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	<title>VRChat Wiki - User contributions [en]</title>
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	<updated>2026-08-03T09:41:37Z</updated>
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	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:Avatar_Performance_Ranking&amp;diff=60410</id>
		<title>Guides:Avatar Performance Ranking</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:Avatar_Performance_Ranking&amp;diff=60410"/>
		<updated>2026-01-26T16:09:29Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Fixed capitalisation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
VRChat uses several systems to help manage performance and safety within the platform. Avatar Performance Ranks are one of these systems and are used to communicate how resource intensive an avatar is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Performance Ranks ==&lt;br /&gt;
Ranks range from &#039;&#039;&#039;Very Poor&#039;&#039;&#039; to &#039;&#039;&#039;Excellent&#039;&#039;&#039;, based on avatar complexity and resource usage in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Avatar Performance Ranks&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Icon !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Excellent&#039;&#039;&#039; || [[File:Perf_excellent.png|114x114px]]|| Highly optimized avatars with minimal impact on performance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Good&#039;&#039;&#039; || [[File:Perf_good.png|114x114px]]|| Well optimized avatars that are generally safe for most users.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medium&#039;&#039;&#039; || [[File:Perf_medium.png|114x114px]]|| Acceptable avatars that may cause minor performance impact. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poor&#039;&#039;&#039; || [[File:Perf_poor.png|114x114px]]|| Avatars with noticeable performance impact, especially on lower-end systems. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Very Poor&#039;&#039;&#039; || [[File:Perf_vpoor.png|114x114px]]|| Avatars that significantly exceed performance limits and are hidden by default safety settings unless manually shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Avatar Metrics ==&lt;br /&gt;
&#039;&#039;&#039;VRChat&#039;&#039;&#039; has a unique avatar metric system that outlines the performance of each avatar. An avatar&#039;s metrics are the main measurement for your Avatar&#039;s &#039;&#039;&#039;Performance Rank&#039;&#039;&#039;. These metrics measure how resource-intensive your avatar is. The more demanding the metrics are, the lower your avatar will be ranked. Lower ranks affect avatar visibility, performance, and the experience of other users.&lt;br /&gt;
&lt;br /&gt;
=== Metric Elements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Triangles&#039;&#039;&#039;: These measure how complex your avatar&#039;s geometry is. A triangle count of an avatar is the number of tiny triangles that make up an avatar&#039;s 3D shape.&lt;br /&gt;
* &#039;&#039;&#039;Bounds Size&#039;&#039;&#039;: The total size of the avatar. This can be very large if a user has large animation on the avatar, even if it isn&#039;t showing all the time. (Note Bounds Size will not cause the avatar to be blocked, even if it is below the &amp;quot;Minimum Displayed Performance Rank&amp;quot; setting)&lt;br /&gt;
*&#039;&#039;&#039;Texture Memory&#039;&#039;&#039;: The amount of memory estimated to be in use by the avatar&#039;s textures. These textures occupy space in both system RAM and in the video card&#039;s memory.&lt;br /&gt;
*&#039;&#039;&#039;Skinned Meshes&#039;&#039;&#039;: The number of [https://docs.unity3d.com/2022.3/Documentation/Manual/class-SkinnedMeshRenderer.html Skinned Mesh Renderer components] on the avatar. &lt;br /&gt;
*&#039;&#039;&#039;Basic Meshes&#039;&#039;&#039;: The number of (non-skinned) [https://docs.unity3d.com/2022.3/Documentation/Manual/class-MeshRenderer.html Mesh Renderer components] on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Material Slots&#039;&#039;&#039;: The number of [https://docs.unity3d.com/2022.3/Documentation/Manual/Materials.html material]  slots on the avatar. [https://docs.unity3d.com/2022.3/Documentation/Manual/Materials.html Material] slots are the slots on the mesh where you fit materials in.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Components&#039;&#039;&#039;: The number of [https://creators.vrchat.com/common-components/physbones/ PhysBone] components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Affected Transforms&#039;&#039;&#039;: The total number of transforms affected by PhysBones components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Colliders&#039;&#039;&#039;: The number of PhysBone collider scripts on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Collision Check Count&#039;&#039;&#039;: The sum of how many PhysBone transforms each collider can affect. This can count transforms twice or more, because a single transform can be affected by multiple colliders.&lt;br /&gt;
*&#039;&#039;&#039;Contacts&#039;&#039;&#039;: The number of [https://creators.vrchat.com/common-components/contacts/ Contacts] on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Constraint Count&#039;&#039;&#039;: The total number of [https://creators.vrchat.com/common-components/constraints/ VRChat constraints] and Unity constraints on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Constraint Depth&#039;&#039;&#039;: The deepest chain of dependencies across all constraints on the avatar. (See [https://creators.vrchat.com/common-components/constraints/#performance here] for more information)&lt;br /&gt;
*&#039;&#039;&#039;Animators&#039;&#039;&#039;: The number of [https://docs.unity3d.com/6000.3/Documentation/Manual/class-AnimatorController.html Animators] on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Bones&#039;&#039;&#039;: The number of Bones in the avatar&#039;s rig.&lt;br /&gt;
*&#039;&#039;&#039;Lights&#039;&#039;&#039;: The number of Light components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Particle Systems&#039;&#039;&#039;: The number of Particle System components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Total Particles Active&#039;&#039;&#039;: The sum of maxParticles across all particle systems on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Mesh Particle Active Polys&#039;&#039;&#039;: The total number of triangles of Mesh Particles emitted by Particle Systems that are active.&lt;br /&gt;
*&#039;&#039;&#039;Particle Trails Enabled&#039;&#039;&#039;: If any Particle Systems on the avatar have Particle Trails enabled, this will be True.&lt;br /&gt;
*&#039;&#039;&#039;Particle Collision Enabled&#039;&#039;&#039;: If any Particle Systems on the avatar have Particle Collision enabled, this will be True.&lt;br /&gt;
*&#039;&#039;&#039;Trail Renderers&#039;&#039;&#039;: The number of Trail Renderers on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Line Renderers&#039;&#039;&#039;: The number of Line Renderers on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Cloths&#039;&#039;&#039;: The total number of Cloth components on the avatar.&lt;br /&gt;
&lt;br /&gt;
Note all GameObjects and Components, including those that are currently disabled, count towards the Avatar Performace Rank.&lt;br /&gt;
&lt;br /&gt;
Note if Mesh Read/Write on &#039;&#039;&#039;any&#039;&#039;&#039; mesh on the avatar (including particle systems), the &amp;quot;Triangles&amp;quot; count will read &amp;quot;Mesh Read/Write Disabled&amp;quot; and the avatar&#039;s Performance Rank will be immediately downgraded to &amp;quot;Very Poor&amp;quot; regardless of the actual triangle count on the avatar.&lt;br /&gt;
&lt;br /&gt;
=== Rank Thresholds on PC ===&lt;br /&gt;
&lt;br /&gt;
The below table shows the maximum value of each metric for each performance rank on PC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Rank Thresholds on PC&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Excellent !! Good !! Medium !! Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangles&#039;&#039;&#039; || 32,000 || 70,000 || 70,000 || 70,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bounds Size&#039;&#039;&#039; || 2.5m x 2.5m x 2.5m || 4m x 4m x 4m || 5m x 6m x 5m || 5m x 6m x 5m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Texture Memory&#039;&#039;&#039; || 40 MB || 75 MB || 110 MB || 150 MB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skinned Meshes&#039;&#039;&#039; || 1 || 2 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic Meshes&#039;&#039;&#039; || 4 || 8 || 16 || 24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Slots&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PhysBone Components&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PhysBone Affected Transforms&#039;&#039;&#039; || 16 || 64 || 128 || 256&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PhysBone Colliders&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PhysBone Collision Check Count&#039;&#039;&#039; || 32 || 128 || 256 || 512&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || 8 || 16 || 24 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Count&#039;&#039;&#039; || 100 || 250 || 300 || 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Depth&#039;&#039;&#039; || 20 || 50 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animators&#039;&#039;&#039; || 1 || 4 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bones&#039;&#039;&#039; || 75 || 150 || 256 || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lights&#039;&#039;&#039; || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Systems&#039;&#039;&#039; || 0 || 4 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particles Active&#039;&#039;&#039; || 0 || 300 || 1000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particle Active Polys&#039;&#039;&#039; || 0 || 1000 || 2000 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Trails Enabled&#039;&#039;&#039; || False || False || True || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Collision Enabled&#039;&#039;&#039; || False || False || True || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trail Renderers&#039;&#039;&#039; || 1 || 2 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Line Renderers&#039;&#039;&#039; || 1 || 2 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloths&#039;&#039;&#039; || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Cloth Vertices&#039;&#039;&#039; || 0 || 50 || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physics Colliders&#039;&#039;&#039; || 0 || 1 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physics Rigidbodies&#039;&#039;&#039; || 0 || 1 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Audio Sources&#039;&#039;&#039; || 1 || 4 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank Thresholds on Mobile ===&lt;br /&gt;
&lt;br /&gt;
This includes VRChat running on Android, IOS, and Meta Quest. Avatar Rank thresholds are stricter than on PC. &lt;br /&gt;
&lt;br /&gt;
The below table shows the maximum value of each metric for each performance rank on Mobile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Rank Thresholds on Mobile&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Excellent !! Good !! Medium !! Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangles&#039;&#039;&#039; || 7,500 || 10,000 || 15,000 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bounds Size&#039;&#039;&#039; || 2.5m x 2.5m x 2.5m || 4m x 4m x 4m || 5m x 6m x 5m || 5m x 6m x 5m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Texture Memory&#039;&#039;&#039; || 10 MB || 18 MB || 25 MB || 40 MB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skinned Meshes&#039;&#039;&#039; || 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic Meshes&#039;&#039;&#039; || 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Slots&#039;&#039;&#039; || 1 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PhysBone Components&#039;&#039;&#039; || 0 || 4 || 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PhysBone Affected Transforms&#039;&#039;&#039; || 0 || 16 || 32 || 64&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PhysBone Colliders&#039;&#039;&#039; || 0 || 4 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PhysBone Collision Check Count&#039;&#039;&#039; || 0 || 16 || 32 || 64&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || 2 || 4 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Count&#039;&#039;&#039; || 30 || 60 || 120 || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Depth&#039;&#039;&#039; || 5 || 15 || 35 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animators&#039;&#039;&#039; || 1 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bones&#039;&#039;&#039; || 75 || 90 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Systems&#039;&#039;&#039; || 0 || 0 || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particles Active&#039;&#039;&#039; || 0 || 0 || 0 || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particle Active Polys&#039;&#039;&#039; || 0 || 0 || 0 || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Trails Enabled&#039;&#039;&#039; || False || False || False || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Collision Enabled&#039;&#039;&#039; || False || False || False || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trail Renderers&#039;&#039;&#039; || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Line Renderers&#039;&#039;&#039; || 0 || 0 || 0 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lights, Cloths, Total Cloth Vertices, Physics Colliders, Physics Rigidobdies, and Audio Sources are not shown since they can never appear on avatars.&lt;br /&gt;
&lt;br /&gt;
If the Very Poor value is exceeded on mobile, no matter the current &amp;quot;Show Avatar&amp;quot; state of the avatar, all PhysBones, Contacts, and VRChat Constraints on the avatar will be removed.&lt;br /&gt;
&lt;br /&gt;
== Optimization Tips (Per Metric) ==&lt;br /&gt;
&lt;br /&gt;
=== Polygons ===&lt;br /&gt;
Use decimation tools in Blender or Unity to reduce triangle counts. Avoid higher-poly accessories if possible. Combine meshes when possible.&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
Merge materials using texture atlases and tools available in Unity. Fewer materials = fewer draw calls, which improves render speed.&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
Compress textures (make smaller size, less detail) when possible. It is recommended to use formats like JPEG or WebP for lightweight assets. Use 1024x1024 or lower if possible.&lt;br /&gt;
&lt;br /&gt;
=== PhysBones (Dynamic Bones) ===&lt;br /&gt;
If using Dynamic Bones (an older system), switch to PhysBones. Limit bone chains, colliders, and detail. Use bone filters to exclude unnecessary movements, and reduce bugs.&lt;br /&gt;
&lt;br /&gt;
=== Meshes (Skinned) ===&lt;br /&gt;
Combine skinned meshes in Unity using tools like Mesh Baker, or available 3rd party software. Avoid separate meshes for small accessories if possible.&lt;br /&gt;
&lt;br /&gt;
=== Audio Sources ===&lt;br /&gt;
Use one audio source per avatar if possible. Avoid looping audios, or higher-bitrate audio unless absolutely essential.&lt;br /&gt;
&lt;br /&gt;
=== Real-Time Lights ===&lt;br /&gt;
Avoid real-time lights at all possibilities. Instead, bake the lighting into textures or use emissive materials.&lt;br /&gt;
&lt;br /&gt;
=== Shaders ===&lt;br /&gt;
Use lower-intensive shaders (like [https://creators.vrchat.com/platforms/android/quest-content-limitations/ VRChat&#039;s Mobile shaders]). Avoid transparency, animation, or multi-pass effects unless they are optimized and minimal. Use&lt;br /&gt;
&lt;br /&gt;
It is possible to view your current avatar metrics from the VRChat avatars menu as well as inside the [https://creators.vrchat.com/sdk VRChat SDK] in Unity. Useful to identify possible avatar bottlenecks, and to know where adjustments need to be made if necessary.&lt;br /&gt;
&lt;br /&gt;
== Related Systems ==&lt;br /&gt;
&lt;br /&gt;
* [[Avatar Dynamics|Avatar Dynamics]]&lt;br /&gt;
&lt;br /&gt;
* [[Trust and Safety|Trust and Safety System]]&lt;br /&gt;
&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-size-limits/ Avatar Size Limits]&lt;br /&gt;
&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components Avatar Components]&lt;br /&gt;
&lt;br /&gt;
* [https://docs.vrchat.com/docs/avatar-fallback-system Avatar Fallback System]&lt;br /&gt;
&lt;br /&gt;
== Official resources ==&lt;br /&gt;
&lt;br /&gt;
* Avatar Performance Ranking System — https://creators.vrchat.com/avatars/avatar-performance-ranking-system&lt;br /&gt;
&lt;br /&gt;
[[Category:Avatars{{#translation:}}]]&lt;br /&gt;
[[Category:Guides{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:Avatar_Performance_Ranking&amp;diff=60409</id>
		<title>Guides:Avatar Performance Ranking</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:Avatar_Performance_Ranking&amp;diff=60409"/>
		<updated>2026-01-26T16:09:05Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Fixed capitalisation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
VRChat uses several systems to help manage performance and safety within the platform. Avatar Performance Ranks are one of these systems and are used to communicate how resource intensive an avatar is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Performance Ranks ==&lt;br /&gt;
Ranks range from &#039;&#039;&#039;Very Poor&#039;&#039;&#039; to &#039;&#039;&#039;Excellent&#039;&#039;&#039;, based on avatar complexity and resource usage in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Avatar Performance Ranks&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Icon !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Excellent&#039;&#039;&#039; || [[File:Perf_excellent.png|114x114px]]|| Highly optimized avatars with minimal impact on performance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Good&#039;&#039;&#039; || [[File:Perf_good.png|114x114px]]|| Well optimized avatars that are generally safe for most users.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medium&#039;&#039;&#039; || [[File:Perf_medium.png|114x114px]]|| Acceptable avatars that may cause minor performance impact. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poor&#039;&#039;&#039; || [[File:Perf_poor.png|114x114px]]|| Avatars with noticeable performance impact, especially on lower-end systems. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Very Poor&#039;&#039;&#039; || [[File:Perf_vpoor.png|114x114px]]|| Avatars that significantly exceed performance limits and are hidden by default safety settings unless manually shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Avatar Metrics ==&lt;br /&gt;
&#039;&#039;&#039;VRChat&#039;&#039;&#039; has a unique avatar metric system that outlines the performance of each avatar. An avatar&#039;s metrics are the main measurement for your Avatar&#039;s &#039;&#039;&#039;Performance Rank&#039;&#039;&#039;. These metrics measure how resource-intensive your avatar is. The more demanding the metrics are, the lower your avatar will be ranked. Lower ranks affect avatar visibility, performance, and the experience of other users.&lt;br /&gt;
&lt;br /&gt;
=== Metric Elements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Triangles&#039;&#039;&#039;: These measure how complex your avatar&#039;s geometry is. A triangle count of an avatar is the number of tiny triangles that make up an avatar&#039;s 3D shape.&lt;br /&gt;
* &#039;&#039;&#039;Bounds Size&#039;&#039;&#039;: The total size of the avatar. This can be very large if a user has large animation on the avatar, even if it isn&#039;t showing all the time. (Note Bounds Size will not cause the avatar to be blocked, even if it is below the &amp;quot;Minimum Displayed Performance Rank&amp;quot; setting)&lt;br /&gt;
*&#039;&#039;&#039;Texture Memory&#039;&#039;&#039;: The amount of memory estimated to be in use by the avatar&#039;s textures. These textures occupy space in both system RAM and in the video card&#039;s memory.&lt;br /&gt;
*&#039;&#039;&#039;Skinned Meshes&#039;&#039;&#039;: The number of [https://docs.unity3d.com/2022.3/Documentation/Manual/class-SkinnedMeshRenderer.html Skinned Mesh Renderer components] on the avatar. &lt;br /&gt;
*&#039;&#039;&#039;Basic Meshes&#039;&#039;&#039;: The number of (non-skinned) [https://docs.unity3d.com/2022.3/Documentation/Manual/class-MeshRenderer.html Mesh Renderer components] on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Material Slots&#039;&#039;&#039;: The number of [https://docs.unity3d.com/2022.3/Documentation/Manual/Materials.html material]  slots on the avatar. [https://docs.unity3d.com/2022.3/Documentation/Manual/Materials.html Material] slots are the slots on the mesh where you fit materials in.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Components&#039;&#039;&#039;: The number of [https://creators.vrchat.com/common-components/physbones/ PhysBone] components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Affected Transforms&#039;&#039;&#039;: The total number of transforms affected by PhysBones components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Colliders&#039;&#039;&#039;: The number of PhysBone collider scripts on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Collision Check Count&#039;&#039;&#039;: The sum of how many PhysBone transforms each collider can affect. This can count transforms twice or more, because a single transform can be affected by multiple colliders.&lt;br /&gt;
*&#039;&#039;&#039;Contacts&#039;&#039;&#039;: The number of [https://creators.vrchat.com/common-components/contacts/ Contacts] on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Constraint Count&#039;&#039;&#039;: The total number of [https://creators.vrchat.com/common-components/constraints/ VRChat constraints] and Unity constraints on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Constraint Depth&#039;&#039;&#039;: The deepest chain of dependencies across all constraints on the avatar. (See [https://creators.vrchat.com/common-components/constraints/#performance here] for more information)&lt;br /&gt;
*&#039;&#039;&#039;Animators&#039;&#039;&#039;: The number of [https://docs.unity3d.com/6000.3/Documentation/Manual/class-AnimatorController.html Animators] on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Bones&#039;&#039;&#039;: The number of Bones in the avatar&#039;s rig.&lt;br /&gt;
*&#039;&#039;&#039;Lights&#039;&#039;&#039;: The number of Light components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Particle Systems&#039;&#039;&#039;: The number of Particle System components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Total Particles Active&#039;&#039;&#039;: The sum of maxParticles across all particle systems on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Mesh Particle Active Polys&#039;&#039;&#039;: The total number of triangles of Mesh Particles emitted by Particle Systems that are active.&lt;br /&gt;
*&#039;&#039;&#039;Particle Trails Enabled&#039;&#039;&#039;: If any Particle Systems on the avatar have Particle Trails enabled, this will be True.&lt;br /&gt;
*&#039;&#039;&#039;Particle Collision Enabled&#039;&#039;&#039;: If any Particle Systems on the avatar have Particle Collision enabled, this will be True.&lt;br /&gt;
*&#039;&#039;&#039;Trail Renderers&#039;&#039;&#039;: The number of Trail Renderers on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Line Renderers&#039;&#039;&#039;: The number of Line Renderers on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Cloths&#039;&#039;&#039;: The total number of Cloth components on the avatar.&lt;br /&gt;
&lt;br /&gt;
Note all GameObjects and Components, including those that are currently disabled, count towards the Avatar Performace Rank.&lt;br /&gt;
&lt;br /&gt;
Note if Mesh Read/Write on &#039;&#039;&#039;any&#039;&#039;&#039; mesh on the avatar (including particle systems), the &amp;quot;Triangles&amp;quot; count will read &amp;quot;Mesh Read/Write Disabled&amp;quot; and the avatar&#039;s Performance Rank will be immediately downgraded to &amp;quot;Very Poor&amp;quot; regardless of the actual triangle count on the avatar.&lt;br /&gt;
&lt;br /&gt;
=== Rank Thresholds on PC ===&lt;br /&gt;
&lt;br /&gt;
The below table shows the maximum value of each metric for each performance rank on PC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Rank Thresholds on PC&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Excellent !! Good !! Medium !! Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangles&#039;&#039;&#039; || 32,000 || 70,000 || 70,000 || 70,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bounds Size&#039;&#039;&#039; || 2.5m x 2.5m x 2.5m || 4m x 4m x 4m || 5m x 6m x 5m || 5m x 6m x 5m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Texture Memory&#039;&#039;&#039; || 40 MB || 75 MB || 110 MB || 150 MB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skinned Meshes&#039;&#039;&#039; || 1 || 2 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic Meshes&#039;&#039;&#039; || 4 || 8 || 16 || 24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Slots&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PhysBone Components&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PhysBone Affected Transforms&#039;&#039;&#039; || 16 || 64 || 128 || 256&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PhysBone Colliders&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PhysBone Collision Check Count&#039;&#039;&#039; || 32 || 128 || 256 || 512&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || 8 || 16 || 24 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Count&#039;&#039;&#039; || 100 || 250 || 300 || 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Depth&#039;&#039;&#039; || 20 || 50 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animators&#039;&#039;&#039; || 1 || 4 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bones&#039;&#039;&#039; || 75 || 150 || 256 || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lights&#039;&#039;&#039; || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Systems&#039;&#039;&#039; || 0 || 4 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particles Active&#039;&#039;&#039; || 0 || 300 || 1000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particle Active Polys&#039;&#039;&#039; || 0 || 1000 || 2000 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Trails Enabled&#039;&#039;&#039; || False || False || True || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Collision Enabled&#039;&#039;&#039; || False || False || True || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trail Renderers&#039;&#039;&#039; || 1 || 2 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Line Renderers&#039;&#039;&#039; || 1 || 2 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloths&#039;&#039;&#039; || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Cloth Vertices&#039;&#039;&#039; || 0 || 50 || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physics Colliders&#039;&#039;&#039; || 0 || 1 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physics Rigidbodies&#039;&#039;&#039; || 0 || 1 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Audio Sources&#039;&#039;&#039; || 1 || 4 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank Thresholds on Mobile ===&lt;br /&gt;
&lt;br /&gt;
This includes VRChat running on Android, IOS, and Meta Quest. Avatar Rank thresholds are stricter than on PC. &lt;br /&gt;
&lt;br /&gt;
The below table shows the maximum value of each metric for each performance rank on Mobile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Rank Thresholds on Mobile&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Excellent !! Good !! Medium !! Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangles&#039;&#039;&#039; || 7,500 || 10,000 || 15,000 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bounds Size&#039;&#039;&#039; || 2.5m x 2.5m x 2.5m || 4m x 4m x 4m || 5m x 6m x 5m || 5m x 6m x 5m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Texture Memory&#039;&#039;&#039; || 10 MB || 18 MB || 25 MB || 40 MB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skinned Meshes&#039;&#039;&#039; || 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic Meshes&#039;&#039;&#039; || 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Slots&#039;&#039;&#039; || 1 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Components&#039;&#039;&#039; || 0 || 4 || 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Affected Transforms&#039;&#039;&#039; || 0 || 16 || 32 || 64&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Colliders&#039;&#039;&#039; || 0 || 4 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Collision Check Count&#039;&#039;&#039; || 0 || 16 || 32 || 64&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || 2 || 4 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Count&#039;&#039;&#039; || 30 || 60 || 120 || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Depth&#039;&#039;&#039; || 5 || 15 || 35 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animators&#039;&#039;&#039; || 1 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bones&#039;&#039;&#039; || 75 || 90 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Systems&#039;&#039;&#039; || 0 || 0 || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particles Active&#039;&#039;&#039; || 0 || 0 || 0 || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particle Active Polys&#039;&#039;&#039; || 0 || 0 || 0 || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Trails Enabled&#039;&#039;&#039; || False || False || False || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Collision Enabled&#039;&#039;&#039; || False || False || False || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trail Renderers&#039;&#039;&#039; || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Line Renderers&#039;&#039;&#039; || 0 || 0 || 0 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lights, Cloths, Total Cloth Vertices, Physics Colliders, Physics Rigidobdies, and Audio Sources are not shown since they can never appear on avatars.&lt;br /&gt;
&lt;br /&gt;
If the Very Poor value is exceeded on mobile, no matter the current &amp;quot;Show Avatar&amp;quot; state of the avatar, all PhysBones, Contacts, and VRChat Constraints on the avatar will be removed.&lt;br /&gt;
&lt;br /&gt;
== Optimization Tips (Per Metric) ==&lt;br /&gt;
&lt;br /&gt;
=== Polygons ===&lt;br /&gt;
Use decimation tools in Blender or Unity to reduce triangle counts. Avoid higher-poly accessories if possible. Combine meshes when possible.&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
Merge materials using texture atlases and tools available in Unity. Fewer materials = fewer draw calls, which improves render speed.&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
Compress textures (make smaller size, less detail) when possible. It is recommended to use formats like JPEG or WebP for lightweight assets. Use 1024x1024 or lower if possible.&lt;br /&gt;
&lt;br /&gt;
=== PhysBones (Dynamic Bones) ===&lt;br /&gt;
If using Dynamic Bones (an older system), switch to PhysBones. Limit bone chains, colliders, and detail. Use bone filters to exclude unnecessary movements, and reduce bugs.&lt;br /&gt;
&lt;br /&gt;
=== Meshes (Skinned) ===&lt;br /&gt;
Combine skinned meshes in Unity using tools like Mesh Baker, or available 3rd party software. Avoid separate meshes for small accessories if possible.&lt;br /&gt;
&lt;br /&gt;
=== Audio Sources ===&lt;br /&gt;
Use one audio source per avatar if possible. Avoid looping audios, or higher-bitrate audio unless absolutely essential.&lt;br /&gt;
&lt;br /&gt;
=== Real-Time Lights ===&lt;br /&gt;
Avoid real-time lights at all possibilities. Instead, bake the lighting into textures or use emissive materials.&lt;br /&gt;
&lt;br /&gt;
=== Shaders ===&lt;br /&gt;
Use lower-intensive shaders (like [https://creators.vrchat.com/platforms/android/quest-content-limitations/ VRChat&#039;s Mobile shaders]). Avoid transparency, animation, or multi-pass effects unless they are optimized and minimal. Use&lt;br /&gt;
&lt;br /&gt;
It is possible to view your current avatar metrics from the VRChat avatars menu as well as inside the [https://creators.vrchat.com/sdk VRChat SDK] in Unity. Useful to identify possible avatar bottlenecks, and to know where adjustments need to be made if necessary.&lt;br /&gt;
&lt;br /&gt;
== Related Systems ==&lt;br /&gt;
&lt;br /&gt;
* [[Avatar Dynamics|Avatar Dynamics]]&lt;br /&gt;
&lt;br /&gt;
* [[Trust and Safety|Trust and Safety System]]&lt;br /&gt;
&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-size-limits/ Avatar Size Limits]&lt;br /&gt;
&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components Avatar Components]&lt;br /&gt;
&lt;br /&gt;
* [https://docs.vrchat.com/docs/avatar-fallback-system Avatar Fallback System]&lt;br /&gt;
&lt;br /&gt;
== Official resources ==&lt;br /&gt;
&lt;br /&gt;
* Avatar Performance Ranking System — https://creators.vrchat.com/avatars/avatar-performance-ranking-system&lt;br /&gt;
&lt;br /&gt;
[[Category:Avatars{{#translation:}}]]&lt;br /&gt;
[[Category:Guides{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:Avatar_Performance_Ranking&amp;diff=60408</id>
		<title>Guides:Avatar Performance Ranking</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:Avatar_Performance_Ranking&amp;diff=60408"/>
		<updated>2026-01-26T16:01:11Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Changed phrasing and added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
VRChat uses several systems to help manage performance and safety within the platform. Avatar Performance Ranks are one of these systems and are used to communicate how resource intensive an avatar is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Performance Ranks ==&lt;br /&gt;
Ranks range from &#039;&#039;&#039;Very Poor&#039;&#039;&#039; to &#039;&#039;&#039;Excellent&#039;&#039;&#039;, based on avatar complexity and resource usage in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Avatar Performance Ranks&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Icon !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Excellent&#039;&#039;&#039; || [[File:Perf_excellent.png|114x114px]]|| Highly optimized avatars with minimal impact on performance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Good&#039;&#039;&#039; || [[File:Perf_good.png|114x114px]]|| Well optimized avatars that are generally safe for most users.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medium&#039;&#039;&#039; || [[File:Perf_medium.png|114x114px]]|| Acceptable avatars that may cause minor performance impact. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poor&#039;&#039;&#039; || [[File:Perf_poor.png|114x114px]]|| Avatars with noticeable performance impact, especially on lower-end systems. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Very Poor&#039;&#039;&#039; || [[File:Perf_vpoor.png|114x114px]]|| Avatars that significantly exceed performance limits and are hidden by default safety settings unless manually shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Avatar Metrics ==&lt;br /&gt;
&#039;&#039;&#039;VRChat&#039;&#039;&#039; has a unique avatar metric system that outlines the performance of each avatar. An avatar&#039;s metrics are the main measurement for your Avatar&#039;s &#039;&#039;&#039;Performance Rank&#039;&#039;&#039;. These metrics measure how resource-intensive your avatar is. The more demanding the metrics are, the lower your avatar will be ranked. Lower ranks affect avatar visibility, performance, and the experience of other users.&lt;br /&gt;
&lt;br /&gt;
=== Metric Elements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Triangles&#039;&#039;&#039;: These measure how complex your avatar&#039;s geometry is. A triangle count of an avatar is the number of tiny triangles that make up an avatar&#039;s 3D shape.&lt;br /&gt;
* &#039;&#039;&#039;Bounds Size&#039;&#039;&#039;: The total size of the avatar. This can be very large if a user has large animation on the avatar, even if it isn&#039;t showing all the time. (Note Bounds Size will not cause the avatar to be blocked, even if it is below the &amp;quot;Minimum Displayed Performance Rank&amp;quot; setting)&lt;br /&gt;
*&#039;&#039;&#039;Texture Memory&#039;&#039;&#039;: The amount of memory estimated to be in use by the avatar&#039;s textures. These textures occupy space in both system RAM and in the video card&#039;s memory.&lt;br /&gt;
*&#039;&#039;&#039;Skinned Meshes&#039;&#039;&#039;: The number of [https://docs.unity3d.com/2022.3/Documentation/Manual/class-SkinnedMeshRenderer.html Skinned Mesh Renderer components] on the avatar. &lt;br /&gt;
*&#039;&#039;&#039;Basic Meshes&#039;&#039;&#039;: The number of (non-skinned) [https://docs.unity3d.com/2022.3/Documentation/Manual/class-MeshRenderer.html Mesh Renderer components] on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Material Slots&#039;&#039;&#039;: The number of [https://docs.unity3d.com/2022.3/Documentation/Manual/Materials.html material]  slots on the avatar. [https://docs.unity3d.com/2022.3/Documentation/Manual/Materials.html Material] slots are the slots on the mesh where you fit materials in.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Components&#039;&#039;&#039;: The number of [https://creators.vrchat.com/common-components/physbones/ PhysBone] components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Affected Transforms&#039;&#039;&#039;: The total number of transforms affected by PhysBones components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Colliders&#039;&#039;&#039;: The number of PhysBone collider scripts on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Collision Check Count&#039;&#039;&#039;: The sum of how many PhysBone transforms each collider can affect. This can count transforms twice or more, because a single transform can be affected by multiple colliders.&lt;br /&gt;
*&#039;&#039;&#039;Contacts&#039;&#039;&#039;: The number of [https://creators.vrchat.com/common-components/contacts/ Contacts] on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Constraint Count&#039;&#039;&#039;: The total number of [https://creators.vrchat.com/common-components/constraints/ VRChat constraints] and Unity constraints on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Constraint Depth&#039;&#039;&#039;: The deepest chain of dependencies across all constraints on the avatar. (See [https://creators.vrchat.com/common-components/constraints/#performance here] for more information)&lt;br /&gt;
*&#039;&#039;&#039;Animators&#039;&#039;&#039;: The number of [https://docs.unity3d.com/6000.3/Documentation/Manual/class-AnimatorController.html Animators] on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Bones&#039;&#039;&#039;: The number of Bones in the avatar&#039;s rig.&lt;br /&gt;
*&#039;&#039;&#039;Lights&#039;&#039;&#039;: The number of Light components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Particle Systems&#039;&#039;&#039;: The number of Particle System components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Total Particles Active&#039;&#039;&#039;: The sum of maxParticles across all particle systems on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Mesh Particle Active Polys&#039;&#039;&#039;: The total number of triangles of Mesh Particles emitted by Particle Systems that are active.&lt;br /&gt;
*&#039;&#039;&#039;Particle Trails Enabled&#039;&#039;&#039;: If any Particle Systems on the avatar have Particle Trails enabled, this will be True.&lt;br /&gt;
*&#039;&#039;&#039;Particle Collision Enabled&#039;&#039;&#039;: If any Particle Systems on the avatar have Particle Collision enabled, this will be True.&lt;br /&gt;
*&#039;&#039;&#039;Trail Renderers&#039;&#039;&#039;: The number of Trail Renderers on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Line Renderers&#039;&#039;&#039;: The number of Line Renderers on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Cloths&#039;&#039;&#039;: The total number of Cloth components on the avatar.&lt;br /&gt;
&lt;br /&gt;
Note all GameObjects and Components, including those that are currently disabled, count towards the Avatar Performace Rank.&lt;br /&gt;
&lt;br /&gt;
Note if Mesh Read/Write on &#039;&#039;&#039;any&#039;&#039;&#039; mesh on the avatar (including particle systems), the &amp;quot;Triangles&amp;quot; count will read &amp;quot;Mesh Read/Write Disabled&amp;quot; and the avatar&#039;s Performance Rank will be immediately downgraded to &amp;quot;Very Poor&amp;quot; regardless of the actual triangle count on the avatar.&lt;br /&gt;
&lt;br /&gt;
=== Rank Thresholds on PC ===&lt;br /&gt;
&lt;br /&gt;
The below table shows the maximum value of each metric for each performance rank on PC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Rank Thresholds on PC&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Excellent !! Good !! Medium !! Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangles&#039;&#039;&#039; || 32,000 || 70,000 || 70,000 || 70,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bounds Size&#039;&#039;&#039; || 2.5m x 2.5m x 2.5m || 4m x 4m x 4m || 5m x 6m x 5m || 5m x 6m x 5m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Texture Memory&#039;&#039;&#039; || 40 MB || 75 MB || 110 MB || 150 MB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skinned Meshes&#039;&#039;&#039; || 1 || 2 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic Meshes&#039;&#039;&#039; || 4 || 8 || 16 || 24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Slots&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Components&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Affected Transforms&#039;&#039;&#039; || 16 || 64 || 128 || 256&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Colliders&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Collision Check Count&#039;&#039;&#039; || 32 || 128 || 256 || 512&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || 8 || 16 || 24 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Count&#039;&#039;&#039; || 100 || 250 || 300 || 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Depth&#039;&#039;&#039; || 20 || 50 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animators&#039;&#039;&#039; || 1 || 4 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bones&#039;&#039;&#039; || 75 || 150 || 256 || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lights&#039;&#039;&#039; || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Systems&#039;&#039;&#039; || 0 || 4 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particles Active&#039;&#039;&#039; || 0 || 300 || 1000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particle Active Polys&#039;&#039;&#039; || 0 || 1000 || 2000 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Trails Enabled&#039;&#039;&#039; || False || False || True || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Collision Enabled&#039;&#039;&#039; || False || False || True || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trail Renderers&#039;&#039;&#039; || 1 || 2 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Line Renderers&#039;&#039;&#039; || 1 || 2 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloths&#039;&#039;&#039; || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Cloth Vertices&#039;&#039;&#039; || 0 || 50 || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physics Colliders&#039;&#039;&#039; || 0 || 1 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physics Rigidbodies&#039;&#039;&#039; || 0 || 1 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Audio Sources&#039;&#039;&#039; || 1 || 4 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank Thresholds on Mobile ===&lt;br /&gt;
&lt;br /&gt;
This includes VRChat running on Android, IOS, and Meta Quest. Avatar Rank thresholds are stricter than on PC. &lt;br /&gt;
&lt;br /&gt;
The below table shows the maximum value of each metric for each performance rank on Mobile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Rank Thresholds on Mobile&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Excellent !! Good !! Medium !! Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangles&#039;&#039;&#039; || 7,500 || 10,000 || 15,000 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bounds Size&#039;&#039;&#039; || 2.5m x 2.5m x 2.5m || 4m x 4m x 4m || 5m x 6m x 5m || 5m x 6m x 5m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Texture Memory&#039;&#039;&#039; || 10 MB || 18 MB || 25 MB || 40 MB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skinned Meshes&#039;&#039;&#039; || 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic Meshes&#039;&#039;&#039; || 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Slots&#039;&#039;&#039; || 1 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Components&#039;&#039;&#039; || 0 || 4 || 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Affected Transforms&#039;&#039;&#039; || 0 || 16 || 32 || 64&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Colliders&#039;&#039;&#039; || 0 || 4 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Collision Check Count&#039;&#039;&#039; || 0 || 16 || 32 || 64&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || 2 || 4 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Count&#039;&#039;&#039; || 30 || 60 || 120 || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Depth&#039;&#039;&#039; || 5 || 15 || 35 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animators&#039;&#039;&#039; || 1 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bones&#039;&#039;&#039; || 75 || 90 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Systems&#039;&#039;&#039; || 0 || 0 || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particles Active&#039;&#039;&#039; || 0 || 0 || 0 || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particle Active Polys&#039;&#039;&#039; || 0 || 0 || 0 || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Trails Enabled&#039;&#039;&#039; || False || False || False || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Collision Enabled&#039;&#039;&#039; || False || False || False || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trail Renderers&#039;&#039;&#039; || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Line Renderers&#039;&#039;&#039; || 0 || 0 || 0 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lights, Cloths, Total Cloth Vertices, Physics Colliders, Physics Rigidobdies, and Audio Sources are not shown since they can never appear on avatars.&lt;br /&gt;
&lt;br /&gt;
If the Very Poor value is exceeded on mobile, no matter the current &amp;quot;Show Avatar&amp;quot; state of the avatar, all PhysBones, Contacts, and VRChat Constraints on the avatar will be removed.&lt;br /&gt;
&lt;br /&gt;
== Optimization Tips (Per Metric) ==&lt;br /&gt;
&lt;br /&gt;
=== Polygons ===&lt;br /&gt;
Use decimation tools in Blender or Unity to reduce triangle counts. Avoid higher-poly accessories if possible. Combine meshes when possible.&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
Merge materials using texture atlases and tools available in Unity. Fewer materials = fewer draw calls, which improves render speed.&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
Compress textures (make smaller size, less detail) when possible. It is recommended to use formats like JPEG or WebP for lightweight assets. Use 1024x1024 or lower if possible.&lt;br /&gt;
&lt;br /&gt;
=== PhysBones (Dynamic Bones) ===&lt;br /&gt;
If using Dynamic Bones (an older system), switch to PhysBones. Limit bone chains, colliders, and detail. Use bone filters to exclude unnecessary movements, and reduce bugs.&lt;br /&gt;
&lt;br /&gt;
=== Meshes (Skinned) ===&lt;br /&gt;
Combine skinned meshes in Unity using tools like Mesh Baker, or available 3rd party software. Avoid separate meshes for small accessories if possible.&lt;br /&gt;
&lt;br /&gt;
=== Audio Sources ===&lt;br /&gt;
Use one audio source per avatar if possible. Avoid looping audios, or higher-bitrate audio unless absolutely essential.&lt;br /&gt;
&lt;br /&gt;
=== Real-Time Lights ===&lt;br /&gt;
Avoid real-time lights at all possibilities. Instead, bake the lighting into textures or use emissive materials.&lt;br /&gt;
&lt;br /&gt;
=== Shaders ===&lt;br /&gt;
Use lower-intensive shaders (like [https://creators.vrchat.com/platforms/android/quest-content-limitations/ VRChat&#039;s Mobile shaders]). Avoid transparency, animation, or multi-pass effects unless they are optimized and minimal. Use&lt;br /&gt;
&lt;br /&gt;
It is possible to view your current avatar metrics from the VRChat avatars menu as well as inside the [https://creators.vrchat.com/sdk VRChat SDK] in Unity. Useful to identify possible avatar bottlenecks, and to know where adjustments need to be made if necessary.&lt;br /&gt;
&lt;br /&gt;
== Related Systems ==&lt;br /&gt;
&lt;br /&gt;
* [[Avatar Dynamics|Avatar Dynamics]]&lt;br /&gt;
&lt;br /&gt;
* [[Trust and Safety|Trust and Safety System]]&lt;br /&gt;
&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-size-limits/ Avatar Size Limits]&lt;br /&gt;
&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components Avatar Components]&lt;br /&gt;
&lt;br /&gt;
* [https://docs.vrchat.com/docs/avatar-fallback-system Avatar Fallback System]&lt;br /&gt;
&lt;br /&gt;
== Official resources ==&lt;br /&gt;
&lt;br /&gt;
* Avatar Performance Ranking System — https://creators.vrchat.com/avatars/avatar-performance-ranking-system&lt;br /&gt;
&lt;br /&gt;
[[Category:Avatars{{#translation:}}]]&lt;br /&gt;
[[Category:Guides{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:Avatar_Performance_Ranking&amp;diff=60401</id>
		<title>Guides:Avatar Performance Ranking</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:Avatar_Performance_Ranking&amp;diff=60401"/>
		<updated>2026-01-26T15:51:54Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Added avatar performance maximums on mobile and more information about metrics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
VRChat uses several systems to help manage performance and safety within the platform. Avatar Performance Ranks are one of these systems and are used to communicate how resource intensive an avatar is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Performance Ranks ==&lt;br /&gt;
Ranks range from &#039;&#039;&#039;Very Poor&#039;&#039;&#039; to &#039;&#039;&#039;Excellent&#039;&#039;&#039;, based on avatar complexity and resource usage in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Avatar Performance Ranks&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Icon !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Excellent&#039;&#039;&#039; || [[File:Perf_excellent.png|114x114px]]|| Highly optimized avatars with minimal impact on performance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Good&#039;&#039;&#039; || [[File:Perf_good.png|114x114px]]|| Well optimized avatars that are generally safe for most users.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medium&#039;&#039;&#039; || [[File:Perf_medium.png|114x114px]]|| Acceptable avatars that may cause minor performance impact. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poor&#039;&#039;&#039; || [[File:Perf_poor.png|114x114px]]|| Avatars with noticeable performance impact, especially on lower-end systems. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Very Poor&#039;&#039;&#039; || [[File:Perf_vpoor.png|114x114px]]|| Avatars that significantly exceed performance limits and are hidden by default safety settings unless manually shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Avatar Metrics ==&lt;br /&gt;
&#039;&#039;&#039;VRChat&#039;&#039;&#039; has a unique avatar metric system that outlines the performance of each avatar. An avatar&#039;s metrics are the main measurement for your Avatar&#039;s &#039;&#039;&#039;Performance Rank&#039;&#039;&#039;. These metrics measure how resource-intensive your avatar is. The more demanding the metrics are, the lower your avatar will be ranked. Lower ranks affect avatar visibility, performance, and the experience of other users.&lt;br /&gt;
&lt;br /&gt;
=== Metric Elements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Triangles&#039;&#039;&#039;: These measure how complex your avatar&#039;s geometry is. A triangle count of an avatar is the number of tiny triangles that make up an avatar&#039;s 3D shape.&lt;br /&gt;
* &#039;&#039;&#039;Bounds Size&#039;&#039;&#039;: The total size of the avatar. This can be very large if a user has large animation on the avatar, even if it isn&#039;t showing all the time. (Note Bounds Size will not cause the avatar to be blocked, even if it is below the &amp;quot;Minimum Displayed Performance Rank&amp;quot; setting)&lt;br /&gt;
*&#039;&#039;&#039;Texture Memory&#039;&#039;&#039;: The amount of memory estimated to be in use by the avatar&#039;s textures. These textures occupy space in both system RAM and in the video card&#039;s memory.&lt;br /&gt;
*&#039;&#039;&#039;Skinned Meshes&#039;&#039;&#039;: The number of [https://docs.unity3d.com/2022.3/Documentation/Manual/class-SkinnedMeshRenderer.html Skinned Mesh Renderer components] on the avatar. &lt;br /&gt;
*&#039;&#039;&#039;Basic Meshes&#039;&#039;&#039;: The number of (non-skinned) [https://docs.unity3d.com/2022.3/Documentation/Manual/class-MeshRenderer.html Mesh Renderer components] on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Material Slots&#039;&#039;&#039;: The number of [https://docs.unity3d.com/2022.3/Documentation/Manual/Materials.html material]  slots on the avatar. [https://docs.unity3d.com/2022.3/Documentation/Manual/Materials.html Material] slots are the slots on the mesh where you fit materials in.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Components&#039;&#039;&#039;: The number of [https://creators.vrchat.com/common-components/physbones/ PhysBone] components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Affected Transforms&#039;&#039;&#039;: The total number of transforms affected by PhysBones components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Colliders&#039;&#039;&#039;: The number of PhysBone collider scripts on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;PhysBone Collision Check Count&#039;&#039;&#039;: The sum of how many PhysBone transforms each collider can affect. This can count transforms twice or more, because a single transform can be affected by multiple colliders.&lt;br /&gt;
*&#039;&#039;&#039;Contacts&#039;&#039;&#039;: The number of [https://creators.vrchat.com/common-components/contacts/ Contacts] on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Constraint Count&#039;&#039;&#039;: The total number of [https://creators.vrchat.com/common-components/constraints/ VRChat constraints] and Unity constraints on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Constraint Depth&#039;&#039;&#039;: The deepest chain of dependencies across all constraints on the avatar. (See [https://creators.vrchat.com/common-components/constraints/#performance here] for more information)&lt;br /&gt;
*&#039;&#039;&#039;Animators&#039;&#039;&#039;: The number of [https://docs.unity3d.com/6000.3/Documentation/Manual/class-AnimatorController.html Animators] on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Bones&#039;&#039;&#039;: The number of Bones in the avatar&#039;s rig.&lt;br /&gt;
*&#039;&#039;&#039;Lights&#039;&#039;&#039;: The number of Light components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Particle Systems&#039;&#039;&#039;: The number of Particle System components on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Total Particles Active&#039;&#039;&#039;: The sum of maxParticles across all particle systems on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Mesh Particle Active Polys&#039;&#039;&#039;: The total number of triangles of Mesh Particles emitted by Particle Systems that are active.&lt;br /&gt;
*&#039;&#039;&#039;Particle Trails Enabled&#039;&#039;&#039;: If any Particle Systems on the avatar have Particle Trails enabled, this will be True.&lt;br /&gt;
*&#039;&#039;&#039;Particle Collision Enabled&#039;&#039;&#039;: If any Particle Systems on the avatar have Particle Collision enabled, this will be True.&lt;br /&gt;
*&#039;&#039;&#039;Trail Renderers&#039;&#039;&#039;: The number of Trail Renderers on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Line Renderers&#039;&#039;&#039;: The number of Line Renderers on the avatar.&lt;br /&gt;
*&#039;&#039;&#039;Cloths&#039;&#039;&#039;: The total number of Cloth components on the avatar.&lt;br /&gt;
&lt;br /&gt;
Note all GameObjects and Components, including those that are currently disabled, count towards the Avatar Performace Rank.&lt;br /&gt;
&lt;br /&gt;
Note if Mesh Read/Write on &#039;&#039;&#039;any&#039;&#039;&#039; mesh on the avatar (including particle systems), the &amp;quot;Triangles&amp;quot; count will read &amp;quot;Mesh Read/Write Disabled&amp;quot; and the avatar&#039;s Performance Rank will be immediately downgraded to &amp;quot;Very Poor&amp;quot; regardless of the actual triangle count on the avatar.&lt;br /&gt;
&lt;br /&gt;
=== Rank Thresholds on PC ===&lt;br /&gt;
&lt;br /&gt;
The below table shows the maximum value of each metric for each performance rank on PC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Rank Thresholds on PC&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Excellent !! Good !! Medium !! Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangles&#039;&#039;&#039; || 32,000 || 70,000 || 70,000 || 70,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bounds Size&#039;&#039;&#039; || 2.5m x 2.5m x 2.5m || 4m x 4m x 4m || 5m x 6m x 5m || 5m x 6m x 5m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Texture Memory&#039;&#039;&#039; || 40 MB || 75 MB || 110 MB || 150 MB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skinned Meshes&#039;&#039;&#039; || 1 || 2 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic Meshes&#039;&#039;&#039; || 4 || 8 || 16 || 24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Slots&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Components&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Affected Transforms&#039;&#039;&#039; || 16 || 64 || 128 || 256&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Colliders&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Collision Check Count&#039;&#039;&#039; || 32 || 128 || 256 || 512&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || 8 || 16 || 24 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Count&#039;&#039;&#039; || 100 || 250 || 300 || 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Depth&#039;&#039;&#039; || 20 || 50 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animators&#039;&#039;&#039; || 1 || 4 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bones&#039;&#039;&#039; || 75 || 150 || 256 || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lights&#039;&#039;&#039; || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Systems&#039;&#039;&#039; || 0 || 4 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particles Active&#039;&#039;&#039; || 0 || 300 || 1000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particle Active Polys&#039;&#039;&#039; || 0 || 1000 || 2000 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Trails Enabled&#039;&#039;&#039; || False || False || True || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Collision Enabled&#039;&#039;&#039; || False || False || True || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trail Renderers&#039;&#039;&#039; || 1 || 2 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Line Renderers&#039;&#039;&#039; || 1 || 2 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloths&#039;&#039;&#039; || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Cloth Vertices&#039;&#039;&#039; || 0 || 50 || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physics Colliders&#039;&#039;&#039; || 0 || 1 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physics Rigidbodies&#039;&#039;&#039; || 0 || 1 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Audio Sources&#039;&#039;&#039; || 1 || 4 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank Thresholds on Mobile ===&lt;br /&gt;
&lt;br /&gt;
This includes VRChat running on Android, IOS, and Meta Quest. Avatar Rank thresholds are stricter than on PC. &lt;br /&gt;
&lt;br /&gt;
The below table shows the maximum value of each metric for each performance rank on Mobile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Rank Thresholds on Mobile&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Excellent !! Good !! Medium !! Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangles&#039;&#039;&#039; || 7,500 || 10,000 || 15,000 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bounds Size&#039;&#039;&#039; || 2.5m x 2.5m x 2.5m || 4m x 4m x 4m || 5m x 6m x 5m || 5m x 6m x 5m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Texture Memory&#039;&#039;&#039; || 10 MB || 18 MB || 25 MB || 40 MB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skinned Meshes&#039;&#039;&#039; || 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic Meshes&#039;&#039;&#039; || 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Slots&#039;&#039;&#039; || 1 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Components&#039;&#039;&#039; || 0 || 4 || 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Affected Transforms&#039;&#039;&#039; || 0 || 16 || 32 || 64&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Colliders&#039;&#039;&#039; || 0 || 4 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Collision Check Count&#039;&#039;&#039; || 0 || 16 || 32 || 64&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || 2 || 4 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Count&#039;&#039;&#039; || 30 || 60 || 120 || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Depth&#039;&#039;&#039; || 5 || 15 || 35 || 50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animators&#039;&#039;&#039; || 1 || 1 || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bones&#039;&#039;&#039; || 75 || 90 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Systems&#039;&#039;&#039; || 0 || 0 || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particles Active&#039;&#039;&#039; || 0 || 0 || 0 || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particle Active Polys&#039;&#039;&#039; || 0 || 0 || 0 || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Trails Enabled&#039;&#039;&#039; || False || False || False || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Collision Enabled&#039;&#039;&#039; || False || False || False || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trail Renderers&#039;&#039;&#039; || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Line Renderers&#039;&#039;&#039; || 0 || 0 || 0 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lights, Cloths, Total Cloth Vertices, Physics Colliders, Physics Rigidobdies, and Audio Sources are not shown since they can never appear on avatars.&lt;br /&gt;
&lt;br /&gt;
If the Very Poor value is exceeded on mobile, no matter the current &amp;quot;Show Avatar&amp;quot; state of the avatar, all PhysBones, Contacts, and VRChat Constraints on the avatar will be removed.&lt;br /&gt;
&lt;br /&gt;
== Optimization Tips (Per Metric) ==&lt;br /&gt;
&lt;br /&gt;
=== Polygons ===&lt;br /&gt;
Use decimation tools in Blender or Unity to reduce triangle counts. Avoid higher-poly accessories if possible. Combine meshes when possible.&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
Merge materials using texture atlases and tools available in Unity. Fewer materials = fewer draw calls, which improves render speed.&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
Compress textures (make smaller size, less detail) when possible. It is recommended to use formats like JPEG or WebP for lightweight assets. Use 1024x1024 or lower if possible.&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Bones (PhysBones) ===&lt;br /&gt;
Switch to PhysBones (Newer system). Limit bone chains, colliders, and detail. Use bone filters to exclude unnecessary movements, and reduce bugs.&lt;br /&gt;
&lt;br /&gt;
=== Meshes (Skinned) ===&lt;br /&gt;
Combine skinned meshes in Unity using tools like Mesh Baker, or available 3rd party software. Avoid separate meshes for small accessories if possible.&lt;br /&gt;
&lt;br /&gt;
=== Audio Sources ===&lt;br /&gt;
Use one audio source per avatar if possible. Avoid looping audios, or higher-bitrate audio unless absolutely essential.&lt;br /&gt;
&lt;br /&gt;
=== Real-Time Lights ===&lt;br /&gt;
Avoid real-time lights at all possibilities. Instead, bake the lighting into textures or use emissive materials.&lt;br /&gt;
&lt;br /&gt;
=== Shaders ===&lt;br /&gt;
Annoying, but necessary. Use lower-intensive shaders. Unlit and Mobile of course are recommended, but don&#039;t look as good or flashy. Avoid transparency, animation, or multi-pass effects unless they are optimized and minimal.&amp;lt;blockquote&amp;gt;It is possible to view your current avatar metrics from the VRChat avatars menu. Useful to identify possible avatar bottlenecks, and to know where adjustments need to be made if necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Systems ==&lt;br /&gt;
&lt;br /&gt;
* [[Avatar Dynamics|Avatar Dynamics]]&lt;br /&gt;
&lt;br /&gt;
* [[Trust and Safety|Trust and Safety System]]&lt;br /&gt;
&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-size-limits/ Avatar Size Limits]&lt;br /&gt;
&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components Avatar Components]&lt;br /&gt;
&lt;br /&gt;
* [https://docs.vrchat.com/docs/avatar-fallback-system Avatar Fallback System]&lt;br /&gt;
&lt;br /&gt;
== Official resources ==&lt;br /&gt;
&lt;br /&gt;
* Avatar Performance Ranking System — https://creators.vrchat.com/avatars/avatar-performance-ranking-system&lt;br /&gt;
&lt;br /&gt;
[[Category:Avatars{{#translation:}}]]&lt;br /&gt;
[[Category:Guides{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:Avatar_Performance_Ranking&amp;diff=60400</id>
		<title>Guides:Avatar Performance Ranking</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:Avatar_Performance_Ranking&amp;diff=60400"/>
		<updated>2026-01-26T15:12:58Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Moved note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
VRChat uses several systems to help manage performance and safety within the platform. Avatar Performance Ranks are one of these systems and are used to communicate how resource intensive an avatar is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Performance Ranks ==&lt;br /&gt;
Ranks range from &#039;&#039;&#039;Very Poor&#039;&#039;&#039; to &#039;&#039;&#039;Excellent&#039;&#039;&#039;, based on avatar complexity and resource usage in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Avatar Performance Ranks&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Icon !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Excellent&#039;&#039;&#039; || [[File:Perf_excellent.png|114x114px]]|| Highly optimized avatars with minimal impact on performance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Good&#039;&#039;&#039; || [[File:Perf_good.png|114x114px]]|| Well optimized avatars that are generally safe for most users.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medium&#039;&#039;&#039; || [[File:Perf_medium.png|114x114px]]|| Acceptable avatars that may cause minor performance impact. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poor&#039;&#039;&#039; || [[File:Perf_poor.png|114x114px]]|| Avatars with noticeable performance impact, especially on lower-end systems. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Very Poor&#039;&#039;&#039; || [[File:Perf_vpoor.png|114x114px]]|| Avatars that significantly exceed performance limits and are hidden by default safety settings unless manually shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Avatar Metrics ==&lt;br /&gt;
&#039;&#039;&#039;VRChat&#039;&#039;&#039; has a unique avatar metric system that outlines the performance of each avatar, or world. An avatar&#039;s metrics are the main measurement for your Avatar&#039;s &#039;&#039;&#039;Performance Rank&#039;&#039;&#039;. These metrics measure how resource-intensive your avatar is. The more demanding the metrics are, the lower your avatar will be ranked. Lower ranks affect avatar visibility, performance, and the experience of other users.&lt;br /&gt;
&lt;br /&gt;
=== Metric Elements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Polygons&#039;&#039;&#039;: These measure how complex your avatar&#039;s geometry is. A polygon count of an avatar is the number of tiny triangles that make up an avatar&#039;s 3D shape. More triangles = more detail, but more performance-intensive; Therefore more work for a system to process and render. This is also known as &#039;&#039;&#039;Triangle Count&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Materials&#039;&#039;&#039;: Unique surface types that apply to each part of your avatar. Skin, clothing, eyes, harnesses, etc. More materials = more performance-intensive; Therefore more work for a system to process and render.&lt;br /&gt;
* &#039;&#039;&#039;Textures&#039;&#039;&#039;: These are image files (Such as PNGs, or JPGs), that give color and detail to the materials. Larger textures mean more detail, but make an avatar&#039;s &#039;&#039;&#039;size&#039;&#039;&#039; bigger. Bigger size means bigger download, and people may not render your avatar well. Too big of an avatar is not allowed, and cannot be uploaded.&lt;br /&gt;
* &#039;&#039;&#039;Dynamic Bones (Physbones)&#039;&#039;&#039;: Bones that move or &amp;quot;jiggle&amp;quot; dynamically with how the avatar itself is moving. Things such as hair, tails, ears, or small accessories may have &#039;&#039;&#039;Dynamic Bones&#039;&#039;&#039;. These can be converted and/or removed easily for avatar performance.&lt;br /&gt;
* &#039;&#039;&#039;Meshes (skinned)&#039;&#039;&#039;: These are meshes that deform with the bones. Things such as the body, face, and clothing. Each mesh adds complexity to the avatar; it is recommended to merge and blend meshes when possible.&lt;br /&gt;
* &#039;&#039;&#039;Audio Sources&#039;&#039;&#039;: These sources are simply sound emitters that are attached the the avatar. Voice lines, music, sound effects are &#039;&#039;&#039;audio sources&#039;&#039;&#039;. Multiple sources may cause lay or audio clutter. It is recommended to use 1-2 maximum; Avoid looping audios unless necessary.&lt;br /&gt;
* &#039;&#039;&#039;Real-Time Lights&#039;&#039;&#039;: These are lights that cast shadows or change dynamically. Things like glowing eyes, flashlights, or built-in light probes on some avatars. More lights cause &#039;&#039;&#039;heavy lag&#039;&#039;&#039;. It is highly recommended to bake lighting into textures instead.&lt;br /&gt;
* &#039;&#039;&#039;Shaders:&#039;&#039;&#039; Code that controls how materials look. Things such as a materials glow, if it is transparent (PC only), or animated. Complex shaders are highly performance-intensive, and &#039;&#039;&#039;will&#039;&#039;&#039; crash low-mid end systems if not used carefully. Simple shaders such as &#039;&#039;&#039;VRChat&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s built-in shaders are &#039;&#039;&#039;safe for all devices&#039;&#039;&#039;. It is typically recommended to avoid transparent shaders and animation unless they are optimized.&lt;br /&gt;
&lt;br /&gt;
=== Rank Thresholds on PC ===&lt;br /&gt;
&lt;br /&gt;
Note all GameObjects and Components, including those that are currently disabled, count towards the Avatar Performace Rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Thresholds on PC&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Excellent !! Good !! Medium !! Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangles&#039;&#039;&#039; || 32,000 || 70,000 || 70,000 || 70,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bounds Size&#039;&#039;&#039; || 2.5m x 2.5m x 2.5m || 4m x 4m x 4m || 5m x 6m x 5m || 5m x 6m x 5m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Texture Memory&#039;&#039;&#039; || 40 MB || 75 MB || 110 MB || 150 MB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skinned Meshes&#039;&#039;&#039; || 1 || 2 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic Meshes&#039;&#039;&#039; || 4 || 8 || 16 || 24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Slots&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Components&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Affected Transforms&#039;&#039;&#039; || 16 || 64 || 128 || 256&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Colliders&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Collision Check Count&#039;&#039;&#039; || 32 || 128 || 256 || 512&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || 8 || 16 || 24 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Count&#039;&#039;&#039; || 100 || 250 || 300 || 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Depth&#039;&#039;&#039; || 20 || 50 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animators&#039;&#039;&#039; || 1 || 4 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bones&#039;&#039;&#039; || 75 || 150 || 256 || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lights&#039;&#039;&#039; || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Systems&#039;&#039;&#039; || 0 || 4 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particles Active&#039;&#039;&#039; || 0 || 300 || 1000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particle Active Polys&#039;&#039;&#039; || 0 || 1000 || 2000 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Trails Enabled&#039;&#039;&#039; || False || False || True || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Collision Enabled&#039;&#039;&#039; || False || False || True || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trail Renderers&#039;&#039;&#039; || 1 || 2 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Line Renderers&#039;&#039;&#039; || 1 || 2 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloths&#039;&#039;&#039; || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Cloth Vertices&#039;&#039;&#039; || 0 || 50 || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physics Colliders&#039;&#039;&#039; || 0 || 1 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physics Rigidbodies&#039;&#039;&#039; || 0 || 1 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Audio Sources&#039;&#039;&#039; || 1 || 4 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Optimization Tips (Per Metric) ==&lt;br /&gt;
&lt;br /&gt;
=== Polygons ===&lt;br /&gt;
Use decimation tools in Blender or Unity to reduce triangle counts. Avoid higher-poly accessories if possible. Combine meshes when possible.&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
Merge materials using texture atlases and tools available in Unity. Fewer materials = fewer draw calls, which improves render speed.&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
Compress textures (make smaller size, less detail) when possible. It is recommended to use formats like JPEG or WebP for lightweight assets. Use 1024x1024 or lower if possible.&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Bones (PhysBones) ===&lt;br /&gt;
Switch to PhysBones (Newer system). Limit bone chains, colliders, and detail. Use bone filters to exclude unnecessary movements, and reduce bugs.&lt;br /&gt;
&lt;br /&gt;
=== Meshes (Skinned) ===&lt;br /&gt;
Combine skinned meshes in Unity using tools like Mesh Baker, or available 3rd party software. Avoid separate meshes for small accessories if possible.&lt;br /&gt;
&lt;br /&gt;
=== Audio Sources ===&lt;br /&gt;
Use one audio source per avatar if possible. Avoid looping audios, or higher-bitrate audio unless absolutely essential.&lt;br /&gt;
&lt;br /&gt;
=== Real-Time Lights ===&lt;br /&gt;
Avoid real-time lights at all possibilities. Instead, bake the lighting into textures or use emissive materials.&lt;br /&gt;
&lt;br /&gt;
=== Shaders ===&lt;br /&gt;
Annoying, but necessary. Use lower-intensive shaders. Unlit and Mobile of course are recommended, but don&#039;t look as good or flashy. Avoid transparency, animation, or multi-pass effects unless they are optimized and minimal.&amp;lt;blockquote&amp;gt;It is possible to view your current avatar metrics from the VRChat avatars menu. Useful to identify possible avatar bottlenecks, and to know where adjustments need to be made if necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Systems ==&lt;br /&gt;
&lt;br /&gt;
* [[Avatar Dynamics|Avatar Dynamics]]&lt;br /&gt;
&lt;br /&gt;
* [[Trust and Safety|Trust and Safety System]]&lt;br /&gt;
&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-size-limits/ Avatar Size Limits]&lt;br /&gt;
&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components Avatar Components]&lt;br /&gt;
&lt;br /&gt;
* [https://docs.vrchat.com/docs/avatar-fallback-system Avatar Fallback System]&lt;br /&gt;
&lt;br /&gt;
== Official resources ==&lt;br /&gt;
&lt;br /&gt;
* Avatar Performance Ranking System — https://creators.vrchat.com/avatars/avatar-performance-ranking-system&lt;br /&gt;
&lt;br /&gt;
[[Category:Avatars{{#translation:}}]]&lt;br /&gt;
[[Category:Guides{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:Avatar_Performance_Ranking&amp;diff=60399</id>
		<title>Guides:Avatar Performance Ranking</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:Avatar_Performance_Ranking&amp;diff=60399"/>
		<updated>2026-01-26T15:12:24Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Added more information on avatar performance limits for PC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
VRChat uses several systems to help manage performance and safety within the platform. Avatar Performance Ranks are one of these systems and are used to communicate how resource intensive an avatar is.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Performance Ranks ==&lt;br /&gt;
Ranks range from &#039;&#039;&#039;Very Poor&#039;&#039;&#039; to &#039;&#039;&#039;Excellent&#039;&#039;&#039;, based on avatar complexity and resource usage in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Avatar Performance Ranks&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Icon !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Excellent&#039;&#039;&#039; || [[File:Perf_excellent.png|114x114px]]|| Highly optimized avatars with minimal impact on performance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Good&#039;&#039;&#039; || [[File:Perf_good.png|114x114px]]|| Well optimized avatars that are generally safe for most users.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Medium&#039;&#039;&#039; || [[File:Perf_medium.png|114x114px]]|| Acceptable avatars that may cause minor performance impact. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Poor&#039;&#039;&#039; || [[File:Perf_poor.png|114x114px]]|| Avatars with noticeable performance impact, especially on lower-end systems. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Very Poor&#039;&#039;&#039; || [[File:Perf_vpoor.png|114x114px]]|| Avatars that significantly exceed performance limits and are hidden by default safety settings unless manually shown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Avatar Metrics ==&lt;br /&gt;
&#039;&#039;&#039;VRChat&#039;&#039;&#039; has a unique avatar metric system that outlines the performance of each avatar, or world. An avatar&#039;s metrics are the main measurement for your Avatar&#039;s &#039;&#039;&#039;Performance Rank&#039;&#039;&#039;. These metrics measure how resource-intensive your avatar is. The more demanding the metrics are, the lower your avatar will be ranked. Lower ranks affect avatar visibility, performance, and the experience of other users.&lt;br /&gt;
&lt;br /&gt;
=== Metric Elements ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Polygons&#039;&#039;&#039;: These measure how complex your avatar&#039;s geometry is. A polygon count of an avatar is the number of tiny triangles that make up an avatar&#039;s 3D shape. More triangles = more detail, but more performance-intensive; Therefore more work for a system to process and render. This is also known as &#039;&#039;&#039;Triangle Count&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Materials&#039;&#039;&#039;: Unique surface types that apply to each part of your avatar. Skin, clothing, eyes, harnesses, etc. More materials = more performance-intensive; Therefore more work for a system to process and render.&lt;br /&gt;
* &#039;&#039;&#039;Textures&#039;&#039;&#039;: These are image files (Such as PNGs, or JPGs), that give color and detail to the materials. Larger textures mean more detail, but make an avatar&#039;s &#039;&#039;&#039;size&#039;&#039;&#039; bigger. Bigger size means bigger download, and people may not render your avatar well. Too big of an avatar is not allowed, and cannot be uploaded.&lt;br /&gt;
* &#039;&#039;&#039;Dynamic Bones (Physbones)&#039;&#039;&#039;: Bones that move or &amp;quot;jiggle&amp;quot; dynamically with how the avatar itself is moving. Things such as hair, tails, ears, or small accessories may have &#039;&#039;&#039;Dynamic Bones&#039;&#039;&#039;. These can be converted and/or removed easily for avatar performance.&lt;br /&gt;
* &#039;&#039;&#039;Meshes (skinned)&#039;&#039;&#039;: These are meshes that deform with the bones. Things such as the body, face, and clothing. Each mesh adds complexity to the avatar; it is recommended to merge and blend meshes when possible.&lt;br /&gt;
* &#039;&#039;&#039;Audio Sources&#039;&#039;&#039;: These sources are simply sound emitters that are attached the the avatar. Voice lines, music, sound effects are &#039;&#039;&#039;audio sources&#039;&#039;&#039;. Multiple sources may cause lay or audio clutter. It is recommended to use 1-2 maximum; Avoid looping audios unless necessary.&lt;br /&gt;
* &#039;&#039;&#039;Real-Time Lights&#039;&#039;&#039;: These are lights that cast shadows or change dynamically. Things like glowing eyes, flashlights, or built-in light probes on some avatars. More lights cause &#039;&#039;&#039;heavy lag&#039;&#039;&#039;. It is highly recommended to bake lighting into textures instead.&lt;br /&gt;
* &#039;&#039;&#039;Shaders:&#039;&#039;&#039; Code that controls how materials look. Things such as a materials glow, if it is transparent (PC only), or animated. Complex shaders are highly performance-intensive, and &#039;&#039;&#039;will&#039;&#039;&#039; crash low-mid end systems if not used carefully. Simple shaders such as &#039;&#039;&#039;VRChat&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s built-in shaders are &#039;&#039;&#039;safe for all devices&#039;&#039;&#039;. It is typically recommended to avoid transparent shaders and animation unless they are optimized.&lt;br /&gt;
&lt;br /&gt;
=== Rank Thresholds on PC ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Thresholds on PC&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Excellent !! Good !! Medium !! Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangles&#039;&#039;&#039; || 32,000 || 70,000 || 70,000 || 70,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bounds Size&#039;&#039;&#039; || 2.5m x 2.5m x 2.5m || 4m x 4m x 4m || 5m x 6m x 5m || 5m x 6m x 5m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Texture Memory&#039;&#039;&#039; || 40 MB || 75 MB || 110 MB || 150 MB&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Skinned Meshes&#039;&#039;&#039; || 1 || 2 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Basic Meshes&#039;&#039;&#039; || 4 || 8 || 16 || 24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Material Slots&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Components&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Affected Transforms&#039;&#039;&#039; || 16 || 64 || 128 || 256&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Colliders&#039;&#039;&#039; || 4 || 8 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physbone Collision Check Count&#039;&#039;&#039; || 32 || 128 || 256 || 512&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contacts&#039;&#039;&#039; || 8 || 16 || 24 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Count&#039;&#039;&#039; || 100 || 250 || 300 || 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constraint Depth&#039;&#039;&#039; || 20 || 50 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Animators&#039;&#039;&#039; || 1 || 4 || 16 || 32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bones&#039;&#039;&#039; || 75 || 150 || 256 || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lights&#039;&#039;&#039; || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Systems&#039;&#039;&#039; || 0 || 4 || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particles Active&#039;&#039;&#039; || 0 || 300 || 1000 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Particle Active Polys&#039;&#039;&#039; || 0 || 1000 || 2000 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Trails Enabled&#039;&#039;&#039; || False || False || True || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Particle Collision Enabled&#039;&#039;&#039; || False || False || True || True&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trail Renderers&#039;&#039;&#039; || 1 || 2 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Line Renderers&#039;&#039;&#039; || 1 || 2 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cloths&#039;&#039;&#039; || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Cloth Vertices&#039;&#039;&#039; || 0 || 50 || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physics Colliders&#039;&#039;&#039; || 0 || 1 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Physics Rigidbodies&#039;&#039;&#039; || 0 || 1 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Audio Sources&#039;&#039;&#039; || 1 || 4 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note all GameObjects and Components, including those that are currently disabled, count towards the Avatar Performace Rank.&lt;br /&gt;
&lt;br /&gt;
== Optimization Tips (Per Metric) ==&lt;br /&gt;
&lt;br /&gt;
=== Polygons ===&lt;br /&gt;
Use decimation tools in Blender or Unity to reduce triangle counts. Avoid higher-poly accessories if possible. Combine meshes when possible.&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
Merge materials using texture atlases and tools available in Unity. Fewer materials = fewer draw calls, which improves render speed.&lt;br /&gt;
&lt;br /&gt;
=== Textures ===&lt;br /&gt;
Compress textures (make smaller size, less detail) when possible. It is recommended to use formats like JPEG or WebP for lightweight assets. Use 1024x1024 or lower if possible.&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Bones (PhysBones) ===&lt;br /&gt;
Switch to PhysBones (Newer system). Limit bone chains, colliders, and detail. Use bone filters to exclude unnecessary movements, and reduce bugs.&lt;br /&gt;
&lt;br /&gt;
=== Meshes (Skinned) ===&lt;br /&gt;
Combine skinned meshes in Unity using tools like Mesh Baker, or available 3rd party software. Avoid separate meshes for small accessories if possible.&lt;br /&gt;
&lt;br /&gt;
=== Audio Sources ===&lt;br /&gt;
Use one audio source per avatar if possible. Avoid looping audios, or higher-bitrate audio unless absolutely essential.&lt;br /&gt;
&lt;br /&gt;
=== Real-Time Lights ===&lt;br /&gt;
Avoid real-time lights at all possibilities. Instead, bake the lighting into textures or use emissive materials.&lt;br /&gt;
&lt;br /&gt;
=== Shaders ===&lt;br /&gt;
Annoying, but necessary. Use lower-intensive shaders. Unlit and Mobile of course are recommended, but don&#039;t look as good or flashy. Avoid transparency, animation, or multi-pass effects unless they are optimized and minimal.&amp;lt;blockquote&amp;gt;It is possible to view your current avatar metrics from the VRChat avatars menu. Useful to identify possible avatar bottlenecks, and to know where adjustments need to be made if necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Systems ==&lt;br /&gt;
&lt;br /&gt;
* [[Avatar Dynamics|Avatar Dynamics]]&lt;br /&gt;
&lt;br /&gt;
* [[Trust and Safety|Trust and Safety System]]&lt;br /&gt;
&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-size-limits/ Avatar Size Limits]&lt;br /&gt;
&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components Avatar Components]&lt;br /&gt;
&lt;br /&gt;
* [https://docs.vrchat.com/docs/avatar-fallback-system Avatar Fallback System]&lt;br /&gt;
&lt;br /&gt;
== Official resources ==&lt;br /&gt;
&lt;br /&gt;
* Avatar Performance Ranking System — https://creators.vrchat.com/avatars/avatar-performance-ranking-system&lt;br /&gt;
&lt;br /&gt;
[[Category:Avatars{{#translation:}}]]&lt;br /&gt;
[[Category:Guides{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:DJing_in_VRChat&amp;diff=44054</id>
		<title>Guides:DJing in VRChat</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:DJing_in_VRChat&amp;diff=44054"/>
		<updated>2025-09-16T17:16:01Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Added more information about OBS&amp;#039;s audio capture sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|Add images and more information about DJing in VRChat. Proofread.}}&lt;br /&gt;
= Hardware and software for DJing =&lt;br /&gt;
In order to DJ in VRChat, either DJ software or stand-alone DJ hardware is required. If software is being used a DJ or [https://en.wikipedia.org/wiki/MIDI MIDI] controller can be used to control this software.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&lt;br /&gt;
===Stand-alone Hardware===&lt;br /&gt;
Stand-alone DJ hardware does not require external software or a connection to a computer in order to work. &lt;br /&gt;
&lt;br /&gt;
There are two possible set-ups for stand-alone mixing: DJ systems or DJ players together with a mixer.&lt;br /&gt;
&lt;br /&gt;
DJ systems are all-in-one devices that contain a [https://en.wikipedia.org/wiki/DJ_mixer mixer], music players, and usually a screen to display necessary information (such as waveforms) - examples include the [https://alphatheta.com/en/product/all-in-one-dj-system/xdj-az/black/ AlphaTheta XDJ-AZ] and [https://www.denondj.com/prime-4-plus.html Denon Prime 4+].&lt;br /&gt;
&lt;br /&gt;
DJ players are devices that can play one track at a time, modern players usually include a screen to display information such as waveforms. In order to mix music a [https://en.wikipedia.org/wiki/DJ_mixer mixer] and multiple (at least two) DJ players are required. Examples of DJ Players include [https://alphatheta.com/en/product/player/cdj-3000x/black/ AlphaTheta&#039;s CDJ 3000x] and [https://www.denondj.com/sc6000-prime.html Denon&#039;s SC6000 Prime]. Examples of DJ Mixers include [https://www.pioneerdj.com/en/product/mixer/djm-a9/black/overview/ Pioneer&#039;s DJM-A9] and [https://www.allen-heath.com/hardware/xone-series/xone92/ Allen-Heath&#039;s Xone92].&lt;br /&gt;
&lt;br /&gt;
Both these setups have the ability to output audio via physical cables connected to the DJ system / mixer. Some DJ systems and mixers are also able to output audio digitally via a usb connection to a computer.&lt;br /&gt;
&lt;br /&gt;
===DJ Controllers===&lt;br /&gt;
DJ controllers are used to control DJ software and must be connected to a computer in order to work.&lt;br /&gt;
&lt;br /&gt;
Many DJ controllers come packaged with a license for a certain software and will only officially be supported with that software - however many can be manually remapped usuing MIDI to function with free software such as [https://virtualdj.com/ Virtual DJ]. Although, if a controller does not officially support a software it may be the case that some functions of the controller will not be functional. Examples of DJ controllers include: [https://www.pioneerdj.com/en/product/controller/ddj-flx10/black/overview/ Pioneer&#039;s DDJ FLX-10], [https://www.pioneerdj.com/en/product/controller/ddj-flx4/black/overview/ Pioneer&#039;s DDJ FLX-4], and [https://www.native-instruments.com/en/products/traktor/dj-controllers/traktor-kontrol-s4/ Traktor&#039;s Kontrol S4].&lt;br /&gt;
&lt;br /&gt;
Some (but not all) DJ controllers can output audio via physical cables. The connected DJ software can be used to output audio digitally.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
DJ software is used to: mix music (optionally with DJ controllers); organise, prepare, and analyse tracks for mixing; as well as output tracks to storage devices (e.g. USB) for use with stand-alone DJ hardware.&lt;br /&gt;
&lt;br /&gt;
Examples of DJ Software include: [https://rekordbox.com/en/ Rekordbox], [https://serato.com/ Serato], [https://www.native-instruments.com/en/products/traktor/dj-software/traktor-pro-4/ Traktor], and [https://virtualdj.com/ Virtual DJ].&lt;br /&gt;
&lt;br /&gt;
= Streaming and content delivery =&lt;br /&gt;
In order for players inside VRChat to hear a DJ&#039;s mixing, audio (and optionally visuals) must be streamed.&lt;br /&gt;
&lt;br /&gt;
First audio must be routed, either from DJ Software or stand-alone DJ hardware, into a broadcasting software such as [https://obsproject.com/ OBS]. For routing from DJ software, OBS&#039;s audio capture sources (Audio Input Capture, Audio Output Capture, Application Audio Capture) can be used. For routing from stand-alone hardware, either an audio interface or usb connection (and respective drivers) can be used.&lt;br /&gt;
&lt;br /&gt;
Once audio is inside the chosen broadcasting software, the user should stream to a [https://en.wikipedia.org/wiki/Content_delivery_network CDN] of their choice. Possible choices include [https://vrcdn.live/ VRCDN] and [https://www.twitch.tv/ Twitch]. VRCDN provides a lower latency stream, but requires a paid subscription.&lt;br /&gt;
&lt;br /&gt;
= Inside VRChat =&lt;br /&gt;
Once a stream has been set up, the link to this stream can be inputted into a video player inside VRChat. For Twitch, this link is simply the link to the user&#039;s profile (e.g. https://www.twitch.tv/username). For VRCDN, various links are displayed in the user&#039;s panel (https://panel.vrcdn.live/live.php) - see [https://wiki.vrcdn.live/en/home The VRCDN Wiki] for more information about using VRCDN.&lt;br /&gt;
&lt;br /&gt;
= Useful Links =&lt;br /&gt;
* https://wearecrossfader.co.uk/blog/best-dj-setups-for-any-budget/&lt;br /&gt;
* https://obsproject.com/kb/quick-start-guide&lt;br /&gt;
* https://wiki.vrcdn.live/en/stream/Getting-Started&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:DJing_in_VRChat&amp;diff=44049</id>
		<title>Guides:DJing in VRChat</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:DJing_in_VRChat&amp;diff=44049"/>
		<updated>2025-09-16T16:55:55Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Edited stub comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|Add images and more information about DJing in VRChat. Proofread.}}&lt;br /&gt;
= Hardware and software for DJing =&lt;br /&gt;
In order to DJ in VRChat, either DJ software or stand-alone DJ hardware is required. If software is being used a DJ or [https://en.wikipedia.org/wiki/MIDI MIDI] controller can be used to control this software.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&lt;br /&gt;
===Stand-alone Hardware===&lt;br /&gt;
Stand-alone DJ hardware does not require external software or a connection to a computer in order to work. &lt;br /&gt;
&lt;br /&gt;
There are two possible set-ups for stand-alone mixing: DJ systems or DJ players together with a mixer.&lt;br /&gt;
&lt;br /&gt;
DJ systems are all-in-one devices that contain a [https://en.wikipedia.org/wiki/DJ_mixer mixer], music players, and usually a screen to display necessary information (such as waveforms) - examples include the [https://alphatheta.com/en/product/all-in-one-dj-system/xdj-az/black/ AlphaTheta XDJ-AZ] and [https://www.denondj.com/prime-4-plus.html Denon Prime 4+].&lt;br /&gt;
&lt;br /&gt;
DJ players are devices that can play one track at a time, modern players usually include a screen to display information such as waveforms. In order to mix music a [https://en.wikipedia.org/wiki/DJ_mixer mixer] and multiple (at least two) DJ players are required. Examples of DJ Players include [https://alphatheta.com/en/product/player/cdj-3000x/black/ AlphaTheta&#039;s CDJ 3000x] and [https://www.denondj.com/sc6000-prime.html Denon&#039;s SC6000 Prime]. Examples of DJ Mixers include [https://www.pioneerdj.com/en/product/mixer/djm-a9/black/overview/ Pioneer&#039;s DJM-A9] and [https://www.allen-heath.com/hardware/xone-series/xone92/ Allen-Heath&#039;s Xone92].&lt;br /&gt;
&lt;br /&gt;
Both these setups have the ability to output audio via physical cables connected to the DJ system / mixer. Some DJ systems and mixers are also able to output audio digitally via a usb connection to a computer.&lt;br /&gt;
&lt;br /&gt;
===DJ Controllers===&lt;br /&gt;
DJ controllers are used to control DJ software and must be connected to a computer in order to work.&lt;br /&gt;
&lt;br /&gt;
Many DJ controllers come packaged with a license for a certain software and will only officially be supported with that software - however many can be manually remapped usuing MIDI to function with free software such as [https://virtualdj.com/ Virtual DJ]. Although, if a controller does not officially support a software it may be the case that some functions of the controller will not be functional. Examples of DJ controllers include: [https://www.pioneerdj.com/en/product/controller/ddj-flx10/black/overview/ Pioneer&#039;s DDJ FLX-10], [https://www.pioneerdj.com/en/product/controller/ddj-flx4/black/overview/ Pioneer&#039;s DDJ FLX-4], and [https://www.native-instruments.com/en/products/traktor/dj-controllers/traktor-kontrol-s4/ Traktor&#039;s Kontrol S4].&lt;br /&gt;
&lt;br /&gt;
Some (but not all) DJ controllers can output audio via physical cables. The connected DJ software can be used to output audio digitally.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
DJ software is used to: mix music (optionally with DJ controllers); organise, prepare, and analyse tracks for mixing; as well as output tracks to storage devices (e.g. USB) for use with stand-alone DJ hardware.&lt;br /&gt;
&lt;br /&gt;
Examples of DJ Software include: [https://rekordbox.com/en/ Rekordbox], [https://serato.com/ Serato], [https://www.native-instruments.com/en/products/traktor/dj-software/traktor-pro-4/ Traktor], and [https://virtualdj.com/ Virtual DJ].&lt;br /&gt;
&lt;br /&gt;
= Streaming and content delivery =&lt;br /&gt;
In order for players inside VRChat to hear a DJ&#039;s mixing, audio (and optionally visuals) must be streamed.&lt;br /&gt;
&lt;br /&gt;
First audio must be routed, either from DJ Software or stand-alone DJ hardware, into a broadcasting software such as [https://obsproject.com/ OBS]. For routing from DJ software, OBS&#039;s audio capture sources can be used. For routing from stand-alone hardware, either an audio interface or usb connection (and respective drivers) can be used.&lt;br /&gt;
&lt;br /&gt;
Once audio is inside the chosen broadcasting software, the user should stream to a [https://en.wikipedia.org/wiki/Content_delivery_network CDN] of their choice. Possible choices include [https://vrcdn.live/ VRCDN] and [https://www.twitch.tv/ Twitch]. VRCDN provides a lower latency stream, but requires a paid subscription.&lt;br /&gt;
&lt;br /&gt;
= Inside VRChat =&lt;br /&gt;
Once a stream has been set up, the link to this stream can be inputted into a video player inside VRChat. For Twitch, this link is simply the link to the user&#039;s profile (e.g. https://www.twitch.tv/username). For VRCDN, various links are displayed in the user&#039;s panel (https://panel.vrcdn.live/live.php) - see [https://wiki.vrcdn.live/en/home The VRCDN Wiki] for more information about using VRCDN.&lt;br /&gt;
&lt;br /&gt;
= Useful Links =&lt;br /&gt;
* https://wearecrossfader.co.uk/blog/best-dj-setups-for-any-budget/&lt;br /&gt;
* https://obsproject.com/kb/quick-start-guide&lt;br /&gt;
* https://wiki.vrcdn.live/en/stream/Getting-Started&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:DJing_in_VRChat&amp;diff=44044</id>
		<title>Guides:DJing in VRChat</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:DJing_in_VRChat&amp;diff=44044"/>
		<updated>2025-09-16T16:51:14Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Added guide for DJing in VRChat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|Add images and more information about DJing in VRChat.}}&lt;br /&gt;
= Hardware and software for DJing =&lt;br /&gt;
In order to DJ in VRChat, either DJ software or stand-alone DJ hardware is required. If software is being used a DJ or [https://en.wikipedia.org/wiki/MIDI MIDI] controller can be used to control this software.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&lt;br /&gt;
===Stand-alone Hardware===&lt;br /&gt;
Stand-alone DJ hardware does not require external software or a connection to a computer in order to work. &lt;br /&gt;
&lt;br /&gt;
There are two possible set-ups for stand-alone mixing: DJ systems or DJ players together with a mixer.&lt;br /&gt;
&lt;br /&gt;
DJ systems are all-in-one devices that contain a [https://en.wikipedia.org/wiki/DJ_mixer mixer], music players, and usually a screen to display necessary information (such as waveforms) - examples include the [https://alphatheta.com/en/product/all-in-one-dj-system/xdj-az/black/ AlphaTheta XDJ-AZ] and [https://www.denondj.com/prime-4-plus.html Denon Prime 4+].&lt;br /&gt;
&lt;br /&gt;
DJ players are devices that can play one track at a time, modern players usually include a screen to display information such as waveforms. In order to mix music a [https://en.wikipedia.org/wiki/DJ_mixer mixer] and multiple (at least two) DJ players are required. Examples of DJ Players include [https://alphatheta.com/en/product/player/cdj-3000x/black/ AlphaTheta&#039;s CDJ 3000x] and [https://www.denondj.com/sc6000-prime.html Denon&#039;s SC6000 Prime]. Examples of DJ Mixers include [https://www.pioneerdj.com/en/product/mixer/djm-a9/black/overview/ Pioneer&#039;s DJM-A9] and [https://www.allen-heath.com/hardware/xone-series/xone92/ Allen-Heath&#039;s Xone92].&lt;br /&gt;
&lt;br /&gt;
Both these setups have the ability to output audio via physical cables connected to the DJ system / mixer. Some DJ systems and mixers are also able to output audio digitally via a usb connection to a computer.&lt;br /&gt;
&lt;br /&gt;
===DJ Controllers===&lt;br /&gt;
DJ controllers are used to control DJ software and must be connected to a computer in order to work.&lt;br /&gt;
&lt;br /&gt;
Many DJ controllers come packaged with a license for a certain software and will only officially be supported with that software - however many can be manually remapped usuing MIDI to function with free software such as [https://virtualdj.com/ Virtual DJ]. Although, if a controller does not officially support a software it may be the case that some functions of the controller will not be functional. Examples of DJ controllers include: [https://www.pioneerdj.com/en/product/controller/ddj-flx10/black/overview/ Pioneer&#039;s DDJ FLX-10], [https://www.pioneerdj.com/en/product/controller/ddj-flx4/black/overview/ Pioneer&#039;s DDJ FLX-4], and [https://www.native-instruments.com/en/products/traktor/dj-controllers/traktor-kontrol-s4/ Traktor&#039;s Kontrol S4].&lt;br /&gt;
&lt;br /&gt;
Some (but not all) DJ controllers can output audio via physical cables. The connected DJ software can be used to output audio digitally.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
DJ software is used to: mix music (optionally with DJ controllers); organise, prepare, and analyse tracks for mixing; as well as output tracks to storage devices (e.g. USB) for use with stand-alone DJ hardware.&lt;br /&gt;
&lt;br /&gt;
Examples of DJ Software include: [https://rekordbox.com/en/ Rekordbox], [https://serato.com/ Serato], [https://www.native-instruments.com/en/products/traktor/dj-software/traktor-pro-4/ Traktor], and [https://virtualdj.com/ Virtual DJ].&lt;br /&gt;
&lt;br /&gt;
= Streaming and content delivery =&lt;br /&gt;
In order for players inside VRChat to hear a DJ&#039;s mixing, audio (and optionally visuals) must be streamed.&lt;br /&gt;
&lt;br /&gt;
First audio must be routed, either from DJ Software or stand-alone DJ hardware, into a broadcasting software such as [https://obsproject.com/ OBS]. For routing from DJ software, OBS&#039;s audio capture sources can be used. For routing from stand-alone hardware, either an audio interface or usb connection (and respective drivers) can be used.&lt;br /&gt;
&lt;br /&gt;
Once audio is inside the chosen broadcasting software, the user should stream to a [https://en.wikipedia.org/wiki/Content_delivery_network CDN] of their choice. Possible choices include [https://vrcdn.live/ VRCDN] and [https://www.twitch.tv/ Twitch]. VRCDN provides a lower latency stream, but requires a paid subscription.&lt;br /&gt;
&lt;br /&gt;
= Inside VRChat =&lt;br /&gt;
Once a stream has been set up, the link to this stream can be inputted into a video player inside VRChat. For Twitch, this link is simply the link to the user&#039;s profile (e.g. https://www.twitch.tv/username). For VRCDN, various links are displayed in the user&#039;s panel (https://panel.vrcdn.live/live.php) - see [https://wiki.vrcdn.live/en/home The VRCDN Wiki] for more information about using VRCDN.&lt;br /&gt;
&lt;br /&gt;
= Useful Links =&lt;br /&gt;
* https://wearecrossfader.co.uk/blog/best-dj-setups-for-any-budget/&lt;br /&gt;
* https://obsproject.com/kb/quick-start-guide&lt;br /&gt;
* https://wiki.vrcdn.live/en/stream/Getting-Started&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=42624</id>
		<title>Emojis</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=42624"/>
		<updated>2025-08-21T12:55:49Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Added another website for generating vrchat custom animated emojis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Emojis&#039;&#039;&#039; are icons that can be summoned in front of a user to express themselves. While VRChat provides a set of default Emojis, users with an active [[Special:MyLanguage/VRC+|VRC+]] subscription can upload images to use as Custom Emojis. Emojis can be accessed via the [[Special:MyLanguage/Action Menu#Emojis &amp;amp; Stickers|Action Menu]] or the Emoji [[Special:MyLanguage/Quick Menu#Wings|Wing]].&lt;br /&gt;
&lt;br /&gt;
==Default emojis==&lt;br /&gt;
Default emojis are a set of of 66 Emojis split into 4 pages of general emojis, accessibility emojis, summer emojis, fall emojis, and winter emojis.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Angry.webp|Angry&lt;br /&gt;
File:Beer.webp|Beer&lt;br /&gt;
File:Blush.webp|Blush&lt;br /&gt;
File:Brokenheart.webp|Brokenheart&lt;br /&gt;
File:Cloud.webp|Cloud&lt;br /&gt;
File:Crying.webp|Crying&lt;br /&gt;
File:Dislike.webp|Dislike&lt;br /&gt;
File:Exclaim.webp|Exclaim&lt;br /&gt;
File:Fire.webp|Fire&lt;br /&gt;
File:Frown.webp|Frown&lt;br /&gt;
File:Gift.webp|Gift&lt;br /&gt;
File:Go.webp|Go&lt;br /&gt;
File:Handwave.webp|Handwave&lt;br /&gt;
File:Inlove.webp|Inlove&lt;br /&gt;
File:Kiss.webp|Kiss&lt;br /&gt;
File:Laugh.webp|Laugh&lt;br /&gt;
File:Lifering.webp|Lifering&lt;br /&gt;
File:Like.webp|Like&lt;br /&gt;
File:Love.webp|Love&lt;br /&gt;
File:Money.webp|Money&lt;br /&gt;
File:Music.webp|Music&lt;br /&gt;
File:Pizza.webp|Pizza&lt;br /&gt;
File:Question.webp|Question&lt;br /&gt;
File:Smile.webp|Smile&lt;br /&gt;
File:Stoic.webp|Stoic&lt;br /&gt;
File:Stop.webp|Stop&lt;br /&gt;
File:Sunglasses.webp|Sunglasses&lt;br /&gt;
File:Thinking.webp|Thinking&lt;br /&gt;
File:Tomato.webp|Tomato&lt;br /&gt;
File:Tongue.webp|Tongue&lt;br /&gt;
File:Wow.webp|Wow&lt;br /&gt;
File:ZZZZ.webp|ZZZZ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessibility===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Accessibility_Arrow.webp|Arrow&lt;br /&gt;
File:Accessibility_Blind.webp|Blind&lt;br /&gt;
File:Accessibility_Deafened.webp|Deafened&lt;br /&gt;
File:Accessibility_Hourglass.webp|Hourglass&lt;br /&gt;
File:Accessibility_Keyboard.webp|Keyboard&lt;br /&gt;
File:Accessibility_Keyboard_Tap.webp|Keyboard Tap&lt;br /&gt;
File:Accessibility_Muted.webp|Muted&lt;br /&gt;
File:Accessibility_Portal.webp|Portal&lt;br /&gt;
File:Accessibility_Shush.webp|Shush&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Summer_Beachball.webp|Beachball&lt;br /&gt;
File:Summer_Coconut_Drink.webp|Coconut Drink&lt;br /&gt;
File:Summer_Hangten.webp|Hangten&lt;br /&gt;
File:Summer_Icecream.webp|Icecream&lt;br /&gt;
File:Summer_Neonshades.webp|Neonshades&lt;br /&gt;
File:Summer_Pineapple.webp|Pineapple&lt;br /&gt;
File:Summer_Splash.webp|Splash&lt;br /&gt;
File:Summer_Sunlotion.webp|Sunlotion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fall===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Fall_Bat.webp|Bat&lt;br /&gt;
File:Fall_BOO.webp|BOO&lt;br /&gt;
File:Fall_Candy.webp|Candy&lt;br /&gt;
File:Fall_CandyCorn.webp|CandyCorn&lt;br /&gt;
File:Fall_Ghost.webp|Ghost&lt;br /&gt;
File:Fall_Jackolantern.webp|Jackolantern&lt;br /&gt;
File:Fall_Skull.webp|Skull&lt;br /&gt;
File:Fall_Web.webp|Web&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Winter_Candycane.webp|Candycane&lt;br /&gt;
File:Winter_Champagneclink.webp|Champagneclink&lt;br /&gt;
File:Winter_Coal.webp|Coal&lt;br /&gt;
File:Winter_ConfettiPopper.webp|ConfettiPopper&lt;br /&gt;
File:Winter_Gifts.webp|Gifts&lt;br /&gt;
File:Winter_Gingerbreadman.webp|Gingerbreadman&lt;br /&gt;
File:Winter_Mistletoe.webp|Mistletoe&lt;br /&gt;
File:Winter_Snowball.webp|Snowball&lt;br /&gt;
File:Winter_Snowflake.webp|Snowflake&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Custom emoji==&lt;br /&gt;
{{Infobox/Feature|name=Custom Emoji|platforms=|branch_live_date=27 Jun 2023|branch_live_version=2023.2.3p2|branch_live_releasenote=https://docs.vrchat.com/docs/vrchat-202323p2|branch_openbeta_date=22 Jun 2023|branch_openbeta_version=2023.2.4, build 1311}}&lt;br /&gt;
&#039;&#039;&#039;Custom Emoji&#039;&#039;&#039; is a feature through which users may upload up to 18 images and use them as emojis. Images, either taken within the client, from the user&#039;s gallery or uploaded from their machine, may be used to create emojis. After either taking or choosing an image, the user will be prompted to customize its appearance by editing various aspects of it, such as: the zoom, the rotation, and the panning.&lt;br /&gt;
&lt;br /&gt;
Once done, a menu will appear, requiring the selection of an animation that the emoji will use when spawned in the world; after saving, the emoji can be accessed via the Action Menu, under &amp;quot;Emojis &amp;amp; Stickers&amp;quot;, or in the Emoji Wing of the Quick Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Animation Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Aura&lt;br /&gt;
|Multiple instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bats&lt;br /&gt;
|Multiple larger instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bees&lt;br /&gt;
|Multiple instances of the emoji vibrate, spread out, and decrease in size, mimicking the movement of bees.&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|One large instance of the emoji pulsates.&lt;br /&gt;
|-&lt;br /&gt;
|Cloud&lt;br /&gt;
|Multiple instances of the emoji slowly float upward in a &amp;quot;cloud&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Confetti&lt;br /&gt;
|Multiple instances of the emoji are propelled forward and fall, mimicking confetti.&lt;br /&gt;
|-&lt;br /&gt;
|Crying&lt;br /&gt;
|Propels the emoji forward with a slight rotational vibration, accompanied by tear particles.&lt;br /&gt;
|-&lt;br /&gt;
|Dislike&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then descent.&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|Propels multiple instances of the emoji forward with rotation and pulsation in random directions before they ascend.&lt;br /&gt;
|-&lt;br /&gt;
|Idea&lt;br /&gt;
|One large instance of the emoji vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Lasers&lt;br /&gt;
|Multiple instances of the emoji are propelled in random directions linearly, mimicking lasers being fired from the user&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
|Like&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then ascent.&lt;br /&gt;
|-&lt;br /&gt;
|Magnet&lt;br /&gt;
|Multiple instances of the emoji orbit a center.&lt;br /&gt;
|-&lt;br /&gt;
|Mistletoe&lt;br /&gt;
|One large instance of the emoji rises and remains in the air, while smaller instances of the emoji rise and disappear around it, mimicking particles.&lt;br /&gt;
|-&lt;br /&gt;
|Money&lt;br /&gt;
|Propels multiple instances of the emoji forward, causing them to rotate and fall, mimicking the throwing of money.&lt;br /&gt;
|-&lt;br /&gt;
|Orbit&lt;br /&gt;
|One large instance of the emoji orbits a center horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Pizza&lt;br /&gt;
|Multiple instances of the emoji pulsate, rotate, and rise slowly.&lt;br /&gt;
|-&lt;br /&gt;
|Rain&lt;br /&gt;
|Multiple small instances of the emoji fall from above, mimicking rain.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate&lt;br /&gt;
|One large instance of the emoji rotates.&lt;br /&gt;
|-&lt;br /&gt;
|Shake&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Snow&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|One large instance of the emoji - with a trail of smaller instances of the emoji - is propelled forward as a projectile, then falls and explodes into multiple small instances of the emoji, mimicking the throwing of a snowball.&lt;br /&gt;
|-&lt;br /&gt;
|Spin&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|Launches multiple small instances of the emoji forward, which then rotate to face downward and fall, mimicking water droplets.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then remains still.&lt;br /&gt;
|-&lt;br /&gt;
|ZZZ&lt;br /&gt;
|Multiple small instances of the emoji rise as well as rotate slightly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom animated emojis==&lt;br /&gt;
Custom animated emojis can be created either through VRChat&#039;s [[Special:MyLanguage/Camera|Camera]] or by uploading a sprite sheet in the {{VRC link|https://vrchat.com/home/inventory/emojis/custom | emoji section of a user&#039;s inventory}} on the {{VRC link|https://hello.vrchat.com/ | VRChat Website}}. &lt;br /&gt;
&lt;br /&gt;
Sprite sheets should be 1024px x 1024px with square frames in a uniform grid, ordered left to right, then top to bottom. Images must be laid out in one of the following arrangements:&lt;br /&gt;
&lt;br /&gt;
* 2x2 (512x512 pixels per frame) for up to 4 frames&lt;br /&gt;
* 4x4 (256x256 pixels per frame) for up to 16 frames&lt;br /&gt;
* 8x8 (128x128 pixels per frame) for up to 64 frames&lt;br /&gt;
&lt;br /&gt;
Once uploaded, the user can select the number of frames and the FPS. The number of frames selected will determine how the image is sliced: for 4 or fewer frames they are assumed to be 512x512, for 16 or fewer frames they are assumed to be 256x256, etc. If the sprite sheet has an irregular number of frames (e.g. 17) the sprite sheet must still be formatted with one of the above arrangements, and any additional unused frames (in this case, 64 - 17 = 47 of them) will not be shown.&lt;br /&gt;
&lt;br /&gt;
Default values for the number of frames and FPS can be set in the filename for easier sharing, for example &amp;quot;VRRatEmoji_14frames_20fps.png&amp;quot; (where the number of frames must be a number between 1 and 64).&lt;br /&gt;
&lt;br /&gt;
==Community resources==&lt;br /&gt;
{{Noticebox/Community}}&lt;br /&gt;
*[https://vrcflakes.online/ K3N&#039;s VRChat GIF Sprite Sheet Generator for Animated Emojis]&lt;br /&gt;
*[https://vrcemoji.com/ PeasVR&#039;s website for converting GIFs to VRChat Animated Emojis]&lt;br /&gt;
*[https://github.com/Wakamu/VRCEmoji Tool for converting GIFs to VRChat Animated Emojis]&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=34206</id>
		<title>Emojis</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=34206"/>
		<updated>2025-06-11T17:06:44Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Added number of custom emojis that a user can upload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Emojis&#039;&#039;&#039; are icons that can be summoned in front of a user to express themselves. While VRChat provides a set of default Emojis, users with an active [[Special:MyLanguage/VRChat+|VRChat+]] subscription can upload images to use as Custom Emojis. Emojis can be accessed via the [[Special:MyLanguage/Action Menu#Emojis &amp;amp; Stickers|Action Menu]] or the Emoji [[Special:MyLanguage/Quick Menu#Wings|Wing]].&lt;br /&gt;
&lt;br /&gt;
==Default Emojis==&lt;br /&gt;
Default Emojis are a set of of 66 Emojis split into 4 pages of general emojis, accessibility emojis, summer emojis, fall emojis, and winter emojis.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Angry.webp|Angry&lt;br /&gt;
File:Beer.webp|Beer&lt;br /&gt;
File:Blush.webp|Blush&lt;br /&gt;
File:Brokenheart.webp|Brokenheart&lt;br /&gt;
File:Cloud.webp|Cloud&lt;br /&gt;
File:Crying.webp|Crying&lt;br /&gt;
File:Dislike.webp|Dislike&lt;br /&gt;
File:Exclaim.webp|Exclaim&lt;br /&gt;
File:Fire.webp|Fire&lt;br /&gt;
File:Frown.webp|Frown&lt;br /&gt;
File:Gift.webp|Gift&lt;br /&gt;
File:Go.webp|Go&lt;br /&gt;
File:Handwave.webp|Handwave&lt;br /&gt;
File:Inlove.webp|Inlove&lt;br /&gt;
File:Kiss.webp|Kiss&lt;br /&gt;
File:Laugh.webp|Laugh&lt;br /&gt;
File:Lifering.webp|Lifering&lt;br /&gt;
File:Like.webp|Like&lt;br /&gt;
File:Love.webp|Love&lt;br /&gt;
File:Money.webp|Money&lt;br /&gt;
File:Music.webp|Music&lt;br /&gt;
File:Pizza.webp|Pizza&lt;br /&gt;
File:Question.webp|Question&lt;br /&gt;
File:Smile.webp|Smile&lt;br /&gt;
File:Stoic.webp|Stoic&lt;br /&gt;
File:Stop.webp|Stop&lt;br /&gt;
File:Sunglasses.webp|Sunglasses&lt;br /&gt;
File:Thinking.webp|Thinking&lt;br /&gt;
File:Tomato.webp|Tomato&lt;br /&gt;
File:Tongue.webp|Tongue&lt;br /&gt;
File:Wow.webp|Wow&lt;br /&gt;
File:ZZZZ.webp|ZZZZ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessibility===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Accessibility_Arrow.webp|Arrow&lt;br /&gt;
File:Accessibility_Blind.webp|Blind&lt;br /&gt;
File:Accessibility_Deafened.webp|Deafened&lt;br /&gt;
File:Accessibility_Hourglass.webp|Hourglass&lt;br /&gt;
File:Accessibility_Keyboard.webp|Keyboard&lt;br /&gt;
File:Accessibility_Keyboard_Tap.webp|Keyboard Tap&lt;br /&gt;
File:Accessibility_Muted.webp|Muted&lt;br /&gt;
File:Accessibility_Portal.webp|Portal&lt;br /&gt;
File:Accessibility_Shush.webp|Shush&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Summer_Beachball.webp|Beachball&lt;br /&gt;
File:Summer_Coconut_Drink.webp|Coconut Drink&lt;br /&gt;
File:Summer_Hangten.webp|Hangten&lt;br /&gt;
File:Summer_Icecream.webp|Icecream&lt;br /&gt;
File:Summer_Neonshades.webp|Neonshades&lt;br /&gt;
File:Summer_Pineapple.webp|Pineapple&lt;br /&gt;
File:Summer_Splash.webp|Splash&lt;br /&gt;
File:Summer_Sunlotion.webp|Sunlotion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fall===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Fall_Bat.webp|Bat&lt;br /&gt;
File:Fall_BOO.webp|BOO&lt;br /&gt;
File:Fall_Candy.webp|Candy&lt;br /&gt;
File:Fall_CandyCorn.webp|CandyCorn&lt;br /&gt;
File:Fall_Ghost.webp|Ghost&lt;br /&gt;
File:Fall_Jackolantern.webp|Jackolantern&lt;br /&gt;
File:Fall_Skull.webp|Skull&lt;br /&gt;
File:Fall_Web.webp|Web&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Winter_Candycane.webp|Candycane&lt;br /&gt;
File:Winter_Champagneclink.webp|Champagneclink&lt;br /&gt;
File:Winter_Coal.webp|Coal&lt;br /&gt;
File:Winter_ConfettiPopper.webp|ConfettiPopper&lt;br /&gt;
File:Winter_Gifts.webp|Gifts&lt;br /&gt;
File:Winter_Gingerbreadman.webp|Gingerbreadman&lt;br /&gt;
File:Winter_Mistletoe.webp|Mistletoe&lt;br /&gt;
File:Winter_Snowball.webp|Snowball&lt;br /&gt;
File:Winter_Snowflake.webp|Snowflake&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Custom Emojis==&lt;br /&gt;
&#039;&#039;&#039;Custom Emojis&#039;&#039;&#039; is a feature through which users may upload up to 18 images and use them as emojis, released in the 2023.2.3p2 update on June 29, 2023. Images, either taken within the client, from the user&#039;s gallery or uploaded from their machine, may be used to create emojis. After either taking or chosing an image, the user will be prompted to customize its appearence by editing various aspects of it, such as: the zoom, the rotation, and the panning.&lt;br /&gt;
&lt;br /&gt;
Once done, a menu will appear, requiring the selection of an animation that the emoji will use when spawned in the world; after saving, the emoji can be accessed via the Action Menu, under &amp;quot;Emojis &amp;amp; Stickers&amp;quot;, or in the Emoji Wing of the Quick Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Animation Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Aura&lt;br /&gt;
|Multiple instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bats&lt;br /&gt;
|Multiple larger instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bees&lt;br /&gt;
|Multiple instances of the emoji vibrate, spread out, and decrease in size, mimicking the movement of bees.&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|One large instance of the emoji pulsates.&lt;br /&gt;
|-&lt;br /&gt;
|Cloud&lt;br /&gt;
|Multiple instances of the emoji slowly float upward in a &amp;quot;cloud&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Confetti&lt;br /&gt;
|Multiple instances of the emoji are propelled forward and fall, mimicking confetti.&lt;br /&gt;
|-&lt;br /&gt;
|Crying&lt;br /&gt;
|Propels the emoji forward with a slight rotational vibration, accompanied by tear particles.&lt;br /&gt;
|-&lt;br /&gt;
|Dislike&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then descent.&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|Propels multiple instances of the emoji forward with rotation and pulsation in random directions before they ascend.&lt;br /&gt;
|-&lt;br /&gt;
|Idea&lt;br /&gt;
|One large instance of the emoji vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Lasers&lt;br /&gt;
|Multiple instances of the emoji are propelled in random directions linearly, mimicking lasers being fired from the user&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
|Like&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then ascent.&lt;br /&gt;
|-&lt;br /&gt;
|Magnet&lt;br /&gt;
|Multiple instances of the emoji orbit a center.&lt;br /&gt;
|-&lt;br /&gt;
|Mistletoe&lt;br /&gt;
|One large instance of the emoji rises and remains in the air, while smaller instances of the emoji rise and disappear around it, mimicking particles.&lt;br /&gt;
|-&lt;br /&gt;
|Money&lt;br /&gt;
|Propels multiple instances of the emoji forward, causing them to rotate and fall, mimicking the throwing of money.&lt;br /&gt;
|-&lt;br /&gt;
|Orbit&lt;br /&gt;
|One large instance of the emoji orbits a center horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Pizza&lt;br /&gt;
|Multiple instances of the emoji pulsate, rotate, and rise slowly.&lt;br /&gt;
|-&lt;br /&gt;
|Rain&lt;br /&gt;
|Multiple small instances of the emoji fall from above, mimicking rain.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate&lt;br /&gt;
|One large instance of the emoji rotates.&lt;br /&gt;
|-&lt;br /&gt;
|Shake&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Snow&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|One large instance of the emoji - with a trail of smaller instances of the emoji - is propelled forward as a projectile, then falls and explodes into multiple small instances of the emoji, mimicking the throwing of a snowball.&lt;br /&gt;
|-&lt;br /&gt;
|Spin&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|Launches multiple small instances of the emoji forward, which then rotate to face downward and fall, mimicking water droplets.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then remains still.&lt;br /&gt;
|-&lt;br /&gt;
|ZZZ&lt;br /&gt;
|Multiple small instances of the emoji rise as well as rotate slightly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Animated Emojis==&lt;br /&gt;
Custom animated emojis can be created either through VRChat&#039;s [[Special:MyLanguage/Camera|Camera]] or by uploading a sprite sheet in the {{VRC link|https://vrchat.com/home/gallery/emoji | emoji section of a user&#039;s gallery}} on the {{VRC link|https://hello.vrchat.com/ | VRChat Website}}. &lt;br /&gt;
&lt;br /&gt;
Sprite sheets should be 1024px x 1024px with square frames in a uniform grid, ordered left to right, then top to bottom. Images must be laid out in one of the following arrangements:&lt;br /&gt;
&lt;br /&gt;
* 2x2 (512x512 pixels per frame) for up to 4 frames&lt;br /&gt;
* 4x4 (256x256 pixels per frame) for up to 16 frames&lt;br /&gt;
* 8x8 (128x128 pixels per frame) for up to 64 frames&lt;br /&gt;
&lt;br /&gt;
Once uploaded, the user can select the number of frames and the FPS. The number of frames selected will determine how the image is sliced: for 4 or fewer frames they are assumed to be 512x512, for 16 or fewer frames they are assumed to be 256x256, etc. If the sprite sheet has an irregular number of frames (e.g. 17) the sprite sheet must still be formatted with one of the above arrangements, and any additional unused frames (in this case, 64 - 17 = 47 of them) will not be shown.&lt;br /&gt;
&lt;br /&gt;
Default values for the number of frames and FPS can be set in the filename for easier sharing, for example &amp;quot;VRRatEmoji_14frames_20fps.png&amp;quot; (where the number of frames must be a number between 1 and 64).&lt;br /&gt;
&lt;br /&gt;
==Community Resources==&lt;br /&gt;
*[https://vrcflakes.online/ K3N&#039;s VRChat GIF Sprite Sheet Generator for Animated Emojis]&lt;br /&gt;
*[https://github.com/Wakamu/VRCEmoji Tool for converting GIFs to VRChat Animated Emojis]&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Social&amp;diff=30572</id>
		<title>Social</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Social&amp;diff=30572"/>
		<updated>2025-04-30T19:05:57Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Added pronouns to list of things included on a user profile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
VRChat comes with a whole host of social tools for users. Such as friends, invites, notes, and more!&lt;br /&gt;
= User Profiles =&lt;br /&gt;
[[File:UserProfile.webp|thumb|VRChat&#039;s User Profile.]] Introduced in the [https://docs.vrchat.com/docs/vrchat-202123 Identity Update], user profiles are a personalized space where information is displayed about a user. Information on a user&#039;s profile includes [[Special:MyLanguage/Social#Statuses|status]], [[Special:MyLanguage/Trust_Rank|trust rank]], [[Special:MyLanguage/Social#Pronouns|pronouns]], bio, current [[Instances|instance]] (if applicable), languages they speak, social links, [[Special:MyLanguage/Badges|badges]] they own, and the [[Special:MyLanguage/Groups|groups]] they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
Under a user&#039;s profile, there are several [[Special:MyLanguage/Social#Actions|actions]] you can take - such as sending a friend request or an invite to an instance.&lt;br /&gt;
&lt;br /&gt;
===Statuses===&lt;br /&gt;
Statuses can be set in the [[Special:MyLanguage/Quick Menu|Quick Menu]], [[Special:MyLanguage/Main Menu|Main Menu]], or on the {{VRC link|https://vrchat.com/home|VRChat Website}} and are used for the following: to control how easily a user&#039;s friends can join their instance, to vary whether a user&#039;s friends can see the instance they are currently in, to silence notifications, and to communicate an activity.&lt;br /&gt;
&lt;br /&gt;
Statuses consist of a color and a customizable short sentence (up to 32 characters). There are four different statuses in VRChat:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:13em&amp;quot; |Status&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(66, 202, 255);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Blue&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Join Me (Blue)&lt;br /&gt;
|Your friends can see the instance you are in and may join freely with identical rules to [[Special:MyLanguage/Social#Statuses|Online]] status.&lt;br /&gt;
However, if the [[Instances|instance]] is private and unviewable, all invite requests from friends are automatically accepted as long as you have permission to accept them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(81, 229, 126);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Green&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Online (Green)&lt;br /&gt;
|Your friends can see the instance you are in and can join your instance without an invitation.&lt;br /&gt;
However, your friends may not see or join the instance without an invite if the instance is deemed &amp;quot;private&amp;quot;.&lt;br /&gt;
Your instance is viewable and joinable by friends without requesting an invite in the following cases:&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Friends+]], [[Special:MyLanguage/Worlds#Instance Types|Group+]], [[Special:MyLanguage/Worlds#Instance Types|Public]], or [[Special:MyLanguage/Worlds#Instance Types|Group Public]].&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Friends]] and either you or a mutual friend are the instance creator.&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Group]] and your friends are a member of the group with permission to join the instance based on their group roles.&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Invite]] or [[Special:MyLanguage/Worlds#Instance Types|Invite+]] and your friends are returning to the instance they created.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(232, 129, 52);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Orange&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Ask Me (Orange)&lt;br /&gt;
|Your friends cannot see the instance you are in.&lt;br /&gt;
They must request an invite from you to be able to join, regardless of the instance&#039;s privacy.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(91, 11, 11);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Do Not Disturb (Red)&lt;br /&gt;
|Your friends cannot see the instance you are in. They may request to join, but you will not receive any notifications.&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;&lt;br /&gt;
* Incoming friend requests are delivered quietly to the &amp;quot;Friend Requests&amp;quot; Inbox.&lt;br /&gt;
* A response for a request (ex. invite request) you send out, will be displayed.&lt;br /&gt;
* Group notifications are disabled.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; In fact, you won&#039;t be able to send or request any invites to your friends within the game if they are in that status.&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
[[wikipedia:Pronoun|Pronouns]] can be displayed on one&#039;s bio to indicate to others how to refer to them. When set, pronouns will be displayed on your bio, and also displayed under your [[Nameplates|nameplate]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pronouns1.webp|Displayed in the bio on the website&lt;br /&gt;
Pronouns3.webp|Displayed in the bio in game&lt;br /&gt;
Pronouns2.webp|Displayed in the bio on mobile client&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bio===&lt;br /&gt;
The bio (abbreviation for biography) is a paragraph of text written by the user that is generally used to describe or introduce themselves but can be used for any purpose. The bio can be up to 500 characters long.&lt;br /&gt;
&lt;br /&gt;
Currently, emoji and some special symbols(e.g. fractions) are not supported. Some known special characters that are allowed are:&lt;br /&gt;
 ๑ -༊ ༄․ೃ࿔ ೋ 彡ღ ͟͟͞ ೄྀ ͙༉ ¸୨୧、˒˒ ֒ ˗ˏˋ ˎˊ˗ ̤̮ ̤̥ ＋+ ˙· ˚ ∗ン ィ ％ ！ ﹏ ？ ? ζ ২ १ ୫ ૪ ໒ ৎ ຊ ຯ ೨ ໑ ७ ५ ୭ ˚ ·˖ ˸ જ Թ Ծ ౿ ੭ ୬ ෧ ୪ ১ ﹅﹆ ჲ ᴥ ફ ળ ਨ ৬ ৫ ২ ণ ଽ ︶ ଲ ମ 〄֍ 〧 ౾ ౽ 〨 ㆐ ︳ ㄔ ഒ ＊ ٠ っ｡̀ ́૭ ֊ ˙ ˶﹏ აପ ๑ଓ ଘ ∗ ੈ ᵕ ˘͈ ․. ༘ ̀ ́ ৻ づᴗʚïɞ૮ ˙˙ ඞ ༒ ໒ྀི ๑ ´ ˘ ` ྀི ʕω ʔ و ヮಡ ง¬༼︿༽ 亞ト丁してﾌ￣＿ఌ༅ ᆺ 〜 ༺ ༻ Ө Տ Ӈ ₳ เ ђ ς&amp;lt;!--Add other supported characters?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
Under a user&#039;s profile, there are several actions that you can take, these will vary depending on whether you have the user added as a friend or not.&lt;br /&gt;
&lt;br /&gt;
[[File:UserProfile_UserActions.webp|thumb|Actions available for a non-friended user.]]&lt;br /&gt;
[[File:UserProfile_FriendActions.webp|thumb|Actions available for a friended user.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Join&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Joins the user&#039;s instance.&lt;br /&gt;
|-&lt;br /&gt;
|Request Invite&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sends the user a notification informing them that you would like to join their instance. The notification includes a customizable message and with [[Special:MyLanguage/VRC+|VRC+]] a photo can also be added to the notification.&lt;br /&gt;
|-&lt;br /&gt;
|Send Invite&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sends the user an invitation to join your instance. The invite includes a customizable message and with [[Special:MyLanguage/VRC+|VRC+]] a photo can also be added to the invitation.&lt;br /&gt;
|-&lt;br /&gt;
|Gift VRChat+&lt;br /&gt;
|Opens a menu that allows you to buy [[Special:MyLanguage/VRC+|VRC+]] for the user. &#039;&#039;See [[Special:MyLanguage/VRC+#Gifting|Gifting]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Friend Request&lt;br /&gt;
|Sends the user a friend request they can accept or decline.&lt;br /&gt;
|-&lt;br /&gt;
|Unfriend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Removes the user as a friend.&lt;br /&gt;
|-&lt;br /&gt;
|Favorite Friend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Allows you to add the user to a list of favorite friends, like with avatars and worlds.&lt;br /&gt;
|-&lt;br /&gt;
|Unfavorite Friend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Removes the user from your Favorite Friends lists.&lt;br /&gt;
|-&lt;br /&gt;
|Moderate User&lt;br /&gt;
|Opens a menu that allows you to moderate the user by, for example, blocking them. &#039;&#039;See [[Special:MyLanguage/Trust_and_Safety#Player_Moderation_tools|Player Moderation tools]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Unblock&lt;br /&gt;
|Unblocks a blocked user &#039;&#039;(Only shown for blocked users)&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Add Note&lt;br /&gt;
|Allows you to attach a snippet of information to the user that only you can see, this can be used for anything. An example of the kind of information you could put in is how you met a user, any names they go by, or their username on other platforms.&lt;br /&gt;
|-&lt;br /&gt;
|Invite to Group&lt;br /&gt;
|Opens a menu that allows you to invite the user to a group, as long as you have the permissions required to do so. &#039;&#039;See [[Special:MyLanguage/Groups|Groups]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|View On Website&lt;br /&gt;
|Opens the user&#039;s profile on the {{VRC link|https://vrchat.com/home|VRChat Website}}.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;These actions can only be performed on friends.&lt;br /&gt;
&lt;br /&gt;
===Uploaded &amp;amp; Favorited Worlds===&lt;br /&gt;
Below [[Special:MyLanguage/Social#Actions|actions]] can be found a list of worlds uploaded by the user as well as any publicly viewable lists of favorite worlds. These can be sorted by date added, last updated, name, and recently used.&lt;br /&gt;
&lt;br /&gt;
=Social Menu=&lt;br /&gt;
&lt;br /&gt;
[[File:Social Menu.webp|thumb|alt=An image of the social tab of the main menu in VRChat.|The social tab of the main menu in VRChat.]]&lt;br /&gt;
===Friend Locations===&lt;br /&gt;
&#039;&#039;&#039;Friend Locations&#039;&#039;&#039; includes a list of friends who are available on &amp;quot;Online&amp;quot; (green) status, or &amp;quot;Join Me&amp;quot; (blue) statuses, and are present in an accessible world such as Public, Friends+, Friends, Group Public, Group+ instances. Below these available users will also display a list of all Friends currently online in Private Instances.&lt;br /&gt;
&lt;br /&gt;
===Group Activity===&lt;br /&gt;
&#039;&#039;&#039;Group Activity&#039;&#039;&#039; includes a list of available [[Special:MyLanguage/Groups|Group]] instances, for Groups that you have joined. Creating a Group, Group+, or Group Public instance, if you have the ability, will result in it appearing on the Group Activity tab for users in that group. &lt;br /&gt;
&lt;br /&gt;
===Online Friends=== &lt;br /&gt;
&#039;&#039;&#039;Online Friends&#039;&#039;&#039; shows the entire list of your friends who are currently online, including Friends on &amp;quot;Ask Me&amp;quot; (orange) or &amp;quot;Do Not Disturb&amp;quot; (red) statuses. It also shows your friends active on the website or friends that are currently offline.&lt;br /&gt;
&lt;br /&gt;
===In Instance===&lt;br /&gt;
&#039;&#039;&#039;In Instance&#039;&#039;&#039; displays each user who is currently present in the instance you are in; users who have you blocked, while still inside of the instance with you may not appear on this tab, unless you are a Host or a [[Special:MyLanguage/Groups|Group]] Instance Moderator. The &amp;quot;Here&amp;quot; tab on the Quick Menu functions the same as this row. &lt;br /&gt;
&lt;br /&gt;
===Favorite Friends=== &lt;br /&gt;
&#039;&#039;&#039;Favorite Friends&#039;&#039;&#039; lists are three rows of friends who you have chosen to &#039;Favorite&#039;. It can be placed in one of the three rows. Each list can be renamed to help with organization. &lt;br /&gt;
&lt;br /&gt;
===Blocked===&lt;br /&gt;
&#039;&#039;&#039;Blocked&#039;&#039;&#039; users are other users who you decided to block. They can be clicked upon in this tab, and unblocked if desired.&lt;br /&gt;
&lt;br /&gt;
=Friends=&lt;br /&gt;
{{Stub|Add quirks that have to do with friends and such.}}&lt;br /&gt;
Friends on VRChat are other users that you trust, it acts much like how friending users on other platforms work, you can see whenever that user is online or on the website, send and receive invites from them, and add notes to them. Friends inside of your instance will have their name appear in yellow, and will also have their rank appear in yellow with a (Friend) indicator.&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Social&amp;diff=30571</id>
		<title>Social</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Social&amp;diff=30571"/>
		<updated>2025-04-30T19:04:42Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Removed unreleased noticebox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
VRChat comes with a whole host of social tools for users. Such as friends, invites, notes, and more!&lt;br /&gt;
= User Profiles =&lt;br /&gt;
[[File:UserProfile.webp|thumb|VRChat&#039;s User Profile.]] Introduced in the [https://docs.vrchat.com/docs/vrchat-202123 Identity Update], user profiles are a personalized space where information is displayed about a user. Information on a user&#039;s profile includes [[Special:MyLanguage/Social#Statuses|status]], [[Special:MyLanguage/Trust_Rank|trust rank]], bio, current [[Instances|instance]] (if applicable), languages they speak, social links, [[Special:MyLanguage/Badges|badges]] they own, and the [[Special:MyLanguage/Groups|groups]] they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
Under a user&#039;s profile, there are several [[Special:MyLanguage/Social#Actions|actions]] you can take - such as sending a friend request or an invite to an instance.&lt;br /&gt;
&lt;br /&gt;
===Statuses===&lt;br /&gt;
Statuses can be set in the [[Special:MyLanguage/Quick Menu|Quick Menu]], [[Special:MyLanguage/Main Menu|Main Menu]], or on the {{VRC link|https://vrchat.com/home|VRChat Website}} and are used for the following: to control how easily a user&#039;s friends can join their instance, to vary whether a user&#039;s friends can see the instance they are currently in, to silence notifications, and to communicate an activity.&lt;br /&gt;
&lt;br /&gt;
Statuses consist of a color and a customizable short sentence (up to 32 characters). There are four different statuses in VRChat:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:13em&amp;quot; |Status&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(66, 202, 255);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Blue&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Join Me (Blue)&lt;br /&gt;
|Your friends can see the instance you are in and may join freely with identical rules to [[Special:MyLanguage/Social#Statuses|Online]] status.&lt;br /&gt;
However, if the [[Instances|instance]] is private and unviewable, all invite requests from friends are automatically accepted as long as you have permission to accept them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(81, 229, 126);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Green&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Online (Green)&lt;br /&gt;
|Your friends can see the instance you are in and can join your instance without an invitation.&lt;br /&gt;
However, your friends may not see or join the instance without an invite if the instance is deemed &amp;quot;private&amp;quot;.&lt;br /&gt;
Your instance is viewable and joinable by friends without requesting an invite in the following cases:&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Friends+]], [[Special:MyLanguage/Worlds#Instance Types|Group+]], [[Special:MyLanguage/Worlds#Instance Types|Public]], or [[Special:MyLanguage/Worlds#Instance Types|Group Public]].&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Friends]] and either you or a mutual friend are the instance creator.&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Group]] and your friends are a member of the group with permission to join the instance based on their group roles.&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Invite]] or [[Special:MyLanguage/Worlds#Instance Types|Invite+]] and your friends are returning to the instance they created.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(232, 129, 52);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Orange&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Ask Me (Orange)&lt;br /&gt;
|Your friends cannot see the instance you are in.&lt;br /&gt;
They must request an invite from you to be able to join, regardless of the instance&#039;s privacy.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(91, 11, 11);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Do Not Disturb (Red)&lt;br /&gt;
|Your friends cannot see the instance you are in. They may request to join, but you will not receive any notifications.&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;&lt;br /&gt;
* Incoming friend requests are delivered quietly to the &amp;quot;Friend Requests&amp;quot; Inbox.&lt;br /&gt;
* A response for a request (ex. invite request) you send out, will be displayed.&lt;br /&gt;
* Group notifications are disabled.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; In fact, you won&#039;t be able to send or request any invites to your friends within the game if they are in that status.&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
[[wikipedia:Pronoun|Pronouns]] can be displayed on one&#039;s bio to indicate to others how to refer to them. When set, pronouns will be displayed on your bio, and also displayed under your [[Nameplates|nameplate]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pronouns1.webp|Displayed in the bio on the website&lt;br /&gt;
Pronouns3.webp|Displayed in the bio in game&lt;br /&gt;
Pronouns2.webp|Displayed in the bio on mobile client&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bio===&lt;br /&gt;
The bio (abbreviation for biography) is a paragraph of text written by the user that is generally used to describe or introduce themselves but can be used for any purpose. The bio can be up to 500 characters long.&lt;br /&gt;
&lt;br /&gt;
Currently, emoji and some special symbols(e.g. fractions) are not supported. Some known special characters that are allowed are:&lt;br /&gt;
 ๑ -༊ ༄․ೃ࿔ ೋ 彡ღ ͟͟͞ ೄྀ ͙༉ ¸୨୧、˒˒ ֒ ˗ˏˋ ˎˊ˗ ̤̮ ̤̥ ＋+ ˙· ˚ ∗ン ィ ％ ！ ﹏ ？ ? ζ ২ १ ୫ ૪ ໒ ৎ ຊ ຯ ೨ ໑ ७ ५ ୭ ˚ ·˖ ˸ જ Թ Ծ ౿ ੭ ୬ ෧ ୪ ১ ﹅﹆ ჲ ᴥ ફ ળ ਨ ৬ ৫ ২ ণ ଽ ︶ ଲ ମ 〄֍ 〧 ౾ ౽ 〨 ㆐ ︳ ㄔ ഒ ＊ ٠ っ｡̀ ́૭ ֊ ˙ ˶﹏ აପ ๑ଓ ଘ ∗ ੈ ᵕ ˘͈ ․. ༘ ̀ ́ ৻ づᴗʚïɞ૮ ˙˙ ඞ ༒ ໒ྀི ๑ ´ ˘ ` ྀི ʕω ʔ و ヮಡ ง¬༼︿༽ 亞ト丁してﾌ￣＿ఌ༅ ᆺ 〜 ༺ ༻ Ө Տ Ӈ ₳ เ ђ ς&amp;lt;!--Add other supported characters?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
Under a user&#039;s profile, there are several actions that you can take, these will vary depending on whether you have the user added as a friend or not.&lt;br /&gt;
&lt;br /&gt;
[[File:UserProfile_UserActions.webp|thumb|Actions available for a non-friended user.]]&lt;br /&gt;
[[File:UserProfile_FriendActions.webp|thumb|Actions available for a friended user.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Join&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Joins the user&#039;s instance.&lt;br /&gt;
|-&lt;br /&gt;
|Request Invite&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sends the user a notification informing them that you would like to join their instance. The notification includes a customizable message and with [[Special:MyLanguage/VRC+|VRC+]] a photo can also be added to the notification.&lt;br /&gt;
|-&lt;br /&gt;
|Send Invite&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sends the user an invitation to join your instance. The invite includes a customizable message and with [[Special:MyLanguage/VRC+|VRC+]] a photo can also be added to the invitation.&lt;br /&gt;
|-&lt;br /&gt;
|Gift VRChat+&lt;br /&gt;
|Opens a menu that allows you to buy [[Special:MyLanguage/VRC+|VRC+]] for the user. &#039;&#039;See [[Special:MyLanguage/VRC+#Gifting|Gifting]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Friend Request&lt;br /&gt;
|Sends the user a friend request they can accept or decline.&lt;br /&gt;
|-&lt;br /&gt;
|Unfriend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Removes the user as a friend.&lt;br /&gt;
|-&lt;br /&gt;
|Favorite Friend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Allows you to add the user to a list of favorite friends, like with avatars and worlds.&lt;br /&gt;
|-&lt;br /&gt;
|Unfavorite Friend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Removes the user from your Favorite Friends lists.&lt;br /&gt;
|-&lt;br /&gt;
|Moderate User&lt;br /&gt;
|Opens a menu that allows you to moderate the user by, for example, blocking them. &#039;&#039;See [[Special:MyLanguage/Trust_and_Safety#Player_Moderation_tools|Player Moderation tools]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Unblock&lt;br /&gt;
|Unblocks a blocked user &#039;&#039;(Only shown for blocked users)&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Add Note&lt;br /&gt;
|Allows you to attach a snippet of information to the user that only you can see, this can be used for anything. An example of the kind of information you could put in is how you met a user, any names they go by, or their username on other platforms.&lt;br /&gt;
|-&lt;br /&gt;
|Invite to Group&lt;br /&gt;
|Opens a menu that allows you to invite the user to a group, as long as you have the permissions required to do so. &#039;&#039;See [[Special:MyLanguage/Groups|Groups]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|View On Website&lt;br /&gt;
|Opens the user&#039;s profile on the {{VRC link|https://vrchat.com/home|VRChat Website}}.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;These actions can only be performed on friends.&lt;br /&gt;
&lt;br /&gt;
===Uploaded &amp;amp; Favorited Worlds===&lt;br /&gt;
Below [[Special:MyLanguage/Social#Actions|actions]] can be found a list of worlds uploaded by the user as well as any publicly viewable lists of favorite worlds. These can be sorted by date added, last updated, name, and recently used.&lt;br /&gt;
&lt;br /&gt;
=Social Menu=&lt;br /&gt;
&lt;br /&gt;
[[File:Social Menu.webp|thumb|alt=An image of the social tab of the main menu in VRChat.|The social tab of the main menu in VRChat.]]&lt;br /&gt;
===Friend Locations===&lt;br /&gt;
&#039;&#039;&#039;Friend Locations&#039;&#039;&#039; includes a list of friends who are available on &amp;quot;Online&amp;quot; (green) status, or &amp;quot;Join Me&amp;quot; (blue) statuses, and are present in an accessible world such as Public, Friends+, Friends, Group Public, Group+ instances. Below these available users will also display a list of all Friends currently online in Private Instances.&lt;br /&gt;
&lt;br /&gt;
===Group Activity===&lt;br /&gt;
&#039;&#039;&#039;Group Activity&#039;&#039;&#039; includes a list of available [[Special:MyLanguage/Groups|Group]] instances, for Groups that you have joined. Creating a Group, Group+, or Group Public instance, if you have the ability, will result in it appearing on the Group Activity tab for users in that group. &lt;br /&gt;
&lt;br /&gt;
===Online Friends=== &lt;br /&gt;
&#039;&#039;&#039;Online Friends&#039;&#039;&#039; shows the entire list of your friends who are currently online, including Friends on &amp;quot;Ask Me&amp;quot; (orange) or &amp;quot;Do Not Disturb&amp;quot; (red) statuses. It also shows your friends active on the website or friends that are currently offline.&lt;br /&gt;
&lt;br /&gt;
===In Instance===&lt;br /&gt;
&#039;&#039;&#039;In Instance&#039;&#039;&#039; displays each user who is currently present in the instance you are in; users who have you blocked, while still inside of the instance with you may not appear on this tab, unless you are a Host or a [[Special:MyLanguage/Groups|Group]] Instance Moderator. The &amp;quot;Here&amp;quot; tab on the Quick Menu functions the same as this row. &lt;br /&gt;
&lt;br /&gt;
===Favorite Friends=== &lt;br /&gt;
&#039;&#039;&#039;Favorite Friends&#039;&#039;&#039; lists are three rows of friends who you have chosen to &#039;Favorite&#039;. It can be placed in one of the three rows. Each list can be renamed to help with organization. &lt;br /&gt;
&lt;br /&gt;
===Blocked===&lt;br /&gt;
&#039;&#039;&#039;Blocked&#039;&#039;&#039; users are other users who you decided to block. They can be clicked upon in this tab, and unblocked if desired.&lt;br /&gt;
&lt;br /&gt;
=Friends=&lt;br /&gt;
{{Stub|Add quirks that have to do with friends and such.}}&lt;br /&gt;
Friends on VRChat are other users that you trust, it acts much like how friending users on other platforms work, you can see whenever that user is online or on the website, send and receive invites from them, and add notes to them. Friends inside of your instance will have their name appear in yellow, and will also have their rank appear in yellow with a (Friend) indicator.&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Social&amp;diff=30570</id>
		<title>Social</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Social&amp;diff=30570"/>
		<updated>2025-04-30T19:01:59Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Updated Do Not Disturb friend request functionality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
VRChat comes with a whole host of social tools for users. Such as friends, invites, notes, and more!&lt;br /&gt;
= User Profiles =&lt;br /&gt;
[[File:UserProfile.webp|thumb|VRChat&#039;s User Profile.]] Introduced in the [https://docs.vrchat.com/docs/vrchat-202123 Identity Update], user profiles are a personalized space where information is displayed about a user. Information on a user&#039;s profile includes [[Special:MyLanguage/Social#Statuses|status]], [[Special:MyLanguage/Trust_Rank|trust rank]], bio, current [[Instances|instance]] (if applicable), languages they speak, social links, [[Special:MyLanguage/Badges|badges]] they own, and the [[Special:MyLanguage/Groups|groups]] they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
Under a user&#039;s profile, there are several [[Special:MyLanguage/Social#Actions|actions]] you can take - such as sending a friend request or an invite to an instance.&lt;br /&gt;
&lt;br /&gt;
===Statuses===&lt;br /&gt;
Statuses can be set in the [[Special:MyLanguage/Quick Menu|Quick Menu]], [[Special:MyLanguage/Main Menu|Main Menu]], or on the {{VRC link|https://vrchat.com/home|VRChat Website}} and are used for the following: to control how easily a user&#039;s friends can join their instance, to vary whether a user&#039;s friends can see the instance they are currently in, to silence notifications, and to communicate an activity.&lt;br /&gt;
&lt;br /&gt;
Statuses consist of a color and a customizable short sentence (up to 32 characters). There are four different statuses in VRChat:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:13em&amp;quot; |Status&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(66, 202, 255);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Blue&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Join Me (Blue)&lt;br /&gt;
|Your friends can see the instance you are in and may join freely with identical rules to [[Special:MyLanguage/Social#Statuses|Online]] status.&lt;br /&gt;
However, if the [[Instances|instance]] is private and unviewable, all invite requests from friends are automatically accepted as long as you have permission to accept them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(81, 229, 126);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Green&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Online (Green)&lt;br /&gt;
|Your friends can see the instance you are in and can join your instance without an invitation.&lt;br /&gt;
However, your friends may not see or join the instance without an invite if the instance is deemed &amp;quot;private&amp;quot;.&lt;br /&gt;
Your instance is viewable and joinable by friends without requesting an invite in the following cases:&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Friends+]], [[Special:MyLanguage/Worlds#Instance Types|Group+]], [[Special:MyLanguage/Worlds#Instance Types|Public]], or [[Special:MyLanguage/Worlds#Instance Types|Group Public]].&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Friends]] and either you or a mutual friend are the instance creator.&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Group]] and your friends are a member of the group with permission to join the instance based on their group roles.&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Invite]] or [[Special:MyLanguage/Worlds#Instance Types|Invite+]] and your friends are returning to the instance they created.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(232, 129, 52);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Orange&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Ask Me (Orange)&lt;br /&gt;
|Your friends cannot see the instance you are in.&lt;br /&gt;
They must request an invite from you to be able to join, regardless of the instance&#039;s privacy.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(91, 11, 11);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Do Not Disturb (Red)&lt;br /&gt;
|Your friends cannot see the instance you are in. They may request to join, but you will not receive any notifications.&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;&lt;br /&gt;
* Incoming friend requests are delivered quietly to the &amp;quot;Friend Requests&amp;quot; Inbox.&lt;br /&gt;
* A response for a request (ex. invite request) you send out, will be displayed.&lt;br /&gt;
* Group notifications are disabled.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; In fact, you won&#039;t be able to send or request any invites to your friends within the game if they are in that status.&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
[[wikipedia:Pronoun|Pronouns]] can be displayed on one&#039;s bio to indicate to others how to refer to them. When set, pronouns will be displayed on your bio, and also displayed under your [[Nameplates|nameplate]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pronouns1.webp|Displayed in the bio on the website&lt;br /&gt;
Pronouns3.webp|Displayed in the bio in game&lt;br /&gt;
Pronouns2.webp|Displayed in the bio on mobile client&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bio===&lt;br /&gt;
The bio (abbreviation for biography) is a paragraph of text written by the user that is generally used to describe or introduce themselves but can be used for any purpose. The bio can be up to 500 characters long.&lt;br /&gt;
&lt;br /&gt;
Currently, emoji and some special symbols(e.g. fractions) are not supported. Some known special characters that are allowed are:&lt;br /&gt;
 ๑ -༊ ༄․ೃ࿔ ೋ 彡ღ ͟͟͞ ೄྀ ͙༉ ¸୨୧、˒˒ ֒ ˗ˏˋ ˎˊ˗ ̤̮ ̤̥ ＋+ ˙· ˚ ∗ン ィ ％ ！ ﹏ ？ ? ζ ২ १ ୫ ૪ ໒ ৎ ຊ ຯ ೨ ໑ ७ ५ ୭ ˚ ·˖ ˸ જ Թ Ծ ౿ ੭ ୬ ෧ ୪ ১ ﹅﹆ ჲ ᴥ ફ ળ ਨ ৬ ৫ ২ ণ ଽ ︶ ଲ ମ 〄֍ 〧 ౾ ౽ 〨 ㆐ ︳ ㄔ ഒ ＊ ٠ っ｡̀ ́૭ ֊ ˙ ˶﹏ აପ ๑ଓ ଘ ∗ ੈ ᵕ ˘͈ ․. ༘ ̀ ́ ৻ づᴗʚïɞ૮ ˙˙ ඞ ༒ ໒ྀི ๑ ´ ˘ ` ྀི ʕω ʔ و ヮಡ ง¬༼︿༽ 亞ト丁してﾌ￣＿ఌ༅ ᆺ 〜 ༺ ༻ Ө Տ Ӈ ₳ เ ђ ς&amp;lt;!--Add other supported characters?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
Under a user&#039;s profile, there are several actions that you can take, these will vary depending on whether you have the user added as a friend or not.&lt;br /&gt;
&lt;br /&gt;
[[File:UserProfile_UserActions.webp|thumb|Actions available for a non-friended user.]]&lt;br /&gt;
[[File:UserProfile_FriendActions.webp|thumb|Actions available for a friended user.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Join&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Joins the user&#039;s instance.&lt;br /&gt;
|-&lt;br /&gt;
|Request Invite&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sends the user a notification informing them that you would like to join their instance. The notification includes a customizable message and with [[Special:MyLanguage/VRC+|VRC+]] a photo can also be added to the notification.&lt;br /&gt;
|-&lt;br /&gt;
|Send Invite&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sends the user an invitation to join your instance. The invite includes a customizable message and with [[Special:MyLanguage/VRC+|VRC+]] a photo can also be added to the invitation.&lt;br /&gt;
|-&lt;br /&gt;
|Gift VRChat+&lt;br /&gt;
|Opens a menu that allows you to buy [[Special:MyLanguage/VRC+|VRC+]] for the user. &#039;&#039;See [[Special:MyLanguage/VRC+#Gifting|Gifting]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Friend Request&lt;br /&gt;
|Sends the user a friend request they can accept or decline.&lt;br /&gt;
|-&lt;br /&gt;
|Unfriend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Removes the user as a friend.&lt;br /&gt;
|-&lt;br /&gt;
|Favorite Friend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Allows you to add the user to a list of favorite friends, like with avatars and worlds.&lt;br /&gt;
|-&lt;br /&gt;
|Unfavorite Friend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Removes the user from your Favorite Friends lists.&lt;br /&gt;
|-&lt;br /&gt;
|Moderate User&lt;br /&gt;
|Opens a menu that allows you to moderate the user by, for example, blocking them. &#039;&#039;See [[Special:MyLanguage/Trust_and_Safety#Player_Moderation_tools|Player Moderation tools]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Unblock&lt;br /&gt;
|Unblocks a blocked user &#039;&#039;(Only shown for blocked users)&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Add Note&lt;br /&gt;
|Allows you to attach a snippet of information to the user that only you can see, this can be used for anything. An example of the kind of information you could put in is how you met a user, any names they go by, or their username on other platforms.&lt;br /&gt;
|-&lt;br /&gt;
|Invite to Group&lt;br /&gt;
|Opens a menu that allows you to invite the user to a group, as long as you have the permissions required to do so. &#039;&#039;See [[Special:MyLanguage/Groups|Groups]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|View On Website&lt;br /&gt;
|Opens the user&#039;s profile on the {{VRC link|https://vrchat.com/home|VRChat Website}}.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;These actions can only be performed on friends.&lt;br /&gt;
&lt;br /&gt;
===Uploaded &amp;amp; Favorited Worlds===&lt;br /&gt;
Below [[Special:MyLanguage/Social#Actions|actions]] can be found a list of worlds uploaded by the user as well as any publicly viewable lists of favorite worlds. These can be sorted by date added, last updated, name, and recently used.&lt;br /&gt;
&lt;br /&gt;
=Social Menu=&lt;br /&gt;
&lt;br /&gt;
[[File:Social Menu.webp|thumb|alt=An image of the social tab of the main menu in VRChat.|The social tab of the main menu in VRChat.]]&lt;br /&gt;
===Friend Locations===&lt;br /&gt;
&#039;&#039;&#039;Friend Locations&#039;&#039;&#039; includes a list of friends who are available on &amp;quot;Online&amp;quot; (green) status, or &amp;quot;Join Me&amp;quot; (blue) statuses, and are present in an accessible world such as Public, Friends+, Friends, Group Public, Group+ instances. Below these available users will also display a list of all Friends currently online in Private Instances.&lt;br /&gt;
&lt;br /&gt;
===Group Activity===&lt;br /&gt;
&#039;&#039;&#039;Group Activity&#039;&#039;&#039; includes a list of available [[Special:MyLanguage/Groups|Group]] instances, for Groups that you have joined. Creating a Group, Group+, or Group Public instance, if you have the ability, will result in it appearing on the Group Activity tab for users in that group. &lt;br /&gt;
&lt;br /&gt;
===Online Friends=== &lt;br /&gt;
&#039;&#039;&#039;Online Friends&#039;&#039;&#039; shows the entire list of your friends who are currently online, including Friends on &amp;quot;Ask Me&amp;quot; (orange) or &amp;quot;Do Not Disturb&amp;quot; (red) statuses. It also shows your friends active on the website or friends that are currently offline.&lt;br /&gt;
&lt;br /&gt;
===In Instance===&lt;br /&gt;
&#039;&#039;&#039;In Instance&#039;&#039;&#039; displays each user who is currently present in the instance you are in; users who have you blocked, while still inside of the instance with you may not appear on this tab, unless you are a Host or a [[Special:MyLanguage/Groups|Group]] Instance Moderator. The &amp;quot;Here&amp;quot; tab on the Quick Menu functions the same as this row. &lt;br /&gt;
&lt;br /&gt;
===Favorite Friends=== &lt;br /&gt;
&#039;&#039;&#039;Favorite Friends&#039;&#039;&#039; lists are three rows of friends who you have chosen to &#039;Favorite&#039;. It can be placed in one of the three rows. Each list can be renamed to help with organization. &lt;br /&gt;
&lt;br /&gt;
===Blocked===&lt;br /&gt;
&#039;&#039;&#039;Blocked&#039;&#039;&#039; users are other users who you decided to block. They can be clicked upon in this tab, and unblocked if desired.&lt;br /&gt;
&lt;br /&gt;
=Friends=&lt;br /&gt;
{{Stub|Add quirks that have to do with friends and such.}}&lt;br /&gt;
Friends on VRChat are other users that you trust, it acts much like how friending users on other platforms work, you can see whenever that user is online or on the website, send and receive invites from them, and add notes to them. Friends inside of your instance will have their name appear in yellow, and will also have their rank appear in yellow with a (Friend) indicator.&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Social&amp;diff=30487</id>
		<title>Social</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Social&amp;diff=30487"/>
		<updated>2025-04-24T23:00:29Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Reverted edits by Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f (talk) to last revision by Usr 8ee44c1a-f905-4e08-bb61-e1cd34e09fc0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
VRChat comes with a whole host of social tools for users. Such as friends, invites, notes, and more!&lt;br /&gt;
= User Profiles =&lt;br /&gt;
[[File:UserProfile.webp|thumb|VRChat&#039;s User Profile.]] Introduced in the [https://docs.vrchat.com/docs/vrchat-202123 Identity Update], user profiles are a personalized space where information is displayed about a user. Information on a user&#039;s profile includes [[Special:MyLanguage/Social#Statuses|status]], [[Special:MyLanguage/Trust_Rank|trust rank]], bio, current [[Instances|instance]] (if applicable), languages they speak, social links, [[Special:MyLanguage/Badges|badges]] they own, and the [[Special:MyLanguage/Groups|groups]] they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
Under a user&#039;s profile, there are several [[Special:MyLanguage/Social#Actions|actions]] you can take - such as sending a friend request or an invite to an instance.&lt;br /&gt;
&lt;br /&gt;
===Statuses===&lt;br /&gt;
Statuses can be set in the [[Special:MyLanguage/Quick Menu|Quick Menu]], [[Special:MyLanguage/Main Menu|Main Menu]], or on the {{VRC link|https://vrchat.com/home|VRChat Website}} and are used for the following: to control how easily a user&#039;s friends can join their instance, to vary whether a user&#039;s friends can see the instance they are currently in, to silence notifications, and to communicate an activity.&lt;br /&gt;
&lt;br /&gt;
Statuses consist of a color and a customizable short sentence (up to 32 characters). There are four different statuses in VRChat:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:13em&amp;quot; |Status&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(66, 202, 255);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Blue&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Join Me (Blue)&lt;br /&gt;
|Your friends can see the instance you are in and may join freely with identical rules to [[Special:MyLanguage/Social#Statuses|Online]] status.&lt;br /&gt;
However, if the [[Instances|instance]] is private and unviewable, all invite requests from friends are automatically accepted as long as you have permission to accept them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(81, 229, 126);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Green&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Online (Green)&lt;br /&gt;
|Your friends can see the instance you are in and can join your instance without an invitation.&lt;br /&gt;
However, your friends may not see or join the instance without an invite if the instance is deemed &amp;quot;private&amp;quot;.&lt;br /&gt;
Your instance is viewable and joinable by friends without requesting an invite in the following cases:&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Friends+]], [[Special:MyLanguage/Worlds#Instance Types|Group+]], [[Special:MyLanguage/Worlds#Instance Types|Public]], or [[Special:MyLanguage/Worlds#Instance Types|Group Public]].&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Friends]] and either you or a mutual friend are the instance creator.&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Group]] and your friends are a member of the group with permission to join the instance based on their group roles.&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Invite]] or [[Special:MyLanguage/Worlds#Instance Types|Invite+]] and your friends are returning to the instance they created.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(232, 129, 52);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Orange&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Ask Me (Orange)&lt;br /&gt;
|Your friends cannot see the instance you are in.&lt;br /&gt;
They must request an invite from you to be able to join, regardless of the instance&#039;s privacy.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(91, 11, 11);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Do Not Disturb (Red)&lt;br /&gt;
|Your friends cannot see the instance you are in. They may request to join, but you will not receive any notifications.&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;&lt;br /&gt;
* Any incoming friend-requests are automatically declined.&lt;br /&gt;
* A response for a request (ex. invite request) you send out, will be displayed.&lt;br /&gt;
* Group notifications are disabled.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; In fact, you won&#039;t be able to send or request any invites to your friends within the game if they are in that status.&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
[[wikipedia:Pronoun|Pronouns]] can be displayed on one&#039;s bio to indicate to others how to refer to them. When set, pronouns will be displayed on your bio, and also displayed under your [[Nameplates|nameplate]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pronouns1.webp|Displayed in the bio on the website&lt;br /&gt;
Pronouns3.webp|Displayed in the bio in game&lt;br /&gt;
Pronouns2.webp|Displayed in the bio on mobile client&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bio===&lt;br /&gt;
The bio (abbreviation for biography) is a paragraph of text written by the user that is generally used to describe or introduce themselves but can be used for any purpose. The bio can be up to 500 characters long.&lt;br /&gt;
&lt;br /&gt;
Currently, emoji and some special symbols(e.g. fractions) are not supported. Some known special characters that are allowed are:&lt;br /&gt;
 ๑ -༊ ༄․ೃ࿔ ೋ 彡ღ ͟͟͞ ೄྀ ͙༉ ¸୨୧、˒˒ ֒ ˗ˏˋ ˎˊ˗ ̤̮ ̤̥ ＋+ ˙· ˚ ∗ン ィ ％ ！ ﹏ ？ ? ζ ২ १ ୫ ૪ ໒ ৎ ຊ ຯ ೨ ໑ ७ ५ ୭ ˚ ·˖ ˸ જ Թ Ծ ౿ ੭ ୬ ෧ ୪ ১ ﹅﹆ ჲ ᴥ ફ ળ ਨ ৬ ৫ ২ ণ ଽ ︶ ଲ ମ 〄֍ 〧 ౾ ౽ 〨 ㆐ ︳ ㄔ ഒ ＊ ٠ っ｡̀ ́૭ ֊ ˙ ˶﹏ აପ ๑ଓ ଘ ∗ ੈ ᵕ ˘͈ ․. ༘ ̀ ́ ৻ づᴗʚïɞ૮ ˙˙ ඞ ༒ ໒ྀི ๑ ´ ˘ ` ྀི ʕω ʔ و ヮಡ ง¬༼︿༽ 亞ト丁してﾌ￣＿ఌ༅ ᆺ 〜 ༺ ༻ Ө Տ Ӈ ₳ เ ђ ς&amp;lt;!--Add other supported characters?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
Under a user&#039;s profile, there are several actions that you can take, these will vary depending on whether you have the user added as a friend or not.&lt;br /&gt;
&lt;br /&gt;
[[File:UserProfile_UserActions.webp|thumb|Actions available for a non-friended user.]]&lt;br /&gt;
[[File:UserProfile_FriendActions.webp|thumb|Actions available for a friended user.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Join&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Joins the user&#039;s instance.&lt;br /&gt;
|-&lt;br /&gt;
|Request Invite&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sends the user a notification informing them that you would like to join their instance. The notification includes a customizable message and with [[Special:MyLanguage/VRC+|VRC+]] a photo can also be added to the notification.&lt;br /&gt;
|-&lt;br /&gt;
|Send Invite&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sends the user an invitation to join your instance. The invite includes a customizable message and with [[Special:MyLanguage/VRC+|VRC+]] a photo can also be added to the invitation.&lt;br /&gt;
|-&lt;br /&gt;
|Gift VRChat+&lt;br /&gt;
|Opens a menu that allows you to buy [[Special:MyLanguage/VRC+|VRC+]] for the user. &#039;&#039;See [[Special:MyLanguage/VRC+#Gifting|Gifting]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Friend Request&lt;br /&gt;
|Sends the user a friend request they can accept or decline.&lt;br /&gt;
|-&lt;br /&gt;
|Unfriend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Removes the user as a friend.&lt;br /&gt;
|-&lt;br /&gt;
|Favorite Friend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Allows you to add the user to a list of favorite friends, like with avatars and worlds.&lt;br /&gt;
|-&lt;br /&gt;
|Unfavorite Friend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Removes the user from your Favorite Friends lists.&lt;br /&gt;
|-&lt;br /&gt;
|Moderate User&lt;br /&gt;
|Opens a menu that allows you to moderate the user by, for example, blocking them. &#039;&#039;See [[Special:MyLanguage/Trust_and_Safety#Player_Moderation_tools|Player Moderation tools]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Unblock&lt;br /&gt;
|Unblocks a blocked user &#039;&#039;(Only shown for blocked users)&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Add Note&lt;br /&gt;
|Allows you to attach a snippet of information to the user that only you can see, this can be used for anything. An example of the kind of information you could put in is how you met a user, any names they go by, or their username on other platforms.&lt;br /&gt;
|-&lt;br /&gt;
|Invite to Group&lt;br /&gt;
|Opens a menu that allows you to invite the user to a group, as long as you have the permissions required to do so. &#039;&#039;See [[Special:MyLanguage/Groups|Groups]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|View On Website&lt;br /&gt;
|Opens the user&#039;s profile on the {{VRC link|https://vrchat.com/home|VRChat Website}}.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;These actions can only be performed on friends.&lt;br /&gt;
&lt;br /&gt;
===Uploaded &amp;amp; Favorited Worlds===&lt;br /&gt;
Below [[Special:MyLanguage/Social#Actions|actions]] can be found a list of worlds uploaded by the user as well as any publicly viewable lists of favorite worlds. These can be sorted by date added, last updated, name, and recently used.&lt;br /&gt;
&lt;br /&gt;
=Social Menu=&lt;br /&gt;
&lt;br /&gt;
[[File:Social Menu.webp|thumb|alt=An image of the social tab of the main menu in VRChat.|The social tab of the main menu in VRChat.]]&lt;br /&gt;
===Friend Locations===&lt;br /&gt;
&#039;&#039;&#039;Friend Locations&#039;&#039;&#039; includes a list of friends who are available on &amp;quot;Online&amp;quot; (green) status, or &amp;quot;Join Me&amp;quot; (blue) statuses, and are present in an accessible world such as Public, Friends+, Friends, Group Public, Group+ instances. Below these available users will also display a list of all Friends currently online in Private Instances.&lt;br /&gt;
&lt;br /&gt;
===Group Activity===&lt;br /&gt;
&#039;&#039;&#039;Group Activity&#039;&#039;&#039; includes a list of available [[Special:MyLanguage/Groups|Group]] instances, for Groups that you have joined. Creating a Group, Group+, or Group Public instance, if you have the ability, will result in it appearing on the Group Activity tab for users in that group. &lt;br /&gt;
&lt;br /&gt;
===Online Friends=== &lt;br /&gt;
&#039;&#039;&#039;Online Friends&#039;&#039;&#039; shows the entire list of your friends who are currently online, including Friends on &amp;quot;Ask Me&amp;quot; (orange) or &amp;quot;Do Not Disturb&amp;quot; (red) statuses. It also shows your friends active on the website or friends that are currently offline.&lt;br /&gt;
&lt;br /&gt;
===In Instance===&lt;br /&gt;
&#039;&#039;&#039;In Instance&#039;&#039;&#039; displays each user who is currently present in the instance you are in; users who have you blocked, while still inside of the instance with you may not appear on this tab, unless you are a Host or a [[Special:MyLanguage/Groups|Group]] Instance Moderator. The &amp;quot;Here&amp;quot; tab on the Quick Menu functions the same as this row. &lt;br /&gt;
&lt;br /&gt;
===Favorite Friends=== &lt;br /&gt;
&#039;&#039;&#039;Favorite Friends&#039;&#039;&#039; lists are three rows of friends who you have chosen to &#039;Favorite&#039;. It can be placed in one of the three rows. Each list can be renamed to help with organization. &lt;br /&gt;
&lt;br /&gt;
===Blocked===&lt;br /&gt;
&#039;&#039;&#039;Blocked&#039;&#039;&#039; users are other users who you decided to block. They can be clicked upon in this tab, and unblocked if desired.&lt;br /&gt;
&lt;br /&gt;
=Friends=&lt;br /&gt;
{{Stub|Add quirks that have to do with friends and such.}}&lt;br /&gt;
Friends on VRChat are other users that you trust, it acts much like how friending users on other platforms work, you can see whenever that user is online or on the website, send and receive invites from them, and add notes to them. Friends inside of your instance will have their name appear in yellow, and will also have their rank appear in yellow with a (Friend) indicator.&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Social&amp;diff=30486</id>
		<title>Social</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Social&amp;diff=30486"/>
		<updated>2025-04-24T23:00:05Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Updated what happens to friend requests while having status set to red.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
VRChat comes with a whole host of social tools for users. Such as friends, invites, notes, and more!&lt;br /&gt;
= User Profiles =&lt;br /&gt;
[[File:UserProfile.webp|thumb|VRChat&#039;s User Profile.]] Introduced in the [https://docs.vrchat.com/docs/vrchat-202123 Identity Update], user profiles are a personalized space where information is displayed about a user. Information on a user&#039;s profile includes [[Special:MyLanguage/Social#Statuses|status]], [[Special:MyLanguage/Trust_Rank|trust rank]], bio, current [[Instances|instance]] (if applicable), languages they speak, social links, [[Special:MyLanguage/Badges|badges]] they own, and the [[Special:MyLanguage/Groups|groups]] they&#039;re in.&lt;br /&gt;
&lt;br /&gt;
Under a user&#039;s profile, there are several [[Special:MyLanguage/Social#Actions|actions]] you can take - such as sending a friend request or an invite to an instance.&lt;br /&gt;
&lt;br /&gt;
===Statuses===&lt;br /&gt;
Statuses can be set in the [[Special:MyLanguage/Quick Menu|Quick Menu]], [[Special:MyLanguage/Main Menu|Main Menu]], or on the {{VRC link|https://vrchat.com/home|VRChat Website}} and are used for the following: to control how easily a user&#039;s friends can join their instance, to vary whether a user&#039;s friends can see the instance they are currently in, to silence notifications, and to communicate an activity.&lt;br /&gt;
&lt;br /&gt;
Statuses consist of a color and a customizable short sentence (up to 32 characters). There are four different statuses in VRChat:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:13em&amp;quot; |Status&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(66, 202, 255);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Blue&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Join Me (Blue)&lt;br /&gt;
|Your friends can see the instance you are in and may join freely with identical rules to [[Special:MyLanguage/Social#Statuses|Online]] status.&lt;br /&gt;
However, if the [[Instances|instance]] is private and unviewable, all invite requests from friends are automatically accepted as long as you have permission to accept them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(81, 229, 126);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Green&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Online (Green)&lt;br /&gt;
|Your friends can see the instance you are in and can join your instance without an invitation.&lt;br /&gt;
However, your friends may not see or join the instance without an invite if the instance is deemed &amp;quot;private&amp;quot;.&lt;br /&gt;
Your instance is viewable and joinable by friends without requesting an invite in the following cases:&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Friends+]], [[Special:MyLanguage/Worlds#Instance Types|Group+]], [[Special:MyLanguage/Worlds#Instance Types|Public]], or [[Special:MyLanguage/Worlds#Instance Types|Group Public]].&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Friends]] and either you or a mutual friend are the instance creator.&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Group]] and your friends are a member of the group with permission to join the instance based on their group roles.&lt;br /&gt;
*The instance is [[Special:MyLanguage/Worlds#Instance Types|Invite]] or [[Special:MyLanguage/Worlds#Instance Types|Invite+]] and your friends are returning to the instance they created.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(232, 129, 52);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Orange&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Ask Me (Orange)&lt;br /&gt;
|Your friends cannot see the instance you are in.&lt;br /&gt;
They must request an invite from you to be able to join, regardless of the instance&#039;s privacy.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background-color:rgb(91, 11, 11);width:1rem;height:1rem;border-radius:9999px;display:inline-block;margin:0 0.5em -0.1em 0.5em&amp;quot; alt=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;Do Not Disturb (Red)&lt;br /&gt;
|Your friends cannot see the instance you are in. They may request to join, but you will not receive any notifications.&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&#039;&#039;&lt;br /&gt;
* Any incoming friend-requests are delivered quietly to the &amp;quot;Friend Requests&amp;quot; inbox.&lt;br /&gt;
* A response for a request (ex. invite request) you send out, will be displayed.&lt;br /&gt;
* Group notifications are disabled.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; In fact, you won&#039;t be able to send or request any invites to your friends within the game if they are in that status.&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
[[wikipedia:Pronoun|Pronouns]] can be displayed on one&#039;s bio to indicate to others how to refer to them. When set, pronouns will be displayed on your bio, and also displayed under your [[Nameplates|nameplate]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pronouns1.webp|Displayed in the bio on the website&lt;br /&gt;
Pronouns3.webp|Displayed in the bio in game&lt;br /&gt;
Pronouns2.webp|Displayed in the bio on mobile client&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bio===&lt;br /&gt;
The bio (abbreviation for biography) is a paragraph of text written by the user that is generally used to describe or introduce themselves but can be used for any purpose. The bio can be up to 500 characters long.&lt;br /&gt;
&lt;br /&gt;
Currently, emoji and some special symbols(e.g. fractions) are not supported. Some known special characters that are allowed are:&lt;br /&gt;
 ๑ -༊ ༄․ೃ࿔ ೋ 彡ღ ͟͟͞ ೄྀ ͙༉ ¸୨୧、˒˒ ֒ ˗ˏˋ ˎˊ˗ ̤̮ ̤̥ ＋+ ˙· ˚ ∗ン ィ ％ ！ ﹏ ？ ? ζ ২ १ ୫ ૪ ໒ ৎ ຊ ຯ ೨ ໑ ७ ५ ୭ ˚ ·˖ ˸ જ Թ Ծ ౿ ੭ ୬ ෧ ୪ ১ ﹅﹆ ჲ ᴥ ફ ળ ਨ ৬ ৫ ২ ণ ଽ ︶ ଲ ମ 〄֍ 〧 ౾ ౽ 〨 ㆐ ︳ ㄔ ഒ ＊ ٠ っ｡̀ ́૭ ֊ ˙ ˶﹏ აପ ๑ଓ ଘ ∗ ੈ ᵕ ˘͈ ․. ༘ ̀ ́ ৻ づᴗʚïɞ૮ ˙˙ ඞ ༒ ໒ྀི ๑ ´ ˘ ` ྀི ʕω ʔ و ヮಡ ง¬༼︿༽ 亞ト丁してﾌ￣＿ఌ༅ ᆺ 〜 ༺ ༻ Ө Տ Ӈ ₳ เ ђ ς&amp;lt;!--Add other supported characters?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
Under a user&#039;s profile, there are several actions that you can take, these will vary depending on whether you have the user added as a friend or not.&lt;br /&gt;
&lt;br /&gt;
[[File:UserProfile_UserActions.webp|thumb|Actions available for a non-friended user.]]&lt;br /&gt;
[[File:UserProfile_FriendActions.webp|thumb|Actions available for a friended user.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Action&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Join&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Joins the user&#039;s instance.&lt;br /&gt;
|-&lt;br /&gt;
|Request Invite&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sends the user a notification informing them that you would like to join their instance. The notification includes a customizable message and with [[Special:MyLanguage/VRC+|VRC+]] a photo can also be added to the notification.&lt;br /&gt;
|-&lt;br /&gt;
|Send Invite&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Sends the user an invitation to join your instance. The invite includes a customizable message and with [[Special:MyLanguage/VRC+|VRC+]] a photo can also be added to the invitation.&lt;br /&gt;
|-&lt;br /&gt;
|Gift VRChat+&lt;br /&gt;
|Opens a menu that allows you to buy [[Special:MyLanguage/VRC+|VRC+]] for the user. &#039;&#039;See [[Special:MyLanguage/VRC+#Gifting|Gifting]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Friend Request&lt;br /&gt;
|Sends the user a friend request they can accept or decline.&lt;br /&gt;
|-&lt;br /&gt;
|Unfriend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Removes the user as a friend.&lt;br /&gt;
|-&lt;br /&gt;
|Favorite Friend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Allows you to add the user to a list of favorite friends, like with avatars and worlds.&lt;br /&gt;
|-&lt;br /&gt;
|Unfavorite Friend&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Removes the user from your Favorite Friends lists.&lt;br /&gt;
|-&lt;br /&gt;
|Moderate User&lt;br /&gt;
|Opens a menu that allows you to moderate the user by, for example, blocking them. &#039;&#039;See [[Special:MyLanguage/Trust_and_Safety#Player_Moderation_tools|Player Moderation tools]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Unblock&lt;br /&gt;
|Unblocks a blocked user &#039;&#039;(Only shown for blocked users)&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Add Note&lt;br /&gt;
|Allows you to attach a snippet of information to the user that only you can see, this can be used for anything. An example of the kind of information you could put in is how you met a user, any names they go by, or their username on other platforms.&lt;br /&gt;
|-&lt;br /&gt;
|Invite to Group&lt;br /&gt;
|Opens a menu that allows you to invite the user to a group, as long as you have the permissions required to do so. &#039;&#039;See [[Special:MyLanguage/Groups|Groups]] for more detailed information.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|View On Website&lt;br /&gt;
|Opens the user&#039;s profile on the {{VRC link|https://vrchat.com/home|VRChat Website}}.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;These actions can only be performed on friends.&lt;br /&gt;
&lt;br /&gt;
===Uploaded &amp;amp; Favorited Worlds===&lt;br /&gt;
Below [[Special:MyLanguage/Social#Actions|actions]] can be found a list of worlds uploaded by the user as well as any publicly viewable lists of favorite worlds. These can be sorted by date added, last updated, name, and recently used.&lt;br /&gt;
&lt;br /&gt;
=Social Menu=&lt;br /&gt;
&lt;br /&gt;
[[File:Social Menu.webp|thumb|alt=An image of the social tab of the main menu in VRChat.|The social tab of the main menu in VRChat.]]&lt;br /&gt;
===Friend Locations===&lt;br /&gt;
&#039;&#039;&#039;Friend Locations&#039;&#039;&#039; includes a list of friends who are available on &amp;quot;Online&amp;quot; (green) status, or &amp;quot;Join Me&amp;quot; (blue) statuses, and are present in an accessible world such as Public, Friends+, Friends, Group Public, Group+ instances. Below these available users will also display a list of all Friends currently online in Private Instances.&lt;br /&gt;
&lt;br /&gt;
===Group Activity===&lt;br /&gt;
&#039;&#039;&#039;Group Activity&#039;&#039;&#039; includes a list of available [[Special:MyLanguage/Groups|Group]] instances, for Groups that you have joined. Creating a Group, Group+, or Group Public instance, if you have the ability, will result in it appearing on the Group Activity tab for users in that group. &lt;br /&gt;
&lt;br /&gt;
===Online Friends=== &lt;br /&gt;
&#039;&#039;&#039;Online Friends&#039;&#039;&#039; shows the entire list of your friends who are currently online, including Friends on &amp;quot;Ask Me&amp;quot; (orange) or &amp;quot;Do Not Disturb&amp;quot; (red) statuses. It also shows your friends active on the website or friends that are currently offline.&lt;br /&gt;
&lt;br /&gt;
===In Instance===&lt;br /&gt;
&#039;&#039;&#039;In Instance&#039;&#039;&#039; displays each user who is currently present in the instance you are in; users who have you blocked, while still inside of the instance with you may not appear on this tab, unless you are a Host or a [[Special:MyLanguage/Groups|Group]] Instance Moderator. The &amp;quot;Here&amp;quot; tab on the Quick Menu functions the same as this row. &lt;br /&gt;
&lt;br /&gt;
===Favorite Friends=== &lt;br /&gt;
&#039;&#039;&#039;Favorite Friends&#039;&#039;&#039; lists are three rows of friends who you have chosen to &#039;Favorite&#039;. It can be placed in one of the three rows. Each list can be renamed to help with organization. &lt;br /&gt;
&lt;br /&gt;
===Blocked===&lt;br /&gt;
&#039;&#039;&#039;Blocked&#039;&#039;&#039; users are other users who you decided to block. They can be clicked upon in this tab, and unblocked if desired.&lt;br /&gt;
&lt;br /&gt;
=Friends=&lt;br /&gt;
{{Stub|Add quirks that have to do with friends and such.}}&lt;br /&gt;
Friends on VRChat are other users that you trust, it acts much like how friending users on other platforms work, you can see whenever that user is online or on the website, send and receive invites from them, and add notes to them. Friends inside of your instance will have their name appear in yellow, and will also have their rank appear in yellow with a (Friend) indicator.&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Badges&amp;diff=26685</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Badges&amp;diff=26685"/>
		<updated>2025-03-22T07:05:07Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: re-added month tenure badges (accidentally removed by me previously)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
[[File:{{#setmainimage:Badges.webp}}|thumb|Badges on a user&#039;s profile.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badges&#039;&#039;&#039; are icons that appear on a user&#039;s profile to signify their contributions to the platform.&lt;br /&gt;
&lt;br /&gt;
== Lists of badges ==&lt;br /&gt;
=== Individual badges ===&lt;br /&gt;
The following badges only have a single tier, which is to either have the badge or not. They are often used to signify contributions or involvement, but can also reflect a current temporary state, such as the [[VRC+]] badge.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Introduced&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon VRC Plus Icon.png|frameless|32x32px]]&lt;br /&gt;
|Supporter&lt;br /&gt;
|&#039;&#039;&amp;quot;Supports VRChat through [[Special:MyLanguage/VRChat+|VRC+]]&amp;quot;&#039;&#039;&lt;br /&gt;
|November 19, 2020 &lt;br /&gt;
|Have an active [[Special:MyLanguage/VRChat+|VRC+]] subscription, or be gifted one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Early Supporter.png|frameless|32x32px]]&lt;br /&gt;
|Early Supporter&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;unobtainable&amp;quot;&amp;gt;This badge is no longer obtainable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&#039;&#039;&amp;quot;Supported VRChat through VRC+ when it first launched&amp;quot;&#039;&#039;&lt;br /&gt;
|November 19, 2020 &lt;br /&gt;
|Have an active VRC+ subscription, or be gifted one before January 31, 2023.&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/438100/view/3673283222240781051 Early Supporter Badge is Going Away ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CHEESE.png |frameless|32x32px]]&lt;br /&gt;
|CHEESE&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;ephemeral&amp;quot;&amp;gt;This badge is ephemeral and is not an actual badge within [[VRChat API|the API]]. It&#039;ll disappear after a refresh and is not visible to other users.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|April 1, 2024&lt;br /&gt;
|Complete the April Fools 2024 [[Special:MyLanguage/VRRat|VRRat]] text adventure&amp;lt;ref&amp;gt;[https://x.com/VRChat/status/1774753934600478803 DO NOT write &#039;We miss you VRRat&#039; on &#039;&#039;X&#039;&#039;]&amp;lt;/ref&amp;gt; easter egg.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VRChatStaffBadge.png |frameless|32x32px]]&lt;br /&gt;
|VRChat Staff &lt;br /&gt;
|&#039;&#039;&amp;quot;Granted to official VRChat Staff&amp;quot;&#039;&#039;&lt;br /&gt;
|October 10, 2024&lt;br /&gt;
|Be currently employed by VRChat, Inc.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VRChatTeamAlumni.png |frameless|32x32px]]&lt;br /&gt;
|VRChat Team Alumni&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded to those who graciously contributed to VRChat&#039;s development&amp;quot;&#039;&#039;&lt;br /&gt;
|June 12, 2024&lt;br /&gt;
|Be a former employee of VRChat, Inc.&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/an-email-from-our-ceo/25060 An Email from our CEO]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VRChatTranslatorBadge.png |frameless|32x32px]]&lt;br /&gt;
|VRChat Translator&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded to users who have made major contributions to the localization of VRChat&amp;quot;&#039;&#039;&lt;br /&gt;
|July 31, 2024&lt;br /&gt;
|Contribute by sharing translations and improvements to VRChat Localization.&amp;lt;ref&amp;gt;[https://discord.com/channels/1096246414603997194/1096247436332245002/1268295702245670994 Localization badge announcement]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VRChat_Wiki_Contributor.png |frameless|32x32px]]&lt;br /&gt;
|VRChat Wiki Contributor&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded to those that have contributed to the VRChat wiki in significant ways&amp;quot;&#039;&#039;&lt;br /&gt;
|August 17, 2024&lt;br /&gt;
|Contribute to the VRChat Wiki as a Maintainer or Organizer.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Progressive badges ===&lt;br /&gt;
The following badges are each part of a series. Meeting the requirements causes one to earn the badge, and as further requirements are met the badge changes to reflect the highest tier the user has earned.&lt;br /&gt;
&lt;br /&gt;
====Mobile challenge badges====&lt;br /&gt;
The following badges are earned by completing &#039;Challenges&#039; on mobile Android devices.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Introduced&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mobile Initiate.png|frameless|32x32px]]&lt;br /&gt;
|Mobile Initiate&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;ab-testing&amp;quot;&amp;gt;This badge is in A/B testing. It&#039;s not obtainable by everyone.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded to those who completed all Initiate challenges on mobile&amp;quot;&#039;&#039;&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Complete two assigned [[Special:MyLanguage/Community:Leaks#Challenges|challenges]] that show up on the home page of the VRChat mobile app.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mobile Hero.png|frameless|32x32px]]&lt;br /&gt;
|Mobile Hero&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;ab-testing&amp;quot; /&amp;gt;&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded to those who completed all Hero challenges on mobile&amp;quot;&#039;&#039;&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Complete two assigned [[Special:MyLanguage/Community:Leaks#Challenges|challenges]] that show up on the home page of the VRChat mobile app.&lt;br /&gt;
It&#039;s currently unknown how the requirements for this badge differs from &amp;quot;Mobile Initiate&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
====VRC+ Tenure badges====&lt;br /&gt;
The VRC+ Tenure badges&amp;lt;ref&amp;gt;[https://discord.com/channels/1245151313201987665/1313619467346903121/1352887077909430282 VRC+ Tenure badge name confirmation]&amp;lt;/ref&amp;gt; are earned by having been subscribed to VRC+ for the given cumulative total duration. This badge first showed up on March 21, 2025.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Months_1.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (1 Month)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (1 Month)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 1 Month.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Months_3.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (3 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (3 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 3 Months.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Months_6.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (6 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (6 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 6 Months.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_1.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (1 Year)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (1 Year)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 1 year.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_2.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (2 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (2 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 2 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_3.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (3 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (3 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 3 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_4.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (4 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (4 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 4 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_5.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (5 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (5 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 5 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_6.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (6 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (6 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 6 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_7.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (7 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (7 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 7 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_8.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (8 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (8 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 8 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_9.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (9 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (9 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 9 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_10.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (10 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (10 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 10 years.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gifting badges====&lt;br /&gt;
The following badges are earned by gifting VRC+. The first rollout began on December 2, 2024.&lt;br /&gt;
&amp;lt;!-- Generate Table: https://onecompiler.com/python/42zz2g82t --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Description &lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-1-month.png|frameless|32x32px]]&lt;br /&gt;
|Gift (1 Month)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (1 Month)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 1 VRC+ subscription.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-5-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (5 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (5 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 5 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-10-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (10 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (10 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 10 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-20-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (20 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (20 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 20 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-30-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (30 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (30 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 30 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-40-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (40 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (40 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 40 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-50-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (50 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (50 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 50 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-60-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (60 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (60 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 60 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-70-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (70 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (70 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 70 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-80-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (80 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (80 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 80 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-90-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (90 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (90 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 90 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-100-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (100 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (100 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 100 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-150-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (150 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (150 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 150 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-200-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (200 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (200 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 200 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-250-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (250 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (250 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 250 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-300-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (300 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (300 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 300 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-350-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (350 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (350 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 350 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-400-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (400 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (400 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 400 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-450-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (450 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (450 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 450 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-500-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (500 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (500 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 500 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-600-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (600 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (600 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 600 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-700-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (700 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (700 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 700 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-800-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (800 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (800 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 800 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-900-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (900 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (900 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 900 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-1000-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (1000 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (1000 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 1000 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-2000-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (2000 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (2000 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 2000 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-3000-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (3000 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (3000 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 3000 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-4000-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (4000 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (4000 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 4000 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-5000-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (5000 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (5000 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 5000 VRC+ subscriptions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Managing badges== &lt;br /&gt;
Badges can be managed in the badge gallery on the [[Special:MyLanguage/Main Menu|Main Menu]] profile tab. Each badge has settings a user can change. You can display up to three badges on your profile at a time.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Show badge on profile:&#039;&#039;&#039; When enabled, the badge will be showcased on the user&#039;s profile. When disabled, the badge will only be viewable in the user&#039;s badge gallery.&lt;br /&gt;
*&#039;&#039;&#039;Hide badge:&#039;&#039;&#039; When enabled, the badge will be hidden on the user&#039;s profile and badge gallery.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
*The Early Supporter Badge featuring [[VRCat]] on the website is pettable.&lt;br /&gt;
*If you are actively subscribed to VRC+, you can repeatedly click on VRCat in your [[Quick Menu]] to &#039;pet&#039; them. VRCat will say a phrase when being pet.&lt;br /&gt;
*The high number of gifting tiers exists to account for users who immediately achieved the highest badge upon its release.&lt;br /&gt;
*When obtaining the CHEESE badge, the user&#039;s background in their web profile will change to the Cheese background from [[VRC+]] menu background selection, this is only visible to the obtainer&lt;br /&gt;
[[File:CHEESEbackground.webp|thumb|A user&#039;s profile affected by the &amp;quot;Cheese&amp;quot; badge, rendering their profile&#039;s background to appear as cheese.|none]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[VRC+]]&lt;br /&gt;
&lt;br /&gt;
== References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Tenure_Months_6.webp&amp;diff=26684</id>
		<title>File:Tenure Months 6.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Tenure_Months_6.webp&amp;diff=26684"/>
		<updated>2025-03-22T07:01:58Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Tenure_Months_3.webp&amp;diff=26682</id>
		<title>File:Tenure Months 3.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Tenure_Months_3.webp&amp;diff=26682"/>
		<updated>2025-03-22T07:01:43Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Tenure_Months_1.webp&amp;diff=26681</id>
		<title>File:Tenure Months 1.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Tenure_Months_1.webp&amp;diff=26681"/>
		<updated>2025-03-22T07:01:29Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Badges&amp;diff=26680</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Badges&amp;diff=26680"/>
		<updated>2025-03-22T06:59:48Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Swapped tenure badges images for webps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
[[File:{{#setmainimage:Badges.webp}}|thumb|Badges on a user&#039;s profile.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badges&#039;&#039;&#039; are icons that appear on a user&#039;s profile to signify their contributions to the platform.&lt;br /&gt;
&lt;br /&gt;
== Lists of badges ==&lt;br /&gt;
=== Individual badges ===&lt;br /&gt;
The following badges only have a single tier, which is to either have the badge or not. They are often used to signify contributions or involvement, but can also reflect a current temporary state, such as the [[VRC+]] badge.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Introduced&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon VRC Plus Icon.png|frameless|32x32px]]&lt;br /&gt;
|Supporter&lt;br /&gt;
|&#039;&#039;&amp;quot;Supports VRChat through [[Special:MyLanguage/VRChat+|VRC+]]&amp;quot;&#039;&#039;&lt;br /&gt;
|November 19, 2020 &lt;br /&gt;
|Have an active [[Special:MyLanguage/VRChat+|VRC+]] subscription, or be gifted one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Early Supporter.png|frameless|32x32px]]&lt;br /&gt;
|Early Supporter&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;unobtainable&amp;quot;&amp;gt;This badge is no longer obtainable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&#039;&#039;&amp;quot;Supported VRChat through VRC+ when it first launched&amp;quot;&#039;&#039;&lt;br /&gt;
|November 19, 2020 &lt;br /&gt;
|Have an active VRC+ subscription, or be gifted one before January 31, 2023.&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/438100/view/3673283222240781051 Early Supporter Badge is Going Away ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CHEESE.png |frameless|32x32px]]&lt;br /&gt;
|CHEESE&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;ephemeral&amp;quot;&amp;gt;This badge is ephemeral and is not an actual badge within [[VRChat API|the API]]. It&#039;ll disappear after a refresh and is not visible to other users.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|N/A&lt;br /&gt;
|April 1, 2024&lt;br /&gt;
|Complete the April Fools 2024 [[Special:MyLanguage/VRRat|VRRat]] text adventure&amp;lt;ref&amp;gt;[https://x.com/VRChat/status/1774753934600478803 DO NOT write &#039;We miss you VRRat&#039; on &#039;&#039;X&#039;&#039;]&amp;lt;/ref&amp;gt; easter egg.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VRChatStaffBadge.png |frameless|32x32px]]&lt;br /&gt;
|VRChat Staff &lt;br /&gt;
|&#039;&#039;&amp;quot;Granted to official VRChat Staff&amp;quot;&#039;&#039;&lt;br /&gt;
|October 10, 2024&lt;br /&gt;
|Be currently employed by VRChat, Inc.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VRChatTeamAlumni.png |frameless|32x32px]]&lt;br /&gt;
|VRChat Team Alumni&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded to those who graciously contributed to VRChat&#039;s development&amp;quot;&#039;&#039;&lt;br /&gt;
|June 12, 2024&lt;br /&gt;
|Be a former employee of VRChat, Inc.&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/an-email-from-our-ceo/25060 An Email from our CEO]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VRChatTranslatorBadge.png |frameless|32x32px]]&lt;br /&gt;
|VRChat Translator&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded to users who have made major contributions to the localization of VRChat&amp;quot;&#039;&#039;&lt;br /&gt;
|July 31, 2024&lt;br /&gt;
|Contribute by sharing translations and improvements to VRChat Localization.&amp;lt;ref&amp;gt;[https://discord.com/channels/1096246414603997194/1096247436332245002/1268295702245670994 Localization badge announcement]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VRChat_Wiki_Contributor.png |frameless|32x32px]]&lt;br /&gt;
|VRChat Wiki Contributor&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded to those that have contributed to the VRChat wiki in significant ways&amp;quot;&#039;&#039;&lt;br /&gt;
|August 17, 2024&lt;br /&gt;
|Contribute to the VRChat Wiki as a Maintainer or Organizer.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Progressive badges ===&lt;br /&gt;
The following badges are each part of a series. Meeting the requirements causes one to earn the badge, and as further requirements are met the badge changes to reflect the highest tier the user has earned.&lt;br /&gt;
&lt;br /&gt;
====Mobile challenge badges====&lt;br /&gt;
The following badges are earned by completing &#039;Challenges&#039; on mobile Android devices.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Introduced&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mobile Initiate.png|frameless|32x32px]]&lt;br /&gt;
|Mobile Initiate&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;ab-testing&amp;quot;&amp;gt;This badge is in A/B testing. It&#039;s not obtainable by everyone.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded to those who completed all Initiate challenges on mobile&amp;quot;&#039;&#039;&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Complete two assigned [[Special:MyLanguage/Community:Leaks#Challenges|challenges]] that show up on the home page of the VRChat mobile app.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mobile Hero.png|frameless|32x32px]]&lt;br /&gt;
|Mobile Hero&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;ab-testing&amp;quot; /&amp;gt;&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded to those who completed all Hero challenges on mobile&amp;quot;&#039;&#039;&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Complete two assigned [[Special:MyLanguage/Community:Leaks#Challenges|challenges]] that show up on the home page of the VRChat mobile app.&lt;br /&gt;
It&#039;s currently unknown how the requirements for this badge differs from &amp;quot;Mobile Initiate&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
====VRC+ Tenure badges&amp;lt;ref&amp;gt;[https://discord.com/channels/1245151313201987665/1313619467346903121/1352887077909430282 VRC+ Tenure badge name confirmation]&amp;lt;/ref&amp;gt;====&lt;br /&gt;
The following badges are earned by having been subscribed to VRC+ for the given cumulative duration. This badge first showed up on March 21, 2025.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_1.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (1 Year)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (1 Year)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 1 year.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_2.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (2 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (2 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 2 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_3.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (3 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (3 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 3 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_4.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (4 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (4 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 4 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_5.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (5 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (5 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 5 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_6.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (6 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (6 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 6 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_7.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (7 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (7 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 7 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_8.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (8 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (8 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 8 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_9.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (9 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (9 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 9 years.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tenure_Years_10.webp|frameless|32x32px]]&lt;br /&gt;
|VRC+ Subscriber (10 Years)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for Subscribing to VRC+ (10 Years)&amp;quot;&#039;&#039;&lt;br /&gt;
|Be subscribed to VRC+ for a duration of at least 10 years.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gifting badges====&lt;br /&gt;
The following badges are earned by gifting VRC+. The first rollout began on December 2, 2024.&lt;br /&gt;
&amp;lt;!-- Generate Table: https://onecompiler.com/python/42zz2g82t --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Description &lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-1-month.png|frameless|32x32px]]&lt;br /&gt;
|Gift (1 Month)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (1 Month)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 1 VRC+ subscription.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-5-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (5 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (5 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 5 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-10-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (10 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (10 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 10 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-20-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (20 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (20 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 20 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-30-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (30 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (30 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 30 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-40-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (40 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (40 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 40 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-50-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (50 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (50 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 50 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-60-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (60 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (60 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 60 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-70-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (70 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (70 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 70 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-80-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (80 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (80 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 80 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-90-months.png|frameless|32x32px]]&lt;br /&gt;
| Gift (90 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (90 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 90 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-100-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (100 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (100 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 100 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-150-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (150 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (150 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 150 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-200-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (200 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (200 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 200 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-250-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (250 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (250 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 250 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-300-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (300 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (300 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 300 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-350-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (350 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (350 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 350 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-400-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (400 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (400 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 400 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-450-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (450 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (450 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 450 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-500-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (500 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (500 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 500 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-600-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (600 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (600 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 600 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-700-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (700 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (700 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 700 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-800-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (800 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (800 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 800 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-900-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (900 Months) &lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (900 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 900 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-1000-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (1000 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (1000 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 1000 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-2000-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (2000 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (2000 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 2000 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-3000-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (3000 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (3000 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 3000 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-4000-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (4000 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (4000 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 4000 VRC+ subscriptions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gift-5000-months.png|frameless|32x32px]]&lt;br /&gt;
|Gift (5000 Months)&lt;br /&gt;
|&#039;&#039;&amp;quot;Awarded for gifting VRChat Plus (5000 Months)&amp;quot;&#039;&#039;&lt;br /&gt;
|Gift 5000 VRC+ subscriptions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Managing badges== &lt;br /&gt;
Badges can be managed in the badge gallery on the [[Special:MyLanguage/Main Menu|Main Menu]] profile tab. Each badge has settings a user can change. You can display up to three badges on your profile at a time.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Show badge on profile:&#039;&#039;&#039; When enabled, the badge will be showcased on the user&#039;s profile. When disabled, the badge will only be viewable in the user&#039;s badge gallery.&lt;br /&gt;
*&#039;&#039;&#039;Hide badge:&#039;&#039;&#039; When enabled, the badge will be hidden on the user&#039;s profile and badge gallery.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
*The Early Supporter Badge featuring [[VRCat]] on the website is pettable.&lt;br /&gt;
*If you are actively subscribed to VRC+, you can repeatedly click on VRCat in your [[Quick Menu]] to &#039;pet&#039; them. VRCat will say a phrase when being pet.&lt;br /&gt;
*The high number of gifting tiers exists to account for users who immediately achieved the highest badge upon its release.&lt;br /&gt;
*When obtaining the CHEESE badge, the user&#039;s background in their web profile will change to the Cheese background from [[VRC+]] menu background selection, this is only visible to the obtainer&lt;br /&gt;
[[File:CHEESEbackground.webp|thumb|A user&#039;s profile affected by the &amp;quot;Cheese&amp;quot; badge, rendering their profile&#039;s background to appear as cheese.|none]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[VRC+]]&lt;br /&gt;
&lt;br /&gt;
== References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Tenure_Years_10.webp&amp;diff=26679</id>
		<title>File:Tenure Years 10.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Tenure_Years_10.webp&amp;diff=26679"/>
		<updated>2025-03-22T06:56:24Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Tenure_Years_9.webp&amp;diff=26678</id>
		<title>File:Tenure Years 9.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Tenure_Years_9.webp&amp;diff=26678"/>
		<updated>2025-03-22T06:56:10Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Tenure_Years_8.webp&amp;diff=26677</id>
		<title>File:Tenure Years 8.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Tenure_Years_8.webp&amp;diff=26677"/>
		<updated>2025-03-22T06:55:51Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Tenure_Years_7.webp&amp;diff=26676</id>
		<title>File:Tenure Years 7.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Tenure_Years_7.webp&amp;diff=26676"/>
		<updated>2025-03-22T06:55:36Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Tenure_Years_6.webp&amp;diff=26675</id>
		<title>File:Tenure Years 6.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Tenure_Years_6.webp&amp;diff=26675"/>
		<updated>2025-03-22T06:55:19Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Tenure_Years_5.webp&amp;diff=26672</id>
		<title>File:Tenure Years 5.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Tenure_Years_5.webp&amp;diff=26672"/>
		<updated>2025-03-22T06:52:47Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Tenure_Years_4.webp&amp;diff=26671</id>
		<title>File:Tenure Years 4.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Tenure_Years_4.webp&amp;diff=26671"/>
		<updated>2025-03-22T06:52:32Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Tenure_Years_3.webp&amp;diff=26670</id>
		<title>File:Tenure Years 3.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Tenure_Years_3.webp&amp;diff=26670"/>
		<updated>2025-03-22T06:52:19Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Tenure_Years_2.webp&amp;diff=26668</id>
		<title>File:Tenure Years 2.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Tenure_Years_2.webp&amp;diff=26668"/>
		<updated>2025-03-22T06:51:55Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Tenure_Years_1.webp&amp;diff=26666</id>
		<title>File:Tenure Years 1.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Tenure_Years_1.webp&amp;diff=26666"/>
		<updated>2025-03-22T06:51:37Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=26256</id>
		<title>Emojis</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=26256"/>
		<updated>2025-03-11T23:19:04Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Added another community resource&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Emojis&#039;&#039;&#039; are icons that can be summoned in front of a user to express themselves. While VRChat provides a set of default Emojis, users with an active [[Special:MyLanguage/VRChat+|VRChat+]] subscription can upload images to use as Custom Emojis. Emojis can be accessed via the [[Special:MyLanguage/Action Menu#Emojis &amp;amp; Stickers|Action Menu]] or the Emoji [[Special:MyLanguage/Quick Menu#Wings|Wing]].&lt;br /&gt;
&lt;br /&gt;
==Default Emojis==&lt;br /&gt;
Default Emojis are a set of of 66 Emojis split into 4 pages of general emojis, accessibility emojis, summer emojis, fall emojis, and winter emojis.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Angry.webp|Angry&lt;br /&gt;
File:Beer.webp|Beer&lt;br /&gt;
File:Blush.webp|Blush&lt;br /&gt;
File:Brokenheart.webp|Brokenheart&lt;br /&gt;
File:Cloud.webp|Cloud&lt;br /&gt;
File:Crying.webp|Crying&lt;br /&gt;
File:Dislike.webp|Dislike&lt;br /&gt;
File:Exclaim.webp|Exclaim&lt;br /&gt;
File:Fire.webp|Fire&lt;br /&gt;
File:Frown.webp|Frown&lt;br /&gt;
File:Gift.webp|Gift&lt;br /&gt;
File:Go.webp|Go&lt;br /&gt;
File:Handwave.webp|Handwave&lt;br /&gt;
File:Inlove.webp|Inlove&lt;br /&gt;
File:Kiss.webp|Kiss&lt;br /&gt;
File:Laugh.webp|Laugh&lt;br /&gt;
File:Lifering.webp|Lifering&lt;br /&gt;
File:Like.webp|Like&lt;br /&gt;
File:Love.webp|Love&lt;br /&gt;
File:Money.webp|Money&lt;br /&gt;
File:Music.webp|Music&lt;br /&gt;
File:Pizza.webp|Pizza&lt;br /&gt;
File:Question.webp|Question&lt;br /&gt;
File:Smile.webp|Smile&lt;br /&gt;
File:Stoic.webp|Stoic&lt;br /&gt;
File:Stop.webp|Stop&lt;br /&gt;
File:Sunglasses.webp|Sunglasses&lt;br /&gt;
File:Thinking.webp|Thinking&lt;br /&gt;
File:Tomato.webp|Tomato&lt;br /&gt;
File:Tongue.webp|Tongue&lt;br /&gt;
File:Wow.webp|Wow&lt;br /&gt;
File:ZZZZ.webp|ZZZZ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessibility===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Accessibility_Arrow.webp|Arrow&lt;br /&gt;
File:Accessibility_Blind.webp|Blind&lt;br /&gt;
File:Accessibility_Deafened.webp|Deafened&lt;br /&gt;
File:Accessibility_Hourglass.webp|Hourglass&lt;br /&gt;
File:Accessibility_Keyboard.webp|Keyboard&lt;br /&gt;
File:Accessibility_Keyboard_Tap.webp|Keyboard Tap&lt;br /&gt;
File:Accessibility_Muted.webp|Muted&lt;br /&gt;
File:Accessibility_Portal.webp|Portal&lt;br /&gt;
File:Accessibility_Shush.webp|Shush&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Summer_Beachball.webp|Beachball&lt;br /&gt;
File:Summer_Coconut_Drink.webp|Coconut Drink&lt;br /&gt;
File:Summer_Hangten.webp|Hangten&lt;br /&gt;
File:Summer_Icecream.webp|Icecream&lt;br /&gt;
File:Summer_Neonshades.webp|Neonshades&lt;br /&gt;
File:Summer_Pineapple.webp|Pineapple&lt;br /&gt;
File:Summer_Splash.webp|Splash&lt;br /&gt;
File:Summer_Sunlotion.webp|Sunlotion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fall===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Fall_Bat.webp|Bat&lt;br /&gt;
File:Fall_BOO.webp|BOO&lt;br /&gt;
File:Fall_Candy.webp|Candy&lt;br /&gt;
File:Fall_CandyCorn.webp|CandyCorn&lt;br /&gt;
File:Fall_Ghost.webp|Ghost&lt;br /&gt;
File:Fall_Jackolantern.webp|Jackolantern&lt;br /&gt;
File:Fall_Skull.webp|Skull&lt;br /&gt;
File:Fall_Web.webp|Web&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Winter_Candycane.webp|Candycane&lt;br /&gt;
File:Winter_Champagneclink.webp|Champagneclink&lt;br /&gt;
File:Winter_Coal.webp|Coal&lt;br /&gt;
File:Winter_ConfettiPopper.webp|ConfettiPopper&lt;br /&gt;
File:Winter_Gifts.webp|Gifts&lt;br /&gt;
File:Winter_Gingerbreadman.webp|Gingerbreadman&lt;br /&gt;
File:Winter_Mistletoe.webp|Mistletoe&lt;br /&gt;
File:Winter_Snowball.webp|Snowball&lt;br /&gt;
File:Winter_Snowflake.webp|Snowflake&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Custom Emojis==&lt;br /&gt;
&#039;&#039;&#039;Custom Emojis&#039;&#039;&#039; is a feature through which users may upload images and use them as emojis, released in the 2023.2.3p2 update on June 29, 2023. Images, either taken within the client, from the user&#039;s gallery or uploaded from their machine, may be used to create emojis. After either taking or chosing an image, the user will be prompted to customize its appearence by editing various aspects of it, such as: the zoom, the rotation, and the panning.&lt;br /&gt;
&lt;br /&gt;
Once done, a menu will appear, requiring the selection of an animation that the emoji will use when spawned in the world; after saving, the emoji can be accessed via the Action Menu, under &amp;quot;Emojis &amp;amp; Stickers&amp;quot;, or in the Emoji Wing of the Quick Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Animation Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Aura&lt;br /&gt;
|Multiple instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bats&lt;br /&gt;
|Multiple larger instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bees&lt;br /&gt;
|Multiple instances of the emoji vibrate, spread out, and decrease in size, mimicking the movement of bees.&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|One large instance of the emoji pulsates.&lt;br /&gt;
|-&lt;br /&gt;
|Cloud&lt;br /&gt;
|Multiple instances of the emoji slowly float upward in a &amp;quot;cloud&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Confetti&lt;br /&gt;
|Multiple instances of the emoji are propelled forward and fall, mimicking confetti.&lt;br /&gt;
|-&lt;br /&gt;
|Crying&lt;br /&gt;
|Propels the emoji forward with a slight rotational vibration, accompanied by tear particles.&lt;br /&gt;
|-&lt;br /&gt;
|Dislike&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then descent.&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|Propels multiple instances of the emoji forward with rotation and pulsation in random directions before they ascend.&lt;br /&gt;
|-&lt;br /&gt;
|Idea&lt;br /&gt;
|One large instance of the emoji vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Lasers&lt;br /&gt;
|Multiple instances of the emoji are propelled in random directions linearly, mimicking lasers being fired from the user&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
|Like&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then ascent.&lt;br /&gt;
|-&lt;br /&gt;
|Magnet&lt;br /&gt;
|Multiple instances of the emoji orbit a center.&lt;br /&gt;
|-&lt;br /&gt;
|Mistletoe&lt;br /&gt;
|One large instance of the emoji rises and remains in the air, while smaller instances of the emoji rise and disappear around it, mimicking particles.&lt;br /&gt;
|-&lt;br /&gt;
|Money&lt;br /&gt;
|Propels multiple instances of the emoji forward, causing them to rotate and fall, mimicking the throwing of money.&lt;br /&gt;
|-&lt;br /&gt;
|Orbit&lt;br /&gt;
|One large instance of the emoji orbits a center horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Pizza&lt;br /&gt;
|Multiple instances of the emoji pulsate, rotate, and rise slowly.&lt;br /&gt;
|-&lt;br /&gt;
|Rain&lt;br /&gt;
|Multiple small instances of the emoji fall from above, mimicking rain.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate&lt;br /&gt;
|One large instance of the emoji rotates.&lt;br /&gt;
|-&lt;br /&gt;
|Shake&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Snow&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|One large instance of the emoji - with a trail of smaller instances of the emoji - is propelled forward as a projectile, then falls and explodes into multiple small instances of the emoji, mimicking the throwing of a snowball.&lt;br /&gt;
|-&lt;br /&gt;
|Spin&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|Launches multiple small instances of the emoji forward, which then rotate to face downward and fall, mimicking water droplets.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then remains still.&lt;br /&gt;
|-&lt;br /&gt;
|ZZZ&lt;br /&gt;
|Multiple small instances of the emoji rise as well as rotate slightly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Animated Emojis==&lt;br /&gt;
Custom animated emojis can be created either through VRChat&#039;s [[Special:MyLanguage/Camera|Camera]] or by uploading a sprite sheet in the {{VRC link|https://vrchat.com/home/gallery/emoji | emoji section of a user&#039;s gallery}} on the {{VRC link|https://hello.vrchat.com/ | VRChat Website}}. &lt;br /&gt;
&lt;br /&gt;
Sprite sheets should be 1024px x 1024px with square frames in a uniform grid, ordered left to right, then top to bottom. Images must be laid out in one of the following arrangements:&lt;br /&gt;
&lt;br /&gt;
* 2x2 (512x512 pixels per frame) for up to 4 frames&lt;br /&gt;
* 4x4 (256x256 pixels per frame) for up to 16 frames&lt;br /&gt;
* 8x8 (128x128 pixels per frame) for up to 64 frames&lt;br /&gt;
&lt;br /&gt;
Once uploaded, the user can select the number of frames and the FPS. The number of frames selected will determine how the image is sliced: for 4 or fewer frames they are assumed to be 512x512, for 16 or fewer frames they are assumed to be 256x256, etc. If the sprite sheet has an irregular number of frames (e.g. 17) the sprite sheet must still be formatted with one of the above arrangements, and any additional unused frames (in this case, 64 - 17 = 47 of them) will not be shown.&lt;br /&gt;
&lt;br /&gt;
Default values for the number of frames and FPS can be set in the filename for easier sharing, for example &amp;quot;VRRatEmoji_14frames_20fps.png&amp;quot; (where the number of frames must be a number between 1 and 64).&lt;br /&gt;
&lt;br /&gt;
==Community Resources==&lt;br /&gt;
*[https://vrcflakes.online/ K3N&#039;s VRChat GIF Sprite Sheet Generator for Animated Emojis]&lt;br /&gt;
*[https://github.com/Wakamu/VRCEmoji Tool for converting GIFs to VRChat Animated Emojis]&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=26255</id>
		<title>Emojis</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=26255"/>
		<updated>2025-03-11T23:16:25Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Emojis&#039;&#039;&#039; are icons that can be summoned in front of a user to express themselves. While VRChat provides a set of default Emojis, users with an active [[Special:MyLanguage/VRChat+|VRChat+]] subscription can upload images to use as Custom Emojis. Emojis can be accessed via the [[Special:MyLanguage/Action Menu#Emojis &amp;amp; Stickers|Action Menu]] or the Emoji [[Special:MyLanguage/Quick Menu#Wings|Wing]].&lt;br /&gt;
&lt;br /&gt;
==Default Emojis==&lt;br /&gt;
Default Emojis are a set of of 66 Emojis split into 4 pages of general emojis, accessibility emojis, summer emojis, fall emojis, and winter emojis.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Angry.webp|Angry&lt;br /&gt;
File:Beer.webp|Beer&lt;br /&gt;
File:Blush.webp|Blush&lt;br /&gt;
File:Brokenheart.webp|Brokenheart&lt;br /&gt;
File:Cloud.webp|Cloud&lt;br /&gt;
File:Crying.webp|Crying&lt;br /&gt;
File:Dislike.webp|Dislike&lt;br /&gt;
File:Exclaim.webp|Exclaim&lt;br /&gt;
File:Fire.webp|Fire&lt;br /&gt;
File:Frown.webp|Frown&lt;br /&gt;
File:Gift.webp|Gift&lt;br /&gt;
File:Go.webp|Go&lt;br /&gt;
File:Handwave.webp|Handwave&lt;br /&gt;
File:Inlove.webp|Inlove&lt;br /&gt;
File:Kiss.webp|Kiss&lt;br /&gt;
File:Laugh.webp|Laugh&lt;br /&gt;
File:Lifering.webp|Lifering&lt;br /&gt;
File:Like.webp|Like&lt;br /&gt;
File:Love.webp|Love&lt;br /&gt;
File:Money.webp|Money&lt;br /&gt;
File:Music.webp|Music&lt;br /&gt;
File:Pizza.webp|Pizza&lt;br /&gt;
File:Question.webp|Question&lt;br /&gt;
File:Smile.webp|Smile&lt;br /&gt;
File:Stoic.webp|Stoic&lt;br /&gt;
File:Stop.webp|Stop&lt;br /&gt;
File:Sunglasses.webp|Sunglasses&lt;br /&gt;
File:Thinking.webp|Thinking&lt;br /&gt;
File:Tomato.webp|Tomato&lt;br /&gt;
File:Tongue.webp|Tongue&lt;br /&gt;
File:Wow.webp|Wow&lt;br /&gt;
File:ZZZZ.webp|ZZZZ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessibility===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Accessibility_Arrow.webp|Arrow&lt;br /&gt;
File:Accessibility_Blind.webp|Blind&lt;br /&gt;
File:Accessibility_Deafened.webp|Deafened&lt;br /&gt;
File:Accessibility_Hourglass.webp|Hourglass&lt;br /&gt;
File:Accessibility_Keyboard.webp|Keyboard&lt;br /&gt;
File:Accessibility_Keyboard_Tap.webp|Keyboard Tap&lt;br /&gt;
File:Accessibility_Muted.webp|Muted&lt;br /&gt;
File:Accessibility_Portal.webp|Portal&lt;br /&gt;
File:Accessibility_Shush.webp|Shush&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Summer_Beachball.webp|Beachball&lt;br /&gt;
File:Summer_Coconut_Drink.webp|Coconut Drink&lt;br /&gt;
File:Summer_Hangten.webp|Hangten&lt;br /&gt;
File:Summer_Icecream.webp|Icecream&lt;br /&gt;
File:Summer_Neonshades.webp|Neonshades&lt;br /&gt;
File:Summer_Pineapple.webp|Pineapple&lt;br /&gt;
File:Summer_Splash.webp|Splash&lt;br /&gt;
File:Summer_Sunlotion.webp|Sunlotion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fall===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Fall_Bat.webp|Bat&lt;br /&gt;
File:Fall_BOO.webp|BOO&lt;br /&gt;
File:Fall_Candy.webp|Candy&lt;br /&gt;
File:Fall_CandyCorn.webp|CandyCorn&lt;br /&gt;
File:Fall_Ghost.webp|Ghost&lt;br /&gt;
File:Fall_Jackolantern.webp|Jackolantern&lt;br /&gt;
File:Fall_Skull.webp|Skull&lt;br /&gt;
File:Fall_Web.webp|Web&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Winter_Candycane.webp|Candycane&lt;br /&gt;
File:Winter_Champagneclink.webp|Champagneclink&lt;br /&gt;
File:Winter_Coal.webp|Coal&lt;br /&gt;
File:Winter_ConfettiPopper.webp|ConfettiPopper&lt;br /&gt;
File:Winter_Gifts.webp|Gifts&lt;br /&gt;
File:Winter_Gingerbreadman.webp|Gingerbreadman&lt;br /&gt;
File:Winter_Mistletoe.webp|Mistletoe&lt;br /&gt;
File:Winter_Snowball.webp|Snowball&lt;br /&gt;
File:Winter_Snowflake.webp|Snowflake&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Custom Emojis==&lt;br /&gt;
&#039;&#039;&#039;Custom Emojis&#039;&#039;&#039; is a feature through which users may upload images and use them as emojis, released in the 2023.2.3p2 update on June 29, 2023. Images, either taken within the client, from the user&#039;s gallery or uploaded from their machine, may be used to create emojis. After either taking or chosing an image, the user will be prompted to customize its appearence by editing various aspects of it, such as: the zoom, the rotation, and the panning.&lt;br /&gt;
&lt;br /&gt;
Once done, a menu will appear, requiring the selection of an animation that the emoji will use when spawned in the world; after saving, the emoji can be accessed via the Action Menu, under &amp;quot;Emojis &amp;amp; Stickers&amp;quot;, or in the Emoji Wing of the Quick Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Animation Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Aura&lt;br /&gt;
|Multiple instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bats&lt;br /&gt;
|Multiple larger instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bees&lt;br /&gt;
|Multiple instances of the emoji vibrate, spread out, and decrease in size, mimicking the movement of bees.&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|One large instance of the emoji pulsates.&lt;br /&gt;
|-&lt;br /&gt;
|Cloud&lt;br /&gt;
|Multiple instances of the emoji slowly float upward in a &amp;quot;cloud&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Confetti&lt;br /&gt;
|Multiple instances of the emoji are propelled forward and fall, mimicking confetti.&lt;br /&gt;
|-&lt;br /&gt;
|Crying&lt;br /&gt;
|Propels the emoji forward with a slight rotational vibration, accompanied by tear particles.&lt;br /&gt;
|-&lt;br /&gt;
|Dislike&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then descent.&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|Propels multiple instances of the emoji forward with rotation and pulsation in random directions before they ascend.&lt;br /&gt;
|-&lt;br /&gt;
|Idea&lt;br /&gt;
|One large instance of the emoji vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Lasers&lt;br /&gt;
|Multiple instances of the emoji are propelled in random directions linearly, mimicking lasers being fired from the user&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
|Like&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then ascent.&lt;br /&gt;
|-&lt;br /&gt;
|Magnet&lt;br /&gt;
|Multiple instances of the emoji orbit a center.&lt;br /&gt;
|-&lt;br /&gt;
|Mistletoe&lt;br /&gt;
|One large instance of the emoji rises and remains in the air, while smaller instances of the emoji rise and disappear around it, mimicking particles.&lt;br /&gt;
|-&lt;br /&gt;
|Money&lt;br /&gt;
|Propels multiple instances of the emoji forward, causing them to rotate and fall, mimicking the throwing of money.&lt;br /&gt;
|-&lt;br /&gt;
|Orbit&lt;br /&gt;
|One large instance of the emoji orbits a center horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Pizza&lt;br /&gt;
|Multiple instances of the emoji pulsate, rotate, and rise slowly.&lt;br /&gt;
|-&lt;br /&gt;
|Rain&lt;br /&gt;
|Multiple small instances of the emoji fall from above, mimicking rain.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate&lt;br /&gt;
|One large instance of the emoji rotates.&lt;br /&gt;
|-&lt;br /&gt;
|Shake&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Snow&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|One large instance of the emoji - with a trail of smaller instances of the emoji - is propelled forward as a projectile, then falls and explodes into multiple small instances of the emoji, mimicking the throwing of a snowball.&lt;br /&gt;
|-&lt;br /&gt;
|Spin&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|Launches multiple small instances of the emoji forward, which then rotate to face downward and fall, mimicking water droplets.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then remains still.&lt;br /&gt;
|-&lt;br /&gt;
|ZZZ&lt;br /&gt;
|Multiple small instances of the emoji rise as well as rotate slightly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Animated Emojis==&lt;br /&gt;
Custom animated emojis can be created either through VRChat&#039;s [[Special:MyLanguage/Camera|Camera]] or by uploading a sprite sheet in the {{VRC link|https://vrchat.com/home/gallery/emoji | emoji section of a user&#039;s gallery}} on the {{VRC link|https://hello.vrchat.com/ | VRChat Website}}. &lt;br /&gt;
&lt;br /&gt;
Sprite sheets should be 1024px x 1024px with square frames in a uniform grid, ordered left to right, then top to bottom. Images must be laid out in one of the following arrangements:&lt;br /&gt;
&lt;br /&gt;
* 2x2 (512x512 pixels per frame) for up to 4 frames&lt;br /&gt;
* 4x4 (256x256 pixels per frame) for up to 16 frames&lt;br /&gt;
* 8x8 (128x128 pixels per frame) for up to 64 frames&lt;br /&gt;
&lt;br /&gt;
Once uploaded, the user can select the number of frames and the FPS. The number of frames selected will determine how the image is sliced: for 4 or fewer frames they are assumed to be 512x512, for 16 or fewer frames they are assumed to be 256x256, etc. If the sprite sheet has an irregular number of frames (e.g. 17) the sprite sheet must still be formatted with one of the above arrangements, and any additional unused frames (in this case, 64 - 17 = 47 of them) will not be shown.&lt;br /&gt;
&lt;br /&gt;
Default values for the number of frames and FPS can be set in the filename for easier sharing, for example &amp;quot;VRRatEmoji_14frames_20fps.png&amp;quot; (where the number of frames must be a number between 1 and 64).&lt;br /&gt;
&lt;br /&gt;
==Community Resources==&lt;br /&gt;
*[https://vrcflakes.online/ K3N&#039;s VRChat GIF Sprite Sheet Generator for Animated Emojis]&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=26254</id>
		<title>Emojis</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=26254"/>
		<updated>2025-03-11T23:15:17Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Added community resources section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Emojis&#039;&#039;&#039; are icons that can be summoned in front of a user to express themselves. While VRChat provides a set of default Emojis, users with an active [[Special:MyLanguage/VRChat+|VRChat+]] subscription can upload images to use as Custom Emojis. Emojis can be accessed via the [[Special:MyLanguage/Action Menu#Emojis &amp;amp; Stickers|Action Menu]] or the Emoji [[Special:MyLanguage/Quick Menu#Wings|Wing]].&lt;br /&gt;
&lt;br /&gt;
==Default Emojis==&lt;br /&gt;
Default Emojis are a set of of 66 Emojis split into 4 pages of general emojis, accessibility emojis, summer emojis, fall emojis, and winter emojis.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Angry.webp|Angry&lt;br /&gt;
File:Beer.webp|Beer&lt;br /&gt;
File:Blush.webp|Blush&lt;br /&gt;
File:Brokenheart.webp|Brokenheart&lt;br /&gt;
File:Cloud.webp|Cloud&lt;br /&gt;
File:Crying.webp|Crying&lt;br /&gt;
File:Dislike.webp|Dislike&lt;br /&gt;
File:Exclaim.webp|Exclaim&lt;br /&gt;
File:Fire.webp|Fire&lt;br /&gt;
File:Frown.webp|Frown&lt;br /&gt;
File:Gift.webp|Gift&lt;br /&gt;
File:Go.webp|Go&lt;br /&gt;
File:Handwave.webp|Handwave&lt;br /&gt;
File:Inlove.webp|Inlove&lt;br /&gt;
File:Kiss.webp|Kiss&lt;br /&gt;
File:Laugh.webp|Laugh&lt;br /&gt;
File:Lifering.webp|Lifering&lt;br /&gt;
File:Like.webp|Like&lt;br /&gt;
File:Love.webp|Love&lt;br /&gt;
File:Money.webp|Money&lt;br /&gt;
File:Music.webp|Music&lt;br /&gt;
File:Pizza.webp|Pizza&lt;br /&gt;
File:Question.webp|Question&lt;br /&gt;
File:Smile.webp|Smile&lt;br /&gt;
File:Stoic.webp|Stoic&lt;br /&gt;
File:Stop.webp|Stop&lt;br /&gt;
File:Sunglasses.webp|Sunglasses&lt;br /&gt;
File:Thinking.webp|Thinking&lt;br /&gt;
File:Tomato.webp|Tomato&lt;br /&gt;
File:Tongue.webp|Tongue&lt;br /&gt;
File:Wow.webp|Wow&lt;br /&gt;
File:ZZZZ.webp|ZZZZ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessibility===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Accessibility_Arrow.webp|Arrow&lt;br /&gt;
File:Accessibility_Blind.webp|Blind&lt;br /&gt;
File:Accessibility_Deafened.webp|Deafened&lt;br /&gt;
File:Accessibility_Hourglass.webp|Hourglass&lt;br /&gt;
File:Accessibility_Keyboard.webp|Keyboard&lt;br /&gt;
File:Accessibility_Keyboard_Tap.webp|Keyboard Tap&lt;br /&gt;
File:Accessibility_Muted.webp|Muted&lt;br /&gt;
File:Accessibility_Portal.webp|Portal&lt;br /&gt;
File:Accessibility_Shush.webp|Shush&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Summer_Beachball.webp|Beachball&lt;br /&gt;
File:Summer_Coconut_Drink.webp|Coconut Drink&lt;br /&gt;
File:Summer_Hangten.webp|Hangten&lt;br /&gt;
File:Summer_Icecream.webp|Icecream&lt;br /&gt;
File:Summer_Neonshades.webp|Neonshades&lt;br /&gt;
File:Summer_Pineapple.webp|Pineapple&lt;br /&gt;
File:Summer_Splash.webp|Splash&lt;br /&gt;
File:Summer_Sunlotion.webp|Sunlotion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fall===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Fall_Bat.webp|Bat&lt;br /&gt;
File:Fall_BOO.webp|BOO&lt;br /&gt;
File:Fall_Candy.webp|Candy&lt;br /&gt;
File:Fall_CandyCorn.webp|CandyCorn&lt;br /&gt;
File:Fall_Ghost.webp|Ghost&lt;br /&gt;
File:Fall_Jackolantern.webp|Jackolantern&lt;br /&gt;
File:Fall_Skull.webp|Skull&lt;br /&gt;
File:Fall_Web.webp|Web&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Winter_Candycane.webp|Candycane&lt;br /&gt;
File:Winter_Champagneclink.webp|Champagneclink&lt;br /&gt;
File:Winter_Coal.webp|Coal&lt;br /&gt;
File:Winter_ConfettiPopper.webp|ConfettiPopper&lt;br /&gt;
File:Winter_Gifts.webp|Gifts&lt;br /&gt;
File:Winter_Gingerbreadman.webp|Gingerbreadman&lt;br /&gt;
File:Winter_Mistletoe.webp|Mistletoe&lt;br /&gt;
File:Winter_Snowball.webp|Snowball&lt;br /&gt;
File:Winter_Snowflake.webp|Snowflake&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Custom Emojis==&lt;br /&gt;
&#039;&#039;&#039;Custom Emojis&#039;&#039;&#039; is a feature through which users may upload images and use them as emojis, released in the 2023.2.3p2 update on June 29, 2023. Images, either taken within the client, from the user&#039;s gallery or uploaded from their machine, may be used to create emojis. After either taking or chosing an image, the user will be prompted to customize its appearence by editing various aspects of it, such as: the zoom, the rotation, and the panning.&lt;br /&gt;
&lt;br /&gt;
Once done, a menu will appear, requiring the selection of an animation that the emoji will use when spawned in the world; after saving, the emoji can be accessed via the Action Menu, under &amp;quot;Emojis &amp;amp; Stickers&amp;quot;, or in the Emoji Wing of the Quick Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Animation Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Aura&lt;br /&gt;
|Multiple instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bats&lt;br /&gt;
|Multiple larger instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bees&lt;br /&gt;
|Multiple instances of the emoji vibrate, spread out, and decrease in size, mimicking the movement of bees.&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|One large instance of the emoji pulsates.&lt;br /&gt;
|-&lt;br /&gt;
|Cloud&lt;br /&gt;
|Multiple instances of the emoji slowly float upward in a &amp;quot;cloud&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Confetti&lt;br /&gt;
|Multiple instances of the emoji are propelled forward and fall, mimicking confetti.&lt;br /&gt;
|-&lt;br /&gt;
|Crying&lt;br /&gt;
|Propels the emoji forward with a slight rotational vibration, accompanied by tear particles.&lt;br /&gt;
|-&lt;br /&gt;
|Dislike&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then descent.&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|Propels multiple instances of the emoji forward with rotation and pulsation in random directions before they ascend.&lt;br /&gt;
|-&lt;br /&gt;
|Idea&lt;br /&gt;
|One large instance of the emoji vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Lasers&lt;br /&gt;
|Multiple instances of the emoji are propelled in random directions linearly, mimicking lasers being fired from the user&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
|Like&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then ascent.&lt;br /&gt;
|-&lt;br /&gt;
|Magnet&lt;br /&gt;
|Multiple instances of the emoji orbit a center.&lt;br /&gt;
|-&lt;br /&gt;
|Mistletoe&lt;br /&gt;
|One large instance of the emoji rises and remains in the air, while smaller instances of the emoji rise and disappear around it, mimicking particles.&lt;br /&gt;
|-&lt;br /&gt;
|Money&lt;br /&gt;
|Propels multiple instances of the emoji forward, causing them to rotate and fall, mimicking the throwing of money.&lt;br /&gt;
|-&lt;br /&gt;
|Orbit&lt;br /&gt;
|One large instance of the emoji orbits a center horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Pizza&lt;br /&gt;
|Multiple instances of the emoji pulsate, rotate, and rise slowly.&lt;br /&gt;
|-&lt;br /&gt;
|Rain&lt;br /&gt;
|Multiple small instances of the emoji fall from above, mimicking rain.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate&lt;br /&gt;
|One large instance of the emoji rotates.&lt;br /&gt;
|-&lt;br /&gt;
|Shake&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Snow&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|One large instance of the emoji - with a trail of smaller instances of the emoji - is propelled forward as a projectile, then falls and explodes into multiple small instances of the emoji, mimicking the throwing of a snowball.&lt;br /&gt;
|-&lt;br /&gt;
|Spin&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|Launches multiple small instances of the emoji forward, which then rotate to face downward and fall, mimicking water droplets.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then remains still.&lt;br /&gt;
|-&lt;br /&gt;
|ZZZ&lt;br /&gt;
|Multiple small instances of the emoji rise as well as rotate slightly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Animated Emojis==&lt;br /&gt;
Custom animated emojis can be created either through VRChat&#039;s [[Special:MyLanguage/Camera|Camera]] or by uploading a sprite sheet in the {{VRC link|https://vrchat.com/home/gallery/emoji | emoji section of a user&#039;s gallery}} on the {{VRC link|https://hello.vrchat.com/ | VRChat Website}}. &lt;br /&gt;
&lt;br /&gt;
Sprite sheets should be 1024px x 1024px with square frames in a uniform grid, ordered left to right, then top to bottom. Images must be laid out in one of the following arrangements:&lt;br /&gt;
&lt;br /&gt;
* 2x2 (512x512 pixels per frame) for up to 4 frames&lt;br /&gt;
* 4x4 (256x256 pixels per frame) for up to 16 frames&lt;br /&gt;
* 8x8 (128x128 pixels per frame) for up to 64 frames&lt;br /&gt;
&lt;br /&gt;
Once uploaded, the user can select the number of frames and the FPS. The number of frames selected will determine how the image is sliced: for 4 or fewer frames they are assumed to be 512x512, for 16 or fewer frames they are assumed to be 256x256, etc. If the sprite sheet has an irregular number of frames (e.g. 17) the sprite sheet must still be formatted with one of the above arrangements, and any additional unused frames (in this case, 64 - 17 = 47 of them) will not be shown.&lt;br /&gt;
&lt;br /&gt;
Default values for the number of frames and FPS can be set in the filename for easier sharing, for example &amp;quot;VRRatEmoji_14frames_20fps.png&amp;quot; (where the number of frames must be a number between 1 and 64).&lt;br /&gt;
&lt;br /&gt;
==Community Resources==&lt;br /&gt;
*{{https://vrcflakes.online/ | K3N&#039;s VRChat GIF Sprite Sheet Generator for Animated Emojis}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Controls&amp;diff=23675</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Controls&amp;diff=23675"/>
		<updated>2025-02-14T18:45:17Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Added new handtracking resource&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Controls&#039;&#039;&#039; are arrays of inputs on controllers and devices to navigate [[Special:MyLanguage/VRChat|VRChat]]. VRChat supports several operating systems, with multiple combinations of devices and controllers. Some of these controls can be configured in the [[Special:MyLanguage/Settings#Controls|Settings]] Menu. Depending on the platform you are using VRChat on, you may be able to customize controls further by using the Settings menu in VRChat, or your device&#039;s dashboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The Settings Menu within VRChat details the button mappings for the device you’re currently using. Below are the default configurations:&lt;br /&gt;
&lt;br /&gt;
==Primary controls== &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
These are the basic controls for navigating and interacting within VRChat that apply to the different input types:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Action&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Keyboard/Mouse&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |VR Controller&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Gamepad (Xbox)&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Move&lt;br /&gt;
|WASD&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Left Thumbstick&lt;br /&gt;
|Virtual Thumbstick&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Turn&lt;br /&gt;
|Mouse Move&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Right Thumbstick&lt;br /&gt;
|Hold and drag screen &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Jump&lt;br /&gt;
|Space&lt;br /&gt;
|A (right hand, bottom button)&lt;br /&gt;
|A&lt;br /&gt;
|Jump Button&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Crouch&lt;br /&gt;
|C&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&#039;&#039;−−&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Left Thumbstick (Click)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Jump Button (Hold)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Prone / Crawl&lt;br /&gt;
|Z&lt;br /&gt;
|Left Thumbstick (Hold)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Sprint&lt;br /&gt;
|Left Shift&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;−−&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Use / Interact&lt;br /&gt;
|E&lt;br /&gt;
|Trigger / Index finger pull&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Trigger&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Tap&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Grab / Pick Up&lt;br /&gt;
|Left Mouse Button&lt;br /&gt;
|Grip / Middle finger pull&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Quick Menu&lt;br /&gt;
|Escape&lt;br /&gt;
|B / Y (either hand, top button)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Menu Button&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Action Menu&lt;br /&gt;
|R&lt;br /&gt;
|B / Y (Hold) (either hand, top button)&lt;br /&gt;
| Right Thumbstick (Press)&lt;br /&gt;
|Menu Button (Hold)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Mute/Unmute&lt;br /&gt;
|V&lt;br /&gt;
|X (left hand, bottom button)&lt;br /&gt;
|Y&lt;br /&gt;
| Microphone Button&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional controls== &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===VR=== &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
VRChat officially supports the following headsets and their corresponding control schemes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
*Meta Quest headsets&lt;br /&gt;
**Meta Quest 2&lt;br /&gt;
**Meta Quest 3(S)&lt;br /&gt;
**Meta Quest Pro&lt;br /&gt;
* HTC Vive XR Elite&lt;br /&gt;
*Pico 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
In addition, VRChat supports these headsets in PCVR mode, where your headset is connected to a Windows gaming PC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
*All SteamVR-compatible headsets, including (but not limited to)&lt;br /&gt;
**Valve Index&lt;br /&gt;
**HTC Vive series&lt;br /&gt;
**Bigscreen Beyond&lt;br /&gt;
**Tethered Pimax HMDs&lt;br /&gt;
**Any Steam Link-compatible HMD (Meta Quest series)&lt;br /&gt;
**Any Virtual Desktop-compatible HMD&lt;br /&gt;
**Most ALVR-compatible HMDs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
On PC, we also support gamepad input via Steam’s Input Manager.&lt;br /&gt;
&lt;br /&gt;
====Controller buttons==== &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
Most VR controllers are laid out similarly. Each controller has a joystick and two main buttons, a system button, a trigger, and a grip button.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Button&lt;br /&gt;
!Assignment&lt;br /&gt;
|-&lt;br /&gt;
|A - right hand, bottom button&lt;br /&gt;
|Jump&lt;br /&gt;
|-&lt;br /&gt;
|B - right hand, top button&lt;br /&gt;
| Press: Quick Menu Hold: Action Menu &lt;br /&gt;
|-&lt;br /&gt;
|X - left hand, button button&lt;br /&gt;
|Press: Mute/Unmute&lt;br /&gt;
|-&lt;br /&gt;
|Y - left hand, top button&lt;br /&gt;
| Press: Quick Menu Hold: Action Menu &lt;br /&gt;
|-&lt;br /&gt;
|Grip - Middle finger pull&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
|Pick up&lt;br /&gt;
|-&lt;br /&gt;
|Trigger - Index finger pull &lt;br /&gt;
|Use&lt;br /&gt;
|-&lt;br /&gt;
|Right Thumbstick&lt;br /&gt;
| Turn&lt;br /&gt;
|-&lt;br /&gt;
|Left Thumbstick&lt;br /&gt;
|Move / Locomote&lt;br /&gt;
|-&lt;br /&gt;
|Both Triggers + Both Menu Buttons&lt;br /&gt;
| Enable Safe Mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hand tracking==== &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
There is a {{VRC link|https://vrchat.com/home/world/wrld_8bcf07ab-5f8f-40cb-9289-b2eaad15ab98|tutorial world}} to learn hand tracking in a kinesthetic environment!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
To use hand tracking, just put down your controllers and put your hands out so the Quest hand tracking system kicks in. Of course, make sure you have the system enabled in the Quest settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
To move around the [[Special:MyLanguage/Worlds|world]], hold your left hand up, palm facing your face. Touch your middle finger to your thumb in a “pinch” motion, and a small blue sphere will appear. While still pinching, move your fingers away from that sphere, and you&#039;ll move in that direction!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
To turn left and right, do the same motion with your middle finger to your thumb, but with your right hand. While still pinching, move your fingers left or right. You&#039;ll turn!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
You can turn with Comfort Turning (snap turning) on or off. If you have Comfort Turning on, you&#039;ll need to move your pinched finger “past” the turn point each time you turn. It might be easier to use this locomotion method with Comfort Turning disabled in your settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
Pull up your VRChat Quick Menu by “pinching” your index finger and your thumb on your left hand. This is a “default” Oculus gesture, you&#039;ll see a little menu icon float over your hand and “fill up” as you long-pinch. To interact with the UI, point at it with your hand, and select things by pinching your index and thumb together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
You can mute yourself by holding your thumb and ring finger together for a moment on your left hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  Hand tracking does NOT work with Quest Link.&lt;br /&gt;
&lt;br /&gt;
===Desktop=== &amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
You can play VRChat using a keyboard and mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
Movement is handled via the standard FPS “WASD” setup. Your mouse adjusts your view position. Your head points in the direction you’re looking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key&lt;br /&gt;
!What it does &lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
| Moves user forward&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
|Moves user left&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|Moves user back&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|Moves user right&lt;br /&gt;
|-&lt;br /&gt;
|Space&lt;br /&gt;
|Makes user jump (if it is enabled in the room)&lt;br /&gt;
|-&lt;br /&gt;
|Z&lt;br /&gt;
|Crawl/Go Prone&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|Crouch&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Opens Action Menu&lt;br /&gt;
|-&lt;br /&gt;
|Escape&lt;br /&gt;
|Opens Quick Menu&lt;br /&gt;
|-&lt;br /&gt;
|Shift&lt;br /&gt;
|Sprint&lt;br /&gt;
|-&lt;br /&gt;
|Left Click&lt;br /&gt;
|Interact / Pickup&lt;br /&gt;
|-&lt;br /&gt;
|Right Click (Hold)&lt;br /&gt;
|Shows interaction mouse&lt;br /&gt;
|-&lt;br /&gt;
|Right Click&lt;br /&gt;
|Drop pickup&lt;br /&gt;
|-&lt;br /&gt;
| Right Click (Hold) (Pickups)&lt;br /&gt;
|Allows you to throw held pickups. The longer you hold, the further the object goes.&lt;br /&gt;
|-&lt;br /&gt;
| V (Hold) (If using push to talk)&lt;br /&gt;
|Enables microphone as long as it’s held&lt;br /&gt;
|-&lt;br /&gt;
| V (If using toggle talk)&lt;br /&gt;
|Enables / Disables microphone&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|Opens chatbox text input&lt;br /&gt;
|-&lt;br /&gt;
|Tab (Hold)&lt;br /&gt;
|Allows you to move your mouse around the screen without moving your avatar. (Useful for clicking UI elements)&lt;br /&gt;
|-&lt;br /&gt;
| End&lt;br /&gt;
|Toggles AFK mode&lt;br /&gt;
|-&lt;br /&gt;
|Control + N&lt;br /&gt;
|Cycles through visibility options of [[Special:MyLanguage/Nameplates|nameplates]]&lt;br /&gt;
|-&lt;br /&gt;
|Control + H&lt;br /&gt;
|Toggles visibility of the [[Special:MyLanguage/HUD|HUD]] (microphone and notification icons)&lt;br /&gt;
|-&lt;br /&gt;
|Control + \&lt;br /&gt;
|Local switch to default [[Special:MyLanguage/Robot|Robot]] [[Special:MyLanguage/avatar|avatar]] (good for when unable to access menu or see out of avatar)&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of trigger debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of information debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 3&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of console debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 4&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of networking debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 5&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of networking graph debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 7&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of networking debug overlay&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 8&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of event debug overlay&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 9&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of user networking debug overlay&lt;br /&gt;
|-&lt;br /&gt;
|F12&lt;br /&gt;
|Takes screenshot, saved to the folder VRChat is installed&lt;br /&gt;
|-&lt;br /&gt;
|Control + F12&lt;br /&gt;
|Takes screenshot at double the normal resolution, by default 4K (3840 × 2160), saved to the User’s Pictures/VRChat folder&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F1*&lt;br /&gt;
|Hand gesture - Idle&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F2*&lt;br /&gt;
|Hand gesture - Fist&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F3*&lt;br /&gt;
|Hand gesture - Open Hand&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F4* &lt;br /&gt;
|Hand gesture - Point&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F5*&lt;br /&gt;
|Hand gesture - Victory (Peace)&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F6*&lt;br /&gt;
|Hand gesture - Rock ’n Roll&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F7*&lt;br /&gt;
|Hand gesture - Finger-gun&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F8*&lt;br /&gt;
|Hand gesture - Thumbs up&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F11*&lt;br /&gt;
|Enables Safe Mode.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; and &amp;gt;&lt;br /&gt;
|Rotate the user left and right in. &lt;br /&gt;
|-&lt;br /&gt;
|I / K&lt;br /&gt;
| Adjusts pitch of the held object (rotate along X axis)&lt;br /&gt;
|-&lt;br /&gt;
|J / L&lt;br /&gt;
|Adjusts yaw of the held object (rotate along Y axis)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| U / O&lt;br /&gt;
|Adjusts roll of the held object (rotate along Z axis)&lt;br /&gt;
|-&lt;br /&gt;
|Mouse Wheel&lt;br /&gt;
|Moves the held object forward/back (translate along Z axis)&lt;br /&gt;
|-&lt;br /&gt;
|Middle Mouse Button (Hold)&lt;br /&gt;
|Adjusts object rotation by moving the mouse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Use left shift to control your left hand, use right shift to control your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:28--&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; On a standard English US QWERTY layout keyboard, “backtick” is the key in the top left, next to the &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; key. It shares a key with the tilde (&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;) character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:29--&amp;gt;&lt;br /&gt;
Debug options are disabled unless you launch VRChat with the &amp;lt;code&amp;gt;--enable-debug-gui&amp;lt;/code&amp;gt; launch option.&lt;br /&gt;
&lt;br /&gt;
===Mobile=== &amp;lt;!--T:30--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:31--&amp;gt;&lt;br /&gt;
On the left side of the screen is a virtual joystick, which will move your avatar around. Tapping and dragging on the screen will move your point of view. Double tapping and holding anywhere on the screen will let you walk around and move your viewpoint simultaneously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:32--&amp;gt;&lt;br /&gt;
The right side of the screen has buttons for jumping, picking up items, and interacting with the world. Holding down the button will allow for further options, such as an action menu, or crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:33--&amp;gt;&lt;br /&gt;
Tapping on another user or a [[Special:MyLanguage/portals|portal]] will instantly bring up a secondary [[Special:MyLanguage/Menus|menu]].&lt;br /&gt;
&lt;br /&gt;
===Gamepad === &amp;lt;!--T:34--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:35--&amp;gt;&lt;br /&gt;
You can play VRChat using a gamepad on PC and Mobile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:36--&amp;gt;&lt;br /&gt;
Typical controllers supported include Xbox controllers, PlayStation controllers, and Nintendo Switch controllers. The below table uses the &amp;quot;Xbox&amp;quot; controller layout for reference.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Buttons (Based on Xbox Controller) &lt;br /&gt;
!Assignment&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Makes user jump (if it is enabled in the room)&lt;br /&gt;
|-&lt;br /&gt;
| B / X&lt;br /&gt;
|Drop pickup&lt;br /&gt;
|-&lt;br /&gt;
|Y (Hold) (If using push to talk)&lt;br /&gt;
|Enables microphone as long as it’s held&lt;br /&gt;
|-&lt;br /&gt;
|Y (If using toggle talk)&lt;br /&gt;
|Enables / Disables microphone&lt;br /&gt;
|-&lt;br /&gt;
|D-pad Up&lt;br /&gt;
|Toggles visibility of user nametags&lt;br /&gt;
|-&lt;br /&gt;
|D-pad Down&lt;br /&gt;
|Toggles visibility of the HUD (microphone and notification icons)&lt;br /&gt;
|-&lt;br /&gt;
|LB (Hold) + Left Joystick&lt;br /&gt;
|Moves the held object forward/back (translate along Z axis)&lt;br /&gt;
|-&lt;br /&gt;
|LB (Hold) + Right Joystick&lt;br /&gt;
|Rotates the held object&lt;br /&gt;
|-&lt;br /&gt;
|RB (Hold) + Left Joystick&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:37--&amp;gt;&lt;br /&gt;
|Select left hand gesture (Only Available on Steam) &lt;br /&gt;
|-&lt;br /&gt;
|RB (Hold) + Right Joystick&lt;br /&gt;
|Select right hand gesture (Only Available on Steam)&lt;br /&gt;
|-&lt;br /&gt;
|LT/RT&lt;br /&gt;
|Interact / Pickup&lt;br /&gt;
|-&lt;br /&gt;
|Left Joystick&lt;br /&gt;
|Moves user&lt;br /&gt;
|-&lt;br /&gt;
|Left Joystick Click&lt;br /&gt;
|Crouch&lt;br /&gt;
|-&lt;br /&gt;
|Left Joystick Hold&lt;br /&gt;
|Crawl/Go Prone&lt;br /&gt;
|-&lt;br /&gt;
|Right Joystick&lt;br /&gt;
|Looks around&lt;br /&gt;
|-&lt;br /&gt;
|Right Joystick Click&lt;br /&gt;
|Opens Action Menu&lt;br /&gt;
|-&lt;br /&gt;
|View&lt;br /&gt;
|Takes screenshot, saved to the folder VRChat is installed&lt;br /&gt;
|-&lt;br /&gt;
|Menu&lt;br /&gt;
|Opens Quick Menu&lt;br /&gt;
|-&lt;br /&gt;
|A / RT (In Menu)&lt;br /&gt;
|Click in Menu&lt;br /&gt;
|-&lt;br /&gt;
|B (In Menu)&lt;br /&gt;
|Closes Menu &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources== &amp;lt;!--T:40--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;!--T:41--&amp;gt;&lt;br /&gt;
*[https://www.youtube.com/watch?v=F0I2Ec4JsrE &amp;quot;Quest 2 Finger Tracking&amp;quot;] by VRChat on &#039;&#039;YouTube&#039;&#039;&lt;br /&gt;
*[https://docs.vrchat.com/docs/vrchat-202241 &amp;quot;VRChat 2022.4.1&amp;quot;] on Hand Tracking&lt;br /&gt;
*[https://www.youtube.com/watch?v=oopovk3BPaw &amp;quot;Beginner&#039;s Guide to VRChat Hand/Finger Tracking&amp;quot;] by VRChat on &#039;&#039;YouTube&#039;&#039;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Start-navbox}}&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Controls&amp;diff=23674</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Controls&amp;diff=23674"/>
		<updated>2025-02-14T18:43:59Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: minor spelling fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Controls&#039;&#039;&#039; are arrays of inputs on controllers and devices to navigate [[Special:MyLanguage/VRChat|VRChat]]. VRChat supports several operating systems, with multiple combinations of devices and controllers. Some of these controls can be configured in the [[Special:MyLanguage/Settings#Controls|Settings]] Menu. Depending on the platform you are using VRChat on, you may be able to customize controls further by using the Settings menu in VRChat, or your device&#039;s dashboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The Settings Menu within VRChat details the button mappings for the device you’re currently using. Below are the default configurations:&lt;br /&gt;
&lt;br /&gt;
==Primary controls== &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
These are the basic controls for navigating and interacting within VRChat that apply to the different input types:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Action&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Keyboard/Mouse&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |VR Controller&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Gamepad (Xbox)&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Move&lt;br /&gt;
|WASD&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Left Thumbstick&lt;br /&gt;
|Virtual Thumbstick&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Turn&lt;br /&gt;
|Mouse Move&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Right Thumbstick&lt;br /&gt;
|Hold and drag screen &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Jump&lt;br /&gt;
|Space&lt;br /&gt;
|A (right hand, bottom button)&lt;br /&gt;
|A&lt;br /&gt;
|Jump Button&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Crouch&lt;br /&gt;
|C&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&#039;&#039;−−&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Left Thumbstick (Click)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Jump Button (Hold)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Prone / Crawl&lt;br /&gt;
|Z&lt;br /&gt;
|Left Thumbstick (Hold)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Sprint&lt;br /&gt;
|Left Shift&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;−−&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Use / Interact&lt;br /&gt;
|E&lt;br /&gt;
|Trigger / Index finger pull&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Trigger&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Tap&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Grab / Pick Up&lt;br /&gt;
|Left Mouse Button&lt;br /&gt;
|Grip / Middle finger pull&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Quick Menu&lt;br /&gt;
|Escape&lt;br /&gt;
|B / Y (either hand, top button)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Menu Button&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Action Menu&lt;br /&gt;
|R&lt;br /&gt;
|B / Y (Hold) (either hand, top button)&lt;br /&gt;
| Right Thumbstick (Press)&lt;br /&gt;
|Menu Button (Hold)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Mute/Unmute&lt;br /&gt;
|V&lt;br /&gt;
|X (left hand, bottom button)&lt;br /&gt;
|Y&lt;br /&gt;
| Microphone Button&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional controls== &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===VR=== &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
VRChat officially supports the following headsets and their corresponding control schemes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
*Meta Quest headsets&lt;br /&gt;
**Meta Quest 2&lt;br /&gt;
**Meta Quest 3(S)&lt;br /&gt;
**Meta Quest Pro&lt;br /&gt;
* HTC Vive XR Elite&lt;br /&gt;
*Pico 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
In addition, VRChat supports these headsets in PCVR mode, where your headset is connected to a Windows gaming PC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
*All SteamVR-compatible headsets, including (but not limited to)&lt;br /&gt;
**Valve Index&lt;br /&gt;
**HTC Vive series&lt;br /&gt;
**Bigscreen Beyond&lt;br /&gt;
**Tethered Pimax HMDs&lt;br /&gt;
**Any Steam Link-compatible HMD (Meta Quest series)&lt;br /&gt;
**Any Virtual Desktop-compatible HMD&lt;br /&gt;
**Most ALVR-compatible HMDs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
On PC, we also support gamepad input via Steam’s Input Manager.&lt;br /&gt;
&lt;br /&gt;
====Controller buttons==== &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
Most VR controllers are laid out similarly. Each controller has a joystick and two main buttons, a system button, a trigger, and a grip button.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Button&lt;br /&gt;
!Assignment&lt;br /&gt;
|-&lt;br /&gt;
|A - right hand, bottom button&lt;br /&gt;
|Jump&lt;br /&gt;
|-&lt;br /&gt;
|B - right hand, top button&lt;br /&gt;
| Press: Quick Menu Hold: Action Menu &lt;br /&gt;
|-&lt;br /&gt;
|X - left hand, button button&lt;br /&gt;
|Press: Mute/Unmute&lt;br /&gt;
|-&lt;br /&gt;
|Y - left hand, top button&lt;br /&gt;
| Press: Quick Menu Hold: Action Menu &lt;br /&gt;
|-&lt;br /&gt;
|Grip - Middle finger pull&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
|Pick up&lt;br /&gt;
|-&lt;br /&gt;
|Trigger - Index finger pull &lt;br /&gt;
|Use&lt;br /&gt;
|-&lt;br /&gt;
|Right Thumbstick&lt;br /&gt;
| Turn&lt;br /&gt;
|-&lt;br /&gt;
|Left Thumbstick&lt;br /&gt;
|Move / Locomote&lt;br /&gt;
|-&lt;br /&gt;
|Both Triggers + Both Menu Buttons&lt;br /&gt;
| Enable Safe Mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hand tracking==== &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
There is a {{VRC link|https://vrchat.com/home/world/wrld_8bcf07ab-5f8f-40cb-9289-b2eaad15ab98|tutorial world}} to learn hand tracking in a kinesthetic environment!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
To use hand tracking, just put down your controllers and put your hands out so the Quest hand tracking system kicks in. Of course, make sure you have the system enabled in the Quest settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
To move around the [[Special:MyLanguage/Worlds|world]], hold your left hand up, palm facing your face. Touch your middle finger to your thumb in a “pinch” motion, and a small blue sphere will appear. While still pinching, move your fingers away from that sphere, and you&#039;ll move in that direction!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
To turn left and right, do the same motion with your middle finger to your thumb, but with your right hand. While still pinching, move your fingers left or right. You&#039;ll turn!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
You can turn with Comfort Turning (snap turning) on or off. If you have Comfort Turning on, you&#039;ll need to move your pinched finger “past” the turn point each time you turn. It might be easier to use this locomotion method with Comfort Turning disabled in your settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
Pull up your VRChat Quick Menu by “pinching” your index finger and your thumb on your left hand. This is a “default” Oculus gesture, you&#039;ll see a little menu icon float over your hand and “fill up” as you long-pinch. To interact with the UI, point at it with your hand, and select things by pinching your index and thumb together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
You can mute yourself by holding your thumb and ring finger together for a moment on your left hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  Hand tracking does NOT work with Quest Link.&lt;br /&gt;
&lt;br /&gt;
===Desktop=== &amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
You can play VRChat using a keyboard and mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
Movement is handled via the standard FPS “WASD” setup. Your mouse adjusts your view position. Your head points in the direction you’re looking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key&lt;br /&gt;
!What it does &lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
| Moves user forward&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
|Moves user left&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|Moves user back&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|Moves user right&lt;br /&gt;
|-&lt;br /&gt;
|Space&lt;br /&gt;
|Makes user jump (if it is enabled in the room)&lt;br /&gt;
|-&lt;br /&gt;
|Z&lt;br /&gt;
|Crawl/Go Prone&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|Crouch&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Opens Action Menu&lt;br /&gt;
|-&lt;br /&gt;
|Escape&lt;br /&gt;
|Opens Quick Menu&lt;br /&gt;
|-&lt;br /&gt;
|Shift&lt;br /&gt;
|Sprint&lt;br /&gt;
|-&lt;br /&gt;
|Left Click&lt;br /&gt;
|Interact / Pickup&lt;br /&gt;
|-&lt;br /&gt;
|Right Click (Hold)&lt;br /&gt;
|Shows interaction mouse&lt;br /&gt;
|-&lt;br /&gt;
|Right Click&lt;br /&gt;
|Drop pickup&lt;br /&gt;
|-&lt;br /&gt;
| Right Click (Hold) (Pickups)&lt;br /&gt;
|Allows you to throw held pickups. The longer you hold, the further the object goes.&lt;br /&gt;
|-&lt;br /&gt;
| V (Hold) (If using push to talk)&lt;br /&gt;
|Enables microphone as long as it’s held&lt;br /&gt;
|-&lt;br /&gt;
| V (If using toggle talk)&lt;br /&gt;
|Enables / Disables microphone&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|Opens chatbox text input&lt;br /&gt;
|-&lt;br /&gt;
|Tab (Hold)&lt;br /&gt;
|Allows you to move your mouse around the screen without moving your avatar. (Useful for clicking UI elements)&lt;br /&gt;
|-&lt;br /&gt;
| End&lt;br /&gt;
|Toggles AFK mode&lt;br /&gt;
|-&lt;br /&gt;
|Control + N&lt;br /&gt;
|Cycles through visibility options of [[Special:MyLanguage/Nameplates|nameplates]]&lt;br /&gt;
|-&lt;br /&gt;
|Control + H&lt;br /&gt;
|Toggles visibility of the [[Special:MyLanguage/HUD|HUD]] (microphone and notification icons)&lt;br /&gt;
|-&lt;br /&gt;
|Control + \&lt;br /&gt;
|Local switch to default [[Special:MyLanguage/Robot|Robot]] [[Special:MyLanguage/avatar|avatar]] (good for when unable to access menu or see out of avatar)&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of trigger debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of information debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 3&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of console debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 4&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of networking debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 5&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of networking graph debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 7&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of networking debug overlay&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 8&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of event debug overlay&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 9&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of user networking debug overlay&lt;br /&gt;
|-&lt;br /&gt;
|F12&lt;br /&gt;
|Takes screenshot, saved to the folder VRChat is installed&lt;br /&gt;
|-&lt;br /&gt;
|Control + F12&lt;br /&gt;
|Takes screenshot at double the normal resolution, by default 4K (3840 × 2160), saved to the User’s Pictures/VRChat folder&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F1*&lt;br /&gt;
|Hand gesture - Idle&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F2*&lt;br /&gt;
|Hand gesture - Fist&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F3*&lt;br /&gt;
|Hand gesture - Open Hand&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F4* &lt;br /&gt;
|Hand gesture - Point&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F5*&lt;br /&gt;
|Hand gesture - Victory (Peace)&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F6*&lt;br /&gt;
|Hand gesture - Rock ’n Roll&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F7*&lt;br /&gt;
|Hand gesture - Finger-gun&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F8*&lt;br /&gt;
|Hand gesture - Thumbs up&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F11*&lt;br /&gt;
|Enables Safe Mode.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; and &amp;gt;&lt;br /&gt;
|Rotate the user left and right in. &lt;br /&gt;
|-&lt;br /&gt;
|I / K&lt;br /&gt;
| Adjusts pitch of the held object (rotate along X axis)&lt;br /&gt;
|-&lt;br /&gt;
|J / L&lt;br /&gt;
|Adjusts yaw of the held object (rotate along Y axis)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| U / O&lt;br /&gt;
|Adjusts roll of the held object (rotate along Z axis)&lt;br /&gt;
|-&lt;br /&gt;
|Mouse Wheel&lt;br /&gt;
|Moves the held object forward/back (translate along Z axis)&lt;br /&gt;
|-&lt;br /&gt;
|Middle Mouse Button (Hold)&lt;br /&gt;
|Adjusts object rotation by moving the mouse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Use left shift to control your left hand, use right shift to control your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:28--&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; On a standard English US QWERTY layout keyboard, “backtick” is the key in the top left, next to the &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; key. It shares a key with the tilde (&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;) character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:29--&amp;gt;&lt;br /&gt;
Debug options are disabled unless you launch VRChat with the &amp;lt;code&amp;gt;--enable-debug-gui&amp;lt;/code&amp;gt; launch option.&lt;br /&gt;
&lt;br /&gt;
===Mobile=== &amp;lt;!--T:30--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:31--&amp;gt;&lt;br /&gt;
On the left side of the screen is a virtual joystick, which will move your avatar around. Tapping and dragging on the screen will move your point of view. Double tapping and holding anywhere on the screen will let you walk around and move your viewpoint simultaneously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:32--&amp;gt;&lt;br /&gt;
The right side of the screen has buttons for jumping, picking up items, and interacting with the world. Holding down the button will allow for further options, such as an action menu, or crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:33--&amp;gt;&lt;br /&gt;
Tapping on another user or a [[Special:MyLanguage/portals|portal]] will instantly bring up a secondary [[Special:MyLanguage/Menus|menu]].&lt;br /&gt;
&lt;br /&gt;
===Gamepad === &amp;lt;!--T:34--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:35--&amp;gt;&lt;br /&gt;
You can play VRChat using a gamepad on PC and Mobile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:36--&amp;gt;&lt;br /&gt;
Typical controllers supported include Xbox controllers, PlayStation controllers, and Nintendo Switch controllers. The below table uses the &amp;quot;Xbox&amp;quot; controller layout for reference.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Buttons (Based on Xbox Controller) &lt;br /&gt;
!Assignment&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Makes user jump (if it is enabled in the room)&lt;br /&gt;
|-&lt;br /&gt;
| B / X&lt;br /&gt;
|Drop pickup&lt;br /&gt;
|-&lt;br /&gt;
|Y (Hold) (If using push to talk)&lt;br /&gt;
|Enables microphone as long as it’s held&lt;br /&gt;
|-&lt;br /&gt;
|Y (If using toggle talk)&lt;br /&gt;
|Enables / Disables microphone&lt;br /&gt;
|-&lt;br /&gt;
|D-pad Up&lt;br /&gt;
|Toggles visibility of user nametags&lt;br /&gt;
|-&lt;br /&gt;
|D-pad Down&lt;br /&gt;
|Toggles visibility of the HUD (microphone and notification icons)&lt;br /&gt;
|-&lt;br /&gt;
|LB (Hold) + Left Joystick&lt;br /&gt;
|Moves the held object forward/back (translate along Z axis)&lt;br /&gt;
|-&lt;br /&gt;
|LB (Hold) + Right Joystick&lt;br /&gt;
|Rotates the held object&lt;br /&gt;
|-&lt;br /&gt;
|RB (Hold) + Left Joystick&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:37--&amp;gt;&lt;br /&gt;
|Select left hand gesture (Only Available on Steam) &lt;br /&gt;
|-&lt;br /&gt;
|RB (Hold) + Right Joystick&lt;br /&gt;
|Select right hand gesture (Only Available on Steam)&lt;br /&gt;
|-&lt;br /&gt;
|LT/RT&lt;br /&gt;
|Interact / Pickup&lt;br /&gt;
|-&lt;br /&gt;
|Left Joystick&lt;br /&gt;
|Moves user&lt;br /&gt;
|-&lt;br /&gt;
|Left Joystick Click&lt;br /&gt;
|Crouch&lt;br /&gt;
|-&lt;br /&gt;
|Left Joystick Hold&lt;br /&gt;
|Crawl/Go Prone&lt;br /&gt;
|-&lt;br /&gt;
|Right Joystick&lt;br /&gt;
|Looks around&lt;br /&gt;
|-&lt;br /&gt;
|Right Joystick Click&lt;br /&gt;
|Opens Action Menu&lt;br /&gt;
|-&lt;br /&gt;
|View&lt;br /&gt;
|Takes screenshot, saved to the folder VRChat is installed&lt;br /&gt;
|-&lt;br /&gt;
|Menu&lt;br /&gt;
|Opens Quick Menu&lt;br /&gt;
|-&lt;br /&gt;
|A / RT (In Menu)&lt;br /&gt;
|Click in Menu&lt;br /&gt;
|-&lt;br /&gt;
|B (In Menu)&lt;br /&gt;
|Closes Menu &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources== &amp;lt;!--T:40--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;!--T:41--&amp;gt;&lt;br /&gt;
*[https://www.youtube.com/watch?v=F0I2Ec4JsrE &amp;quot;Quest 2 Finger Tracking&amp;quot;] by VRChat on &#039;&#039;YouTube&#039;&#039;&lt;br /&gt;
*[https://docs.vrchat.com/docs/vrchat-202241 &amp;quot;VRChat 2022.4.1&amp;quot;] on Hand Tracking&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Start-navbox}}&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Controls&amp;diff=23673</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Controls&amp;diff=23673"/>
		<updated>2025-02-14T18:43:25Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Noted that handtracking does not work with quest link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Controls&#039;&#039;&#039; are arrays of inputs on controllers and devices to navigate [[Special:MyLanguage/VRChat|VRChat]]. VRChat supports several operating systems, with multiple combinations of devices and controllers. Some of these controls can be configured in the [[Special:MyLanguage/Settings#Controls|Settings]] Menu. Depending on the platform you are using VRChat on, you may be able to customize controls further by using the Settings menu in VRChat, or your device&#039;s dashboard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The Settings Menu within VRChat details the button mappings for the device you’re currently using. Below are the default configurations:&lt;br /&gt;
&lt;br /&gt;
==Primary controls== &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
These are the basic controls for navigating and interacting within VRChat that apply to the different input types:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Action&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Keyboard/Mouse&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |VR Controller&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Gamepad (Xbox)&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Mobile&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Move&lt;br /&gt;
|WASD&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Left Thumbstick&lt;br /&gt;
|Virtual Thumbstick&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Turn&lt;br /&gt;
|Mouse Move&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Right Thumbstick&lt;br /&gt;
|Hold and drag screen &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Jump&lt;br /&gt;
|Space&lt;br /&gt;
|A (right hand, bottom button)&lt;br /&gt;
|A&lt;br /&gt;
|Jump Button&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Crouch&lt;br /&gt;
|C&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&#039;&#039;−−&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |Left Thumbstick (Click)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Jump Button (Hold)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Prone / Crawl&lt;br /&gt;
|Z&lt;br /&gt;
|Left Thumbstick (Hold)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Sprint&lt;br /&gt;
|Left Shift&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&#039;&#039;−−&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Use / Interact&lt;br /&gt;
|E&lt;br /&gt;
|Trigger / Index finger pull&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Trigger&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Tap&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Grab / Pick Up&lt;br /&gt;
|Left Mouse Button&lt;br /&gt;
|Grip / Middle finger pull&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Quick Menu&lt;br /&gt;
|Escape&lt;br /&gt;
|B / Y (either hand, top button)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Menu Button&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Action Menu&lt;br /&gt;
|R&lt;br /&gt;
|B / Y (Hold) (either hand, top button)&lt;br /&gt;
| Right Thumbstick (Press)&lt;br /&gt;
|Menu Button (Hold)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Mute/Unmute&lt;br /&gt;
|V&lt;br /&gt;
|X (left hand, bottom button)&lt;br /&gt;
|Y&lt;br /&gt;
| Microphone Button&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional controls== &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===VR=== &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
VRChat officially supports the following headsets and their corresponding control schemes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
*Meta Quest headsets&lt;br /&gt;
**Meta Quest 2&lt;br /&gt;
**Meta Quest 3(S)&lt;br /&gt;
**Meta Quest Pro&lt;br /&gt;
* HTC Vive XR Elite&lt;br /&gt;
*Pico 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
In addition, VRChat supports these headsets in PCVR mode, where your headset is connected to a Windows gaming PC.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
*All SteamVR-compatible headsets, including (but not limited to)&lt;br /&gt;
**Valve Index&lt;br /&gt;
**HTC Vive series&lt;br /&gt;
**Bigscreen Beyond&lt;br /&gt;
**Tethered Pimax HMDs&lt;br /&gt;
**Any Steam Link-compatible HMD (Meta Quest series)&lt;br /&gt;
**Any Virtual Desktop-compatible HMD&lt;br /&gt;
**Most ALVR-compatible HMDs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
On PC, we also support gamepad input via Steam’s Input Manager.&lt;br /&gt;
&lt;br /&gt;
====Controller buttons==== &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
Most VR controllers are laid out similarly. Each controller has a joystick and two main buttons, a system button, a trigger, and a grip button.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Button&lt;br /&gt;
!Assignment&lt;br /&gt;
|-&lt;br /&gt;
|A - right hand, bottom button&lt;br /&gt;
|Jump&lt;br /&gt;
|-&lt;br /&gt;
|B - right hand, top button&lt;br /&gt;
| Press: Quick Menu Hold: Action Menu &lt;br /&gt;
|-&lt;br /&gt;
|X - left hand, button button&lt;br /&gt;
|Press: Mute/Unmute&lt;br /&gt;
|-&lt;br /&gt;
|Y - left hand, top button&lt;br /&gt;
| Press: Quick Menu Hold: Action Menu &lt;br /&gt;
|-&lt;br /&gt;
|Grip - Middle finger pull&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
|Pick up&lt;br /&gt;
|-&lt;br /&gt;
|Trigger - Index finger pull &lt;br /&gt;
|Use&lt;br /&gt;
|-&lt;br /&gt;
|Right Thumbstick&lt;br /&gt;
| Turn&lt;br /&gt;
|-&lt;br /&gt;
|Left Thumbstick&lt;br /&gt;
|Move / Locomote&lt;br /&gt;
|-&lt;br /&gt;
|Both Triggers + Both Menu Buttons&lt;br /&gt;
| Enable Safe Mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hand tracking==== &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
There is a {{VRC link|https://vrchat.com/home/world/wrld_8bcf07ab-5f8f-40cb-9289-b2eaad15ab98|tutorial world}} to learn hand tracking in a kinesthetic environment!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
To use hand tracking, just put down your controllers and put your hands out so the Quest hand tracking system kicks in. Of course, make sure you have the system enabled in the Quest settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
To move around the [[Special:MyLanguage/Worlds|world]], hold your left hand up, palm facing your face. Touch your middle finger to your thumb in a “pinch” motion, and a small blue sphere will appear. While still pinching, move your fingers away from that sphere, and you&#039;ll move in that direction!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
To turn left and right, do the same motion with your middle finger to your thumb, but with your right hand. While still pinching, move your fingers left or right. You&#039;ll turn!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
You can turn with Comfort Turning (snap turning) on or off. If you have Comfort Turning on, you&#039;ll need to move your pinched finger “past” the turn point each time you turn. It might be easier to use this locomotion method with Comfort Turning disabled in your settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
Pull up your VRChat Quick Menu by “pinching” your index finger and your thumb on your left hand. This is a “default” Oculus gesture, you&#039;ll see a little menu icon float over your hand and “fill up” as you long-pinch. To interact with the UI, point at it with your hand, and select things by pinching your index and thumb together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
You can mute yourself by holding your thumb and ring finger together for a moment on your left hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  Handtracking does NOT work with Quest Link.&lt;br /&gt;
&lt;br /&gt;
===Desktop=== &amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
You can play VRChat using a keyboard and mouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
Movement is handled via the standard FPS “WASD” setup. Your mouse adjusts your view position. Your head points in the direction you’re looking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Key&lt;br /&gt;
!What it does &lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
| Moves user forward&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
|Moves user left&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|Moves user back&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|Moves user right&lt;br /&gt;
|-&lt;br /&gt;
|Space&lt;br /&gt;
|Makes user jump (if it is enabled in the room)&lt;br /&gt;
|-&lt;br /&gt;
|Z&lt;br /&gt;
|Crawl/Go Prone&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|Crouch&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Opens Action Menu&lt;br /&gt;
|-&lt;br /&gt;
|Escape&lt;br /&gt;
|Opens Quick Menu&lt;br /&gt;
|-&lt;br /&gt;
|Shift&lt;br /&gt;
|Sprint&lt;br /&gt;
|-&lt;br /&gt;
|Left Click&lt;br /&gt;
|Interact / Pickup&lt;br /&gt;
|-&lt;br /&gt;
|Right Click (Hold)&lt;br /&gt;
|Shows interaction mouse&lt;br /&gt;
|-&lt;br /&gt;
|Right Click&lt;br /&gt;
|Drop pickup&lt;br /&gt;
|-&lt;br /&gt;
| Right Click (Hold) (Pickups)&lt;br /&gt;
|Allows you to throw held pickups. The longer you hold, the further the object goes.&lt;br /&gt;
|-&lt;br /&gt;
| V (Hold) (If using push to talk)&lt;br /&gt;
|Enables microphone as long as it’s held&lt;br /&gt;
|-&lt;br /&gt;
| V (If using toggle talk)&lt;br /&gt;
|Enables / Disables microphone&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|Opens chatbox text input&lt;br /&gt;
|-&lt;br /&gt;
|Tab (Hold)&lt;br /&gt;
|Allows you to move your mouse around the screen without moving your avatar. (Useful for clicking UI elements)&lt;br /&gt;
|-&lt;br /&gt;
| End&lt;br /&gt;
|Toggles AFK mode&lt;br /&gt;
|-&lt;br /&gt;
|Control + N&lt;br /&gt;
|Cycles through visibility options of [[Special:MyLanguage/Nameplates|nameplates]]&lt;br /&gt;
|-&lt;br /&gt;
|Control + H&lt;br /&gt;
|Toggles visibility of the [[Special:MyLanguage/HUD|HUD]] (microphone and notification icons)&lt;br /&gt;
|-&lt;br /&gt;
|Control + \&lt;br /&gt;
|Local switch to default [[Special:MyLanguage/Robot|Robot]] [[Special:MyLanguage/avatar|avatar]] (good for when unable to access menu or see out of avatar)&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of trigger debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of information debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 3&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of console debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 4&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of networking debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 5&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of networking graph debug menu&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 7&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of networking debug overlay&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 8&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of event debug overlay&lt;br /&gt;
|-&lt;br /&gt;
|RShift + Backtick + 9&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Toggles visibility of user networking debug overlay&lt;br /&gt;
|-&lt;br /&gt;
|F12&lt;br /&gt;
|Takes screenshot, saved to the folder VRChat is installed&lt;br /&gt;
|-&lt;br /&gt;
|Control + F12&lt;br /&gt;
|Takes screenshot at double the normal resolution, by default 4K (3840 × 2160), saved to the User’s Pictures/VRChat folder&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F1*&lt;br /&gt;
|Hand gesture - Idle&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F2*&lt;br /&gt;
|Hand gesture - Fist&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F3*&lt;br /&gt;
|Hand gesture - Open Hand&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F4* &lt;br /&gt;
|Hand gesture - Point&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F5*&lt;br /&gt;
|Hand gesture - Victory (Peace)&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F6*&lt;br /&gt;
|Hand gesture - Rock ’n Roll&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F7*&lt;br /&gt;
|Hand gesture - Finger-gun&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F8*&lt;br /&gt;
|Hand gesture - Thumbs up&lt;br /&gt;
|-&lt;br /&gt;
|Shift + F11*&lt;br /&gt;
|Enables Safe Mode.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; and &amp;gt;&lt;br /&gt;
|Rotate the user left and right in. &lt;br /&gt;
|-&lt;br /&gt;
|I / K&lt;br /&gt;
| Adjusts pitch of the held object (rotate along X axis)&lt;br /&gt;
|-&lt;br /&gt;
|J / L&lt;br /&gt;
|Adjusts yaw of the held object (rotate along Y axis)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| U / O&lt;br /&gt;
|Adjusts roll of the held object (rotate along Z axis)&lt;br /&gt;
|-&lt;br /&gt;
|Mouse Wheel&lt;br /&gt;
|Moves the held object forward/back (translate along Z axis)&lt;br /&gt;
|-&lt;br /&gt;
|Middle Mouse Button (Hold)&lt;br /&gt;
|Adjusts object rotation by moving the mouse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Use left shift to control your left hand, use right shift to control your right hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:28--&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; On a standard English US QWERTY layout keyboard, “backtick” is the key in the top left, next to the &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; key. It shares a key with the tilde (&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;) character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:29--&amp;gt;&lt;br /&gt;
Debug options are disabled unless you launch VRChat with the &amp;lt;code&amp;gt;--enable-debug-gui&amp;lt;/code&amp;gt; launch option.&lt;br /&gt;
&lt;br /&gt;
===Mobile=== &amp;lt;!--T:30--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:31--&amp;gt;&lt;br /&gt;
On the left side of the screen is a virtual joystick, which will move your avatar around. Tapping and dragging on the screen will move your point of view. Double tapping and holding anywhere on the screen will let you walk around and move your viewpoint simultaneously.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:32--&amp;gt;&lt;br /&gt;
The right side of the screen has buttons for jumping, picking up items, and interacting with the world. Holding down the button will allow for further options, such as an action menu, or crouching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:33--&amp;gt;&lt;br /&gt;
Tapping on another user or a [[Special:MyLanguage/portals|portal]] will instantly bring up a secondary [[Special:MyLanguage/Menus|menu]].&lt;br /&gt;
&lt;br /&gt;
===Gamepad === &amp;lt;!--T:34--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:35--&amp;gt;&lt;br /&gt;
You can play VRChat using a gamepad on PC and Mobile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:36--&amp;gt;&lt;br /&gt;
Typical controllers supported include Xbox controllers, PlayStation controllers, and Nintendo Switch controllers. The below table uses the &amp;quot;Xbox&amp;quot; controller layout for reference.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Buttons (Based on Xbox Controller) &lt;br /&gt;
!Assignment&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Makes user jump (if it is enabled in the room)&lt;br /&gt;
|-&lt;br /&gt;
| B / X&lt;br /&gt;
|Drop pickup&lt;br /&gt;
|-&lt;br /&gt;
|Y (Hold) (If using push to talk)&lt;br /&gt;
|Enables microphone as long as it’s held&lt;br /&gt;
|-&lt;br /&gt;
|Y (If using toggle talk)&lt;br /&gt;
|Enables / Disables microphone&lt;br /&gt;
|-&lt;br /&gt;
|D-pad Up&lt;br /&gt;
|Toggles visibility of user nametags&lt;br /&gt;
|-&lt;br /&gt;
|D-pad Down&lt;br /&gt;
|Toggles visibility of the HUD (microphone and notification icons)&lt;br /&gt;
|-&lt;br /&gt;
|LB (Hold) + Left Joystick&lt;br /&gt;
|Moves the held object forward/back (translate along Z axis)&lt;br /&gt;
|-&lt;br /&gt;
|LB (Hold) + Right Joystick&lt;br /&gt;
|Rotates the held object&lt;br /&gt;
|-&lt;br /&gt;
|RB (Hold) + Left Joystick&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:37--&amp;gt;&lt;br /&gt;
|Select left hand gesture (Only Available on Steam) &lt;br /&gt;
|-&lt;br /&gt;
|RB (Hold) + Right Joystick&lt;br /&gt;
|Select right hand gesture (Only Available on Steam)&lt;br /&gt;
|-&lt;br /&gt;
|LT/RT&lt;br /&gt;
|Interact / Pickup&lt;br /&gt;
|-&lt;br /&gt;
|Left Joystick&lt;br /&gt;
|Moves user&lt;br /&gt;
|-&lt;br /&gt;
|Left Joystick Click&lt;br /&gt;
|Crouch&lt;br /&gt;
|-&lt;br /&gt;
|Left Joystick Hold&lt;br /&gt;
|Crawl/Go Prone&lt;br /&gt;
|-&lt;br /&gt;
|Right Joystick&lt;br /&gt;
|Looks around&lt;br /&gt;
|-&lt;br /&gt;
|Right Joystick Click&lt;br /&gt;
|Opens Action Menu&lt;br /&gt;
|-&lt;br /&gt;
|View&lt;br /&gt;
|Takes screenshot, saved to the folder VRChat is installed&lt;br /&gt;
|-&lt;br /&gt;
|Menu&lt;br /&gt;
|Opens Quick Menu&lt;br /&gt;
|-&lt;br /&gt;
|A / RT (In Menu)&lt;br /&gt;
|Click in Menu&lt;br /&gt;
|-&lt;br /&gt;
|B (In Menu)&lt;br /&gt;
|Closes Menu &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources== &amp;lt;!--T:40--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;!--T:41--&amp;gt;&lt;br /&gt;
*[https://www.youtube.com/watch?v=F0I2Ec4JsrE &amp;quot;Quest 2 Finger Tracking&amp;quot;] by VRChat on &#039;&#039;YouTube&#039;&#039;&lt;br /&gt;
*[https://docs.vrchat.com/docs/vrchat-202241 &amp;quot;VRChat 2022.4.1&amp;quot;] on Hand Tracking&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Start-navbox}}&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=23610</id>
		<title>Emojis</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=23610"/>
		<updated>2025-02-13T23:43:22Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Edited description of default emojis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
Emojis are icons that can be summoned in front of a user to express themselves. While VRChat provides a set of default Emojis, users with an active [[Special:MyLanguage/VRChat+|VRChat+]] subscription can upload images to use as Custom Emojis. Emojis can be accessed via the [[Special:MyLanguage/Action Menu#Emojis &amp;amp; Stickers|Action Menu]] or the Emoji [[Special:MyLanguage/Quick Menu#Wings|Wing]].&lt;br /&gt;
&lt;br /&gt;
==Default Emojis==&lt;br /&gt;
Default Emojis are a set of of 66 Emojis split into 4 pages of general emojis, accessibility emojis, summer emojis, fall emojis, and winter emojis.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Angry.webp|Angry&lt;br /&gt;
File:Beer.webp|Beer&lt;br /&gt;
File:Blush.webp|Blush&lt;br /&gt;
File:Brokenheart.webp|Brokenheart&lt;br /&gt;
File:Cloud.webp|Cloud&lt;br /&gt;
File:Crying.webp|Crying&lt;br /&gt;
File:Dislike.webp|Dislike&lt;br /&gt;
File:Exclaim.webp|Exclaim&lt;br /&gt;
File:Fire.webp|Fire&lt;br /&gt;
File:Frown.webp|Frown&lt;br /&gt;
File:Gift.webp|Gift&lt;br /&gt;
File:Go.webp|Go&lt;br /&gt;
File:Handwave.webp|Handwave&lt;br /&gt;
File:Inlove.webp|Inlove&lt;br /&gt;
File:Kiss.webp|Kiss&lt;br /&gt;
File:Laugh.webp|Laugh&lt;br /&gt;
File:Lifering.webp|Lifering&lt;br /&gt;
File:Like.webp|Like&lt;br /&gt;
File:Love.webp|Love&lt;br /&gt;
File:Money.webp|Money&lt;br /&gt;
File:Music.webp|Music&lt;br /&gt;
File:Pizza.webp|Pizza&lt;br /&gt;
File:Question.webp|Question&lt;br /&gt;
File:Smile.webp|Smile&lt;br /&gt;
File:Stoic.webp|Stoic&lt;br /&gt;
File:Stop.webp|Stop&lt;br /&gt;
File:Sunglasses.webp|Sunglasses&lt;br /&gt;
File:Thinking.webp|Thinking&lt;br /&gt;
File:Tomato.webp|Tomato&lt;br /&gt;
File:Tongue.webp|Tongue&lt;br /&gt;
File:Wow.webp|Wow&lt;br /&gt;
File:ZZZZ.webp|ZZZZ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessibility===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Accessibility_Arrow.webp|Arrow&lt;br /&gt;
File:Accessibility_Blind.webp|Blind&lt;br /&gt;
File:Accessibility_Deafened.webp|Deafened&lt;br /&gt;
File:Accessibility_Hourglass.webp|Hourglass&lt;br /&gt;
File:Accessibility_Keyboard.webp|Keyboard&lt;br /&gt;
File:Accessibility_Keyboard_Tap.webp|Keyboard Tap&lt;br /&gt;
File:Accessibility_Muted.webp|Muted&lt;br /&gt;
File:Accessibility_Portal.webp|Portal&lt;br /&gt;
File:Accessibility_Shush.webp|Shush&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Summer_Beachball.webp|Beachball&lt;br /&gt;
File:Summer_Coconut_Drink.webp|Coconut Drink&lt;br /&gt;
File:Summer_Hangten.webp|Hangten&lt;br /&gt;
File:Summer_Icecream.webp|Icecream&lt;br /&gt;
File:Summer_Neonshades.webp|Neonshades&lt;br /&gt;
File:Summer_Pineapple.webp|Pineapple&lt;br /&gt;
File:Summer_Splash.webp|Splash&lt;br /&gt;
File:Summer_Sunlotion.webp|Sunlotion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fall===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Fall_Bat.webp|Bat&lt;br /&gt;
File:Fall_BOO.webp|BOO&lt;br /&gt;
File:Fall_Candy.webp|Candy&lt;br /&gt;
File:Fall_CandyCorn.webp|CandyCorn&lt;br /&gt;
File:Fall_Ghost.webp|Ghost&lt;br /&gt;
File:Fall_Jackolantern.webp|Jackolantern&lt;br /&gt;
File:Fall_Skull.webp|Skull&lt;br /&gt;
File:Fall_Web.webp|Web&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Winter_Candycane.webp|Candycane&lt;br /&gt;
File:Winter_Champagneclink.webp|Champagneclink&lt;br /&gt;
File:Winter_Coal.webp|Coal&lt;br /&gt;
File:Winter_ConfettiPopper.webp|ConfettiPopper&lt;br /&gt;
File:Winter_Gifts.webp|Gifts&lt;br /&gt;
File:Winter_Gingerbreadman.webp|Gingerbreadman&lt;br /&gt;
File:Winter_Mistletoe.webp|Mistletoe&lt;br /&gt;
File:Winter_Snowball.webp|Snowball&lt;br /&gt;
File:Winter_Snowflake.webp|Snowflake&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Custom Emojis==&lt;br /&gt;
First released in the 2023.2.3p2 update on June 29 2023, Custom Emojis is a feature through which users may upload images and use them as emojis. Images, either taken within the client, from the user&#039;s gallery or uploaded from their machine, may be used to create emojis. After either taking or chosing an image, the user will be prompted to customize its appearence by editing various aspects of it, such as: the zoom, the rotation, and the panning.&lt;br /&gt;
&lt;br /&gt;
Once done, a menu will appear, requiring the selection of an animation that the emoji will use when spawned in the world; after saving, the emoji can be accessed via the Action Menu, under &amp;quot;Emojis &amp;amp; Stickers&amp;quot;, or in the Emoji Wing of the Quick Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Animation Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Aura&lt;br /&gt;
|Multiple instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bats&lt;br /&gt;
|Multiple larger instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bees&lt;br /&gt;
|Multiple instances of the emoji vibrate, spread out, and decrease in size, mimicking the movement of bees.&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|One large instance of the emoji pulsates.&lt;br /&gt;
|-&lt;br /&gt;
|Cloud&lt;br /&gt;
|Multiple instances of the emoji slowly float upward in a &amp;quot;cloud&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Confetti&lt;br /&gt;
|Multiple instances of the emoji are propelled forward and fall, mimicking confetti.&lt;br /&gt;
|-&lt;br /&gt;
|Crying&lt;br /&gt;
|Propels the emoji forward with a slight rotational vibration, accompanied by tear particles.&lt;br /&gt;
|-&lt;br /&gt;
|Dislike&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then descent.&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|Propels multiple instances of the emoji forward with rotation and pulsation in random directions before they ascend.&lt;br /&gt;
|-&lt;br /&gt;
|Idea&lt;br /&gt;
|One large instance of the emoji vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Lasers&lt;br /&gt;
|Multiple instances of the emoji are propelled in random directions linearly, mimicking lasers being fired from the user&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
|Like&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then ascent.&lt;br /&gt;
|-&lt;br /&gt;
|Magnet&lt;br /&gt;
|Multiple instances of the emoji orbit a center.&lt;br /&gt;
|-&lt;br /&gt;
|Mistletoe&lt;br /&gt;
|One large instance of the emoji rises and remains in the air, while smaller instances of the emoji rise and disappear around it, mimicking particles.&lt;br /&gt;
|-&lt;br /&gt;
|Money&lt;br /&gt;
|Propels multiple instances of the emoji forward, causing them to rotate and fall, mimicking the throwing of money.&lt;br /&gt;
|-&lt;br /&gt;
|Orbit&lt;br /&gt;
|One large instance of the emoji orbits a center horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Pizza&lt;br /&gt;
|Multiple instances of the emoji pulsate, rotate, and rise slowly.&lt;br /&gt;
|-&lt;br /&gt;
|Rain&lt;br /&gt;
|Multiple small instances of the emoji fall from above, mimicking rain.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate&lt;br /&gt;
|One large instance of the emoji rotates.&lt;br /&gt;
|-&lt;br /&gt;
|Shake&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Snow&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|One large instance of the emoji - with a trail of smaller instances of the emoji - is propelled forward as a projectile, then falls and explodes into multiple small instances of the emoji, mimicking the throwing of a snowball.&lt;br /&gt;
|-&lt;br /&gt;
|Spin&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|Launches multiple small instances of the emoji forward, which then rotate to face downward and fall, mimicking water droplets.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then remains still.&lt;br /&gt;
|-&lt;br /&gt;
|ZZZ&lt;br /&gt;
|Multiple small instances of the emoji rise as well as rotate slightly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Animated Emojis==&lt;br /&gt;
Custom animated emojis can be created either through VRChat&#039;s [[Special:MyLanguage/Camera|Camera]] or by uploading a sprite sheet in the {{VRC link|https://vrchat.com/home/gallery/emoji | emoji section of a user&#039;s gallery}} on the {{VRC link|https://hello.vrchat.com/ | VRChat Website}}. &lt;br /&gt;
&lt;br /&gt;
Sprite sheets should be 1024px x 1024px with square frames in a uniform grid, ordered left to right, then top to bottom. Images must be laid out in one of the following arrangements:&lt;br /&gt;
&lt;br /&gt;
* 2x2 (512x512 pixels per frame) for up to 4 frames&lt;br /&gt;
* 4x4 (256x256 pixels per frame) for up to 16 frames&lt;br /&gt;
* 8x8 (128x128 pixels per frame) for up to 64 frames&lt;br /&gt;
&lt;br /&gt;
Once uploaded, the user can select the number of frames and the FPS. The number of frames selected will determine how the image is sliced: for 4 or fewer frames they are assumed to be 512x512, for 16 or fewer frames they are assumed to be 256x256, etc. If the sprite sheet has an irregular number of frames (e.g. 17) the sprite sheet must still be formatted with one of the above arrangements, and any additional unused frames (in this case, 64 - 17 = 47 of them) will not be shown.&lt;br /&gt;
&lt;br /&gt;
Default values for the number of frames and FPS can be set in the filename for easier sharing, for example &amp;quot;VRRatEmoji_14frames_20fps.png&amp;quot; (where the number of frames must be a number between 1 and 64).&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=23609</id>
		<title>Emojis</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=23609"/>
		<updated>2025-02-13T23:39:26Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Added gallery sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
Emojis are icons that can be summoned in front of a user to express themselves. While VRChat provides a set of default Emojis, users with an active [[Special:MyLanguage/VRChat+|VRChat+]] subscription can upload images to use as Custom Emojis. Emojis can be accessed via the [[Special:MyLanguage/Action Menu#Emojis &amp;amp; Stickers|Action Menu]] or the Emoji [[Special:MyLanguage/Quick Menu#Wings|Wing]].&lt;br /&gt;
&lt;br /&gt;
==Default Emojis==&lt;br /&gt;
Default Emojis are a set of of 65 Emojis split into 8 categories.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Angry.webp|Angry&lt;br /&gt;
File:Beer.webp|Beer&lt;br /&gt;
File:Blush.webp|Blush&lt;br /&gt;
File:Brokenheart.webp|Brokenheart&lt;br /&gt;
File:Cloud.webp|Cloud&lt;br /&gt;
File:Crying.webp|Crying&lt;br /&gt;
File:Dislike.webp|Dislike&lt;br /&gt;
File:Exclaim.webp|Exclaim&lt;br /&gt;
File:Fire.webp|Fire&lt;br /&gt;
File:Frown.webp|Frown&lt;br /&gt;
File:Gift.webp|Gift&lt;br /&gt;
File:Go.webp|Go&lt;br /&gt;
File:Handwave.webp|Handwave&lt;br /&gt;
File:Inlove.webp|Inlove&lt;br /&gt;
File:Kiss.webp|Kiss&lt;br /&gt;
File:Laugh.webp|Laugh&lt;br /&gt;
File:Lifering.webp|Lifering&lt;br /&gt;
File:Like.webp|Like&lt;br /&gt;
File:Love.webp|Love&lt;br /&gt;
File:Money.webp|Money&lt;br /&gt;
File:Music.webp|Music&lt;br /&gt;
File:Pizza.webp|Pizza&lt;br /&gt;
File:Question.webp|Question&lt;br /&gt;
File:Smile.webp|Smile&lt;br /&gt;
File:Stoic.webp|Stoic&lt;br /&gt;
File:Stop.webp|Stop&lt;br /&gt;
File:Sunglasses.webp|Sunglasses&lt;br /&gt;
File:Thinking.webp|Thinking&lt;br /&gt;
File:Tomato.webp|Tomato&lt;br /&gt;
File:Tongue.webp|Tongue&lt;br /&gt;
File:Wow.webp|Wow&lt;br /&gt;
File:ZZZZ.webp|ZZZZ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accessibility===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Accessibility_Arrow.webp|Arrow&lt;br /&gt;
File:Accessibility_Blind.webp|Blind&lt;br /&gt;
File:Accessibility_Deafened.webp|Deafened&lt;br /&gt;
File:Accessibility_Hourglass.webp|Hourglass&lt;br /&gt;
File:Accessibility_Keyboard.webp|Keyboard&lt;br /&gt;
File:Accessibility_Keyboard_Tap.webp|Keyboard Tap&lt;br /&gt;
File:Accessibility_Muted.webp|Muted&lt;br /&gt;
File:Accessibility_Portal.webp|Portal&lt;br /&gt;
File:Accessibility_Shush.webp|Shush&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Summer===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Summer_Beachball.webp|Beachball&lt;br /&gt;
File:Summer_Coconut_Drink.webp|Coconut Drink&lt;br /&gt;
File:Summer_Hangten.webp|Hangten&lt;br /&gt;
File:Summer_Icecream.webp|Icecream&lt;br /&gt;
File:Summer_Neonshades.webp|Neonshades&lt;br /&gt;
File:Summer_Pineapple.webp|Pineapple&lt;br /&gt;
File:Summer_Splash.webp|Splash&lt;br /&gt;
File:Summer_Sunlotion.webp|Sunlotion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fall===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Fall_Bat.webp|Bat&lt;br /&gt;
File:Fall_BOO.webp|BOO&lt;br /&gt;
File:Fall_Candy.webp|Candy&lt;br /&gt;
File:Fall_CandyCorn.webp|CandyCorn&lt;br /&gt;
File:Fall_Ghost.webp|Ghost&lt;br /&gt;
File:Fall_Jackolantern.webp|Jackolantern&lt;br /&gt;
File:Fall_Skull.webp|Skull&lt;br /&gt;
File:Fall_Web.webp|Web&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Winter_Candycane.webp|Candycane&lt;br /&gt;
File:Winter_Champagneclink.webp|Champagneclink&lt;br /&gt;
File:Winter_Coal.webp|Coal&lt;br /&gt;
File:Winter_ConfettiPopper.webp|ConfettiPopper&lt;br /&gt;
File:Winter_Gifts.webp|Gifts&lt;br /&gt;
File:Winter_Gingerbreadman.webp|Gingerbreadman&lt;br /&gt;
File:Winter_Mistletoe.webp|Mistletoe&lt;br /&gt;
File:Winter_Snowball.webp|Snowball&lt;br /&gt;
File:Winter_Snowflake.webp|Snowflake&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Custom Emojis==&lt;br /&gt;
First released in the 2023.2.3p2 update on June 29 2023, Custom Emojis is a feature through which users may upload images and use them as emojis. Images, either taken within the client, from the user&#039;s gallery or uploaded from their machine, may be used to create emojis. After either taking or chosing an image, the user will be prompted to customize its appearence by editing various aspects of it, such as: the zoom, the rotation, and the panning.&lt;br /&gt;
&lt;br /&gt;
Once done, a menu will appear, requiring the selection of an animation that the emoji will use when spawned in the world; after saving, the emoji can be accessed via the Action Menu, under &amp;quot;Emojis &amp;amp; Stickers&amp;quot;, or in the Emoji Wing of the Quick Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Animation Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Aura&lt;br /&gt;
|Multiple instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bats&lt;br /&gt;
|Multiple larger instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bees&lt;br /&gt;
|Multiple instances of the emoji vibrate, spread out, and decrease in size, mimicking the movement of bees.&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|One large instance of the emoji pulsates.&lt;br /&gt;
|-&lt;br /&gt;
|Cloud&lt;br /&gt;
|Multiple instances of the emoji slowly float upward in a &amp;quot;cloud&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Confetti&lt;br /&gt;
|Multiple instances of the emoji are propelled forward and fall, mimicking confetti.&lt;br /&gt;
|-&lt;br /&gt;
|Crying&lt;br /&gt;
|Propels the emoji forward with a slight rotational vibration, accompanied by tear particles.&lt;br /&gt;
|-&lt;br /&gt;
|Dislike&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then descent.&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|Propels multiple instances of the emoji forward with rotation and pulsation in random directions before they ascend.&lt;br /&gt;
|-&lt;br /&gt;
|Idea&lt;br /&gt;
|One large instance of the emoji vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Lasers&lt;br /&gt;
|Multiple instances of the emoji are propelled in random directions linearly, mimicking lasers being fired from the user&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
|Like&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then ascent.&lt;br /&gt;
|-&lt;br /&gt;
|Magnet&lt;br /&gt;
|Multiple instances of the emoji orbit a center.&lt;br /&gt;
|-&lt;br /&gt;
|Mistletoe&lt;br /&gt;
|One large instance of the emoji rises and remains in the air, while smaller instances of the emoji rise and disappear around it, mimicking particles.&lt;br /&gt;
|-&lt;br /&gt;
|Money&lt;br /&gt;
|Propels multiple instances of the emoji forward, causing them to rotate and fall, mimicking the throwing of money.&lt;br /&gt;
|-&lt;br /&gt;
|Orbit&lt;br /&gt;
|One large instance of the emoji orbits a center horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Pizza&lt;br /&gt;
|Multiple instances of the emoji pulsate, rotate, and rise slowly.&lt;br /&gt;
|-&lt;br /&gt;
|Rain&lt;br /&gt;
|Multiple small instances of the emoji fall from above, mimicking rain.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate&lt;br /&gt;
|One large instance of the emoji rotates.&lt;br /&gt;
|-&lt;br /&gt;
|Shake&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Snow&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|One large instance of the emoji - with a trail of smaller instances of the emoji - is propelled forward as a projectile, then falls and explodes into multiple small instances of the emoji, mimicking the throwing of a snowball.&lt;br /&gt;
|-&lt;br /&gt;
|Spin&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|Launches multiple small instances of the emoji forward, which then rotate to face downward and fall, mimicking water droplets.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then remains still.&lt;br /&gt;
|-&lt;br /&gt;
|ZZZ&lt;br /&gt;
|Multiple small instances of the emoji rise as well as rotate slightly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Animated Emojis==&lt;br /&gt;
Custom animated emojis can be created either through VRChat&#039;s [[Special:MyLanguage/Camera|Camera]] or by uploading a sprite sheet in the {{VRC link|https://vrchat.com/home/gallery/emoji | emoji section of a user&#039;s gallery}} on the {{VRC link|https://hello.vrchat.com/ | VRChat Website}}. &lt;br /&gt;
&lt;br /&gt;
Sprite sheets should be 1024px x 1024px with square frames in a uniform grid, ordered left to right, then top to bottom. Images must be laid out in one of the following arrangements:&lt;br /&gt;
&lt;br /&gt;
* 2x2 (512x512 pixels per frame) for up to 4 frames&lt;br /&gt;
* 4x4 (256x256 pixels per frame) for up to 16 frames&lt;br /&gt;
* 8x8 (128x128 pixels per frame) for up to 64 frames&lt;br /&gt;
&lt;br /&gt;
Once uploaded, the user can select the number of frames and the FPS. The number of frames selected will determine how the image is sliced: for 4 or fewer frames they are assumed to be 512x512, for 16 or fewer frames they are assumed to be 256x256, etc. If the sprite sheet has an irregular number of frames (e.g. 17) the sprite sheet must still be formatted with one of the above arrangements, and any additional unused frames (in this case, 64 - 17 = 47 of them) will not be shown.&lt;br /&gt;
&lt;br /&gt;
Default values for the number of frames and FPS can be set in the filename for easier sharing, for example &amp;quot;VRRatEmoji_14frames_20fps.png&amp;quot; (where the number of frames must be a number between 1 and 64).&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=23608</id>
		<title>Emojis</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=23608"/>
		<updated>2025-02-13T23:27:19Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: removed stub noticebox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
Emojis are icons that can be summoned in front of a user to express themselves. While VRChat provides a set of default Emojis, users with an active [[Special:MyLanguage/VRChat+|VRChat+]] subscription can upload images to use as Custom Emojis. Emojis can be accessed via the [[Special:MyLanguage/Action Menu#Emojis &amp;amp; Stickers|Action Menu]] or the Emoji [[Special:MyLanguage/Quick Menu#Wings|Wing]].&lt;br /&gt;
&lt;br /&gt;
==Default Emojis==&lt;br /&gt;
Default Emojis are a set of of 65 Emojis split into 8 categories.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Accessibility_Arrow.webp|Accessibility Arrow&lt;br /&gt;
File:Accessibility_Blind.webp|Accessibility Blind&lt;br /&gt;
File:Accessibility_Deafened.webp|Accessibility Deafened&lt;br /&gt;
File:Accessibility_Hourglass.webp|Accessibility Hourglass&lt;br /&gt;
File:Accessibility_Keyboard.webp|Accessibility Keyboard&lt;br /&gt;
File:Accessibility_Keyboard_Tap.webp|Accessibility Keyboard Tap&lt;br /&gt;
File:Accessibility_Muted.webp|Accessibility Muted&lt;br /&gt;
File:Accessibility_Portal.webp|Accessibility Portal&lt;br /&gt;
File:Accessibility_Shush.webp|Accessibility Shush&lt;br /&gt;
File:Angry.webp|Angry&lt;br /&gt;
File:Beer.webp|Beer&lt;br /&gt;
File:Blush.webp|Blush&lt;br /&gt;
File:Brokenheart.webp|Brokenheart&lt;br /&gt;
File:Cloud.webp|Cloud&lt;br /&gt;
File:Crying.webp|Crying&lt;br /&gt;
File:Dislike.webp|Dislike&lt;br /&gt;
File:Exclaim.webp|Exclaim&lt;br /&gt;
File:Fall_Bat.webp|Fall Bat&lt;br /&gt;
File:Fall_BOO.webp|Fall BOO&lt;br /&gt;
File:Fall_Candy.webp|Fall Candy&lt;br /&gt;
File:Fall_CandyCorn.webp|Fall CandyCorn&lt;br /&gt;
File:Fall_Ghost.webp|Fall Ghost&lt;br /&gt;
File:Fall_Jackolantern.webp|Fall Jackolantern&lt;br /&gt;
File:Fall_Skull.webp|Fall Skull&lt;br /&gt;
File:Fall_Web.webp|Fall Web&lt;br /&gt;
File:Fire.webp|Fire&lt;br /&gt;
File:Frown.webp|Frown&lt;br /&gt;
File:Gift.webp|Gift&lt;br /&gt;
File:Go.webp|Go&lt;br /&gt;
File:Handwave.webp|Handwave&lt;br /&gt;
File:Inlove.webp|Inlove&lt;br /&gt;
File:Kiss.webp|Kiss&lt;br /&gt;
File:Laugh.webp|Laugh&lt;br /&gt;
File:Lifering.webp|Lifering&lt;br /&gt;
File:Like.webp|Like&lt;br /&gt;
File:Love.webp|Love&lt;br /&gt;
File:Money.webp|Money&lt;br /&gt;
File:Music.webp|Music&lt;br /&gt;
File:Pizza.webp|Pizza&lt;br /&gt;
File:Question.webp|Question&lt;br /&gt;
File:Smile.webp|Smile&lt;br /&gt;
File:Stoic.webp|Stoic&lt;br /&gt;
File:Stop.webp|Stop&lt;br /&gt;
File:Summer_Beachball.webp|Summer Beachball&lt;br /&gt;
File:Summer_Coconut_Drink.webp|Summer Coconut Drink&lt;br /&gt;
File:Summer_Hangten.webp|Summer Hangten&lt;br /&gt;
File:Summer_Icecream.webp|Summer Icecream&lt;br /&gt;
File:Summer_Neonshades.webp|Summer Neonshades&lt;br /&gt;
File:Summer_Pineapple.webp|Summer Pineapple&lt;br /&gt;
File:Summer_Splash.webp|Summer Splash&lt;br /&gt;
File:Summer_Sunlotion.webp|Summer Sunlotion&lt;br /&gt;
File:Sunglasses.webp|Sunglasses&lt;br /&gt;
File:Thinking.webp|Thinking&lt;br /&gt;
File:Tomato.webp|Tomato&lt;br /&gt;
File:Tongue.webp|Tongue&lt;br /&gt;
File:Winter_Candycane.webp|Winter Candycane&lt;br /&gt;
File:Winter_Champagneclink.webp|Winter Champagneclink&lt;br /&gt;
File:Winter_Coal.webp|Winter Coal&lt;br /&gt;
File:Winter_ConfettiPopper.webp|Winter ConfettiPopper&lt;br /&gt;
File:Winter_Gifts.webp|Winter Gifts&lt;br /&gt;
File:Winter_Gingerbreadman.webp|Winter Gingerbreadman&lt;br /&gt;
File:Winter_Mistletoe.webp|Winter Mistletoe&lt;br /&gt;
File:Winter_Snowball.webp|Winter Snowball&lt;br /&gt;
File:Winter_Snowflake.webp|Winter Snowflake&lt;br /&gt;
File:Wow.webp|Wow&lt;br /&gt;
File:ZZZZ.webp|ZZZZ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Custom Emojis==&lt;br /&gt;
First released in the 2023.2.3p2 update on June 29 2023, Custom Emojis is a feature through which users may upload images and use them as emojis. Images, either taken within the client, from the user&#039;s gallery or uploaded from their machine, may be used to create emojis. After either taking or chosing an image, the user will be prompted to customize its appearence by editing various aspects of it, such as: the zoom, the rotation, and the panning.&lt;br /&gt;
&lt;br /&gt;
Once done, a menu will appear, requiring the selection of an animation that the emoji will use when spawned in the world; after saving, the emoji can be accessed via the Action Menu, under &amp;quot;Emojis &amp;amp; Stickers&amp;quot;, or in the Emoji Wing of the Quick Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Animation Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Aura&lt;br /&gt;
|Multiple instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bats&lt;br /&gt;
|Multiple larger instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bees&lt;br /&gt;
|Multiple instances of the emoji vibrate, spread out, and decrease in size, mimicking the movement of bees.&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|One large instance of the emoji pulsates.&lt;br /&gt;
|-&lt;br /&gt;
|Cloud&lt;br /&gt;
|Multiple instances of the emoji slowly float upward in a &amp;quot;cloud&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Confetti&lt;br /&gt;
|Multiple instances of the emoji are propelled forward and fall, mimicking confetti.&lt;br /&gt;
|-&lt;br /&gt;
|Crying&lt;br /&gt;
|Propels the emoji forward with a slight rotational vibration, accompanied by tear particles.&lt;br /&gt;
|-&lt;br /&gt;
|Dislike&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then descent.&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|Propels multiple instances of the emoji forward with rotation and pulsation in random directions before they ascend.&lt;br /&gt;
|-&lt;br /&gt;
|Idea&lt;br /&gt;
|One large instance of the emoji vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Lasers&lt;br /&gt;
|Multiple instances of the emoji are propelled in random directions linearly, mimicking lasers being fired from the user&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
|Like&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then ascent.&lt;br /&gt;
|-&lt;br /&gt;
|Magnet&lt;br /&gt;
|Multiple instances of the emoji orbit a center.&lt;br /&gt;
|-&lt;br /&gt;
|Mistletoe&lt;br /&gt;
|One large instance of the emoji rises and remains in the air, while smaller instances of the emoji rise and disappear around it, mimicking particles.&lt;br /&gt;
|-&lt;br /&gt;
|Money&lt;br /&gt;
|Propels multiple instances of the emoji forward, causing them to rotate and fall, mimicking the throwing of money.&lt;br /&gt;
|-&lt;br /&gt;
|Orbit&lt;br /&gt;
|One large instance of the emoji orbits a center horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Pizza&lt;br /&gt;
|Multiple instances of the emoji pulsate, rotate, and rise slowly.&lt;br /&gt;
|-&lt;br /&gt;
|Rain&lt;br /&gt;
|Multiple small instances of the emoji fall from above, mimicking rain.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate&lt;br /&gt;
|One large instance of the emoji rotates.&lt;br /&gt;
|-&lt;br /&gt;
|Shake&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Snow&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|One large instance of the emoji - with a trail of smaller instances of the emoji - is propelled forward as a projectile, then falls and explodes into multiple small instances of the emoji, mimicking the throwing of a snowball.&lt;br /&gt;
|-&lt;br /&gt;
|Spin&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|Launches multiple small instances of the emoji forward, which then rotate to face downward and fall, mimicking water droplets.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then remains still.&lt;br /&gt;
|-&lt;br /&gt;
|ZZZ&lt;br /&gt;
|Multiple small instances of the emoji rise as well as rotate slightly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Animated Emojis==&lt;br /&gt;
Custom animated emojis can be created either through VRChat&#039;s [[Special:MyLanguage/Camera|Camera]] or by uploading a sprite sheet in the {{VRC link|https://vrchat.com/home/gallery/emoji | emoji section of a user&#039;s gallery}} on the {{VRC link|https://hello.vrchat.com/ | VRChat Website}}. &lt;br /&gt;
&lt;br /&gt;
Sprite sheets should be 1024px x 1024px with square frames in a uniform grid, ordered left to right, then top to bottom. Images must be laid out in one of the following arrangements:&lt;br /&gt;
&lt;br /&gt;
* 2x2 (512x512 pixels per frame) for up to 4 frames&lt;br /&gt;
* 4x4 (256x256 pixels per frame) for up to 16 frames&lt;br /&gt;
* 8x8 (128x128 pixels per frame) for up to 64 frames&lt;br /&gt;
&lt;br /&gt;
Once uploaded, the user can select the number of frames and the FPS. The number of frames selected will determine how the image is sliced: for 4 or fewer frames they are assumed to be 512x512, for 16 or fewer frames they are assumed to be 256x256, etc. If the sprite sheet has an irregular number of frames (e.g. 17) the sprite sheet must still be formatted with one of the above arrangements, and any additional unused frames (in this case, 64 - 17 = 47 of them) will not be shown.&lt;br /&gt;
&lt;br /&gt;
Default values for the number of frames and FPS can be set in the filename for easier sharing, for example &amp;quot;VRRatEmoji_14frames_20fps.png&amp;quot; (where the number of frames must be a number between 1 and 64).&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=23607</id>
		<title>Emojis</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Emojis&amp;diff=23607"/>
		<updated>2025-02-13T23:26:54Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: Added a gallery of emojis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}{{Stub|Needs tables and photos of default Emoji alongside the options and animation types for Custom Emoji}}&lt;br /&gt;
Emojis are icons that can be summoned in front of a user to express themselves. While VRChat provides a set of default Emojis, users with an active [[Special:MyLanguage/VRChat+|VRChat+]] subscription can upload images to use as Custom Emojis. Emojis can be accessed via the [[Special:MyLanguage/Action Menu#Emojis &amp;amp; Stickers|Action Menu]] or the Emoji [[Special:MyLanguage/Quick Menu#Wings|Wing]].&lt;br /&gt;
&lt;br /&gt;
==Default Emojis==&lt;br /&gt;
Default Emojis are a set of of 65 Emojis split into 8 categories.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Accessibility_Arrow.webp|Accessibility Arrow&lt;br /&gt;
File:Accessibility_Blind.webp|Accessibility Blind&lt;br /&gt;
File:Accessibility_Deafened.webp|Accessibility Deafened&lt;br /&gt;
File:Accessibility_Hourglass.webp|Accessibility Hourglass&lt;br /&gt;
File:Accessibility_Keyboard.webp|Accessibility Keyboard&lt;br /&gt;
File:Accessibility_Keyboard_Tap.webp|Accessibility Keyboard Tap&lt;br /&gt;
File:Accessibility_Muted.webp|Accessibility Muted&lt;br /&gt;
File:Accessibility_Portal.webp|Accessibility Portal&lt;br /&gt;
File:Accessibility_Shush.webp|Accessibility Shush&lt;br /&gt;
File:Angry.webp|Angry&lt;br /&gt;
File:Beer.webp|Beer&lt;br /&gt;
File:Blush.webp|Blush&lt;br /&gt;
File:Brokenheart.webp|Brokenheart&lt;br /&gt;
File:Cloud.webp|Cloud&lt;br /&gt;
File:Crying.webp|Crying&lt;br /&gt;
File:Dislike.webp|Dislike&lt;br /&gt;
File:Exclaim.webp|Exclaim&lt;br /&gt;
File:Fall_Bat.webp|Fall Bat&lt;br /&gt;
File:Fall_BOO.webp|Fall BOO&lt;br /&gt;
File:Fall_Candy.webp|Fall Candy&lt;br /&gt;
File:Fall_CandyCorn.webp|Fall CandyCorn&lt;br /&gt;
File:Fall_Ghost.webp|Fall Ghost&lt;br /&gt;
File:Fall_Jackolantern.webp|Fall Jackolantern&lt;br /&gt;
File:Fall_Skull.webp|Fall Skull&lt;br /&gt;
File:Fall_Web.webp|Fall Web&lt;br /&gt;
File:Fire.webp|Fire&lt;br /&gt;
File:Frown.webp|Frown&lt;br /&gt;
File:Gift.webp|Gift&lt;br /&gt;
File:Go.webp|Go&lt;br /&gt;
File:Handwave.webp|Handwave&lt;br /&gt;
File:Inlove.webp|Inlove&lt;br /&gt;
File:Kiss.webp|Kiss&lt;br /&gt;
File:Laugh.webp|Laugh&lt;br /&gt;
File:Lifering.webp|Lifering&lt;br /&gt;
File:Like.webp|Like&lt;br /&gt;
File:Love.webp|Love&lt;br /&gt;
File:Money.webp|Money&lt;br /&gt;
File:Music.webp|Music&lt;br /&gt;
File:Pizza.webp|Pizza&lt;br /&gt;
File:Question.webp|Question&lt;br /&gt;
File:Smile.webp|Smile&lt;br /&gt;
File:Stoic.webp|Stoic&lt;br /&gt;
File:Stop.webp|Stop&lt;br /&gt;
File:Summer_Beachball.webp|Summer Beachball&lt;br /&gt;
File:Summer_Coconut_Drink.webp|Summer Coconut Drink&lt;br /&gt;
File:Summer_Hangten.webp|Summer Hangten&lt;br /&gt;
File:Summer_Icecream.webp|Summer Icecream&lt;br /&gt;
File:Summer_Neonshades.webp|Summer Neonshades&lt;br /&gt;
File:Summer_Pineapple.webp|Summer Pineapple&lt;br /&gt;
File:Summer_Splash.webp|Summer Splash&lt;br /&gt;
File:Summer_Sunlotion.webp|Summer Sunlotion&lt;br /&gt;
File:Sunglasses.webp|Sunglasses&lt;br /&gt;
File:Thinking.webp|Thinking&lt;br /&gt;
File:Tomato.webp|Tomato&lt;br /&gt;
File:Tongue.webp|Tongue&lt;br /&gt;
File:Winter_Candycane.webp|Winter Candycane&lt;br /&gt;
File:Winter_Champagneclink.webp|Winter Champagneclink&lt;br /&gt;
File:Winter_Coal.webp|Winter Coal&lt;br /&gt;
File:Winter_ConfettiPopper.webp|Winter ConfettiPopper&lt;br /&gt;
File:Winter_Gifts.webp|Winter Gifts&lt;br /&gt;
File:Winter_Gingerbreadman.webp|Winter Gingerbreadman&lt;br /&gt;
File:Winter_Mistletoe.webp|Winter Mistletoe&lt;br /&gt;
File:Winter_Snowball.webp|Winter Snowball&lt;br /&gt;
File:Winter_Snowflake.webp|Winter Snowflake&lt;br /&gt;
File:Wow.webp|Wow&lt;br /&gt;
File:ZZZZ.webp|ZZZZ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Custom Emojis==&lt;br /&gt;
First released in the 2023.2.3p2 update on June 29 2023, Custom Emojis is a feature through which users may upload images and use them as emojis. Images, either taken within the client, from the user&#039;s gallery or uploaded from their machine, may be used to create emojis. After either taking or chosing an image, the user will be prompted to customize its appearence by editing various aspects of it, such as: the zoom, the rotation, and the panning.&lt;br /&gt;
&lt;br /&gt;
Once done, a menu will appear, requiring the selection of an animation that the emoji will use when spawned in the world; after saving, the emoji can be accessed via the Action Menu, under &amp;quot;Emojis &amp;amp; Stickers&amp;quot;, or in the Emoji Wing of the Quick Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Animation Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Aura&lt;br /&gt;
|Multiple instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bats&lt;br /&gt;
|Multiple larger instances of the emoji rise from the round.&lt;br /&gt;
|-&lt;br /&gt;
|Bees&lt;br /&gt;
|Multiple instances of the emoji vibrate, spread out, and decrease in size, mimicking the movement of bees.&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|One large instance of the emoji pulsates.&lt;br /&gt;
|-&lt;br /&gt;
|Cloud&lt;br /&gt;
|Multiple instances of the emoji slowly float upward in a &amp;quot;cloud&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Confetti&lt;br /&gt;
|Multiple instances of the emoji are propelled forward and fall, mimicking confetti.&lt;br /&gt;
|-&lt;br /&gt;
|Crying&lt;br /&gt;
|Propels the emoji forward with a slight rotational vibration, accompanied by tear particles.&lt;br /&gt;
|-&lt;br /&gt;
|Dislike&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then descent.&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|Propels multiple instances of the emoji forward with rotation and pulsation in random directions before they ascend.&lt;br /&gt;
|-&lt;br /&gt;
|Idea&lt;br /&gt;
|One large instance of the emoji vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Lasers&lt;br /&gt;
|Multiple instances of the emoji are propelled in random directions linearly, mimicking lasers being fired from the user&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
|Like&lt;br /&gt;
|Propels multiple instances of the emoji forward with an initial pulsation and then ascent.&lt;br /&gt;
|-&lt;br /&gt;
|Magnet&lt;br /&gt;
|Multiple instances of the emoji orbit a center.&lt;br /&gt;
|-&lt;br /&gt;
|Mistletoe&lt;br /&gt;
|One large instance of the emoji rises and remains in the air, while smaller instances of the emoji rise and disappear around it, mimicking particles.&lt;br /&gt;
|-&lt;br /&gt;
|Money&lt;br /&gt;
|Propels multiple instances of the emoji forward, causing them to rotate and fall, mimicking the throwing of money.&lt;br /&gt;
|-&lt;br /&gt;
|Orbit&lt;br /&gt;
|One large instance of the emoji orbits a center horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Pizza&lt;br /&gt;
|Multiple instances of the emoji pulsate, rotate, and rise slowly.&lt;br /&gt;
|-&lt;br /&gt;
|Rain&lt;br /&gt;
|Multiple small instances of the emoji fall from above, mimicking rain.&lt;br /&gt;
|-&lt;br /&gt;
|Rotate&lt;br /&gt;
|One large instance of the emoji rotates.&lt;br /&gt;
|-&lt;br /&gt;
|Shake&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then rises.&lt;br /&gt;
|-&lt;br /&gt;
|Snow&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|One large instance of the emoji - with a trail of smaller instances of the emoji - is propelled forward as a projectile, then falls and explodes into multiple small instances of the emoji, mimicking the throwing of a snowball.&lt;br /&gt;
|-&lt;br /&gt;
|Spin&lt;br /&gt;
|One large instance of the emoji rotates horizontally.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|Launches multiple small instances of the emoji forward, which then rotate to face downward and fall, mimicking water droplets.&lt;br /&gt;
|-&lt;br /&gt;
|Splash&lt;br /&gt;
|One large instance of the emoji slightly vibrates rotationally, then remains still.&lt;br /&gt;
|-&lt;br /&gt;
|ZZZ&lt;br /&gt;
|Multiple small instances of the emoji rise as well as rotate slightly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Animated Emojis==&lt;br /&gt;
Custom animated emojis can be created either through VRChat&#039;s [[Special:MyLanguage/Camera|Camera]] or by uploading a sprite sheet in the {{VRC link|https://vrchat.com/home/gallery/emoji | emoji section of a user&#039;s gallery}} on the {{VRC link|https://hello.vrchat.com/ | VRChat Website}}. &lt;br /&gt;
&lt;br /&gt;
Sprite sheets should be 1024px x 1024px with square frames in a uniform grid, ordered left to right, then top to bottom. Images must be laid out in one of the following arrangements:&lt;br /&gt;
&lt;br /&gt;
* 2x2 (512x512 pixels per frame) for up to 4 frames&lt;br /&gt;
* 4x4 (256x256 pixels per frame) for up to 16 frames&lt;br /&gt;
* 8x8 (128x128 pixels per frame) for up to 64 frames&lt;br /&gt;
&lt;br /&gt;
Once uploaded, the user can select the number of frames and the FPS. The number of frames selected will determine how the image is sliced: for 4 or fewer frames they are assumed to be 512x512, for 16 or fewer frames they are assumed to be 256x256, etc. If the sprite sheet has an irregular number of frames (e.g. 17) the sprite sheet must still be formatted with one of the above arrangements, and any additional unused frames (in this case, 64 - 17 = 47 of them) will not be shown.&lt;br /&gt;
&lt;br /&gt;
Default values for the number of frames and FPS can be set in the filename for easier sharing, for example &amp;quot;VRRatEmoji_14frames_20fps.png&amp;quot; (where the number of frames must be a number between 1 and 64).&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Summer_Hangten.webp&amp;diff=23606</id>
		<title>File:Summer Hangten.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Summer_Hangten.webp&amp;diff=23606"/>
		<updated>2025-02-13T23:18:50Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Accessibility_Blind.webp&amp;diff=23605</id>
		<title>File:Accessibility Blind.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Accessibility_Blind.webp&amp;diff=23605"/>
		<updated>2025-02-13T23:17:43Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:ZZZZ.webp&amp;diff=23604</id>
		<title>File:ZZZZ.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:ZZZZ.webp&amp;diff=23604"/>
		<updated>2025-02-13T22:42:10Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Wow.webp&amp;diff=23603</id>
		<title>File:Wow.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Wow.webp&amp;diff=23603"/>
		<updated>2025-02-13T22:42:01Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Winter_Snowflake.webp&amp;diff=23602</id>
		<title>File:Winter Snowflake.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Winter_Snowflake.webp&amp;diff=23602"/>
		<updated>2025-02-13T22:41:51Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Winter_Mistletoe.webp&amp;diff=23600</id>
		<title>File:Winter Mistletoe.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Winter_Mistletoe.webp&amp;diff=23600"/>
		<updated>2025-02-13T22:41:36Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Winter_Gingerbreadman.webp&amp;diff=23599</id>
		<title>File:Winter Gingerbreadman.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Winter_Gingerbreadman.webp&amp;diff=23599"/>
		<updated>2025-02-13T22:41:26Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Winter_Gifts.webp&amp;diff=23598</id>
		<title>File:Winter Gifts.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Winter_Gifts.webp&amp;diff=23598"/>
		<updated>2025-02-13T22:41:14Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=File:Winter_ConfettiPopper.webp&amp;diff=23597</id>
		<title>File:Winter ConfettiPopper.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=File:Winter_ConfettiPopper.webp&amp;diff=23597"/>
		<updated>2025-02-13T22:41:05Z</updated>

		<summary type="html">&lt;p&gt;Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license_VRC}}&lt;/div&gt;</summary>
		<author><name>Usr 4edc62fd-d01b-44cb-85a6-411e66b7606f</name></author>
	</entry>
</feed>