Staff&lt;br /&gt;
|Red&lt;br /&gt;
|43–53&lt;br /&gt;
|16–26&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|Attacks have a high chance to inflict 2-3 negative effects. 25-second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - holy staff.png|frameless|48x48px]]&lt;br /&gt;
|Holy Staff&lt;br /&gt;
|Gold&lt;br /&gt;
|47–59&lt;br /&gt;
|15–27&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|Automatically create a golden shield for 5 seconds. 25-second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - arcane staff.png|frameless|48x48px]]&lt;br /&gt;
|Arcane Staff&lt;br /&gt;
|Blue&lt;br /&gt;
|13–17&lt;br /&gt;
|8–12&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - starsand staff.png|frameless|48x48px]]&lt;br /&gt;
|Starsand Staff&lt;br /&gt;
|Blue&lt;br /&gt;
|22–26&lt;br /&gt;
|13–17&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - sage staff.png|frameless|48x48px]]&lt;br /&gt;
|Sage Staff&lt;br /&gt;
|Red&lt;br /&gt;
|28–38&lt;br /&gt;
|11–21&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - worldtree staff.png|frameless|48x48px]]&lt;br /&gt;
|Worldtree Staff&lt;br /&gt;
|Gold&lt;br /&gt;
|30–42&lt;br /&gt;
|12–24&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - netherflame staff.png|frameless|48x48px]]&lt;br /&gt;
|Netherflame Staff&lt;br /&gt;
|Blue&lt;br /&gt;
|40–44&lt;br /&gt;
|15–19&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - dark matter staff.png|frameless|48x48px]]&lt;br /&gt;
|Dark Matter Staff&lt;br /&gt;
|Blue&lt;br /&gt;
|63–67&lt;br /&gt;
|19–23&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - void scepter.png|frameless|48x48px]]&lt;br /&gt;
|Void Scepter&lt;br /&gt;
|Red&lt;br /&gt;
|68–78&lt;br /&gt;
|18–28&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - end scepter.png|frameless|48x48px]]&lt;br /&gt;
|End Scepter&lt;br /&gt;
|Gold&lt;br /&gt;
|70–82&lt;br /&gt;
|19–31&lt;br /&gt;
|Void End Case&lt;br /&gt;
|Attacks have a high chance to emit piercing red light. 30-second cooldown&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Helmets and hats&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - crude iron helmet.png|frameless|48x48px]]&lt;br /&gt;
|Crude Iron Helmet&lt;br /&gt;
|Purple&lt;br /&gt;
|2–8&lt;br /&gt;
|1–4&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - mithril helmet.png|frameless|48x48px]]&lt;br /&gt;
|Mithril Helmet&lt;br /&gt;
|Purple&lt;br /&gt;
|10–16&lt;br /&gt;
|2–6&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - golden helmet.png|frameless|48x48px]]&lt;br /&gt;
|Golden Helmet&lt;br /&gt;
|Purple&lt;br /&gt;
|17–23&lt;br /&gt;
|4–8&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - apprentice hat.png|frameless|48x48px]]&lt;br /&gt;
|Apprentice Hat&lt;br /&gt;
|Pink&lt;br /&gt;
|10–18&lt;br /&gt;
|18–26&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - advanced hat.png|frameless|48x48px]]&lt;br /&gt;
|Advanced Hat&lt;br /&gt;
|Pink&lt;br /&gt;
|17–25&lt;br /&gt;
|35–43&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - green mage hat.png|frameless|48x48px]]&lt;br /&gt;
|Green Mage Hat&lt;br /&gt;
|Pink&lt;br /&gt;
|31–39&lt;br /&gt;
|54–62&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - chaos hat.png|frameless|48x48px]]&lt;br /&gt;
|Chaos Hat&lt;br /&gt;
|Gold&lt;br /&gt;
|52–64&lt;br /&gt;
|84–96&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - diamond helmet.png|frameless|48x48px]]&lt;br /&gt;
|Diamond Helmet&lt;br /&gt;
|Purple&lt;br /&gt;
|28–34&lt;br /&gt;
|7–11&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - dark matter helmet.png|frameless|48x48px]]&lt;br /&gt;
|Dark Matter Helmet&lt;br /&gt;
|Purple&lt;br /&gt;
|48–54&lt;br /&gt;
|9–15&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - end helmet.png|frameless|48x48px]]&lt;br /&gt;
|End Helmet&lt;br /&gt;
|Gold&lt;br /&gt;
|52–64&lt;br /&gt;
|8–20&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Armor and robes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - crude iron armor.png|frameless|48x48px]]&lt;br /&gt;
|Crude Iron Armor&lt;br /&gt;
|Purple&lt;br /&gt;
|3–9&lt;br /&gt;
|1–4&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - mithril armor.png|frameless|48x48px]]&lt;br /&gt;
|Mithril Armor&lt;br /&gt;
|Purple&lt;br /&gt;
|8–14&lt;br /&gt;
|2–6&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - golden armor.png|frameless|48x48px]]&lt;br /&gt;
|Golden Armor&lt;br /&gt;
|Purple&lt;br /&gt;
|18–24&lt;br /&gt;
|4–8&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - diamond armor.png|frameless|48x48px]]&lt;br /&gt;
|Diamond Armor&lt;br /&gt;
|Purple&lt;br /&gt;
|28–34&lt;br /&gt;
|7–11&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - apprentice robe.png|frameless|48x48px]]&lt;br /&gt;
|Apprentice Robe&lt;br /&gt;
|Pink&lt;br /&gt;
|11–19&lt;br /&gt;
|17–25&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - advanced robe.png|frameless|48x48px]]&lt;br /&gt;
|Advanced Robe&lt;br /&gt;
|Pink&lt;br /&gt;
|18–26&lt;br /&gt;
|34–42&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - green mage robe.png|frameless|48x48px]]&lt;br /&gt;
|Green Mage Robe&lt;br /&gt;
|Pink&lt;br /&gt;
|29–37&lt;br /&gt;
|56–64&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - chaos robe.png|frameless|48x48px]]&lt;br /&gt;
|Chaos Robe&lt;br /&gt;
|Gold&lt;br /&gt;
|53–65&lt;br /&gt;
|83–95&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - dark matter armor.png|frameless|48x48px]]&lt;br /&gt;
|Dark Matter Armor&lt;br /&gt;
|Purple&lt;br /&gt;
|46–52&lt;br /&gt;
|9–15&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - end armor.png|frameless|48x48px]]&lt;br /&gt;
|End Armor&lt;br /&gt;
|Gold&lt;br /&gt;
|53–65&lt;br /&gt;
|8–20&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Accessories&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - common ring.png|frameless|48x48px]]&lt;br /&gt;
|Common Ring&lt;br /&gt;
|Purple&lt;br /&gt;
|2–8&lt;br /&gt;
|5–9&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - ruby ring.png|frameless|48x48px]]&lt;br /&gt;
|Ruby Ring&lt;br /&gt;
|Purple&lt;br /&gt;
|4–10&lt;br /&gt;
|14–20&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - sapphire ring.png|frameless|48x48px]]&lt;br /&gt;
|Sapphire Ring&lt;br /&gt;
|Purple&lt;br /&gt;
|12–18&lt;br /&gt;
|27–33&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - common necklace.png|frameless|48x48px]]&lt;br /&gt;
|Common Necklace&lt;br /&gt;
|Purple&lt;br /&gt;
|2–8&lt;br /&gt;
|5–9&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - ruby necklace.png|frameless|48x48px]]&lt;br /&gt;
|Ruby Necklace&lt;br /&gt;
|Purple&lt;br /&gt;
|4–10&lt;br /&gt;
|14–20&lt;br /&gt;
|Adventurer Expedition Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - sapphire necklace.png|frameless|48x48px]]&lt;br /&gt;
|Sapphire Necklace&lt;br /&gt;
|Purple&lt;br /&gt;
|12–18&lt;br /&gt;
|27–33&lt;br /&gt;
|Royal Treasury Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - common spellbook.png|frameless|48x48px]]&lt;br /&gt;
|Common Spellbook&lt;br /&gt;
|Pink&lt;br /&gt;
|3–11&lt;br /&gt;
|6–12&lt;br /&gt;
|Beginner Forge Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - advanced spellbook.png|frameless|48x48px]]&lt;br /&gt;
|Advanced Spellbook&lt;br /&gt;
|Purple&lt;br /&gt;
|11–17&lt;br /&gt;
|28–34&lt;br /&gt;
|—&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - master spellbook.png|frameless|48x48px]]&lt;br /&gt;
|Master Spellbook&lt;br /&gt;
|Pink&lt;br /&gt;
|23–31&lt;br /&gt;
|46–54&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - chaos spellbook.png|frameless|48x48px]]&lt;br /&gt;
|Chaos Spellbook&lt;br /&gt;
|Pink&lt;br /&gt;
|38–46&lt;br /&gt;
|69–77&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - monster eye.png|frameless|48x48px]]&lt;br /&gt;
|Monster Eye&lt;br /&gt;
|Purple&lt;br /&gt;
|21–27&lt;br /&gt;
|46–52&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - sea gods eye.png|frameless|48x48px]]&lt;br /&gt;
|Sea God&#039;s Eye&lt;br /&gt;
|Red&lt;br /&gt;
|24–34&lt;br /&gt;
|47–57&lt;br /&gt;
|Elemental Ruins Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - demon eye.png|frameless|48x48px]]&lt;br /&gt;
|Demon Eye&lt;br /&gt;
|Pink&lt;br /&gt;
|38–46&lt;br /&gt;
|69–77&lt;br /&gt;
|Void End Case&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Idle Merchant world icon - void core.png|frameless|48x48px]]&lt;br /&gt;
|Void Core&lt;br /&gt;
|Red&lt;br /&gt;
|38–48&lt;br /&gt;
|71–81&lt;br /&gt;
|Void End Case&lt;br /&gt;
|Below 25% health, gain increased evasion for 10 seconds. 20-second cooldown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Passive pools ===&lt;br /&gt;
&lt;br /&gt;
Ordinary and rare passives come from the lists below. An exclusive rare on an item in the table always fills one slot on that item.&lt;br /&gt;
&lt;br /&gt;
==== Melee weapons ====&lt;br /&gt;
&lt;br /&gt;
* Increases Attack by 3%&lt;br /&gt;
* Increases Attack Speed by 3%&lt;br /&gt;
* Attacks have a low chance to cause bleeding for 6 seconds&lt;br /&gt;
* Attacks have a low chance to cause poison for 6 seconds&lt;br /&gt;
* Attacks have a low chance to cause burning for 4 seconds&lt;br /&gt;
* Attacks have a low chance to cause freezing for 8 seconds&lt;br /&gt;
* Attacks have a low chance to cause lightning for 2 seconds&lt;br /&gt;
* Attacks have a high chance to trigger a fiery explosion. 20-second cooldown. (rare)&lt;br /&gt;
* Attacks have a high chance to launch ice spikes. 20-second cooldown. (rare)&lt;br /&gt;
* Attacks have a high chance to call down powerful lightning strikes. 20-second cooldown. (rare)&lt;br /&gt;
* Attacks have a high chance to release freezing air and freeze enemies. 20-second cooldown. (rare)&lt;br /&gt;
* Attacks have a high chance to summon thorns. 20-second cooldown. (rare)&lt;br /&gt;
* 5% chance to dodge damage when hit&lt;br /&gt;
* Attacks have a high chance to automatically attack a second time (rare)&lt;br /&gt;
* 30% chance to deal random bonus damage when attacking (rare)&lt;br /&gt;
&lt;br /&gt;
==== Ranged weapons ====&lt;br /&gt;
&lt;br /&gt;
* Increases Attack by 3%&lt;br /&gt;
* Attacks have a low chance to cause bleeding for 6 seconds&lt;br /&gt;
* Attacks have a low chance to cause poison for 6 seconds&lt;br /&gt;
* Attacks have a low chance to cause burning for 4 seconds&lt;br /&gt;
* Attacks have a low chance to cause freezing for 8 seconds&lt;br /&gt;
* Attacks have a low chance to cause lightning for 2 seconds&lt;br /&gt;
* Attacks have a high chance to trigger a fiery explosion. 20-second cooldown. (rare)&lt;br /&gt;
* Attacks have a high chance to launch ice spikes. 20-second cooldown. (rare)&lt;br /&gt;
* Attacks have a high chance to call down powerful lightning strikes. 20-second cooldown. (rare)&lt;br /&gt;
* Attacks have a high chance to summon thorns. 20-second cooldown. (rare)&lt;br /&gt;
* 25% chance to fire three arrows at once&lt;br /&gt;
* 5% chance to dodge damage when hit&lt;br /&gt;
* Attacks have a high chance to emit piercing red light. 30-second cooldown (rare)&lt;br /&gt;
* 30% chance to deal random bonus damage when attacking (rare)&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
* Increases Attack by 3%&lt;br /&gt;
* Attacks have a low chance to cause bleeding for 6 seconds&lt;br /&gt;
* Attacks have a low chance to cause poison for 6 seconds&lt;br /&gt;
* Attacks have a low chance to cause burning for 4 seconds&lt;br /&gt;
* Attacks have a low chance to cause freezing for 8 seconds&lt;br /&gt;
* Attacks have a low chance to cause lightning for 2 seconds&lt;br /&gt;
* Attacks have a high chance to call down powerful lightning strikes. 20-second cooldown. (rare)&lt;br /&gt;
* Attacks have a high chance to launch a giant fireball. 20-second cooldown. (rare)&lt;br /&gt;
* Automatically create a frost barrier for 5 seconds. 30-second cooldown. (rare)&lt;br /&gt;
* Attacks have a high chance to summon thorns. 20-second cooldown. (rare)&lt;br /&gt;
* Attacks have a high chance to summon a giant rock. 20-second cooldown. (rare)&lt;br /&gt;
* Attacks have a high chance to inflict 2-3 negative effects. 25-second cooldown. (rare)&lt;br /&gt;
* Automatically create a golden shield for 5 seconds. 25-second cooldown. (rare)&lt;br /&gt;
* Attacks have a high chance to emit piercing red light. 30-second cooldown (rare)&lt;br /&gt;
* 30% chance to deal random bonus damage when attacking (rare)&lt;br /&gt;
&lt;br /&gt;
==== Accessories ====&lt;br /&gt;
&lt;br /&gt;
* Increases Attack by 3%&lt;br /&gt;
* Increases maximum Mana (Stamina) by 3%&lt;br /&gt;
* Increases Attack by 0.5%&lt;br /&gt;
* Reduces full Mana (Stamina) recovery time by 0.3 seconds&lt;br /&gt;
* Halves negative-effect duration&lt;br /&gt;
* Increases maximum Health by 3%&lt;br /&gt;
* Below 25% health, gain increased evasion for 10 seconds. 20-second cooldown (rare)&lt;br /&gt;
* Attacks have a high chance to remove negative effects. 20-second cooldown (rare)&lt;br /&gt;
* 50% chance to reduce damage taken by 25% when hit (rare)&lt;br /&gt;
* Enemies continuously take damage every second (rare)&lt;br /&gt;
* 10% chance on attack to summon a mirror image that blocks one attack (rare)&lt;br /&gt;
* Attacks have a high chance to remove negative effects. 20-second cooldown (rare)&lt;br /&gt;
&lt;br /&gt;
==== Standard armor ====&lt;br /&gt;
&lt;br /&gt;
* Increases Attack by 2.5%&lt;br /&gt;
* 45% chance to resist bleeding&lt;br /&gt;
* 45% chance to resist poison&lt;br /&gt;
* 45% chance to resist burning&lt;br /&gt;
* 45% chance to resist freezing&lt;br /&gt;
* 45% chance to resist lightning&lt;br /&gt;
* Can revive once per life (rare)&lt;br /&gt;
* Slowly restores health below half health. 20-second cooldown. (rare)&lt;br /&gt;
* Turn into lightning and dodge quickly when hit. 15-second cooldown. (rare)&lt;br /&gt;
* Attacks have a high chance to release flames. 20-second cooldown. (rare)&lt;br /&gt;
* Automatically gain frost armor for 10 seconds. 30-second cooldown. (rare)&lt;br /&gt;
* Automatically gain damage reduction for 5 seconds. 30-second cooldown. (rare)&lt;br /&gt;
* 50% chance to reduce damage taken by 25% when hit (rare)&lt;br /&gt;
* Enemies continuously take damage every second (rare)&lt;br /&gt;
&lt;br /&gt;
==== Magic armor ====&lt;br /&gt;
&lt;br /&gt;
* Increases Attack by 2.5%&lt;br /&gt;
* 45% chance to resist bleeding&lt;br /&gt;
* 45% chance to resist poison&lt;br /&gt;
* 45% chance to resist burning&lt;br /&gt;
* 45% chance to resist freezing&lt;br /&gt;
* 45% chance to resist lightning&lt;br /&gt;
* Can revive once per life (rare)&lt;br /&gt;
* Slowly restores health below half health. 20-second cooldown. (rare)&lt;br /&gt;
* Turn into lightning and dodge quickly when hit. 15-second cooldown. (rare)&lt;br /&gt;
* Attacks have a high chance to release flames. 20-second cooldown. (rare)&lt;br /&gt;
* Automatically gain frost armor for 10 seconds. 30-second cooldown. (rare)&lt;br /&gt;
* Automatically gain damage reduction for 5 seconds. 30-second cooldown. (rare)&lt;br /&gt;
* Reduces full Mana (Stamina) recovery time by 0.3 seconds&lt;br /&gt;
* 50% chance to reduce damage taken by 25% when hit (rare)&lt;br /&gt;
* Enemies continuously take damage every second (rare)&lt;br /&gt;
&lt;br /&gt;
==== Negative (any type) ====&lt;br /&gt;
&lt;br /&gt;
* 10% chance to suffer poison damage for 6 seconds when hit&lt;br /&gt;
* 10% chance to lose control when attacking&lt;br /&gt;
* When hit, 10% chance to randomly gain bleeding, poison, burning, freezing, or lightning&lt;br /&gt;
* 15% chance to become weakened for 5 seconds when hit&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game worlds{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Avatar_Testing_Chamber&amp;diff=150659</id>
		<title>Community:Avatar Testing Chamber</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Avatar_Testing_Chamber&amp;diff=150659"/>
		<updated>2026-09-09T01:18:19Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: The chamber is awesome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/World&lt;br /&gt;
|id=wrld_a5e9ec13-36b1-4e63-ae0c-dab9023401f9&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Avatar Testing Chamber&#039;&#039;&#039; is a cross-platform [[Special:MyLanguage/:Category:Worlds|world]] created by {{VRC link|https://vrchat.com/home/user/usr_d37acd76-341a-46af-9b0e-d5b0ffa2181d|Ziggor}}. Players can test avatar lighting, mesh visualization, animation, mirrors, and related tools. Menus are in English or Japanese.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
The world is an indoor testing chamber. Players spawn among mirrors, chairs, a video screen, and wall menus for world settings, language, and testing tools. A photo backdrop and colour box stand in a photo area. Realtime lights, projectors, and a doppelganger occupy the floor. This world is an open testing area.&lt;br /&gt;
&lt;br /&gt;
A keypad opens a hidden area in a wall. The passcode is 852, matching a radio labelled 85.2 FM.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
Menus toggle colliders, a join bell, a fade menu, brightness, night mode, chairs, and a radio. A custom pedestal equips an avatar from an avatar ID. Weighted cubes, photo objects, and pens sit on tables and can be reset.&lt;br /&gt;
&lt;br /&gt;
Progress for settings, statistics, and achievements saves with [[Special:MyLanguage/Persistence|Persistence]]. Join-streak counters reset at midnight.&lt;br /&gt;
&lt;br /&gt;
=== Lighting ===&lt;br /&gt;
&lt;br /&gt;
Realtime lights include directional, point, spot, and a rotating point light {{formatnum:1.5}} m off the floor. Sliders set colour hue, temperature, intensity, range, shadow type, and related values. Settings can be copied as a shareable code. Sky can be day or night.&lt;br /&gt;
&lt;br /&gt;
[[Special:MyLanguage/Community:VRC Light Volumes|Light Volumes]] and LTCGI light the space. Projectors include an emissions and LTCGI plane.&lt;br /&gt;
&lt;br /&gt;
=== Mesh and avatar tools ===&lt;br /&gt;
&lt;br /&gt;
Projectors overlay wireframe (triangles or quads), normals, tangent space, vertex density, X-ray, backface, checkers, bones, matcap, UV, and depth. A contacts stick and a raycast wall test avatar contacts and collisions. The raycast wall is off until enabled from the menu.&lt;br /&gt;
&lt;br /&gt;
A scale control and auto-height display measure the current avatar. Post-processing and ambient occlusion toggles include a depth option for avatars that lack DepthGet.&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
Stations play walk cycles (basic, alluring, cool, static, tiptoe), crawls, a &amp;quot;crazy walk,&amp;quot; and two run loops. A platform triggers a falling animation if the avatar has one. An [[wikipedia:MikuMikuDance|MMD]] dance area plays a recorded motion; jumping exits it.&lt;br /&gt;
&lt;br /&gt;
=== Mirrors and doppelganger ===&lt;br /&gt;
&lt;br /&gt;
[[Special:MyLanguage/Mirrors|Mirrors]] include a fade mirror, a static toggle, a 2D mirror, and a PC mirror. A doppelganger shows a duplicate of the current avatar that can be scaled. A 2D audio zone lets players talk in 2D.&lt;br /&gt;
&lt;br /&gt;
=== Photo area ===&lt;br /&gt;
&lt;br /&gt;
The photo screen and a colour box take a colour from a wall pen or a hex field. Camera views include front, back, left, right, and rotations. Photo objects and a seated photo chair are in the area.&lt;br /&gt;
&lt;br /&gt;
=== Audio and video ===&lt;br /&gt;
&lt;br /&gt;
A video player supports URL playback and texture streaming. [[Special:MyLanguage/Community:AudioLink|AudioLink]] is present on PC and Android.&lt;br /&gt;
&lt;br /&gt;
=== Achievements and statistics ===&lt;br /&gt;
&lt;br /&gt;
Player statistics and achievements track joins, time in the world, join streaks, distance walked, jumps, respawns, and avatar swaps. Achievements also include sharing an instance with a set number of people, finding the open testing area, finding a hidden area in a wall, holding a weighted cube, or breaking a security camera.&lt;br /&gt;
&lt;br /&gt;
=== World store ===&lt;br /&gt;
&lt;br /&gt;
The world is enrolled in the [[Special:MyLanguage/Creator Economy|Creator Economy]]. The world store sells a Tip Jar listing for 100 credits. A Default Cube group listing for 100 credits unlocks a Companion Cube; if one player in the instance unlocks it, the rest of the instance can see it. Other Default Cube group listings put the buyer&#039;s name on supporter lists in Ziggor&#039;s worlds.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
VRChat included it in the April Fools 2026 [[Special:MyLanguage/List of April Fools&#039; Day jokes#Touch Grass world row|Touch Grass world row]].&amp;lt;ref&amp;gt;[https://x.com/VRChat/status/2039391883407839636 But wait! VRChat on April Fool&#039;s Day isn&#039;t over yet...] on &#039;&#039;X&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Community:AudioLink|AudioLink]]&lt;br /&gt;
* [[Special:MyLanguage/Community:VRC Light Volumes|VRC Light Volumes]]&lt;br /&gt;
* [[Special:MyLanguage/List of April Fools&#039; Day jokes|List of April Fools&#039; Day jokes]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [https://vrchat.com/home/group/grp_b58a2bd3-254b-4064-902a-81b295ed3dcf Default Cube] (VRChat group)&lt;br /&gt;
* [https://discord.gg/t9kQgtqz59 Discord server]&lt;br /&gt;
* [https://www.patreon.com/Ziggor Ziggor on Patreon]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds{{#translation:}}]]&lt;/div&gt;</summary>
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		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Zero_Gravity.png&amp;diff=150658</id>
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		<updated>2026-09-09T01:08:43Z</updated>

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		<updated>2026-09-09T01:08:42Z</updated>

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		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Venom_Shot.png&amp;diff=150656"/>
		<updated>2026-09-09T01:08:40Z</updated>

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		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Updraft.png&amp;diff=150655"/>
		<updated>2026-09-09T01:08:38Z</updated>

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		<updated>2026-09-09T01:08:37Z</updated>

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		<updated>2026-09-09T01:08:35Z</updated>

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		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Sub_Drone.png&amp;diff=150652</id>
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		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Sub_Drone.png&amp;diff=150652"/>
		<updated>2026-09-09T01:08:34Z</updated>

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		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Sticky_Bomb.png&amp;diff=150651</id>
		<title>File:NEXT Round world icon - Sticky Bomb.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Sticky_Bomb.png&amp;diff=150651"/>
		<updated>2026-09-09T01:08:32Z</updated>

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		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Step_In.png&amp;diff=150650</id>
		<title>File:NEXT Round world icon - Step In.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Step_In.png&amp;diff=150650"/>
		<updated>2026-09-09T01:08:29Z</updated>

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		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Star_Circle.png&amp;diff=150649</id>
		<title>File:NEXT Round world icon - Star Circle.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Star_Circle.png&amp;diff=150649"/>
		<updated>2026-09-09T01:08:27Z</updated>

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		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Stack.png&amp;diff=150648</id>
		<title>File:NEXT Round world icon - Stack.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Stack.png&amp;diff=150648"/>
		<updated>2026-09-09T01:08:25Z</updated>

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		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Spider_Net.png&amp;diff=150647</id>
		<title>File:NEXT Round world icon - Spider Net.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Spider_Net.png&amp;diff=150647"/>
		<updated>2026-09-09T01:08:24Z</updated>

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		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Speed_Shot.png&amp;diff=150646</id>
		<title>File:NEXT Round world icon - Speed Shot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Speed_Shot.png&amp;diff=150646"/>
		<updated>2026-09-09T01:08:22Z</updated>

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		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Speed_Loader.png&amp;diff=150645</id>
		<title>File:NEXT Round world icon - Speed Loader.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Speed_Loader.png&amp;diff=150645"/>
		<updated>2026-09-09T01:08:20Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
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|date        = 
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|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
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|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Snipe.png&amp;diff=150644</id>
		<title>File:NEXT Round world icon - Snipe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Snipe.png&amp;diff=150644"/>
		<updated>2026-09-09T01:08:19Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
{{File information
|description = 
|source      = 
|date        = 
|author      = 
|permission  = 
|other_versions = 
|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
|description = &lt;br /&gt;
|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Shot_Laser.png&amp;diff=150643</id>
		<title>File:NEXT Round world icon - Shot Laser.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Shot_Laser.png&amp;diff=150643"/>
		<updated>2026-09-09T01:08:17Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
{{File information
|description = 
|source      = 
|date        = 
|author      = 
|permission  = 
|other_versions = 
|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
|description = &lt;br /&gt;
|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
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|permission  = &lt;br /&gt;
|other_versions = &lt;br /&gt;
|additional_information = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Shooting_Star.png&amp;diff=150642</id>
		<title>File:NEXT Round world icon - Shooting Star.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Shooting_Star.png&amp;diff=150642"/>
		<updated>2026-09-09T01:08:16Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
{{File information
|description = 
|source      = 
|date        = 
|author      = 
|permission  = 
|other_versions = 
|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
|description = &lt;br /&gt;
|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
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|permission  = &lt;br /&gt;
|other_versions = &lt;br /&gt;
|additional_information = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Shockwave.png&amp;diff=150641</id>
		<title>File:NEXT Round world icon - Shockwave.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Shockwave.png&amp;diff=150641"/>
		<updated>2026-09-09T01:08:14Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
{{File information
|description = 
|source      = 
|date        = 
|author      = 
|permission  = 
|other_versions = 
|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
|description = &lt;br /&gt;
|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
|author      = &lt;br /&gt;
|permission  = &lt;br /&gt;
|other_versions = &lt;br /&gt;
|additional_information = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Shining_Star.png&amp;diff=150640</id>
		<title>File:NEXT Round world icon - Shining Star.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Shining_Star.png&amp;diff=150640"/>
		<updated>2026-09-09T01:08:13Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
{{File information
|description = 
|source      = 
|date        = 
|author      = 
|permission  = 
|other_versions = 
|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
|description = &lt;br /&gt;
|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
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|permission  = &lt;br /&gt;
|other_versions = &lt;br /&gt;
|additional_information = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Shield_Laser.png&amp;diff=150639</id>
		<title>File:NEXT Round world icon - Shield Laser.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Shield_Laser.png&amp;diff=150639"/>
		<updated>2026-09-09T01:08:11Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
{{File information
|description = 
|source      = 
|date        = 
|author      = 
|permission  = 
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|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
|description = &lt;br /&gt;
|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
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|permission  = &lt;br /&gt;
|other_versions = &lt;br /&gt;
|additional_information = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Shield_Drone.png&amp;diff=150638</id>
		<title>File:NEXT Round world icon - Shield Drone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Shield_Drone.png&amp;diff=150638"/>
		<updated>2026-09-09T01:08:09Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
{{File information
|description = 
|source      = 
|date        = 
|author      = 
|permission  = 
|other_versions = 
|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
|description = &lt;br /&gt;
|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
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|permission  = &lt;br /&gt;
|other_versions = &lt;br /&gt;
|additional_information = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Shield_Crush.png&amp;diff=150637</id>
		<title>File:NEXT Round world icon - Shield Crush.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Shield_Crush.png&amp;diff=150637"/>
		<updated>2026-09-09T01:08:08Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
{{File information
|description = 
|source      = 
|date        = 
|author      = 
|permission  = 
|other_versions = 
|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
|description = &lt;br /&gt;
|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
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|permission  = &lt;br /&gt;
|other_versions = &lt;br /&gt;
|additional_information = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Self_Destruct.png&amp;diff=150636</id>
		<title>File:NEXT Round world icon - Self Destruct.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Self_Destruct.png&amp;diff=150636"/>
		<updated>2026-09-09T01:08:06Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
{{File information
|description = 
|source      = 
|date        = 
|author      = 
|permission  = 
|other_versions = 
|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
|description = &lt;br /&gt;
|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
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|permission  = &lt;br /&gt;
|other_versions = &lt;br /&gt;
|additional_information = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Ricochet.png&amp;diff=150635</id>
		<title>File:NEXT Round world icon - Ricochet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Ricochet.png&amp;diff=150635"/>
		<updated>2026-09-09T01:08:05Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
{{File information
|description = 
|source      = 
|date        = 
|author      = 
|permission  = 
|other_versions = 
|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
|description = &lt;br /&gt;
|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
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|permission  = &lt;br /&gt;
|other_versions = &lt;br /&gt;
|additional_information = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Resurrection.png&amp;diff=150634</id>
		<title>File:NEXT Round world icon - Resurrection.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Resurrection.png&amp;diff=150634"/>
		<updated>2026-09-09T01:08:03Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
{{File information
|description = 
|source      = 
|date        = 
|author      = 
|permission  = 
|other_versions = 
|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
|description = &lt;br /&gt;
|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
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|permission  = &lt;br /&gt;
|other_versions = &lt;br /&gt;
|additional_information = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Recycle.png&amp;diff=150633</id>
		<title>File:NEXT Round world icon - Recycle.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Recycle.png&amp;diff=150633"/>
		<updated>2026-09-09T01:08:01Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
{{File information
|description = 
|source      = 
|date        = 
|author      = 
|permission  = 
|other_versions = 
|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
|description = &lt;br /&gt;
|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
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|permission  = &lt;br /&gt;
|other_versions = &lt;br /&gt;
|additional_information = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Rebound.png&amp;diff=150632</id>
		<title>File:NEXT Round world icon - Rebound.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Rebound.png&amp;diff=150632"/>
		<updated>2026-09-09T01:07:59Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
{{File information
|description = 
|source      = 
|date        = 
|author      = 
|permission  = 
|other_versions = 
|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
|description = &lt;br /&gt;
|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
|author      = &lt;br /&gt;
|permission  = &lt;br /&gt;
|other_versions = &lt;br /&gt;
|additional_information = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Read_The_Move.png&amp;diff=150631</id>
		<title>File:NEXT Round world icon - Read The Move.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:NEXT_Round_world_icon_-_Read_The_Move.png&amp;diff=150631"/>
		<updated>2026-09-09T01:07:58Z</updated>

		<summary type="html">&lt;p&gt;Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: == Summary ==
{{File information
|description = 
|source      = 
|date        = 
|author      = 
|permission  = 
|other_versions = 
|additional_information = 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File information&lt;br /&gt;
|description = &lt;br /&gt;
|source      = &lt;br /&gt;
|date        = &lt;br /&gt;
|author      = &lt;br /&gt;
|permission  = &lt;br /&gt;
|other_versions = &lt;br /&gt;
|additional_information = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
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