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	<id>https://wiki.vrchat.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Usr+441210e3-2112-4633-ba60-16229c154dc9</id>
	<title>VRChat Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vrchat.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Usr+441210e3-2112-4633-ba60-16229c154dc9"/>
	<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/wiki/Special:Contributions/Usr_441210e3-2112-4633-ba60-16229c154dc9"/>
	<updated>2026-06-04T00:20:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:Clipping_Planes&amp;diff=30542</id>
		<title>Guides:Clipping Planes</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:Clipping_Planes&amp;diff=30542"/>
		<updated>2025-04-29T05:35:00Z</updated>

		<summary type="html">&lt;p&gt;Usr 441210e3-2112-4633-ba60-16229c154dc9: added Category:Guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clipping Planes&#039;&#039;&#039; are a component of Camera objects in Unity. They determine the distances at which objects, including your own avatar, can be seen. The &#039;&#039;&#039;Near&#039;&#039;&#039; value is how close an object can be to the camera before it stops being rendered. The &#039;&#039;&#039;Far&#039;&#039;&#039; value is how far away an object can be from the camera while still being rendered. Unity clamps the Far value to 100,000 times the Near value.&lt;br /&gt;
&lt;br /&gt;
=== Main Camera ===&lt;br /&gt;
VRChat uses the values in the Main Camera game object to determine the object render distances for the player. Decreasing the Near distance can create a more cozy environment, allowing player&#039;s avatars to be closer to each others faces without being culled. This can also improve the rendering of avatar components using VRCHeadChop. Increasing the Far distance value will allow players to see the environment further away. If the terrain or objects in the background of your world are disappearing when you look around, increasing the Far value can fix that problem. Remember that the Far value is clamped by the Near value, if increasing the Far value isn&#039;t doing anything, you may need to increase the Near value too.&lt;br /&gt;
&lt;br /&gt;
=== Other Cameras ===&lt;br /&gt;
Camera game objects that render to a texture also use Clipping Planes. They will attempt to render every game object in the range of their Clipping Planes, this can cause massive performance issues, because they may be trying to render the whole world an additional time. Reducing the Far plane to only what the camera needs to see can solve this issue. For example, a security camera that sees only one room should have the Far value reduced to the size of the room.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Usr 441210e3-2112-4633-ba60-16229c154dc9</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:Clipping_Planes&amp;diff=30512</id>
		<title>Guides:Clipping Planes</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:Clipping_Planes&amp;diff=30512"/>
		<updated>2025-04-26T23:12:12Z</updated>

		<summary type="html">&lt;p&gt;Usr 441210e3-2112-4633-ba60-16229c154dc9: basic guide on understanding camera Clipping Planes for world builders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clipping Planes&#039;&#039;&#039; are a component of Camera objects in Unity. They determine the distances at which objects, including your own avatar, can be seen. The &#039;&#039;&#039;Near&#039;&#039;&#039; value is how close an object can be to the camera before it stops being rendered. The &#039;&#039;&#039;Far&#039;&#039;&#039; value is how far away an object can be from the camera while still being rendered. Unity clamps the Far value to 100,000 times the Near value.&lt;br /&gt;
&lt;br /&gt;
=== Main Camera ===&lt;br /&gt;
VRChat uses the values in the Main Camera game object to determine the object render distances for the player. Decreasing the Near distance can create a more cozy environment, allowing player&#039;s avatars to be closer to each others faces without being culled. This can also improve the rendering of avatar components using VRCHeadChop. Increasing the Far distance value will allow players to see the environment further away. If the terrain or objects in the background of your world are disappearing when you look around, increasing the Far value can fix that problem. Remember that the Far value is clamped by the Near value, if increasing the Far value isn&#039;t doing anything, you may need to increase the Near value too.&lt;br /&gt;
&lt;br /&gt;
=== Other Cameras ===&lt;br /&gt;
Camera game objects that render to a texture also use Clipping Planes. They will attempt to render every game object in the range of their Clipping Planes, this can cause massive performance issues, because they may be trying to render the whole world an additional time. Reducing the Far plane to only what the camera needs to see can solve this issue. For example, a security camera that sees only one room should have the Far value reduced to the size of the room.&lt;/div&gt;</summary>
		<author><name>Usr 441210e3-2112-4633-ba60-16229c154dc9</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:Synchronization&amp;diff=16529</id>
		<title>Guides:Synchronization</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:Synchronization&amp;diff=16529"/>
		<updated>2024-11-26T05:23:03Z</updated>

		<summary type="html">&lt;p&gt;Usr 441210e3-2112-4633-ba60-16229c154dc9: basic information on Udon Behaviour Synchronization modes, and the performance impact of them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Synchronization&#039;&#039;&#039; is a component of all Udon Behaviours that controls how data is sent over the network to other players. The type of synchronization can be changed with a drop down menu on the Udon Behaviour. &lt;br /&gt;
&lt;br /&gt;
Synchronization has three modes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continuous&#039;&#039;&#039;&lt;br /&gt;
Continuous mode should be used for small, frequently update values, such as the position of a moving object. This mode only takes the latest value stored in the object, and may skip over older values in order to get the newest ones. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Manual&#039;&#039;&#039;&lt;br /&gt;
Manual mode should be used for infrequently updated, important values, such as the score in a game. It will not skip over values like Continuous mode does.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
None prevents an Udon Behaviour from interacting with anything over the network. &lt;br /&gt;
&lt;br /&gt;
== Performance ==&lt;br /&gt;
Using any synchronization mode except &#039;&#039;&#039;None&#039;&#039;&#039; has a performance impact on worlds. This is because the world has to continuously check to see if the values inside the Udon Behaviour have changed. Even if the Udon Behaviour has no stored values in it, the world will still continuously use resources to check it. Set all synchronization modes in your Udon Behaviours to &#039;&#039;&#039;None&#039;&#039;&#039;, if they are not using network functions, in order to prevent this and lower the performance cost of running your world.&lt;/div&gt;</summary>
		<author><name>Usr 441210e3-2112-4633-ba60-16229c154dc9</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Mirrors&amp;diff=7466</id>
		<title>Mirrors</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Mirrors&amp;diff=7466"/>
		<updated>2024-09-14T23:56:56Z</updated>

		<summary type="html">&lt;p&gt;Usr 441210e3-2112-4633-ba60-16229c154dc9: /* Performance issues */ link to layers page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
{{stub|Resources heading is empty. Proofread according to [[Special:MyLanguage/VRCWiki:Manual of Style|Manual of Style]].}}&lt;br /&gt;
[[File:Mirror.webp|alt=People socializing in front of a Mirror in VRChat|thumb|People socializing in front of a mirror.]]&lt;br /&gt;
&#039;&#039;&#039;Mirrors&#039;&#039;&#039; are reflective surfaces that allow users to view a mirrored reflection of their avatar, alongside other users and/or the world they&#039;re in. Many worlds contain mirrors intended for users to sit in front of as they socialize, often referred to as &amp;quot;mirror dwelling&amp;quot;. Users may also choose to summon a mirror of their own, only visible to them. &lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== World prefab ===&lt;br /&gt;
The [[Special:MyLanguage/VRChat SDK|VRChat SDK]] contains a prefab for a ready-to-use mirror that can be dragged into a scene. This prefab is found at the following path:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Packages\com.vrchat.worlds\Samples\UdonExampleScene\Prefabs\VRCMirror.prefab&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== User feature ===&lt;br /&gt;
&lt;br /&gt;
==== Personal Mirror ====&lt;br /&gt;
A personal mirror is a type of mirror that can be summoned and moved by a user that can only be viewed by them. &lt;br /&gt;
&lt;br /&gt;
It can be enabled and configured via the [[Special:MyLanguage/Action Menu|Action Menu]] or the [[Special:MyLanguage/Main Menu|Main Menu]]&#039;s [[Special:MyLanguage/Settings|Settings]] page.&lt;br /&gt;
&lt;br /&gt;
==== Face Mirror ====&lt;br /&gt;
A face mirror is a type of mirror that displays the face of a user&#039;s avatar in their [[HUD]]. Face mirrors are designed to help a user stay aware of their avatar&#039;s facial expressions, especially if they&#039;re controlled by gestures. Unlike a traditional mirror, the face mirror does not portray depth.&lt;br /&gt;
&lt;br /&gt;
It can be enabled and configured via the [[Special:MyLanguage/Action Menu|Action Menu]] or the [[Special:MyLanguage/Main Menu|Main Menu]]&#039;s [[Special:MyLanguage/Settings|Settings]] page.&lt;br /&gt;
&lt;br /&gt;
==== Calibration Mirror ====&lt;br /&gt;
A calibration mirror is a type of mirror that activates automatically when the user presses the &amp;quot;Calibrate FBT&amp;quot; button. It is visible only to the user who is calibrating and disappears once they are done. The calibration mirror displays only the user&#039;s avatar, controllers, and FBT tracker model, which can be set in the Main Menu&#039;s Settings. If &amp;quot;Display Calibration Visuals&amp;quot; is enabled under Tracking and IK, the calibration mirror will also reflect these, showing which tracking points the trackers will track when calibration is done.&lt;br /&gt;
&lt;br /&gt;
It can be enabled via the [[Special:MyLanguage/Action Menu|Action Menu]] or the [[Special:MyLanguage/Main Menu|Main Menu]]&#039;s [[Special:MyLanguage/Settings|Settings]] page, but there are no configuration options for the calibration mirror.&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
&lt;br /&gt;
== Common setups ==&lt;br /&gt;
The mirror prefab allows for selection of which layers are to be shown in the reflection. Therefore it is common that worlds have set up multiple different mirrors to toggle between. Which is why it usually breaks down to 3 options: high quality, low quality and transparent mirror. Some worlds offer even more specialized setups beyond these.&lt;br /&gt;
&lt;br /&gt;
=== High quality ===&lt;br /&gt;
A high quality mirror acts as a mirror would in real life, reflecting the world and avatars around it from the perspective of the mirror.&lt;br /&gt;
&lt;br /&gt;
=== Low quality ===&lt;br /&gt;
A low quality mirror usually mirrors the avatars around it at a lower resolution and replaces the reflection of the world with the skybox.&lt;br /&gt;
&lt;br /&gt;
=== Transparent ===&lt;br /&gt;
A transparent mirror usually reflects the avatars around it while acting like a window, showing what appears behind the mirror, and also having a faint reflection of world from the mirror&#039;s perspective. It requires a special set up, which is also available through transparent mirror prefabs from the community.&lt;br /&gt;
&lt;br /&gt;
== Performance issues ==&lt;br /&gt;
Every object reflected in a mirror has to be rendered again, separately from what the player sees in the playable world. A mirror reflecting the whole world will double the performance cost of rendering the world. Occlusion culling does not work in mirror reflections, so a mirror facing a wall will still try to render everything behind the wall too.&lt;br /&gt;
&lt;br /&gt;
Creators can reduce the performance cost for mirrors in many ways, such as:&lt;br /&gt;
* Disabling all mirrors by default. Only enable a mirror when the player pushes a button, or physically approaches them.&lt;br /&gt;
* Disabling mirrors when a player leaves the area. This will remove the rendering cost of a mirror when a player isn&#039;t using it. Players will often not do this themselves, so use a script to do it for them.&lt;br /&gt;
* Considering the placement of mirrors. A mirror facing away from the center of the world will have to render less than one facing inward.&lt;br /&gt;
* Changing the [[Special:MyLanguage/Layers|Layers]] a mirror reflects. A mirror only renders objects on the defined layers. For example, if you have a large outdoor world with a house in the middle, you could set the outdoor environment objects to the environment layer, and then disable the environment layer on the mirrors inside the house. This will stop the mirrors from trying to render the environment that they can&#039;t see.&lt;br /&gt;
When interacting with a Mirror in a world, users will be able to enable or toggle different options to save on performance, such as:&lt;br /&gt;
&lt;br /&gt;
* Using only one mirror at a time.&lt;br /&gt;
* Choosing a lower quality option for a mirror, if available.&lt;br /&gt;
* Alternatively, substituting a world&#039;s mirror for your Personal Mirror.&lt;br /&gt;
* Adjust your mirror resolution under [[Settings#Graphics|Graphics Settings]].&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[https://creators.vrchat.com/worlds/components/vrc_mirrorreflection/ VRChat Creator Documentation - VRC Mirror Reflection]&lt;/div&gt;</summary>
		<author><name>Usr 441210e3-2112-4633-ba60-16229c154dc9</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Instances&amp;diff=7304</id>
		<title>Instances</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Instances&amp;diff=7304"/>
		<updated>2024-09-12T03:33:40Z</updated>

		<summary type="html">&lt;p&gt;Usr 441210e3-2112-4633-ba60-16229c154dc9: fixed link typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&#039;&#039;&#039;Instances&#039;&#039;&#039; are unique sessions for a [[Special:MyLanguage/Worlds|world]]. Users can create and join instances of a world, and users in the same instance can perceive and interact with each other in the shared world space, but not with users in other instances of the same world. Instances themselves can have specific properties that affect who is allowed to join, invite, or see who is in the instance. They also have a region, which correlates to a real world server that handles passing connection information between the users in the session.&lt;br /&gt;
&lt;br /&gt;
==Instance types==&lt;br /&gt;
There are many public and private environments of all genres that the user can explore. Users may also create and join various community groups to meet other users with mutual interests. Users can choose to join a public instance, or create a private instance to be alone or invite friends after adding them. The type of privacy of created instances is up to the user, and follows under the various tiers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&#039;&#039;&#039;Public&#039;&#039;&#039; &lt;br /&gt;
|A publicly listed instance to which anyone can join.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Friends+&#039;&#039;&#039;&lt;br /&gt;
|Your friends, and their friends, and so on can join.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Friends&#039;&#039;&#039; &lt;br /&gt;
|Only your friends may join; friends of friends are excluded.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Invite+&#039;&#039;&#039;&lt;br /&gt;
|Users and friends of users must request to join your instance, unless you or an invited user&#039;s social status is set to &amp;quot;Join Me&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Invite&#039;&#039;&#039; &lt;br /&gt;
|Users must send a join request to join you, unless your social status is set to &amp;quot;Join Me&amp;quot;; friends of friends are excluded.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Group&#039;&#039;&#039;&lt;br /&gt;
|An instance that only members of a group, or specific roles within that group can access.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Group+&#039;&#039;&#039;&lt;br /&gt;
|An instance hosted by a group, in which friends of group members, friends of their friends, and so on, can join. Group+ instances may have appointed group moderators to manage an instance. Being a member of the hosting group is not required to join the instance.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Group Public&#039;&#039;&#039;&lt;br /&gt;
|A publicly listed instance, hosted by a group, to which anyone can join. Group Public instances may have appointed group moderators to manage an instance.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Who can join specific instance types&lt;br /&gt;
!&lt;br /&gt;
!Anyone&lt;br /&gt;
!User&lt;br /&gt;
friends&lt;br /&gt;
!Invited&lt;br /&gt;
user &lt;br /&gt;
&lt;br /&gt;
friends&lt;br /&gt;
!Owner&lt;br /&gt;
friends&lt;br /&gt;
!Invited &lt;br /&gt;
owner &lt;br /&gt;
&lt;br /&gt;
friends&lt;br /&gt;
!Selected&lt;br /&gt;
group role&lt;br /&gt;
&lt;br /&gt;
members&lt;br /&gt;
!All group&lt;br /&gt;
members&lt;br /&gt;
|-&lt;br /&gt;
!Public&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
!Friends+&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
!Friends&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
!Invite+&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
!Invite&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
!Group&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |✔️&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Group+&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
|-&lt;br /&gt;
!Group Public&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |✔️&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; UI only allows to send an invite after the friend requested to join.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; All or selected roles (&amp;quot;Join Group Instances&amp;quot; group role permission required).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Public instances===&lt;br /&gt;
Public instances are considered easily accessible and include Public and Group Public types.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://hello.vrchat.com/community-guidelines&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Private instances===&lt;br /&gt;
Private instances require an invitation or a way to get in and include Friends, Friends+, Invite, Invite+, Group, and Group+ types.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Group instances ===&lt;br /&gt;
Group instances are created by a group and include Group Public, Group+, and Group types.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
Whilst selecting an instance type, there are choices for varying regions to better optimize their experience. Choosing an instance closest to your location will see a decrease in [[Special:MyLanguage/:Community:Terminology#Ping|ping]], and ensuring a more stable connection to the instance, preventing disconnections and lag.&lt;br /&gt;
&lt;br /&gt;
Historically, VRChat ran solely on the U.S. West server. On June 16, 2021, two extra regions - &#039;&#039;&#039;Europe, and Japan&#039;&#039;&#039; were added to the platform in the {{VRC link|https://docs.vrchat.com/docs/vrchat-202124|Regions update}}&amp;lt;ref&amp;gt;https://docs.vrchat.com/docs/vrchat-202124&amp;lt;/ref&amp;gt; to distribute server load, and offset increasing user count. On December 1, 2021, VRChat added the &#039;&#039;&#039;U.S. East&#039;&#039;&#039;&amp;lt;ref&amp;gt;https://docs.vrchat.com/docs/vrchat-202142&amp;lt;/ref&amp;gt; region, and renamed the current USA server to &#039;&#039;&#039;&#039;U.S. West&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;. Users are also encouraged to check VRChat&#039;s {{VRC link|https://status.vrchat.com|server status}} website or their [https://x.com/VRChat_Status VRChat Status account] on social media for outages, or upon discovering issues when connecting to VRChat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Token&lt;br /&gt;
!Region&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|usw&lt;br /&gt;
|U.S. West&lt;br /&gt;
|San José&lt;br /&gt;
|-&lt;br /&gt;
|use&lt;br /&gt;
|U.S. East&lt;br /&gt;
|Washington D.C.&lt;br /&gt;
|-&lt;br /&gt;
|eu&lt;br /&gt;
|Europe&lt;br /&gt;
|Amsterdam&lt;br /&gt;
|-&lt;br /&gt;
|jp&lt;br /&gt;
|Japan&lt;br /&gt;
|Tokyo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Instance owner ==&lt;br /&gt;
An owner of an instance is its creator and depending on its type can be either a user or a group. Instance owner cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Instance owners have permission to moderate users, including kicking, warning or muting them. In case of a group instance, moderators and their powers depend on [[Special:MyLanguage/Groups#Group Roles and Permissions|group roles and permissions]].&lt;br /&gt;
&lt;br /&gt;
Instances of Public type do not have an instance owner leaving the only user with comparable powers being the world author.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Instance type&lt;br /&gt;
|&#039;&#039;&#039;Public&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Friends+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Invite+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Invite&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Group Public&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Group+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Group&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Instance owner&lt;br /&gt;
|None&lt;br /&gt;
|User&lt;br /&gt;
|User&lt;br /&gt;
|User&lt;br /&gt;
|User&lt;br /&gt;
|Group&lt;br /&gt;
|Group&lt;br /&gt;
|Group&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== World author ==&lt;br /&gt;
The author of the world has the same core set of powers as the instance author, being able to moderate users in the form of kicking, warning and muting. The author has these additional powers depending on instance type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Instance type&lt;br /&gt;
|&#039;&#039;&#039;Public&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Friends+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Friends&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Invite+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Invite&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Group Public&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Group+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Group&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Has powers&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Needs Images]]&lt;/div&gt;</summary>
		<author><name>Usr 441210e3-2112-4633-ba60-16229c154dc9</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Camera&amp;diff=7286</id>
		<title>Camera</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Camera&amp;diff=7286"/>
		<updated>2024-09-12T03:08:50Z</updated>

		<summary type="html">&lt;p&gt;Usr 441210e3-2112-4633-ba60-16229c154dc9: added camera hotkey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}The [[Special:MyLanguage/VRChat|VRChat]] &#039;&#039;&#039;Camera&#039;&#039;&#039; allows users to take photos to capture their experiences in VRChat. This page details how to access and use the camera, its different camera modes, and the various available settings.&lt;br /&gt;
&lt;br /&gt;
== How to access ==&lt;br /&gt;
There are multiple ways to access the camera in VRChat:&lt;br /&gt;
* Open the [[Special:MyLanguage/Action Menu|Action Menu]], select &#039;&#039;&#039;Tools,&#039;&#039;&#039; and select &#039;&#039;&#039;Camera&#039;&#039;&#039;.&lt;br /&gt;
* Open the [[Special:MyLanguage/Quick Menu|Quick Menu]] and click on the Camera tab at its bottom. The Quick Menu provides options for all camera modes.&lt;br /&gt;
* Double-click the Camera button at the bottom of the Quick Menu. This will immediately take out or put away the camera.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
[[File:Camera menu.webp|thumb|Camera Tab in the Quick Menu.]]&lt;br /&gt;
*&#039;&#039;&#039;Photo Camera:&#039;&#039;&#039; A standard camera for taking pictures.&lt;br /&gt;
* &#039;&#039;&#039;Icon Camera (Available for VRChat+ only) :&#039;&#039;&#039; Use this to take a photo that is saved to their Gallery to use for their nameplate and Group icons.&lt;br /&gt;
* &#039;&#039;&#039;Gallery Camera (Available for VRChat+ only) :&#039;&#039;&#039; Use this to take a photo that is saved to their Gallery to put on their profile, Group banners and invite photos.&lt;br /&gt;
* &#039;&#039;&#039;Screenshot:&#039;&#039;&#039; Desktop users can take a Screenshot here that is saved to their VRChat photo folder on their hard drive.&lt;br /&gt;
* &#039;&#039;&#039;Multilayer Camera:&#039;&#039;&#039; Takes several pictures in quick succession with different layers applied, but does not support focus or filters and may cause frame lag.&lt;br /&gt;
* &#039;&#039;&#039;Stream Camera:&#039;&#039;&#039; Used for streaming or recording your view instead of what you see directly through your viewport. This will show the camera&#039;s perspective in the VRChat Desktop window, instead of the point of view of the user.&lt;br /&gt;
* &#039;&#039;&#039;Invite Photo Camera (Available for VRChat+ only) :&#039;&#039;&#039; Optionally take a photo to send along with an invite or a response.&lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
[[File:Camera.png|thumb|Overview of the VRChat Camera.]]&lt;br /&gt;
The camera UI includes several icons and indicators:&lt;br /&gt;
* &#039;&#039;&#039;X in the top left:&#039;&#039;&#039; Exit the camera.&lt;br /&gt;
* &#039;&#039;&#039;Camera and photo icons:&#039;&#039;&#039; Indicate which camera is active.&lt;br /&gt;
* &#039;&#039;&#039;Pin icon:&#039;&#039;&#039; Indicates the active pin (saved settings).&lt;br /&gt;
* &#039;&#039;&#039;Focus icon:&#039;&#039;&#039; Indicates if focus is used and which focus mode is selected.&lt;br /&gt;
* &#039;&#039;&#039;Filter circles:&#039;&#039;&#039; Show whether a filter is applied or not and which filter is selected.&lt;br /&gt;
* &#039;&#039;&#039;Turning circle on top center:&#039;&#039;&#039; Indicates whether the camera is facing away or towards you.&lt;br /&gt;
* &#039;&#039;&#039;Turning arrow on the right:&#039;&#039;&#039; Resets the zoom level.&lt;br /&gt;
* &#039;&#039;&#039;Zoom line on the right:&#039;&#039;&#039; Adjusts zoom; move it down for zooming out (fisheye lens) and up for zooming in.&lt;br /&gt;
* &#039;&#039;&#039;Arrow at the bottom:&#039;&#039;&#039; Collapses the menu.&lt;br /&gt;
&lt;br /&gt;
== Menu ==&lt;br /&gt;
* &#039;&#039;&#039;Take Photo:&#039;&#039;&#039; Takes a photo immediately.&lt;br /&gt;
* &#039;&#039;&#039;Timed (5s):&#039;&#039;&#039; Takes a photo after a 5-second delay with a countdown sound.&lt;br /&gt;
* &#039;&#039;&#039;Camera Mode:&#039;&#039;&#039; Expands different modes for the camera.&lt;br /&gt;
* &#039;&#039;&#039;Anchor:&#039;&#039;&#039; Determines where the camera is attached.&lt;br /&gt;
** &#039;&#039;&#039;Default:&#039;&#039;&#039; Attached to the user.&lt;br /&gt;
** &#039;&#039;&#039;Local:&#039;&#039;&#039; Follows user movement but not head movement.&lt;br /&gt;
** &#039;&#039;&#039;World:&#039;&#039;&#039; Attached to the world, independent of user movement.&lt;br /&gt;
* &#039;&#039;&#039;Behavior:&#039;&#039;&#039; Adjusts camera performance.&lt;br /&gt;
** &#039;&#039;&#039;Smoothed:&#039;&#039;&#039; Stabilizes video for smoother footage.&lt;br /&gt;
** &#039;&#039;&#039;Look at Me:&#039;&#039;&#039; Camera follows where your head is facing.&lt;br /&gt;
** &#039;&#039;&#039;Auto Level:&#039;&#039;&#039; Keeps the camera level, preventing tilting.&lt;br /&gt;
* &#039;&#039;&#039;Focus:&#039;&#039;&#039; Controls the focus mode.&lt;br /&gt;
** &#039;&#039;&#039;Full Auto:&#039;&#039;&#039; Automatically sets the aperture and focal distance.&lt;br /&gt;
** &#039;&#039;&#039;Semi Auto:&#039;&#039;&#039; Allows adjustment of aperture only.&lt;br /&gt;
** &#039;&#039;&#039;Manual:&#039;&#039;&#039; Allows adjustment of both aperture and focal distance.&lt;br /&gt;
* &#039;&#039;&#039;Pins:&#039;&#039;&#039; Saved settings for focus and filter configurations.&lt;br /&gt;
* &#039;&#039;&#039;Mask:&#039;&#039;&#039; Determines which layers are included in pictures.&lt;br /&gt;
** &#039;&#039;&#039;Local User:&#039;&#039;&#039; Includes the user and their avatar.&lt;br /&gt;
** &#039;&#039;&#039;Remote User:&#039;&#039;&#039; Includes other users.&lt;br /&gt;
** &#039;&#039;&#039;Environment:&#039;&#039;&#039; Includes the world environment.&lt;br /&gt;
** &#039;&#039;&#039;Green Screen:&#039;&#039;&#039; Replaces the environment with a green screen.&lt;br /&gt;
** &#039;&#039;&#039;UI:&#039;&#039;&#039; Includes UI elements like the radial menu and camera interface.&lt;br /&gt;
* &#039;&#039;&#039;Lens Visibility:&#039;&#039;&#039; Sets how the camera is rendered within the world.&lt;br /&gt;
** &#039;&#039;&#039;Off:&#039;&#039;&#039; Shows only a small light.&lt;br /&gt;
** &#039;&#039;&#039;Ghost:&#039;&#039;&#039; Displays a light blue transparent camera lens.&lt;br /&gt;
** &#039;&#039;&#039;Solid:&#039;&#039;&#039; Displays a solid camera lens.&lt;br /&gt;
* &#039;&#039;&#039;Filters:&#039;&#039;&#039; Adds visual filters to the camera. Only one filter can be active at a time.&lt;br /&gt;
* &#039;&#039;&#039;Photo Resolution:&#039;&#039;&#039; Sets the photo resolution. Higher resolutions create larger files and may cause frame lag.&lt;br /&gt;
* &#039;&#039;&#039;Grid:&#039;&#039;&#039; Overlays a 3x3 grid on the camera screen for visual assistance. The grid does not appear in the actual picture.&lt;br /&gt;
* &#039;&#039;&#039;Lock (VR Only):&#039;&#039;&#039; Lock the camera so that it cannot be held. This can only be used in VR.&lt;br /&gt;
* &#039;&#039;&#039;Fly Mode:&#039;&#039;&#039; The camera can be manually controlled within proximity to yourself. Holding down the scroll wheel on desktop, and using a combination of mouse movement and &#039;WASD&#039; keys will pilot the camera around. In VR, clicking the &amp;quot;Fly&amp;quot; button and using the left and right joysticks after pressing the trigger will toggle movement between the camera, and your avatar.&lt;br /&gt;
&lt;br /&gt;
== Accessing saved photos ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows operating systems&#039;&#039;&#039; will store VRChat photos using the default file path of the Pictures folder &amp;lt;code&amp;gt;&#039;&#039;C:/Users/(Owner)/Pictures/VRChat&#039;&#039;&amp;lt;/code&amp;gt;. Photographs will be sorted by month and year. On desktop and PCVR versions of VRChat, opening the Camera tab in the Quick Menu and choosing &amp;quot;Open Photos Folder&amp;quot; will directly open the File Explorer to that file path.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Steam&#039;&#039;&#039; users can access their &#039;&#039;&#039;Steam screenshots&#039;&#039;&#039;, separate from VRChat photos using the default file path &amp;lt;code&amp;gt;&#039;&#039;C:/Program Files (x86)/Steam/userdata/XXXXXXXXX/760/remote/438100/screenshots&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Standalone Quest&#039;&#039;&#039; users can access their photos through the Quest&#039;s Files app on the system dashboard or through the Oculus app on their phone or other device if synced.&lt;br /&gt;
&lt;br /&gt;
* M&#039;&#039;&#039;obile Android and iOS&#039;&#039;&#039; devices can access their VRChat photos through the Gallery app, or from the Files app on their device.&lt;br /&gt;
&lt;br /&gt;
[[Category:User Interface]]&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>Usr 441210e3-2112-4633-ba60-16229c154dc9</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Trust_and_Safety&amp;diff=7284</id>
		<title>Trust and Safety</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Trust_and_Safety&amp;diff=7284"/>
		<updated>2024-09-12T02:57:01Z</updated>

		<summary type="html">&lt;p&gt;Usr 441210e3-2112-4633-ba60-16229c154dc9: /* Safe Mode */ added hotkeys&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Trust and Safety&#039;&#039;&#039; systems in [[Special:MyLanguage/VRChat|VRChat]] are designed to protect users from nuisance users, and enhance the overall experience in VRChat.&lt;br /&gt;
&lt;br /&gt;
VRChat&#039;s internal moderation process is based on {{VRC link|https://hello.vrchat.com/legal|VRChat&#039;s Terms of Service}}, last revised on November 22, 2023. All moderation actions are interpreted and judged according to this document, making it the absolute reference for all content and behavior expected on the platform.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
VRChat&#039;s {{VRC link|https://hello.vrchat.com/community-guidelines|Community Guidelines}} provide a more casual interpretation of the Terms of Service and extend upon scenarios not covered by the Terms of Service. These guidelines are excellent resources for navigating your personal experience on the platform.&lt;br /&gt;
&lt;br /&gt;
The {{VRC link|https://hello.vrchat.com/creator-guidelines|Creator Guidelines}} for VRChat offer detailed information regarding [[Special:MyLanguage/Worlds|world]] and [[Special:MyLanguage/Avatars|avatar]] content. They also provide guidelines for VRChat users who create video content for platforms like YouTube and Twitch. These guidelines include content warnings for various mediums within VRChat.&lt;br /&gt;
&lt;br /&gt;
== Personal Safety ==&lt;br /&gt;
Safety is a crucial aspect of the VRChat experience. The following options help keep everyone&#039;s experience safe and customizable. Advanced safety settings can be configured in the &#039;&#039;&#039;Settings&#039;&#039;&#039; section. Please refer to the [[Special:MyLanguage/Settings|Settings]] article for more details.&lt;br /&gt;
&lt;br /&gt;
=== Safety Shield ===&lt;br /&gt;
The Safety Shield is the first line of protection when meeting new users and their avatars. It enables or disables certain features based on the [[Special:MyLanguage/Trust Rank|Trust Rank]] of the user or their avatar. &lt;br /&gt;
&lt;br /&gt;
There are several pre-set configurations you can select in the Safety menu. These are available for quick access in the [[Special:MyLanguage/Menus|Menus]]. &lt;br /&gt;
&lt;br /&gt;
For new users, we recommend using &#039;&#039;&#039;Normal&#039;&#039;&#039; or &#039;&#039;&#039;Maximum&#039;&#039;&#039; settings to start. If you want to fully view someone&#039;s avatar, click on them and select &amp;quot;Show Avatar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Using the &#039;&#039;&#039;Custom&#039;&#039;&#039; section allows you to configure how a user of each Trust Rank will appear to you.&lt;br /&gt;
&lt;br /&gt;
Here is a list of options available for customization:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Option Name&lt;br /&gt;
!Impacted Feature&lt;br /&gt;
|-&lt;br /&gt;
|Voice&lt;br /&gt;
|User&lt;br /&gt;
|-&lt;br /&gt;
|Avatar&lt;br /&gt;
|Avatar&lt;br /&gt;
|-&lt;br /&gt;
|User Icons &amp;amp; Emojis&lt;br /&gt;
|Social&lt;br /&gt;
|-&lt;br /&gt;
|Audio&lt;br /&gt;
|Avatar&lt;br /&gt;
|-&lt;br /&gt;
|Lights &amp;amp; Particles&lt;br /&gt;
|Avatar&lt;br /&gt;
|-&lt;br /&gt;
|Shaders&lt;br /&gt;
|Avatar&lt;br /&gt;
|-&lt;br /&gt;
|Custom Animations&lt;br /&gt;
|Avatar&lt;br /&gt;
|-&lt;br /&gt;
|Animated Emojis&lt;br /&gt;
|Social&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Multiple &#039;&#039;&#039;Presets&#039;&#039;&#039; are available depending on your preference for security and comfort.&lt;br /&gt;
&lt;br /&gt;
==== Maximum Safety ====&lt;br /&gt;
This preset is the safest and only allows all features to be enabled for friends. It is ideal for newcomers or when in unfamiliar public spaces.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Option Name&lt;br /&gt;
!Visitor&lt;br /&gt;
!New User&lt;br /&gt;
!User&lt;br /&gt;
!Known User&lt;br /&gt;
!Trusted User&lt;br /&gt;
!Friends&lt;br /&gt;
|-&lt;br /&gt;
|Voice&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Avatar&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|User Icons &amp;amp; Emojis&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Audio&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Lights &amp;amp; Particles&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Shaders&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Custom Animations&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Animated Emojis&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal Safety ====&lt;br /&gt;
This preset is suitable for everyday use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Option Name&lt;br /&gt;
!Visitor&lt;br /&gt;
!New User&lt;br /&gt;
!User&lt;br /&gt;
!Known User&lt;br /&gt;
!Trusted User&lt;br /&gt;
!Friends&lt;br /&gt;
|-&lt;br /&gt;
|Voice&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Avatar&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|User Icons &amp;amp; Emojis&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Audio&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Lights &amp;amp; Particles&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Shaders&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Custom Animations&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Animated Emojis&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|On&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== No Safety ====&lt;br /&gt;
Use this preset with &#039;&#039;&#039;caution&#039;&#039;&#039;. It disables most safety features regardless of [[Special:MyLanguage/Trust Rank|Trust Rank]]. Ensure you are in a safe, familiar environment before using this preset.&lt;br /&gt;
&lt;br /&gt;
==== Custom Safety ====&lt;br /&gt;
You can set up your own safety settings based on the features you want to enable or disable.&lt;br /&gt;
[[File:Safemode.png|thumb|The &amp;quot;Safe Mode&amp;quot; [[File:Icons SafeMode 25.png|frameless|12x12px]] icon is at the bottom-right of the [[Special:MyLanguage/Quick Menu|Quick Menu]].]]&lt;br /&gt;
&lt;br /&gt;
=== Safe Mode ===&lt;br /&gt;
If you feel overwhelmed or if VRChat is lagging, an emergency &#039;&#039;&#039;Safe Mode&#039;&#039;&#039; &amp;quot;[[File:Icons SafeMode 25.png|frameless|16x16px]]&amp;quot; button is accessible at any time in the [[Special:MyLanguage/Quick Menu|Quick Menu]]. This feature disables most avatars, users&#039; voices, and anything that can cause lag or be the source of an emergency. Performance should return to a usable state while in Safe Mode. Friends are not affected by Safe Mode.&lt;br /&gt;
&lt;br /&gt;
Safe mode can be quickly activated by pressing both triggers and both Quick Menu buttons at the same time in VR, or by pressing Shift + Esc at the same time in desktop mode. &lt;br /&gt;
&lt;br /&gt;
To exit Safe Mode, open the Quick Menu and click the Safe Mode button again. Alternatively, click the &#039;&#039;&#039;Go Home&#039;&#039;&#039; button to leave the instance.&lt;br /&gt;
&lt;br /&gt;
== User Moderation tools ==&lt;br /&gt;
When a situation becomes unmanageable, you may need to take moderation action:&lt;br /&gt;
&lt;br /&gt;
=== Muting a User ===&lt;br /&gt;
If a user is being annoying or too loud, select that user to lower their microphone volume or mute them entirely.&lt;br /&gt;
&lt;br /&gt;
=== Blocking a User ===&lt;br /&gt;
If the user continues to be annoying, you can block them. This will prevent you from seeing the user, and they will not be able to see you.&lt;br /&gt;
&lt;br /&gt;
=== Reporting a User ===&lt;br /&gt;
If necessary, report the user by selecting them (before blocking them) and reporting their specific behavior. Reports are sent to the VRChat Trust &amp;amp; Safety team, who can take action, including banning the user.&lt;br /&gt;
&lt;br /&gt;
=== Blocking an Avatar ===&lt;br /&gt;
[[File:AvatarDisplay.webp]]&lt;br /&gt;
&lt;br /&gt;
If an avatar is causing annoyance, you can hide the avatar itself. You can also &#039;&#039;&#039;globally hide&#039;&#039;&#039; an avatar, which blocks the avatar by its blueprint ID, preventing you from seeing it even if another user uses it.&lt;br /&gt;
&lt;br /&gt;
=== Reporting an Avatar ===&lt;br /&gt;
You can report an avatar if it breaks VRChat&#039;s guidelines or if it doesn&#039;t properly declare its &#039;&#039;&#039;gating options&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Reporting a Group ===&lt;br /&gt;
Groups are created by users, and may break VRChat rules. If necessary, report a group for appropriate action.&lt;br /&gt;
&lt;br /&gt;
=== Reporting a World ===&lt;br /&gt;
If a world breaks VRChat&#039;s Creator Guidelines, file a report to flag it.&lt;br /&gt;
&lt;br /&gt;
=== Instance Moderation ===&lt;br /&gt;
&lt;br /&gt;
[[Special:MyLanguage/file:Moderator action.png|file:Moderator action.png]]&lt;br /&gt;
&lt;br /&gt;
Instance Moderator Actions are available when you are the owner of an instance or the owner/moderator/admin of a group instance. They allow you to moderate your instance by:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warn User:&#039;&#039;&#039; Send the user a message telling them they have been warned.&lt;br /&gt;
* &#039;&#039;&#039;Kick User:&#039;&#039;&#039; Remove the user from the instance. They will not be able to join for 1 hour.&lt;br /&gt;
* &#039;&#039;&#039;Force Mic Off:&#039;&#039;&#039; Mute the user&#039;s microphone. The user can unmute their microphone freely.&lt;br /&gt;
* &#039;&#039;&#039;Ban From Group:&#039;&#039;&#039; Bans the selected user from the group that owns the instance. The user will be unable to join group instances from that group and won&#039;t be able to join that group.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Terms of Service|Terms of Service]]&lt;br /&gt;
* [[Special:MyLanguage/Community Guidelines|Community Guidelines]]&lt;br /&gt;
* [[Special:MyLanguage/Reporting|Reporting]]&lt;br /&gt;
* [[Special:MyLanguage/Trust Rank|Trust Rank]]&lt;br /&gt;
{{Start-navbox}}&lt;/div&gt;</summary>
		<author><name>Usr 441210e3-2112-4633-ba60-16229c154dc9</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Main_Menu&amp;diff=7305</id>
		<title>Main Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Main_Menu&amp;diff=7305"/>
		<updated>2024-09-12T02:44:08Z</updated>

		<summary type="html">&lt;p&gt;Usr 441210e3-2112-4633-ba60-16229c154dc9: added hotkey to open the Main Menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
&lt;br /&gt;
[[File:Main Menu.webp|thumb|alt=An image of the Main Menu in VRChat.|An image of the Main Menu in VRChat.]]The &#039;&#039;&#039;Main Menu&#039;&#039;&#039; accesses a more verbose array of features and settings within [[Special:MyLanguage/VRChat|VRChat]]. Double-tapping the [[Special:MyLanguage/Quick Menu|Quick Menu]] button, double-clicking some of the &#039;&#039;tabs&#039;&#039; on the Quick Menu, or clicking the expansion button on the Quick Menu will open the Main Menu. There are currently thirteen different tabs for the Main Menu. You can also open or close the &#039;&#039;Wings&#039;&#039; on either side for more information at a glance.&lt;br /&gt;
&lt;br /&gt;
== Launch Pad ==&lt;br /&gt;
The Launch Pad on the Main Menu contains the Launch Pad banner from the [[Special:MyLanguage/Quick Menu|Quick Menu]], and an overview of the amount of friends who are online, any pending invites and friend requests in your notifications. There are also lists for &amp;quot;Recently Visited Online Friends&amp;quot;, &amp;quot;Recently Visited Worlds&amp;quot;, &amp;quot;Recently Updated Favorite Worlds&amp;quot;, &amp;quot;Recently Updated Favorite Avatars&amp;quot;, as well as a list of users who are not yet on your friend list that you may have recently interacted with.&lt;br /&gt;
&lt;br /&gt;
== Notifications ==&lt;br /&gt;
An overview of any of all notifications that you have received. There are also sorted tabs specifically for Friend Requests, Invite, Invite Requests, Replies for invites sent out, Group notifications, and &amp;quot;Other&amp;quot; such as system notifications or pending votekicks in your instance.&lt;br /&gt;
&lt;br /&gt;
=== Edit Messages ===&lt;br /&gt;
There is also a tab for &amp;quot;Edit Messages&amp;quot; where you can customize your list of replies to invites, whether someone wants to join you, or if someone invites you to their instance.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Social#User_Profiles|User Profiles]] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:UserProfile.webp|thumb|VRChat&#039;s User Profile.]] Introduced in the {{VRC link|https://docs.vrchat.com/docs/vrchat-202123|Identity  Update}}, user profiles are a personalized space where information is displayed about a user. Information on a user&#039;s profile includes: [[Special:MyLanguage/Social#Statuses|status]]; [[Special:MyLanguage/Trust_Rank|trust rank]]; bio; their current instance (if applicable); languages they speak; social links; [[Special:MyLanguage/Badges|badges]] they own; and the [[Special:MyLanguage/Groups|groups]] they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Worlds|Worlds]] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the World tab, you can browse different worlds to visit, and get more information and statistics. Each world has a World page. On a World page, you can find and join available instances, create an new instance and optionally, drop a portal; choose to &amp;quot;pre-load&amp;quot; the world, favorite or unfavorite the world to and from your lists, set it as your home world (if public), or view on the VRChat website. Double-clicking the Here tab from the Quick Menu will open up the world tab on the Main Menu, and redirected to the World page of the instance you are present in.&lt;br /&gt;
&lt;br /&gt;
There may be a biography for the world, known as &amp;quot;About This World&amp;quot;, and also &amp;quot;Details&amp;quot; or statistics for the world, including the amount of visits the world has received, favorites, publish date, date of the last time the world was updated, the download size of the world, and how many friends or people are in private or public instances. Also on the World page, a world may have &amp;quot;tags&amp;quot; to search for the world, or find similar worlds, the world author&#039;s profile, and more worlds created by the same author, if applicable.&lt;br /&gt;
&lt;br /&gt;
To search for more worlds on the World tab, there are different lists on the left side, including a drop-down menu for &amp;quot;My Worlds&amp;quot;, which includes worlds you Uploaded, worlds Recently Visited, Updated Favorites, as well as your Favorites list. You can rename your Favorites list to have different names. Below the My Worlds dropdown, are different lists categorized as: VRCat&#039;s Variety Box, Trending, Avatar Worlds Trending, Games - Active, New &amp;amp; Noteworthy, Spotlight Cross Platform, Spotlight PC, Popular, New, Updated Recently, Avatar Worlds - New, Community Labs, Random, Avatar Worlds - Random.&lt;br /&gt;
&lt;br /&gt;
When opening the World tab, VRCat&#039;s Variety Box is open by default. It shows one world from each of the above list. You can also &amp;quot;shuffle&amp;quot; the list to get different recommendations. On other lists on the World Tab, you can change the grid type from 4x4 to 4x10, which reduces the thumbnail size for faster searching.&lt;br /&gt;
&lt;br /&gt;
== Avatars ==&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Avatars|Avatars]] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Avatar tab is the place to browse and change avatars in your collection. There are tabs of lists on the left side of the menu that sorts and categorizes your avatars: Recently Used, Uploaded, Favorites, Fallbacks, Other, Public, and Legacy. The &#039;&#039;&#039;Recently Used&#039;&#039;&#039; row will display the last twenty five avatars you used. You can access your uploaded avatars in the Uploaded tab if you are using a VRChat account, and have at least one avatar added to your account through Unity and the VRChat SDK. Every user has one &#039;&#039;&#039;Favorite&#039;&#039;&#039; row by default, storing up to 50 avatars to save and change into again; VRChat Plus users have a total of six Favorite lists, equaling to a total of 300 favorite avatars. Each list can be re-named to help with organization.&lt;br /&gt;
&lt;br /&gt;
The tab for &#039;&#039;&#039;[[Special:MyLanguage/Fallback|Fallback]]&#039;&#039;&#039; avatars contain two lists: one list of any Fallback-compatible avatars you have uploaded via the SDK, and a second list of Public avatars to serve as your Fallback avatar. The &#039;&#039;&#039;Other&#039;&#039;&#039; avatars row will show any avatars that you&#039;ve uploaded to your account if it was uploaded as a local &#039;test&#039;. Local test avatars cannot be seen by other users. Any avatars uploaded to your account via third-party methods, such as Tafi, or Ready Player Me will appear in the Other tab. &#039;&#039;&#039;Public&#039;&#039;&#039; avatars are optimized starter avatars, curated by VRChat. They can be worn as your primary avatar, or as a Fallback. &#039;&#039;&#039;Legacy&#039;&#039;&#039; avatars is an expanded list of optimized curated avatars that were originally uploaded using older versions of the VRChat SDK.&lt;br /&gt;
&lt;br /&gt;
You can sort your avatars in grids of either 3x9 in a compact view, or 3x4 in the default view. Avatar lists can also be sorted by date added, date uploaded, alphanumerically, or most recently used in that list. The avatar menu will give you a local preview of the selected avatar, and you will be able to change into the avatar, favorite or unfavorite the avatar, or view avatar stats. Viewing avatar stats will give an overview of the selected avatar. It shows the uploader, date uploaded, description of the avatar, if applicable, and then statistics. Statistics include download size, texture memory, bounds, and the count of polygons, meshes, materials, bones and Physbones, contacts, animators, lights, particles, trail renders, cloth meshes, colliders, rigidbodies, audio sources (if on PC or Steam Deck), and constraints.&lt;br /&gt;
&lt;br /&gt;
== Social ==&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Social|Social]] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Social tab includes access to the instances of Friends and Groups, as well as the profiles of other users. The left side of the Social Menu includes lists for Friend Locations, Group Activity, Online Friends, In Instance, Favorite Friends Lists, Offline Friends, and Blocked users.&lt;br /&gt;
&lt;br /&gt;
=== Friend Locations ===&lt;br /&gt;
&#039;&#039;&#039;Friend Locations&#039;&#039;&#039; include a list of friends who are available on &amp;quot;Online&amp;quot; (green) status, or &amp;quot;Join Me&amp;quot; (blue) statuses, and are present in an accessible world such as Public, Friends+, Friends, Group Public, Group+ instances.&lt;br /&gt;
&lt;br /&gt;
=== Group Activity ===&lt;br /&gt;
&#039;&#039;&#039;Group Activity&#039;&#039;&#039; includes a list of available [[Special:MyLanguage/Groups|Group]] instances, for Groups that you have joined. If you have the ability to begin a Group, Group+, and Group Public instance, it will appear on the Group Activity tab for users in that group. &#039;&#039;&#039;Online Friends&#039;&#039;&#039; show the entire list of your friends who are currently online, including Friends on &amp;quot;Ask Me&amp;quot; (orange) or &amp;quot;Do Not Disturb&amp;quot; (red) statuses. &#039;&#039;&#039;In Instance&#039;&#039;&#039; displays each user who is currently present in the instance you are in; users who have blocked, and sharing the instance with you may not appear on this tab, unless you are a host. The &amp;quot;Here&amp;quot; tab on the Quick Menu functions the same as this row. &#039;&#039;&#039;Favorite Friends&#039;&#039;&#039; lists are three rows of friends who you have chosen to &#039;Favorite&#039;. It can be placed in one of the three rows. Each list can be re-named to help with organization. &#039;&#039;&#039;Offline Friends&#039;&#039;&#039; are a list of your friends who are not logged into VRChat. &#039;&#039;&#039;Blocked&#039;&#039;&#039; users are other users who you decided to block. They can be clicked upon in this tab, and unblocked if desired.&lt;br /&gt;
&lt;br /&gt;
Clicking on a user in the Social tab will open their profile, similar to the Profile Tab, except there are options to &#039;&#039;&#039;Gift VRChat+&#039;&#039;&#039;, &#039;&#039;&#039;Favorite&#039;&#039;&#039; or Unfavorite them, &#039;&#039;&#039;Friend&#039;&#039;&#039; or Unfriend, &#039;&#039;&#039;Moderate&#039;&#039;&#039; the user including muting, blocking, voting to kick, reporting them or warning them, &#039;&#039;&#039;Add Note&#039;&#039;&#039;, &#039;&#039;&#039;Invite to Group&#039;&#039;&#039;, &#039;&#039;&#039;View On Website&#039;&#039;&#039;, and view &#039;&#039;&#039;Avatar Details&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Groups|Groups]] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Groups tab includes a list of all groups that you&#039;ve joined. You can also use this tab to join or search new groups, and look for Group instance using the Group Activity row. Clicking on a group in the list will open a group profile, which includes four tabs. The &#039;&#039;&#039;Group Info&#039;&#039;&#039; tab displays the name, shortcode, banner and icon, amount of group members, URLs, as well as rules and a description of the group. The &#039;&#039;&#039;Gallery&#039;&#039;&#039; tab displays images that users have uploaded to the group&#039;s gallery via the VRChat website; this typically requires administrative permission to include pictures. The &#039;&#039;&#039;Instances&#039;&#039;&#039; tab shows a list of all available instances that the group is hosting. This can also be accessed via Group Activity.&lt;br /&gt;
&lt;br /&gt;
=== Posts ===&lt;br /&gt;
The &#039;&#039;&#039;Posts&#039;&#039;&#039; tab shows any announcements or MOTDs the group has posted, along with a timestamp of the announcement. You can choose to &amp;quot;Represent&amp;quot; the group which will display the Group banner on your nameplate, if allowed. &amp;quot;Stop Representing&amp;quot; will remove the banner from your nameplate. The settings gear at the top right of a group profile will display your roles, sort the group in your group list, subscribe or unsubscribe from Group announcements, report the group, change your &#039;visibility&#039; from Public to Friends Only or Private, or simply leave the group.&lt;br /&gt;
&lt;br /&gt;
=== Store ===&lt;br /&gt;
The &#039;&#039;&#039;Store&#039;&#039;&#039; tab allows you to browse products the group may offer, in exchange for VRChat Credits. When purchasing, you can choose to apply a recurring monthly subscription for a fixed amount of months. Subscriptions and Credits can be managed from the Marketplace tab of the Main Menu.&lt;br /&gt;
&lt;br /&gt;
== Safety ==&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Safety|Safety]] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Safety tab will control your Safety &#039;shield levels&#039;, and features four main buttons with presets for Safety: Maximum, Normal, None, and Custom. Maximum, Normal, and None presets are fixed, and cannot be changed. These presets will toggle the surrounding users visuals and audio to instantaneously adjust performance, or assist with personal safety. The visuals and audio being adjusted include toggling Voices, Avatars, User Icons &amp;amp; Emojis, Audio, Lights &amp;amp; Particles, Shaders, Custom Animations, and Animated Emoji. Clicking the &amp;quot;Safe Mode&amp;quot; button on the Quick Menu, or inputting the button combination for Safe Mode will change your shield level to Maximum. Undoing Safe Mode will revert the shield back to its prior setting. Choosing a Custom Safety shield will allow you to toggle the visuals and audio on a per-rank basis.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Settings|Settings]] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Settings menu displays a wide range of preferences to customize your experience, and has more advanced options than the Quick Menu settings. The top left of the Settings menu allows buttons for Logout - to go back to the log-in screen, Exit VRChat, which closes the application. Settings for categories such as Audio &amp;amp; Voice, Comfort &amp;amp; Safety, Graphics, Avatars, Mirrors, User Interface, Controls, Tracking &amp;amp; IK, Accessibility, and Debugging can be accessed here. Specific settings can also be searched using the Search button at the top right.&lt;br /&gt;
&lt;br /&gt;
== Search ==&lt;br /&gt;
The Search tab can aide finding for content or users. By entering a prompt into the search bar, you can find Worlds, Avatar Worlds, Users, and Groups, or all of the above. Clicking on the Search tab will also offer suggestions and topics on what you can search for. These suggestions can also be shuffled to find more topics.&lt;br /&gt;
&lt;br /&gt;
== VRChat+ ==&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/VRChat+|VRChat+]] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the VRChat+ tab, you can manage your subscription to VRChat+. In addition, subscribers can manage their gallery, and change the Background and UI theme for their menus. VRChat+ can be purchased for $9.99 USD for one month, or $99.99 USD for one calendar year. Subscribing to VRChat+ can allow for access to a personal gallery to be used for profile pictures and icons, groups banners, custom emojis, and invite photos. You can create and maintain five groups, which are permanent even if the subscription lapses. Subscribers will gain access to three hundred Favorite Avatar slots. A one-time [[Special:MyLanguage/Trust Rank|Trust Rank]] boost will be applied to your account, and a &amp;quot;VRChat Supporter&amp;quot; badge will be applied to your profile, as long as you are subscribed. Other perks are also present.&lt;br /&gt;
&lt;br /&gt;
== Help &amp;amp; Info ==&lt;br /&gt;
The Help &amp;amp; Info tab provides guides and articles in reading format and video format for users who are not yet familiar with VRChat. This tab also provides relevant VRChat news and events, similarly to the Launch Pad banner. The VRChat Wiki will eventually be able to be accessed on this tab in read-only mode.&lt;br /&gt;
&lt;br /&gt;
== Marketplace ==&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Creator Economy|Creator Economy]] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Marketplace tab allows for the acquisition and exchange of VRChat Credits. The Spotlight section of the Marketplace tab allows users to explore Groups and Worlds that have kiosks to exchange products for Credits. The Purchases section allows for the management of your credits, including a purchase history. &lt;br /&gt;
&lt;br /&gt;
== Wings ==&lt;br /&gt;
[[File:Main Menu Winged.webp|thumb|An image of the Main Menu in VRChat, with it&#039;s wings open.]] Wings are expandable and customizable widget menus that appear on each side of the Main Menu and Quick Menu, offering an easier way to instantly access the preferences to your favorite VRChat content.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Option&lt;br /&gt;
!Tooltip&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
|Profile &lt;br /&gt;
|View your user details&lt;br /&gt;
|Includes name, profille banner and icon, as well as tabs for nameplate status, current avatar, current world, amount of friends online, and Trust rank appearance. &lt;br /&gt;
|-&lt;br /&gt;
|Friends&lt;br /&gt;
|View your online friends &lt;br /&gt;
|Shows the available users on your friend list who are online. You can sort alphabetically, by availability, by location, or only show favorited friends.&lt;br /&gt;
|-&lt;br /&gt;
|Groups &lt;br /&gt;
| View your groups &lt;br /&gt;
|Allows you to choose a group, and shows you any active instances.&lt;br /&gt;
|-&lt;br /&gt;
|Avatars&lt;br /&gt;
|View your avatars&lt;br /&gt;
|Displays a condensed grid of avatars you&#039;ve favorited or have recently worn.&lt;br /&gt;
|-&lt;br /&gt;
|Worlds&lt;br /&gt;
|Browse Worlds&lt;br /&gt;
| Shows recently visited worlds, worlds uploaded by you, or the lists of your favorite worlds.&lt;br /&gt;
|-&lt;br /&gt;
|Emoji &lt;br /&gt;
| Express yourself with Emojis&lt;br /&gt;
| Choose an emoji to show to other users. VRChat+ users an use custom emojis!&lt;br /&gt;
|-&lt;br /&gt;
| Expressions &lt;br /&gt;
|Make your avatar wave, dance, and more &lt;br /&gt;
| Utilize custom animations, props, or other features equipped to your current avatar. &#039;&#039;See also [[Special:MyLanguage/Expressions|Expressions]]&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Discover things to do in VRChat&lt;br /&gt;
|Read VRChat tutorials from the Help and Info menu!&lt;br /&gt;
|}&lt;br /&gt;
[[Category:User Interface]]&lt;br /&gt;
[[Category:Menus]]&lt;br /&gt;
[[Category:Needs Images]]&lt;/div&gt;</summary>
		<author><name>Usr 441210e3-2112-4633-ba60-16229c154dc9</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:Layers&amp;diff=7306</id>
		<title>Guides:Layers</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:Layers&amp;diff=7306"/>
		<updated>2024-09-12T02:11:22Z</updated>

		<summary type="html">&lt;p&gt;Usr 441210e3-2112-4633-ba60-16229c154dc9: basic information on Layers in Unity and VRChat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Layers&#039;&#039;&#039; are used by Unity to determine how game objects in your scene interact with each other. These interactions are things like what physics objects collide with, what the player collides with, what is visible in a camera, and what objects are reflected in a mirror.&lt;br /&gt;
&lt;br /&gt;
== Using Layers ==&lt;br /&gt;
An object&#039;s layer can be set by selecting the object in the Unity editor, and then clicking the &amp;quot;Layer&amp;quot; drop down in the top right of the Inspector window. Objects that interact with layers will have their own component to describe what they interact with. Mirrors define what layers of objects they reflect in their &amp;quot;Reflect Layers&amp;quot; setting. Cameras define what layers they render in the &amp;quot;Culling Mask&amp;quot; setting. The Collision Matrix describing how physics objects interact with each other can be found under the Physics tab of the Project Settings menu of your Unity project.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[https://creators.vrchat.com/worlds/layers/ VRChat Creator Documentation - Unity Layers in VRChat]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.unity3d.com/Manual/Layers.html Unity Documentation - Layers]&lt;/div&gt;</summary>
		<author><name>Usr 441210e3-2112-4633-ba60-16229c154dc9</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Mirrors&amp;diff=7262</id>
		<title>Mirrors</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Mirrors&amp;diff=7262"/>
		<updated>2024-09-12T00:00:01Z</updated>

		<summary type="html">&lt;p&gt;Usr 441210e3-2112-4633-ba60-16229c154dc9: added mirror performance issues, some performance fixes, and official documentation link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
{{stub|Resources heading is empty. Proofread according to [[Special:MyLanguage/VRCWiki:Manual of Style|Manual of Style]].}}&lt;br /&gt;
[[File:Mirror.webp|alt=People socializing in front of a Mirror in VRChat|thumb|People socializing in front of a mirror.]]&lt;br /&gt;
&#039;&#039;&#039;Mirrors&#039;&#039;&#039; are reflective surfaces that allow users to view a mirrored reflection of their avatar, alongside other users and/or the world they&#039;re in. Many worlds contain mirrors intended for users to sit in front of as they socialize, often referred to as &amp;quot;mirror dwelling&amp;quot;. Users may also choose to summon a mirror of their own, only visible to them. &lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
=== World prefab ===&lt;br /&gt;
The [[Special:MyLanguage/VRChat SDK|VRChat SDK]] contains a prefab for a ready-to-use mirror that can be dragged into a scene. This prefab is found at the following path:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Packages\com.vrchat.worlds\Samples\UdonExampleScene\Prefabs\VRCMirror.prefab&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== User feature ===&lt;br /&gt;
&lt;br /&gt;
==== Personal Mirror ====&lt;br /&gt;
A personal mirror is a type of mirror that can be summoned and moved by a user that can only be viewed by them. &lt;br /&gt;
&lt;br /&gt;
It can be enabled and configured via the [[Special:MyLanguage/Action Menu|Action Menu]] or the [[Special:MyLanguage/Main Menu|Main Menu]]&#039;s [[Special:MyLanguage/Settings|Settings]] page.&lt;br /&gt;
&lt;br /&gt;
==== Face Mirror ====&lt;br /&gt;
A face mirror is a type of mirror that displays the face of a user&#039;s avatar in their [[HUD]]. Face mirrors are designed to help a user stay aware of their avatar&#039;s facial expressions, especially if they&#039;re controlled by gestures. Unlike a traditional mirror, the face mirror does not portray depth.&lt;br /&gt;
&lt;br /&gt;
It can be enabled and configured via the [[Special:MyLanguage/Action Menu|Action Menu]] or the [[Special:MyLanguage/Main Menu|Main Menu]]&#039;s [[Special:MyLanguage/Settings|Settings]] page.&lt;br /&gt;
&lt;br /&gt;
==== Calibration Mirror ====&lt;br /&gt;
A calibration mirror is a type of mirror that activates automatically when the user presses the &amp;quot;Calibrate FBT&amp;quot; button. It is visible only to the user who is calibrating and disappears once they are done. The calibration mirror displays only the user&#039;s avatar, controllers, and FBT tracker model, which can be set in the Main Menu&#039;s Settings. If &amp;quot;Display Calibration Visuals&amp;quot; is enabled under Tracking and IK, the calibration mirror will also reflect these, showing which tracking points the trackers will track when calibration is done.&lt;br /&gt;
&lt;br /&gt;
It can be enabled via the [[Special:MyLanguage/Action Menu|Action Menu]] or the [[Special:MyLanguage/Main Menu|Main Menu]]&#039;s [[Special:MyLanguage/Settings|Settings]] page, but there are no configuration options for the calibration mirror.&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
&lt;br /&gt;
== Common setups ==&lt;br /&gt;
The mirror prefab allows for selection of which layers are to be shown in the reflection. Therefore it is common that worlds have set up multiple different mirrors to toggle between. Which is why it usually breaks down to 3 options: high quality, low quality and transparent mirror. Some worlds offer even more specialized setups beyond these.&lt;br /&gt;
&lt;br /&gt;
=== High quality ===&lt;br /&gt;
A high quality mirror acts as a mirror would in real life, reflecting the world and avatars around it from the perspective of the mirror.&lt;br /&gt;
&lt;br /&gt;
=== Low quality ===&lt;br /&gt;
A low quality mirror usually mirrors the avatars around it at a lower resolution and replaces the reflection of the world with the skybox.&lt;br /&gt;
&lt;br /&gt;
=== Transparent ===&lt;br /&gt;
A transparent mirror usually reflects the avatars around it while acting like a window, showing what appears behind the mirror, and also having a faint reflection of world from the mirror&#039;s perspective. It requires a special set up, which is also available through transparent mirror prefabs from the community.&lt;br /&gt;
&lt;br /&gt;
== Performance Issues ==&lt;br /&gt;
Every object reflected in a mirror has to be rendered again, separately from what the player sees in the playable world. A mirror reflecting the whole world will double the performance cost of rendering the world. Occlusion culling does not work in mirror reflections, so a mirror facing a wall will still try to render everything behind the wall too.&lt;br /&gt;
&lt;br /&gt;
The performance cost of using mirrors in a world can be reduced in many ways, such as:&lt;br /&gt;
* Disabling all mirrors by default. Only enable a mirror when the player pushes a button, or physically approaches them.&lt;br /&gt;
* Disabling mirrors when a player leaves the area. This will remove the rendering cost of a mirror when a player isn&#039;t using it. Players will often not do this themselves, so use a script to do it for them.&lt;br /&gt;
* Considering the placement of mirrors. A mirror facing away from the center of the world will have to render less than one facing inward.&lt;br /&gt;
* Changing the layers a mirror reflects. A mirror only renders objects on the defined layers. For example, if you have a large outdoor world with a house in the middle, you could set the outdoor environment objects to the environment layer, and then disable the environment layer on the mirrors inside the house. This will stop the mirrors from trying to render the environment that they can&#039;t see.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
[https://creators.vrchat.com/worlds/components/vrc_mirrorreflection/ VRChat Creator Documentation - VRC Mirror Reflection]&lt;/div&gt;</summary>
		<author><name>Usr 441210e3-2112-4633-ba60-16229c154dc9</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Platforms&amp;diff=7196</id>
		<title>Platforms</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Platforms&amp;diff=7196"/>
		<updated>2024-09-10T06:19:58Z</updated>

		<summary type="html">&lt;p&gt;Usr 441210e3-2112-4633-ba60-16229c154dc9: changed iOS &amp;quot;will be soon be entering beta&amp;quot;, to &amp;quot;is currently in beta testing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Platforms&#039;&#039;&#039; are the different systems on which [[Special:MyLanguage/VRChat|VRChat]] can run. While users can join the same [[Special:MyLanguage/instances|instance]] and see and interact with each other regardless of platform, the content within VRChat such as [[Special:MyLanguage/avatars|avatars]] and [[Special:MyLanguage/worlds|worlds]] must be built specific for each platform.&lt;br /&gt;
&lt;br /&gt;
== Supported platforms ==&lt;br /&gt;
&lt;br /&gt;
The following platforms are supported by VRChat.&lt;br /&gt;
* Windows&lt;br /&gt;
** PCVR&lt;br /&gt;
** Desktop&lt;br /&gt;
* Android&lt;br /&gt;
** Meta Quest&lt;br /&gt;
** Pico&lt;br /&gt;
** HTC Vive&lt;br /&gt;
** Android Phone/Tablet&lt;br /&gt;
* iOS (Beta)&lt;br /&gt;
** iPhone/iPad&lt;br /&gt;
&lt;br /&gt;
While iOS is technically supported for creating content, the client is not yet publicly available. It is currently being tested in an invite only closed beta.&lt;br /&gt;
&lt;br /&gt;
== Platform specific content ==&lt;br /&gt;
&lt;br /&gt;
While users can connect with each other regardless of platform, not all content is available to every platform. A user on Quest for example might encounter a user on PCVR wearing an avatar built for PCVR only. When this occurs, the Quest user will either see an [[Special:MyLanguage/impostors|impostor]] of the PCVR user&#039;s avatar, or else they might see their [[Special:MyLanguage/fallbacks|fallback]]. If neither of these are set, then the PCVR user will appear as the default [[Special:MyLanguage/Robot|Robot]] avatar. This applies in reverse as well is the Quest user is in an avatar not built for PCVR.&lt;br /&gt;
&lt;br /&gt;
Worlds built for different platforms are handled somewhat differently. Unlike avatars, there are no imposter or fallback worlds, meaning users on different platforms can only join the same world if it is built for each platform. This applies to [[Special:MyLanguage/portals|portals]], joining a world directly, and joining a world off of a friend or invitation.&lt;br /&gt;
&lt;br /&gt;
Creators can upload their content to different platforms through Unity with the [[Special:MyLanguage/VRChat_SDK|VRChat SDK]], though this often requires some changes to be made in order to meet different performance or compatibility requirements for each platform.&lt;br /&gt;
&lt;br /&gt;
== Official resources ==&lt;br /&gt;
* {{VRC link|https://creators.vrchat.com/platforms/|Platforms}} at &#039;&#039;creators.vrchat.com&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Usr 441210e3-2112-4633-ba60-16229c154dc9</name></author>
	</entry>
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