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	<id>https://wiki.vrchat.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Usr+5642c4ea-7991-46de-97ee-0cfcf102842d</id>
	<title>VRChat Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/wiki/Special:Contributions/Usr_5642c4ea-7991-46de-97ee-0cfcf102842d"/>
	<updated>2026-10-05T10:05:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Furry_Hideout&amp;diff=148765</id>
		<title>Community:Furry Hideout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Furry_Hideout&amp;diff=148765"/>
		<updated>2026-09-01T13:16:50Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: cave update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/World&lt;br /&gt;
|name=Furry Hideout&lt;br /&gt;
|image=DGG8In1r 400x400.jpg&lt;br /&gt;
|author=[https://vrchat.com/home/user/usr_bacb7ae8-4774-4dc0-84da-ce25e35d5bad Lt_Shadow]&lt;br /&gt;
|platforms=PC, Android&lt;br /&gt;
|tags=furry, chill, hangout, avatar, videoplayer&lt;br /&gt;
|id=wrld_4b341546-65ff-4607-9d38-5b7f8f405132&lt;br /&gt;
|published=Apr 28 2021&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&#039;&#039;A social hangout world in VRChat designed primarily for furry and other communities to meet, relax, and socialize.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furry Hideout&#039;&#039;&#039; is a user-created social [[Worlds|world]] in [[VRChat]] designed primarily as a hangout space for furries and other players. The world provides a place for users to meet, relax, socialize, and spend time together.&lt;br /&gt;
&lt;br /&gt;
The world was created by the VRChat user &#039;&#039;&#039;Lt_Shadow&#039;&#039;&#039;, also known as &#039;&#039;&#039;Shadow&#039;&#039;&#039;, who is credited as the author and creator of Furry Hideout.&lt;br /&gt;
&lt;br /&gt;
Furry Hideout was originally published in April 2021 and has received multiple updates since its creation.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
Furry Hideout contains several features intended for socializing, exploration, and relaxing with other VRChat users.&lt;br /&gt;
&lt;br /&gt;
Furry Hideout allows users to leap into the air and physically move their arms up and down like wings to glide, rise, and steer around the map.&lt;br /&gt;
&lt;br /&gt;
Furry Hideout Patreon Supporters get special perks that allow them to use the in-game video player and fly using the trigger of their VR controller.&lt;br /&gt;
&lt;br /&gt;
===Social hangout===&lt;br /&gt;
&lt;br /&gt;
The primary purpose of Furry Hideout is to provide a casual environment where users can meet and socialize. Visitors can explore the world and interact with other players.&lt;br /&gt;
&lt;br /&gt;
===Avatar support===&lt;br /&gt;
&lt;br /&gt;
The world is designed to accommodate users with a variety of VRChat avatars, including furry avatars.&lt;br /&gt;
&lt;br /&gt;
===Video player===&lt;br /&gt;
&lt;br /&gt;
Furry Hideout includes a video player that can be used by visitors to watch supported video content together.&lt;br /&gt;
&lt;br /&gt;
The video player is only accessible to Patreon supporters.&lt;br /&gt;
&lt;br /&gt;
===Cave===&lt;br /&gt;
&lt;br /&gt;
Furry Hideout features a cave area that can be explored by visitors. The cave is part of the world&#039;s expanded map and provides an additional area for users to explore and socialize.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&lt;br /&gt;
The world has received multiple updates since its original publication in April 2021.&lt;br /&gt;
&lt;br /&gt;
As of July 31, 2026, Furry Hideout has been undergoing a complete map overhaul, including a more sleek redesign of the Furry Hideout &amp;quot;House&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The cave areas were previously inaccessible during the map overhaul. They are now accessible to visitors.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Furry Hideout was originally published on April 28, 2021.&lt;br /&gt;
*The world is primarily intended as a social and hangout world.&lt;br /&gt;
*The world supports both PC and Android/Quest users.&lt;br /&gt;
*The world has been visited by a large number of VRChat users.&lt;br /&gt;
*The world features an explorable cave area.&lt;br /&gt;
*If you find a telescope, look inside it.&lt;br /&gt;
&lt;br /&gt;
==Community resources==&lt;br /&gt;
&lt;br /&gt;
[https://vrchat.com/home/world/wrld_4b341546-65ff-4607-9d38-5b7f8f405132/info *[VRChat world page&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://discord.com/invite/furryhideout *[Community Discord&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://vrchat.com/home/group/grp_ce516cb8-3dfa-4ea3-9c0a-ea07606d270b *[VRChat Group&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://www.youtube.com/@furryhideout *[Social media&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:VRChat_Event_Hosting&amp;diff=143254</id>
		<title>Guides:VRChat Event Hosting</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:VRChat_Event_Hosting&amp;diff=143254"/>
		<updated>2026-08-02T15:23:15Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;VRChat Event Hosting&#039;&#039;&#039; is the process of planning, organizing, and running an event within [[VRChat]]. Events can be small informal gatherings or larger organized activities involving multiple participants.&lt;br /&gt;
&lt;br /&gt;
==Planning an event==&lt;br /&gt;
&lt;br /&gt;
Before hosting an event, organizers should determine what the event will involve and what is needed to run it.&lt;br /&gt;
&lt;br /&gt;
===Choose the event type===&lt;br /&gt;
&lt;br /&gt;
Determine the purpose and activities of the event.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
*Community meetups&lt;br /&gt;
*Game sessions&lt;br /&gt;
*Roleplay&lt;br /&gt;
*World tours&lt;br /&gt;
*Avatar showcases&lt;br /&gt;
*Performances&lt;br /&gt;
*Social gatherings&lt;br /&gt;
*Competitions&lt;br /&gt;
*Educational or informational events&lt;br /&gt;
&lt;br /&gt;
The type of event will determine what world, instance type, staff, and preparation may be required.&lt;br /&gt;
&lt;br /&gt;
===Choose a world===&lt;br /&gt;
&lt;br /&gt;
Select a VRChat world that is suitable for the event.&lt;br /&gt;
&lt;br /&gt;
Consider:&lt;br /&gt;
&lt;br /&gt;
*Maximum player capacity&lt;br /&gt;
*Supported platforms&lt;br /&gt;
*World performance&lt;br /&gt;
*Available features and interactions&lt;br /&gt;
*Instance compatibility&lt;br /&gt;
*The layout and size of the world&lt;br /&gt;
*Whether the world supports the planned activities&lt;br /&gt;
&lt;br /&gt;
Organizers may want to visit and test the world before the event begins.&lt;br /&gt;
&lt;br /&gt;
===Choose an instance type===&lt;br /&gt;
&lt;br /&gt;
Choose an instance type based on how participants should be able to join.&lt;br /&gt;
&lt;br /&gt;
Depending on the event, organizers may use public, friends, invite, invite+, or [[https://wiki.vrchat.com/wiki/Groups|group]] instances.&lt;br /&gt;
&lt;br /&gt;
The appropriate instance type depends on the event&#039;s size, audience, and moderation requirements.&lt;br /&gt;
&lt;br /&gt;
===Organize event staff===&lt;br /&gt;
&lt;br /&gt;
Larger events may benefit from having multiple people responsible for different tasks.&lt;br /&gt;
&lt;br /&gt;
Possible responsibilities include:&lt;br /&gt;
&lt;br /&gt;
The [[Groups|Default Roles of your Group]] &lt;br /&gt;
&lt;br /&gt;
or any [https://wiki.vrchat.com/wiki/Groups#Creating_roles|other Role you want to create] for your Staff or members&lt;br /&gt;
&lt;br /&gt;
A small event may only require one person to handle several of these responsibilities.&lt;br /&gt;
&lt;br /&gt;
==Preparing the event==&lt;br /&gt;
&lt;br /&gt;
Before the event begins, organizers should prepare the information and resources participants will need.&lt;br /&gt;
&lt;br /&gt;
Useful information can include:&lt;br /&gt;
&lt;br /&gt;
*Event name&lt;br /&gt;
*Date and time&lt;br /&gt;
*Starting world&lt;br /&gt;
*Instance type&lt;br /&gt;
*Event description&lt;br /&gt;
*Rules or guidelines&lt;br /&gt;
*Expected duration&lt;br /&gt;
*Platform requirements&lt;br /&gt;
*Accessibility information&lt;br /&gt;
*Community or group information&lt;br /&gt;
&lt;br /&gt;
Event information can be shared through the organizer&#039;s preferred communication channels.&lt;br /&gt;
&lt;br /&gt;
===Testing the event===&lt;br /&gt;
&lt;br /&gt;
For larger or technically complex events, organizers may want to test the event before opening it to participants.&lt;br /&gt;
&lt;br /&gt;
Testing can include:&lt;br /&gt;
&lt;br /&gt;
*Checking the world and instance&lt;br /&gt;
*Testing important world interactions&lt;br /&gt;
*Checking audio and video features&lt;br /&gt;
*Testing event equipment&lt;br /&gt;
*Checking participant capacity&lt;br /&gt;
*Testing staff permissions and responsibilities&lt;br /&gt;
*Confirming that the planned activities work as expected&lt;br /&gt;
&lt;br /&gt;
==Starting the event==&lt;br /&gt;
&lt;br /&gt;
Before participants arrive, the organizer should enter the selected world and prepare the event area.&lt;br /&gt;
&lt;br /&gt;
A basic startup procedure can include:&lt;br /&gt;
&lt;br /&gt;
#Verify that the correct world is being used.&lt;br /&gt;
#Create or join the intended instance.&lt;br /&gt;
#Confirm that required staff are present.&lt;br /&gt;
#Check important world features.&lt;br /&gt;
#Prepare any equipment or activities.&lt;br /&gt;
#Welcome participants as they arrive.&lt;br /&gt;
#Explain any important rules or instructions.&lt;br /&gt;
#Begin the scheduled activities.&lt;br /&gt;
&lt;br /&gt;
==During the event==&lt;br /&gt;
&lt;br /&gt;
The host should keep the event organized and communicate important information to participants.&lt;br /&gt;
&lt;br /&gt;
Depending on the event, the host may:&lt;br /&gt;
&lt;br /&gt;
*Explain activities.&lt;br /&gt;
*Announce schedule changes.&lt;br /&gt;
*Answer participant questions.&lt;br /&gt;
*Direct participants to different areas.&lt;br /&gt;
*Coordinate event staff.&lt;br /&gt;
*Monitor the event for technical problems.&lt;br /&gt;
&lt;br /&gt;
Staff should communicate with each other when assistance is required.&lt;br /&gt;
&lt;br /&gt;
===Moderation===&lt;br /&gt;
&lt;br /&gt;
Event organizers should follow the applicable VRChat rules as well as any rules established by the event or community.&lt;br /&gt;
&lt;br /&gt;
Moderation should be handled consistently and appropriately for the situation.&lt;br /&gt;
&lt;br /&gt;
Serious incidents can be documented and handled according to the organizer&#039;s normal procedures.&lt;br /&gt;
&lt;br /&gt;
==Ending the event==&lt;br /&gt;
&lt;br /&gt;
When the planned activities are finished, the host can announce that the event is ending.&lt;br /&gt;
&lt;br /&gt;
The host may:&lt;br /&gt;
&lt;br /&gt;
*Thank participants for attending.&lt;br /&gt;
*Provide information about future events.&lt;br /&gt;
*Share relevant community information.&lt;br /&gt;
*Collect feedback.&lt;br /&gt;
*Close or leave the event instance when appropriate.&lt;br /&gt;
&lt;br /&gt;
==After the event==&lt;br /&gt;
&lt;br /&gt;
After an event, organizers can review how it went and identify areas for improvement.&lt;br /&gt;
&lt;br /&gt;
Useful information to review can include:&lt;br /&gt;
&lt;br /&gt;
*Number of participants&lt;br /&gt;
*Event duration&lt;br /&gt;
*Technical problems&lt;br /&gt;
*Moderation incidents&lt;br /&gt;
*Participant feedback&lt;br /&gt;
*Activities that worked well&lt;br /&gt;
*Problems that occurred&lt;br /&gt;
*Changes to make for future events&lt;br /&gt;
&lt;br /&gt;
Keeping notes from previous events can make future events easier to organize.&lt;br /&gt;
&lt;br /&gt;
==Event management checklist==&lt;br /&gt;
&lt;br /&gt;
The following checklist covers the main stages of planning, preparing, running, and reviewing a VRChat event to give a base to start from&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stage !! Task&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planning&#039;&#039;&#039;&lt;br /&gt;
|Determine the event type and planned activities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planning&#039;&#039;&#039;&lt;br /&gt;
|Select and test a suitable world&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planning&#039;&#039;&#039;&lt;br /&gt;
|Choose the appropriate instance type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planning&#039;&#039;&#039;&lt;br /&gt;
|Determine staffing requirements and assign responsibilities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preparation&#039;&#039;&#039;&lt;br /&gt;
|Prepare the event information and schedule&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preparation&#039;&#039;&#039;&lt;br /&gt;
|Publish or distribute event information&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preparation&#039;&#039;&#039;&lt;br /&gt;
|Test important world features and activities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preparation&#039;&#039;&#039;&lt;br /&gt;
|Prepare the event instance and required equipment&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|Confirm staff are present and ready&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|Welcome participants and explain important information&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|Run the planned activities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|Monitor the event and handle issues when required&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Closing&#039;&#039;&#039;&lt;br /&gt;
|Announce the end of the event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Closing&#039;&#039;&#039;&lt;br /&gt;
|Provide information about future events or activities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Closing&#039;&#039;&#039;&lt;br /&gt;
|Close or leave the event instance when appropriate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Review&#039;&#039;&#039;&lt;br /&gt;
|Review the event and identify problems&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Review&#039;&#039;&#039;&lt;br /&gt;
|Collect participant feedback&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Review&#039;&#039;&#039;&lt;br /&gt;
|Record changes or improvements for future events&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[VRChat]]&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
*[[Worlds]]&lt;br /&gt;
*[[Multiboxing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:VRChat_Event_Hosting&amp;diff=143247</id>
		<title>Guides:VRChat Event Hosting</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:VRChat_Event_Hosting&amp;diff=143247"/>
		<updated>2026-08-02T14:18:51Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: Created a universal guide for planning, hosting, and managing VRChat events. if players get curious or confused&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;VRChat Event Hosting&#039;&#039;&#039; is the process of planning, organizing, and running an event within [[VRChat]]. Events can be small informal gatherings or larger organized activities involving multiple participants.&lt;br /&gt;
&lt;br /&gt;
==Planning an event==&lt;br /&gt;
&lt;br /&gt;
Before hosting an event, organizers should determine what the event will involve and what is needed to run it.&lt;br /&gt;
&lt;br /&gt;
===Choose the event type===&lt;br /&gt;
&lt;br /&gt;
Determine the purpose and activities of the event.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
*Community meetups&lt;br /&gt;
*Game sessions&lt;br /&gt;
*Roleplay&lt;br /&gt;
*World tours&lt;br /&gt;
*Avatar showcases&lt;br /&gt;
*Performances&lt;br /&gt;
*Social gatherings&lt;br /&gt;
*Competitions&lt;br /&gt;
*Educational or informational events&lt;br /&gt;
&lt;br /&gt;
The type of event will determine what world, instance type, staff, and preparation may be required.&lt;br /&gt;
&lt;br /&gt;
===Choose a world===&lt;br /&gt;
&lt;br /&gt;
Select a VRChat world that is suitable for the event.&lt;br /&gt;
&lt;br /&gt;
Consider:&lt;br /&gt;
&lt;br /&gt;
*Maximum player capacity&lt;br /&gt;
*Supported platforms&lt;br /&gt;
*World performance&lt;br /&gt;
*Available features and interactions&lt;br /&gt;
*Instance compatibility&lt;br /&gt;
*The layout and size of the world&lt;br /&gt;
*Whether the world supports the planned activities&lt;br /&gt;
&lt;br /&gt;
Organizers may want to visit and test the world before the event begins.&lt;br /&gt;
&lt;br /&gt;
===Choose an instance type===&lt;br /&gt;
&lt;br /&gt;
Choose an instance type based on how participants should be able to join.&lt;br /&gt;
&lt;br /&gt;
Depending on the event, organizers may use public, friends, invite, invite+, or [[https://wiki.vrchat.com/wiki/Groups|group]] instances.&lt;br /&gt;
&lt;br /&gt;
The appropriate instance type depends on the event&#039;s size, audience, and moderation requirements.&lt;br /&gt;
&lt;br /&gt;
===Organize event staff===&lt;br /&gt;
&lt;br /&gt;
Larger events may benefit from having multiple people responsible for different tasks.&lt;br /&gt;
&lt;br /&gt;
Possible responsibilities include:&lt;br /&gt;
&lt;br /&gt;
The [[Groups|Default Roles of your Group]] &lt;br /&gt;
&lt;br /&gt;
or any [https://wiki.vrchat.com/wiki/Groups#Creating_roles|other Role you want to create] for your Staff or members&lt;br /&gt;
&lt;br /&gt;
A small event may only require one person to handle several of these responsibilities.&lt;br /&gt;
&lt;br /&gt;
==Preparing the event==&lt;br /&gt;
&lt;br /&gt;
Before the event begins, organizers should prepare the information and resources participants will need.&lt;br /&gt;
&lt;br /&gt;
Useful information can include:&lt;br /&gt;
&lt;br /&gt;
*Event name&lt;br /&gt;
*Date and time&lt;br /&gt;
*Starting world&lt;br /&gt;
*Instance type&lt;br /&gt;
*Event description&lt;br /&gt;
*Rules or guidelines&lt;br /&gt;
*Expected duration&lt;br /&gt;
*Platform requirements&lt;br /&gt;
*Accessibility information&lt;br /&gt;
*Community or group information&lt;br /&gt;
&lt;br /&gt;
Event information can be shared through the organizer&#039;s preferred communication channels.&lt;br /&gt;
&lt;br /&gt;
===Testing the event===&lt;br /&gt;
&lt;br /&gt;
For larger or technically complex events, organizers may want to test the event before opening it to participants.&lt;br /&gt;
&lt;br /&gt;
Testing can include:&lt;br /&gt;
&lt;br /&gt;
*Checking the world and instance&lt;br /&gt;
*Testing important world interactions&lt;br /&gt;
*Checking audio and video features&lt;br /&gt;
*Testing event equipment&lt;br /&gt;
*Checking participant capacity&lt;br /&gt;
*Testing staff permissions and responsibilities&lt;br /&gt;
*Confirming that the planned activities work as expected&lt;br /&gt;
&lt;br /&gt;
==Starting the event==&lt;br /&gt;
&lt;br /&gt;
Before participants arrive, the organizer should enter the selected world and prepare the event area.&lt;br /&gt;
&lt;br /&gt;
A basic startup procedure can include:&lt;br /&gt;
&lt;br /&gt;
#Verify that the correct world is being used.&lt;br /&gt;
#Create or join the intended instance.&lt;br /&gt;
#Confirm that required staff are present.&lt;br /&gt;
#Check important world features.&lt;br /&gt;
#Prepare any equipment or activities.&lt;br /&gt;
#Welcome participants as they arrive.&lt;br /&gt;
#Explain any important rules or instructions.&lt;br /&gt;
#Begin the scheduled activities.&lt;br /&gt;
&lt;br /&gt;
==During the event==&lt;br /&gt;
&lt;br /&gt;
The host should keep the event organized and communicate important information to participants.&lt;br /&gt;
&lt;br /&gt;
Depending on the event, the host may:&lt;br /&gt;
&lt;br /&gt;
*Explain activities.&lt;br /&gt;
*Announce schedule changes.&lt;br /&gt;
*Answer participant questions.&lt;br /&gt;
*Direct participants to different areas.&lt;br /&gt;
*Coordinate event staff.&lt;br /&gt;
*Monitor the event for technical problems.&lt;br /&gt;
&lt;br /&gt;
Staff should communicate with each other when assistance is required.&lt;br /&gt;
&lt;br /&gt;
===Moderation===&lt;br /&gt;
&lt;br /&gt;
Event organizers should follow the applicable VRChat rules as well as any rules established by the event or community.&lt;br /&gt;
&lt;br /&gt;
Moderation should be handled consistently and appropriately for the situation.&lt;br /&gt;
&lt;br /&gt;
Serious incidents can be documented and handled according to the organizer&#039;s normal procedures.&lt;br /&gt;
&lt;br /&gt;
==Ending the event==&lt;br /&gt;
&lt;br /&gt;
When the planned activities are finished, the host can announce that the event is ending.&lt;br /&gt;
&lt;br /&gt;
The host may:&lt;br /&gt;
&lt;br /&gt;
*Thank participants for attending.&lt;br /&gt;
*Provide information about future events.&lt;br /&gt;
*Share relevant community information.&lt;br /&gt;
*Collect feedback.&lt;br /&gt;
*Close or leave the event instance when appropriate.&lt;br /&gt;
&lt;br /&gt;
==After the event==&lt;br /&gt;
&lt;br /&gt;
After an event, organizers can review how it went and identify areas for improvement.&lt;br /&gt;
&lt;br /&gt;
Useful information to review can include:&lt;br /&gt;
&lt;br /&gt;
*Number of participants&lt;br /&gt;
*Event duration&lt;br /&gt;
*Technical problems&lt;br /&gt;
*Moderation incidents&lt;br /&gt;
*Participant feedback&lt;br /&gt;
*Activities that worked well&lt;br /&gt;
*Problems that occurred&lt;br /&gt;
*Changes to make for future events&lt;br /&gt;
&lt;br /&gt;
Keeping notes from previous events can make future events easier to organize.&lt;br /&gt;
&lt;br /&gt;
==Event management checklist==&lt;br /&gt;
&lt;br /&gt;
The following checklist covers the main stages of planning, preparing, running, and reviewing a VRChat event to give a base to start from&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stage !! Task&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planning&#039;&#039;&#039;&lt;br /&gt;
|Determine the event type and planned activities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planning&#039;&#039;&#039;&lt;br /&gt;
|Select and test a suitable world&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planning&#039;&#039;&#039;&lt;br /&gt;
|Choose the appropriate instance type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planning&#039;&#039;&#039;&lt;br /&gt;
|Determine staffing requirements and assign responsibilities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preparation&#039;&#039;&#039;&lt;br /&gt;
|Prepare the event information and schedule&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preparation&#039;&#039;&#039;&lt;br /&gt;
|Publish or distribute event information&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preparation&#039;&#039;&#039;&lt;br /&gt;
|Test important world features and activities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preparation&#039;&#039;&#039;&lt;br /&gt;
|Prepare the event instance and required equipment&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|Confirm staff are present and ready&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|Welcome participants and explain important information&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|Run the planned activities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|Monitor the event and handle issues when required&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Closing&#039;&#039;&#039;&lt;br /&gt;
|Announce the end of the event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Closing&#039;&#039;&#039;&lt;br /&gt;
|Provide information about future events or activities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Closing&#039;&#039;&#039;&lt;br /&gt;
|Close or leave the event instance when appropriate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Review&#039;&#039;&#039;&lt;br /&gt;
|Review the event and identify problems&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Review&#039;&#039;&#039;&lt;br /&gt;
|Collect participant feedback&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Review&#039;&#039;&#039;&lt;br /&gt;
|Record changes or improvements for future events&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[VRChat]]&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
*[[Worlds]]&lt;br /&gt;
*[[Multiboxing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRChat]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143033</id>
		<title>Multiboxing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143033"/>
		<updated>2026-08-01T07:56:27Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiboxing&#039;&#039;&#039; is the practice of running and controlling multiple VRChat accounts or client instances at the same time. Users may do this for a variety of purposes, including managing multiple accounts, testing worlds and avatars, operating community roles, or having multiple characters present in the same instance.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Multiboxing generally involves running multiple VRChat client instances on one or multiple computers. Each instance is logged into a separate VRChat account.&lt;br /&gt;
&lt;br /&gt;
Each client operates independently, meaning that movement, menus, voice communication, and other actions normally belong to the individual client.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be confused with using modified VRChat clients or unauthorized modifications. Running multiple instances does not by itself mean that a client has been modified.&lt;br /&gt;
&lt;br /&gt;
==Common uses==&lt;br /&gt;
&lt;br /&gt;
Multiboxing may be used for several purposes within the VRChat community.&lt;br /&gt;
&lt;br /&gt;
Some common uses include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instance bots&#039;&#039;&#039; - Using additional accounts to have designated accounts present in an instance for community, moderation, event, or other organizational purposes.&lt;br /&gt;
*&#039;&#039;&#039;Community management&#039;&#039;&#039; - Having multiple staff or organizational accounts available during events or gatherings.&lt;br /&gt;
*&#039;&#039;&#039;World testing&#039;&#039;&#039; - Testing worlds, Udon systems, player interactions, and multiplayer features with multiple accounts.&lt;br /&gt;
*&#039;&#039;&#039;Avatar testing&#039;&#039;&#039; - Checking how avatars, animations, interactions, and effects appear to other players.&lt;br /&gt;
*&#039;&#039;&#039;Event support&#039;&#039;&#039; - Using additional accounts for event roles, characters, or other organized activities.&lt;br /&gt;
*&#039;&#039;&#039;Roleplay&#039;&#039;&#039; - Having multiple characters or roles present in the same instance.&lt;br /&gt;
*&#039;&#039;&#039;Recording and photography&#039;&#039;&#039; - Using additional accounts to position avatars or characters for screenshots, videos, and other media.&lt;br /&gt;
*&#039;&#039;&#039;Development testing&#039;&#039;&#039; - Testing multiplayer features that require two or more players without needing additional testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Community management===&lt;br /&gt;
&lt;br /&gt;
Community owners and staff may use multiple accounts to have different staff or organizational characters present at an event or world.&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
Multiple clients can be useful when testing:&lt;br /&gt;
&lt;br /&gt;
*World interactions&lt;br /&gt;
*Avatar interactions&lt;br /&gt;
*Player detection systems&lt;br /&gt;
*Udon systems&lt;br /&gt;
*Instance permissions&lt;br /&gt;
*Group features&lt;br /&gt;
*Networked world behaviour&lt;br /&gt;
&lt;br /&gt;
Having multiple clients available allows developers to test interactions between multiple users without requiring additional people.&lt;br /&gt;
&lt;br /&gt;
===Events and roleplay===&lt;br /&gt;
&lt;br /&gt;
Some communities use multiple accounts to represent different characters or roles during organized events and roleplay.&lt;br /&gt;
&lt;br /&gt;
==How to multibox==&lt;br /&gt;
&lt;br /&gt;
The simplest approach is to run multiple legitimate VRChat client instances, with each instance signed into its own account.&lt;br /&gt;
&lt;br /&gt;
===Basic setup===&lt;br /&gt;
&lt;br /&gt;
#Create or use the VRChat accounts that will be used for multiboxing.&lt;br /&gt;
#Install the official VRChat client.&lt;br /&gt;
#Start the first VRChat client and if your are logged in log out.&lt;br /&gt;
#After you have logged out restart the client&lt;br /&gt;
#When your restarted client is in the login page Start as many clients as you want.&lt;br /&gt;
#When all clients are in the login page log in the first Unit account not your main account.&lt;br /&gt;
#Then move to the other client and login to the other Unit account. Repeat this process until you are logged in to all accounts.&lt;br /&gt;
#When you are finished logging in to all Unit accounts, you can then login to your main account last.&lt;br /&gt;
#Join the desired VRChat instance with each account.&lt;br /&gt;
&lt;br /&gt;
Each client should remain independently authenticated. Users should not share account credentials or attempt to bypass VRChat&#039;s account or security systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Do keep in mind that all accounts will have the same settings if on the same machine, so any changes will affect all accounts when you shut down the multibox session.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Using multiple computers===&lt;br /&gt;
&lt;br /&gt;
For larger setups, separate computers can be used instead of running every client on one computer.&lt;br /&gt;
&lt;br /&gt;
This can reduce the amount of CPU, GPU, and RAM being used by a single machine. Each computer can run one or more legitimate VRChat clients depending on its hardware. and users availability to said hardware&lt;br /&gt;
&lt;br /&gt;
===Using multiple monitors===&lt;br /&gt;
&lt;br /&gt;
Multiple monitors can make managing several clients easier. Each VRChat window can be placed on a different monitor or arranged side-by-side.&lt;br /&gt;
&lt;br /&gt;
This allows the user to monitor multiple accounts without repeatedly switching between windows.&lt;br /&gt;
&lt;br /&gt;
==Keeping clients organized==&lt;br /&gt;
&lt;br /&gt;
When operating several accounts, it can be useful to give each account a clear role.&lt;br /&gt;
For example:&lt;br /&gt;
*&#039;&#039;&#039;Main Account&#039;&#039;&#039;  Your primary VRChat account that you actively play on.&lt;br /&gt;
*&#039;&#039;&#039;Unit 1&#039;&#039;&#039;  First secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 2&#039;&#039;&#039;  Second secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 3&#039;&#039;&#039;  Third secondary account.&lt;br /&gt;
&lt;br /&gt;
Users should keep track of which account is currently active to avoid accidentally performing an action with the wrong account.&lt;br /&gt;
&lt;br /&gt;
==Input control==&lt;br /&gt;
&lt;br /&gt;
By default, each VRChat client receives input independently. Pressing a keyboard key while one client is active does not normally cause the same action to occur in another client.&lt;br /&gt;
&lt;br /&gt;
Some users attempt to synchronize multiple clients using external input or window-management software.&lt;br /&gt;
&lt;br /&gt;
Input synchronization can include:&lt;br /&gt;
&lt;br /&gt;
*Keyboard input&lt;br /&gt;
*Mouse input&lt;br /&gt;
*Controller input&lt;br /&gt;
*Window focus management&lt;br /&gt;
&lt;br /&gt;
The reliability of these methods depends on the software being used and how VRChat handles the input.&lt;br /&gt;
&lt;br /&gt;
For the cleanest setup, each client can instead be controlled independently. This avoids relying on software that attempts to interfere with or bypass the normal input handling of the VRChat client.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
&lt;br /&gt;
Running multiple VRChat clients can require significant computer resources. Each additional client may consume CPU, GPU, RAM, and network resources.&lt;br /&gt;
&lt;br /&gt;
Performance can decrease as additional clients are launched, particularly when several clients are rendering the same or different worlds simultaneously.&lt;br /&gt;
&lt;br /&gt;
Other limitations can include:&lt;br /&gt;
&lt;br /&gt;
*Separate account logins&lt;br /&gt;
*Separate microphone and audio configuration&lt;br /&gt;
*Increased network usage&lt;br /&gt;
*Higher CPU and GPU usage&lt;br /&gt;
*VRChat client or platform restrictions&lt;br /&gt;
*Input synchronization difficulties&lt;br /&gt;
&lt;br /&gt;
==VRChat rules==&lt;br /&gt;
&lt;br /&gt;
Users should ensure that their use of multiple accounts and any software used alongside VRChat complies with the current VRChat Terms of Service and Community Guidelines.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be treated as permission to bypass account restrictions, moderation actions, security systems, or other platform protections.&lt;br /&gt;
&lt;br /&gt;
Users should also avoid software that modifies the VRChat client or otherwise violates VRChat&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[VRChat]]&lt;br /&gt;
*[[Worlds]]&lt;br /&gt;
*[[Udon]]&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143032</id>
		<title>Multiboxing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143032"/>
		<updated>2026-08-01T07:56:06Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide&lt;br /&gt;
|name=Multiboxing&lt;br /&gt;
|image=&lt;br /&gt;
|related=VRChat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiboxing&#039;&#039;&#039; is the practice of running and controlling multiple VRChat accounts or client instances at the same time. Users may do this for a variety of purposes, including managing multiple accounts, testing worlds and avatars, operating community roles, or having multiple characters present in the same instance.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Multiboxing generally involves running multiple VRChat client instances on one or multiple computers. Each instance is logged into a separate VRChat account.&lt;br /&gt;
&lt;br /&gt;
Each client operates independently, meaning that movement, menus, voice communication, and other actions normally belong to the individual client.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be confused with using modified VRChat clients or unauthorized modifications. Running multiple instances does not by itself mean that a client has been modified.&lt;br /&gt;
&lt;br /&gt;
==Common uses==&lt;br /&gt;
&lt;br /&gt;
Multiboxing may be used for several purposes within the VRChat community.&lt;br /&gt;
&lt;br /&gt;
Some common uses include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instance bots&#039;&#039;&#039; - Using additional accounts to have designated accounts present in an instance for community, moderation, event, or other organizational purposes.&lt;br /&gt;
*&#039;&#039;&#039;Community management&#039;&#039;&#039; - Having multiple staff or organizational accounts available during events or gatherings.&lt;br /&gt;
*&#039;&#039;&#039;World testing&#039;&#039;&#039; - Testing worlds, Udon systems, player interactions, and multiplayer features with multiple accounts.&lt;br /&gt;
*&#039;&#039;&#039;Avatar testing&#039;&#039;&#039; - Checking how avatars, animations, interactions, and effects appear to other players.&lt;br /&gt;
*&#039;&#039;&#039;Event support&#039;&#039;&#039; - Using additional accounts for event roles, characters, or other organized activities.&lt;br /&gt;
*&#039;&#039;&#039;Roleplay&#039;&#039;&#039; - Having multiple characters or roles present in the same instance.&lt;br /&gt;
*&#039;&#039;&#039;Recording and photography&#039;&#039;&#039; - Using additional accounts to position avatars or characters for screenshots, videos, and other media.&lt;br /&gt;
*&#039;&#039;&#039;Development testing&#039;&#039;&#039; - Testing multiplayer features that require two or more players without needing additional testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Community management===&lt;br /&gt;
&lt;br /&gt;
Community owners and staff may use multiple accounts to have different staff or organizational characters present at an event or world.&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
Multiple clients can be useful when testing:&lt;br /&gt;
&lt;br /&gt;
*World interactions&lt;br /&gt;
*Avatar interactions&lt;br /&gt;
*Player detection systems&lt;br /&gt;
*Udon systems&lt;br /&gt;
*Instance permissions&lt;br /&gt;
*Group features&lt;br /&gt;
*Networked world behaviour&lt;br /&gt;
&lt;br /&gt;
Having multiple clients available allows developers to test interactions between multiple users without requiring additional people.&lt;br /&gt;
&lt;br /&gt;
===Events and roleplay===&lt;br /&gt;
&lt;br /&gt;
Some communities use multiple accounts to represent different characters or roles during organized events and roleplay.&lt;br /&gt;
&lt;br /&gt;
==How to multibox==&lt;br /&gt;
&lt;br /&gt;
The simplest approach is to run multiple legitimate VRChat client instances, with each instance signed into its own account.&lt;br /&gt;
&lt;br /&gt;
===Basic setup===&lt;br /&gt;
&lt;br /&gt;
#Create or use the VRChat accounts that will be used for multiboxing.&lt;br /&gt;
#Install the official VRChat client.&lt;br /&gt;
#Start the first VRChat client and if your are logged in log out.&lt;br /&gt;
#After you have logged out restart the client&lt;br /&gt;
#When your restarted client is in the login page Start as many clients as you want.&lt;br /&gt;
#When all clients are in the login page log in the first Unit account not your main account.&lt;br /&gt;
#Then move to the other client and login to the other Unit account. Repeat this process until you are logged in to all accounts.&lt;br /&gt;
#When you are finished logging in to all Unit accounts, you can then login to your main account last.&lt;br /&gt;
#Join the desired VRChat instance with each account.&lt;br /&gt;
&lt;br /&gt;
Each client should remain independently authenticated. Users should not share account credentials or attempt to bypass VRChat&#039;s account or security systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Do keep in mind that all accounts will have the same settings if on the same machine, so any changes will affect all accounts when you shut down the multibox session.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Using multiple computers===&lt;br /&gt;
&lt;br /&gt;
For larger setups, separate computers can be used instead of running every client on one computer.&lt;br /&gt;
&lt;br /&gt;
This can reduce the amount of CPU, GPU, and RAM being used by a single machine. Each computer can run one or more legitimate VRChat clients depending on its hardware. and users availability to said hardware&lt;br /&gt;
&lt;br /&gt;
===Using multiple monitors===&lt;br /&gt;
&lt;br /&gt;
Multiple monitors can make managing several clients easier. Each VRChat window can be placed on a different monitor or arranged side-by-side.&lt;br /&gt;
&lt;br /&gt;
This allows the user to monitor multiple accounts without repeatedly switching between windows.&lt;br /&gt;
&lt;br /&gt;
==Keeping clients organized==&lt;br /&gt;
&lt;br /&gt;
When operating several accounts, it can be useful to give each account a clear role.&lt;br /&gt;
For example:&lt;br /&gt;
*&#039;&#039;&#039;Main Account&#039;&#039;&#039;  Your primary VRChat account that you actively play on.&lt;br /&gt;
*&#039;&#039;&#039;Unit 1&#039;&#039;&#039;  First secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 2&#039;&#039;&#039;  Second secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 3&#039;&#039;&#039;  Third secondary account.&lt;br /&gt;
&lt;br /&gt;
Users should keep track of which account is currently active to avoid accidentally performing an action with the wrong account.&lt;br /&gt;
&lt;br /&gt;
==Input control==&lt;br /&gt;
&lt;br /&gt;
By default, each VRChat client receives input independently. Pressing a keyboard key while one client is active does not normally cause the same action to occur in another client.&lt;br /&gt;
&lt;br /&gt;
Some users attempt to synchronize multiple clients using external input or window-management software.&lt;br /&gt;
&lt;br /&gt;
Input synchronization can include:&lt;br /&gt;
&lt;br /&gt;
*Keyboard input&lt;br /&gt;
*Mouse input&lt;br /&gt;
*Controller input&lt;br /&gt;
*Window focus management&lt;br /&gt;
&lt;br /&gt;
The reliability of these methods depends on the software being used and how VRChat handles the input.&lt;br /&gt;
&lt;br /&gt;
For the cleanest setup, each client can instead be controlled independently. This avoids relying on software that attempts to interfere with or bypass the normal input handling of the VRChat client.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
&lt;br /&gt;
Running multiple VRChat clients can require significant computer resources. Each additional client may consume CPU, GPU, RAM, and network resources.&lt;br /&gt;
&lt;br /&gt;
Performance can decrease as additional clients are launched, particularly when several clients are rendering the same or different worlds simultaneously.&lt;br /&gt;
&lt;br /&gt;
Other limitations can include:&lt;br /&gt;
&lt;br /&gt;
*Separate account logins&lt;br /&gt;
*Separate microphone and audio configuration&lt;br /&gt;
*Increased network usage&lt;br /&gt;
*Higher CPU and GPU usage&lt;br /&gt;
*VRChat client or platform restrictions&lt;br /&gt;
*Input synchronization difficulties&lt;br /&gt;
&lt;br /&gt;
==VRChat rules==&lt;br /&gt;
&lt;br /&gt;
Users should ensure that their use of multiple accounts and any software used alongside VRChat complies with the current VRChat Terms of Service and Community Guidelines.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be treated as permission to bypass account restrictions, moderation actions, security systems, or other platform protections.&lt;br /&gt;
&lt;br /&gt;
Users should also avoid software that modifies the VRChat client or otherwise violates VRChat&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[VRChat]]&lt;br /&gt;
*[[Worlds]]&lt;br /&gt;
*[[Udon]]&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143024</id>
		<title>Multiboxing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143024"/>
		<updated>2026-08-01T07:45:22Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: /* Overview */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Guide&lt;br /&gt;
|name=Multiboxing&lt;br /&gt;
|image=&lt;br /&gt;
|related=VRChat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiboxing&#039;&#039;&#039; is the practice of running and controlling multiple VRChat accounts or client instances at the same time. Users may do this for a variety of purposes, including managing multiple accounts, testing worlds and avatars, operating community roles, or having multiple characters present in the same instance.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Multiboxing generally involves running multiple VRChat client instances on one or multiple computers. Each instance is logged into a separate VRChat account.&lt;br /&gt;
&lt;br /&gt;
Each client operates independently, meaning that movement, menus, voice communication, and other actions normally belong to the individual client.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be confused with using modified VRChat clients or unauthorized modifications. Running multiple instances does not by itself mean that a client has been modified.&lt;br /&gt;
&lt;br /&gt;
==Common uses==&lt;br /&gt;
&lt;br /&gt;
Multiboxing may be used for several purposes within the VRChat community.&lt;br /&gt;
&lt;br /&gt;
Some common uses include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instance bots&#039;&#039;&#039; - Using additional accounts to have designated accounts present in an instance for community, moderation, event, or other organizational purposes.&lt;br /&gt;
*&#039;&#039;&#039;Community management&#039;&#039;&#039; - Having multiple staff or organizational accounts available during events or gatherings.&lt;br /&gt;
*&#039;&#039;&#039;World testing&#039;&#039;&#039; - Testing worlds, Udon systems, player interactions, and multiplayer features with multiple accounts.&lt;br /&gt;
*&#039;&#039;&#039;Avatar testing&#039;&#039;&#039; - Checking how avatars, animations, interactions, and effects appear to other players.&lt;br /&gt;
*&#039;&#039;&#039;Event support&#039;&#039;&#039; - Using additional accounts for event roles, characters, or other organized activities.&lt;br /&gt;
*&#039;&#039;&#039;Roleplay&#039;&#039;&#039; - Having multiple characters or roles present in the same instance.&lt;br /&gt;
*&#039;&#039;&#039;Recording and photography&#039;&#039;&#039; - Using additional accounts to position avatars or characters for screenshots, videos, and other media.&lt;br /&gt;
*&#039;&#039;&#039;Development testing&#039;&#039;&#039; - Testing multiplayer features that require two or more players without needing additional testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Community management===&lt;br /&gt;
&lt;br /&gt;
Community owners and staff may use multiple accounts to have different staff or organizational characters present at an event or world.&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
Multiple clients can be useful when testing:&lt;br /&gt;
&lt;br /&gt;
*World interactions&lt;br /&gt;
*Avatar interactions&lt;br /&gt;
*Player detection systems&lt;br /&gt;
*Udon systems&lt;br /&gt;
*Instance permissions&lt;br /&gt;
*Group features&lt;br /&gt;
*Networked world behaviour&lt;br /&gt;
&lt;br /&gt;
Having multiple clients available allows developers to test interactions between multiple users without requiring additional people.&lt;br /&gt;
&lt;br /&gt;
===Events and roleplay===&lt;br /&gt;
&lt;br /&gt;
Some communities use multiple accounts to represent different characters or roles during organized events and roleplay.&lt;br /&gt;
&lt;br /&gt;
==How to multibox==&lt;br /&gt;
&lt;br /&gt;
The simplest approach is to run multiple legitimate VRChat client instances, with each instance signed into its own account.&lt;br /&gt;
&lt;br /&gt;
===Basic setup===&lt;br /&gt;
&lt;br /&gt;
#Create or use the VRChat accounts that will be used for multiboxing.&lt;br /&gt;
#Install the official VRChat client.&lt;br /&gt;
#Start the first VRChat client and if your are logged in log out.&lt;br /&gt;
#After you have logged out restart the client&lt;br /&gt;
#When your restarted client is in the login page Start as many clients as you want.&lt;br /&gt;
#When all clients are in the login page log in the first Unit account not your main account.&lt;br /&gt;
#Then move to the other client and login to the other Unit account. Repeat this process until you are logged in to all accounts.&lt;br /&gt;
#When you are finished logging in to all Unit accounts, you can then login to your main account last.&lt;br /&gt;
#Join the desired VRChat instance with each account.&lt;br /&gt;
&lt;br /&gt;
Each client should remain independently authenticated. Users should not share account credentials or attempt to bypass VRChat&#039;s account or security systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Do keep in mind that all accounts will have the same settings if on the same machine, so any changes will affect all accounts when you shut down the multibox session.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Using multiple computers===&lt;br /&gt;
&lt;br /&gt;
For larger setups, separate computers can be used instead of running every client on one computer.&lt;br /&gt;
&lt;br /&gt;
This can reduce the amount of CPU, GPU, and RAM being used by a single machine. Each computer can run one or more legitimate VRChat clients depending on its hardware. and users availability to said hardware&lt;br /&gt;
&lt;br /&gt;
===Using multiple monitors===&lt;br /&gt;
&lt;br /&gt;
Multiple monitors can make managing several clients easier. Each VRChat window can be placed on a different monitor or arranged side-by-side.&lt;br /&gt;
&lt;br /&gt;
This allows the user to monitor multiple accounts without repeatedly switching between windows.&lt;br /&gt;
&lt;br /&gt;
==Keeping clients organized==&lt;br /&gt;
&lt;br /&gt;
When operating several accounts, it can be useful to give each account a clear role.&lt;br /&gt;
For example:&lt;br /&gt;
*&#039;&#039;&#039;Main Account&#039;&#039;&#039;  Your primary VRChat account that you actively play on.&lt;br /&gt;
*&#039;&#039;&#039;Unit 1&#039;&#039;&#039;  First secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 2&#039;&#039;&#039;  Second secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 3&#039;&#039;&#039;  Third secondary account.&lt;br /&gt;
&lt;br /&gt;
Users should keep track of which account is currently active to avoid accidentally performing an action with the wrong account.&lt;br /&gt;
&lt;br /&gt;
==Input control==&lt;br /&gt;
&lt;br /&gt;
By default, each VRChat client receives input independently. Pressing a keyboard key while one client is active does not normally cause the same action to occur in another client.&lt;br /&gt;
&lt;br /&gt;
Some users attempt to synchronize multiple clients using external input or window-management software.&lt;br /&gt;
&lt;br /&gt;
Input synchronization can include:&lt;br /&gt;
&lt;br /&gt;
*Keyboard input&lt;br /&gt;
*Mouse input&lt;br /&gt;
*Controller input&lt;br /&gt;
*Window focus management&lt;br /&gt;
&lt;br /&gt;
The reliability of these methods depends on the software being used and how VRChat handles the input.&lt;br /&gt;
&lt;br /&gt;
For the cleanest setup, each client can instead be controlled independently. This avoids relying on software that attempts to interfere with or bypass the normal input handling of the VRChat client.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
&lt;br /&gt;
Running multiple VRChat clients can require significant computer resources. Each additional client may consume CPU, GPU, RAM, and network resources.&lt;br /&gt;
&lt;br /&gt;
Performance can decrease as additional clients are launched, particularly when several clients are rendering the same or different worlds simultaneously.&lt;br /&gt;
&lt;br /&gt;
Other limitations can include:&lt;br /&gt;
&lt;br /&gt;
*Separate account logins&lt;br /&gt;
*Separate microphone and audio configuration&lt;br /&gt;
*Increased network usage&lt;br /&gt;
*Higher CPU and GPU usage&lt;br /&gt;
*VRChat client or platform restrictions&lt;br /&gt;
*Input synchronization difficulties&lt;br /&gt;
&lt;br /&gt;
==VRChat rules==&lt;br /&gt;
&lt;br /&gt;
Users should ensure that their use of multiple accounts and any software used alongside VRChat complies with the current VRChat Terms of Service and Community Guidelines.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be treated as permission to bypass account restrictions, moderation actions, security systems, or other platform protections.&lt;br /&gt;
&lt;br /&gt;
Users should also avoid software that modifies the VRChat client or otherwise violates VRChat&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[VRChat]]&lt;br /&gt;
*[[Worlds]]&lt;br /&gt;
*[[Udon]]&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143023</id>
		<title>Multiboxing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143023"/>
		<updated>2026-08-01T07:44:50Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Guide&lt;br /&gt;
|name=Multiboxing&lt;br /&gt;
|image=&lt;br /&gt;
|related=VRChat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiboxing&#039;&#039;&#039; is the practice of running and controlling multiple VRChat accounts or client instances at the same time. Users may do this for a variety of purposes, including managing multiple accounts, testing worlds and avatars, operating community roles, or having multiple characters present in the same instance.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Multiboxing generally involves running multiple VRChat client instances on one or assos multiple computers. Each instance is logged into a separate VRChat account.&lt;br /&gt;
&lt;br /&gt;
Each client operates independently, meaning that movement, menus, voice communication, and other actions normally belong to the individual client.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be confused with using modified VRChat clients or unauthorized modifications. Running multiple instances does not by itself mean that a client has been modified.&lt;br /&gt;
&lt;br /&gt;
==Common uses==&lt;br /&gt;
&lt;br /&gt;
Multiboxing may be used for several purposes within the VRChat community.&lt;br /&gt;
&lt;br /&gt;
Some common uses include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instance bots&#039;&#039;&#039; - Using additional accounts to have designated accounts present in an instance for community, moderation, event, or other organizational purposes.&lt;br /&gt;
*&#039;&#039;&#039;Community management&#039;&#039;&#039; - Having multiple staff or organizational accounts available during events or gatherings.&lt;br /&gt;
*&#039;&#039;&#039;World testing&#039;&#039;&#039; - Testing worlds, Udon systems, player interactions, and multiplayer features with multiple accounts.&lt;br /&gt;
*&#039;&#039;&#039;Avatar testing&#039;&#039;&#039; - Checking how avatars, animations, interactions, and effects appear to other players.&lt;br /&gt;
*&#039;&#039;&#039;Event support&#039;&#039;&#039; - Using additional accounts for event roles, characters, or other organized activities.&lt;br /&gt;
*&#039;&#039;&#039;Roleplay&#039;&#039;&#039; - Having multiple characters or roles present in the same instance.&lt;br /&gt;
*&#039;&#039;&#039;Recording and photography&#039;&#039;&#039; - Using additional accounts to position avatars or characters for screenshots, videos, and other media.&lt;br /&gt;
*&#039;&#039;&#039;Development testing&#039;&#039;&#039; - Testing multiplayer features that require two or more players without needing additional testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Community management===&lt;br /&gt;
&lt;br /&gt;
Community owners and staff may use multiple accounts to have different staff or organizational characters present at an event or world.&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
Multiple clients can be useful when testing:&lt;br /&gt;
&lt;br /&gt;
*World interactions&lt;br /&gt;
*Avatar interactions&lt;br /&gt;
*Player detection systems&lt;br /&gt;
*Udon systems&lt;br /&gt;
*Instance permissions&lt;br /&gt;
*Group features&lt;br /&gt;
*Networked world behaviour&lt;br /&gt;
&lt;br /&gt;
Having multiple clients available allows developers to test interactions between multiple users without requiring additional people.&lt;br /&gt;
&lt;br /&gt;
===Events and roleplay===&lt;br /&gt;
&lt;br /&gt;
Some communities use multiple accounts to represent different characters or roles during organized events and roleplay.&lt;br /&gt;
&lt;br /&gt;
==How to multibox==&lt;br /&gt;
&lt;br /&gt;
The simplest approach is to run multiple legitimate VRChat client instances, with each instance signed into its own account.&lt;br /&gt;
&lt;br /&gt;
===Basic setup===&lt;br /&gt;
&lt;br /&gt;
#Create or use the VRChat accounts that will be used for multiboxing.&lt;br /&gt;
#Install the official VRChat client.&lt;br /&gt;
#Start the first VRChat client and if your are logged in log out.&lt;br /&gt;
#After you have logged out restart the client&lt;br /&gt;
#When your restarted client is in the login page Start as many clients as you want.&lt;br /&gt;
#When all clients are in the login page log in the first Unit account not your main account.&lt;br /&gt;
#Then move to the other client and login to the other Unit account. Repeat this process until you are logged in to all accounts.&lt;br /&gt;
#When you are finished logging in to all Unit accounts, you can then login to your main account last.&lt;br /&gt;
#Join the desired VRChat instance with each account.&lt;br /&gt;
&lt;br /&gt;
Each client should remain independently authenticated. Users should not share account credentials or attempt to bypass VRChat&#039;s account or security systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Do keep in mind that all accounts will have the same settings if on the same machine, so any changes will affect all accounts when you shut down the multibox session.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Using multiple computers===&lt;br /&gt;
&lt;br /&gt;
For larger setups, separate computers can be used instead of running every client on one computer.&lt;br /&gt;
&lt;br /&gt;
This can reduce the amount of CPU, GPU, and RAM being used by a single machine. Each computer can run one or more legitimate VRChat clients depending on its hardware. and users availability to said hardware&lt;br /&gt;
&lt;br /&gt;
===Using multiple monitors===&lt;br /&gt;
&lt;br /&gt;
Multiple monitors can make managing several clients easier. Each VRChat window can be placed on a different monitor or arranged side-by-side.&lt;br /&gt;
&lt;br /&gt;
This allows the user to monitor multiple accounts without repeatedly switching between windows.&lt;br /&gt;
&lt;br /&gt;
==Keeping clients organized==&lt;br /&gt;
&lt;br /&gt;
When operating several accounts, it can be useful to give each account a clear role.&lt;br /&gt;
For example:&lt;br /&gt;
*&#039;&#039;&#039;Main Account&#039;&#039;&#039;  Your primary VRChat account that you actively play on.&lt;br /&gt;
*&#039;&#039;&#039;Unit 1&#039;&#039;&#039;  First secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 2&#039;&#039;&#039;  Second secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 3&#039;&#039;&#039;  Third secondary account.&lt;br /&gt;
&lt;br /&gt;
Users should keep track of which account is currently active to avoid accidentally performing an action with the wrong account.&lt;br /&gt;
&lt;br /&gt;
==Input control==&lt;br /&gt;
&lt;br /&gt;
By default, each VRChat client receives input independently. Pressing a keyboard key while one client is active does not normally cause the same action to occur in another client.&lt;br /&gt;
&lt;br /&gt;
Some users attempt to synchronize multiple clients using external input or window-management software.&lt;br /&gt;
&lt;br /&gt;
Input synchronization can include:&lt;br /&gt;
&lt;br /&gt;
*Keyboard input&lt;br /&gt;
*Mouse input&lt;br /&gt;
*Controller input&lt;br /&gt;
*Window focus management&lt;br /&gt;
&lt;br /&gt;
The reliability of these methods depends on the software being used and how VRChat handles the input.&lt;br /&gt;
&lt;br /&gt;
For the cleanest setup, each client can instead be controlled independently. This avoids relying on software that attempts to interfere with or bypass the normal input handling of the VRChat client.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
&lt;br /&gt;
Running multiple VRChat clients can require significant computer resources. Each additional client may consume CPU, GPU, RAM, and network resources.&lt;br /&gt;
&lt;br /&gt;
Performance can decrease as additional clients are launched, particularly when several clients are rendering the same or different worlds simultaneously.&lt;br /&gt;
&lt;br /&gt;
Other limitations can include:&lt;br /&gt;
&lt;br /&gt;
*Separate account logins&lt;br /&gt;
*Separate microphone and audio configuration&lt;br /&gt;
*Increased network usage&lt;br /&gt;
*Higher CPU and GPU usage&lt;br /&gt;
*VRChat client or platform restrictions&lt;br /&gt;
*Input synchronization difficulties&lt;br /&gt;
&lt;br /&gt;
==VRChat rules==&lt;br /&gt;
&lt;br /&gt;
Users should ensure that their use of multiple accounts and any software used alongside VRChat complies with the current VRChat Terms of Service and Community Guidelines.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be treated as permission to bypass account restrictions, moderation actions, security systems, or other platform protections.&lt;br /&gt;
&lt;br /&gt;
Users should also avoid software that modifies the VRChat client or otherwise violates VRChat&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[VRChat]]&lt;br /&gt;
*[[Worlds]]&lt;br /&gt;
*[[Udon]]&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143022</id>
		<title>Multiboxing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143022"/>
		<updated>2026-08-01T07:44:35Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: /* Overview */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Guide&lt;br /&gt;
|name=Multiboxing&lt;br /&gt;
|image=&lt;br /&gt;
|related=VRChat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiboxing&#039;&#039;&#039; is the practice of running and controlling multiple VRChat accounts or client instances at the same time. Users may do this for a variety of purposes, including managing multiple accounts, testing worlds and avatars, operating community roles, or having multiple characters present in the same instance.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Multiboxing generally involves running multiple VRChat client instances on one or assos multiple computers . Each instance is logged into a separate VRChat account.&lt;br /&gt;
&lt;br /&gt;
Each client operates independently, meaning that movement, menus, voice communication, and other actions normally belong to the individual client.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be confused with using modified VRChat clients or unauthorized modifications. Running multiple instances does not by itself mean that a client has been modified.&lt;br /&gt;
&lt;br /&gt;
==Common uses==&lt;br /&gt;
&lt;br /&gt;
Multiboxing may be used for several purposes within the VRChat community.&lt;br /&gt;
&lt;br /&gt;
Some common uses include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instance bots&#039;&#039;&#039; - Using additional accounts to have designated accounts present in an instance for community, moderation, event, or other organizational purposes.&lt;br /&gt;
*&#039;&#039;&#039;Community management&#039;&#039;&#039; - Having multiple staff or organizational accounts available during events or gatherings.&lt;br /&gt;
*&#039;&#039;&#039;World testing&#039;&#039;&#039; - Testing worlds, Udon systems, player interactions, and multiplayer features with multiple accounts.&lt;br /&gt;
*&#039;&#039;&#039;Avatar testing&#039;&#039;&#039; - Checking how avatars, animations, interactions, and effects appear to other players.&lt;br /&gt;
*&#039;&#039;&#039;Event support&#039;&#039;&#039; - Using additional accounts for event roles, characters, or other organized activities.&lt;br /&gt;
*&#039;&#039;&#039;Roleplay&#039;&#039;&#039; - Having multiple characters or roles present in the same instance.&lt;br /&gt;
*&#039;&#039;&#039;Recording and photography&#039;&#039;&#039; - Using additional accounts to position avatars or characters for screenshots, videos, and other media.&lt;br /&gt;
*&#039;&#039;&#039;Development testing&#039;&#039;&#039; - Testing multiplayer features that require two or more players without needing additional testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Community management===&lt;br /&gt;
&lt;br /&gt;
Community owners and staff may use multiple accounts to have different staff or organizational characters present at an event or world.&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
Multiple clients can be useful when testing:&lt;br /&gt;
&lt;br /&gt;
*World interactions&lt;br /&gt;
*Avatar interactions&lt;br /&gt;
*Player detection systems&lt;br /&gt;
*Udon systems&lt;br /&gt;
*Instance permissions&lt;br /&gt;
*Group features&lt;br /&gt;
*Networked world behaviour&lt;br /&gt;
&lt;br /&gt;
Having multiple clients available allows developers to test interactions between multiple users without requiring additional people.&lt;br /&gt;
&lt;br /&gt;
===Events and roleplay===&lt;br /&gt;
&lt;br /&gt;
Some communities use multiple accounts to represent different characters or roles during organized events and roleplay.&lt;br /&gt;
&lt;br /&gt;
==How to multibox==&lt;br /&gt;
&lt;br /&gt;
The simplest approach is to run multiple legitimate VRChat client instances, with each instance signed into its own account.&lt;br /&gt;
&lt;br /&gt;
===Basic setup===&lt;br /&gt;
&lt;br /&gt;
#Create or use the VRChat accounts that will be used for multiboxing.&lt;br /&gt;
#Install the official VRChat client.&lt;br /&gt;
#Start the first VRChat client and if your are logged in log out.&lt;br /&gt;
#After you have logged out restart the client&lt;br /&gt;
#When your restarted client is in the login page Start as many clients as you want.&lt;br /&gt;
#When all clients are in the login page log in the first Unit account not your main account.&lt;br /&gt;
#Then move to the other client and login to the other Unit account. Repeat this process until you are logged in to all accounts.&lt;br /&gt;
#When you are finished logging in to all Unit accounts, you can then login to your main account last.&lt;br /&gt;
#Join the desired VRChat instance with each account.&lt;br /&gt;
&lt;br /&gt;
Each client should remain independently authenticated. Users should not share account credentials or attempt to bypass VRChat&#039;s account or security systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Do keep in mind that all accounts will have the same settings if on the same machine, so any changes will affect all accounts when you shut down the multibox session.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Using multiple computers===&lt;br /&gt;
&lt;br /&gt;
For larger setups, separate computers can be used instead of running every client on one computer.&lt;br /&gt;
&lt;br /&gt;
This can reduce the amount of CPU, GPU, and RAM being used by a single machine. Each computer can run one or more legitimate VRChat clients depending on its hardware. and users availability to said hardware&lt;br /&gt;
&lt;br /&gt;
===Using multiple monitors===&lt;br /&gt;
&lt;br /&gt;
Multiple monitors can make managing several clients easier. Each VRChat window can be placed on a different monitor or arranged side-by-side.&lt;br /&gt;
&lt;br /&gt;
This allows the user to monitor multiple accounts without repeatedly switching between windows.&lt;br /&gt;
&lt;br /&gt;
==Keeping clients organized==&lt;br /&gt;
&lt;br /&gt;
When operating several accounts, it can be useful to give each account a clear role.&lt;br /&gt;
For example:&lt;br /&gt;
*&#039;&#039;&#039;Main Account&#039;&#039;&#039;  Your primary VRChat account that you actively play on.&lt;br /&gt;
*&#039;&#039;&#039;Unit 1&#039;&#039;&#039;  First secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 2&#039;&#039;&#039;  Second secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 3&#039;&#039;&#039;  Third secondary account.&lt;br /&gt;
&lt;br /&gt;
Users should keep track of which account is currently active to avoid accidentally performing an action with the wrong account.&lt;br /&gt;
&lt;br /&gt;
==Input control==&lt;br /&gt;
&lt;br /&gt;
By default, each VRChat client receives input independently. Pressing a keyboard key while one client is active does not normally cause the same action to occur in another client.&lt;br /&gt;
&lt;br /&gt;
Some users attempt to synchronize multiple clients using external input or window-management software.&lt;br /&gt;
&lt;br /&gt;
Input synchronization can include:&lt;br /&gt;
&lt;br /&gt;
*Keyboard input&lt;br /&gt;
*Mouse input&lt;br /&gt;
*Controller input&lt;br /&gt;
*Window focus management&lt;br /&gt;
&lt;br /&gt;
The reliability of these methods depends on the software being used and how VRChat handles the input.&lt;br /&gt;
&lt;br /&gt;
For the cleanest setup, each client can instead be controlled independently. This avoids relying on software that attempts to interfere with or bypass the normal input handling of the VRChat client.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
&lt;br /&gt;
Running multiple VRChat clients can require significant computer resources. Each additional client may consume CPU, GPU, RAM, and network resources.&lt;br /&gt;
&lt;br /&gt;
Performance can decrease as additional clients are launched, particularly when several clients are rendering the same or different worlds simultaneously.&lt;br /&gt;
&lt;br /&gt;
Other limitations can include:&lt;br /&gt;
&lt;br /&gt;
*Separate account logins&lt;br /&gt;
*Separate microphone and audio configuration&lt;br /&gt;
*Increased network usage&lt;br /&gt;
*Higher CPU and GPU usage&lt;br /&gt;
*VRChat client or platform restrictions&lt;br /&gt;
*Input synchronization difficulties&lt;br /&gt;
&lt;br /&gt;
==VRChat rules==&lt;br /&gt;
&lt;br /&gt;
Users should ensure that their use of multiple accounts and any software used alongside VRChat complies with the current VRChat Terms of Service and Community Guidelines.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be treated as permission to bypass account restrictions, moderation actions, security systems, or other platform protections.&lt;br /&gt;
&lt;br /&gt;
Users should also avoid software that modifies the VRChat client or otherwise violates VRChat&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[VRChat]]&lt;br /&gt;
*[[Worlds]]&lt;br /&gt;
*[[Udon]]&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143021</id>
		<title>Multiboxing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143021"/>
		<updated>2026-08-01T07:41:14Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Guide&lt;br /&gt;
|name=Multiboxing&lt;br /&gt;
|image=&lt;br /&gt;
|related=VRChat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiboxing&#039;&#039;&#039; is the practice of running and controlling multiple VRChat accounts or client instances at the same time. Users may do this for a variety of purposes, including managing multiple accounts, testing worlds and avatars, operating community roles, or having multiple characters present in the same instance.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Multiboxing generally involves running multiple VRChat client instances on the same computer or across multiple computers. Each instance is logged into a separate VRChat account.&lt;br /&gt;
&lt;br /&gt;
Each client operates independently, meaning that movement, menus, voice communication, and other actions normally belong to the individual client.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be confused with using modified VRChat clients or unauthorized modifications. Running multiple instances does not by itself mean that a client has been modified.&lt;br /&gt;
&lt;br /&gt;
==Common uses==&lt;br /&gt;
&lt;br /&gt;
Multiboxing may be used for several purposes within the VRChat community.&lt;br /&gt;
&lt;br /&gt;
Some common uses include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instance bots&#039;&#039;&#039; - Using additional accounts to have designated accounts present in an instance for community, moderation, event, or other organizational purposes.&lt;br /&gt;
*&#039;&#039;&#039;Community management&#039;&#039;&#039; - Having multiple staff or organizational accounts available during events or gatherings.&lt;br /&gt;
*&#039;&#039;&#039;World testing&#039;&#039;&#039; - Testing worlds, Udon systems, player interactions, and multiplayer features with multiple accounts.&lt;br /&gt;
*&#039;&#039;&#039;Avatar testing&#039;&#039;&#039; - Checking how avatars, animations, interactions, and effects appear to other players.&lt;br /&gt;
*&#039;&#039;&#039;Event support&#039;&#039;&#039; - Using additional accounts for event roles, characters, or other organized activities.&lt;br /&gt;
*&#039;&#039;&#039;Roleplay&#039;&#039;&#039; - Having multiple characters or roles present in the same instance.&lt;br /&gt;
*&#039;&#039;&#039;Recording and photography&#039;&#039;&#039; - Using additional accounts to position avatars or characters for screenshots, videos, and other media.&lt;br /&gt;
*&#039;&#039;&#039;Development testing&#039;&#039;&#039; - Testing multiplayer features that require two or more players without needing additional testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Community management===&lt;br /&gt;
&lt;br /&gt;
Community owners and staff may use multiple accounts to have different staff or organizational characters present at an event or world.&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
Multiple clients can be useful when testing:&lt;br /&gt;
&lt;br /&gt;
*World interactions&lt;br /&gt;
*Avatar interactions&lt;br /&gt;
*Player detection systems&lt;br /&gt;
*Udon systems&lt;br /&gt;
*Instance permissions&lt;br /&gt;
*Group features&lt;br /&gt;
*Networked world behaviour&lt;br /&gt;
&lt;br /&gt;
Having multiple clients available allows developers to test interactions between multiple users without requiring additional people.&lt;br /&gt;
&lt;br /&gt;
===Events and roleplay===&lt;br /&gt;
&lt;br /&gt;
Some communities use multiple accounts to represent different characters or roles during organized events and roleplay.&lt;br /&gt;
&lt;br /&gt;
==How to multibox==&lt;br /&gt;
&lt;br /&gt;
The simplest approach is to run multiple legitimate VRChat client instances, with each instance signed into its own account.&lt;br /&gt;
&lt;br /&gt;
===Basic setup===&lt;br /&gt;
&lt;br /&gt;
#Create or use the VRChat accounts that will be used for multiboxing.&lt;br /&gt;
#Install the official VRChat client.&lt;br /&gt;
#Start the first VRChat client and if your are logged in log out.&lt;br /&gt;
#After you have logged out restart the client&lt;br /&gt;
#When your restarted client is in the login page Start as many clients as you want.&lt;br /&gt;
#When all clients are in the login page log in the first Unit account not your main account.&lt;br /&gt;
#Then move to the other client and login to the other Unit account. Repeat this process until you are logged in to all accounts.&lt;br /&gt;
#When you are finished logging in to all Unit accounts, you can then login to your main account last.&lt;br /&gt;
#Join the desired VRChat instance with each account.&lt;br /&gt;
&lt;br /&gt;
Each client should remain independently authenticated. Users should not share account credentials or attempt to bypass VRChat&#039;s account or security systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Do keep in mind that all accounts will have the same settings if on the same machine, so any changes will affect all accounts when you shut down the multibox session.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Using multiple computers===&lt;br /&gt;
&lt;br /&gt;
For larger setups, separate computers can be used instead of running every client on one computer.&lt;br /&gt;
&lt;br /&gt;
This can reduce the amount of CPU, GPU, and RAM being used by a single machine. Each computer can run one or more legitimate VRChat clients depending on its hardware. and users availability to said hardware&lt;br /&gt;
&lt;br /&gt;
===Using multiple monitors===&lt;br /&gt;
&lt;br /&gt;
Multiple monitors can make managing several clients easier. Each VRChat window can be placed on a different monitor or arranged side-by-side.&lt;br /&gt;
&lt;br /&gt;
This allows the user to monitor multiple accounts without repeatedly switching between windows.&lt;br /&gt;
&lt;br /&gt;
==Keeping clients organized==&lt;br /&gt;
&lt;br /&gt;
When operating several accounts, it can be useful to give each account a clear role.&lt;br /&gt;
For example:&lt;br /&gt;
*&#039;&#039;&#039;Main Account&#039;&#039;&#039;  Your primary VRChat account that you actively play on.&lt;br /&gt;
*&#039;&#039;&#039;Unit 1&#039;&#039;&#039;  First secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 2&#039;&#039;&#039;  Second secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 3&#039;&#039;&#039;  Third secondary account.&lt;br /&gt;
&lt;br /&gt;
Users should keep track of which account is currently active to avoid accidentally performing an action with the wrong account.&lt;br /&gt;
&lt;br /&gt;
==Input control==&lt;br /&gt;
&lt;br /&gt;
By default, each VRChat client receives input independently. Pressing a keyboard key while one client is active does not normally cause the same action to occur in another client.&lt;br /&gt;
&lt;br /&gt;
Some users attempt to synchronize multiple clients using external input or window-management software.&lt;br /&gt;
&lt;br /&gt;
Input synchronization can include:&lt;br /&gt;
&lt;br /&gt;
*Keyboard input&lt;br /&gt;
*Mouse input&lt;br /&gt;
*Controller input&lt;br /&gt;
*Window focus management&lt;br /&gt;
&lt;br /&gt;
The reliability of these methods depends on the software being used and how VRChat handles the input.&lt;br /&gt;
&lt;br /&gt;
For the cleanest setup, each client can instead be controlled independently. This avoids relying on software that attempts to interfere with or bypass the normal input handling of the VRChat client.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
&lt;br /&gt;
Running multiple VRChat clients can require significant computer resources. Each additional client may consume CPU, GPU, RAM, and network resources.&lt;br /&gt;
&lt;br /&gt;
Performance can decrease as additional clients are launched, particularly when several clients are rendering the same or different worlds simultaneously.&lt;br /&gt;
&lt;br /&gt;
Other limitations can include:&lt;br /&gt;
&lt;br /&gt;
*Separate account logins&lt;br /&gt;
*Separate microphone and audio configuration&lt;br /&gt;
*Increased network usage&lt;br /&gt;
*Higher CPU and GPU usage&lt;br /&gt;
*VRChat client or platform restrictions&lt;br /&gt;
*Input synchronization difficulties&lt;br /&gt;
&lt;br /&gt;
==VRChat rules==&lt;br /&gt;
&lt;br /&gt;
Users should ensure that their use of multiple accounts and any software used alongside VRChat complies with the current VRChat Terms of Service and Community Guidelines.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be treated as permission to bypass account restrictions, moderation actions, security systems, or other platform protections.&lt;br /&gt;
&lt;br /&gt;
Users should also avoid software that modifies the VRChat client or otherwise violates VRChat&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[VRChat]]&lt;br /&gt;
*[[Worlds]]&lt;br /&gt;
*[[Udon]]&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143020</id>
		<title>Multiboxing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143020"/>
		<updated>2026-08-01T07:40:19Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: /* Keeping clients organized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Guide&lt;br /&gt;
|name=Multiboxing&lt;br /&gt;
|image=&lt;br /&gt;
|related=VRChat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiboxing&#039;&#039;&#039; is the practice of running and controlling multiple VRChat accounts or client instances at the same time. Users may do this for a variety of purposes, including managing multiple accounts, testing worlds and avatars, operating community roles, or having multiple characters present in the same instance.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Multiboxing generally involves running multiple VRChat client instances on the same computer or across multiple computers. Each instance is logged into a separate VRChat account.&lt;br /&gt;
&lt;br /&gt;
Each client operates independently, meaning that movement, menus, voice communication, and other actions normally belong to the individual client.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be confused with using modified VRChat clients or unauthorized modifications. Running multiple instances does not by itself mean that a client has been modified.&lt;br /&gt;
&lt;br /&gt;
==Common uses==&lt;br /&gt;
&lt;br /&gt;
Multiboxing may be used for several purposes within the VRChat community.&lt;br /&gt;
&lt;br /&gt;
Some common uses include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instance bots&#039;&#039;&#039; - Using additional accounts to have designated accounts present in an instance for community, moderation, event, or other organizational purposes.&lt;br /&gt;
*&#039;&#039;&#039;Community management&#039;&#039;&#039; - Having multiple staff or organizational accounts available during events or gatherings.&lt;br /&gt;
*&#039;&#039;&#039;World testing&#039;&#039;&#039; - Testing worlds, Udon systems, player interactions, and multiplayer features with multiple accounts.&lt;br /&gt;
*&#039;&#039;&#039;Avatar testing&#039;&#039;&#039; - Checking how avatars, animations, interactions, and effects appear to other players.&lt;br /&gt;
*&#039;&#039;&#039;Event support&#039;&#039;&#039; - Using additional accounts for event roles, characters, or other organized activities.&lt;br /&gt;
*&#039;&#039;&#039;Roleplay&#039;&#039;&#039; - Having multiple characters or roles present in the same instance.&lt;br /&gt;
*&#039;&#039;&#039;Recording and photography&#039;&#039;&#039; - Using additional accounts to position avatars or characters for screenshots, videos, and other media.&lt;br /&gt;
*&#039;&#039;&#039;Development testing&#039;&#039;&#039; - Testing multiplayer features that require two or more players without needing additional testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Community management===&lt;br /&gt;
&lt;br /&gt;
Community owners and staff may use multiple accounts to have different staff or organizational characters present at an event or world.&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
Multiple clients can be useful when testing:&lt;br /&gt;
&lt;br /&gt;
*World interactions&lt;br /&gt;
*Avatar interactions&lt;br /&gt;
*Player detection systems&lt;br /&gt;
*Udon systems&lt;br /&gt;
*Instance permissions&lt;br /&gt;
*Group features&lt;br /&gt;
*Networked world behaviour&lt;br /&gt;
&lt;br /&gt;
Having multiple clients available allows developers to test interactions between multiple users without requiring additional people.&lt;br /&gt;
&lt;br /&gt;
===Events and roleplay===&lt;br /&gt;
&lt;br /&gt;
Some communities use multiple accounts to represent different characters or roles during organized events and roleplay.&lt;br /&gt;
&lt;br /&gt;
==How to multibox==&lt;br /&gt;
&lt;br /&gt;
The simplest approach is to run multiple legitimate VRChat client instances, with each instance signed into its own account.&lt;br /&gt;
&lt;br /&gt;
===Basic setup===&lt;br /&gt;
&lt;br /&gt;
#Create or use the VRChat accounts that will be used for multiboxing.&lt;br /&gt;
#Install the official VRChat client.&lt;br /&gt;
#Start the first VRChat client and if your are logged in log out.&lt;br /&gt;
#After you have logged out restart the client&lt;br /&gt;
#When your restarted client is in the login page Start as many clients as you want.&lt;br /&gt;
#When all clients are in the login page log in the first Unit account not your main account.&lt;br /&gt;
#Then move to the other client and login to the other Unit account. Repeat this process until you are logged in to all accounts.&lt;br /&gt;
#When you are finished logging in to all Unit accounts, you can then login to your main account last.&lt;br /&gt;
#Join the desired VRChat instance with each account.&lt;br /&gt;
&lt;br /&gt;
Each client should remain independently authenticated. Users should not share account credentials or attempt to bypass VRChat&#039;s account or security systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Do keep in mind that all accounts will have the same settings if on the same machine, so any changes will affect all accounts when you shut down the multibox session.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Using multiple computers===&lt;br /&gt;
&lt;br /&gt;
For larger setups, separate computers can be used instead of running every client on one computer.&lt;br /&gt;
&lt;br /&gt;
This can reduce the amount of CPU, GPU, and RAM being used by a single machine. Each computer can run one or more legitimate VRChat clients depending on its hardware. and users availability to said hardware&lt;br /&gt;
&lt;br /&gt;
===Using multiple monitors===&lt;br /&gt;
&lt;br /&gt;
Multiple monitors can make managing several clients easier. Each VRChat window can be placed on a different monitor or arranged side-by-side.&lt;br /&gt;
&lt;br /&gt;
This allows the user to monitor multiple accounts without repeatedly switching between windows.&lt;br /&gt;
&lt;br /&gt;
==Keeping clients organized==&lt;br /&gt;
&lt;br /&gt;
When operating several accounts, it can be useful to give each account a clear role.&lt;br /&gt;
For example:&lt;br /&gt;
*&#039;&#039;&#039;Main Account&#039;&#039;&#039;  Your primary VRChat account that you actively play on.&lt;br /&gt;
*&#039;&#039;&#039;Unit 1&#039;&#039;&#039;  First secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 2&#039;&#039;&#039;  Second secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 3&#039;&#039;&#039;  Third secondary account.&lt;br /&gt;
&lt;br /&gt;
Users should keep track of which account is currently active to avoid accidentally performing an action with the wrong account.&lt;br /&gt;
&lt;br /&gt;
==Input control==&lt;br /&gt;
&lt;br /&gt;
By default, each VRChat client receives input independently. Pressing a keyboard key while one client is active does not normally cause the same action to occur in another client.&lt;br /&gt;
&lt;br /&gt;
Some users attempt to synchronize multiple clients using external input or window-management software.&lt;br /&gt;
&lt;br /&gt;
Input synchronization can include:&lt;br /&gt;
&lt;br /&gt;
*Keyboard input&lt;br /&gt;
*Mouse input&lt;br /&gt;
*Controller input&lt;br /&gt;
*Window focus management&lt;br /&gt;
&lt;br /&gt;
The reliability of these methods depends on the software being used and how VRChat handles the input.&lt;br /&gt;
&lt;br /&gt;
For the cleanest setup, each client can instead be controlled independently. This avoids relying on software that attempts to interfere with or bypass the normal input handling of the VRChat client.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
&lt;br /&gt;
Running multiple VRChat clients can require significant computer resources. Each additional client may consume CPU, GPU, RAM, and network resources.&lt;br /&gt;
&lt;br /&gt;
Performance can decrease as additional clients are launched, particularly when several clients are rendering the same or different worlds simultaneously.&lt;br /&gt;
&lt;br /&gt;
Other limitations can include:&lt;br /&gt;
&lt;br /&gt;
*Separate account logins&lt;br /&gt;
*Separate microphone and audio configuration&lt;br /&gt;
*Increased network usage&lt;br /&gt;
*Higher CPU and GPU usage&lt;br /&gt;
*VRChat client or platform restrictions&lt;br /&gt;
*Input synchronization difficulties&lt;br /&gt;
&lt;br /&gt;
==VRChat rules==&lt;br /&gt;
&lt;br /&gt;
Users should ensure that their use of multiple accounts and any software used alongside VRChat complies with the current VRChat Terms of Service and Community Guidelines.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be treated as permission to bypass account restrictions, moderation actions, security systems, or other platform protections.&lt;br /&gt;
&lt;br /&gt;
Users should also avoid software that modifies the VRChat client or otherwise violates VRChat&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[VRChat]]&lt;br /&gt;
*[[Worlds]]&lt;br /&gt;
*[[Udon]]&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRChat]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143019</id>
		<title>Multiboxing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143019"/>
		<updated>2026-08-01T07:39:56Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: /* Basic setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Guide&lt;br /&gt;
|name=Multiboxing&lt;br /&gt;
|image=&lt;br /&gt;
|related=VRChat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiboxing&#039;&#039;&#039; is the practice of running and controlling multiple VRChat accounts or client instances at the same time. Users may do this for a variety of purposes, including managing multiple accounts, testing worlds and avatars, operating community roles, or having multiple characters present in the same instance.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Multiboxing generally involves running multiple VRChat client instances on the same computer or across multiple computers. Each instance is logged into a separate VRChat account.&lt;br /&gt;
&lt;br /&gt;
Each client operates independently, meaning that movement, menus, voice communication, and other actions normally belong to the individual client.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be confused with using modified VRChat clients or unauthorized modifications. Running multiple instances does not by itself mean that a client has been modified.&lt;br /&gt;
&lt;br /&gt;
==Common uses==&lt;br /&gt;
&lt;br /&gt;
Multiboxing may be used for several purposes within the VRChat community.&lt;br /&gt;
&lt;br /&gt;
Some common uses include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instance bots&#039;&#039;&#039; - Using additional accounts to have designated accounts present in an instance for community, moderation, event, or other organizational purposes.&lt;br /&gt;
*&#039;&#039;&#039;Community management&#039;&#039;&#039; - Having multiple staff or organizational accounts available during events or gatherings.&lt;br /&gt;
*&#039;&#039;&#039;World testing&#039;&#039;&#039; - Testing worlds, Udon systems, player interactions, and multiplayer features with multiple accounts.&lt;br /&gt;
*&#039;&#039;&#039;Avatar testing&#039;&#039;&#039; - Checking how avatars, animations, interactions, and effects appear to other players.&lt;br /&gt;
*&#039;&#039;&#039;Event support&#039;&#039;&#039; - Using additional accounts for event roles, characters, or other organized activities.&lt;br /&gt;
*&#039;&#039;&#039;Roleplay&#039;&#039;&#039; - Having multiple characters or roles present in the same instance.&lt;br /&gt;
*&#039;&#039;&#039;Recording and photography&#039;&#039;&#039; - Using additional accounts to position avatars or characters for screenshots, videos, and other media.&lt;br /&gt;
*&#039;&#039;&#039;Development testing&#039;&#039;&#039; - Testing multiplayer features that require two or more players without needing additional testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Community management===&lt;br /&gt;
&lt;br /&gt;
Community owners and staff may use multiple accounts to have different staff or organizational characters present at an event or world.&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
Multiple clients can be useful when testing:&lt;br /&gt;
&lt;br /&gt;
*World interactions&lt;br /&gt;
*Avatar interactions&lt;br /&gt;
*Player detection systems&lt;br /&gt;
*Udon systems&lt;br /&gt;
*Instance permissions&lt;br /&gt;
*Group features&lt;br /&gt;
*Networked world behaviour&lt;br /&gt;
&lt;br /&gt;
Having multiple clients available allows developers to test interactions between multiple users without requiring additional people.&lt;br /&gt;
&lt;br /&gt;
===Events and roleplay===&lt;br /&gt;
&lt;br /&gt;
Some communities use multiple accounts to represent different characters or roles during organized events and roleplay.&lt;br /&gt;
&lt;br /&gt;
==How to multibox==&lt;br /&gt;
&lt;br /&gt;
The simplest approach is to run multiple legitimate VRChat client instances, with each instance signed into its own account.&lt;br /&gt;
&lt;br /&gt;
===Basic setup===&lt;br /&gt;
&lt;br /&gt;
#Create or use the VRChat accounts that will be used for multiboxing.&lt;br /&gt;
#Install the official VRChat client.&lt;br /&gt;
#Start the first VRChat client and if your are logged in log out.&lt;br /&gt;
#After you have logged out restart the client&lt;br /&gt;
#When your restarted client is in the login page Start as many clients as you want.&lt;br /&gt;
#When all clients are in the login page log in the first Unit account not your main account.&lt;br /&gt;
#Then move to the other client and login to the other Unit account. Repeat this process until you are logged in to all accounts.&lt;br /&gt;
#When you are finished logging in to all Unit accounts, you can then login to your main account last.&lt;br /&gt;
#Join the desired VRChat instance with each account.&lt;br /&gt;
&lt;br /&gt;
Each client should remain independently authenticated. Users should not share account credentials or attempt to bypass VRChat&#039;s account or security systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Do keep in mind that all accounts will have the same settings if on the same machine, so any changes will affect all accounts when you shut down the multibox session.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Using multiple computers===&lt;br /&gt;
&lt;br /&gt;
For larger setups, separate computers can be used instead of running every client on one computer.&lt;br /&gt;
&lt;br /&gt;
This can reduce the amount of CPU, GPU, and RAM being used by a single machine. Each computer can run one or more legitimate VRChat clients depending on its hardware. and users availability to said hardware&lt;br /&gt;
&lt;br /&gt;
===Using multiple monitors===&lt;br /&gt;
&lt;br /&gt;
Multiple monitors can make managing several clients easier. Each VRChat window can be placed on a different monitor or arranged side-by-side.&lt;br /&gt;
&lt;br /&gt;
This allows the user to monitor multiple accounts without repeatedly switching between windows.&lt;br /&gt;
&lt;br /&gt;
==Keeping clients organized==&lt;br /&gt;
&lt;br /&gt;
When operating several accounts, it can be useful to give each account a clear role.&lt;br /&gt;
For example:&lt;br /&gt;
*&#039;&#039;&#039;Main Account&#039;&#039;&#039; — Your primary VRChat account that you actively play on.&lt;br /&gt;
*&#039;&#039;&#039;Unit 1&#039;&#039;&#039;  First secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 2&#039;&#039;&#039;  Second secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 3&#039;&#039;&#039;  Third secondary account.&lt;br /&gt;
&lt;br /&gt;
Users should keep track of which account is currently active to avoid accidentally performing an action with the wrong account.&lt;br /&gt;
&lt;br /&gt;
==Input control==&lt;br /&gt;
&lt;br /&gt;
By default, each VRChat client receives input independently. Pressing a keyboard key while one client is active does not normally cause the same action to occur in another client.&lt;br /&gt;
&lt;br /&gt;
Some users attempt to synchronize multiple clients using external input or window-management software.&lt;br /&gt;
&lt;br /&gt;
Input synchronization can include:&lt;br /&gt;
&lt;br /&gt;
*Keyboard input&lt;br /&gt;
*Mouse input&lt;br /&gt;
*Controller input&lt;br /&gt;
*Window focus management&lt;br /&gt;
&lt;br /&gt;
The reliability of these methods depends on the software being used and how VRChat handles the input.&lt;br /&gt;
&lt;br /&gt;
For the cleanest setup, each client can instead be controlled independently. This avoids relying on software that attempts to interfere with or bypass the normal input handling of the VRChat client.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
&lt;br /&gt;
Running multiple VRChat clients can require significant computer resources. Each additional client may consume CPU, GPU, RAM, and network resources.&lt;br /&gt;
&lt;br /&gt;
Performance can decrease as additional clients are launched, particularly when several clients are rendering the same or different worlds simultaneously.&lt;br /&gt;
&lt;br /&gt;
Other limitations can include:&lt;br /&gt;
&lt;br /&gt;
*Separate account logins&lt;br /&gt;
*Separate microphone and audio configuration&lt;br /&gt;
*Increased network usage&lt;br /&gt;
*Higher CPU and GPU usage&lt;br /&gt;
*VRChat client or platform restrictions&lt;br /&gt;
*Input synchronization difficulties&lt;br /&gt;
&lt;br /&gt;
==VRChat rules==&lt;br /&gt;
&lt;br /&gt;
Users should ensure that their use of multiple accounts and any software used alongside VRChat complies with the current VRChat Terms of Service and Community Guidelines.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be treated as permission to bypass account restrictions, moderation actions, security systems, or other platform protections.&lt;br /&gt;
&lt;br /&gt;
Users should also avoid software that modifies the VRChat client or otherwise violates VRChat&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[VRChat]]&lt;br /&gt;
*[[Worlds]]&lt;br /&gt;
*[[Udon]]&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRChat]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143018</id>
		<title>Multiboxing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Multiboxing&amp;diff=143018"/>
		<updated>2026-08-01T07:38:26Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: i have user ask me how i do muitly boxing and i was thinking i can just tell them to look on the vrchat wiki for more info when i tell them so they dont need to ask me every time and that gose for all users who wanna try it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Guide&lt;br /&gt;
|name=Multiboxing&lt;br /&gt;
|image=&lt;br /&gt;
|related=VRChat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiboxing&#039;&#039;&#039; is the practice of running and controlling multiple VRChat accounts or client instances at the same time. Users may do this for a variety of purposes, including managing multiple accounts, testing worlds and avatars, operating community roles, or having multiple characters present in the same instance.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Multiboxing generally involves running multiple VRChat client instances on the same computer or across multiple computers. Each instance is logged into a separate VRChat account.&lt;br /&gt;
&lt;br /&gt;
Each client operates independently, meaning that movement, menus, voice communication, and other actions normally belong to the individual client.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be confused with using modified VRChat clients or unauthorized modifications. Running multiple instances does not by itself mean that a client has been modified.&lt;br /&gt;
&lt;br /&gt;
==Common uses==&lt;br /&gt;
&lt;br /&gt;
Multiboxing may be used for several purposes within the VRChat community.&lt;br /&gt;
&lt;br /&gt;
Some common uses include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instance bots&#039;&#039;&#039; - Using additional accounts to have designated accounts present in an instance for community, moderation, event, or other organizational purposes.&lt;br /&gt;
*&#039;&#039;&#039;Community management&#039;&#039;&#039; - Having multiple staff or organizational accounts available during events or gatherings.&lt;br /&gt;
*&#039;&#039;&#039;World testing&#039;&#039;&#039; - Testing worlds, Udon systems, player interactions, and multiplayer features with multiple accounts.&lt;br /&gt;
*&#039;&#039;&#039;Avatar testing&#039;&#039;&#039; - Checking how avatars, animations, interactions, and effects appear to other players.&lt;br /&gt;
*&#039;&#039;&#039;Event support&#039;&#039;&#039; - Using additional accounts for event roles, characters, or other organized activities.&lt;br /&gt;
*&#039;&#039;&#039;Roleplay&#039;&#039;&#039; - Having multiple characters or roles present in the same instance.&lt;br /&gt;
*&#039;&#039;&#039;Recording and photography&#039;&#039;&#039; - Using additional accounts to position avatars or characters for screenshots, videos, and other media.&lt;br /&gt;
*&#039;&#039;&#039;Development testing&#039;&#039;&#039; - Testing multiplayer features that require two or more players without needing additional testers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Community management===&lt;br /&gt;
&lt;br /&gt;
Community owners and staff may use multiple accounts to have different staff or organizational characters present at an event or world.&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
Multiple clients can be useful when testing:&lt;br /&gt;
&lt;br /&gt;
*World interactions&lt;br /&gt;
*Avatar interactions&lt;br /&gt;
*Player detection systems&lt;br /&gt;
*Udon systems&lt;br /&gt;
*Instance permissions&lt;br /&gt;
*Group features&lt;br /&gt;
*Networked world behaviour&lt;br /&gt;
&lt;br /&gt;
Having multiple clients available allows developers to test interactions between multiple users without requiring additional people.&lt;br /&gt;
&lt;br /&gt;
===Events and roleplay===&lt;br /&gt;
&lt;br /&gt;
Some communities use multiple accounts to represent different characters or roles during organized events and roleplay.&lt;br /&gt;
&lt;br /&gt;
==How to multibox==&lt;br /&gt;
&lt;br /&gt;
The simplest approach is to run multiple legitimate VRChat client instances, with each instance signed into its own account.&lt;br /&gt;
&lt;br /&gt;
===Basic setup===&lt;br /&gt;
&lt;br /&gt;
#Create or use the VRChat accounts that will be used for multiboxing.&lt;br /&gt;
#Install the official VRChat client.&lt;br /&gt;
#Start the first VRChat client and if your are logged in log out.&lt;br /&gt;
#After you have logged out resetart the client&lt;br /&gt;
#When your restarted client is in the login page Start as many clients as you want.&lt;br /&gt;
#When all clients are in the login page log in the first Unit account not your main account.&lt;br /&gt;
#Then move to the other client and login to the other Unit account. Repeat this process until you are logged in to all accounts.&lt;br /&gt;
#When you are finished logging in to all Unit accounts, you can then login to your main account last.&lt;br /&gt;
#Join the desired VRChat instance with each account.&lt;br /&gt;
&lt;br /&gt;
Each client should remain independently authenticated. Users should not share account credentials or attempt to bypass VRChat&#039;s account or security systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Do keep in mind that all accounts will have the same settings if on the same machine, so any changes will affect all accounts when you shut down the multibox session.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Using multiple computers===&lt;br /&gt;
&lt;br /&gt;
For larger setups, separate computers can be used instead of running every client on one computer.&lt;br /&gt;
&lt;br /&gt;
This can reduce the amount of CPU, GPU, and RAM being used by a single machine. Each computer can run one or more legitimate VRChat clients depending on its hardware. and users availability to said hardware&lt;br /&gt;
&lt;br /&gt;
===Using multiple monitors===&lt;br /&gt;
&lt;br /&gt;
Multiple monitors can make managing several clients easier. Each VRChat window can be placed on a different monitor or arranged side-by-side.&lt;br /&gt;
&lt;br /&gt;
This allows the user to monitor multiple accounts without repeatedly switching between windows.&lt;br /&gt;
&lt;br /&gt;
==Keeping clients organized==&lt;br /&gt;
&lt;br /&gt;
When operating several accounts, it can be useful to give each account a clear role.&lt;br /&gt;
For example:&lt;br /&gt;
*&#039;&#039;&#039;Main Account&#039;&#039;&#039; — Your primary VRChat account that you actively play on.&lt;br /&gt;
*&#039;&#039;&#039;Unit 1&#039;&#039;&#039;  First secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 2&#039;&#039;&#039;  Second secondary account.&lt;br /&gt;
*&#039;&#039;&#039;Unit 3&#039;&#039;&#039;  Third secondary account.&lt;br /&gt;
&lt;br /&gt;
Users should keep track of which account is currently active to avoid accidentally performing an action with the wrong account.&lt;br /&gt;
&lt;br /&gt;
==Input control==&lt;br /&gt;
&lt;br /&gt;
By default, each VRChat client receives input independently. Pressing a keyboard key while one client is active does not normally cause the same action to occur in another client.&lt;br /&gt;
&lt;br /&gt;
Some users attempt to synchronize multiple clients using external input or window-management software.&lt;br /&gt;
&lt;br /&gt;
Input synchronization can include:&lt;br /&gt;
&lt;br /&gt;
*Keyboard input&lt;br /&gt;
*Mouse input&lt;br /&gt;
*Controller input&lt;br /&gt;
*Window focus management&lt;br /&gt;
&lt;br /&gt;
The reliability of these methods depends on the software being used and how VRChat handles the input.&lt;br /&gt;
&lt;br /&gt;
For the cleanest setup, each client can instead be controlled independently. This avoids relying on software that attempts to interfere with or bypass the normal input handling of the VRChat client.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
&lt;br /&gt;
Running multiple VRChat clients can require significant computer resources. Each additional client may consume CPU, GPU, RAM, and network resources.&lt;br /&gt;
&lt;br /&gt;
Performance can decrease as additional clients are launched, particularly when several clients are rendering the same or different worlds simultaneously.&lt;br /&gt;
&lt;br /&gt;
Other limitations can include:&lt;br /&gt;
&lt;br /&gt;
*Separate account logins&lt;br /&gt;
*Separate microphone and audio configuration&lt;br /&gt;
*Increased network usage&lt;br /&gt;
*Higher CPU and GPU usage&lt;br /&gt;
*VRChat client or platform restrictions&lt;br /&gt;
*Input synchronization difficulties&lt;br /&gt;
&lt;br /&gt;
==VRChat rules==&lt;br /&gt;
&lt;br /&gt;
Users should ensure that their use of multiple accounts and any software used alongside VRChat complies with the current VRChat Terms of Service and Community Guidelines.&lt;br /&gt;
&lt;br /&gt;
Multiboxing should not be treated as permission to bypass account restrictions, moderation actions, security systems, or other platform protections.&lt;br /&gt;
&lt;br /&gt;
Users should also avoid software that modifies the VRChat client or otherwise violates VRChat&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[VRChat]]&lt;br /&gt;
*[[Worlds]]&lt;br /&gt;
*[[Udon]]&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
&lt;br /&gt;
[[Category:VRChat]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Furry_Hideout&amp;diff=142918</id>
		<title>Community:Furry Hideout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Furry_Hideout&amp;diff=142918"/>
		<updated>2026-07-31T20:23:12Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/World&lt;br /&gt;
|name=Furry Hideout&lt;br /&gt;
|image=DGG8In1r 400x400.jpg&lt;br /&gt;
|author=[https://vrchat.com/home/user/usr_bacb7ae8-4774-4dc0-84da-ce25e35d5bad Lt_Shadow]&lt;br /&gt;
|platforms=PC, Android&lt;br /&gt;
|tags=furry, chill, hangout, avatar, videoplayer&lt;br /&gt;
|id=wrld_4b341546-65ff-4607-9d38-5b7f8f405132&lt;br /&gt;
|published=Apr 28 2021&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&#039;&#039;A social hangout world in VRChat designed primarily for furry and other communities to meet, relax, and socialize.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furry Hideout&#039;&#039;&#039; is a user-created social [[Worlds|world]] in [[VRChat]] designed primarily as a hangout space for furries and other players. The world provides a place for users to meet, relax, socialize, and spend time together.&lt;br /&gt;
&lt;br /&gt;
The world was created by the VRChat user &#039;&#039;&#039;Lt_Shadow&#039;&#039;&#039;, also known as &#039;&#039;&#039;Shadow&#039;&#039;&#039;, who is credited as the author and creator of Furry Hideout.&lt;br /&gt;
&lt;br /&gt;
Furry Hideout was originally published in April 2021 and has received multiple updates since its creation.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
Furry Hideout contains several features intended for socializing and relaxing with other VRChat users.&lt;br /&gt;
&lt;br /&gt;
Furry Hideout world lets you leap into the air and physically move your arms up and down like wings to glide, rise, and steer around the map&lt;br /&gt;
&lt;br /&gt;
Furry Hideout Patreon Supporters get a special perk that allows them to use the in-game video player and fly with the trigger of their VR controller.&lt;br /&gt;
&lt;br /&gt;
===Social hangout===&lt;br /&gt;
&lt;br /&gt;
The primary purpose of Furry Hideout is to provide a casual environment where users can meet and socialize. Visitors can explore the world and interact with other players.&lt;br /&gt;
&lt;br /&gt;
===Avatar support===&lt;br /&gt;
&lt;br /&gt;
The world is designed to accommodate users with a variety of VRChat avatars, including furry avatars.&lt;br /&gt;
&lt;br /&gt;
===Video player===&lt;br /&gt;
&lt;br /&gt;
Furry Hideout includes a video player that can be used by visitors to watch supported video content together.&lt;br /&gt;
Tho is only accessible for patreon supporters.&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
&lt;br /&gt;
Furry Hideout has developed a community around the world, with users returning to the world to socialize and meet other members of the VRChat community.&lt;br /&gt;
&lt;br /&gt;
The creator also maintains community and social channels where users can follow updates and information relating to Furry Hideout.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&lt;br /&gt;
The world has received multiple updates since its original publication in April 2021.&lt;br /&gt;
&lt;br /&gt;
as of Jul 31 2026 Furry hideout is going thru a compilme map overhaul&lt;br /&gt;
With a more sleek design on the Furry hideout &amp;quot;House&amp;quot;&lt;br /&gt;
&lt;br /&gt;
as the caves are currently unaccusable &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Furry Hideout was originally published on April 28, 2021.&lt;br /&gt;
*The world is primarily intended as a social and hangout world.&lt;br /&gt;
*The world supports both PC and Android/Quest users.&lt;br /&gt;
*The world has been visited by a large number of VRChat users.&lt;br /&gt;
*If you find a telescope, look inside it.&lt;br /&gt;
&lt;br /&gt;
==Community resources==&lt;br /&gt;
&lt;br /&gt;
[https://vrchat.com/home/world/wrld_4b341546-65ff-4607-9d38-5b7f8f405132/info *[VRChat world page&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://discord.com/invite/furryhideout *[Community Discord&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://vrchat.com/home/group/grp_ce516cb8-3dfa-4ea3-9c0a-ea07606d270b *[VRChat Group&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://www.youtube.com/@furryhideout *[Social media&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Furry_Hideout&amp;diff=142917</id>
		<title>Community:Furry Hideout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Furry_Hideout&amp;diff=142917"/>
		<updated>2026-07-31T20:15:09Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: /* Updates */  spelling correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/World&lt;br /&gt;
|name=Furry Hideout&lt;br /&gt;
|image=DGG8In1r 400x400.jpg&lt;br /&gt;
|author=[https://vrchat.com/home/user/usr_bacb7ae8-4774-4dc0-84da-ce25e35d5bad Lt_Shadow]&lt;br /&gt;
|platforms=PC, Android&lt;br /&gt;
|tags=furry, chill, hangout, avatar, videoplayer&lt;br /&gt;
|id=wrld_4b341546-65ff-4607-9d38-5b7f8f405132&lt;br /&gt;
|published=Apr 28 2021&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&#039;&#039;A social hangout world in VRChat designed primarily for furry and other communities to meet, relax, and socialize.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furry Hideout&#039;&#039;&#039; is a user-created social [[Worlds|world]] in [[VRChat]] designed primarily as a hangout space for furries and other players. The world provides a place for users to meet, relax, socialize, and spend time together.&lt;br /&gt;
&lt;br /&gt;
The world was created by the VRChat user &#039;&#039;&#039;Lt_Shadow&#039;&#039;&#039;, also known as &#039;&#039;&#039;Shadow&#039;&#039;&#039;, who is credited as the author and creator of Furry Hideout.&lt;br /&gt;
&lt;br /&gt;
Furry Hideout was originally published in April 2021 and has received multiple updates since its creation.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
Furry Hideout contains several features intended for socializing and relaxing with other VRChat users.&lt;br /&gt;
&lt;br /&gt;
Furry Hideout world lets you leap into the air and physically move your arms up and down like wings to glide, rise, and steer around the map&lt;br /&gt;
&lt;br /&gt;
Furry Hideout Patreon Supporters get a special perk that allows them to use the in-game video player and fly with the trigger of their VR controller.&lt;br /&gt;
&lt;br /&gt;
===Social hangout===&lt;br /&gt;
&lt;br /&gt;
The primary purpose of Furry Hideout is to provide a casual environment where users can meet and socialize. Visitors can explore the world and interact with other players.&lt;br /&gt;
&lt;br /&gt;
===Avatar support===&lt;br /&gt;
&lt;br /&gt;
The world is designed to accommodate users with a variety of VRChat avatars, including furry avatars.&lt;br /&gt;
&lt;br /&gt;
===Video player===&lt;br /&gt;
&lt;br /&gt;
Furry Hideout includes a video player that can be used by visitors to watch supported video content together.&lt;br /&gt;
Tho is only accessible for patreon supporters.&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
&lt;br /&gt;
Furry Hideout has developed a community around the world, with users returning to the world to socialize and meet other members of the VRChat community.&lt;br /&gt;
&lt;br /&gt;
The creator also maintains community and social channels where users can follow updates and information relating to Furry Hideout.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&lt;br /&gt;
The world has received multiple updates since its original publication in April 2021.&lt;br /&gt;
&lt;br /&gt;
as of Jul 31 2026 Furry hideout is going thru a compilme map overhaul&lt;br /&gt;
With a more sleek design on the Furry hideout &amp;quot;House&amp;quot;&lt;br /&gt;
&lt;br /&gt;
as the caves are currently unaccusable &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Furry Hideout was originally published on April 28, 2021.&lt;br /&gt;
*The world is primarily intended as a social and hangout world.&lt;br /&gt;
*The world supports both PC and Android/Quest users.&lt;br /&gt;
*The world has been visited by a large number of VRChat users.&lt;br /&gt;
*If you find a telescope, look inside it.&lt;br /&gt;
&lt;br /&gt;
==Community resources==&lt;br /&gt;
&lt;br /&gt;
[https://vrchat.com/home/world/wrld_4b341546-65ff-4607-9d38-5b7f8f405132/info *[VRChat world page&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://discord.com/invite/furryhideout *[Community Discord&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://vrchat.com/home/group/grp_ce516cb8-3dfa-4ea3-9c0a-ea07606d270b *[VRChat Group&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://www.youtube.com/@furryhideout *[Social media&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds]]&lt;br /&gt;
[[Category:Social worlds]]&lt;br /&gt;
[[Category:Furry worlds]]&lt;br /&gt;
[[Category:Community worlds]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Furry_Hideout&amp;diff=142916</id>
		<title>Community:Furry Hideout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Furry_Hideout&amp;diff=142916"/>
		<updated>2026-07-31T20:02:12Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: changed references that did not load&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/World&lt;br /&gt;
|name=Furry Hideout&lt;br /&gt;
|image=DGG8In1r 400x400.jpg&lt;br /&gt;
|author=[https://vrchat.com/home/user/usr_bacb7ae8-4774-4dc0-84da-ce25e35d5bad Lt_Shadow]&lt;br /&gt;
|platforms=PC, Android&lt;br /&gt;
|tags=furry, chill, hangout, avatar, videoplayer&lt;br /&gt;
|id=wrld_4b341546-65ff-4607-9d38-5b7f8f405132&lt;br /&gt;
|published=Apr 28 2021&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&#039;&#039;A social hangout world in VRChat designed primarily for furry and other communities to meet, relax, and socialize.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furry Hideout&#039;&#039;&#039; is a user-created social [[Worlds|world]] in [[VRChat]] designed primarily as a hangout space for furries and other players. The world provides a place for users to meet, relax, socialize, and spend time together.&lt;br /&gt;
&lt;br /&gt;
The world was created by the VRChat user &#039;&#039;&#039;Lt_Shadow&#039;&#039;&#039;, also known as &#039;&#039;&#039;Shadow&#039;&#039;&#039;, who is credited as the author and creator of Furry Hideout.&lt;br /&gt;
&lt;br /&gt;
Furry Hideout was originally published in April 2021 and has received multiple updates since its creation.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
Furry Hideout contains several features intended for socializing and relaxing with other VRChat users.&lt;br /&gt;
&lt;br /&gt;
Furry Hideout world lets you leap into the air and physically move your arms up and down like wings to glide, rise, and steer around the map&lt;br /&gt;
&lt;br /&gt;
Furry Hideout Patreon Supporters get a special perk that allows them to use the in-game video player and fly with the trigger of their VR controller.&lt;br /&gt;
&lt;br /&gt;
===Social hangout===&lt;br /&gt;
&lt;br /&gt;
The primary purpose of Furry Hideout is to provide a casual environment where users can meet and socialize. Visitors can explore the world and interact with other players.&lt;br /&gt;
&lt;br /&gt;
===Avatar support===&lt;br /&gt;
&lt;br /&gt;
The world is designed to accommodate users with a variety of VRChat avatars, including furry avatars.&lt;br /&gt;
&lt;br /&gt;
===Video player===&lt;br /&gt;
&lt;br /&gt;
Furry Hideout includes a video player that can be used by visitors to watch supported video content together.&lt;br /&gt;
Tho is only accessible for patreon supporters.&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
&lt;br /&gt;
Furry Hideout has developed a community around the world, with users returning to the world to socialize and meet other members of the VRChat community.&lt;br /&gt;
&lt;br /&gt;
The creator also maintains community and social channels where users can follow updates and information relating to Furry Hideout.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&lt;br /&gt;
The world has received multiple updates since its original publication in April 2021.&lt;br /&gt;
&lt;br /&gt;
as of Jul 31 2026 Furry hideout is going thru a compilme map overhaul&lt;br /&gt;
With a more sleek dining on the Furry hideout &amp;quot;House&amp;quot;&lt;br /&gt;
&lt;br /&gt;
as the caves are currently unaccusable &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Furry Hideout was originally published on April 28, 2021.&lt;br /&gt;
*The world is primarily intended as a social and hangout world.&lt;br /&gt;
*The world supports both PC and Android/Quest users.&lt;br /&gt;
*The world has been visited by a large number of VRChat users.&lt;br /&gt;
*If you find a telescope, look inside it.&lt;br /&gt;
&lt;br /&gt;
==Community resources==&lt;br /&gt;
&lt;br /&gt;
[https://vrchat.com/home/world/wrld_4b341546-65ff-4607-9d38-5b7f8f405132/info *[VRChat world page&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://discord.com/invite/furryhideout *[Community Discord&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://vrchat.com/home/group/grp_ce516cb8-3dfa-4ea3-9c0a-ea07606d270b *[VRChat Group&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://www.youtube.com/@furryhideout *[Social media&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds]]&lt;br /&gt;
[[Category:Social worlds]]&lt;br /&gt;
[[Category:Furry worlds]]&lt;br /&gt;
[[Category:Community worlds]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Furry_Hideout&amp;diff=142915</id>
		<title>Community:Furry Hideout</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Furry_Hideout&amp;diff=142915"/>
		<updated>2026-07-31T20:00:53Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: I have a bit more insight of hte furry hideout to let users get a small vison of the world&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/World&lt;br /&gt;
|name=Furry Hideout&lt;br /&gt;
|image=DGG8In1r 400x400.jpg&lt;br /&gt;
|author=[https://vrchat.com/home/user/usr_bacb7ae8-4774-4dc0-84da-ce25e35d5bad Lt_Shadow]&lt;br /&gt;
|platforms=PC, Android&lt;br /&gt;
|tags=furry, chill, hangout, avatar, videoplayer&lt;br /&gt;
|id=wrld_4b341546-65ff-4607-9d38-5b7f8f405132&lt;br /&gt;
|published=Apr 28 2021&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&#039;&#039;A social hangout world in VRChat designed primarily for furry and other communities to meet, relax, and socialize.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furry Hideout&#039;&#039;&#039; is a user-created social [[Worlds|world]] in [[VRChat]] designed primarily as a hangout space for furries and other players. The world provides a place for users to meet, relax, socialize, and spend time together.&lt;br /&gt;
&lt;br /&gt;
The world was created by the VRChat user &#039;&#039;&#039;Lt_Shadow&#039;&#039;&#039;, also known as &#039;&#039;&#039;Shadow&#039;&#039;&#039;, who is credited as the author and creator of Furry Hideout.&lt;br /&gt;
&lt;br /&gt;
Furry Hideout was originally published in April 2021 and has received multiple updates since its creation.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
Furry Hideout contains several features intended for socializing and relaxing with other VRChat users.&lt;br /&gt;
&lt;br /&gt;
Furry Hideout world lets you leap into the air and physically move your arms up and down like wings to glide, rise, and steer around the map&lt;br /&gt;
&lt;br /&gt;
Furry Hideout Patreon Supporters get a special perk that allows them to use the in-game video player and fly with the trigger of their VR controller.&lt;br /&gt;
&lt;br /&gt;
===Social hangout===&lt;br /&gt;
&lt;br /&gt;
The primary purpose of Furry Hideout is to provide a casual environment where users can meet and socialize. Visitors can explore the world and interact with other players.&lt;br /&gt;
&lt;br /&gt;
===Avatar support===&lt;br /&gt;
&lt;br /&gt;
The world is designed to accommodate users with a variety of VRChat avatars, including furry avatars.&lt;br /&gt;
&lt;br /&gt;
===Video player===&lt;br /&gt;
&lt;br /&gt;
Furry Hideout includes a video player that can be used by visitors to watch supported video content together.&lt;br /&gt;
Tho is only accessible for patreon supporters.&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
&lt;br /&gt;
Furry Hideout has developed a community around the world, with users returning to the world to socialize and meet other members of the VRChat community.&lt;br /&gt;
&lt;br /&gt;
The creator also maintains community and social channels where users can follow updates and information relating to Furry Hideout.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
&lt;br /&gt;
The world has received multiple updates since its original publication in April 2021.&lt;br /&gt;
&lt;br /&gt;
as of Jul 31 2026 Furry hideout is going thru a compilme map overhaul&lt;br /&gt;
With a more sleek dining on the Furry hideout &amp;quot;House&amp;quot;&lt;br /&gt;
&lt;br /&gt;
as the caves are currently unaccusable &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Furry Hideout was originally published on April 28, 2021.&lt;br /&gt;
*The world is primarily intended as a social and hangout world.&lt;br /&gt;
*The world supports both PC and Android/Quest users.&lt;br /&gt;
*The world has been visited by a large number of VRChat users.&lt;br /&gt;
*If you find a telescope, look inside it.&lt;br /&gt;
&lt;br /&gt;
==Community resources==&lt;br /&gt;
&lt;br /&gt;
[https://vrchat.com/home/world/wrld_4b341546-65ff-4607-9d38-5b7f8f405132/info *[VRChat world page&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://discord.com/invite/furryhideout *[Community Discord&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://vrchat.com/home/group/grp_ce516cb8-3dfa-4ea3-9c0a-ea07606d270b *[VRChat Group&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[https://www.youtube.com/@furryhideout *[Social media&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
==References== &amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds]]&lt;br /&gt;
[[Category:Social worlds]]&lt;br /&gt;
[[Category:Furry worlds]]&lt;br /&gt;
[[Category:Community worlds]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Gumroad&amp;diff=142904</id>
		<title>Community:Gumroad</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Gumroad&amp;diff=142904"/>
		<updated>2026-07-31T19:29:24Z</updated>

		<summary type="html">&lt;p&gt;Usr 5642c4ea-7991-46de-97ee-0cfcf102842d: I have added some insight on Gumroad for users to read before visiting the wiki, which can be a little overwhelming in my opinion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[wikipedia:Gumroad]][https://gumroad.com/ Gumroad] is a third party marketplace and distribution platform used by [https://creators.vrchat.com/ creators] to sell and distribute digital products.&lt;br /&gt;
&lt;br /&gt;
These products vary widely, but commonly include 3D models, VRChat avatars, avatar clothing and accessories, textures and etc.&lt;br /&gt;
&lt;br /&gt;
Within the &#039;&#039;&#039;VRChat community&#039;&#039;&#039;, Gumroad has been used by many independent creators to distribute avatars, avatar assets, clothing, shaders, tools and other creations. Products are generally provided as downloads after purchase, with the exact contents and installation requirements depending on the creator.&lt;br /&gt;
&lt;br /&gt;
VRChat related products sold through Gumroad may require the buyer to have a basic understanding of software such as [https://unity.com/ Unity] and the [https://creators.vrchat.com/sdk/ VRChat SDK]. Some products may also require additional packages or assets to function correctly.&lt;br /&gt;
&lt;br /&gt;
For more in depth information vist the [[wikipedia:Gumroad|Gumroad Wiki page]]&lt;/div&gt;</summary>
		<author><name>Usr 5642c4ea-7991-46de-97ee-0cfcf102842d</name></author>
	</entry>
</feed>