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	<updated>2026-06-18T02:22:56Z</updated>
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		<id>https://wiki.vrchat.com/index.php?title=VRC%2B/it&amp;diff=81311</id>
		<title>VRC+/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRC%2B/it&amp;diff=81311"/>
		<updated>2026-06-17T22:59:48Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;VRC+&amp;#039;&amp;#039;&amp;#039;, pronunciato VRChat Plus, è un servizio in abbonamento che fornisce agli utenti funzionalità e vantaggi aggiuntivi per migliorare l&amp;#039;esperienza in VRChat. L&amp;#039;acquisto di VRC+ supporta direttamente lo sviluppo di VRChat. VRC+ è stato rilasciato ufficialmente il [https://medium.com/vrchat/vrchat-plus-is-now-live-c8efdf796f2d 3 dicembre 2020].&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
{{Infobox/Feature&lt;br /&gt;
|name=VRC+&lt;br /&gt;
|image={{#setmainimage:VRC+ Logo.png}}&lt;br /&gt;
|platforms= PC, Android, iOS&lt;br /&gt;
|branch_live_date = December 3, 2020&lt;br /&gt;
|branch_live_version = 2020.4.3 Build 1026&lt;br /&gt;
|branch_live_releasenote = [https://docs.vrchat.com/docs/patch-notes-2020#vrchat-202043 2020.4.3]&lt;br /&gt;
|branch_openbeta_date = November 19, 2020&lt;br /&gt;
|branch_openbeta_version = 2020.4.3 Build 1019&lt;br /&gt;
|branch_openbeta_releasenote = [https://discord.com/channels/189511567539306508/503009489486872583/779182516002750494 2020.4.3 Open Beta]&lt;br /&gt;
|branch_announcement_date = November 19, 2020&lt;br /&gt;
|branch_announcement_link = [https://medium.com/vrchat/introducing-vrchat-plus-40642cff6c78 Introducing VRChat Plus]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VRC+&#039;&#039;&#039;, pronunciato VRChat Plus, è un servizio in abbonamento che fornisce agli utenti funzionalità e vantaggi aggiuntivi per migliorare l&#039;esperienza in VRChat. L&#039;acquisto di VRC+ supporta direttamente lo sviluppo di VRChat. VRC+ è stato rilasciato ufficialmente il [https://medium.com/vrchat/vrchat-plus-is-now-live-c8efdf796f2d 3 dicembre 2020].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Features ==&lt;br /&gt;
VRC+ offers various features that enhance the user experience:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Increased favorite slots ===&lt;br /&gt;
VRC+ subscribers unlock additional favorite slots and lists for avatars and worlds. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Free&lt;br /&gt;
!VRC+&lt;br /&gt;
|-&lt;br /&gt;
!Avatar lists&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
!Avatar slots&lt;br /&gt;
|50&lt;br /&gt;
|300 &lt;br /&gt;
|-&lt;br /&gt;
!Worlds lists &lt;br /&gt;
|4&lt;br /&gt;
|8 &lt;br /&gt;
|-&lt;br /&gt;
!World slots &lt;br /&gt;
|400&lt;br /&gt;
|800 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Inventory===&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Inventory|Inventory]] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRC+ subscribers can upload and manage custom content types in their inventory, including user icons, photos, custom emojis, custom stickers, and prints. Users can create them by using the in-client [[Camera]], or through the VRChat website.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Free&lt;br /&gt;
!VRC+&lt;br /&gt;
|-&lt;br /&gt;
!User Icons&lt;br /&gt;
| 0&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
!Photos &lt;br /&gt;
|0&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
!Custom Emoji &lt;br /&gt;
| 0&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
!Custom Stickers &lt;br /&gt;
| 0&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
!Prints&lt;br /&gt;
|20 &amp;lt;small&amp;gt;(collect only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
!UI themes&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Backgrounds&lt;br /&gt;
|4&lt;br /&gt;
|37&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Photo Gallery====&lt;br /&gt;
The [[Special:MyLanguage/Inventory#Photo Gallery|Photo Gallery]] is where custom photos are located. Photos can serve multiple purposes, such as an additional profile picture option on a user&#039;s profile. They can also be used when sending invites to other users. Photos can also be used to change the banner for a group, and add to the group&#039;s gallery.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Prints====&lt;br /&gt;
[[Special:MyLanguage/Prints|Prints]] are photos users can take within VRChat and spawn as an object in-world for other users to share and save. Prints include metadata such as who took the photo, where, and when, if captured in a public world with camera settings enabled. Prints have the same appearance as real-world [[Wikipedia:Instant_film|instant films]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Users can &amp;quot;collect&amp;quot; prints by saving them to their [[Special:MyLanguage/Inventory|Inventory]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====User icons====&lt;br /&gt;
[[File:VRChat Plus Icons.webp|thumb|200x200px|User Icons can be displayed on a user&#039;s nameplate if they are subscribed to VRC+.]]&lt;br /&gt;
[[Special:MyLanguage/Inventory#User Icons|User Icons]] are circular images that can be equipped for both profiles and groups. When equipped, the icon appears on your nameplate, in the Here tab, at the top of the Quick Menu, and on your profile, replacing the default icon of your first three username characters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Custom emoji====&lt;br /&gt;
&amp;lt;!-- make sound beter plox --&amp;gt;&lt;br /&gt;
Up to nine custom [[Special:MyLanguage/Emojis#Custom stickers|emoji]] can be uploaded and used in the Inventory, providing unique expressions and reactions. Animated emoji are also supported.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Custom stickers====&lt;br /&gt;
Custom [[Special:MyLanguage/Stickers#Custom stickers|stickers]] can be uploaded similarly to how custom emojis are. Stickers are placeable images that any user can see, only one can be placed at a time. When a user leaves an instance, their stickers will disappear. Users can hide a sticker by selecting it, blocking a user will also hide their stickers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====UI decorations====&lt;br /&gt;
Supporters can customize UI elements to their liking, including the UI theme colors and selecting background designs for the [[Special:MyLanguage/Quick Menu|Quick Menu]] and [[Special:MyLanguage/Main Menu|Main Menu]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Supporters get 5 default UI themes to choose from:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;70&amp;quot;&amp;gt;&lt;br /&gt;
File:UITheme Default.png|Default&lt;br /&gt;
File:UITheme Carbon.png|Carbon&lt;br /&gt;
File:UITheme Nebula.png|Nebula&lt;br /&gt;
File:UITheme Embers.png|Embers&lt;br /&gt;
File:UITheme Grass.png|Grass&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
These are the background designs VRC+ offers:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;70&amp;quot;&amp;gt;&lt;br /&gt;
File:UI - Filigree.png|Filigree&lt;br /&gt;
File:UI - Bit Mountain.png|Bit Mountain&lt;br /&gt;
File:UI - Approach.png|Approach&lt;br /&gt;
File:UI - Planet Fall.png|Planet Fall&lt;br /&gt;
File:UI - Jungle.png|Jungle&lt;br /&gt;
File:UI - Light Streams.png|Light Streams&lt;br /&gt;
File:UI - Koi.png|Koi&lt;br /&gt;
File:UI - Moonlight.png|Moonlight&lt;br /&gt;
File:UI - Machine.png|Machine&lt;br /&gt;
File:UI - Topology.png|Topology&lt;br /&gt;
File:Ui - Circuit.png|Circuit&lt;br /&gt;
File:UI - Kawaii Cupcakes.png|Kawaii Cupcakes&lt;br /&gt;
File:UI - Bokeh.png|Bokeh&lt;br /&gt;
File:UI - Hologram.png|Hologram&lt;br /&gt;
File:UI - Flow.png|Flow&lt;br /&gt;
File:UI - Jelly.png|Jelly&lt;br /&gt;
File:UI - Cheese.png|Cheese&lt;br /&gt;
File:UI - Alchemy.png|Alchemy&lt;br /&gt;
File:UI - Sunset Mountain.png|Sunset Mountain&lt;br /&gt;
File:UI - Magic Rocks.png|Magic Rocks&lt;br /&gt;
File:UI - City Stillness.png|City Stillness&lt;br /&gt;
File:UI - Music.png|Music&lt;br /&gt;
File:UI - Wolf Running.png|Wolf Running&lt;br /&gt;
File:UI - Dragon Smoke.png|Dragon Smoke&lt;br /&gt;
File:UI - Night Rain.png|Night Rain&lt;br /&gt;
File:UI - Butterfly ZERO.png|Butterfly ZERO&lt;br /&gt;
File:UI - I am Speed.png|I am Speed&lt;br /&gt;
File:UI - Ronin.png|Ronin&lt;br /&gt;
File:UI - Abduction.png|Abduction&lt;br /&gt;
File:UI - Cat Dream.png|Cat Dream&lt;br /&gt;
File:UI - Virtual Waves.png|Virtual Waves&lt;br /&gt;
File:UI - Bolt and Snail.png|Bolt and Snail&lt;br /&gt;
File:UI - Escape.png|Escape&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==== Sharing====&lt;br /&gt;
[[File:SharingPedestal.webp|thumb|200x200px|A sharing pedestal with a palette]]&lt;br /&gt;
[[Special:MyLanguage/Sharing|Sharing]] enables a VRC+ user to share custom emojis, custom stickers, photos, prints, and UI themes with other users. This allows a user to place a Sharing Pedestal in a world that other users can interact with. When a user leaves an instance, their pedestal will disappear. Sharing pedestals can be hidden by selecting it, blocking a user will also hide their pedestal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Bundles====&lt;br /&gt;
[[File:Bundle August VRC+ Content Drop.png|thumb|120x120px|An image of a VRC+ content bundle]]&lt;br /&gt;
[[Special:MyLanguage/Inventory#Bundles_&amp;amp;_Packs|Bundles]] are a collection of content that users are able to claim for their Inventory, free for all users but some bundles can be exclusive to VRC+ supporters. These limited-time VRC+ only Inventory Bundles, when claimed, supporters are rewarded with exclusive inventory content. Usually bundles are available to claim for one month before a new bundle replaces it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Exclusives====&lt;br /&gt;
VRC+ [[Special:MyLanguage/Inventory#Exclusives|Exclusives]] is content that is only available for VRC+ supporters. Unlike Bundles, Exclusives are not claimable and automatically appear in user&#039;s inventories. Content that is VRC+ Exclusive is labeled with VRC+ logo in the top left corner.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Groups===&lt;br /&gt;
Supporters unlock the ability to create and join more [[Special:MyLanguage/Groups|groups]]. A VRC+ subscription is not required to retain ownership of a group once it has been created.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Free&lt;br /&gt;
!VRC+&lt;br /&gt;
|-&lt;br /&gt;
! Joined groups&lt;br /&gt;
|100&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
! Group creation&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Trust boost===&lt;br /&gt;
Supporters receive an increase in their [[Special:MyLanguage/Trust Rank|Trust Rank]]. This boost can elevate a user&#039;s trust rank to the next level. The minimum Trust Rank received is User, which is particularly beneficial for newcomers who want to start content creation immediately.&lt;br /&gt;
If already a User or Known rank, the trust boost is unlikely to have an immediate effect. For those with a Trusted rank, the boost will have no effect.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Age Verification===&lt;br /&gt;
[[Special:MyLanguage/Age Verification|Age Verification]] is a feature accessible to VRC+ subscribers with a [[VRChat account]], allowing users to verify their age. This grants a special marker that can be displayed on their profile and nameplate, as well as access or host to age restricted [[Special:MyLanguage/Groups|Group]] instances for users 18 and over.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Camera===&lt;br /&gt;
An active VRC+ subscription adds two major features related to the camera.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Camera Dolly====&lt;br /&gt;
[[Special:MyLanguage/Camera Dolly|Camera Dolly]] is a VRC+-exclusive camera system designed for advanced users. This feature allows users to create and play animations for the VRChat [[Special:MyLanguage/Camera|camera]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Camera Drone====&lt;br /&gt;
[[Special:MyLanguage/Camera Drone|Camera Drone]] is a VRC+-exclusive feature that allows users to spawn and fly around a fully-functional drone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Other features===&lt;br /&gt;
[[File:SupporterBadge.png|thumb|120x120px|The &amp;quot;Supporter&amp;quot; badge, displayed on a subscriber&#039;s profile]]&lt;br /&gt;
Additional features include:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Special:MyLanguage/Third Person View|Third Person View]]&#039;&#039;&#039; - Early access to third person view on desktop until the end of June 2026.&amp;lt;ref&amp;gt;[https://docs.vrchat.com/docs/vrchat-202621-open-beta#third-person-view VRChat 2026.2.1 (OPEN BETA)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Instance naming&#039;&#039;&#039; - When creating an [[Special:MyLanguage/Instances#Instance naming|instance]], VRC+ supporters have the option to name it.&lt;br /&gt;
*&#039;&#039;&#039;Shop discounts&#039;&#039;&#039; - VRC+ supporters have the option to purchase [[Special:MyLanguage/Shop|shop]] listings for a discount.&lt;br /&gt;
*&#039;&#039;&#039;VRC+ Supporter [[Special:MyLanguage/Badges|Badge]]&#039;&#039;&#039; - Being an active supporter of VRC+ will grant a user a &amp;quot;Supporter&amp;quot; badge, as long as their subscription is active. This special badge can be found on your user profile on the platform, and on the VRChat website.&lt;br /&gt;
*&#039;&#039;&#039;VRC+ [[Badges#VRC+ Tenure badges|Tenure Badge]]&#039;&#039;&#039; - Being an active supporter of VRC+ will grant a user a &amp;quot;VRC+ Subscriber&amp;quot; badge, as long as their subscription is active, this badge shows the user&#039;s cumulative duration of them being subscribed to VRC+.&lt;br /&gt;
*&#039;&#039;&#039;VRCat on Quick Menu&#039;&#039;&#039; - Clickable VRCat on top of Quick Menu that makes sounds and displays different prompts.&lt;br /&gt;
*&#039;&#039;&#039;Clock variant&#039;&#039;&#039; - Access to use the &amp;quot;VRChat+ Ultra Premium Time ☆&amp;quot; [[Special:MyLanguage/Quick Menu#Clock|clock]] variant.&lt;br /&gt;
*&#039;&#039;&#039;Reduced display name change cooldown&#039;&#039;&#039; - Changing display name will be reduced to 30 days from the normal 90-day cooldown.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Features that were available to supporters, but are no longer available to new supporters:&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Early Supporter Badge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;VRChat for Android Mobile Early Access&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stickers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Selfie Expression on PC&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Purchasing==&lt;br /&gt;
VRC+ can only be purchased in-client through the VRC+ tab at the bottom right of the [[Special:MyLanguage/Quick Menu|Quick Menu]], and [[Special:MyLanguage/Main Menu|Main Menu]]. VRC+ is available on Steam, Meta Quest Store, Pico, Google Play, and iOS devices.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tiers and pricing===&lt;br /&gt;
VRC+ comes in two tiers: VRC+ Monthly, and VRC+ Yearly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Price in USD &lt;br /&gt;
|-&lt;br /&gt;
|Monthly&lt;br /&gt;
|$9.99/month&lt;br /&gt;
|-&lt;br /&gt;
|Yearly&lt;br /&gt;
|$99.99/yearly&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Pricing in Europe may include Value-Added Tax (VAT)&#039;&#039;&amp;lt;ref&amp;gt;[https://hello.vrchat.com/blog/euro-price-vat-change European Pricing Update for VRChat Plus/Credits]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Technical information===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Using VRC+ on different platforms====&lt;br /&gt;
Subscription payments are processed through platform partners (Steam or Meta). Contact their support for payment-related issues. You can purchase VRC+ on Steam even if you primarily use another platform, like Oculus PC, by merging your Oculus PC account into your VRChat account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Subscription issues====&lt;br /&gt;
For issues with VRC+ features, contact VRChat Support. Subscription payments are processed through platform partners (Steam or Meta), so contact their support services for payment issues. Refunds for subscriptions are not permitted by the platforms; VRChat does not offer refunds after purchase.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Subscription renewal and lapse ====&lt;br /&gt;
When a VRC+ subscription lapses:&lt;br /&gt;
*Custom inventory content is saved but becomes inaccessible until the subscription is renewed.&lt;br /&gt;
**Your custom user icon will be unequipped.&lt;br /&gt;
*Avatar favorite lists will be saved, but not accessible.&lt;br /&gt;
**Access to favorite list 1 will be accessible.&lt;br /&gt;
*Badges and Trust boost gained from VRC+ are retained. &lt;br /&gt;
**The Supporter &amp;amp; VRC+ Tenure badges will be removed. The badges progress are saved and will be added back when resubscribed.&lt;br /&gt;
*Other VRC+ features will be disabled, with data saved for future access if the subscription is restarted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Canceling VRC+ subscription====&lt;br /&gt;
&#039;&#039;&#039;Steam:&#039;&#039;&#039;&lt;br /&gt;
1. Visit the Steam Account Details page.&lt;br /&gt;
2. Click “Manage Subscriptions.”&lt;br /&gt;
3. Cancel or renew subscriptions as needed.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
For more details, see the [https://help.steampowered.com/en/faqs/view/726E-E811-168F-0D9E Steam Support article on recurring subscriptions].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meta Quest Store:&#039;&#039;&#039;&lt;br /&gt;
1. In your Meta Quest headset, select “Your Account” in the Store left sidebar.&lt;br /&gt;
2. Select “Subscriptions,” then “VRChat,” and finally “Cancel Subscription.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Gifting VRC+ ==&lt;br /&gt;
VRC+ can be gifted to other users. If a user already has an active subscription, gifting them will extend its duration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To gift a user with VRC+, you can click on them if they are in the same instance as you, and click &#039;&#039;&#039;Gift VRC+&#039;&#039;&#039;. You can also search for a user in either the &#039;&#039;&#039;Search&#039;&#039;&#039; tab, or &#039;&#039;&#039;Social&#039;&#039;&#039; tab, and also click &#039;&#039;&#039;Gift VRC+&#039;&#039;&#039; when on their profile.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Gift drop&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gift drop===&lt;br /&gt;
You can visually gift several users in an instance simultaneously, by using a gift drop. If the number of gifts exceeds the number of users in the instance, some users may receive multiple months of VRC+&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
When dropping gifts, you can choose to either distribute them equally among users in the instance, or to prioritize dropping to the closest users. Gift drop bundles must be consumed in a single drop and cannot be used partially or split.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Gift drops may include discounts of up to 50%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==== Quantity and pricing for gift drops====&lt;br /&gt;
Users can purchase a bundle of VRC+ subscriptions to drop. Each bundle represents a number of one-month VRC+ subscriptions. For example, the ‘10’ bundle grants ten one-month subscriptions to users in the instance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Purchasing the bundle of 5 saves 5% of the regular cost; bundle of 10 saves 10%, bundle of 20 saves 25%, bundle of 50 saves 35%, and the bundle of 100 subscriptions saves 50%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Qt.&lt;br /&gt;
!Price in USD&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|$9.99&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|$19.99&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|$29.99&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|$47.99&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|$89.99&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
| $149.99&lt;br /&gt;
|-&lt;br /&gt;
|50 &lt;br /&gt;
|$324.99&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|$499.99&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Pricing in Europe may include Value-Added Tax (VAT)&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
*VRChat has changed the name of VRC+ twice. The previous names were VRChat Plus and VRChat+.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:VRC%2B/2/it&amp;diff=81310</id>
		<title>Translations:VRC+/2/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:VRC%2B/2/it&amp;diff=81310"/>
		<updated>2026-06-17T22:59:47Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;VRC+&amp;#039;&amp;#039;&amp;#039;, pronunciato VRChat Plus, è un servizio in abbonamento che fornisce agli utenti funzionalità e vantaggi aggiuntivi per migliorare l&amp;#039;esperienza in VRChat. L&amp;#039;acquisto di VRC+ supporta direttamente lo sviluppo di VRChat. VRC+ è stato rilasciato ufficialmente il [https://medium.com/vrchat/vrchat-plus-is-now-live-c8efdf796f2d 3 dicembre 2020].&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;VRC+&#039;&#039;&#039;, pronunciato VRChat Plus, è un servizio in abbonamento che fornisce agli utenti funzionalità e vantaggi aggiuntivi per migliorare l&#039;esperienza in VRChat. L&#039;acquisto di VRC+ supporta direttamente lo sviluppo di VRChat. VRC+ è stato rilasciato ufficialmente il [https://medium.com/vrchat/vrchat-plus-is-now-live-c8efdf796f2d 3 dicembre 2020].&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRC%2B/it&amp;diff=81309</id>
		<title>VRC+/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRC%2B/it&amp;diff=81309"/>
		<updated>2026-06-17T22:58:46Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;VRC+&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
{{Infobox/Feature&lt;br /&gt;
|name=VRC+&lt;br /&gt;
|image={{#setmainimage:VRC+ Logo.png}}&lt;br /&gt;
|platforms= PC, Android, iOS&lt;br /&gt;
|branch_live_date = December 3, 2020&lt;br /&gt;
|branch_live_version = 2020.4.3 Build 1026&lt;br /&gt;
|branch_live_releasenote = [https://docs.vrchat.com/docs/patch-notes-2020#vrchat-202043 2020.4.3]&lt;br /&gt;
|branch_openbeta_date = November 19, 2020&lt;br /&gt;
|branch_openbeta_version = 2020.4.3 Build 1019&lt;br /&gt;
|branch_openbeta_releasenote = [https://discord.com/channels/189511567539306508/503009489486872583/779182516002750494 2020.4.3 Open Beta]&lt;br /&gt;
|branch_announcement_date = November 19, 2020&lt;br /&gt;
|branch_announcement_link = [https://medium.com/vrchat/introducing-vrchat-plus-40642cff6c78 Introducing VRChat Plus]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;VRC+&#039;&#039;&#039;, spoken as VRChat Plus, is a subscription service that provides users with additional features and benefits to enhance their VRChat experience. Purchasing VRC+ directly supports VRChat&#039;s development. VRC+ was officially released on [https://medium.com/vrchat/vrchat-plus-is-now-live-c8efdf796f2d December 3rd, 2020].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Features ==&lt;br /&gt;
VRC+ offers various features that enhance the user experience:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Increased favorite slots ===&lt;br /&gt;
VRC+ subscribers unlock additional favorite slots and lists for avatars and worlds. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Free&lt;br /&gt;
!VRC+&lt;br /&gt;
|-&lt;br /&gt;
!Avatar lists&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
!Avatar slots&lt;br /&gt;
|50&lt;br /&gt;
|300 &lt;br /&gt;
|-&lt;br /&gt;
!Worlds lists &lt;br /&gt;
|4&lt;br /&gt;
|8 &lt;br /&gt;
|-&lt;br /&gt;
!World slots &lt;br /&gt;
|400&lt;br /&gt;
|800 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Inventory===&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Inventory|Inventory]] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRC+ subscribers can upload and manage custom content types in their inventory, including user icons, photos, custom emojis, custom stickers, and prints. Users can create them by using the in-client [[Camera]], or through the VRChat website.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Free&lt;br /&gt;
!VRC+&lt;br /&gt;
|-&lt;br /&gt;
!User Icons&lt;br /&gt;
| 0&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
!Photos &lt;br /&gt;
|0&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
!Custom Emoji &lt;br /&gt;
| 0&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
!Custom Stickers &lt;br /&gt;
| 0&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
!Prints&lt;br /&gt;
|20 &amp;lt;small&amp;gt;(collect only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
!UI themes&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Backgrounds&lt;br /&gt;
|4&lt;br /&gt;
|37&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Photo Gallery====&lt;br /&gt;
The [[Special:MyLanguage/Inventory#Photo Gallery|Photo Gallery]] is where custom photos are located. Photos can serve multiple purposes, such as an additional profile picture option on a user&#039;s profile. They can also be used when sending invites to other users. Photos can also be used to change the banner for a group, and add to the group&#039;s gallery.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Prints====&lt;br /&gt;
[[Special:MyLanguage/Prints|Prints]] are photos users can take within VRChat and spawn as an object in-world for other users to share and save. Prints include metadata such as who took the photo, where, and when, if captured in a public world with camera settings enabled. Prints have the same appearance as real-world [[Wikipedia:Instant_film|instant films]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Users can &amp;quot;collect&amp;quot; prints by saving them to their [[Special:MyLanguage/Inventory|Inventory]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====User icons====&lt;br /&gt;
[[File:VRChat Plus Icons.webp|thumb|200x200px|User Icons can be displayed on a user&#039;s nameplate if they are subscribed to VRC+.]]&lt;br /&gt;
[[Special:MyLanguage/Inventory#User Icons|User Icons]] are circular images that can be equipped for both profiles and groups. When equipped, the icon appears on your nameplate, in the Here tab, at the top of the Quick Menu, and on your profile, replacing the default icon of your first three username characters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Custom emoji====&lt;br /&gt;
&amp;lt;!-- make sound beter plox --&amp;gt;&lt;br /&gt;
Up to nine custom [[Special:MyLanguage/Emojis#Custom stickers|emoji]] can be uploaded and used in the Inventory, providing unique expressions and reactions. Animated emoji are also supported.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Custom stickers====&lt;br /&gt;
Custom [[Special:MyLanguage/Stickers#Custom stickers|stickers]] can be uploaded similarly to how custom emojis are. Stickers are placeable images that any user can see, only one can be placed at a time. When a user leaves an instance, their stickers will disappear. Users can hide a sticker by selecting it, blocking a user will also hide their stickers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====UI decorations====&lt;br /&gt;
Supporters can customize UI elements to their liking, including the UI theme colors and selecting background designs for the [[Special:MyLanguage/Quick Menu|Quick Menu]] and [[Special:MyLanguage/Main Menu|Main Menu]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Supporters get 5 default UI themes to choose from:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;70&amp;quot;&amp;gt;&lt;br /&gt;
File:UITheme Default.png|Default&lt;br /&gt;
File:UITheme Carbon.png|Carbon&lt;br /&gt;
File:UITheme Nebula.png|Nebula&lt;br /&gt;
File:UITheme Embers.png|Embers&lt;br /&gt;
File:UITheme Grass.png|Grass&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
These are the background designs VRC+ offers:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;70&amp;quot;&amp;gt;&lt;br /&gt;
File:UI - Filigree.png|Filigree&lt;br /&gt;
File:UI - Bit Mountain.png|Bit Mountain&lt;br /&gt;
File:UI - Approach.png|Approach&lt;br /&gt;
File:UI - Planet Fall.png|Planet Fall&lt;br /&gt;
File:UI - Jungle.png|Jungle&lt;br /&gt;
File:UI - Light Streams.png|Light Streams&lt;br /&gt;
File:UI - Koi.png|Koi&lt;br /&gt;
File:UI - Moonlight.png|Moonlight&lt;br /&gt;
File:UI - Machine.png|Machine&lt;br /&gt;
File:UI - Topology.png|Topology&lt;br /&gt;
File:Ui - Circuit.png|Circuit&lt;br /&gt;
File:UI - Kawaii Cupcakes.png|Kawaii Cupcakes&lt;br /&gt;
File:UI - Bokeh.png|Bokeh&lt;br /&gt;
File:UI - Hologram.png|Hologram&lt;br /&gt;
File:UI - Flow.png|Flow&lt;br /&gt;
File:UI - Jelly.png|Jelly&lt;br /&gt;
File:UI - Cheese.png|Cheese&lt;br /&gt;
File:UI - Alchemy.png|Alchemy&lt;br /&gt;
File:UI - Sunset Mountain.png|Sunset Mountain&lt;br /&gt;
File:UI - Magic Rocks.png|Magic Rocks&lt;br /&gt;
File:UI - City Stillness.png|City Stillness&lt;br /&gt;
File:UI - Music.png|Music&lt;br /&gt;
File:UI - Wolf Running.png|Wolf Running&lt;br /&gt;
File:UI - Dragon Smoke.png|Dragon Smoke&lt;br /&gt;
File:UI - Night Rain.png|Night Rain&lt;br /&gt;
File:UI - Butterfly ZERO.png|Butterfly ZERO&lt;br /&gt;
File:UI - I am Speed.png|I am Speed&lt;br /&gt;
File:UI - Ronin.png|Ronin&lt;br /&gt;
File:UI - Abduction.png|Abduction&lt;br /&gt;
File:UI - Cat Dream.png|Cat Dream&lt;br /&gt;
File:UI - Virtual Waves.png|Virtual Waves&lt;br /&gt;
File:UI - Bolt and Snail.png|Bolt and Snail&lt;br /&gt;
File:UI - Escape.png|Escape&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==== Sharing====&lt;br /&gt;
[[File:SharingPedestal.webp|thumb|200x200px|A sharing pedestal with a palette]]&lt;br /&gt;
[[Special:MyLanguage/Sharing|Sharing]] enables a VRC+ user to share custom emojis, custom stickers, photos, prints, and UI themes with other users. This allows a user to place a Sharing Pedestal in a world that other users can interact with. When a user leaves an instance, their pedestal will disappear. Sharing pedestals can be hidden by selecting it, blocking a user will also hide their pedestal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Bundles====&lt;br /&gt;
[[File:Bundle August VRC+ Content Drop.png|thumb|120x120px|An image of a VRC+ content bundle]]&lt;br /&gt;
[[Special:MyLanguage/Inventory#Bundles_&amp;amp;_Packs|Bundles]] are a collection of content that users are able to claim for their Inventory, free for all users but some bundles can be exclusive to VRC+ supporters. These limited-time VRC+ only Inventory Bundles, when claimed, supporters are rewarded with exclusive inventory content. Usually bundles are available to claim for one month before a new bundle replaces it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Exclusives====&lt;br /&gt;
VRC+ [[Special:MyLanguage/Inventory#Exclusives|Exclusives]] is content that is only available for VRC+ supporters. Unlike Bundles, Exclusives are not claimable and automatically appear in user&#039;s inventories. Content that is VRC+ Exclusive is labeled with VRC+ logo in the top left corner.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Groups===&lt;br /&gt;
Supporters unlock the ability to create and join more [[Special:MyLanguage/Groups|groups]]. A VRC+ subscription is not required to retain ownership of a group once it has been created.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Free&lt;br /&gt;
!VRC+&lt;br /&gt;
|-&lt;br /&gt;
! Joined groups&lt;br /&gt;
|100&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
! Group creation&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Trust boost===&lt;br /&gt;
Supporters receive an increase in their [[Special:MyLanguage/Trust Rank|Trust Rank]]. This boost can elevate a user&#039;s trust rank to the next level. The minimum Trust Rank received is User, which is particularly beneficial for newcomers who want to start content creation immediately.&lt;br /&gt;
If already a User or Known rank, the trust boost is unlikely to have an immediate effect. For those with a Trusted rank, the boost will have no effect.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Age Verification===&lt;br /&gt;
[[Special:MyLanguage/Age Verification|Age Verification]] is a feature accessible to VRC+ subscribers with a [[VRChat account]], allowing users to verify their age. This grants a special marker that can be displayed on their profile and nameplate, as well as access or host to age restricted [[Special:MyLanguage/Groups|Group]] instances for users 18 and over.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Camera===&lt;br /&gt;
An active VRC+ subscription adds two major features related to the camera.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Camera Dolly====&lt;br /&gt;
[[Special:MyLanguage/Camera Dolly|Camera Dolly]] is a VRC+-exclusive camera system designed for advanced users. This feature allows users to create and play animations for the VRChat [[Special:MyLanguage/Camera|camera]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Camera Drone====&lt;br /&gt;
[[Special:MyLanguage/Camera Drone|Camera Drone]] is a VRC+-exclusive feature that allows users to spawn and fly around a fully-functional drone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Other features===&lt;br /&gt;
[[File:SupporterBadge.png|thumb|120x120px|The &amp;quot;Supporter&amp;quot; badge, displayed on a subscriber&#039;s profile]]&lt;br /&gt;
Additional features include:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Special:MyLanguage/Third Person View|Third Person View]]&#039;&#039;&#039; - Early access to third person view on desktop until the end of June 2026.&amp;lt;ref&amp;gt;[https://docs.vrchat.com/docs/vrchat-202621-open-beta#third-person-view VRChat 2026.2.1 (OPEN BETA)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Instance naming&#039;&#039;&#039; - When creating an [[Special:MyLanguage/Instances#Instance naming|instance]], VRC+ supporters have the option to name it.&lt;br /&gt;
*&#039;&#039;&#039;Shop discounts&#039;&#039;&#039; - VRC+ supporters have the option to purchase [[Special:MyLanguage/Shop|shop]] listings for a discount.&lt;br /&gt;
*&#039;&#039;&#039;VRC+ Supporter [[Special:MyLanguage/Badges|Badge]]&#039;&#039;&#039; - Being an active supporter of VRC+ will grant a user a &amp;quot;Supporter&amp;quot; badge, as long as their subscription is active. This special badge can be found on your user profile on the platform, and on the VRChat website.&lt;br /&gt;
*&#039;&#039;&#039;VRC+ [[Badges#VRC+ Tenure badges|Tenure Badge]]&#039;&#039;&#039; - Being an active supporter of VRC+ will grant a user a &amp;quot;VRC+ Subscriber&amp;quot; badge, as long as their subscription is active, this badge shows the user&#039;s cumulative duration of them being subscribed to VRC+.&lt;br /&gt;
*&#039;&#039;&#039;VRCat on Quick Menu&#039;&#039;&#039; - Clickable VRCat on top of Quick Menu that makes sounds and displays different prompts.&lt;br /&gt;
*&#039;&#039;&#039;Clock variant&#039;&#039;&#039; - Access to use the &amp;quot;VRChat+ Ultra Premium Time ☆&amp;quot; [[Special:MyLanguage/Quick Menu#Clock|clock]] variant.&lt;br /&gt;
*&#039;&#039;&#039;Reduced display name change cooldown&#039;&#039;&#039; - Changing display name will be reduced to 30 days from the normal 90-day cooldown.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Features that were available to supporters, but are no longer available to new supporters:&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Early Supporter Badge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;VRChat for Android Mobile Early Access&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stickers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Selfie Expression on PC&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Purchasing==&lt;br /&gt;
VRC+ can only be purchased in-client through the VRC+ tab at the bottom right of the [[Special:MyLanguage/Quick Menu|Quick Menu]], and [[Special:MyLanguage/Main Menu|Main Menu]]. VRC+ is available on Steam, Meta Quest Store, Pico, Google Play, and iOS devices.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tiers and pricing===&lt;br /&gt;
VRC+ comes in two tiers: VRC+ Monthly, and VRC+ Yearly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Price in USD &lt;br /&gt;
|-&lt;br /&gt;
|Monthly&lt;br /&gt;
|$9.99/month&lt;br /&gt;
|-&lt;br /&gt;
|Yearly&lt;br /&gt;
|$99.99/yearly&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Pricing in Europe may include Value-Added Tax (VAT)&#039;&#039;&amp;lt;ref&amp;gt;[https://hello.vrchat.com/blog/euro-price-vat-change European Pricing Update for VRChat Plus/Credits]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Technical information===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Using VRC+ on different platforms====&lt;br /&gt;
Subscription payments are processed through platform partners (Steam or Meta). Contact their support for payment-related issues. You can purchase VRC+ on Steam even if you primarily use another platform, like Oculus PC, by merging your Oculus PC account into your VRChat account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Subscription issues====&lt;br /&gt;
For issues with VRC+ features, contact VRChat Support. Subscription payments are processed through platform partners (Steam or Meta), so contact their support services for payment issues. Refunds for subscriptions are not permitted by the platforms; VRChat does not offer refunds after purchase.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Subscription renewal and lapse ====&lt;br /&gt;
When a VRC+ subscription lapses:&lt;br /&gt;
*Custom inventory content is saved but becomes inaccessible until the subscription is renewed.&lt;br /&gt;
**Your custom user icon will be unequipped.&lt;br /&gt;
*Avatar favorite lists will be saved, but not accessible.&lt;br /&gt;
**Access to favorite list 1 will be accessible.&lt;br /&gt;
*Badges and Trust boost gained from VRC+ are retained. &lt;br /&gt;
**The Supporter &amp;amp; VRC+ Tenure badges will be removed. The badges progress are saved and will be added back when resubscribed.&lt;br /&gt;
*Other VRC+ features will be disabled, with data saved for future access if the subscription is restarted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Canceling VRC+ subscription====&lt;br /&gt;
&#039;&#039;&#039;Steam:&#039;&#039;&#039;&lt;br /&gt;
1. Visit the Steam Account Details page.&lt;br /&gt;
2. Click “Manage Subscriptions.”&lt;br /&gt;
3. Cancel or renew subscriptions as needed.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
For more details, see the [https://help.steampowered.com/en/faqs/view/726E-E811-168F-0D9E Steam Support article on recurring subscriptions].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meta Quest Store:&#039;&#039;&#039;&lt;br /&gt;
1. In your Meta Quest headset, select “Your Account” in the Store left sidebar.&lt;br /&gt;
2. Select “Subscriptions,” then “VRChat,” and finally “Cancel Subscription.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Gifting VRC+ ==&lt;br /&gt;
VRC+ can be gifted to other users. If a user already has an active subscription, gifting them will extend its duration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To gift a user with VRC+, you can click on them if they are in the same instance as you, and click &#039;&#039;&#039;Gift VRC+&#039;&#039;&#039;. You can also search for a user in either the &#039;&#039;&#039;Search&#039;&#039;&#039; tab, or &#039;&#039;&#039;Social&#039;&#039;&#039; tab, and also click &#039;&#039;&#039;Gift VRC+&#039;&#039;&#039; when on their profile.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Gift drop&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gift drop===&lt;br /&gt;
You can visually gift several users in an instance simultaneously, by using a gift drop. If the number of gifts exceeds the number of users in the instance, some users may receive multiple months of VRC+&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
When dropping gifts, you can choose to either distribute them equally among users in the instance, or to prioritize dropping to the closest users. Gift drop bundles must be consumed in a single drop and cannot be used partially or split.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Gift drops may include discounts of up to 50%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==== Quantity and pricing for gift drops====&lt;br /&gt;
Users can purchase a bundle of VRC+ subscriptions to drop. Each bundle represents a number of one-month VRC+ subscriptions. For example, the ‘10’ bundle grants ten one-month subscriptions to users in the instance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Purchasing the bundle of 5 saves 5% of the regular cost; bundle of 10 saves 10%, bundle of 20 saves 25%, bundle of 50 saves 35%, and the bundle of 100 subscriptions saves 50%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Qt.&lt;br /&gt;
!Price in USD&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|$9.99&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|$19.99&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|$29.99&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|$47.99&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|$89.99&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
| $149.99&lt;br /&gt;
|-&lt;br /&gt;
|50 &lt;br /&gt;
|$324.99&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|$499.99&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Pricing in Europe may include Value-Added Tax (VAT)&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
*VRChat has changed the name of VRC+ twice. The previous names were VRChat Plus and VRChat+.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:VRC%2B/Page_display_title/it&amp;diff=81308</id>
		<title>Translations:VRC+/Page display title/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:VRC%2B/Page_display_title/it&amp;diff=81308"/>
		<updated>2026-06-17T22:58:45Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;VRC+&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VRC+&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81307</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81307"/>
		<updated>2026-06-17T22:56:35Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Contact Receiver&amp;#039;&amp;#039;&amp;#039; ascolta i sender corrispondenti e scrive un valore in un parametro Animator sull’avatar. I receiver possono essere configurati per consentire il self-contact, altri utenti oppure solo la valutazione locale.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|PhysBones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PhysBones&#039;&#039;&#039; sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; ascolta i sender corrispondenti e scrive un valore in un parametro Animator sull’avatar. I receiver possono essere configurati per consentire il self-contact, altri utenti oppure solo la valutazione locale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/21/it&amp;diff=81306</id>
		<title>Translations:Avatar Dynamics/21/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/21/it&amp;diff=81306"/>
		<updated>2026-06-17T22:56:32Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Contact Receiver&amp;#039;&amp;#039;&amp;#039; ascolta i sender corrispondenti e scrive un valore in un parametro Animator sull’avatar. I receiver possono essere configurati per consentire il self-contact, altri utenti oppure solo la valutazione locale.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; ascolta i sender corrispondenti e scrive un valore in un parametro Animator sull’avatar. I receiver possono essere configurati per consentire il self-contact, altri utenti oppure solo la valutazione locale.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81305</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81305"/>
		<updated>2026-06-17T22:54:59Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;===Contact Receivers===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|PhysBones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PhysBones&#039;&#039;&#039; sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/20/it&amp;diff=81304</id>
		<title>Translations:Avatar Dynamics/20/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/20/it&amp;diff=81304"/>
		<updated>2026-06-17T22:54:55Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;===Contact Receivers===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Contact Receivers===&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81303</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81303"/>
		<updated>2026-06-17T22:53:39Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|PhysBones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PhysBones&#039;&#039;&#039; sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/6/it&amp;diff=81302</id>
		<title>Translations:Avatar Dynamics/6/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/6/it&amp;diff=81302"/>
		<updated>2026-06-17T22:53:37Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] per informazioni più dettagliate.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81301</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81301"/>
		<updated>2026-06-17T22:52:31Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|PhysBones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PhysBones&#039;&#039;&#039; sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/3/it&amp;diff=81300</id>
		<title>Translations:Avatar Dynamics/3/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/3/it&amp;diff=81300"/>
		<updated>2026-06-17T22:52:29Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|PhysBones]] per informazioni più dettagliate.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81299</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81299"/>
		<updated>2026-06-17T22:52:15Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PhysBones&#039;&#039;&#039; sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/1/it&amp;diff=81298</id>
		<title>Translations:Avatar Dynamics/1/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/1/it&amp;diff=81298"/>
		<updated>2026-06-17T22:52:14Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81297</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81297"/>
		<updated>2026-06-17T22:52:07Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PhysBones&#039;&#039;&#039; sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/it&amp;diff=81296</id>
		<title>Translations:Avatar Dynamics/4/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/it&amp;diff=81296"/>
		<updated>2026-06-17T22:52:03Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PhysBones&#039;&#039;&#039; sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81295</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81295"/>
		<updated>2026-06-17T22:51:59Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Contact Sender&amp;#039;&amp;#039;&amp;#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/18/it&amp;diff=81294</id>
		<title>Translations:Avatar Dynamics/18/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/18/it&amp;diff=81294"/>
		<updated>2026-06-17T22:51:52Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Contact Sender&amp;#039;&amp;#039;&amp;#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81293</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81293"/>
		<updated>2026-06-17T22:50:34Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/7/it&amp;diff=81292</id>
		<title>Translations:Avatar Dynamics/7/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/7/it&amp;diff=81292"/>
		<updated>2026-06-17T22:50:30Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81291</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81291"/>
		<updated>2026-06-17T22:49:55Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contacts sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/7/it&amp;diff=81290</id>
		<title>Translations:Avatar Dynamics/7/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/7/it&amp;diff=81290"/>
		<updated>2026-06-17T22:49:51Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contacts sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81289</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81289"/>
		<updated>2026-06-17T22:49:49Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contati sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/5/it&amp;diff=81288</id>
		<title>Translations:Avatar Dynamics/5/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/5/it&amp;diff=81288"/>
		<updated>2026-06-17T22:49:46Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contacts==&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81287</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81287"/>
		<updated>2026-06-17T22:49:39Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;===Contact Senders===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contacts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Contatti==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contati sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/17/it&amp;diff=81286</id>
		<title>Translations:Avatar Dynamics/17/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/17/it&amp;diff=81286"/>
		<updated>2026-06-17T22:49:33Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;===Contact Senders===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Contact Senders===&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81285</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81285"/>
		<updated>2026-06-17T22:47:08Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;==PhysBones==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contacts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Contatti==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contati sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/2/it&amp;diff=81284</id>
		<title>Translations:Avatar Dynamics/2/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/2/it&amp;diff=81284"/>
		<updated>2026-06-17T22:47:06Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;==PhysBones==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PhysBones==&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81283</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81283"/>
		<updated>2026-06-17T22:47:01Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;Contati sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&amp;#039;Animator ed eseguire numerosi tipi di effetti interattivi.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contacts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Contatti==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contati sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/7/it&amp;diff=81282</id>
		<title>Translations:Avatar Dynamics/7/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/7/it&amp;diff=81282"/>
		<updated>2026-06-17T22:46:57Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;Contati sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&amp;#039;Animator ed eseguire numerosi tipi di effetti interattivi.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contati sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81281</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81281"/>
		<updated>2026-06-17T22:44:32Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contacts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Contatti==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/6/it&amp;diff=81280</id>
		<title>Translations:Avatar Dynamics/6/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/6/it&amp;diff=81280"/>
		<updated>2026-06-17T22:44:30Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81279</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81279"/>
		<updated>2026-06-17T22:43:17Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;==Contatti==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contacts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Contatti==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/5/it&amp;diff=81278</id>
		<title>Translations:Avatar Dynamics/5/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/5/it&amp;diff=81278"/>
		<updated>2026-06-17T22:43:13Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;==Contatti==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contatti==&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81277</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81277"/>
		<updated>2026-06-17T22:42:28Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;Vedi anche Physbones per informazioni più dettagliate.&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Contacts==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/3/it&amp;diff=81276</id>
		<title>Translations:Avatar Dynamics/3/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/3/it&amp;diff=81276"/>
		<updated>2026-06-17T22:42:26Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;Vedi anche Physbones per informazioni più dettagliate.&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=User:Usr_8d13ee19-2373-4cfa-ae84-7a6e9275b32c&amp;diff=81274</id>
		<title>User:Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=User:Usr_8d13ee19-2373-4cfa-ae84-7a6e9275b32c&amp;diff=81274"/>
		<updated>2026-06-17T20:50:56Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greetings! ==&lt;br /&gt;
I&#039;m [https://vrchat.com/home/user/usr_8ee44c1a-f905-4e08-bb61-e1cd34e09fc0 Minque]. I have been an user in parallel activity within the Brazilian community since 2018. I try to improve the textual cohesion of the pages without promoting absolute relativism or rigid contingency, or even translate entire pages. I hope to help readers and writers through my modifications. If you need to discuss any changes, or other changes, I&#039;m always available to chat via my [https://discord.com/users/1229198522348343298 Discord].&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics&amp;diff=81273</id>
		<title>Avatar Dynamics</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics&amp;diff=81273"/>
		<updated>2026-06-17T20:41:47Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Detailed the topic &amp;quot;PhysBones&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Stub|Not much information here! You can [[Special:MyLanguage/VRCWiki:How to Contribute|contribute]], by expanding and proofreading this article, in accordance with the [[Special:MyLanguage/VRCWiki:Manual of Style|Manual of Style]].}}&lt;br /&gt;
&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039;, is an [[Special:MyLanguage/Avatars|avatar]] feature, initially introduced to VRChat on April 21, 2022&amp;lt;ref&amp;gt;[https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]&amp;lt;/ref&amp;gt;. is a set of features to add more interactions between avatars. Replacing older avatar components, and adding new options for avatars. This release also introduced a new permission system to let people set who can interact with these new features.&lt;br /&gt;
&lt;br /&gt;
==PhysBones== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Physbones|Physbones]] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
PhysBones is a dynamic physics system for avatars that allows users to create secondary movements and interactive bones in VRChat. It is used to simulate more natural behaviors in parts of the avatar, responding to physical manipulations through parameters related to movement, gravity, and collisions.&lt;br /&gt;
&lt;br /&gt;
==Contacts== &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&#039;&#039;See also [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders=== &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:28--&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&lt;br /&gt;
===Contact Receivers=== &amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&lt;br /&gt;
===Tags and parameters=== &amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&lt;br /&gt;
===Debugging=== &amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&lt;br /&gt;
==Permissions== &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&lt;br /&gt;
===Global Permissions=== &amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&lt;br /&gt;
===Per-User Overrides=== &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&lt;br /&gt;
===Quick Toggle/Safe Mode=== &amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&lt;br /&gt;
==References== &amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81272</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81272"/>
		<updated>2026-06-17T20:34:09Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&amp;#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Physbones|Physbones]] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Contacts==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/it&amp;diff=81271</id>
		<title>Translations:Avatar Dynamics/4/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/it&amp;diff=81271"/>
		<updated>2026-06-17T20:34:03Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&amp;#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81270</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81270"/>
		<updated>2026-06-17T20:07:19Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Physbones|Physbones]] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Physbones allows for secondary motion and interact-able bones for avatars. Allowing users to grab, move, and manipulate avatar parts (e.g., hair, ears).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Contacts==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/1/it&amp;diff=81269</id>
		<title>Translations:Avatar Dynamics/1/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/1/it&amp;diff=81269"/>
		<updated>2026-06-17T20:07:18Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=User:Usr_8d13ee19-2373-4cfa-ae84-7a6e9275b32c&amp;diff=81268</id>
		<title>User:Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=User:Usr_8d13ee19-2373-4cfa-ae84-7a6e9275b32c&amp;diff=81268"/>
		<updated>2026-06-17T20:04:47Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greetings! ==&lt;br /&gt;
I&#039;m [https://vrchat.com/home/user/usr_8ee44c1a-f905-4e08-bb61-e1cd34e09fc0 Minque]. I have been an user in parallel activity within the Brazilian community since 2018. I try to improve the textual cohesion of the pages without promoting absolute relativism or rigid contingency, or even translate entire pages. I hope to help readers and writers through my modifications. If you need to discuss any changes, or other activities, I&#039;m always available to chat via my [https://discord.com/users/1229198522348343298 Discord].&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=User:Usr_8d13ee19-2373-4cfa-ae84-7a6e9275b32c&amp;diff=81267</id>
		<title>User:Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=User:Usr_8d13ee19-2373-4cfa-ae84-7a6e9275b32c&amp;diff=81267"/>
		<updated>2026-06-17T19:54:46Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greetings! ==&lt;br /&gt;
I&#039;m [https://vrchat.com/home/user/usr_8ee44c1a-f905-4e08-bb61-e1cd34e09fc0 Minque]. I have been an user in parallel activity within the Brazilian community since 2018. I try to improve the textual cohesion of the pages without promoting absolute relativism or rigid contingency, or even translate entire pages. I hope to help readers and writers through my modifications. If you need to discuss any changes, or other activities, I&#039;m always available to chat via my [https://discord.com/users/@incogitavel Discord].&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/pt-br&amp;diff=81266</id>
		<title>Avatar Dynamics/pt-br</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/pt-br&amp;diff=81266"/>
		<updated>2026-06-17T19:26:24Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
{{Stub|Pouca informação aqui! Você pode [[Special:MyLanguage/VRCWiki:How to Contribute|contribuir]], expandindo e revisando este artigo, de acordo com o [[Special:MyLanguage/VRCWiki:Manual of Style|Manual de Estilo]].}}&lt;br /&gt;
A &#039;&#039;&#039;Dinâmica de Avatar&#039;&#039;&#039; é um recurso de [[Special:MyLanguage/Avatars|avatar]], introduzido inicialmente no VRChat em 21 de abril de 2022&amp;lt;ref&amp;gt;[https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]&amp;lt;/ref&amp;gt;. Trata-se de um conjunto de funcionalidades que adiciona mais interações entre avatares. Substituindo componentes antigos e adicionando novas opções para avatares. Esta versão também introduziu um novo sistema de permissões que permite aos usuários definir quem pode interagir com esses novos recursos.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Veja também [[Special:MyLanguage/Physbones|Physbones]] para informações mais detalhadas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones é um sistema de física dinâmica para avatares que permite a criação de movimentos secundários e ossos interativos no VRChat. Ele é utilizado para simular comportamentos mais naturais em partes do avatar, respondendo às manipulações físicas através de parâmetros relativos ao movimento, gravidade e colisões.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contacts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Contatos==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Veja também [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatos] para informações mais detalhadas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contatos (Contacts) são um sistema que permite aos avatares detectar colisões consigo mesmos ou com outros avatares. Essas colisões podem então ser usadas para acionar parâmetros do Animator e realizar diversos tipos de efeitos de interação.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contact_Senders&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Emissores de Contato===&lt;br /&gt;
&lt;br /&gt;
Um &#039;&#039;&#039;Emissor de Contato (Contact Sender)&#039;&#039;&#039; define um volume de colisão que pode ser detectado por um Receptor de Contato (Contact Receive) correspondente. Os emissores podem usar formato de esfera ou cápsula, um transform raiz, deslocamentos locais de posição e rotação, e uma ou mais tags de colisão.&lt;br /&gt;
&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
Uma forma de caixa para contatos está em desenvolvimento e planejada para uma futura versão do SDK&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] em &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] em &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Contatos em formato de caixa estarão disponíveis tanto para avatares quanto para mundos, com largura, altura e profundidade configuráveis. Receptores de Contato (Contact Receiver) em formato de caixa também oferecerão suporte a um modo adicional de cálculo de proximidade baseado na distância do emissor até a face Z positiva da caixa.&lt;br /&gt;
&lt;br /&gt;
Em avatares, a seção &#039;&#039;Colliders&#039;&#039; do [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] também cria &#039;&#039;&#039;Emissores de Contato (Contact Senders)&#039;&#039;&#039;  integrados para partes comuns do corpo, como mãos e dedos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contact_Receivers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Receptores de Contato===&lt;br /&gt;
&lt;br /&gt;
Um &#039;&#039;&#039;Receptor de Contato (Contact Receiver)&#039;&#039;&#039; detecta &#039;&#039;&#039;Emissores de Contato (Contact Senders)&#039;&#039;&#039; correspondentes e escreve um valor em um parâmetro do Animator no avatar. Os receptores podem ser configurados para permitir auto-contato, outros usuários ou apenas avaliação local.&lt;br /&gt;
&lt;br /&gt;
O VRChat oferece suporte a três comportamentos de receptor:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; mantém um parâmetro ativo enquanto um &#039;&#039;&#039;Emissor de Contato (Contact Sender)&#039;&#039;&#039; correspondente permanecer dentro do receptor.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; é ativado por um quadro quando um &#039;&#039;&#039;Emissor de Contato (Contact Sender)&#039;&#039;&#039; correspondente entra, podendo opcionalmente exigir uma velocidade mínima.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; gera um valor float de `0.0` a `1.0` com base na proximidade do emissor em relação ao centro do receptor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Mais algumas coisas intrínsecas do Unity que não podem ser traduzidas no momento, já que não há localização do Unity e do SDK do VRChat para PT-BR. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tags_and_parameters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Tags e Parâmetros===&lt;br /&gt;
&lt;br /&gt;
Contacts só interagem quando um emissor e um receptor compartilham pelo menos uma tag de colisão correspondente. O campo &#039;&#039;Parameter&#039;&#039; do receptor determina qual parâmetro do Animator é atualizado. Dependendo do tipo de parâmetro do Animator, o valor pode ser interpretado como float, int ou bool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Debugging&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Depuração===&lt;br /&gt;
&lt;br /&gt;
No Unity, os gizmos de Contato (Contact) aparecem quando os Gizmos estão ativados e o Contato ou um de seus objetos pai está selecionado. No VRChat, o overlay de Avatar Dynamics também pode ser usado para visualizar Contacts e PhysBones durante os testes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Permissions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Permissões==&lt;br /&gt;
&lt;br /&gt;
O sistema de permissões da Dinâmica de Avatar oferece controle total sobre quem pode interagir com seu avatar e como:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Global_Permissions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Permissões Globais===&lt;br /&gt;
&lt;br /&gt;
Escolha “Todos”, “Amigos” ou “Ninguém” como configuração padrão para todos os usuários.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Per-User_Overrides&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Configuração por usuário===&lt;br /&gt;
&lt;br /&gt;
Conceda ou negue individualmente permissões de interação com avatares para usuários específicos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Quick_Toggle/Safe_Mode&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Ligar ou Desligar Rápido/Modo Seguro===&lt;br /&gt;
&lt;br /&gt;
Pause instantaneamente todas as interações (independentemente de quaisquer outras configurações) com um único toque de botão no Menu Rápido.&lt;br /&gt;
&lt;br /&gt;
==Recursos Oficiais==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] no Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] no Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] no Creator Docs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;References&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Referências==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/pt-br&amp;diff=81265</id>
		<title>Translations:Avatar Dynamics/4/pt-br</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/pt-br&amp;diff=81265"/>
		<updated>2026-06-17T19:26:22Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PhysBones é um sistema de física dinâmica para avatares que permite a criação de movimentos secundários e ossos interativos no VRChat. Ele é utilizado para simular comportamentos mais naturais em partes do avatar, respondendo às manipulações físicas através de parâmetros relativos ao movimento, gravidade e colisões.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/pt-br&amp;diff=81264</id>
		<title>Avatar Dynamics/pt-br</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/pt-br&amp;diff=81264"/>
		<updated>2026-06-17T19:22:21Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
{{Stub|Pouca informação aqui! Você pode [[Special:MyLanguage/VRCWiki:How to Contribute|contribuir]], expandindo e revisando este artigo, de acordo com o [[Special:MyLanguage/VRCWiki:Manual of Style|Manual de Estilo]].}}&lt;br /&gt;
A &#039;&#039;&#039;Dinâmica de Avatar&#039;&#039;&#039; é um recurso de [[Special:MyLanguage/Avatars|avatar]], introduzido inicialmente no VRChat em 21 de abril de 2022&amp;lt;ref&amp;gt;[https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]&amp;lt;/ref&amp;gt;. Trata-se de um conjunto de funcionalidades que adiciona mais interações entre avatares. Substituindo componentes antigos e adicionando novas opções para avatares. Esta versão também introduziu um novo sistema de permissões que permite aos usuários definir quem pode interagir com esses novos recursos.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Veja também [[Special:MyLanguage/Physbones|Physbones]] para informações mais detalhadas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones é um sistema de física dinâmica para avatares que permite a criação de movimentos secundários e ossos interativos no VRChat. Ele é utilizado para simular comportamentos mais naturais em partes do avatar, reagindo às manipulações físicas através do movimento, gravidade e colisões. Os criadores podem configurar parâmetros como rigidez, elasticidade, limites de rotação, colisão e permissões de interação, oferecendo maior controle sobre o comportamento físico e interativo do avatar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contacts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Contatos==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Veja também [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatos] para informações mais detalhadas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contatos (Contacts) são um sistema que permite aos avatares detectar colisões consigo mesmos ou com outros avatares. Essas colisões podem então ser usadas para acionar parâmetros do Animator e realizar diversos tipos de efeitos de interação.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contact_Senders&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Emissores de Contato===&lt;br /&gt;
&lt;br /&gt;
Um &#039;&#039;&#039;Emissor de Contato (Contact Sender)&#039;&#039;&#039; define um volume de colisão que pode ser detectado por um Receptor de Contato (Contact Receive) correspondente. Os emissores podem usar formato de esfera ou cápsula, um transform raiz, deslocamentos locais de posição e rotação, e uma ou mais tags de colisão.&lt;br /&gt;
&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
Uma forma de caixa para contatos está em desenvolvimento e planejada para uma futura versão do SDK&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] em &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] em &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Contatos em formato de caixa estarão disponíveis tanto para avatares quanto para mundos, com largura, altura e profundidade configuráveis. Receptores de Contato (Contact Receiver) em formato de caixa também oferecerão suporte a um modo adicional de cálculo de proximidade baseado na distância do emissor até a face Z positiva da caixa.&lt;br /&gt;
&lt;br /&gt;
Em avatares, a seção &#039;&#039;Colliders&#039;&#039; do [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] também cria &#039;&#039;&#039;Emissores de Contato (Contact Senders)&#039;&#039;&#039;  integrados para partes comuns do corpo, como mãos e dedos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contact_Receivers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Receptores de Contato===&lt;br /&gt;
&lt;br /&gt;
Um &#039;&#039;&#039;Receptor de Contato (Contact Receiver)&#039;&#039;&#039; detecta &#039;&#039;&#039;Emissores de Contato (Contact Senders)&#039;&#039;&#039; correspondentes e escreve um valor em um parâmetro do Animator no avatar. Os receptores podem ser configurados para permitir auto-contato, outros usuários ou apenas avaliação local.&lt;br /&gt;
&lt;br /&gt;
O VRChat oferece suporte a três comportamentos de receptor:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; mantém um parâmetro ativo enquanto um &#039;&#039;&#039;Emissor de Contato (Contact Sender)&#039;&#039;&#039; correspondente permanecer dentro do receptor.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; é ativado por um quadro quando um &#039;&#039;&#039;Emissor de Contato (Contact Sender)&#039;&#039;&#039; correspondente entra, podendo opcionalmente exigir uma velocidade mínima.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; gera um valor float de `0.0` a `1.0` com base na proximidade do emissor em relação ao centro do receptor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Mais algumas coisas intrínsecas do Unity que não podem ser traduzidas no momento, já que não há localização do Unity e do SDK do VRChat para PT-BR. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tags_and_parameters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Tags e Parâmetros===&lt;br /&gt;
&lt;br /&gt;
Contacts só interagem quando um emissor e um receptor compartilham pelo menos uma tag de colisão correspondente. O campo &#039;&#039;Parameter&#039;&#039; do receptor determina qual parâmetro do Animator é atualizado. Dependendo do tipo de parâmetro do Animator, o valor pode ser interpretado como float, int ou bool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Debugging&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Depuração===&lt;br /&gt;
&lt;br /&gt;
No Unity, os gizmos de Contato (Contact) aparecem quando os Gizmos estão ativados e o Contato ou um de seus objetos pai está selecionado. No VRChat, o overlay de Avatar Dynamics também pode ser usado para visualizar Contacts e PhysBones durante os testes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Permissions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Permissões==&lt;br /&gt;
&lt;br /&gt;
O sistema de permissões da Dinâmica de Avatar oferece controle total sobre quem pode interagir com seu avatar e como:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Global_Permissions&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Permissões Globais===&lt;br /&gt;
&lt;br /&gt;
Escolha “Todos”, “Amigos” ou “Ninguém” como configuração padrão para todos os usuários.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Per-User_Overrides&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Configuração por usuário===&lt;br /&gt;
&lt;br /&gt;
Conceda ou negue individualmente permissões de interação com avatares para usuários específicos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Quick_Toggle/Safe_Mode&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Ligar ou Desligar Rápido/Modo Seguro===&lt;br /&gt;
&lt;br /&gt;
Pause instantaneamente todas as interações (independentemente de quaisquer outras configurações) com um único toque de botão no Menu Rápido.&lt;br /&gt;
&lt;br /&gt;
==Recursos Oficiais==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] no Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] no Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] no Creator Docs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;References&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Referências==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/pt-br&amp;diff=81263</id>
		<title>Translations:Avatar Dynamics/4/pt-br</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/pt-br&amp;diff=81263"/>
		<updated>2026-06-17T19:22:16Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PhysBones é um sistema de física dinâmica para avatares que permite a criação de movimentos secundários e ossos interativos no VRChat. Ele é utilizado para simular comportamentos mais naturais em partes do avatar, reagindo às manipulações físicas através do movimento, gravidade e colisões. Os criadores podem configurar parâmetros como rigidez, elasticidade, limites de rotação, colisão e permissões de interação, oferecendo maior controle sobre o comportamento físico e interativo do avatar.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/Page_display_title/it&amp;diff=81262</id>
		<title>Translations:Avatar Dynamics/Page display title/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/Page_display_title/it&amp;diff=81262"/>
		<updated>2026-06-17T19:14:45Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Replaced content with &amp;quot;Avatar Dynamics&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Avatar Dynamics&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81261</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81261"/>
		<updated>2026-06-17T19:12:46Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022[https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]. Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Physbones|Physbones]] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Physbones allows for secondary motion and interact-able bones for avatars. Allowing users to grab, move, and manipulate avatar parts (e.g., hair, ears).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Contacts==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
</feed>