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		<id>https://wiki.vrchat.com/index.php?title=Getting_Started&amp;diff=81839</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Getting_Started&amp;diff=81839"/>
		<updated>2026-06-19T18:17:01Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: /* Standalone devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
{{VisitorsIndicator}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{#description2:This page will help you get started with VRChat. You’ll be up and running in a jiffy!}}&lt;br /&gt;
This page will help you &#039;&#039;&#039;get started&#039;&#039;&#039; with [[Special:MyLanguage/VRChat|VRChat]]. You’ll be up and running in a jiffy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Reading this page will easily explain:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
*Which [[Special:MyLanguage/Platforms|devices]] are VRChat compatible&lt;br /&gt;
*Where to install VRChat from&lt;br /&gt;
*What to expect during your first few minutes of using VRChat&lt;br /&gt;
*Bonus video guides to help with your first experience&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:61--&amp;gt;&lt;br /&gt;
If you are unfamiliar with any [[Special:MyLanguage/Community:Terminology|Terminology]], or subjects, feel free to click on any of the blue highlighted hyperlinks that lead to other pages of the VRChat Wiki.&lt;br /&gt;
&lt;br /&gt;
==System requirements / recommendations== &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Standalone devices=== &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
VRChat runs on the following standalone headsets:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Brand&lt;br /&gt;
!Model&lt;br /&gt;
|-&lt;br /&gt;
|Meta&lt;br /&gt;
|Quest 2; Quest 3; Quest 3S; Quest Pro&lt;br /&gt;
|-&lt;br /&gt;
|VIVE&lt;br /&gt;
|Focus Vision; XR Elite&lt;br /&gt;
|-&lt;br /&gt;
|Pico&lt;br /&gt;
|4; 4 Pro; 4 Ultra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mobile devices=== &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
VRChat can be played on any Android 10+, or iOS 17.0+ device with at least 6GB of system RAM, and is connected to Wi-Fi or over 4G/5G cellular networks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
Any recent mid-range or higher Android or iOS device should meet these specifications.&lt;br /&gt;
&lt;br /&gt;
===Steam Deck=== &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
Valve&#039;s testing indicates that VRChat is Verified on the Steam Deck. It is fully functional and works great with the built-in controls and display. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
*All functionality is accessible when using the default controller configuration.&lt;br /&gt;
*VRChat shows Steam Deck controller icons.&lt;br /&gt;
*In-game interface text is legible on the Steam Deck.&lt;br /&gt;
*VRChat&#039;s default graphics configuration performs well on the device.&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
&lt;br /&gt;
VRChat does not provide a native Linux client. It can be played on Linux, including the Steam Deck, through Valve&#039;s Proton compatibility layer. VRChat has stated that there are no concrete plans for a native Linux client.&amp;lt;ref name=&amp;quot;devqa1may2026&amp;quot;&amp;gt;[https://ask.vrchat.com/t/may-1-2026-developer-stream-q-a-summary/48386 &amp;quot;May 1 2026 Developer Stream Q&amp;amp;A Summary&amp;quot;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;. Posted May 5, 2026. Retrieved June 18, 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===PC=== &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:62--&amp;gt;&lt;br /&gt;
Minimum requirements&amp;lt;ref&amp;gt;VRChat Help, System Requirements, https://help.vrchat.com/hc/en-us/articles/1500002378722-System-Requirements&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Steam Store, VRChat, https://store.steampowered.com/app/438100/VRChat/&amp;lt;/ref&amp;gt; to play are based of SteamVR minimum requirements&amp;lt;ref&amp;gt;Steam Store, SteamVR, https://store.steampowered.com/app/250820/SteamVR/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:65--&amp;gt;&lt;br /&gt;
If you want to see if your PC is compatible with playing VRChat, you can compare your PC specs with the minimum requirements listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:66--&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CPU:&#039;&#039;&#039; Intel® i5-4590 or AMD FX 8350 or equivalent&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 4GB&lt;br /&gt;
* &#039;&#039;&#039;GPU:&#039;&#039;&#039; NVIDIA GeForce® GTX 970 or AMD Radeon™ R9 290 or equivalent&lt;br /&gt;
* &#039;&#039;&#039;Disk Space:&#039;&#039;&#039; 31.5GB of storage (~1.5GB for application&amp;lt;ref&amp;gt;SteamDB, VRChat, Depot https://steamdb.info/depot/438101/&amp;lt;/ref&amp;gt;, 30GB minimum cache size)&lt;br /&gt;
* &#039;&#039;&#039;Internet Connection:&#039;&#039;&#039; required (25Mbps+ download speed recommended)&lt;br /&gt;
* &#039;&#039;&#039;OS:&#039;&#039;&#039; Windows 10, Windows 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:63--&amp;gt;&lt;br /&gt;
These are the &amp;lt;u&amp;gt;absolute minimum&amp;lt;/u&amp;gt; requirements to run VRChat on desktop and VR mode. Although the application will run, you may encounter performance issues. VRChat has lots of user-created content, some [[Special:MyLanguage/Avatars|avatars]] and [[Special:MyLanguage/Worlds|worlds]] may cause your performance to drop more than you might expect from a typical game! It is recommended adjusting your [[Special:MyLanguage/Safety|Safety Settings]] for the most optimal experience.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
VRChat benefits from big caches which can be found in AMD X3D CPU Series. As for the GPU, selecting cards that have more V-RAM will give you a performant experience. However, in certain cases (Including VR) it is mostly recommended that you choose a card that has generally better performance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:68--&amp;gt;&lt;br /&gt;
===PC (Cloud)===&lt;br /&gt;
====GeForce NOW====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:69--&amp;gt;&lt;br /&gt;
VRChat is available via [https://www.nvidia.com/en-us/geforce-now/ GeForce NOW]&amp;lt;ref&amp;gt;Announcement at X - https://x.com/VRChat/status/1854237896707899862&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Shadow PC ====&lt;br /&gt;
&lt;br /&gt;
VRChat uses Easy Anti-Cheat (EAC), which is provided by Epic Games. As of 2026, running VRChat on the Shadow PC cloud-gaming service has been affected by a compatibility issue with EAC&#039;s handling of virtual machines. VRChat has described this as an ongoing three-way situation between VRChat, Easy Anti-Cheat, and Shadow PC. VRChat has stated that, for security reasons, it will not disable or reduce its anti-cheat for virtual machines, and that the issue must be resolved between the other parties.&amp;lt;ref name=&amp;quot;devqa1may2026&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Installing VRChat == &amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
=== On Meta Quest===&lt;br /&gt;
&#039;&#039;for Meta Quest 2, Meta Quest 3, Meta Quest 3S, Meta Quest Pro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
Either search for &#039;&#039;&#039;VRChat&#039;&#039;&#039; on the Meta store, or install from the [https://www.meta.com/experiences/1856672347794301 Meta page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:28--&amp;gt;&lt;br /&gt;
===On Pico===&lt;br /&gt;
&#039;&#039;for Pico 4, Pico 4 Pro, Pico 4 Ultra&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:29--&amp;gt;&lt;br /&gt;
Either search for &#039;&#039;&#039;VRChat&#039;&#039;&#039; on the Pico store, or install from the [https://store-global.picoxr.com/global/detail/1/7288745304105664518 Pico Store page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:58--&amp;gt;&lt;br /&gt;
===On Vive===&lt;br /&gt;
&#039;&#039;for Vive XR Elite, Vive Focus Vision&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:59--&amp;gt;&lt;br /&gt;
On the Viveport Store page, you may either search for &#039;&#039;&#039;VRChat&#039;&#039;&#039;, or click [https://www.viveport.com/apps/4b5187b8-004c-473c-9219-258c3ea8e255 here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:55--&amp;gt;&lt;br /&gt;
=== On PC===&lt;br /&gt;
It&#039;s recommended to install the [https://apps.microsoft.com/detail/9nmzlz57r3t7 HEVC Video Extensions] for better video playback support.&lt;br /&gt;
&lt;br /&gt;
==== Via Steam ==== &amp;lt;!--T:30--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:31--&amp;gt;&lt;br /&gt;
On the Steam Store page, you may either search for &#039;&#039;&#039;VRChat&#039;&#039;&#039;, or click [https://store.steampowered.com/app/438100/VRChat here].&lt;br /&gt;
&lt;br /&gt;
==== Via Viveport==== &amp;lt;!--T:32--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:33--&amp;gt;&lt;br /&gt;
On the Viveport Store page, you may either search for &#039;&#039;&#039;VRChat&#039;&#039;&#039;, or click [https://www.viveport.com/apps/469fbcbb-bfde-40b5-a7d4-381249d387cd/ here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:56--&amp;gt;&lt;br /&gt;
====Via Meta Store====&lt;br /&gt;
&#039;&#039;for Meta Rift, Meta Rift S&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:57--&amp;gt;&lt;br /&gt;
Either search for &#039;&#039;&#039;VRChat&#039;&#039;&#039; on the Meta store, or install from the [https://www.meta.com/experiences/pcvr/vrchat/997678176960598/ Meta page].&lt;br /&gt;
&lt;br /&gt;
===On Android=== &amp;lt;!--T:34--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:35--&amp;gt;&lt;br /&gt;
You can search for &#039;&#039;&#039;VRChat&#039;&#039;&#039; on the Google Play Store, or [https://play.google.com/store/apps/details?id=com.vrchat.mobile.playstore tap this link on your mobile device].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:64--&amp;gt;&lt;br /&gt;
===On iOS===&lt;br /&gt;
You can search for &#039;&#039;&#039;VRChat&#039;&#039;&#039; on the iOS / iPadOS App Store, or [https://apps.apple.com/app/vrchat/id6448578770 tap this link on your mobile device].&lt;br /&gt;
To install and play the app, you need an iPhone or iPad model running iOS 17 or later with at least 6GB of RAM.&lt;br /&gt;
&lt;br /&gt;
==Account creation== &amp;lt;!--T:36--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:60--&amp;gt;&lt;br /&gt;
[[File:LoginPage.webp|thumb|An image of the VRChat login screen]]&lt;br /&gt;
{{Thumb|{{YouTube|gXTe3GhWebY|title=Sign-In Issues | Account Management|thumb=File:YTThumb_gXTe3GhWebY_SignIn.webp}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:37--&amp;gt;&lt;br /&gt;
When you launch VRChat, you will be presented with a log in screen. You will have options on changing languages, reading [[Special:MyLanguage/Terms of Service|Terms of Service]] and the [[Special:MyLanguage/Privacy Policy|Privacy Policy]], and primarily signing in with a VRChat account, or create a device account via Steam, Meta, Google, Pico, or VIVE, depending on the device being used. To log in to a VRChat account, you must first [https://vrchat.com/home/register register] on VRChat&#039;s website. Creating a VRChat account will grant you access to the VRChat application, a web version of your VRChat profile, friend list, browse worlds, and generate [[Special:MyLanguage/Impostors|impostors]]. You will also be able to access [[Special:MyLanguage/VRChat_SDK|VRChat&#039;s Software Development Kit]], [https://feedback.vrchat.com Feedback Forums], [https://ask.vrchat.com Ask Forums], enroll in the [[Special:MyLanguage/Creator Economy|Creator Economy]] Program, and edit the VRChat Wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:38--&amp;gt;&lt;br /&gt;
Creating a device account via Steam, Meta, Google, Pico, or VIVE, will only grant instantaneous access to the VRChat application. It is also possible to [[Special:MyLanguage/Account Merging|merge accounts]] if you wish to generate a device account now, and create a VRChat account later. After merging your device account to a VRChat account, choosing to log into the device account will transfer your login to the VRChat account.&lt;br /&gt;
&lt;br /&gt;
==Learning how to use VRChat== &amp;lt;!--T:39--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:40--&amp;gt;&lt;br /&gt;
When you log into VRChat, you’ll start in a private Home world! Here, you can explore at your own pace to learn the [[Special:MyLanguage/Controls|controls]], adjust [[Special:MyLanguage/Settings|settings]], find your first avatar, and go to your next world! The default Home world is the [[Special:MyLanguage/VRChat Home|VRChat Home]], a welcoming place to begin your session. You can choose to go back to your private Home instance at any time by opening up the Quick Menu, and choosing the &#039;&#039;&#039;Go Home&#039;&#039;&#039; tile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:41--&amp;gt;&lt;br /&gt;
When meeting another user in VRChat, you can open up your [[Special:MyLanguage/Quick Menu|Quick Menu]], and learn more information about a user. To do this in VR, point the laser in your off-hand at them. A capsule will appear, and you click the trigger button to bring open a separate menu. On desktop, you can either click the &#039;&#039;&#039;Select User&#039;&#039;&#039; tile, or hold the Shift key and hover over the capsule. Use the left mouse button to open the new menu. On mobile, simply tap on the user to bring open the menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:42--&amp;gt;&lt;br /&gt;
In the Quick Menu there also is a tab which shows you the list of current players in the instance: the &#039;&#039;&#039;Here&#039;&#039;&#039; tab. By clicking on one of the user names in the list you can: read their biography, request to add them as a friend, change their microphone volume, mute them, hide their avatar, [[Special:MyLanguage/Avatars#Cloning|clone]] their avatar if available, or block them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:53--&amp;gt;&lt;br /&gt;
== Change UI Language==&lt;br /&gt;
If VRChat is set to a language you don&#039;t understand, you can use the following process to change it:&lt;br /&gt;
*The icons can be used to identify which button to click.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;260&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:How to change UI Language1.webp|1. Open Quick Menu and &#039;&#039;&#039;Double Click&#039;&#039;&#039; on the &#039;&#039;&#039;Gear&#039;&#039;&#039; Icon.&lt;br /&gt;
File:How_to_change_UI_Language2.webp|2. Select the category &#039;&#039;&#039;between the mirror and gamepad symbols&#039;&#039;&#039; to navigate to the User Interface category, and click the button &#039;&#039;&#039;highlighted by the Green Circle&#039;&#039;&#039;.&lt;br /&gt;
File:How_to_change_UI_Language3.webp|3. Select &#039;&#039;&#039;English&#039;&#039;&#039; or your &#039;&#039;&#039;preferred language&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;Additionally, you can change your language setting on the &#039;&#039;&#039;login screen&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Community resources== &amp;lt;!--T:43--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Noticebox/Community}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:44--&amp;gt;&lt;br /&gt;
Our community has created many great guides on getting started in VRChat. Here are a few videos that you can check out to learn how to use VRChat, and also some additional guides and context.&lt;br /&gt;
&lt;br /&gt;
=== Articles === &amp;lt;!--T:70--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:71--&amp;gt;&lt;br /&gt;
* [https://spritesanddice.com/features/vrchat-survival-pack/ The VRChat Survival Guide], by Adam Factor - A summary of VRChat, recommended headsets, and a &#039;starter pack&#039; of VRChat communities to participate in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:45--&amp;gt;&lt;br /&gt;
=== Videos ===&lt;br /&gt;
Thank you to PHIA and [[Community:The Virtual Reality Show|The Virtual Reality Show]] team for creating the videos below. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:46--&amp;gt;&lt;br /&gt;
*[https://www.youtube.com/watch?v=Bm8quWg_wig &amp;lt;nowiki&amp;gt;VRCHAT BEGINNERS GUIDE [2024] - Introduction for New Players!&amp;lt;/nowiki&amp;gt;]  - This guide is a great primer on how to get started in VRChat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:47--&amp;gt;&lt;br /&gt;
*[https://www.youtube.com/watch?v=4UBmmpt5iJ8 Best Places to see in VRChat! Quest &amp;amp; PC feat. Thrillseeker]- Now that you’ve learned how to use VRChat, here are some places to explore.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:48--&amp;gt;&lt;br /&gt;
*[https://www.youtube.com/watch?v=vWr4diTDqJM How to upload a VRChat Avatar - Complete Guide! PC, Quest &amp;amp; VRoid] - If you’re curious how to create and upload your avatar, this video is a great starting point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:49--&amp;gt;&lt;br /&gt;
*[https://www.youtube.com/watch?v=DomfNq0vNCk The Best VR Setup for YOU!] - This guide for 2024 reviews the current VR hardware landscape and gives a good picture of what VRChat players use as they upgrade their equipment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:50--&amp;gt;&lt;br /&gt;
*[https://www.youtube.com/watch?v=QSyS4HSaFPA Derafrog&#039;s Ultimate A to Z Guide to VRChat] - Offers a comprehensive video on many parts of VRChat.&lt;br /&gt;
&lt;br /&gt;
==Official resources== &amp;lt;!--T:51--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:52--&amp;gt;&lt;br /&gt;
*{{VRC link|https://vrch.at/getting-started | Getting Started}} on &#039;&#039;help.vrchat.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:67--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Start-navbox}}&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Third_Person_View&amp;diff=81838</id>
		<title>Third Person View</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Third_Person_View&amp;diff=81838"/>
		<updated>2026-06-19T17:57:30Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: added vertical field of view&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;{{Noticebox/Official}}{{Noticebox/wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox/Feature&lt;br /&gt;
|name= Third Person View&lt;br /&gt;
|platforms= Desktop&lt;br /&gt;
|vrchatplus= No longer required (formerly VRC+ Early Access until the end of June 2026)&lt;br /&gt;
|branch_live_date = April 27 2026&lt;br /&gt;
|branch_live_version = 2026.2.1&lt;br /&gt;
|branch_live_releasenote = https://docs.vrchat.com/docs/vrchat-202621&lt;br /&gt;
|branch_openbeta_date = 21 November 2025&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Person View&#039;&#039;&#039; is a desktop feature that allows users to switch their perspective from their avatar&#039;s point of view to a zoomed-out view. It was initially released as a [[VRC+]] Early Access feature and was later made free for all users.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
When enabled, users can adjust the distance from their avatar and switch between behind-the-back view and free rotation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Button !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F5&#039;&#039;&#039;|| &#039;&#039;Toggles Third Person View&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrollwheel&#039;&#039;&#039;|| &#039;&#039;Adjusts the distance from the avatar&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TAB&#039;&#039;&#039;|| &#039;&#039;Enabled free rotate mode&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ALT + Scrollwheel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Allows distancing items&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following settings can be adjusted in &#039;&#039;Main Menu -&amp;gt; Settings -&amp;gt; Graphics&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Tooltip&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;See VRChat from behind your avatar! Toggle with F5, freely rotate with TAB, and adjust distance using mouse-wheel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View Distance&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sets the maximum distance the third person viewpoint can extend away from your avatar when third person view is active.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View Horizontal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sets the abscissa position for the third person viewpoint relative to your avatar.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View Vertical&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sets the ordered position for the third person viewpoint relative to your avatar.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vertical Field of View&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sets the depth position for the third person viewpoint relative to your avatar.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Third_Person_View&amp;diff=81837</id>
		<title>Third Person View</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Third_Person_View&amp;diff=81837"/>
		<updated>2026-06-19T17:54:16Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;{{Noticebox/Official}}{{Noticebox/wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox/Feature&lt;br /&gt;
|name= Third Person View&lt;br /&gt;
|platforms= Desktop&lt;br /&gt;
|vrchatplus= No longer required (formerly VRC+ Early Access until the end of June 2026)&lt;br /&gt;
|branch_live_date = April 27 2026&lt;br /&gt;
|branch_live_version = 2026.2.1&lt;br /&gt;
|branch_live_releasenote = https://docs.vrchat.com/docs/vrchat-202621&lt;br /&gt;
|branch_openbeta_date = 21 November 2025&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Person View&#039;&#039;&#039; is a desktop feature that allows users to switch their perspective from their avatar&#039;s point of view to a zoomed-out view. It was initially released as a [[VRC+]] Early Access feature and was later made free for all users.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
When enabled, users can adjust the distance from their avatar and switch between behind-the-back view and free rotation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Button !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F5&#039;&#039;&#039;|| &#039;&#039;Toggles Third Person View&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrollwheel&#039;&#039;&#039;|| &#039;&#039;Adjusts the distance from the avatar&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TAB&#039;&#039;&#039;|| &#039;&#039;Enabled free rotate mode&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ALT + Scrollwheel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Allows distancing items&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following settings can be adjusted in &#039;&#039;Main Menu -&amp;gt; Settings -&amp;gt; Graphics&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Tooltip&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;See VRChat from behind your avatar! Toggle with F5, freely rotate with TAB, and adjust distance using mouse-wheel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View Distance&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sets the maximum distance the third person viewpoint can extend away from your avatar when third person view is active.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View Horizontal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sets the abscissa position for the third person viewpoint relative to your avatar.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View Vertical&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sets the ordered position for the third person viewpoint relative to your avatar.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Third_Person_View&amp;diff=81836</id>
		<title>Third Person View</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Third_Person_View&amp;diff=81836"/>
		<updated>2026-06-19T17:53:48Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: change in nomenclature; added horizontal view&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;{{Noticebox/Official}}{{Noticebox/wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox/Feature&lt;br /&gt;
|name= Third Person View&lt;br /&gt;
|platforms= Desktop&lt;br /&gt;
|vrchatplus= No longer required (formerly VRC+ Early Access until the end of June 2026)&lt;br /&gt;
|branch_live_date = April 27 2026&lt;br /&gt;
|branch_live_version = 2026.2.1&lt;br /&gt;
|branch_live_releasenote = https://docs.vrchat.com/docs/vrchat-202621&lt;br /&gt;
|branch_openbeta_date = 21 November 2025&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Person View&#039;&#039;&#039; is a desktop feature that allows users to switch their perspective from their avatar&#039;s point of view to a zoomed-out view. It was initially released as a [[VRC+]] Early Access feature and was later made free for all users.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
When enabled, users can adjust the distance from their avatar and switch between behind-the-back view and free rotation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Button !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F5&#039;&#039;&#039;|| &#039;&#039;Toggles Third Person View&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrollwheel&#039;&#039;&#039;|| &#039;&#039;Adjusts the distance from the avatar&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TAB&#039;&#039;&#039;|| &#039;&#039;Enabled free rotate mode&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ALT + Scrollwheel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Allows distancing items&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following settings can be adjusted in &#039;&#039;Main Menu -&amp;gt; Settings -&amp;gt; Graphics&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Tooltip&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;See VRChat from behind your avatar! Toggle with F5, freely rotate with TAB, and adjust distance using mouse-wheel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View Distance&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sets the maximum distance the third person viewpoint can extend away from your avatar when third person view is active&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View Horizontal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sets the abscissa position for the third person viewpoint relative to your avatar&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View Vertical&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sets the ordered position for the third person viewpoint relative to your avatar&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Third_Person_View&amp;diff=81835</id>
		<title>Third Person View</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Third_Person_View&amp;diff=81835"/>
		<updated>2026-06-19T17:28:11Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: scroll-&amp;gt;scrollwhell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;{{Noticebox/Official}}{{Noticebox/wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox/Feature&lt;br /&gt;
|name= Third Person View&lt;br /&gt;
|platforms= Desktop&lt;br /&gt;
|vrchatplus= No longer required (formerly VRC+ Early Access until the end of June 2026)&lt;br /&gt;
|branch_live_date = April 27 2026&lt;br /&gt;
|branch_live_version = 2026.2.1&lt;br /&gt;
|branch_live_releasenote = https://docs.vrchat.com/docs/vrchat-202621&lt;br /&gt;
|branch_openbeta_date = 21 November 2025&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Person View&#039;&#039;&#039; is a desktop feature that allows users to switch their perspective from their avatar&#039;s point of view to a zoomed-out view. It was initially released as a [[VRC+]] Early Access feature and was later made free for all users.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
When enabled, users can adjust the distance from their avatar and switch between behind-the-back view and free rotation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Button !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F5&#039;&#039;&#039;|| &#039;&#039;Toggles Third Person View&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrollwheel&#039;&#039;&#039;|| &#039;&#039;Adjusts the distance from the avatar&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TAB&#039;&#039;&#039;|| &#039;&#039;Enabled free rotate mode&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ALT + Scrollwheel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Allows distancing items&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following settings can be adjusted in &#039;&#039;Main Menu -&amp;gt; Settings -&amp;gt; Graphics&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Tooltip&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;See VRChat from behind your avatar! Toggle with F5, freely rotate with TAB, and adjust distance using mouse-wheel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View Distance&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sets the maximum distance the third person viewpoint can extend away from your avatar when third person view is active&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View Vertical&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sets the left/right position for the third person viewpoint relative to your avatar&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Third_Person_View&amp;diff=81834</id>
		<title>Third Person View</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Third_Person_View&amp;diff=81834"/>
		<updated>2026-06-19T17:25:04Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: added alt+scroll&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;{{Noticebox/Official}}{{Noticebox/wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox/Feature&lt;br /&gt;
|name= Third Person View&lt;br /&gt;
|platforms= Desktop&lt;br /&gt;
|vrchatplus= No longer required (formerly VRC+ Early Access until the end of June 2026)&lt;br /&gt;
|branch_live_date = April 27 2026&lt;br /&gt;
|branch_live_version = 2026.2.1&lt;br /&gt;
|branch_live_releasenote = https://docs.vrchat.com/docs/vrchat-202621&lt;br /&gt;
|branch_openbeta_date = 21 November 2025&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Person View&#039;&#039;&#039; is a desktop feature that allows users to switch their perspective from their avatar&#039;s point of view to a zoomed-out view. It was initially released as a [[VRC+]] Early Access feature and was later made free for all users.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
When enabled, users can adjust the distance from their avatar and switch between behind-the-back view and free rotation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Button !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F5&#039;&#039;&#039;|| &#039;&#039;Toggles Third Person View&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrollwheel&#039;&#039;&#039;|| &#039;&#039;Adjusts the distance from the avatar&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TAB&#039;&#039;&#039;|| &#039;&#039;Enabled free rotate mode&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ALT + Scroll&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Allows distancing items&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
The following settings can be adjusted in &#039;&#039;Main Menu -&amp;gt; Settings -&amp;gt; Graphics&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Tooltip&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;See VRChat from behind your avatar! Toggle with F5, freely rotate with TAB, and adjust distance using mouse-wheel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View Distance&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sets the maximum distance the third person viewpoint can extend away from your avatar when third person view is active&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Third Person View Vertical&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sets the left/right position for the third person viewpoint relative to your avatar&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=User:Usr_8d13ee19-2373-4cfa-ae84-7a6e9275b32c&amp;diff=81827</id>
		<title>User:Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=User:Usr_8d13ee19-2373-4cfa-ae84-7a6e9275b32c&amp;diff=81827"/>
		<updated>2026-06-19T02:11:55Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greetings! ==&lt;br /&gt;
I&#039;m [https://vrchat.com/home/user/usr_8ee44c1a-f905-4e08-bb61-e1cd34e09fc0 Minque]. I have been an user in parallel activity within the Brazilian community since 2018. I try to improve the textual cohesion of the pages without promoting absolute relativism or rigid contingency, or even translate entire pages. I hope to help readers and writers through my modifications. If you need to discuss any changes or even corrections, I&#039;m always available to chat via my [https://discord.com/users/1229198522348343298 Discord].&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Template:MainPageVersion/pt-br&amp;diff=81826</id>
		<title>Template:MainPageVersion/pt-br</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Template:MainPageVersion/pt-br&amp;diff=81826"/>
		<updated>2026-06-19T02:06:54Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;languages/&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
IMPORTANT: When changing the below text to reference a new version,&lt;br /&gt;
you MUST also change the below identifiers to invalid the translations. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
`T:2024.3.3-description` becomes `T:2024.3.3-description`.&lt;br /&gt;
&lt;br /&gt;
Afterwards, you must also mark the template as &amp;quot;ready for translations&amp;quot;&lt;br /&gt;
or your changes will not be shown on the Main Page.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;qm-box&amp;quot; style=&amp;quot;flex: 1 1 20%; min-width: 280px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;mw-headline qm-icon version&amp;quot;&amp;gt;Última Atualização&amp;lt;span style=&amp;quot;font-size: 1rem&amp;quot;&amp;gt;{{Templatelinks|MainPageVersion}}&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
{{#timel: d, F, Y | May 28, 2026 }} - [{{Version/href|live-mainpage}} VRChat {{Version|live-mainpage}} | Build {{Version/Build|live-mainpage}}]&lt;br /&gt;
* [[Special:MyLanguage/Instances#Group instances|Anúncios da Instância do Grupo]]&lt;br /&gt;
* [[Special:MyLanguage/VRC+#Leaderboard|Tabela de classificação VRC+]]&lt;br /&gt;
* [https://docs.vrchat.com/docs/vrchat-202622 Muitos outros ajustes, melhorias e correções!]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Template:MainPageVersion/2026.2.2-description/pt-br&amp;diff=81825</id>
		<title>Translations:Template:MainPageVersion/2026.2.2-description/pt-br</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Template:MainPageVersion/2026.2.2-description/pt-br&amp;diff=81825"/>
		<updated>2026-06-19T02:06:52Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Special:MyLanguage/Instances#Group instances|Anúncios da Instância do Grupo]]&lt;br /&gt;
* [[Special:MyLanguage/VRC+#Leaderboard|Tabela de classificação VRC+]]&lt;br /&gt;
* [https://docs.vrchat.com/docs/vrchat-202622 Muitos outros ajustes, melhorias e correções!]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRC%2B/it&amp;diff=81311</id>
		<title>VRC+/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRC%2B/it&amp;diff=81311"/>
		<updated>2026-06-17T22:59:48Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;VRC+&amp;#039;&amp;#039;&amp;#039;, pronunciato VRChat Plus, è un servizio in abbonamento che fornisce agli utenti funzionalità e vantaggi aggiuntivi per migliorare l&amp;#039;esperienza in VRChat. L&amp;#039;acquisto di VRC+ supporta direttamente lo sviluppo di VRChat. VRC+ è stato rilasciato ufficialmente il [https://medium.com/vrchat/vrchat-plus-is-now-live-c8efdf796f2d 3 dicembre 2020].&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
{{Infobox/Feature&lt;br /&gt;
|name=VRC+&lt;br /&gt;
|image={{#setmainimage:VRC+ Logo.png}}&lt;br /&gt;
|platforms= PC, Android, iOS&lt;br /&gt;
|branch_live_date = December 3, 2020&lt;br /&gt;
|branch_live_version = 2020.4.3 Build 1026&lt;br /&gt;
|branch_live_releasenote = [https://docs.vrchat.com/docs/patch-notes-2020#vrchat-202043 2020.4.3]&lt;br /&gt;
|branch_openbeta_date = November 19, 2020&lt;br /&gt;
|branch_openbeta_version = 2020.4.3 Build 1019&lt;br /&gt;
|branch_openbeta_releasenote = [https://discord.com/channels/189511567539306508/503009489486872583/779182516002750494 2020.4.3 Open Beta]&lt;br /&gt;
|branch_announcement_date = November 19, 2020&lt;br /&gt;
|branch_announcement_link = [https://medium.com/vrchat/introducing-vrchat-plus-40642cff6c78 Introducing VRChat Plus]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VRC+&#039;&#039;&#039;, pronunciato VRChat Plus, è un servizio in abbonamento che fornisce agli utenti funzionalità e vantaggi aggiuntivi per migliorare l&#039;esperienza in VRChat. L&#039;acquisto di VRC+ supporta direttamente lo sviluppo di VRChat. VRC+ è stato rilasciato ufficialmente il [https://medium.com/vrchat/vrchat-plus-is-now-live-c8efdf796f2d 3 dicembre 2020].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Features ==&lt;br /&gt;
VRC+ offers various features that enhance the user experience:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Increased favorite slots ===&lt;br /&gt;
VRC+ subscribers unlock additional favorite slots and lists for avatars and worlds. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Free&lt;br /&gt;
!VRC+&lt;br /&gt;
|-&lt;br /&gt;
!Avatar lists&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
!Avatar slots&lt;br /&gt;
|50&lt;br /&gt;
|300 &lt;br /&gt;
|-&lt;br /&gt;
!Worlds lists &lt;br /&gt;
|4&lt;br /&gt;
|8 &lt;br /&gt;
|-&lt;br /&gt;
!World slots &lt;br /&gt;
|400&lt;br /&gt;
|800 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Inventory===&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Inventory|Inventory]] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRC+ subscribers can upload and manage custom content types in their inventory, including user icons, photos, custom emojis, custom stickers, and prints. Users can create them by using the in-client [[Camera]], or through the VRChat website.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Free&lt;br /&gt;
!VRC+&lt;br /&gt;
|-&lt;br /&gt;
!User Icons&lt;br /&gt;
| 0&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
!Photos &lt;br /&gt;
|0&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
!Custom Emoji &lt;br /&gt;
| 0&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
!Custom Stickers &lt;br /&gt;
| 0&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
!Prints&lt;br /&gt;
|20 &amp;lt;small&amp;gt;(collect only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
!UI themes&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Backgrounds&lt;br /&gt;
|4&lt;br /&gt;
|37&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Photo Gallery====&lt;br /&gt;
The [[Special:MyLanguage/Inventory#Photo Gallery|Photo Gallery]] is where custom photos are located. Photos can serve multiple purposes, such as an additional profile picture option on a user&#039;s profile. They can also be used when sending invites to other users. Photos can also be used to change the banner for a group, and add to the group&#039;s gallery.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Prints====&lt;br /&gt;
[[Special:MyLanguage/Prints|Prints]] are photos users can take within VRChat and spawn as an object in-world for other users to share and save. Prints include metadata such as who took the photo, where, and when, if captured in a public world with camera settings enabled. Prints have the same appearance as real-world [[Wikipedia:Instant_film|instant films]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Users can &amp;quot;collect&amp;quot; prints by saving them to their [[Special:MyLanguage/Inventory|Inventory]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====User icons====&lt;br /&gt;
[[File:VRChat Plus Icons.webp|thumb|200x200px|User Icons can be displayed on a user&#039;s nameplate if they are subscribed to VRC+.]]&lt;br /&gt;
[[Special:MyLanguage/Inventory#User Icons|User Icons]] are circular images that can be equipped for both profiles and groups. When equipped, the icon appears on your nameplate, in the Here tab, at the top of the Quick Menu, and on your profile, replacing the default icon of your first three username characters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Custom emoji====&lt;br /&gt;
&amp;lt;!-- make sound beter plox --&amp;gt;&lt;br /&gt;
Up to nine custom [[Special:MyLanguage/Emojis#Custom stickers|emoji]] can be uploaded and used in the Inventory, providing unique expressions and reactions. Animated emoji are also supported.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Custom stickers====&lt;br /&gt;
Custom [[Special:MyLanguage/Stickers#Custom stickers|stickers]] can be uploaded similarly to how custom emojis are. Stickers are placeable images that any user can see, only one can be placed at a time. When a user leaves an instance, their stickers will disappear. Users can hide a sticker by selecting it, blocking a user will also hide their stickers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====UI decorations====&lt;br /&gt;
Supporters can customize UI elements to their liking, including the UI theme colors and selecting background designs for the [[Special:MyLanguage/Quick Menu|Quick Menu]] and [[Special:MyLanguage/Main Menu|Main Menu]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Supporters get 5 default UI themes to choose from:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;70&amp;quot;&amp;gt;&lt;br /&gt;
File:UITheme Default.png|Default&lt;br /&gt;
File:UITheme Carbon.png|Carbon&lt;br /&gt;
File:UITheme Nebula.png|Nebula&lt;br /&gt;
File:UITheme Embers.png|Embers&lt;br /&gt;
File:UITheme Grass.png|Grass&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
These are the background designs VRC+ offers:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;70&amp;quot;&amp;gt;&lt;br /&gt;
File:UI - Filigree.png|Filigree&lt;br /&gt;
File:UI - Bit Mountain.png|Bit Mountain&lt;br /&gt;
File:UI - Approach.png|Approach&lt;br /&gt;
File:UI - Planet Fall.png|Planet Fall&lt;br /&gt;
File:UI - Jungle.png|Jungle&lt;br /&gt;
File:UI - Light Streams.png|Light Streams&lt;br /&gt;
File:UI - Koi.png|Koi&lt;br /&gt;
File:UI - Moonlight.png|Moonlight&lt;br /&gt;
File:UI - Machine.png|Machine&lt;br /&gt;
File:UI - Topology.png|Topology&lt;br /&gt;
File:Ui - Circuit.png|Circuit&lt;br /&gt;
File:UI - Kawaii Cupcakes.png|Kawaii Cupcakes&lt;br /&gt;
File:UI - Bokeh.png|Bokeh&lt;br /&gt;
File:UI - Hologram.png|Hologram&lt;br /&gt;
File:UI - Flow.png|Flow&lt;br /&gt;
File:UI - Jelly.png|Jelly&lt;br /&gt;
File:UI - Cheese.png|Cheese&lt;br /&gt;
File:UI - Alchemy.png|Alchemy&lt;br /&gt;
File:UI - Sunset Mountain.png|Sunset Mountain&lt;br /&gt;
File:UI - Magic Rocks.png|Magic Rocks&lt;br /&gt;
File:UI - City Stillness.png|City Stillness&lt;br /&gt;
File:UI - Music.png|Music&lt;br /&gt;
File:UI - Wolf Running.png|Wolf Running&lt;br /&gt;
File:UI - Dragon Smoke.png|Dragon Smoke&lt;br /&gt;
File:UI - Night Rain.png|Night Rain&lt;br /&gt;
File:UI - Butterfly ZERO.png|Butterfly ZERO&lt;br /&gt;
File:UI - I am Speed.png|I am Speed&lt;br /&gt;
File:UI - Ronin.png|Ronin&lt;br /&gt;
File:UI - Abduction.png|Abduction&lt;br /&gt;
File:UI - Cat Dream.png|Cat Dream&lt;br /&gt;
File:UI - Virtual Waves.png|Virtual Waves&lt;br /&gt;
File:UI - Bolt and Snail.png|Bolt and Snail&lt;br /&gt;
File:UI - Escape.png|Escape&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==== Sharing====&lt;br /&gt;
[[File:SharingPedestal.webp|thumb|200x200px|A sharing pedestal with a palette]]&lt;br /&gt;
[[Special:MyLanguage/Sharing|Sharing]] enables a VRC+ user to share custom emojis, custom stickers, photos, prints, and UI themes with other users. This allows a user to place a Sharing Pedestal in a world that other users can interact with. When a user leaves an instance, their pedestal will disappear. Sharing pedestals can be hidden by selecting it, blocking a user will also hide their pedestal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Bundles====&lt;br /&gt;
[[File:Bundle August VRC+ Content Drop.png|thumb|120x120px|An image of a VRC+ content bundle]]&lt;br /&gt;
[[Special:MyLanguage/Inventory#Bundles_&amp;amp;_Packs|Bundles]] are a collection of content that users are able to claim for their Inventory, free for all users but some bundles can be exclusive to VRC+ supporters. These limited-time VRC+ only Inventory Bundles, when claimed, supporters are rewarded with exclusive inventory content. Usually bundles are available to claim for one month before a new bundle replaces it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Exclusives====&lt;br /&gt;
VRC+ [[Special:MyLanguage/Inventory#Exclusives|Exclusives]] is content that is only available for VRC+ supporters. Unlike Bundles, Exclusives are not claimable and automatically appear in user&#039;s inventories. Content that is VRC+ Exclusive is labeled with VRC+ logo in the top left corner.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Groups===&lt;br /&gt;
Supporters unlock the ability to create and join more [[Special:MyLanguage/Groups|groups]]. A VRC+ subscription is not required to retain ownership of a group once it has been created.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Free&lt;br /&gt;
!VRC+&lt;br /&gt;
|-&lt;br /&gt;
! Joined groups&lt;br /&gt;
|100&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
! Group creation&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Trust boost===&lt;br /&gt;
Supporters receive an increase in their [[Special:MyLanguage/Trust Rank|Trust Rank]]. This boost can elevate a user&#039;s trust rank to the next level. The minimum Trust Rank received is User, which is particularly beneficial for newcomers who want to start content creation immediately.&lt;br /&gt;
If already a User or Known rank, the trust boost is unlikely to have an immediate effect. For those with a Trusted rank, the boost will have no effect.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Age Verification===&lt;br /&gt;
[[Special:MyLanguage/Age Verification|Age Verification]] is a feature accessible to VRC+ subscribers with a [[VRChat account]], allowing users to verify their age. This grants a special marker that can be displayed on their profile and nameplate, as well as access or host to age restricted [[Special:MyLanguage/Groups|Group]] instances for users 18 and over.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Camera===&lt;br /&gt;
An active VRC+ subscription adds two major features related to the camera.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Camera Dolly====&lt;br /&gt;
[[Special:MyLanguage/Camera Dolly|Camera Dolly]] is a VRC+-exclusive camera system designed for advanced users. This feature allows users to create and play animations for the VRChat [[Special:MyLanguage/Camera|camera]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Camera Drone====&lt;br /&gt;
[[Special:MyLanguage/Camera Drone|Camera Drone]] is a VRC+-exclusive feature that allows users to spawn and fly around a fully-functional drone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Other features===&lt;br /&gt;
[[File:SupporterBadge.png|thumb|120x120px|The &amp;quot;Supporter&amp;quot; badge, displayed on a subscriber&#039;s profile]]&lt;br /&gt;
Additional features include:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Special:MyLanguage/Third Person View|Third Person View]]&#039;&#039;&#039; - Early access to third person view on desktop until the end of June 2026.&amp;lt;ref&amp;gt;[https://docs.vrchat.com/docs/vrchat-202621-open-beta#third-person-view VRChat 2026.2.1 (OPEN BETA)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Instance naming&#039;&#039;&#039; - When creating an [[Special:MyLanguage/Instances#Instance naming|instance]], VRC+ supporters have the option to name it.&lt;br /&gt;
*&#039;&#039;&#039;Shop discounts&#039;&#039;&#039; - VRC+ supporters have the option to purchase [[Special:MyLanguage/Shop|shop]] listings for a discount.&lt;br /&gt;
*&#039;&#039;&#039;VRC+ Supporter [[Special:MyLanguage/Badges|Badge]]&#039;&#039;&#039; - Being an active supporter of VRC+ will grant a user a &amp;quot;Supporter&amp;quot; badge, as long as their subscription is active. This special badge can be found on your user profile on the platform, and on the VRChat website.&lt;br /&gt;
*&#039;&#039;&#039;VRC+ [[Badges#VRC+ Tenure badges|Tenure Badge]]&#039;&#039;&#039; - Being an active supporter of VRC+ will grant a user a &amp;quot;VRC+ Subscriber&amp;quot; badge, as long as their subscription is active, this badge shows the user&#039;s cumulative duration of them being subscribed to VRC+.&lt;br /&gt;
*&#039;&#039;&#039;VRCat on Quick Menu&#039;&#039;&#039; - Clickable VRCat on top of Quick Menu that makes sounds and displays different prompts.&lt;br /&gt;
*&#039;&#039;&#039;Clock variant&#039;&#039;&#039; - Access to use the &amp;quot;VRChat+ Ultra Premium Time ☆&amp;quot; [[Special:MyLanguage/Quick Menu#Clock|clock]] variant.&lt;br /&gt;
*&#039;&#039;&#039;Reduced display name change cooldown&#039;&#039;&#039; - Changing display name will be reduced to 30 days from the normal 90-day cooldown.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Features that were available to supporters, but are no longer available to new supporters:&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Early Supporter Badge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;VRChat for Android Mobile Early Access&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stickers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Selfie Expression on PC&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Purchasing==&lt;br /&gt;
VRC+ can only be purchased in-client through the VRC+ tab at the bottom right of the [[Special:MyLanguage/Quick Menu|Quick Menu]], and [[Special:MyLanguage/Main Menu|Main Menu]]. VRC+ is available on Steam, Meta Quest Store, Pico, Google Play, and iOS devices.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tiers and pricing===&lt;br /&gt;
VRC+ comes in two tiers: VRC+ Monthly, and VRC+ Yearly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Price in USD &lt;br /&gt;
|-&lt;br /&gt;
|Monthly&lt;br /&gt;
|$9.99/month&lt;br /&gt;
|-&lt;br /&gt;
|Yearly&lt;br /&gt;
|$99.99/yearly&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Pricing in Europe may include Value-Added Tax (VAT)&#039;&#039;&amp;lt;ref&amp;gt;[https://hello.vrchat.com/blog/euro-price-vat-change European Pricing Update for VRChat Plus/Credits]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Technical information===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Using VRC+ on different platforms====&lt;br /&gt;
Subscription payments are processed through platform partners (Steam or Meta). Contact their support for payment-related issues. You can purchase VRC+ on Steam even if you primarily use another platform, like Oculus PC, by merging your Oculus PC account into your VRChat account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Subscription issues====&lt;br /&gt;
For issues with VRC+ features, contact VRChat Support. Subscription payments are processed through platform partners (Steam or Meta), so contact their support services for payment issues. Refunds for subscriptions are not permitted by the platforms; VRChat does not offer refunds after purchase.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Subscription renewal and lapse ====&lt;br /&gt;
When a VRC+ subscription lapses:&lt;br /&gt;
*Custom inventory content is saved but becomes inaccessible until the subscription is renewed.&lt;br /&gt;
**Your custom user icon will be unequipped.&lt;br /&gt;
*Avatar favorite lists will be saved, but not accessible.&lt;br /&gt;
**Access to favorite list 1 will be accessible.&lt;br /&gt;
*Badges and Trust boost gained from VRC+ are retained. &lt;br /&gt;
**The Supporter &amp;amp; VRC+ Tenure badges will be removed. The badges progress are saved and will be added back when resubscribed.&lt;br /&gt;
*Other VRC+ features will be disabled, with data saved for future access if the subscription is restarted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Canceling VRC+ subscription====&lt;br /&gt;
&#039;&#039;&#039;Steam:&#039;&#039;&#039;&lt;br /&gt;
1. Visit the Steam Account Details page.&lt;br /&gt;
2. Click “Manage Subscriptions.”&lt;br /&gt;
3. Cancel or renew subscriptions as needed.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
For more details, see the [https://help.steampowered.com/en/faqs/view/726E-E811-168F-0D9E Steam Support article on recurring subscriptions].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meta Quest Store:&#039;&#039;&#039;&lt;br /&gt;
1. In your Meta Quest headset, select “Your Account” in the Store left sidebar.&lt;br /&gt;
2. Select “Subscriptions,” then “VRChat,” and finally “Cancel Subscription.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Gifting VRC+ ==&lt;br /&gt;
VRC+ can be gifted to other users. If a user already has an active subscription, gifting them will extend its duration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To gift a user with VRC+, you can click on them if they are in the same instance as you, and click &#039;&#039;&#039;Gift VRC+&#039;&#039;&#039;. You can also search for a user in either the &#039;&#039;&#039;Search&#039;&#039;&#039; tab, or &#039;&#039;&#039;Social&#039;&#039;&#039; tab, and also click &#039;&#039;&#039;Gift VRC+&#039;&#039;&#039; when on their profile.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Gift drop&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gift drop===&lt;br /&gt;
You can visually gift several users in an instance simultaneously, by using a gift drop. If the number of gifts exceeds the number of users in the instance, some users may receive multiple months of VRC+&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
When dropping gifts, you can choose to either distribute them equally among users in the instance, or to prioritize dropping to the closest users. Gift drop bundles must be consumed in a single drop and cannot be used partially or split.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Gift drops may include discounts of up to 50%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==== Quantity and pricing for gift drops====&lt;br /&gt;
Users can purchase a bundle of VRC+ subscriptions to drop. Each bundle represents a number of one-month VRC+ subscriptions. For example, the ‘10’ bundle grants ten one-month subscriptions to users in the instance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Purchasing the bundle of 5 saves 5% of the regular cost; bundle of 10 saves 10%, bundle of 20 saves 25%, bundle of 50 saves 35%, and the bundle of 100 subscriptions saves 50%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Qt.&lt;br /&gt;
!Price in USD&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|$9.99&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|$19.99&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|$29.99&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|$47.99&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|$89.99&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
| $149.99&lt;br /&gt;
|-&lt;br /&gt;
|50 &lt;br /&gt;
|$324.99&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|$499.99&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Pricing in Europe may include Value-Added Tax (VAT)&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
*VRChat has changed the name of VRC+ twice. The previous names were VRChat Plus and VRChat+.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:VRC%2B/2/it&amp;diff=81310</id>
		<title>Translations:VRC+/2/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:VRC%2B/2/it&amp;diff=81310"/>
		<updated>2026-06-17T22:59:47Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;VRC+&amp;#039;&amp;#039;&amp;#039;, pronunciato VRChat Plus, è un servizio in abbonamento che fornisce agli utenti funzionalità e vantaggi aggiuntivi per migliorare l&amp;#039;esperienza in VRChat. L&amp;#039;acquisto di VRC+ supporta direttamente lo sviluppo di VRChat. VRC+ è stato rilasciato ufficialmente il [https://medium.com/vrchat/vrchat-plus-is-now-live-c8efdf796f2d 3 dicembre 2020].&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;VRC+&#039;&#039;&#039;, pronunciato VRChat Plus, è un servizio in abbonamento che fornisce agli utenti funzionalità e vantaggi aggiuntivi per migliorare l&#039;esperienza in VRChat. L&#039;acquisto di VRC+ supporta direttamente lo sviluppo di VRChat. VRC+ è stato rilasciato ufficialmente il [https://medium.com/vrchat/vrchat-plus-is-now-live-c8efdf796f2d 3 dicembre 2020].&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRC%2B/it&amp;diff=81309</id>
		<title>VRC+/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRC%2B/it&amp;diff=81309"/>
		<updated>2026-06-17T22:58:46Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;VRC+&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
{{Infobox/Feature&lt;br /&gt;
|name=VRC+&lt;br /&gt;
|image={{#setmainimage:VRC+ Logo.png}}&lt;br /&gt;
|platforms= PC, Android, iOS&lt;br /&gt;
|branch_live_date = December 3, 2020&lt;br /&gt;
|branch_live_version = 2020.4.3 Build 1026&lt;br /&gt;
|branch_live_releasenote = [https://docs.vrchat.com/docs/patch-notes-2020#vrchat-202043 2020.4.3]&lt;br /&gt;
|branch_openbeta_date = November 19, 2020&lt;br /&gt;
|branch_openbeta_version = 2020.4.3 Build 1019&lt;br /&gt;
|branch_openbeta_releasenote = [https://discord.com/channels/189511567539306508/503009489486872583/779182516002750494 2020.4.3 Open Beta]&lt;br /&gt;
|branch_announcement_date = November 19, 2020&lt;br /&gt;
|branch_announcement_link = [https://medium.com/vrchat/introducing-vrchat-plus-40642cff6c78 Introducing VRChat Plus]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;VRC+&#039;&#039;&#039;, spoken as VRChat Plus, is a subscription service that provides users with additional features and benefits to enhance their VRChat experience. Purchasing VRC+ directly supports VRChat&#039;s development. VRC+ was officially released on [https://medium.com/vrchat/vrchat-plus-is-now-live-c8efdf796f2d December 3rd, 2020].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Features ==&lt;br /&gt;
VRC+ offers various features that enhance the user experience:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Increased favorite slots ===&lt;br /&gt;
VRC+ subscribers unlock additional favorite slots and lists for avatars and worlds. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Free&lt;br /&gt;
!VRC+&lt;br /&gt;
|-&lt;br /&gt;
!Avatar lists&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
!Avatar slots&lt;br /&gt;
|50&lt;br /&gt;
|300 &lt;br /&gt;
|-&lt;br /&gt;
!Worlds lists &lt;br /&gt;
|4&lt;br /&gt;
|8 &lt;br /&gt;
|-&lt;br /&gt;
!World slots &lt;br /&gt;
|400&lt;br /&gt;
|800 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Inventory===&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Inventory|Inventory]] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRC+ subscribers can upload and manage custom content types in their inventory, including user icons, photos, custom emojis, custom stickers, and prints. Users can create them by using the in-client [[Camera]], or through the VRChat website.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Free&lt;br /&gt;
!VRC+&lt;br /&gt;
|-&lt;br /&gt;
!User Icons&lt;br /&gt;
| 0&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
!Photos &lt;br /&gt;
|0&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
!Custom Emoji &lt;br /&gt;
| 0&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
!Custom Stickers &lt;br /&gt;
| 0&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
!Prints&lt;br /&gt;
|20 &amp;lt;small&amp;gt;(collect only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
!UI themes&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Backgrounds&lt;br /&gt;
|4&lt;br /&gt;
|37&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Photo Gallery====&lt;br /&gt;
The [[Special:MyLanguage/Inventory#Photo Gallery|Photo Gallery]] is where custom photos are located. Photos can serve multiple purposes, such as an additional profile picture option on a user&#039;s profile. They can also be used when sending invites to other users. Photos can also be used to change the banner for a group, and add to the group&#039;s gallery.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Prints====&lt;br /&gt;
[[Special:MyLanguage/Prints|Prints]] are photos users can take within VRChat and spawn as an object in-world for other users to share and save. Prints include metadata such as who took the photo, where, and when, if captured in a public world with camera settings enabled. Prints have the same appearance as real-world [[Wikipedia:Instant_film|instant films]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Users can &amp;quot;collect&amp;quot; prints by saving them to their [[Special:MyLanguage/Inventory|Inventory]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====User icons====&lt;br /&gt;
[[File:VRChat Plus Icons.webp|thumb|200x200px|User Icons can be displayed on a user&#039;s nameplate if they are subscribed to VRC+.]]&lt;br /&gt;
[[Special:MyLanguage/Inventory#User Icons|User Icons]] are circular images that can be equipped for both profiles and groups. When equipped, the icon appears on your nameplate, in the Here tab, at the top of the Quick Menu, and on your profile, replacing the default icon of your first three username characters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Custom emoji====&lt;br /&gt;
&amp;lt;!-- make sound beter plox --&amp;gt;&lt;br /&gt;
Up to nine custom [[Special:MyLanguage/Emojis#Custom stickers|emoji]] can be uploaded and used in the Inventory, providing unique expressions and reactions. Animated emoji are also supported.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Custom stickers====&lt;br /&gt;
Custom [[Special:MyLanguage/Stickers#Custom stickers|stickers]] can be uploaded similarly to how custom emojis are. Stickers are placeable images that any user can see, only one can be placed at a time. When a user leaves an instance, their stickers will disappear. Users can hide a sticker by selecting it, blocking a user will also hide their stickers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====UI decorations====&lt;br /&gt;
Supporters can customize UI elements to their liking, including the UI theme colors and selecting background designs for the [[Special:MyLanguage/Quick Menu|Quick Menu]] and [[Special:MyLanguage/Main Menu|Main Menu]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Supporters get 5 default UI themes to choose from:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;70&amp;quot;&amp;gt;&lt;br /&gt;
File:UITheme Default.png|Default&lt;br /&gt;
File:UITheme Carbon.png|Carbon&lt;br /&gt;
File:UITheme Nebula.png|Nebula&lt;br /&gt;
File:UITheme Embers.png|Embers&lt;br /&gt;
File:UITheme Grass.png|Grass&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
These are the background designs VRC+ offers:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;70&amp;quot;&amp;gt;&lt;br /&gt;
File:UI - Filigree.png|Filigree&lt;br /&gt;
File:UI - Bit Mountain.png|Bit Mountain&lt;br /&gt;
File:UI - Approach.png|Approach&lt;br /&gt;
File:UI - Planet Fall.png|Planet Fall&lt;br /&gt;
File:UI - Jungle.png|Jungle&lt;br /&gt;
File:UI - Light Streams.png|Light Streams&lt;br /&gt;
File:UI - Koi.png|Koi&lt;br /&gt;
File:UI - Moonlight.png|Moonlight&lt;br /&gt;
File:UI - Machine.png|Machine&lt;br /&gt;
File:UI - Topology.png|Topology&lt;br /&gt;
File:Ui - Circuit.png|Circuit&lt;br /&gt;
File:UI - Kawaii Cupcakes.png|Kawaii Cupcakes&lt;br /&gt;
File:UI - Bokeh.png|Bokeh&lt;br /&gt;
File:UI - Hologram.png|Hologram&lt;br /&gt;
File:UI - Flow.png|Flow&lt;br /&gt;
File:UI - Jelly.png|Jelly&lt;br /&gt;
File:UI - Cheese.png|Cheese&lt;br /&gt;
File:UI - Alchemy.png|Alchemy&lt;br /&gt;
File:UI - Sunset Mountain.png|Sunset Mountain&lt;br /&gt;
File:UI - Magic Rocks.png|Magic Rocks&lt;br /&gt;
File:UI - City Stillness.png|City Stillness&lt;br /&gt;
File:UI - Music.png|Music&lt;br /&gt;
File:UI - Wolf Running.png|Wolf Running&lt;br /&gt;
File:UI - Dragon Smoke.png|Dragon Smoke&lt;br /&gt;
File:UI - Night Rain.png|Night Rain&lt;br /&gt;
File:UI - Butterfly ZERO.png|Butterfly ZERO&lt;br /&gt;
File:UI - I am Speed.png|I am Speed&lt;br /&gt;
File:UI - Ronin.png|Ronin&lt;br /&gt;
File:UI - Abduction.png|Abduction&lt;br /&gt;
File:UI - Cat Dream.png|Cat Dream&lt;br /&gt;
File:UI - Virtual Waves.png|Virtual Waves&lt;br /&gt;
File:UI - Bolt and Snail.png|Bolt and Snail&lt;br /&gt;
File:UI - Escape.png|Escape&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==== Sharing====&lt;br /&gt;
[[File:SharingPedestal.webp|thumb|200x200px|A sharing pedestal with a palette]]&lt;br /&gt;
[[Special:MyLanguage/Sharing|Sharing]] enables a VRC+ user to share custom emojis, custom stickers, photos, prints, and UI themes with other users. This allows a user to place a Sharing Pedestal in a world that other users can interact with. When a user leaves an instance, their pedestal will disappear. Sharing pedestals can be hidden by selecting it, blocking a user will also hide their pedestal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Bundles====&lt;br /&gt;
[[File:Bundle August VRC+ Content Drop.png|thumb|120x120px|An image of a VRC+ content bundle]]&lt;br /&gt;
[[Special:MyLanguage/Inventory#Bundles_&amp;amp;_Packs|Bundles]] are a collection of content that users are able to claim for their Inventory, free for all users but some bundles can be exclusive to VRC+ supporters. These limited-time VRC+ only Inventory Bundles, when claimed, supporters are rewarded with exclusive inventory content. Usually bundles are available to claim for one month before a new bundle replaces it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Exclusives====&lt;br /&gt;
VRC+ [[Special:MyLanguage/Inventory#Exclusives|Exclusives]] is content that is only available for VRC+ supporters. Unlike Bundles, Exclusives are not claimable and automatically appear in user&#039;s inventories. Content that is VRC+ Exclusive is labeled with VRC+ logo in the top left corner.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Groups===&lt;br /&gt;
Supporters unlock the ability to create and join more [[Special:MyLanguage/Groups|groups]]. A VRC+ subscription is not required to retain ownership of a group once it has been created.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Free&lt;br /&gt;
!VRC+&lt;br /&gt;
|-&lt;br /&gt;
! Joined groups&lt;br /&gt;
|100&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
! Group creation&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Trust boost===&lt;br /&gt;
Supporters receive an increase in their [[Special:MyLanguage/Trust Rank|Trust Rank]]. This boost can elevate a user&#039;s trust rank to the next level. The minimum Trust Rank received is User, which is particularly beneficial for newcomers who want to start content creation immediately.&lt;br /&gt;
If already a User or Known rank, the trust boost is unlikely to have an immediate effect. For those with a Trusted rank, the boost will have no effect.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Age Verification===&lt;br /&gt;
[[Special:MyLanguage/Age Verification|Age Verification]] is a feature accessible to VRC+ subscribers with a [[VRChat account]], allowing users to verify their age. This grants a special marker that can be displayed on their profile and nameplate, as well as access or host to age restricted [[Special:MyLanguage/Groups|Group]] instances for users 18 and over.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Camera===&lt;br /&gt;
An active VRC+ subscription adds two major features related to the camera.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Camera Dolly====&lt;br /&gt;
[[Special:MyLanguage/Camera Dolly|Camera Dolly]] is a VRC+-exclusive camera system designed for advanced users. This feature allows users to create and play animations for the VRChat [[Special:MyLanguage/Camera|camera]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Camera Drone====&lt;br /&gt;
[[Special:MyLanguage/Camera Drone|Camera Drone]] is a VRC+-exclusive feature that allows users to spawn and fly around a fully-functional drone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
=== Other features===&lt;br /&gt;
[[File:SupporterBadge.png|thumb|120x120px|The &amp;quot;Supporter&amp;quot; badge, displayed on a subscriber&#039;s profile]]&lt;br /&gt;
Additional features include:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Special:MyLanguage/Third Person View|Third Person View]]&#039;&#039;&#039; - Early access to third person view on desktop until the end of June 2026.&amp;lt;ref&amp;gt;[https://docs.vrchat.com/docs/vrchat-202621-open-beta#third-person-view VRChat 2026.2.1 (OPEN BETA)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Instance naming&#039;&#039;&#039; - When creating an [[Special:MyLanguage/Instances#Instance naming|instance]], VRC+ supporters have the option to name it.&lt;br /&gt;
*&#039;&#039;&#039;Shop discounts&#039;&#039;&#039; - VRC+ supporters have the option to purchase [[Special:MyLanguage/Shop|shop]] listings for a discount.&lt;br /&gt;
*&#039;&#039;&#039;VRC+ Supporter [[Special:MyLanguage/Badges|Badge]]&#039;&#039;&#039; - Being an active supporter of VRC+ will grant a user a &amp;quot;Supporter&amp;quot; badge, as long as their subscription is active. This special badge can be found on your user profile on the platform, and on the VRChat website.&lt;br /&gt;
*&#039;&#039;&#039;VRC+ [[Badges#VRC+ Tenure badges|Tenure Badge]]&#039;&#039;&#039; - Being an active supporter of VRC+ will grant a user a &amp;quot;VRC+ Subscriber&amp;quot; badge, as long as their subscription is active, this badge shows the user&#039;s cumulative duration of them being subscribed to VRC+.&lt;br /&gt;
*&#039;&#039;&#039;VRCat on Quick Menu&#039;&#039;&#039; - Clickable VRCat on top of Quick Menu that makes sounds and displays different prompts.&lt;br /&gt;
*&#039;&#039;&#039;Clock variant&#039;&#039;&#039; - Access to use the &amp;quot;VRChat+ Ultra Premium Time ☆&amp;quot; [[Special:MyLanguage/Quick Menu#Clock|clock]] variant.&lt;br /&gt;
*&#039;&#039;&#039;Reduced display name change cooldown&#039;&#039;&#039; - Changing display name will be reduced to 30 days from the normal 90-day cooldown.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Features that were available to supporters, but are no longer available to new supporters:&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Early Supporter Badge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;VRChat for Android Mobile Early Access&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stickers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Selfie Expression on PC&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Purchasing==&lt;br /&gt;
VRC+ can only be purchased in-client through the VRC+ tab at the bottom right of the [[Special:MyLanguage/Quick Menu|Quick Menu]], and [[Special:MyLanguage/Main Menu|Main Menu]]. VRC+ is available on Steam, Meta Quest Store, Pico, Google Play, and iOS devices.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tiers and pricing===&lt;br /&gt;
VRC+ comes in two tiers: VRC+ Monthly, and VRC+ Yearly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Price in USD &lt;br /&gt;
|-&lt;br /&gt;
|Monthly&lt;br /&gt;
|$9.99/month&lt;br /&gt;
|-&lt;br /&gt;
|Yearly&lt;br /&gt;
|$99.99/yearly&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Pricing in Europe may include Value-Added Tax (VAT)&#039;&#039;&amp;lt;ref&amp;gt;[https://hello.vrchat.com/blog/euro-price-vat-change European Pricing Update for VRChat Plus/Credits]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Technical information===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Using VRC+ on different platforms====&lt;br /&gt;
Subscription payments are processed through platform partners (Steam or Meta). Contact their support for payment-related issues. You can purchase VRC+ on Steam even if you primarily use another platform, like Oculus PC, by merging your Oculus PC account into your VRChat account.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Subscription issues====&lt;br /&gt;
For issues with VRC+ features, contact VRChat Support. Subscription payments are processed through platform partners (Steam or Meta), so contact their support services for payment issues. Refunds for subscriptions are not permitted by the platforms; VRChat does not offer refunds after purchase.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Subscription renewal and lapse ====&lt;br /&gt;
When a VRC+ subscription lapses:&lt;br /&gt;
*Custom inventory content is saved but becomes inaccessible until the subscription is renewed.&lt;br /&gt;
**Your custom user icon will be unequipped.&lt;br /&gt;
*Avatar favorite lists will be saved, but not accessible.&lt;br /&gt;
**Access to favorite list 1 will be accessible.&lt;br /&gt;
*Badges and Trust boost gained from VRC+ are retained. &lt;br /&gt;
**The Supporter &amp;amp; VRC+ Tenure badges will be removed. The badges progress are saved and will be added back when resubscribed.&lt;br /&gt;
*Other VRC+ features will be disabled, with data saved for future access if the subscription is restarted.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
====Canceling VRC+ subscription====&lt;br /&gt;
&#039;&#039;&#039;Steam:&#039;&#039;&#039;&lt;br /&gt;
1. Visit the Steam Account Details page.&lt;br /&gt;
2. Click “Manage Subscriptions.”&lt;br /&gt;
3. Cancel or renew subscriptions as needed.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
For more details, see the [https://help.steampowered.com/en/faqs/view/726E-E811-168F-0D9E Steam Support article on recurring subscriptions].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Meta Quest Store:&#039;&#039;&#039;&lt;br /&gt;
1. In your Meta Quest headset, select “Your Account” in the Store left sidebar.&lt;br /&gt;
2. Select “Subscriptions,” then “VRChat,” and finally “Cancel Subscription.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Gifting VRC+ ==&lt;br /&gt;
VRC+ can be gifted to other users. If a user already has an active subscription, gifting them will extend its duration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To gift a user with VRC+, you can click on them if they are in the same instance as you, and click &#039;&#039;&#039;Gift VRC+&#039;&#039;&#039;. You can also search for a user in either the &#039;&#039;&#039;Search&#039;&#039;&#039; tab, or &#039;&#039;&#039;Social&#039;&#039;&#039; tab, and also click &#039;&#039;&#039;Gift VRC+&#039;&#039;&#039; when on their profile.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Gift drop&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gift drop===&lt;br /&gt;
You can visually gift several users in an instance simultaneously, by using a gift drop. If the number of gifts exceeds the number of users in the instance, some users may receive multiple months of VRC+&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
When dropping gifts, you can choose to either distribute them equally among users in the instance, or to prioritize dropping to the closest users. Gift drop bundles must be consumed in a single drop and cannot be used partially or split.&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Gift drops may include discounts of up to 50%.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==== Quantity and pricing for gift drops====&lt;br /&gt;
Users can purchase a bundle of VRC+ subscriptions to drop. Each bundle represents a number of one-month VRC+ subscriptions. For example, the ‘10’ bundle grants ten one-month subscriptions to users in the instance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Purchasing the bundle of 5 saves 5% of the regular cost; bundle of 10 saves 10%, bundle of 20 saves 25%, bundle of 50 saves 35%, and the bundle of 100 subscriptions saves 50%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Qt.&lt;br /&gt;
!Price in USD&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|$9.99&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|$19.99&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|$29.99&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|$47.99&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|$89.99&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
| $149.99&lt;br /&gt;
|-&lt;br /&gt;
|50 &lt;br /&gt;
|$324.99&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|$499.99&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;Pricing in Europe may include Value-Added Tax (VAT)&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
*VRChat has changed the name of VRC+ twice. The previous names were VRChat Plus and VRChat+.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:VRC%2B/Page_display_title/it&amp;diff=81308</id>
		<title>Translations:VRC+/Page display title/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:VRC%2B/Page_display_title/it&amp;diff=81308"/>
		<updated>2026-06-17T22:58:45Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;VRC+&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VRC+&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81307</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81307"/>
		<updated>2026-06-17T22:56:35Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Contact Receiver&amp;#039;&amp;#039;&amp;#039; ascolta i sender corrispondenti e scrive un valore in un parametro Animator sull’avatar. I receiver possono essere configurati per consentire il self-contact, altri utenti oppure solo la valutazione locale.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|PhysBones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PhysBones&#039;&#039;&#039; sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; ascolta i sender corrispondenti e scrive un valore in un parametro Animator sull’avatar. I receiver possono essere configurati per consentire il self-contact, altri utenti oppure solo la valutazione locale.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/21/it&amp;diff=81306</id>
		<title>Translations:Avatar Dynamics/21/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/21/it&amp;diff=81306"/>
		<updated>2026-06-17T22:56:32Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Contact Receiver&amp;#039;&amp;#039;&amp;#039; ascolta i sender corrispondenti e scrive un valore in un parametro Animator sull’avatar. I receiver possono essere configurati per consentire il self-contact, altri utenti oppure solo la valutazione locale.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; ascolta i sender corrispondenti e scrive un valore in un parametro Animator sull’avatar. I receiver possono essere configurati per consentire il self-contact, altri utenti oppure solo la valutazione locale.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81305</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81305"/>
		<updated>2026-06-17T22:54:59Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;===Contact Receivers===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|PhysBones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PhysBones&#039;&#039;&#039; sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/20/it&amp;diff=81304</id>
		<title>Translations:Avatar Dynamics/20/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/20/it&amp;diff=81304"/>
		<updated>2026-06-17T22:54:55Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;===Contact Receivers===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Contact Receivers===&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81303</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81303"/>
		<updated>2026-06-17T22:53:39Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|PhysBones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PhysBones&#039;&#039;&#039; sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/6/it&amp;diff=81302</id>
		<title>Translations:Avatar Dynamics/6/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/6/it&amp;diff=81302"/>
		<updated>2026-06-17T22:53:37Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] per informazioni più dettagliate.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81301</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81301"/>
		<updated>2026-06-17T22:52:31Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|PhysBones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PhysBones&#039;&#039;&#039; sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/3/it&amp;diff=81300</id>
		<title>Translations:Avatar Dynamics/3/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/3/it&amp;diff=81300"/>
		<updated>2026-06-17T22:52:29Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|PhysBones]] per informazioni più dettagliate.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81299</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81299"/>
		<updated>2026-06-17T22:52:15Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PhysBones&#039;&#039;&#039; sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/1/it&amp;diff=81298</id>
		<title>Translations:Avatar Dynamics/1/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/1/it&amp;diff=81298"/>
		<updated>2026-06-17T22:52:14Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81297</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81297"/>
		<updated>2026-06-17T22:52:07Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PhysBones&#039;&#039;&#039; sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/it&amp;diff=81296</id>
		<title>Translations:Avatar Dynamics/4/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/it&amp;diff=81296"/>
		<updated>2026-06-17T22:52:03Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;PhysBones&#039;&#039;&#039; sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81295</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81295"/>
		<updated>2026-06-17T22:51:59Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Contact Sender&amp;#039;&amp;#039;&amp;#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/18/it&amp;diff=81294</id>
		<title>Translations:Avatar Dynamics/18/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/18/it&amp;diff=81294"/>
		<updated>2026-06-17T22:51:52Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Contact Sender&amp;#039;&amp;#039;&amp;#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Contact Sender&#039;&#039;&#039; definisce un volume di collisione che può essere rilevato da un Contact Receiver corrispondente. Sender possono utilizzare una forma sferica o a capsula, un transform radice, offset di posizione e rotazione locali, e uno o più tag di collisione.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81293</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81293"/>
		<updated>2026-06-17T22:50:34Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/7/it&amp;diff=81292</id>
		<title>Translations:Avatar Dynamics/7/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/7/it&amp;diff=81292"/>
		<updated>2026-06-17T22:50:30Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Contacts&#039;&#039;&#039; sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81291</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81291"/>
		<updated>2026-06-17T22:49:55Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contacts sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/7/it&amp;diff=81290</id>
		<title>Translations:Avatar Dynamics/7/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/7/it&amp;diff=81290"/>
		<updated>2026-06-17T22:49:51Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contacts sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81289</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81289"/>
		<updated>2026-06-17T22:49:49Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contati sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/5/it&amp;diff=81288</id>
		<title>Translations:Avatar Dynamics/5/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/5/it&amp;diff=81288"/>
		<updated>2026-06-17T22:49:46Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contacts==&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81287</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81287"/>
		<updated>2026-06-17T22:49:39Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;===Contact Senders===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contacts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Contatti==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contati sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/17/it&amp;diff=81286</id>
		<title>Translations:Avatar Dynamics/17/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/17/it&amp;diff=81286"/>
		<updated>2026-06-17T22:49:33Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;===Contact Senders===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Contact Senders===&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81285</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81285"/>
		<updated>2026-06-17T22:47:08Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;==PhysBones==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contacts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Contatti==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contati sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/2/it&amp;diff=81284</id>
		<title>Translations:Avatar Dynamics/2/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/2/it&amp;diff=81284"/>
		<updated>2026-06-17T22:47:06Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;==PhysBones==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PhysBones==&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81283</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81283"/>
		<updated>2026-06-17T22:47:01Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;Contati sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&amp;#039;Animator ed eseguire numerosi tipi di effetti interattivi.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contacts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Contatti==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contati sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/7/it&amp;diff=81282</id>
		<title>Translations:Avatar Dynamics/7/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/7/it&amp;diff=81282"/>
		<updated>2026-06-17T22:46:57Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;Contati sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&amp;#039;Animator ed eseguire numerosi tipi di effetti interattivi.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contati sono un sistema che consente agli avatar di rilevare collisioni con sé stessi o con altri avatar. Queste collisioni possono poi essere utilizzate per controllare parametri dell&#039;Animator ed eseguire numerosi tipi di effetti interattivi.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81281</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81281"/>
		<updated>2026-06-17T22:44:32Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contacts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Contatti==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/6/it&amp;diff=81280</id>
		<title>Translations:Avatar Dynamics/6/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/6/it&amp;diff=81280"/>
		<updated>2026-06-17T22:44:30Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Vedi anche [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contatti] per informazioni più dettagliate.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81279</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81279"/>
		<updated>2026-06-17T22:43:17Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;==Contatti==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Contacts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Contatti==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/5/it&amp;diff=81278</id>
		<title>Translations:Avatar Dynamics/5/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/5/it&amp;diff=81278"/>
		<updated>2026-06-17T22:43:13Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;==Contatti==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contatti==&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81277</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81277"/>
		<updated>2026-06-17T22:42:28Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;Vedi anche Physbones per informazioni più dettagliate.&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Contacts==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/3/it&amp;diff=81276</id>
		<title>Translations:Avatar Dynamics/3/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/3/it&amp;diff=81276"/>
		<updated>2026-06-17T22:42:26Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;&amp;#039;&amp;#039;Vedi anche Physbones per informazioni più dettagliate.&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Vedi anche [[Special:MyLanguage/Physbones|Physbones]] per informazioni più dettagliate.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=User:Usr_8d13ee19-2373-4cfa-ae84-7a6e9275b32c&amp;diff=81274</id>
		<title>User:Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=User:Usr_8d13ee19-2373-4cfa-ae84-7a6e9275b32c&amp;diff=81274"/>
		<updated>2026-06-17T20:50:56Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greetings! ==&lt;br /&gt;
I&#039;m [https://vrchat.com/home/user/usr_8ee44c1a-f905-4e08-bb61-e1cd34e09fc0 Minque]. I have been an user in parallel activity within the Brazilian community since 2018. I try to improve the textual cohesion of the pages without promoting absolute relativism or rigid contingency, or even translate entire pages. I hope to help readers and writers through my modifications. If you need to discuss any changes, or other changes, I&#039;m always available to chat via my [https://discord.com/users/1229198522348343298 Discord].&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics&amp;diff=81273</id>
		<title>Avatar Dynamics</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics&amp;diff=81273"/>
		<updated>2026-06-17T20:41:47Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Detailed the topic &amp;quot;PhysBones&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Stub|Not much information here! You can [[Special:MyLanguage/VRCWiki:How to Contribute|contribute]], by expanding and proofreading this article, in accordance with the [[Special:MyLanguage/VRCWiki:Manual of Style|Manual of Style]].}}&lt;br /&gt;
&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039;, is an [[Special:MyLanguage/Avatars|avatar]] feature, initially introduced to VRChat on April 21, 2022&amp;lt;ref&amp;gt;[https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]&amp;lt;/ref&amp;gt;. is a set of features to add more interactions between avatars. Replacing older avatar components, and adding new options for avatars. This release also introduced a new permission system to let people set who can interact with these new features.&lt;br /&gt;
&lt;br /&gt;
==PhysBones== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Physbones|Physbones]] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
PhysBones is a dynamic physics system for avatars that allows users to create secondary movements and interactive bones in VRChat. It is used to simulate more natural behaviors in parts of the avatar, responding to physical manipulations through parameters related to movement, gravity, and collisions.&lt;br /&gt;
&lt;br /&gt;
==Contacts== &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&#039;&#039;See also [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.&lt;br /&gt;
&lt;br /&gt;
===Contact Senders=== &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:28--&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&lt;br /&gt;
===Contact Receivers=== &amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&lt;br /&gt;
===Tags and parameters=== &amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&lt;br /&gt;
===Debugging=== &amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&lt;br /&gt;
==Permissions== &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&lt;br /&gt;
===Global Permissions=== &amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&lt;br /&gt;
===Per-User Overrides=== &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&lt;br /&gt;
===Quick Toggle/Safe Mode=== &amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&lt;br /&gt;
==References== &amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81272</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81272"/>
		<updated>2026-06-17T20:34:09Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&amp;#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Physbones|Physbones]] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Contacts==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/it&amp;diff=81271</id>
		<title>Translations:Avatar Dynamics/4/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/it&amp;diff=81271"/>
		<updated>2026-06-17T20:34:03Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: Created page with &amp;quot;PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&amp;#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PhysBones sono un sistema di fisica dinamica per avatar che consente la creazione di movimenti secondari e ossa interattive in VRChat. Vengono utilizzati per simulare comportamenti più naturali nelle parti dell&#039;avatar, rispondendo alle manipolazioni fisiche attraverso parametri relativi al movimento, alla gravità e alle collisioni.&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81270</id>
		<title>Avatar Dynamics/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics/it&amp;diff=81270"/>
		<updated>2026-06-17T20:07:19Z</updated>

		<summary type="html">&lt;p&gt;Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
La &#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039; è una funzionalità degli [[Special:MyLanguage/Avatars|avatar]], introdotta inizialmente in VRChat il 21 aprile 2022 ([https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]). Si tratta di un insieme di funzionalità che aggiunge più interazioni tra gli avatar. Sostituendo componenti vecchi e aggiungendo nuove opzioni per gli avatar. Questa versione ha anche introdotto un nuovo sistema di permessi che consente agli utenti di definire chi può interagire con queste nuove funzionalità.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==PhysBones==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Physbones|Physbones]] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Physbones allows for secondary motion and interact-able bones for avatars. Allowing users to grab, move, and manipulate avatar parts (e.g., hair, ears).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Contacts==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;See also [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] for more detailed information.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Senders===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
{{Noticebox/unreleased}}&lt;br /&gt;
A box shape for contacts is in development and planned for a future SDK release&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-19-march-2026/48078 &#039;Developer Update - 19 March 2026&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;. Box-shaped contacts will be available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers will also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Contact Receivers===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `0.0` to `1.0` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Tags and parameters===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Debugging===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Permissions==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Global Permissions===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Per-User Overrides===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
===Quick Toggle/Safe Mode===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==Official resources==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
	</entry>
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