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	<id>https://wiki.vrchat.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Usr+d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</id>
	<title>VRChat Wiki - User contributions [en]</title>
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	<updated>2026-10-01T14:31:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRChat_SDK&amp;diff=155339</id>
		<title>VRChat SDK</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRChat_SDK&amp;diff=155339"/>
		<updated>2026-09-29T09:09:31Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: cat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
VRChat is a platform that runs off of the Unity engine. Users can create and upload worlds and avatars using the VRChat Software Development Kit (SDK), by starting a project from within the [[Special:MyLanguage/VRChat Creator Companion|Creator Companion]]. Projects can be made for either [[Special:MyLanguage/Avatars|Avatars]] or [[Special:MyLanguage/Worlds|Worlds]] using the latest Unity and SDK versions, guided by the Creator Companion. You can acquire the Creator Companion by signing into your VRChat account on the website, and {{VRC link|https://vrchat.com/home/download|downloading it}}. Your account must be at the &#039;&#039;&amp;quot;New User&#039;&#039;&amp;quot; [[Special:MyLanguage/Trust Rank|Trust Rank]], or greater to upload any content.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
If it&#039;s your first time using Unity, the {{VRC link|https://vcc.docs.vrchat.com/|Creator Companion}}, or the {{VRC link|https://creators.vrchat.com/sdk/|SDK}}, there are several official and community tutorials to follow, which aid the process on creating and uploading the content that you want. Using the Creator Companion will install Unity, as well as install and update the required World or Avatar SDKs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Software&lt;br /&gt;
!Version&lt;br /&gt;
|-&lt;br /&gt;
|VRChat&lt;br /&gt;
|{{Template:Version|live}}&lt;br /&gt;
|-&lt;br /&gt;
|Client build&lt;br /&gt;
|{{Template:Version/Build|live}}&lt;br /&gt;
|-&lt;br /&gt;
|Worlds SDK&lt;br /&gt;
|{{Template:Version|sdk-worlds}}&lt;br /&gt;
|-&lt;br /&gt;
|Avatars SDK&lt;br /&gt;
|{{Template:Version|sdk-avatars}}&lt;br /&gt;
|-&lt;br /&gt;
|Creator Companion&lt;br /&gt;
|{{Template:Version|creator-companion}}&lt;br /&gt;
|-&lt;br /&gt;
|Unity&lt;br /&gt;
|{{Template:Version|unity-sdk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&amp;lt;!--== History ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
==== Legacy SDKs ====&lt;br /&gt;
Please add information about SDK versions, older than VRCSDK 2.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
==== SDK 2.0 ====&lt;br /&gt;
Please add information about VRChat SDK 2.0!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
==== SDK 3.0 ====&lt;br /&gt;
Please add information about SDK 3.0!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
== World SDK ==&lt;br /&gt;
[[File:Content Creator Tools SDK.webp|thumb|The VRChat SDK can be used to create avatars, worlds, and advanced code!]]&lt;br /&gt;
VRChat&#039;s world SDK allows for users to build, upload, and modify different environments to VRChat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
=== Udon ===&lt;br /&gt;
[[Special:MyLanguage/Udon|Udon]] is VRChat&#039;s C# derived programming language, used to create advanced experiences within worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
== Avatar SDK ==&lt;br /&gt;
VRChat&#039;s avatar SDK allows for users to build, upload, and modify different avatars to VRChat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
=== Avatar Dynamics ===&lt;br /&gt;
[[Special:MyLanguage/Avatar Dynamics|Avatar Dynamics]], also called &#039;&#039;Interactions&#039;&#039;, are advanced features on an avatar, that can allow for a user to interact with their own avatar, or interact with other user&#039;s avatars.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
=== PhysBones ===&lt;br /&gt;
[[Special:MyLanguage/Physbones|PhysBones]] are an avatar SDK component that allows for fluid and advanced movement on an avatar&#039;s &#039;&#039;skeletal&#039;&#039; system, allowing physics to be applied to avatar characteristics.&lt;br /&gt;
&lt;br /&gt;
== Official resources == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
*{{VRC link|https://creators.vrchat.com/|Become a VRChat Creator}}&lt;br /&gt;
*[https://creators.vrchat.com/sdk/ VRChat SDK] on Creator Docs&lt;br /&gt;
*[https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
*[https://docs.vrchat.com/ VRChat Docs]&lt;br /&gt;
*[https://unity.com/releases/editor/whats-new/2022.3.22 Unity 2022.3.22]&lt;br /&gt;
&lt;br /&gt;
== SDK-related guides == &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
* [[Special:MyLanguage/Guides:Common SDK issues|Guides:Common SDK issues]]&lt;br /&gt;
* [[Special:MyLanguage/Guides:Udon guides|Guides:Udon guides]]&lt;br /&gt;
* [[Special:MyLanguage/Guides:Constraint dampening|Guides:Constraint dampening]]&lt;br /&gt;
* [[Special:MyLanguage/Guides:How to atlas your VRChat world|Guides:How to atlas your VRChat world]]&lt;br /&gt;
* [[Special:MyLanguage/Guides:How to swap out baked lightmaps|Guides:How to swap out baked lightmaps]]&lt;br /&gt;
* [[Special:MyLanguage/Guides:Layers|Guides:Layers]]&lt;br /&gt;
* [[Special:MyLanguage/Guides:Synchronization|Guides:Synchronization]]&lt;br /&gt;
* [[Special:MyLanguage/Guides:World constraint|Guides:World constraint]]&lt;br /&gt;
* [[Special:MyLanguage/Guides:World thumbnails|Guides:World thumbnails]]&lt;br /&gt;
&lt;br /&gt;
== See also == &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
* [[Special:MyLanguage/VRChat Creator Companion|VRChat Creator Companion]]&lt;br /&gt;
* [[Special:MyLanguage/VRC Quick Launcher|VRC Quick Launcher]]&lt;br /&gt;
* [[Special:MyLanguage/Worlds|Worlds]]&lt;br /&gt;
* [[Special:MyLanguage/Avatars|Avatars]]&lt;br /&gt;
* [[wikipedia:Unity_(game_engine)|Unity (game engine)]] on &#039;&#039;Wikipedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References == &amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{#translation:}}&lt;br /&gt;
[[Category:SDK|*]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRCTween&amp;diff=155338</id>
		<title>VRCTween</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRCTween&amp;diff=155338"/>
		<updated>2026-09-29T09:09:02Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: added a link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VRCTween&#039;&#039;&#039; is a [[VRChat SDK|World SDK]] class that provides tweening functionality for [[Worlds|worlds]]. It allows creators to smoothly animate properties such as positions, rotations, floats, vectors, and quaternions without requiring update loops or Unity animations&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/vrchat-creators-roadmap-march-2026/48077 &#039;VRChat Creators Roadmap (March 2026)&#039;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:VRCTween.gif|thumb|A demonstration of a VRCTween, and its features. &#039;&#039;(Animated GIF)&#039;&#039;]]&lt;br /&gt;
Tweening (short for &amp;quot;in-betweening&amp;quot;) is the process of generating intermediate frames between keyframes to create smooth animations. VRChat worlds can already achieve tweening through Unity animations or [[Udon]] scripts, but these approaches often require significant manual work. VRCTween is designed to make this more convenient by providing dedicated nodes and events.&lt;br /&gt;
&lt;br /&gt;
VRCTween uses [http://dotween.demigiant.com/ DOTween] as the underlying library and brings much of the same functionality to VRChat.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[File:VRCTween Udongraph.png|thumb|An example of code for VRCTween, within the Udon Graph.]]&lt;br /&gt;
VRCTween methods can be used in both the Udon Node Graph and [[UdonSharp]]. Methods such as &amp;lt;code&amp;gt;TweenPosition&amp;lt;/code&amp;gt; start an asynchronous tween and return a tween ID. The &amp;lt;code&amp;gt;OnComplete&amp;lt;/code&amp;gt; method can register a callback event that fires when the tween finishes.&lt;br /&gt;
&lt;br /&gt;
VRCTween supports easing functions (e.g. &amp;lt;code&amp;gt;VRCTween.Ease.IN_OUT_SINE&amp;lt;/code&amp;gt;) to control the interpolation curve. The initial release does not support arbitrary animation curves, but supports all the ease types that DOTween provides (Linear, Sine, Quad, Cubic, Quart, Quint, Expo, Circ, Elastic, Back, Bounce).&lt;br /&gt;
&lt;br /&gt;
Full documentation can be found [https://creators.vrchat.com/worlds/udon/vrctween/ here].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:SDK{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Modular_Avatar&amp;diff=155330</id>
		<title>Community:Modular Avatar</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Modular_Avatar&amp;diff=155330"/>
		<updated>2026-09-29T08:19:08Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/Asset&lt;br /&gt;
|name=Modular Avatar&lt;br /&gt;
|author=bd_ (bdunderscore)&lt;br /&gt;
|github=https://github.com/bdunderscore/modular-avatar&lt;br /&gt;
|documentation=https://modular-avatar.nadena.dev&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modular Avatar&#039;&#039;&#039; is an open-source, non-destructive avatar assembly tool for VRChat, developed by bd_ (known as bdunderscore on GitHub). It allows users to add outfits, animations, and other components to [[avatars]] through drag-and-drop without permanently modifying the base avatar. Modular Avatar processes changes at build time, leaving original assets intact. The project is licensed under the MIT License.&lt;br /&gt;
&lt;br /&gt;
The tool is built on the &#039;&#039;&#039;[[Community:NDMF|Non-Destructive Modular Framework (NDMF)]]&#039;&#039;&#039;, a general-purpose framework also developed by bd_ that handles scheduling and coordination of avatar modifications across multiple plugins. First released on September 10, 2022.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Modular Avatar provides a suite of Unity components that attach to GameObjects in an avatar hierarchy. When the avatar is built for upload, these components are processed to merge armatures, animators, menus, and parameters into the final avatar. Because changes are applied only during the build process, the original avatar and its prefabs remain unmodified. Users can freely add, remove, or reconfigure components without risk of corrupting their avatar setup.&lt;br /&gt;
&lt;br /&gt;
The tool addresses a long-standing pain point in VRChat avatar customization: installing outfits and accessories traditionally required manual bone merging, animator editing, and menu configuration — steps that permanently altered the avatar&#039;s Unity project files and made updates difficult. Modular Avatar replaces this process with a declarative, component-based approach. For many outfits, installation is as simple as dragging the outfit prefab onto the avatar and selecting &amp;quot;Setup Outfit&amp;quot; from the context menu.&lt;br /&gt;
&lt;br /&gt;
Modular Avatar supports prefab workflows. Components can be embedded in Unity prefabs and distributed by avatar accessory creators, allowing end users to install complex gimmicks (toggles, animations, contact systems) without manual animator editing. When the accessory creator updates their prefab, users can update by reimporting the new version.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Core components ===&lt;br /&gt;
&lt;br /&gt;
Modular Avatar includes the following components, which users attach to GameObjects in their avatar hierarchy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Component&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Merge Armature&#039;&#039;&#039;&lt;br /&gt;
| Merges a clothing or accessory armature onto the avatar&#039;s existing bone structure. Automatically updates Skinned Mesh Renderer references, minimizes generated bones, and supports position locking to preview outfit fit in edit mode. Includes a &amp;quot;Reset position to base avatar&amp;quot; tool for cross-avatar outfit fitting and automatic bone name adjustment.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merge Animator&#039;&#039;&#039;&lt;br /&gt;
| Combines multiple [[Animators|animator]] controllers into the [[Playable layers|avatar&#039;s FX layer]] at build time. Supports replacing pre-existing controllers and automatic Write Defaults matching.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merge Blend Tree&#039;&#039;&#039;&lt;br /&gt;
| Merges blend trees from multiple sources into the avatar&#039;s animator.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merge Motion&#039;&#039;&#039;&lt;br /&gt;
| Merges individual [[Animations|animation clips]] into the avatar&#039;s animation layers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bone Proxy&#039;&#039;&#039;&lt;br /&gt;
| Places objects from prefabs inside existing avatar bones (e.g., [[contacts]] inside hands). Reparents objects to target bones and adjusts animator references.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Menu Installer&#039;&#039;&#039;&lt;br /&gt;
| Adds menu items to the avatar&#039;s [[Expressions|expressions]] menu. Automatically splits menus into multiple pages when the menu is full.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Menu Item&#039;&#039;&#039;&lt;br /&gt;
| Defines individual expressions menu entries from the Unity hierarchy. Supports submenus and automatic parameter creation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA Parameters&#039;&#039;&#039;&lt;br /&gt;
| Manages animator parameters, including automatic renaming to avoid conflicts between multiple prefabs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape Changer&#039;&#039;&#039;&lt;br /&gt;
| Modifies or deletes blendshapes on meshes. Can toggle blendshape states through animations. Fully deletes shapekeys when in delete mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blendshape Sync&#039;&#039;&#039;&lt;br /&gt;
| Synchronizes blendshape values between meshes, allowing clothing to follow the base avatar&#039;s body shape changes (e.g., breast size sliders).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mesh Cutter&#039;&#039;&#039;&lt;br /&gt;
| Deletes or toggles portions of a mesh using vertex filters: By Bone, By Blendshape, By Axis, or By Mask.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scale Adjuster&#039;&#039;&#039;&lt;br /&gt;
| Adjusts the scale of humanoid bones, including bone length adjustments.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;World Fixed Object&#039;&#039;&#039;&lt;br /&gt;
| Fixes an object to a position in world space rather than following the avatar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;World Scale Object&#039;&#039;&#039;&lt;br /&gt;
| Scales an object relative to world space.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rename Collision Tags&#039;&#039;&#039;&lt;br /&gt;
| Renames [[contacts|contact collision tags]] to unique names, similar to the auto-rename feature in MA Parameters. Prevents collisions between prefabs that use the same tag names.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA Global Collider&#039;&#039;&#039;&lt;br /&gt;
| Adds a collider accessible to all [[PhysBones]] on the avatar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA MMD Layer Control&#039;&#039;&#039;&lt;br /&gt;
| Controls animator layer behavior in MMD-compatible worlds. Allows opting layers in or out of MMD world behavior.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA VRChat Settings&#039;&#039;&#039;&lt;br /&gt;
| Configures avatar-wide VRChat-specific settings, such as enabling or disabling MMD world compatibility behavior.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA Fit Preview&#039;&#039;&#039;&lt;br /&gt;
| Poses a copy of the avatar with [[PhysBones]] active in edit mode. Constraint and PhysBone settings are reflected in real time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mesh Settings&#039;&#039;&#039;&lt;br /&gt;
| Configures mesh-level settings such as anchor overrides and bounds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Replace Object&#039;&#039;&#039;&lt;br /&gt;
| Replaces a target object with another object at build time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convert Constraints&#039;&#039;&#039;&lt;br /&gt;
| Converts Unity constraints to VRChat-compatible constraints during the build process.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reactive components ===&lt;br /&gt;
&lt;br /&gt;
Modular Avatar includes a set of &#039;&#039;&#039;reactive components&#039;&#039;&#039; for toggling and swapping driven by parameters, without requiring manual animator setup:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Object Toggle&#039;&#039;&#039; — Enables or disables GameObjects based on a synced or local parameter.&lt;br /&gt;
* &#039;&#039;&#039;Material Setter&#039;&#039;&#039; — Swaps materials on renderers in response to parameter changes.&lt;br /&gt;
* The reactive system automatically generates the required animator layers and states.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
&lt;br /&gt;
Modular Avatar uses a non-destructive workflow built on [[Community:NDMF]]. Rather than directly modifying avatar assets in the Unity project, users attach Modular Avatar components to GameObjects. These components describe the desired modifications declaratively — users tell Unity &#039;&#039;how&#039;&#039; they want the avatar changed, rather than changing it directly.&lt;br /&gt;
&lt;br /&gt;
The non-destructive approach provides several practical benefits:&lt;br /&gt;
* Removing a prefab-based accessory is as simple as deleting the GameObject; the avatar returns to its original state.&lt;br /&gt;
* Updating an outfit prefab does not require reconfiguring the avatar&#039;s animators or menus.&lt;br /&gt;
* Multiple accessories can coexist on the same avatar without parameter name collisions (via automatic parameter renaming).&lt;br /&gt;
* The same base avatar prefab can be shared across multiple configurations without duplication.&lt;br /&gt;
&lt;br /&gt;
== Typical workflow ==&lt;br /&gt;
&lt;br /&gt;
A typical workflow for installing an outfit using Modular Avatar:&lt;br /&gt;
&lt;br /&gt;
# Import the base avatar and the outfit into a Unity project with Modular Avatar installed.&lt;br /&gt;
# Drag the outfit prefab onto the avatar in the Unity hierarchy.&lt;br /&gt;
# Right-click the outfit and select &#039;&#039;&#039;[ModularAvatar] Setup Outfit&#039;&#039;&#039;. This automatically attaches a Merge Armature component to the outfit&#039;s armature.&lt;br /&gt;
# (Optional) Add a &#039;&#039;&#039;Blendshape Sync&#039;&#039;&#039; component to synchronize body shape blendshapes between the avatar and the outfit.&lt;br /&gt;
# (Optional) Set up toggles using &#039;&#039;&#039;Object Toggle&#039;&#039;&#039; or &#039;&#039;&#039;Menu Item&#039;&#039;&#039; components to allow the outfit to be enabled or disabled in-game.&lt;br /&gt;
# Enter Play Mode or build the avatar to verify the result. The outfit follows the avatar&#039;s bones and animations.&lt;br /&gt;
&lt;br /&gt;
For more complex setups (gimmicks, toggles, contact systems), accessory creators embed the appropriate Modular Avatar components inside their prefabs. End users then only need to drag the prefab onto their avatar.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [[Community:NDMF|NDMF]] — The underlying build framework&lt;br /&gt;
* [https://modular-avatar.nadena.dev/ Modular Avatar documentation]&lt;br /&gt;
* [https://github.com/bdunderscore/modular-avatar Modular Avatar repository] on GitHub&lt;br /&gt;
* [https://github.com/bdunderscore/ndmf NDMF repository] on GitHub&lt;br /&gt;
* [https://modular-avatar.nadena.dev/docs/changelog Full changelog]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=User:Usr_d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/Constraints-ja&amp;diff=155328</id>
		<title>User:Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/Constraints-ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=User:Usr_d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/Constraints-ja&amp;diff=155328"/>
		<updated>2026-09-29T07:52:55Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Created page with &amp;quot;{{DISPLAYTITLE:Constraints-ja}}  Note: This page is &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; in the &amp;#039;&amp;#039;official&amp;#039;&amp;#039; namespace yet, and is subject to &amp;#039;&amp;#039;&amp;#039;change&amp;#039;&amp;#039;&amp;#039;.  &amp;#039;&amp;#039;&amp;#039;コンストレイント&amp;#039;&amp;#039;&amp;#039;とは、Unityにおいてゲームオブジェクトの位置、回転、スケールなどを他のゲームオブジェクトに関連付けるためのコンポーネント群である&amp;lt;ref name=&amp;quot;unity-constraints&amp;quot;&amp;gt;[https://docs.unity3d.com/ja/2022.3/Manual/Constraints.ht...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Constraints-ja}}&lt;br /&gt;
&lt;br /&gt;
Note: This page is &#039;&#039;&#039;NOT&#039;&#039;&#039; in the [[VRCWiki:How_to_Contribute#Namespace|&#039;&#039;official&#039;&#039; namespace]] yet, and is subject to &#039;&#039;&#039;change&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;コンストレイント&#039;&#039;&#039;とは、Unityにおいてゲームオブジェクトの位置、回転、スケールなどを他のゲームオブジェクトに関連付けるためのコンポーネント群である&amp;lt;ref name=&amp;quot;unity-constraints&amp;quot;&amp;gt;[https://docs.unity3d.com/ja/2022.3/Manual/Constraints.html Unity - マニュアル: Constraints], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
VRChatはUnity標準のコンストレイント (以下、本稿では便宜的に&#039;&#039;&#039;Unity Constraints&#039;&#039;&#039;と呼ぶ) に加え、独自実装である&#039;&#039;&#039;VRChat Constraints&#039;&#039;&#039;を提供している。VRChat ConstraintsはUnity標準の6種類&amp;lt;ref name=&amp;quot;unity-constraints&amp;quot; /&amp;gt;のコンストレイントに相当する機能を提供し、VRChatでの利用に合わせた追加機能を持つ&amp;lt;ref name=&amp;quot;vrchat-constraints&amp;quot;&amp;gt;[https://creators.vrchat.com/common-components/constraints/ Constraints | VRChat Creation], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
== 前史 ==&lt;br /&gt;
&lt;br /&gt;
VRChatの初期では、後にUnity 2018.1で導入されるUnity標準のコンストレイント自体がまだ存在していなかった&amp;lt;ref&amp;gt;[https://unity.com/releases/editor/whats-new/2018.1.0f1 Unity 2018.1.0f1], accessed September 29, 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://discussions.unity.com/t/constraints-animation-feature-feedback/678132/17 Constraints - Animation feature - Feedback - Unity Discussions], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
Unity標準のコンストレイントがアバターで利用可能になったのは、VRChatがUnity 2018へ移行した2020年である&amp;lt;ref name=&amp;quot;patch-2020&amp;quot;&amp;gt;[https://docs.vrchat.com/docs/patch-notes-2020 Patch Notes - 2020], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
しかし、それ以前にも、アバターに含まれるオブジェクトをワールド空間に固定する、いわゆる「ワールド固定」を実現するために複数の手法が用いられていた&amp;lt;ref name=&amp;quot;yf2018-fix&amp;quot;&amp;gt;[https://jellyfish-qrage.hatenablog.com/entry/2018/07/26/025810 アイテムをアバターから切り離しワールド固定にする方法（パーティクル不使用版）【VRChat技術情報】 - VRChatパブリックログ], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
* 2018年には、Particle SystemのSimulation SpaceをWorldに設定し、Particle System Rendererで任意のメッシュを描画することで、アバターの移動から独立してパーティクルをワールド空間上に残す手法が用いられていた&amp;lt;ref&amp;gt;[https://bironist.hatenablog.com/entry/2018/10/04/191804 VRChatでマヨネーズを絞り出す（ワールド座標パーティクル解説） - ビログ], accessed September 29, 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://vrcworld.wiki.fc2.com/wiki/%E3%83%91%E3%83%BC%E3%83%86%E3%82%A3%E3%82%AF%E3%83%AB%E8%8A%B8%E4%BE%8B パーティクル芸例 - VRChat 技術メモ帳 - VRChat tech notes], accessed September 29, 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://jellyfish-qrage.hatenablog.com/entry/2018/08/04/032351 伸縮するワイヤーの表現方法（＆物置きの応用）【VRChat技術情報】 - VRChatパブリックログ], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。さらにParticle System RendererをMeshに設定し、任意のメッシュをパーティクルとして生成することで、アバターから独立したオブジェクトのように扱う方法も用いられていた&amp;lt;ref&amp;gt;[https://bironist.hatenablog.com/entry/2019/02/02/192958 VRChatでみんなにおにぎりを配る（メッシュパーティクルで複数同時ワールド固定解説） - ビログ], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。2018年の日本語記事では、このような「ワールド座標シミュレーションのメッシュパーティクル」が、それまでワールド座標へ固定されたオブジェクトを表現する一般的な手法であったとされている&amp;lt;ref name=&amp;quot;yf2018-fix&amp;quot; /&amp;gt;。この方式では同一のメッシュを複数生成できる一方、複雑なGameObjectをそのまま配置できないことや、メッシュの姿勢の扱いなどに制約があった&amp;lt;ref name=&amp;quot;yf2018-fix&amp;quot; /&amp;gt;。&lt;br /&gt;
* 同時期、RigidbodyおよびFixed Jointを利用してゲームオブジェクトそのものをワールド空間に固定する方法が利用されていた。Connected Bodyを指定しないFixed Jointを利用して仮想的なワールド座標系を作り、Rigidbodyの&amp;lt;code&amp;gt;Is Kinematic&amp;lt;/code&amp;gt;を切り替えることで、オブジェクトの固定とアバターへの追従を切り替えるものであった&amp;lt;ref name=&amp;quot;yf2018-fix&amp;quot; /&amp;gt;。 この方式はVRChatの更新やワールドの設定などによって正常に動作しない場合があった&amp;lt;ref name=&amp;quot;fixed-joint-breakage&amp;quot;&amp;gt;[https://vrchat.canny.io/bug-reports/p/fixed-jointrigid-body-dragangular-drag-problem Fixed Joint/Rigid Body Drag/Angular Drag Problem | Bug Reports | VRChat], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
* 2018年4月24日、VRChat 2018.1.1とともに配布されたSDKに、アバター上のワールド空間Particle SystemをIK計算後のボーン位置へ追従させるための&amp;lt;code&amp;gt;VRC_IKFollower&amp;lt;/code&amp;gt;コンポーネントが追加された&amp;lt;ref name=&amp;quot;patch-2018&amp;quot;&amp;gt;[https://docs.vrchat.com/docs/patch-notes-2018 Patch Notes - 2018], accessed September 29, 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;component-ikfollower&amp;quot;&amp;gt;[https://docs.vrchat.com/docs/vrc_ikfollower VRC_IKFollower], accessed September 29, 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://vrcprog.hatenablog.jp/entry/component-IKFollower VRC_IKFollower - Programming in VRChat], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。日本語圏でも、&amp;lt;code&amp;gt;VRC_IKFollower&amp;lt;/code&amp;gt;を利用するワールドパーティクルの作成方法が紹介されていた。しかし、&amp;lt;code&amp;gt;VRC_IKFollower&amp;lt;/code&amp;gt;は特定の階層以下に入れると視界に表示されなくなるという制約が存在した&amp;lt;ref&amp;gt;[https://x.com/gend_VR/status/1030244550680297472 元怒 (@gend_VR) on X], accessed September 29, 2026.&amp;lt;/ref&amp;gt;&amp;lt;ref group=&amp;quot;注&amp;quot;&amp;gt;この現象は、[https://creators.vrchat.com/avatars/avatar-components/vrc-headchop/ Head Chopコンポーネントのドキュメンテーション] に存在する「When wearing an avatar, VRChat automatically &amp;quot;chops off&amp;quot; the avatar&#039;s head bone by setting its transform scale to almost 0.」の影響を受けていた可能性がある&amp;lt;/ref&amp;gt;。&lt;br /&gt;
* Unity標準のコンストレイントが利用可能になる以前には、Fixed Jointのほか、有料Unityアセットの[[Community:Final IK|Final IK]]をワールド固定に利用する方法も存在した&amp;lt;ref&amp;gt;[https://qiita.com/Super_Amatou_VR/items/4b5eb1a7aeaf0535a80f VRCでFinal_IKを使う（初心者向け？） - Qiita], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。2019年に公開され、2020年5月に更新された日本語の記事では、日本語圏ではFixed Jointを利用する方式が比較的多かったとされている&amp;lt;ref&amp;gt;[https://fley-kousatu.hatenablog.com/entry/2019/09/10/125100 パーティクルライブ・パリピ砲 作成の基礎知識について - バーチャル思考実験室], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
* 2020年4月1日にリリースされたVRChat 2020.1.1では、VRChatのUnityバージョンがUnity 2018.4.20f1へ更新され、Aim Constraint、Look At Constraint、Parent Constraint、Position Constraint、Rotation ConstraintおよびScale ConstraintがSDK2のアバター用allowlistに追加された&amp;lt;ref name=&amp;quot;patch-2020&amp;quot; /&amp;gt;。これ以降、Unity標準のコンストレイントを利用したワールド固定などの手法が用いられるようになった。&lt;br /&gt;
** 2020年4月3日に公開された日本語の解説記事では、それ以前のFixed Joint方式と比較し、Constraintを利用する方式はワールド側の設定によって壊れないことが利点として挙げられている&amp;lt;ref name=&amp;quot;note-berylmoon&amp;quot;&amp;gt;[https://note.com/berylmoon/n/neb481c4f1f9d VRCでConstraintを使ったワールド固定＆ピックアップ(Unity2018対応)｜Beryllin], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
== VRChatにおける用途 ==&lt;br /&gt;
&lt;br /&gt;
VRChatのアバターでは、許可されたコンポーネント以外の任意のカスタムスクリプトを利用できない&amp;lt;ref name=&amp;quot;allowed-avatar-components&amp;quot;&amp;gt;[https://creators.vrchat.com/avatars/whitelisted-avatar-components/whitelisted-avatar-components/ Allowed Avatar Components | VRChat Creation], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。そのため、後述のVRChat Constraintsが導入される以前から、Unity標準のParent Constraintなどを仕込んでおき、擬似的にヒエラルキー上の親子関係を変更したような挙動を実現する手段が用いられていた。&lt;br /&gt;
&lt;br /&gt;
ここでいう「擬似的」とは、実際にTransformの親子関係を変更するのではなく、コンストレイント対象のTransformの位置や回転を、指定したソースの子であるかのように評価することを指す。UnityのParent Constraintも、対象をHierarchy上で実際に子へ移動することなく、ソースの子であるかのように移動・回転させる&amp;lt;ref name=&amp;quot;unity-parent&amp;quot;&amp;gt;[https://docs.unity3d.com/ja/2022.3/Manual/class-ParentConstraint.html Unity - マニュアル: Parent Constraint], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
また、複数のUnity Constraintsを組み合わせ、アバター上のオブジェクトをワールド空間上の位置に固定する、いわゆる「World Constraint」も用いられていた。VRChatは後に、この用途を単一のコンストレイントで実現する&amp;lt;code&amp;gt;Freeze To World&amp;lt;/code&amp;gt;をVRChat Constraintsへ追加している&amp;lt;ref name=&amp;quot;dev-20240530&amp;quot;&amp;gt;[https://ask.vrchat.com/t/developer-update-30-may-2024/24821 Developer Update - 30 May 2024 - Dev Updates - VRChat Ask Forum], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
VRChat Constraintsでは、このほか&amp;lt;code&amp;gt;Solve In Local Space&amp;lt;/code&amp;gt;によるローカル空間での計算や、コンポーネント自身とは異なるTransformを操作対象にする&amp;lt;code&amp;gt;Target Transform&amp;lt;/code&amp;gt;など、Unity標準のコンストレイントにはない機能も提供されている&amp;lt;ref name=&amp;quot;vrchat-constraints&amp;quot; /&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
== 歴史 ==&lt;br /&gt;
&lt;br /&gt;
* 2024年5月2日: VRChatは、Unity標準のコンストレイントと同様に動作しながら、VRChatのアバター向けに最適化された独自のコンストレイントコンポーネントを開発中であることを発表した。また、Unity Constraintsをゲーム内で自動的にVRChat Constraintsへ変換する予定であることや、&amp;lt;code&amp;gt;Solve In Local Space&amp;lt;/code&amp;gt;もこの時点で紹介された&amp;lt;ref name=&amp;quot;dev-20240502&amp;quot;&amp;gt;[https://ask.vrchat.com/t/developer-update-2-may-2024/24284 Developer Update - 2 May 2024 - Dev Updates - VRChat Ask Forum], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
* 2024年5月30日: VRChat Constraintsの詳細な仕様が発表された。当初は複数の挙動を1つのコンポーネントで扱う実装だったものが、Unity標準のコンストレイントと同様に複数種類のコンポーネントへ分割された。また、SDKによるUnity Constraintsの自動変換や、&amp;lt;code&amp;gt;Freeze To World&amp;lt;/code&amp;gt;などが紹介された。この時点で開発は内部QAの終盤にあり、同年7月の公開を予定していた&amp;lt;ref name=&amp;quot;dev-20240530&amp;quot; /&amp;gt;。&lt;br /&gt;
* 2024年7月24日: VRChat 2024.3.1 Build 1480のOpen BetaにVRChat Constraintsが導入された。VRChatはUnity標準実装より高い性能を特徴として挙げ、モバイル向けアバターでも利用可能になるとしていた。また、SDKによるUnity Constraintsからの自動変換もベータテストされた&amp;lt;ref name=&amp;quot;client-202431-beta&amp;quot;&amp;gt;[https://docs.vrchat.com/docs/vrchat-202431beta VRChat 2024.3.1 (BETA)], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
* 2024年8月14日: VRChat 2024.3.1 Build 1490が正式リリースされ、VRChat Constraintsがクライアントへ導入された。既存のアバターに含まれるUnity Constraintsについても、アバターのロード時にVRChat Constraintsへ自動変換されるようになった&amp;lt;ref name=&amp;quot;client-202431&amp;quot;&amp;gt;[https://docs.vrchat.com/docs/vrchat-202431 VRChat 2024.3.1], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
* 2024年8月16日: [[VRChat SDK]] version 3.7.0がリリースされ、アバター制作者がVRChat Constraintsを直接利用できるようになった。既存のUnity ConstraintsをSDK上で変換する機能も提供された&amp;lt;ref name=&amp;quot;sdk-370&amp;quot;&amp;gt;[https://creators.vrchat.com/releases/release-3-7-0/ Release 3.7.0 | VRChat Creation], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
* 2025年7月31日: VRChatは、PhysBonesおよびContactsとともにVRChat Constraintsをワールドでも利用できるようにする計画を発表した。また、ワールドではUdonからこれらのコンポーネントを操作できるようにする方針も示された&amp;lt;ref name=&amp;quot;dev-20250731&amp;quot;&amp;gt;[https://ask.vrchat.com/t/developer-update-31-july-2025/45861 Developer Update - 31 July 2025 - Dev Updates - VRChat Ask Forum], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
* 2025年9月中旬頃: World Dynamicsのclosed community betaが開始され、PhysBones、Contacts、VRChat Constraintsのワールド対応についてコミュニティによるテストが行われた。9月25日のDeveloper Updateでは、約1週間前からclosed community betaを実施していると説明された&amp;lt;ref name=&amp;quot;dev-20250925&amp;quot;&amp;gt;[https://ask.vrchat.com/t/developer-update-25-september-2025/46733 Developer Update - 25 September 2025 - Dev Updates - VRChat Ask Forum], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
* 2025年10月24日: [[VRChat SDK]] version 3.10.0がリリースされ、VRChat Constraintsを含むVRChat Dynamicsがワールドプロジェクトで利用可能になった。これらをUdonから操作するAPIおよびイベントも追加された。このリリースはベータ期間中にはversion 3.9.1として開発されていたが、互換性のないAPI変更のため3.10.0へ変更された&amp;lt;ref name=&amp;quot;sdk-3100&amp;quot;&amp;gt;[https://creators.vrchat.com/releases/release-3-10-0/ Release 3.10.0 | VRChat Creation], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
* 2025年11月3日: VRChat 2025.4.1 Build 1749が正式リリースされ、ワールド上のPhysBones、ContactsおよびVRChat Constraintsにクライアントが正式対応した&amp;lt;ref name=&amp;quot;client-202541&amp;quot;&amp;gt;[https://docs.vrchat.com/docs/vrchat-202541 VRChat 2025.4.1], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
== トリビア ==&lt;br /&gt;
&lt;br /&gt;
* [[VRChat SDK]]の「Auto Fix」を使うと、アップロード対象のアバターに含まれるUnity ConstraintsをVRChat Constraintsへ変換できる。この変換では、コンストレイント本体だけでなく、それを参照しているアニメーションクリップのバインディングも変換できる。SDK内部では&amp;lt;code&amp;gt;VRC.SDK3.Avatars.AvatarDynamicsSetup&amp;lt;/code&amp;gt;クラスの変換処理が利用されている&amp;lt;ref name=&amp;quot;constraints-api&amp;quot;&amp;gt;[https://creators.vrchat.com/common-components/constraints/constraints-api/ Constraints API | VRChat Creation], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
* [[Community:Modular Avatar|Modular Avatar]]の&amp;lt;code&amp;gt;Convert Constraints&amp;lt;/code&amp;gt;コンポーネントでも、Unity Constraintsおよびそれを参照するアニメーションをビルド時に非破壊的にVRChat Constraintsへ変換できる。Modular Avatarがインストールされている場合、VRChat SDKのAuto Fixは必要に応じてこのコンポーネントをアバターのルートへ追加する&amp;lt;ref name=&amp;quot;ma-convert&amp;quot;&amp;gt;[https://modular-avatar.nadena.dev/docs/reference/convert-constraints Convert Constraints | Modular Avatar], accessed September 29, 2026.&amp;lt;/ref&amp;gt;。&lt;br /&gt;
* VRChat Constraintsでは、1つのコンストレイントに17個以上のソースを持たせること自体は可能である。ただし、アバターでは[[Animators|Animator]]から操作できるのはSourcesリストの先頭16個までに制限されている&amp;lt;ref name=&amp;quot;constraints-api&amp;quot; /&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
== 参考資料 ==&lt;br /&gt;
&lt;br /&gt;
* [https://creators.vrchat.com/common-components/ Common Components | VRChat Creation], accessed September 29, 2026.&lt;br /&gt;
* [https://creators.vrchat.com/releases/ VRChat SDK Releases | VRChat Creation], accessed September 29, 2026.&lt;br /&gt;
&lt;br /&gt;
== 注釈 ==&lt;br /&gt;
&amp;lt;references group=&amp;quot;注&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 出典 ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Modular_Avatar&amp;diff=155322</id>
		<title>Community:Modular Avatar</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Modular_Avatar&amp;diff=155322"/>
		<updated>2026-09-29T07:19:09Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: added some links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/Asset&lt;br /&gt;
|name=Modular Avatar&lt;br /&gt;
|author=bd_ (bdunderscore)&lt;br /&gt;
|github=https://github.com/bdunderscore/modular-avatar&lt;br /&gt;
|documentation=https://modular-avatar.nadena.dev&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modular Avatar&#039;&#039;&#039; is an open-source, non-destructive avatar assembly tool for VRChat, developed by bd_ (known as bdunderscore on GitHub). It allows users to add outfits, animations, and other components to [[avatars]] through drag-and-drop without permanently modifying the base avatar. Modular Avatar processes changes at build time, leaving original assets intact. The project is licensed under the MIT License.&lt;br /&gt;
&lt;br /&gt;
The tool is built on the &#039;&#039;&#039;[[Community:NDMF|Non-Destructive Modular Framework (NDMF)]]&#039;&#039;&#039;, a general-purpose framework also developed by bd_ that handles scheduling and coordination of avatar modifications across multiple plugins. First released on September 10, 2022.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Modular Avatar provides a suite of Unity components that attach to GameObjects in an avatar hierarchy. When the avatar is built for upload, these components are processed to merge armatures, animators, menus, and parameters into the final avatar. Because changes are applied only during the build process, the original avatar and its prefabs remain unmodified. Users can freely add, remove, or reconfigure components without risk of corrupting their avatar setup.&lt;br /&gt;
&lt;br /&gt;
The tool addresses a long-standing pain point in VRChat avatar customization: installing outfits and accessories traditionally required manual bone merging, animator editing, and menu configuration — steps that permanently altered the avatar&#039;s Unity project files and made updates difficult. Modular Avatar replaces this process with a declarative, component-based approach. For many outfits, installation is as simple as dragging the outfit prefab onto the avatar and selecting &amp;quot;Setup Outfit&amp;quot; from the context menu.&lt;br /&gt;
&lt;br /&gt;
Modular Avatar supports prefab workflows. Components can be embedded in Unity prefabs and distributed by avatar accessory creators, allowing end users to install complex gimmicks (toggles, animations, contact systems) without manual animator editing. When the accessory creator updates their prefab, users can update by reimporting the new version.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Core components ===&lt;br /&gt;
&lt;br /&gt;
Modular Avatar includes the following components, which users attach to GameObjects in their avatar hierarchy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Component&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Merge Armature&#039;&#039;&#039;&lt;br /&gt;
| Merges a clothing or accessory armature onto the avatar&#039;s existing bone structure. Automatically updates Skinned Mesh Renderer references, minimizes generated bones, and supports position locking to preview outfit fit in edit mode. Includes a &amp;quot;Reset position to base avatar&amp;quot; tool for cross-avatar outfit fitting and automatic bone name adjustment.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merge Animator&#039;&#039;&#039;&lt;br /&gt;
| Combines multiple [[Animators|animator]] controllers into the [[Playable layers|avatar&#039;s FX layer]] at build time. Supports replacing pre-existing controllers and automatic Write Defaults matching.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merge Blend Tree&#039;&#039;&#039;&lt;br /&gt;
| Merges blend trees from multiple sources into the avatar&#039;s animator.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merge Motion&#039;&#039;&#039;&lt;br /&gt;
| Merges individual [[Animations|animation clips]] into the avatar&#039;s animation layers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bone Proxy&#039;&#039;&#039;&lt;br /&gt;
| Places objects from prefabs inside existing avatar bones (e.g., [[contacts]] inside hands). Reparents objects to target bones and adjusts animator references.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Menu Installer&#039;&#039;&#039;&lt;br /&gt;
| Adds menu items to the avatar&#039;s [[Expressions|expressions]] menu. Automatically splits menus into multiple pages when the menu is full.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Menu Item&#039;&#039;&#039;&lt;br /&gt;
| Defines individual expressions menu entries from the Unity hierarchy. Supports submenus and automatic parameter creation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA Parameters&#039;&#039;&#039;&lt;br /&gt;
| Manages animator parameters, including automatic renaming to avoid conflicts between multiple prefabs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape Changer&#039;&#039;&#039;&lt;br /&gt;
| Modifies or deletes blendshapes on meshes. Can toggle blendshape states through animations. Fully deletes shapekeys when in delete mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blendshape Sync&#039;&#039;&#039;&lt;br /&gt;
| Synchronizes blendshape values between meshes, allowing clothing to follow the base avatar&#039;s body shape changes (e.g., breast size sliders).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mesh Cutter&#039;&#039;&#039;&lt;br /&gt;
| Deletes or toggles portions of a mesh using vertex filters: By Bone, By Blendshape, By Axis, or By Mask.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scale Adjuster&#039;&#039;&#039;&lt;br /&gt;
| Adjusts the scale of humanoid bones, including bone length adjustments.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;World Fixed Object&#039;&#039;&#039;&lt;br /&gt;
| Fixes an object to a position in world space rather than following the avatar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;World Scale Object&#039;&#039;&#039;&lt;br /&gt;
| Scales an object relative to world space.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rename Collision Tags&#039;&#039;&#039;&lt;br /&gt;
| Renames [[contact|contact collision tags]] to unique names, similar to the auto-rename feature in MA Parameters. Prevents collisions between prefabs that use the same tag names.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA Global Collider&#039;&#039;&#039;&lt;br /&gt;
| Adds a collider accessible to all [[PhysBones]] on the avatar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA MMD Layer Control&#039;&#039;&#039;&lt;br /&gt;
| Controls animator layer behavior in MMD-compatible worlds. Allows opting layers in or out of MMD world behavior.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA VRChat Settings&#039;&#039;&#039;&lt;br /&gt;
| Configures avatar-wide VRChat-specific settings, such as enabling or disabling MMD world compatibility behavior.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA Fit Preview&#039;&#039;&#039;&lt;br /&gt;
| Poses a copy of the avatar with [[PhysBones]] active in edit mode. Constraint and PhysBone settings are reflected in real time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mesh Settings&#039;&#039;&#039;&lt;br /&gt;
| Configures mesh-level settings such as anchor overrides and bounds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Replace Object&#039;&#039;&#039;&lt;br /&gt;
| Replaces a target object with another object at build time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convert Constraints&#039;&#039;&#039;&lt;br /&gt;
| Converts Unity constraints to VRChat-compatible constraints during the build process.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reactive components ===&lt;br /&gt;
&lt;br /&gt;
Modular Avatar includes a set of &#039;&#039;&#039;reactive components&#039;&#039;&#039; for toggling and swapping driven by parameters, without requiring manual animator setup:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Object Toggle&#039;&#039;&#039; — Enables or disables GameObjects based on a synced or local parameter.&lt;br /&gt;
* &#039;&#039;&#039;Material Setter&#039;&#039;&#039; — Swaps materials on renderers in response to parameter changes.&lt;br /&gt;
* The reactive system automatically generates the required animator layers and states.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
&lt;br /&gt;
Modular Avatar uses a non-destructive workflow built on [[Community:NDMF]]. Rather than directly modifying avatar assets in the Unity project, users attach Modular Avatar components to GameObjects. These components describe the desired modifications declaratively — users tell Unity &#039;&#039;how&#039;&#039; they want the avatar changed, rather than changing it directly.&lt;br /&gt;
&lt;br /&gt;
The non-destructive approach provides several practical benefits:&lt;br /&gt;
* Removing a prefab-based accessory is as simple as deleting the GameObject; the avatar returns to its original state.&lt;br /&gt;
* Updating an outfit prefab does not require reconfiguring the avatar&#039;s animators or menus.&lt;br /&gt;
* Multiple accessories can coexist on the same avatar without parameter name collisions (via automatic parameter renaming).&lt;br /&gt;
* The same base avatar prefab can be shared across multiple configurations without duplication.&lt;br /&gt;
&lt;br /&gt;
== Typical workflow ==&lt;br /&gt;
&lt;br /&gt;
A typical workflow for installing an outfit using Modular Avatar:&lt;br /&gt;
&lt;br /&gt;
# Import the base avatar and the outfit into a Unity project with Modular Avatar installed.&lt;br /&gt;
# Drag the outfit prefab onto the avatar in the Unity hierarchy.&lt;br /&gt;
# Right-click the outfit and select &#039;&#039;&#039;[ModularAvatar] Setup Outfit&#039;&#039;&#039;. This automatically attaches a Merge Armature component to the outfit&#039;s armature.&lt;br /&gt;
# (Optional) Add a &#039;&#039;&#039;Blendshape Sync&#039;&#039;&#039; component to synchronize body shape blendshapes between the avatar and the outfit.&lt;br /&gt;
# (Optional) Set up toggles using &#039;&#039;&#039;Object Toggle&#039;&#039;&#039; or &#039;&#039;&#039;Menu Item&#039;&#039;&#039; components to allow the outfit to be enabled or disabled in-game.&lt;br /&gt;
# Enter Play Mode or build the avatar to verify the result. The outfit follows the avatar&#039;s bones and animations.&lt;br /&gt;
&lt;br /&gt;
For more complex setups (gimmicks, toggles, contact systems), accessory creators embed the appropriate Modular Avatar components inside their prefabs. End users then only need to drag the prefab onto their avatar.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [[Community:NDMF|NDMF]] — The underlying build framework&lt;br /&gt;
* [https://modular-avatar.nadena.dev/ Modular Avatar documentation]&lt;br /&gt;
* [https://github.com/bdunderscore/modular-avatar Modular Avatar repository] on GitHub&lt;br /&gt;
* [https://github.com/bdunderscore/ndmf NDMF repository] on GitHub&lt;br /&gt;
* [https://modular-avatar.nadena.dev/docs/changelog Full changelog]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Playable_layers&amp;diff=155316</id>
		<title>Playable layers</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Playable_layers&amp;diff=155316"/>
		<updated>2026-09-29T05:55:46Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Redirected page to Animators#Playable layers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Animators#Playable layers]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:Contact_Collision_Tags&amp;diff=155315</id>
		<title>Guides:Contact Collision Tags</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:Contact_Collision_Tags&amp;diff=155315"/>
		<updated>2026-09-29T05:52:36Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: link to Contacts instead of official external page directly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Noticebox/wip|Placeholder categories and tables. To be written and expanded soon. |ZenithVal}}&lt;br /&gt;
&lt;br /&gt;
[[Contacts|VRChat Contact Senders &amp;amp; Receivers]] can have custom tags. The VRCSDK comes with a [https://creators.vrchat.com/common-components/contacts/built-in-contact-tags built-in list] of tags and this page is a community driven expansion of them.&lt;br /&gt;
[[File:CollisionTags.png|thumb|Example usage of custom collision tags]]&lt;br /&gt;
&lt;br /&gt;
== Naming conventions ==&lt;br /&gt;
&lt;br /&gt;
* Use PascalCase&lt;br /&gt;
* Avoid spaces, use _ if needed&lt;br /&gt;
* Clarity is important but brevity is appreciated&lt;br /&gt;
* Avoid using abbreviations/acronyms unless they are widely accepted&lt;br /&gt;
* Avoid single letter tags&lt;br /&gt;
&lt;br /&gt;
== Collision tags ==&lt;br /&gt;
&lt;br /&gt;
Broken down into general categories. Some of these will overlap with the [https://creators.vrchat.com/common-components/contacts/built-in-contact-tags built-in list.]&amp;lt;ref&amp;gt;[https://creators.vrchat.com/common-components/contacts/built-in-contact-tags Built-In Contact Tags]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may have up to # Tags on each Contact so using all applicable tags is usually good. (EG: Consumable and ConsumableFood together)&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Tags used for combat systems, from melee to magic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Tag&lt;br /&gt;
!Description&lt;br /&gt;
!Other notes&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|Generic catch all for combat systems. Anything that should cause damage.&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|General tag for something usable as a weapon.&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|DamageSharp&lt;br /&gt;
|A specific variant of Damage for sharp weapons. (Sword)&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|DamageBlunt&lt;br /&gt;
|A specific variant of Damage for blunt weapons. (Club)&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|DamageMagic&lt;br /&gt;
|A specific variant of Damage for magic effects.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|General tag for something that can block/deny damage.&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|Defense for melee or ranged. Could be literal armor or a force field&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Projectile&lt;br /&gt;
|An object that moves through the air to deal damage, usually fired from a weapon.&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|Bullet&lt;br /&gt;
|A specific variant of a Projectile~ something fired from of a ranged weapon.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|A specific variant of a Projectile~ something fired from of a ranged weapon.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition&lt;br /&gt;
|An object treatable as ammunition for a ranged weapon.&lt;br /&gt;
|Built-in&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Properties ===&lt;br /&gt;
&lt;br /&gt;
Tags describing elements, physical properties, surface conditions, or forces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Tag&lt;br /&gt;
!Description&lt;br /&gt;
!Other notes&lt;br /&gt;
|-&lt;br /&gt;
|Hot&lt;br /&gt;
|A hot suface&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|Cold&lt;br /&gt;
|A cold surface&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|Flames or an object on fire&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|Igniter&lt;br /&gt;
|Something to light flames. Sparks/Striker&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Freezer&lt;br /&gt;
|Something that can freeze other things&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|Electricity&lt;br /&gt;
|Zap! A source for electricity to flow from&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Conductor&lt;br /&gt;
|Something for electricity to react to/flow into&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wet&lt;br /&gt;
|Water or a wet surface&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Liquid water&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|Wind&lt;br /&gt;
|An area that&#039;s applying wind forces&lt;br /&gt;
|Built-in&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Interactions ===&lt;br /&gt;
&lt;br /&gt;
Tags used for niche or social interactions&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Tag&lt;br /&gt;
!Description&lt;br /&gt;
!Other notes&lt;br /&gt;
|-&lt;br /&gt;
|Cheers&lt;br /&gt;
|A glass or can? For drink-clinky stuff!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Consumable&lt;br /&gt;
|Consumables of any kind.&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|ConsumableFood&lt;br /&gt;
|Solid edible consumable&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|ConsumableDrink&lt;br /&gt;
|Liquid edible consumable&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|Edible&lt;br /&gt;
|For any consumable&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Brush&lt;br /&gt;
|A brush that could affect hair, fur, ect&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|Dye&lt;br /&gt;
|An object that could change the color of another&lt;br /&gt;
|Built-in&lt;br /&gt;
|-&lt;br /&gt;
|DyeColor&lt;br /&gt;
|DyeRed, DyeBlue, ect. Specific dye colors.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specific community niche ===&lt;br /&gt;
&lt;br /&gt;
These tags may violate naming conventions but are prevalent enough already to warrant mentioning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Tag&lt;br /&gt;
!Description&lt;br /&gt;
!Other notes&lt;br /&gt;
|-&lt;br /&gt;
|Parry_Detect&lt;br /&gt;
|For weapon clashes in melee combat systems.&lt;br /&gt;
|From LiindyVR.&lt;br /&gt;
|-&lt;br /&gt;
|Blunt&lt;br /&gt;
|A specific variant of Damage for blunt weapons. (Club)&lt;br /&gt;
|From before built in tags&lt;br /&gt;
|-&lt;br /&gt;
|Sharp&lt;br /&gt;
|A specific variant of Damage for sharp weapons. (Sword)&lt;br /&gt;
|From before built in tags&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|A specific variant of Damage for magic effects.&lt;br /&gt;
|From before built in tags&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides{{#translation:}}]]&lt;br /&gt;
[[Category:Resources{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Avatar_Dynamics&amp;diff=155314</id>
		<title>Avatar Dynamics</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Avatar_Dynamics&amp;diff=155314"/>
		<updated>2026-09-29T05:51:58Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Note that the SDK provides some built-in contact tags (moved a fact from Guides:Contact Collision Tags)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Stub|Not much information here! You can [[Special:MyLanguage/VRCWiki:How to Contribute|contribute]], by expanding and proofreading this article, in accordance with the [[Special:MyLanguage/VRCWiki:Manual of Style|Manual of Style]].}}&lt;br /&gt;
&#039;&#039;&#039;Avatar Dynamics&#039;&#039;&#039;, is an [[Special:MyLanguage/Avatars|avatar]] feature, initially introduced to VRChat on {{Date|April 21, 2022}}&amp;lt;ref&amp;gt;[https://hello.vrchat.com/blog/avatar-dynamics-live VRChat Blog: Avatar Dynamics Live]&amp;lt;/ref&amp;gt;. is a set of features to add more interactions between avatars. Replacing older avatar components, and adding new options for avatars. This release also introduced a new permission system to let people set who can interact with these new features.&lt;br /&gt;
&lt;br /&gt;
== PhysBones == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&#039;&#039;See also [[Special:MyLanguage/Physbones|Physbones]] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
PhysBones is a dynamic physics system for avatars that allows users to create secondary movements and interactive bones in VRChat. It is used to simulate more natural behaviors in parts of the avatar, responding to physical manipulations through parameters related to movement, gravity, and collisions.&lt;br /&gt;
&lt;br /&gt;
== Contacts == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&#039;&#039;See also [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] for more detailed information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
Contacts are a system that allows avatars to detect collisions with itself or other avatars. These collisions can then be used to drive Animator parameters and perform many kinds of interaction effects.&lt;br /&gt;
&lt;br /&gt;
=== Contact Senders === &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Sender&#039;&#039;&#039; defines a collision volume that can be detected by a matching Contact Receiver. Senders can use a sphere or capsule shape, a root transform, local position and rotation offsets, and one or more collision tags.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:28--&amp;gt;&lt;br /&gt;
Box-shaped contacts are available for both avatars and worlds, with configurable width, height, and depth. Box-shaped contact receivers also support an additional proximity calculation mode based on the distance from the sender to the positive Z face of the box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
On avatars, the &#039;&#039;Colliders&#039;&#039; section of the [[Special:MyLanguage/Avatar Descriptor|Avatar Descriptor]] also creates built-in Contact Senders for common body parts such as hands and fingers.&lt;br /&gt;
&lt;br /&gt;
=== Contact Receivers === &amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Contact Receiver&#039;&#039;&#039; listens for matching senders and writes a value to an Animator parameter on the avatar. Receivers can be configured to allow self-contact, other users, or only local evaluation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
VRChat supports three receiver behaviors:&lt;br /&gt;
* &#039;&#039;&#039;Constant&#039;&#039;&#039; keeps a parameter active while a matching sender stays inside the receiver.&lt;br /&gt;
* &#039;&#039;&#039;On Enter&#039;&#039;&#039; activates for one frame when a matching sender enters, optionally requiring a minimum velocity.&lt;br /&gt;
* &#039;&#039;&#039;Proximity&#039;&#039;&#039; outputs a float from `{{formatnum:0.0}}` to `{{formatnum:1.0}}` based on how close the sender is to the center of the receiver.&lt;br /&gt;
&lt;br /&gt;
=== Tags and parameters === &amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
Contacts only interact when a sender and receiver share at least one matching collision tag. The receiver&#039;s &#039;&#039;Parameter&#039;&#039; field determines which Animator parameter is updated. Depending on the Animator parameter type, the value may be interpreted as a float, int, or bool.&lt;br /&gt;
&lt;br /&gt;
[[VRChat SDK|The SDK]] provides some built-in tags&amp;lt;ref&amp;gt;[https://creators.vrchat.com/common-components/contacts/built-in-contact-tags built-in list]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Debugging === &amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
In Unity, Contact gizmos appear when Gizmos are enabled and the contact or one of its parents is selected. In VRChat, the Avatar Dynamics overlay can also be used to visualize Contacts and PhysBones during testing.&lt;br /&gt;
&lt;br /&gt;
== Permissions == &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
The Avatar Dynamics permission system gives you complete control over who can interact with your avatar and how:&lt;br /&gt;
&lt;br /&gt;
=== Global Permissions === &amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
Choose “Everyone,” “Friends,” or “Nobody” as a default setting for all users.&lt;br /&gt;
&lt;br /&gt;
=== Per-User Overrides === &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
Individually grant or deny avatar interaction permissions for specific users.&lt;br /&gt;
&lt;br /&gt;
=== Quick Toggle/Safe Mode === &amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
Instantly pause all interactions (regardless of any other settings) with one button press in the Quick Menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
== Official resources ==&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-components/ Avatar Components] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/physbones/ PhysBones] on Creator Docs&lt;br /&gt;
* [https://creators.vrchat.com/avatars/avatar-dynamics/contacts/ Contacts] on Creator Docs&lt;br /&gt;
&lt;br /&gt;
== References == &amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:SDK{{#translation:}}]] &amp;lt;!-- remove once PhysBones and/or Contacts gets it&#039;s own page. Avatar Dynamics is a system. --&amp;gt;&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Guides:VRChat_Event_Hosting&amp;diff=155313</id>
		<title>Guides:VRChat Event Hosting</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Guides:VRChat_Event_Hosting&amp;diff=155313"/>
		<updated>2026-09-29T05:46:53Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: added a link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;VRChat Event Hosting&#039;&#039;&#039; is the process of planning, organizing, and running an [[Events|event]] within [[VRChat]]. Events can be small informal gatherings or larger organized activities involving multiple participants.&lt;br /&gt;
&lt;br /&gt;
==Planning an event==&lt;br /&gt;
&lt;br /&gt;
Before hosting an event, organizers should determine what the event will involve and what is needed to run it.&lt;br /&gt;
&lt;br /&gt;
===Choose the event type===&lt;br /&gt;
&lt;br /&gt;
Determine the purpose and activities of the event.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
*Community meetups&lt;br /&gt;
*Game sessions&lt;br /&gt;
*Roleplay&lt;br /&gt;
*World tours&lt;br /&gt;
*Avatar showcases&lt;br /&gt;
*Performances&lt;br /&gt;
*Social gatherings&lt;br /&gt;
*Competitions&lt;br /&gt;
*Educational or informational events&lt;br /&gt;
&lt;br /&gt;
The type of event will determine what world, instance type, staff, and preparation may be required.&lt;br /&gt;
&lt;br /&gt;
===Choose a world===&lt;br /&gt;
&lt;br /&gt;
Select a VRChat world that is suitable for the event.&lt;br /&gt;
&lt;br /&gt;
Consider:&lt;br /&gt;
&lt;br /&gt;
*Maximum player capacity&lt;br /&gt;
*Supported platforms&lt;br /&gt;
*World performance&lt;br /&gt;
*Available features and interactions&lt;br /&gt;
*Instance compatibility&lt;br /&gt;
*The layout and size of the world&lt;br /&gt;
*Whether the world supports the planned activities&lt;br /&gt;
&lt;br /&gt;
Organizers may want to visit and test the world before the event begins.&lt;br /&gt;
&lt;br /&gt;
===Choose an instance type===&lt;br /&gt;
&lt;br /&gt;
Choose an instance type based on how participants should be able to join.&lt;br /&gt;
&lt;br /&gt;
Depending on the event, organizers may use public, friends, invite, invite+, or [[https://wiki.vrchat.com/wiki/Groups|group]] instances.&lt;br /&gt;
&lt;br /&gt;
The appropriate instance type depends on the event&#039;s size, audience, and moderation requirements.&lt;br /&gt;
&lt;br /&gt;
===Organize event staff===&lt;br /&gt;
&lt;br /&gt;
Larger events may benefit from having multiple people responsible for different tasks.&lt;br /&gt;
&lt;br /&gt;
Possible responsibilities include:&lt;br /&gt;
&lt;br /&gt;
The [[Groups|Default Roles of your Group]] &lt;br /&gt;
&lt;br /&gt;
or any [https://wiki.vrchat.com/wiki/Groups#Creating_roles|other Role you want to create] for your Staff or members&lt;br /&gt;
&lt;br /&gt;
A small event may only require one person to handle several of these responsibilities.&lt;br /&gt;
&lt;br /&gt;
==Preparing the event==&lt;br /&gt;
&lt;br /&gt;
Before the event begins, organizers should prepare the information and resources participants will need.&lt;br /&gt;
&lt;br /&gt;
Useful information can include:&lt;br /&gt;
&lt;br /&gt;
*Event name&lt;br /&gt;
*Date and time&lt;br /&gt;
*Starting world&lt;br /&gt;
*Instance type&lt;br /&gt;
*Event description&lt;br /&gt;
*Rules or guidelines&lt;br /&gt;
*Expected duration&lt;br /&gt;
*Platform requirements&lt;br /&gt;
*Accessibility information&lt;br /&gt;
*Community or group information&lt;br /&gt;
&lt;br /&gt;
Event information can be shared through the organizer&#039;s preferred communication channels.&lt;br /&gt;
&lt;br /&gt;
===Testing the event===&lt;br /&gt;
&lt;br /&gt;
For larger or technically complex events, organizers may want to test the event before opening it to participants.&lt;br /&gt;
&lt;br /&gt;
Testing can include:&lt;br /&gt;
&lt;br /&gt;
*Checking the world and instance&lt;br /&gt;
*Testing important world interactions&lt;br /&gt;
*Checking audio and video features&lt;br /&gt;
*Testing event equipment&lt;br /&gt;
*Checking participant capacity&lt;br /&gt;
*Testing staff permissions and responsibilities&lt;br /&gt;
*Confirming that the planned activities work as expected&lt;br /&gt;
&lt;br /&gt;
==Starting the event==&lt;br /&gt;
&lt;br /&gt;
Before participants arrive, the organizer should enter the selected world and prepare the event area.&lt;br /&gt;
&lt;br /&gt;
A basic startup procedure can include:&lt;br /&gt;
&lt;br /&gt;
#Verify that the correct world is being used.&lt;br /&gt;
#Create or join the intended instance.&lt;br /&gt;
#Confirm that required staff are present.&lt;br /&gt;
#Check important world features.&lt;br /&gt;
#Prepare any equipment or activities.&lt;br /&gt;
#Welcome participants as they arrive.&lt;br /&gt;
#Explain any important rules or instructions.&lt;br /&gt;
#Begin the scheduled activities.&lt;br /&gt;
&lt;br /&gt;
==During the event==&lt;br /&gt;
&lt;br /&gt;
The host should keep the event organized and communicate important information to participants.&lt;br /&gt;
&lt;br /&gt;
Depending on the event, the host may:&lt;br /&gt;
&lt;br /&gt;
*Explain activities.&lt;br /&gt;
*Announce schedule changes.&lt;br /&gt;
*Answer participant questions.&lt;br /&gt;
*Direct participants to different areas.&lt;br /&gt;
*Coordinate event staff.&lt;br /&gt;
*Monitor the event for technical problems.&lt;br /&gt;
&lt;br /&gt;
Staff should communicate with each other when assistance is required.&lt;br /&gt;
&lt;br /&gt;
===Moderation===&lt;br /&gt;
&lt;br /&gt;
Event organizers should follow the applicable VRChat rules as well as any rules established by the event or community.&lt;br /&gt;
&lt;br /&gt;
Moderation should be handled consistently and appropriately for the situation.&lt;br /&gt;
&lt;br /&gt;
Serious incidents can be documented and handled according to the organizer&#039;s normal procedures.&lt;br /&gt;
&lt;br /&gt;
==Ending the event==&lt;br /&gt;
&lt;br /&gt;
When the planned activities are finished, the host can announce that the event is ending.&lt;br /&gt;
&lt;br /&gt;
The host may:&lt;br /&gt;
&lt;br /&gt;
*Thank participants for attending.&lt;br /&gt;
*Provide information about future events.&lt;br /&gt;
*Share relevant community information.&lt;br /&gt;
*Collect feedback.&lt;br /&gt;
*Close or leave the event instance when appropriate.&lt;br /&gt;
&lt;br /&gt;
==After the event==&lt;br /&gt;
&lt;br /&gt;
After an event, organizers can review how it went and identify areas for improvement.&lt;br /&gt;
&lt;br /&gt;
Useful information to review can include:&lt;br /&gt;
&lt;br /&gt;
*Number of participants&lt;br /&gt;
*Event duration&lt;br /&gt;
*Technical problems&lt;br /&gt;
*Moderation incidents&lt;br /&gt;
*Participant feedback&lt;br /&gt;
*Activities that worked well&lt;br /&gt;
*Problems that occurred&lt;br /&gt;
*Changes to make for future events&lt;br /&gt;
&lt;br /&gt;
Keeping notes from previous events can make future events easier to organize.&lt;br /&gt;
&lt;br /&gt;
==Event management checklist==&lt;br /&gt;
&lt;br /&gt;
The following checklist covers the main stages of planning, preparing, running, and reviewing a VRChat event to give a base to start from&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stage !! Task&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planning&#039;&#039;&#039;&lt;br /&gt;
|Determine the event type and planned activities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planning&#039;&#039;&#039;&lt;br /&gt;
|Select and test a suitable world&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planning&#039;&#039;&#039;&lt;br /&gt;
|Choose the appropriate instance type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Planning&#039;&#039;&#039;&lt;br /&gt;
|Determine staffing requirements and assign responsibilities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preparation&#039;&#039;&#039;&lt;br /&gt;
|Prepare the event information and schedule&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preparation&#039;&#039;&#039;&lt;br /&gt;
|Publish or distribute event information&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preparation&#039;&#039;&#039;&lt;br /&gt;
|Test important world features and activities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Preparation&#039;&#039;&#039;&lt;br /&gt;
|Prepare the event instance and required equipment&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|Confirm staff are present and ready&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|Welcome participants and explain important information&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|Run the planned activities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|Monitor the event and handle issues when required&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Closing&#039;&#039;&#039;&lt;br /&gt;
|Announce the end of the event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Closing&#039;&#039;&#039;&lt;br /&gt;
|Provide information about future events or activities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Closing&#039;&#039;&#039;&lt;br /&gt;
|Close or leave the event instance when appropriate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Review&#039;&#039;&#039;&lt;br /&gt;
|Review the event and identify problems&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Review&#039;&#039;&#039;&lt;br /&gt;
|Collect participant feedback&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Review&#039;&#039;&#039;&lt;br /&gt;
|Record changes or improvements for future events&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[VRChat]]&lt;br /&gt;
*[[Groups]]&lt;br /&gt;
*[[Worlds]]&lt;br /&gt;
*[[Multiboxing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:English]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=User:Usr_d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/common.css&amp;diff=155312</id>
		<title>User:Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=User:Usr_d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/common.css&amp;diff=155312"/>
		<updated>2026-09-29T05:37:56Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:root {&lt;br /&gt;
	/*&lt;br /&gt;
	  Cancels non-official namespace recoloring. This is unacceptable for me.&lt;br /&gt;
	  See also:&lt;br /&gt;
	  * [[Special:diff/6815]]&lt;br /&gt;
	  ** The link seems to point to VRChat&#039;s internal guild,&lt;br /&gt;
	      or at least not the publicly accessible official one.&lt;br /&gt;
	*/&lt;br /&gt;
	--ns-2: var(--ns-0);&lt;br /&gt;
	--ns-2-color: var(--ns-0-color);&lt;br /&gt;
	--ns-3: var(--ns-0);&lt;br /&gt;
	--ns-3-color: var(--ns-0-color);&lt;br /&gt;
    --ns-3000: var(--ns-0);&lt;br /&gt;
	--ns-3000-color: var(--ns-0-color);&lt;br /&gt;
	--ns-3001: var(--ns-0);&lt;br /&gt;
	--ns-3001-color: var(--ns-0-color);&lt;br /&gt;
	--ns-3100: var(--ns-0);&lt;br /&gt;
	--ns-3100-color: var(--ns-0-color);&lt;br /&gt;
	--ns-3101: var(--ns-0);&lt;br /&gt;
	--ns-3101-color: var(--ns-0-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-first-heading {&lt;br /&gt;
	/* Do not apply flex. */&lt;br /&gt;
	display: flow-root !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-first-heading .mw-page-title-separator {&lt;br /&gt;
	/* Do not hide the colon. */&lt;br /&gt;
	display: revert !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-first-heading .mw-page-title-namespace,&lt;br /&gt;
.mw-first-heading:not(:has(.mw-page-title-namespace))::before {&lt;br /&gt;
	/*&lt;br /&gt;
	  common.css overrides[^1] MediaWiki&#039;s built-in i18n&lt;br /&gt;
	  through a strange custom-property reference [^2].&lt;br /&gt;
	  Reverts a half-baked[^3] reinvention[^2] of the wheel - a square[^4] one, at that.&lt;br /&gt;
	  [^1]: See [[Special:Permalink/75608#L-364--L-381]].&lt;br /&gt;
	  [^2]: See [[Special:Permalink/75608#L-485--L-490]].&lt;br /&gt;
	  [^3]: For example, `.vector-sticky-header-context-bar-primary` isn&#039;t affected.&lt;br /&gt;
	  [^4]: For &#039;&#039;&#039;some reason&#039;&#039;&#039;, the global CSS produces a misaligned title by combining a hidden colon with an odd `font-size` such as `0.7em`[^2].&lt;br /&gt;
	*/&lt;br /&gt;
	content: unset;&lt;br /&gt;
	color: inherit;&lt;br /&gt;
	font-size: inherit;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=User:Usr_d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/common.css&amp;diff=155311</id>
		<title>User:Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=User:Usr_d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/common.css&amp;diff=155311"/>
		<updated>2026-09-29T05:34:49Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:root {&lt;br /&gt;
	/*&lt;br /&gt;
	  Cancels non-official namespace recoloring. This is unacceptable for me.&lt;br /&gt;
	  See also:&lt;br /&gt;
	  * [[Special:diff/6815]]&lt;br /&gt;
	  ** The link seems to point to VRChat&#039;s internal guild,&lt;br /&gt;
	      or at least not the publicly accessible official one.&lt;br /&gt;
	*/&lt;br /&gt;
	--ns-2: var(--ns-0);&lt;br /&gt;
	--ns-2-color: var(--ns-0-color);&lt;br /&gt;
	--ns-3: var(--ns-0);&lt;br /&gt;
	--ns-3-color: var(--ns-0-color);&lt;br /&gt;
	--ns-3100: var(--ns-0);&lt;br /&gt;
	--ns-3100-color: var(--ns-0-color);&lt;br /&gt;
	--ns-3101: var(--ns-0);&lt;br /&gt;
	--ns-3101-color: var(--ns-0-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-first-heading {&lt;br /&gt;
	/* Do not apply flex. */&lt;br /&gt;
	display: flow-root !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-first-heading .mw-page-title-separator {&lt;br /&gt;
	/* Do not hide the colon. */&lt;br /&gt;
	display: revert !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-first-heading .mw-page-title-namespace,&lt;br /&gt;
.mw-first-heading:not(:has(.mw-page-title-namespace))::before {&lt;br /&gt;
	/*&lt;br /&gt;
	  common.css overrides[^1] MediaWiki&#039;s built-in i18n&lt;br /&gt;
	  through a strange custom-property reference [^2].&lt;br /&gt;
	  Reverts a half-baked[^3] reinvention[^2] of the wheel - a square[^4] one, at that.&lt;br /&gt;
	  [^1]: See [[Special:Permalink/75608#L-364--L-381]].&lt;br /&gt;
	  [^2]: See [[Special:Permalink/75608#L-485--L-490]].&lt;br /&gt;
	  [^3]: For example, `.vector-sticky-header-context-bar-primary` isn&#039;t affected.&lt;br /&gt;
	  [^4]: For &#039;&#039;&#039;some reason&#039;&#039;&#039;, the global CSS produces a misaligned title by combining a hidden colon with an odd `font-size` such as `0.7em`[^2].&lt;br /&gt;
	*/&lt;br /&gt;
	content: unset;&lt;br /&gt;
	color: inherit;&lt;br /&gt;
	font-size: inherit;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=User:Usr_d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/common.css&amp;diff=155310</id>
		<title>User:Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=User:Usr_d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/common.css&amp;diff=155310"/>
		<updated>2026-09-29T05:33:19Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Created page with &amp;quot;:root { 	/* 	  Cancels non-official namespace recoloring. This is unacceptable for me. 	  See also: 	  * Special:diff/6815 	  ** The link seems to point to VRChat&amp;#039;s internal guild, 	      or at least not the publicly accessible official one. 	*/ 	--ns-2: var(--ns-0); 	--ns-2-color: var(--ns-0-color); 	--ns-3: var(--ns-0); 	--ns-3-color: var(--ns-0-color); 	--ns-3100: var(--ns-0); 	--ns-3100-color: var(--ns-0-color); 	--ns-3101: var(--ns-0); 	--ns-3101-color: var(--ns...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:root {&lt;br /&gt;
	/*&lt;br /&gt;
	  Cancels non-official namespace recoloring. This is unacceptable for me.&lt;br /&gt;
	  See also:&lt;br /&gt;
	  * [[Special:diff/6815]]&lt;br /&gt;
	  ** The link seems to point to VRChat&#039;s internal guild,&lt;br /&gt;
	      or at least not the publicly accessible official one.&lt;br /&gt;
	*/&lt;br /&gt;
	--ns-2: var(--ns-0);&lt;br /&gt;
	--ns-2-color: var(--ns-0-color);&lt;br /&gt;
	--ns-3: var(--ns-0);&lt;br /&gt;
	--ns-3-color: var(--ns-0-color);&lt;br /&gt;
	--ns-3100: var(--ns-0);&lt;br /&gt;
	--ns-3100-color: var(--ns-0-color);&lt;br /&gt;
	--ns-3101: var(--ns-0);&lt;br /&gt;
	--ns-3101-color: var(--ns-0-color);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-first-heading .mw-page-title-separator {&lt;br /&gt;
	/* Do not hide the colon. */&lt;br /&gt;
	display: revert !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-first-heading .mw-page-title-namespace,&lt;br /&gt;
.mw-first-heading:not(:has(.mw-page-title-namespace))::before {&lt;br /&gt;
	/*&lt;br /&gt;
	  common.css overrides[^1] MediaWiki&#039;s built-in i18n&lt;br /&gt;
	  through a strange custom-property reference [^2].&lt;br /&gt;
	  Reverts a half-baked[^3] reinvention[^2] of the wheel - a square[^4] one, at that.&lt;br /&gt;
	  [^1]: See [[Special:Permalink/75608#L-364--L-381]].&lt;br /&gt;
	  [^2]: See [[Special:Permalink/75608#L-485--L-490]].&lt;br /&gt;
	  [^3]: For example, `.vector-sticky-header-context-bar-primary` isn&#039;t affected.&lt;br /&gt;
	  [^4]: For &#039;&#039;&#039;some reason&#039;&#039;&#039;, the global CSS produces a misaligned title by combining a hidden colon with an odd `font-size` such as `0.7em`[^2].&lt;br /&gt;
	*/&lt;br /&gt;
	content: unset;&lt;br /&gt;
	color: inherit;&lt;br /&gt;
	font-size: inherit;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=User:Usr_d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/terminology&amp;diff=155309</id>
		<title>User:Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=User:Usr_d55a5e23-4ccd-4692-b9bb-f1beb1447e7b/terminology&amp;diff=155309"/>
		<updated>2026-09-29T05:20:00Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Created page with &amp;quot;{{DISPLAYTITLE:Terminology in kisaragi marine&amp;#039;s context}}  ; 住民税 : VRC+のこと。「住民税を払う」などの活用がある。 ; CW : →Content Gating ; セーフティ : →Safety ; ワールド : →World ; ホラワ : ホラーを題材にしたワールドのこと。 ; 年齢認証 : →Age Verification ; グループ : →Groups ; ジョイン戦争 : (参加資格を早着順で判定するイベントに...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Terminology in kisaragi marine&#039;s context}}&lt;br /&gt;
&lt;br /&gt;
; 住民税&lt;br /&gt;
: [[VRC+]]のこと。「住民税を払う」などの活用がある。&lt;br /&gt;
; CW&lt;br /&gt;
: →[[Content Gating]]&lt;br /&gt;
; セーフティ&lt;br /&gt;
: →[[Safety]]&lt;br /&gt;
; ワールド&lt;br /&gt;
: →[[World]]&lt;br /&gt;
; ホラワ&lt;br /&gt;
: ホラーを題材にした[[World|ワールド]]のこと。&lt;br /&gt;
; 年齢認証&lt;br /&gt;
: →[[Age Verification]]&lt;br /&gt;
; グループ&lt;br /&gt;
: →[[Groups]]&lt;br /&gt;
; ジョイン戦争&lt;br /&gt;
: (参加資格を早着順で判定する[[Events|イベント]]において) 参加者が[[Instances|インスタンス]]に[[World|ジョイン]]でなだれ込む現象。&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Worlds/ja&amp;diff=155302</id>
		<title>Worlds/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Worlds/ja&amp;diff=155302"/>
		<updated>2026-09-29T04:47:31Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Created page with &amp;quot;==== ジョイン ====&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&#039;&#039;詳しくは[[Special:MyLanguage/Instances|インスタンス]] も参照。&#039;&#039;{{Noticebox/Official}}&lt;br /&gt;
&lt;br /&gt;
ワールド (Worlds) とは、[[Special:MyLanguage/VRChat|VRChat]] 内でユーザーが活動する仮想空間であり、ワールド内で他のユーザーと交流し、環境やさまざまな機能やメカニクスと相互作用できる。&lt;br /&gt;
ワールドはコミュニティのメンバーによって創られ、[[Special:MyLanguage/VRChat SDK|VRChat SDK]] を使用してパブリックまたはプライベートとしてアップロードされ、他のユーザーが入れるようにできる。&lt;br /&gt;
ワールドは、それぞれの[[Special:MyLanguage/Platforms|プラットフォーム]]に対応するため、各プラットフォーム向けにアップロードする必要がある。&lt;br /&gt;
&lt;br /&gt;
ワールドの種類は様々であり、交流の場、ゲーム、アバター展示、美しい景色など、さまざまなテーマを持ったワールドがある。&lt;br /&gt;
各ワールドには、同時に複数のセッションが存在することがあり、これらを[[Special:MyLanguage/Instances|インスタンス]]と呼ぶ。&lt;br /&gt;
インスタンスには、紐づけられたグローバル地域、ワールド作成者が設定した最大ユーザー数、して誰が参加できるか・誰がそのインスタンスを管理できるかを制御するインスタンスタイプがある。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Discovery_&amp;amp;amp;_joining&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ワールドの発見と参加 ==&lt;br /&gt;
&lt;br /&gt;
[[File:VRC Worlds Banner.png|thumb|ワールドのロゴの公式レンダリング]]&lt;br /&gt;
ユーザーは、VRChat を起動する前に、[https://vrchat.com/home VRChat ウェブサイト] にログインするか、モバイルの VRChat アプリのメインページでワールドを探すことができる。&lt;br /&gt;
VRChat を起動すると、ユーザーは自分のホームワールドにスポーンする。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Home_world&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===ホームワールド ===&lt;br /&gt;
&lt;br /&gt;
ホームワールドとは、ユーザーがVRChatを起動した際に最初に参加するワールドである。&lt;br /&gt;
デフォルトでは、ホームワールドは[[Special:MyLanguage/VRChat Home|VRChat Home]] に設定されているが、VRChat 内で使用可能な任意のワールド&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;any-world&amp;quot;&amp;gt;プライベートワールドや[[Special:MyLanguage/Community_Labs|コミュニティラボ]]内のワールドはホームワールドとして設定できない。&amp;lt;/ref&amp;gt; に変更できる。&lt;br /&gt;
ワールドを選び、「アクション」セクション内にあるボタン&#039;&#039;&#039;「ホームに設定 (Make Home)」&#039;&#039;&#039;をクリックすると、そのワールドをホームワールドとして設定できる。&lt;br /&gt;
&lt;br /&gt;
また、ホームワールドのインスタンスタイプとリージョン (地域) を設定でき、デフォルトでは、インスタンスタイプは「インバイト (Invite)」に設定され、地域は自動的にユーザーに最適なものに設定される。これらの設定は[[Special:MyLanguage/Settings#Safety|快適性とセーフティ]]で変更できる。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 技術的には、ホームワールドをプライベートやコミュニティラボワールドに設定することも可能ですが、それはAPIを通じてのみ機能します。クライアント内では、パブリックな非コミュニティラボワールドにしか設定できません。 --&amp;gt; &amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;&amp;amp;quot;Worlds&amp;amp;quot;_Main_Menu_tab&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====クイックリンク / タブ内の「ワールド」====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
[[Special:MyLanguage/Quick Menu|クイックメニュー]]を開き、「クイックリンク」セクション内にある「&#039;&#039;&#039;ワールド&#039;&#039;&#039;」ボタンをクリックすると、[[Special:MyLanguage/Main Menu|メインメニュー]]に移動する。&lt;br /&gt;
デフォルトでは、「VRCat のバラエティボックス」などの様々なワールドカテゴリーからランダムに選ばれたコンテンツが表示される。&lt;br /&gt;
メインメニューのどの画面からでも、下部の「ワールド」タブからこのページに移動できる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;My_Worlds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====最近訪れたワールドとお気に入りのワールド ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブには、&#039;&#039;&#039;自分のワールド (My Worlds)&#039;&#039;&#039; という折りたたまれたドロップダウンがあり、そこにはユーザーがアップロードしたワールド、最近訪れたワールド、お気に入りに加えたワールドのリストが含まれている。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Search&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====検索機能====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブから、ユーザーは「ワールドを検索 (Search Worlds)」ボタンを使用して検索画面に移動し、タイトル、説明、タグ、作成者などを用いて特定のワールドを検索できる。検索結果は、関連性、最終更新日、人気順で並べ替えできる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
なお、メインメニューの検索タブからもワールドを検索することができる。このタブでは、ワールドを見つけるための検索語句が複数用意されており、「おすすめの検索ワード (Recommended Searches)」と「ランダムな検索ワード (Quick World Searches)」の2つのカテゴリに分類されている。&lt;br /&gt;
&lt;br /&gt;
ランダムな検索ワードでは、検索語句がランダムに表示され、シャッフルすることが可能である。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;World_categories&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== ワールドのカテゴリ ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブの左側には、「トレンド」「アバターワールド (トレンド)」「ゲームワールド (アクティブ)」「新着・注目」などのワールドカテゴリが表示されており、カテゴリごとに人気のワールドを確認できる。&lt;br /&gt;
ワールドを選択すると、該当ワールドの詳細ページが表示される。詳細ページでは、既存のインスタンスを選択するか、新しいインスタンスを作成し、直接入室する、またはワールドのポータルを置くといった操作が可能である。&lt;br /&gt;
各ワールドは[[Special:MyLanguage/Community:World Thumbnail|サムネイル]]付きのカード形式で表示されており、ワールドの内容を把握できる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The categories include:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* VRCat&#039;s Variety Box&lt;br /&gt;
* Spotlight Mobile&lt;br /&gt;
* Popular&lt;br /&gt;
* Active&lt;br /&gt;
* New &amp;amp; Noteworthy&lt;br /&gt;
* Avatar Worlds&lt;br /&gt;
* Games&lt;br /&gt;
* Spotlight Cross Platform&lt;br /&gt;
* Spotlight PC&lt;br /&gt;
* New&lt;br /&gt;
* Updated Recently&lt;br /&gt;
* Community Labs&lt;br /&gt;
* Random&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Joining&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== ジョイン ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Clicking on a world tile anywhere on the &amp;quot;Worlds&amp;quot; tab will bring up the dedicated world page for that world. The world tile is represented with a [[Special:MyLanguage/Community:World Thumbnail|thumbnail]] &amp;amp; the world name, giving insight into its contents. This page features more details about the world, such as it&#039;s name, the author, description, actions and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To join the world, users can simply click the &amp;quot;Join&amp;quot; button. Alternatively, users can drop a portal to the world as well, by clicking &amp;quot;Drop Portal&amp;quot;. The instance of the world a user joins can be changed on the right side, or a new instance can be created under the Actions heading.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===ポータル ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;詳しくは [[Special:MyLanguage/Portals|ポータル]] も参照。&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Special:MyLanguage/Portals|ポータル]]は、メニューから個別にワールドを探すことなく、特定のワールドおよびインスタンスへ素早くアクセスするための手段である。&lt;br /&gt;
&lt;br /&gt;
ポータル内部にはワールドのサムネイルが表示され、通常はその上部にワールド名が表示されるほか、ユーザー収容人数や地域などの情報もあわせて表示される。&lt;br /&gt;
デフォルトでは、ポータルに向かって前進することで、対応するワールドへ移動する。なお、誤って移動してしまうことを防ぐため、[[Special:MyLanguage/Settings#Comfort &amp;amp; Safety|設定]]でユーザーの入力を必要とする形式 (ポータルプロンプト) に変更することも可能である。&lt;br /&gt;
&lt;br /&gt;
ポータルは常に、以下の2種類のいずれかの形態で表示される:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Static_portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====固定ポータル====&lt;br /&gt;
&lt;br /&gt;
ワールドには、他のワールドへのリンクとして置かれた「静的ポータル」が含まれている場合がある。これらはワールドの一部として恒久的に置かれており、ユーザーがいつでも使用できる状態になっている。&lt;br /&gt;
ユーザーが静的ポータルに入ると、30秒間のカウントダウンが開始され、このカウントダウンが終了するまでの間、後から続いた他のユーザーも同じインスタンスへ移動することができる。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;User-placed_portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====ユーザーが設置したポータル====&lt;br /&gt;
&lt;br /&gt;
ユーザーは、ワールドタブでワールドを検索し、&#039;&#039;&#039;「インスタンスを作る」&#039;&#039;&#039;を選択した後、インスタンスタイプを指定し、&#039;&#039;&#039;「ポータルを置く」&#039;&#039;&#039;を実行することで、ワールドのインスタンスへのポータルを置くことができる。&lt;br /&gt;
ポータルは、指定されたスポーン地点付近を除き、ワールド内のほとんどの場所におくことができる。表示は静的ポータルと同様だが、ユーザーがポータルを設置した時点で、30秒間のカウントダウンが開始されるという違いがある。&lt;br /&gt;
このカウントダウンは、より多くのユーザーがポータルに入ることで延長される。カウントダウンが終了すると、ポータルは消滅する。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Creation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==ワールドの作成とアップロード==&lt;br /&gt;
&lt;br /&gt;
VRChat のワールドを作成してアップロードするには、ユーザーのトラストランクが「User」に到達している必要がある。&lt;br /&gt;
&lt;br /&gt;
ワールド制作を開始するには、[[Special:MyLanguage/VRChat Creator Companion|VRChat Creator Companion]] をダウンロードする。このツールは、VRChat に対応した最新の Unity バージョンのインストールを支援し、ワールドプロジェクトへ [[Special:MyLanguage/VRChat SDK|VRChat SDK]] を導入するために使用される。&lt;br /&gt;
ワールドをパブリックとしてアップロードした場合、そのワールドは正式に公開される前に、コミュニティラボ ([[Special:MyLanguage/Community Labs|community labs]]) で公開される。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Short_links&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 短縮リンク ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Worlds can be shared using VRChat&#039;s &amp;lt;code&amp;gt;vrch.at&amp;lt;/code&amp;gt; short link domain combined with the world&#039;s ID, for example &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://vrch.at/&amp;lt;worldId&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This redirects to the world&#039;s page on the VRChat website (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://vrchat.com/home/world/&amp;lt;worldId&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;See_also&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==関連項目==&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/List of worlds created by VRChat|VRChat が作成したワールドの一覧]]&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Community Labs|コミュニティラボ]]&lt;br /&gt;
&lt;br /&gt;
*[[Special:MyLanguage/Instances{{#translation:}}|インスタンス]]&lt;br /&gt;
&lt;br /&gt;
*[[Special:MyLanguage/Portals|ポータル]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trivia&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==豆知識==&lt;br /&gt;
&lt;br /&gt;
* VRChat で最初に作成されたワールドはカフェだった。その後VRChatの10周年を記念して、2024年1月16日に改訂版がアップロードされた。&amp;lt;ref&amp;gt;[https://vrchat.com/home/world/wrld_329485fe-50a5-4ef8-bb47-194d23f15973 &#039;&#039;&#039;VRChat.&#039;&#039;&#039; &#039;&#039;VRChat Cafe.&#039;&#039; VRChat, 16 Jan. 2024. &#039;&#039;&#039;VRChat&#039;&#039;&#039;, https://vrchat.com/home/world/wrld_329485fe-50a5-4ef8-bb47-194d23f15973]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;References&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 出典 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Worlds/42/ja&amp;diff=155301</id>
		<title>Translations:Worlds/42/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Worlds/42/ja&amp;diff=155301"/>
		<updated>2026-09-29T04:47:31Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Created page with &amp;quot;==== ジョイン ====&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== ジョイン ====&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Worlds/ja&amp;diff=155300</id>
		<title>Worlds/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Worlds/ja&amp;diff=155300"/>
		<updated>2026-09-29T04:47:10Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Created page with &amp;quot;== 短縮リンク ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&#039;&#039;詳しくは[[Special:MyLanguage/Instances|インスタンス]] も参照。&#039;&#039;{{Noticebox/Official}}&lt;br /&gt;
&lt;br /&gt;
ワールド (Worlds) とは、[[Special:MyLanguage/VRChat|VRChat]] 内でユーザーが活動する仮想空間であり、ワールド内で他のユーザーと交流し、環境やさまざまな機能やメカニクスと相互作用できる。&lt;br /&gt;
ワールドはコミュニティのメンバーによって創られ、[[Special:MyLanguage/VRChat SDK|VRChat SDK]] を使用してパブリックまたはプライベートとしてアップロードされ、他のユーザーが入れるようにできる。&lt;br /&gt;
ワールドは、それぞれの[[Special:MyLanguage/Platforms|プラットフォーム]]に対応するため、各プラットフォーム向けにアップロードする必要がある。&lt;br /&gt;
&lt;br /&gt;
ワールドの種類は様々であり、交流の場、ゲーム、アバター展示、美しい景色など、さまざまなテーマを持ったワールドがある。&lt;br /&gt;
各ワールドには、同時に複数のセッションが存在することがあり、これらを[[Special:MyLanguage/Instances|インスタンス]]と呼ぶ。&lt;br /&gt;
インスタンスには、紐づけられたグローバル地域、ワールド作成者が設定した最大ユーザー数、して誰が参加できるか・誰がそのインスタンスを管理できるかを制御するインスタンスタイプがある。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Discovery_&amp;amp;amp;_joining&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ワールドの発見と参加 ==&lt;br /&gt;
&lt;br /&gt;
[[File:VRC Worlds Banner.png|thumb|ワールドのロゴの公式レンダリング]]&lt;br /&gt;
ユーザーは、VRChat を起動する前に、[https://vrchat.com/home VRChat ウェブサイト] にログインするか、モバイルの VRChat アプリのメインページでワールドを探すことができる。&lt;br /&gt;
VRChat を起動すると、ユーザーは自分のホームワールドにスポーンする。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Home_world&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===ホームワールド ===&lt;br /&gt;
&lt;br /&gt;
ホームワールドとは、ユーザーがVRChatを起動した際に最初に参加するワールドである。&lt;br /&gt;
デフォルトでは、ホームワールドは[[Special:MyLanguage/VRChat Home|VRChat Home]] に設定されているが、VRChat 内で使用可能な任意のワールド&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;any-world&amp;quot;&amp;gt;プライベートワールドや[[Special:MyLanguage/Community_Labs|コミュニティラボ]]内のワールドはホームワールドとして設定できない。&amp;lt;/ref&amp;gt; に変更できる。&lt;br /&gt;
ワールドを選び、「アクション」セクション内にあるボタン&#039;&#039;&#039;「ホームに設定 (Make Home)」&#039;&#039;&#039;をクリックすると、そのワールドをホームワールドとして設定できる。&lt;br /&gt;
&lt;br /&gt;
また、ホームワールドのインスタンスタイプとリージョン (地域) を設定でき、デフォルトでは、インスタンスタイプは「インバイト (Invite)」に設定され、地域は自動的にユーザーに最適なものに設定される。これらの設定は[[Special:MyLanguage/Settings#Safety|快適性とセーフティ]]で変更できる。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 技術的には、ホームワールドをプライベートやコミュニティラボワールドに設定することも可能ですが、それはAPIを通じてのみ機能します。クライアント内では、パブリックな非コミュニティラボワールドにしか設定できません。 --&amp;gt; &amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;&amp;amp;quot;Worlds&amp;amp;quot;_Main_Menu_tab&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====クイックリンク / タブ内の「ワールド」====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
[[Special:MyLanguage/Quick Menu|クイックメニュー]]を開き、「クイックリンク」セクション内にある「&#039;&#039;&#039;ワールド&#039;&#039;&#039;」ボタンをクリックすると、[[Special:MyLanguage/Main Menu|メインメニュー]]に移動する。&lt;br /&gt;
デフォルトでは、「VRCat のバラエティボックス」などの様々なワールドカテゴリーからランダムに選ばれたコンテンツが表示される。&lt;br /&gt;
メインメニューのどの画面からでも、下部の「ワールド」タブからこのページに移動できる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;My_Worlds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====最近訪れたワールドとお気に入りのワールド ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブには、&#039;&#039;&#039;自分のワールド (My Worlds)&#039;&#039;&#039; という折りたたまれたドロップダウンがあり、そこにはユーザーがアップロードしたワールド、最近訪れたワールド、お気に入りに加えたワールドのリストが含まれている。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Search&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====検索機能====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブから、ユーザーは「ワールドを検索 (Search Worlds)」ボタンを使用して検索画面に移動し、タイトル、説明、タグ、作成者などを用いて特定のワールドを検索できる。検索結果は、関連性、最終更新日、人気順で並べ替えできる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
なお、メインメニューの検索タブからもワールドを検索することができる。このタブでは、ワールドを見つけるための検索語句が複数用意されており、「おすすめの検索ワード (Recommended Searches)」と「ランダムな検索ワード (Quick World Searches)」の2つのカテゴリに分類されている。&lt;br /&gt;
&lt;br /&gt;
ランダムな検索ワードでは、検索語句がランダムに表示され、シャッフルすることが可能である。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;World_categories&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== ワールドのカテゴリ ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブの左側には、「トレンド」「アバターワールド (トレンド)」「ゲームワールド (アクティブ)」「新着・注目」などのワールドカテゴリが表示されており、カテゴリごとに人気のワールドを確認できる。&lt;br /&gt;
ワールドを選択すると、該当ワールドの詳細ページが表示される。詳細ページでは、既存のインスタンスを選択するか、新しいインスタンスを作成し、直接入室する、またはワールドのポータルを置くといった操作が可能である。&lt;br /&gt;
各ワールドは[[Special:MyLanguage/Community:World Thumbnail|サムネイル]]付きのカード形式で表示されており、ワールドの内容を把握できる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The categories include:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* VRCat&#039;s Variety Box&lt;br /&gt;
* Spotlight Mobile&lt;br /&gt;
* Popular&lt;br /&gt;
* Active&lt;br /&gt;
* New &amp;amp; Noteworthy&lt;br /&gt;
* Avatar Worlds&lt;br /&gt;
* Games&lt;br /&gt;
* Spotlight Cross Platform&lt;br /&gt;
* Spotlight PC&lt;br /&gt;
* New&lt;br /&gt;
* Updated Recently&lt;br /&gt;
* Community Labs&lt;br /&gt;
* Random&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==== Joining ====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Clicking on a world tile anywhere on the &amp;quot;Worlds&amp;quot; tab will bring up the dedicated world page for that world. The world tile is represented with a [[Special:MyLanguage/Community:World Thumbnail|thumbnail]] &amp;amp; the world name, giving insight into its contents. This page features more details about the world, such as it&#039;s name, the author, description, actions and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To join the world, users can simply click the &amp;quot;Join&amp;quot; button. Alternatively, users can drop a portal to the world as well, by clicking &amp;quot;Drop Portal&amp;quot;. The instance of the world a user joins can be changed on the right side, or a new instance can be created under the Actions heading.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===ポータル ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;詳しくは [[Special:MyLanguage/Portals|ポータル]] も参照。&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Special:MyLanguage/Portals|ポータル]]は、メニューから個別にワールドを探すことなく、特定のワールドおよびインスタンスへ素早くアクセスするための手段である。&lt;br /&gt;
&lt;br /&gt;
ポータル内部にはワールドのサムネイルが表示され、通常はその上部にワールド名が表示されるほか、ユーザー収容人数や地域などの情報もあわせて表示される。&lt;br /&gt;
デフォルトでは、ポータルに向かって前進することで、対応するワールドへ移動する。なお、誤って移動してしまうことを防ぐため、[[Special:MyLanguage/Settings#Comfort &amp;amp; Safety|設定]]でユーザーの入力を必要とする形式 (ポータルプロンプト) に変更することも可能である。&lt;br /&gt;
&lt;br /&gt;
ポータルは常に、以下の2種類のいずれかの形態で表示される:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Static_portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====固定ポータル====&lt;br /&gt;
&lt;br /&gt;
ワールドには、他のワールドへのリンクとして置かれた「静的ポータル」が含まれている場合がある。これらはワールドの一部として恒久的に置かれており、ユーザーがいつでも使用できる状態になっている。&lt;br /&gt;
ユーザーが静的ポータルに入ると、30秒間のカウントダウンが開始され、このカウントダウンが終了するまでの間、後から続いた他のユーザーも同じインスタンスへ移動することができる。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;User-placed_portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====ユーザーが設置したポータル====&lt;br /&gt;
&lt;br /&gt;
ユーザーは、ワールドタブでワールドを検索し、&#039;&#039;&#039;「インスタンスを作る」&#039;&#039;&#039;を選択した後、インスタンスタイプを指定し、&#039;&#039;&#039;「ポータルを置く」&#039;&#039;&#039;を実行することで、ワールドのインスタンスへのポータルを置くことができる。&lt;br /&gt;
ポータルは、指定されたスポーン地点付近を除き、ワールド内のほとんどの場所におくことができる。表示は静的ポータルと同様だが、ユーザーがポータルを設置した時点で、30秒間のカウントダウンが開始されるという違いがある。&lt;br /&gt;
このカウントダウンは、より多くのユーザーがポータルに入ることで延長される。カウントダウンが終了すると、ポータルは消滅する。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Creation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==ワールドの作成とアップロード==&lt;br /&gt;
&lt;br /&gt;
VRChat のワールドを作成してアップロードするには、ユーザーのトラストランクが「User」に到達している必要がある。&lt;br /&gt;
&lt;br /&gt;
ワールド制作を開始するには、[[Special:MyLanguage/VRChat Creator Companion|VRChat Creator Companion]] をダウンロードする。このツールは、VRChat に対応した最新の Unity バージョンのインストールを支援し、ワールドプロジェクトへ [[Special:MyLanguage/VRChat SDK|VRChat SDK]] を導入するために使用される。&lt;br /&gt;
ワールドをパブリックとしてアップロードした場合、そのワールドは正式に公開される前に、コミュニティラボ ([[Special:MyLanguage/Community Labs|community labs]]) で公開される。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Short_links&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 短縮リンク ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Worlds can be shared using VRChat&#039;s &amp;lt;code&amp;gt;vrch.at&amp;lt;/code&amp;gt; short link domain combined with the world&#039;s ID, for example &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://vrch.at/&amp;lt;worldId&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This redirects to the world&#039;s page on the VRChat website (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://vrchat.com/home/world/&amp;lt;worldId&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;See_also&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==関連項目==&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/List of worlds created by VRChat|VRChat が作成したワールドの一覧]]&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Community Labs|コミュニティラボ]]&lt;br /&gt;
&lt;br /&gt;
*[[Special:MyLanguage/Instances{{#translation:}}|インスタンス]]&lt;br /&gt;
&lt;br /&gt;
*[[Special:MyLanguage/Portals|ポータル]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trivia&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==豆知識==&lt;br /&gt;
&lt;br /&gt;
* VRChat で最初に作成されたワールドはカフェだった。その後VRChatの10周年を記念して、2024年1月16日に改訂版がアップロードされた。&amp;lt;ref&amp;gt;[https://vrchat.com/home/world/wrld_329485fe-50a5-4ef8-bb47-194d23f15973 &#039;&#039;&#039;VRChat.&#039;&#039;&#039; &#039;&#039;VRChat Cafe.&#039;&#039; VRChat, 16 Jan. 2024. &#039;&#039;&#039;VRChat&#039;&#039;&#039;, https://vrchat.com/home/world/wrld_329485fe-50a5-4ef8-bb47-194d23f15973]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;References&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 出典 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Worlds/45/ja&amp;diff=155299</id>
		<title>Translations:Worlds/45/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Worlds/45/ja&amp;diff=155299"/>
		<updated>2026-09-29T04:47:05Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Created page with &amp;quot;== 短縮リンク ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 短縮リンク ==&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Worlds/ja&amp;diff=155298</id>
		<title>Worlds/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Worlds/ja&amp;diff=155298"/>
		<updated>2026-09-29T04:46:48Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Created page with &amp;quot;==== ワールドのカテゴリ ====&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&#039;&#039;詳しくは[[Special:MyLanguage/Instances|インスタンス]] も参照。&#039;&#039;{{Noticebox/Official}}&lt;br /&gt;
&lt;br /&gt;
ワールド (Worlds) とは、[[Special:MyLanguage/VRChat|VRChat]] 内でユーザーが活動する仮想空間であり、ワールド内で他のユーザーと交流し、環境やさまざまな機能やメカニクスと相互作用できる。&lt;br /&gt;
ワールドはコミュニティのメンバーによって創られ、[[Special:MyLanguage/VRChat SDK|VRChat SDK]] を使用してパブリックまたはプライベートとしてアップロードされ、他のユーザーが入れるようにできる。&lt;br /&gt;
ワールドは、それぞれの[[Special:MyLanguage/Platforms|プラットフォーム]]に対応するため、各プラットフォーム向けにアップロードする必要がある。&lt;br /&gt;
&lt;br /&gt;
ワールドの種類は様々であり、交流の場、ゲーム、アバター展示、美しい景色など、さまざまなテーマを持ったワールドがある。&lt;br /&gt;
各ワールドには、同時に複数のセッションが存在することがあり、これらを[[Special:MyLanguage/Instances|インスタンス]]と呼ぶ。&lt;br /&gt;
インスタンスには、紐づけられたグローバル地域、ワールド作成者が設定した最大ユーザー数、して誰が参加できるか・誰がそのインスタンスを管理できるかを制御するインスタンスタイプがある。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Discovery_&amp;amp;amp;_joining&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ワールドの発見と参加 ==&lt;br /&gt;
&lt;br /&gt;
[[File:VRC Worlds Banner.png|thumb|ワールドのロゴの公式レンダリング]]&lt;br /&gt;
ユーザーは、VRChat を起動する前に、[https://vrchat.com/home VRChat ウェブサイト] にログインするか、モバイルの VRChat アプリのメインページでワールドを探すことができる。&lt;br /&gt;
VRChat を起動すると、ユーザーは自分のホームワールドにスポーンする。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Home_world&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===ホームワールド ===&lt;br /&gt;
&lt;br /&gt;
ホームワールドとは、ユーザーがVRChatを起動した際に最初に参加するワールドである。&lt;br /&gt;
デフォルトでは、ホームワールドは[[Special:MyLanguage/VRChat Home|VRChat Home]] に設定されているが、VRChat 内で使用可能な任意のワールド&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;any-world&amp;quot;&amp;gt;プライベートワールドや[[Special:MyLanguage/Community_Labs|コミュニティラボ]]内のワールドはホームワールドとして設定できない。&amp;lt;/ref&amp;gt; に変更できる。&lt;br /&gt;
ワールドを選び、「アクション」セクション内にあるボタン&#039;&#039;&#039;「ホームに設定 (Make Home)」&#039;&#039;&#039;をクリックすると、そのワールドをホームワールドとして設定できる。&lt;br /&gt;
&lt;br /&gt;
また、ホームワールドのインスタンスタイプとリージョン (地域) を設定でき、デフォルトでは、インスタンスタイプは「インバイト (Invite)」に設定され、地域は自動的にユーザーに最適なものに設定される。これらの設定は[[Special:MyLanguage/Settings#Safety|快適性とセーフティ]]で変更できる。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 技術的には、ホームワールドをプライベートやコミュニティラボワールドに設定することも可能ですが、それはAPIを通じてのみ機能します。クライアント内では、パブリックな非コミュニティラボワールドにしか設定できません。 --&amp;gt; &amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;&amp;amp;quot;Worlds&amp;amp;quot;_Main_Menu_tab&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====クイックリンク / タブ内の「ワールド」====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
[[Special:MyLanguage/Quick Menu|クイックメニュー]]を開き、「クイックリンク」セクション内にある「&#039;&#039;&#039;ワールド&#039;&#039;&#039;」ボタンをクリックすると、[[Special:MyLanguage/Main Menu|メインメニュー]]に移動する。&lt;br /&gt;
デフォルトでは、「VRCat のバラエティボックス」などの様々なワールドカテゴリーからランダムに選ばれたコンテンツが表示される。&lt;br /&gt;
メインメニューのどの画面からでも、下部の「ワールド」タブからこのページに移動できる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;My_Worlds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====最近訪れたワールドとお気に入りのワールド ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブには、&#039;&#039;&#039;自分のワールド (My Worlds)&#039;&#039;&#039; という折りたたまれたドロップダウンがあり、そこにはユーザーがアップロードしたワールド、最近訪れたワールド、お気に入りに加えたワールドのリストが含まれている。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Search&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====検索機能====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブから、ユーザーは「ワールドを検索 (Search Worlds)」ボタンを使用して検索画面に移動し、タイトル、説明、タグ、作成者などを用いて特定のワールドを検索できる。検索結果は、関連性、最終更新日、人気順で並べ替えできる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
なお、メインメニューの検索タブからもワールドを検索することができる。このタブでは、ワールドを見つけるための検索語句が複数用意されており、「おすすめの検索ワード (Recommended Searches)」と「ランダムな検索ワード (Quick World Searches)」の2つのカテゴリに分類されている。&lt;br /&gt;
&lt;br /&gt;
ランダムな検索ワードでは、検索語句がランダムに表示され、シャッフルすることが可能である。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;World_categories&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==== ワールドのカテゴリ ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブの左側には、「トレンド」「アバターワールド (トレンド)」「ゲームワールド (アクティブ)」「新着・注目」などのワールドカテゴリが表示されており、カテゴリごとに人気のワールドを確認できる。&lt;br /&gt;
ワールドを選択すると、該当ワールドの詳細ページが表示される。詳細ページでは、既存のインスタンスを選択するか、新しいインスタンスを作成し、直接入室する、またはワールドのポータルを置くといった操作が可能である。&lt;br /&gt;
各ワールドは[[Special:MyLanguage/Community:World Thumbnail|サムネイル]]付きのカード形式で表示されており、ワールドの内容を把握できる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The categories include:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* VRCat&#039;s Variety Box&lt;br /&gt;
* Spotlight Mobile&lt;br /&gt;
* Popular&lt;br /&gt;
* Active&lt;br /&gt;
* New &amp;amp; Noteworthy&lt;br /&gt;
* Avatar Worlds&lt;br /&gt;
* Games&lt;br /&gt;
* Spotlight Cross Platform&lt;br /&gt;
* Spotlight PC&lt;br /&gt;
* New&lt;br /&gt;
* Updated Recently&lt;br /&gt;
* Community Labs&lt;br /&gt;
* Random&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==== Joining ====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Clicking on a world tile anywhere on the &amp;quot;Worlds&amp;quot; tab will bring up the dedicated world page for that world. The world tile is represented with a [[Special:MyLanguage/Community:World Thumbnail|thumbnail]] &amp;amp; the world name, giving insight into its contents. This page features more details about the world, such as it&#039;s name, the author, description, actions and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To join the world, users can simply click the &amp;quot;Join&amp;quot; button. Alternatively, users can drop a portal to the world as well, by clicking &amp;quot;Drop Portal&amp;quot;. The instance of the world a user joins can be changed on the right side, or a new instance can be created under the Actions heading.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===ポータル ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;詳しくは [[Special:MyLanguage/Portals|ポータル]] も参照。&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Special:MyLanguage/Portals|ポータル]]は、メニューから個別にワールドを探すことなく、特定のワールドおよびインスタンスへ素早くアクセスするための手段である。&lt;br /&gt;
&lt;br /&gt;
ポータル内部にはワールドのサムネイルが表示され、通常はその上部にワールド名が表示されるほか、ユーザー収容人数や地域などの情報もあわせて表示される。&lt;br /&gt;
デフォルトでは、ポータルに向かって前進することで、対応するワールドへ移動する。なお、誤って移動してしまうことを防ぐため、[[Special:MyLanguage/Settings#Comfort &amp;amp; Safety|設定]]でユーザーの入力を必要とする形式 (ポータルプロンプト) に変更することも可能である。&lt;br /&gt;
&lt;br /&gt;
ポータルは常に、以下の2種類のいずれかの形態で表示される:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Static_portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====固定ポータル====&lt;br /&gt;
&lt;br /&gt;
ワールドには、他のワールドへのリンクとして置かれた「静的ポータル」が含まれている場合がある。これらはワールドの一部として恒久的に置かれており、ユーザーがいつでも使用できる状態になっている。&lt;br /&gt;
ユーザーが静的ポータルに入ると、30秒間のカウントダウンが開始され、このカウントダウンが終了するまでの間、後から続いた他のユーザーも同じインスタンスへ移動することができる。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;User-placed_portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====ユーザーが設置したポータル====&lt;br /&gt;
&lt;br /&gt;
ユーザーは、ワールドタブでワールドを検索し、&#039;&#039;&#039;「インスタンスを作る」&#039;&#039;&#039;を選択した後、インスタンスタイプを指定し、&#039;&#039;&#039;「ポータルを置く」&#039;&#039;&#039;を実行することで、ワールドのインスタンスへのポータルを置くことができる。&lt;br /&gt;
ポータルは、指定されたスポーン地点付近を除き、ワールド内のほとんどの場所におくことができる。表示は静的ポータルと同様だが、ユーザーがポータルを設置した時点で、30秒間のカウントダウンが開始されるという違いがある。&lt;br /&gt;
このカウントダウンは、より多くのユーザーがポータルに入ることで延長される。カウントダウンが終了すると、ポータルは消滅する。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Creation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==ワールドの作成とアップロード==&lt;br /&gt;
&lt;br /&gt;
VRChat のワールドを作成してアップロードするには、ユーザーのトラストランクが「User」に到達している必要がある。&lt;br /&gt;
&lt;br /&gt;
ワールド制作を開始するには、[[Special:MyLanguage/VRChat Creator Companion|VRChat Creator Companion]] をダウンロードする。このツールは、VRChat に対応した最新の Unity バージョンのインストールを支援し、ワールドプロジェクトへ [[Special:MyLanguage/VRChat SDK|VRChat SDK]] を導入するために使用される。&lt;br /&gt;
ワールドをパブリックとしてアップロードした場合、そのワールドは正式に公開される前に、コミュニティラボ ([[Special:MyLanguage/Community Labs|community labs]]) で公開される。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Short links ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Worlds can be shared using VRChat&#039;s &amp;lt;code&amp;gt;vrch.at&amp;lt;/code&amp;gt; short link domain combined with the world&#039;s ID, for example &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://vrch.at/&amp;lt;worldId&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This redirects to the world&#039;s page on the VRChat website (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://vrchat.com/home/world/&amp;lt;worldId&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;See_also&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==関連項目==&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/List of worlds created by VRChat|VRChat が作成したワールドの一覧]]&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Community Labs|コミュニティラボ]]&lt;br /&gt;
&lt;br /&gt;
*[[Special:MyLanguage/Instances{{#translation:}}|インスタンス]]&lt;br /&gt;
&lt;br /&gt;
*[[Special:MyLanguage/Portals|ポータル]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trivia&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==豆知識==&lt;br /&gt;
&lt;br /&gt;
* VRChat で最初に作成されたワールドはカフェだった。その後VRChatの10周年を記念して、2024年1月16日に改訂版がアップロードされた。&amp;lt;ref&amp;gt;[https://vrchat.com/home/world/wrld_329485fe-50a5-4ef8-bb47-194d23f15973 &#039;&#039;&#039;VRChat.&#039;&#039;&#039; &#039;&#039;VRChat Cafe.&#039;&#039; VRChat, 16 Jan. 2024. &#039;&#039;&#039;VRChat&#039;&#039;&#039;, https://vrchat.com/home/world/wrld_329485fe-50a5-4ef8-bb47-194d23f15973]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;References&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 出典 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Worlds/39/ja&amp;diff=155297</id>
		<title>Translations:Worlds/39/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Worlds/39/ja&amp;diff=155297"/>
		<updated>2026-09-29T04:46:46Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Created page with &amp;quot;==== ワールドのカテゴリ ====&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== ワールドのカテゴリ ====&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Worlds/ja&amp;diff=155296</id>
		<title>Worlds/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Worlds/ja&amp;diff=155296"/>
		<updated>2026-09-29T04:46:29Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&#039;&#039;詳しくは[[Special:MyLanguage/Instances|インスタンス]] も参照。&#039;&#039;{{Noticebox/Official}}&lt;br /&gt;
&lt;br /&gt;
ワールド (Worlds) とは、[[Special:MyLanguage/VRChat|VRChat]] 内でユーザーが活動する仮想空間であり、ワールド内で他のユーザーと交流し、環境やさまざまな機能やメカニクスと相互作用できる。&lt;br /&gt;
ワールドはコミュニティのメンバーによって創られ、[[Special:MyLanguage/VRChat SDK|VRChat SDK]] を使用してパブリックまたはプライベートとしてアップロードされ、他のユーザーが入れるようにできる。&lt;br /&gt;
ワールドは、それぞれの[[Special:MyLanguage/Platforms|プラットフォーム]]に対応するため、各プラットフォーム向けにアップロードする必要がある。&lt;br /&gt;
&lt;br /&gt;
ワールドの種類は様々であり、交流の場、ゲーム、アバター展示、美しい景色など、さまざまなテーマを持ったワールドがある。&lt;br /&gt;
各ワールドには、同時に複数のセッションが存在することがあり、これらを[[Special:MyLanguage/Instances|インスタンス]]と呼ぶ。&lt;br /&gt;
インスタンスには、紐づけられたグローバル地域、ワールド作成者が設定した最大ユーザー数、して誰が参加できるか・誰がそのインスタンスを管理できるかを制御するインスタンスタイプがある。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Discovery_&amp;amp;amp;_joining&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ワールドの発見と参加 ==&lt;br /&gt;
&lt;br /&gt;
[[File:VRC Worlds Banner.png|thumb|ワールドのロゴの公式レンダリング]]&lt;br /&gt;
ユーザーは、VRChat を起動する前に、[https://vrchat.com/home VRChat ウェブサイト] にログインするか、モバイルの VRChat アプリのメインページでワールドを探すことができる。&lt;br /&gt;
VRChat を起動すると、ユーザーは自分のホームワールドにスポーンする。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Home_world&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===ホームワールド ===&lt;br /&gt;
&lt;br /&gt;
ホームワールドとは、ユーザーがVRChatを起動した際に最初に参加するワールドである。&lt;br /&gt;
デフォルトでは、ホームワールドは[[Special:MyLanguage/VRChat Home|VRChat Home]] に設定されているが、VRChat 内で使用可能な任意のワールド&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;any-world&amp;quot;&amp;gt;プライベートワールドや[[Special:MyLanguage/Community_Labs|コミュニティラボ]]内のワールドはホームワールドとして設定できない。&amp;lt;/ref&amp;gt; に変更できる。&lt;br /&gt;
ワールドを選び、「アクション」セクション内にあるボタン&#039;&#039;&#039;「ホームに設定 (Make Home)」&#039;&#039;&#039;をクリックすると、そのワールドをホームワールドとして設定できる。&lt;br /&gt;
&lt;br /&gt;
また、ホームワールドのインスタンスタイプとリージョン (地域) を設定でき、デフォルトでは、インスタンスタイプは「インバイト (Invite)」に設定され、地域は自動的にユーザーに最適なものに設定される。これらの設定は[[Special:MyLanguage/Settings#Safety|快適性とセーフティ]]で変更できる。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 技術的には、ホームワールドをプライベートやコミュニティラボワールドに設定することも可能ですが、それはAPIを通じてのみ機能します。クライアント内では、パブリックな非コミュニティラボワールドにしか設定できません。 --&amp;gt; &amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;&amp;amp;quot;Worlds&amp;amp;quot;_Main_Menu_tab&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====クイックリンク / タブ内の「ワールド」====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
[[Special:MyLanguage/Quick Menu|クイックメニュー]]を開き、「クイックリンク」セクション内にある「&#039;&#039;&#039;ワールド&#039;&#039;&#039;」ボタンをクリックすると、[[Special:MyLanguage/Main Menu|メインメニュー]]に移動する。&lt;br /&gt;
デフォルトでは、「VRCat のバラエティボックス」などの様々なワールドカテゴリーからランダムに選ばれたコンテンツが表示される。&lt;br /&gt;
メインメニューのどの画面からでも、下部の「ワールド」タブからこのページに移動できる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;My_Worlds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====最近訪れたワールドとお気に入りのワールド ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブには、&#039;&#039;&#039;自分のワールド (My Worlds)&#039;&#039;&#039; という折りたたまれたドロップダウンがあり、そこにはユーザーがアップロードしたワールド、最近訪れたワールド、お気に入りに加えたワールドのリストが含まれている。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Search&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====検索機能====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブから、ユーザーは「ワールドを検索 (Search Worlds)」ボタンを使用して検索画面に移動し、タイトル、説明、タグ、作成者などを用いて特定のワールドを検索できる。検索結果は、関連性、最終更新日、人気順で並べ替えできる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
なお、メインメニューの検索タブからもワールドを検索することができる。このタブでは、ワールドを見つけるための検索語句が複数用意されており、「おすすめの検索ワード (Recommended Searches)」と「ランダムな検索ワード (Quick World Searches)」の2つのカテゴリに分類されている。&lt;br /&gt;
&lt;br /&gt;
ランダムな検索ワードでは、検索語句がランダムに表示され、シャッフルすることが可能である。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==== World categories ====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブの左側には、「トレンド」「アバターワールド (トレンド)」「ゲームワールド (アクティブ)」「新着・注目」などのワールドカテゴリが表示されており、カテゴリごとに人気のワールドを確認できる。&lt;br /&gt;
ワールドを選択すると、該当ワールドの詳細ページが表示される。詳細ページでは、既存のインスタンスを選択するか、新しいインスタンスを作成し、直接入室する、またはワールドのポータルを置くといった操作が可能である。&lt;br /&gt;
各ワールドは[[Special:MyLanguage/Community:World Thumbnail|サムネイル]]付きのカード形式で表示されており、ワールドの内容を把握できる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The categories include:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* VRCat&#039;s Variety Box&lt;br /&gt;
* Spotlight Mobile&lt;br /&gt;
* Popular&lt;br /&gt;
* Active&lt;br /&gt;
* New &amp;amp; Noteworthy&lt;br /&gt;
* Avatar Worlds&lt;br /&gt;
* Games&lt;br /&gt;
* Spotlight Cross Platform&lt;br /&gt;
* Spotlight PC&lt;br /&gt;
* New&lt;br /&gt;
* Updated Recently&lt;br /&gt;
* Community Labs&lt;br /&gt;
* Random&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==== Joining ====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Clicking on a world tile anywhere on the &amp;quot;Worlds&amp;quot; tab will bring up the dedicated world page for that world. The world tile is represented with a [[Special:MyLanguage/Community:World Thumbnail|thumbnail]] &amp;amp; the world name, giving insight into its contents. This page features more details about the world, such as it&#039;s name, the author, description, actions and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To join the world, users can simply click the &amp;quot;Join&amp;quot; button. Alternatively, users can drop a portal to the world as well, by clicking &amp;quot;Drop Portal&amp;quot;. The instance of the world a user joins can be changed on the right side, or a new instance can be created under the Actions heading.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===ポータル ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;詳しくは [[Special:MyLanguage/Portals|ポータル]] も参照。&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Special:MyLanguage/Portals|ポータル]]は、メニューから個別にワールドを探すことなく、特定のワールドおよびインスタンスへ素早くアクセスするための手段である。&lt;br /&gt;
&lt;br /&gt;
ポータル内部にはワールドのサムネイルが表示され、通常はその上部にワールド名が表示されるほか、ユーザー収容人数や地域などの情報もあわせて表示される。&lt;br /&gt;
デフォルトでは、ポータルに向かって前進することで、対応するワールドへ移動する。なお、誤って移動してしまうことを防ぐため、[[Special:MyLanguage/Settings#Comfort &amp;amp; Safety|設定]]でユーザーの入力を必要とする形式 (ポータルプロンプト) に変更することも可能である。&lt;br /&gt;
&lt;br /&gt;
ポータルは常に、以下の2種類のいずれかの形態で表示される:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Static_portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====固定ポータル====&lt;br /&gt;
&lt;br /&gt;
ワールドには、他のワールドへのリンクとして置かれた「静的ポータル」が含まれている場合がある。これらはワールドの一部として恒久的に置かれており、ユーザーがいつでも使用できる状態になっている。&lt;br /&gt;
ユーザーが静的ポータルに入ると、30秒間のカウントダウンが開始され、このカウントダウンが終了するまでの間、後から続いた他のユーザーも同じインスタンスへ移動することができる。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;User-placed_portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====ユーザーが設置したポータル====&lt;br /&gt;
&lt;br /&gt;
ユーザーは、ワールドタブでワールドを検索し、&#039;&#039;&#039;「インスタンスを作る」&#039;&#039;&#039;を選択した後、インスタンスタイプを指定し、&#039;&#039;&#039;「ポータルを置く」&#039;&#039;&#039;を実行することで、ワールドのインスタンスへのポータルを置くことができる。&lt;br /&gt;
ポータルは、指定されたスポーン地点付近を除き、ワールド内のほとんどの場所におくことができる。表示は静的ポータルと同様だが、ユーザーがポータルを設置した時点で、30秒間のカウントダウンが開始されるという違いがある。&lt;br /&gt;
このカウントダウンは、より多くのユーザーがポータルに入ることで延長される。カウントダウンが終了すると、ポータルは消滅する。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Creation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==ワールドの作成とアップロード==&lt;br /&gt;
&lt;br /&gt;
VRChat のワールドを作成してアップロードするには、ユーザーのトラストランクが「User」に到達している必要がある。&lt;br /&gt;
&lt;br /&gt;
ワールド制作を開始するには、[[Special:MyLanguage/VRChat Creator Companion|VRChat Creator Companion]] をダウンロードする。このツールは、VRChat に対応した最新の Unity バージョンのインストールを支援し、ワールドプロジェクトへ [[Special:MyLanguage/VRChat SDK|VRChat SDK]] を導入するために使用される。&lt;br /&gt;
ワールドをパブリックとしてアップロードした場合、そのワールドは正式に公開される前に、コミュニティラボ ([[Special:MyLanguage/Community Labs|community labs]]) で公開される。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Short links ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Worlds can be shared using VRChat&#039;s &amp;lt;code&amp;gt;vrch.at&amp;lt;/code&amp;gt; short link domain combined with the world&#039;s ID, for example &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://vrch.at/&amp;lt;worldId&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This redirects to the world&#039;s page on the VRChat website (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://vrchat.com/home/world/&amp;lt;worldId&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;See_also&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==関連項目==&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/List of worlds created by VRChat|VRChat が作成したワールドの一覧]]&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Community Labs|コミュニティラボ]]&lt;br /&gt;
&lt;br /&gt;
*[[Special:MyLanguage/Instances{{#translation:}}|インスタンス]]&lt;br /&gt;
&lt;br /&gt;
*[[Special:MyLanguage/Portals|ポータル]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trivia&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==豆知識==&lt;br /&gt;
&lt;br /&gt;
* VRChat で最初に作成されたワールドはカフェだった。その後VRChatの10周年を記念して、2024年1月16日に改訂版がアップロードされた。&amp;lt;ref&amp;gt;[https://vrchat.com/home/world/wrld_329485fe-50a5-4ef8-bb47-194d23f15973 &#039;&#039;&#039;VRChat.&#039;&#039;&#039; &#039;&#039;VRChat Cafe.&#039;&#039; VRChat, 16 Jan. 2024. &#039;&#039;&#039;VRChat&#039;&#039;&#039;, https://vrchat.com/home/world/wrld_329485fe-50a5-4ef8-bb47-194d23f15973]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;References&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 出典 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Worlds/4/ja&amp;diff=155295</id>
		<title>Translations:Worlds/4/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Worlds/4/ja&amp;diff=155295"/>
		<updated>2026-09-29T04:46:28Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ワールドのロゴの公式レンダリング&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Worlds/ja&amp;diff=155294</id>
		<title>Worlds/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Worlds/ja&amp;diff=155294"/>
		<updated>2026-09-29T04:46:20Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Created page with &amp;quot;ユーザーは、VRChat を起動する前に、[https://vrchat.com/home VRChat ウェブサイト] にログインするか、モバイルの VRChat アプリのメインページでワールドを探すことができる。 VRChat を起動すると、ユーザーは自分のホームワールドにスポーンする。&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&#039;&#039;詳しくは[[Special:MyLanguage/Instances|インスタンス]] も参照。&#039;&#039;{{Noticebox/Official}}&lt;br /&gt;
&lt;br /&gt;
ワールド (Worlds) とは、[[Special:MyLanguage/VRChat|VRChat]] 内でユーザーが活動する仮想空間であり、ワールド内で他のユーザーと交流し、環境やさまざまな機能やメカニクスと相互作用できる。&lt;br /&gt;
ワールドはコミュニティのメンバーによって創られ、[[Special:MyLanguage/VRChat SDK|VRChat SDK]] を使用してパブリックまたはプライベートとしてアップロードされ、他のユーザーが入れるようにできる。&lt;br /&gt;
ワールドは、それぞれの[[Special:MyLanguage/Platforms|プラットフォーム]]に対応するため、各プラットフォーム向けにアップロードする必要がある。&lt;br /&gt;
&lt;br /&gt;
ワールドの種類は様々であり、交流の場、ゲーム、アバター展示、美しい景色など、さまざまなテーマを持ったワールドがある。&lt;br /&gt;
各ワールドには、同時に複数のセッションが存在することがあり、これらを[[Special:MyLanguage/Instances|インスタンス]]と呼ぶ。&lt;br /&gt;
インスタンスには、紐づけられたグローバル地域、ワールド作成者が設定した最大ユーザー数、して誰が参加できるか・誰がそのインスタンスを管理できるかを制御するインスタンスタイプがある。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Discovery_&amp;amp;amp;_joining&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== ワールドの発見と参加 ==&lt;br /&gt;
&lt;br /&gt;
[[File:VRC Worlds Banner.png|thumb|&amp;lt;span class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;ワールドのロゴの公式レンダリング]]&lt;br /&gt;
ユーザーは、VRChat を起動する前に、[https://vrchat.com/home VRChat ウェブサイト] にログインするか、モバイルの VRChat アプリのメインページでワールドを探すことができる。&lt;br /&gt;
VRChat を起動すると、ユーザーは自分のホームワールドにスポーンする。&amp;lt;/span&amp;gt;]]&lt;br /&gt;
ユーザーは、VRChat を起動する前に、[https://vrchat.com/home VRChat ウェブサイト] にログインするか、モバイルの VRChat アプリのメインページでワールドを探すことができる。&lt;br /&gt;
VRChat を起動すると、ユーザーは自分のホームワールドにスポーンする。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Home_world&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===ホームワールド ===&lt;br /&gt;
&lt;br /&gt;
ホームワールドとは、ユーザーがVRChatを起動した際に最初に参加するワールドである。&lt;br /&gt;
デフォルトでは、ホームワールドは[[Special:MyLanguage/VRChat Home|VRChat Home]] に設定されているが、VRChat 内で使用可能な任意のワールド&amp;lt;ref group=&amp;quot;note&amp;quot; name=&amp;quot;any-world&amp;quot;&amp;gt;プライベートワールドや[[Special:MyLanguage/Community_Labs|コミュニティラボ]]内のワールドはホームワールドとして設定できない。&amp;lt;/ref&amp;gt; に変更できる。&lt;br /&gt;
ワールドを選び、「アクション」セクション内にあるボタン&#039;&#039;&#039;「ホームに設定 (Make Home)」&#039;&#039;&#039;をクリックすると、そのワールドをホームワールドとして設定できる。&lt;br /&gt;
&lt;br /&gt;
また、ホームワールドのインスタンスタイプとリージョン (地域) を設定でき、デフォルトでは、インスタンスタイプは「インバイト (Invite)」に設定され、地域は自動的にユーザーに最適なものに設定される。これらの設定は[[Special:MyLanguage/Settings#Safety|快適性とセーフティ]]で変更できる。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 技術的には、ホームワールドをプライベートやコミュニティラボワールドに設定することも可能ですが、それはAPIを通じてのみ機能します。クライアント内では、パブリックな非コミュニティラボワールドにしか設定できません。 --&amp;gt; &amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;&amp;amp;quot;Worlds&amp;amp;quot;_Main_Menu_tab&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====クイックリンク / タブ内の「ワールド」====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
[[Special:MyLanguage/Quick Menu|クイックメニュー]]を開き、「クイックリンク」セクション内にある「&#039;&#039;&#039;ワールド&#039;&#039;&#039;」ボタンをクリックすると、[[Special:MyLanguage/Main Menu|メインメニュー]]に移動する。&lt;br /&gt;
デフォルトでは、「VRCat のバラエティボックス」などの様々なワールドカテゴリーからランダムに選ばれたコンテンツが表示される。&lt;br /&gt;
メインメニューのどの画面からでも、下部の「ワールド」タブからこのページに移動できる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;My_Worlds&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====最近訪れたワールドとお気に入りのワールド ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブには、&#039;&#039;&#039;自分のワールド (My Worlds)&#039;&#039;&#039; という折りたたまれたドロップダウンがあり、そこにはユーザーがアップロードしたワールド、最近訪れたワールド、お気に入りに加えたワールドのリストが含まれている。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Search&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====検索機能====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブから、ユーザーは「ワールドを検索 (Search Worlds)」ボタンを使用して検索画面に移動し、タイトル、説明、タグ、作成者などを用いて特定のワールドを検索できる。検索結果は、関連性、最終更新日、人気順で並べ替えできる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
なお、メインメニューの検索タブからもワールドを検索することができる。このタブでは、ワールドを見つけるための検索語句が複数用意されており、「おすすめの検索ワード (Recommended Searches)」と「ランダムな検索ワード (Quick World Searches)」の2つのカテゴリに分類されている。&lt;br /&gt;
&lt;br /&gt;
ランダムな検索ワードでは、検索語句がランダムに表示され、シャッフルすることが可能である。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==== World categories ====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
ワールドタブの左側には、「トレンド」「アバターワールド (トレンド)」「ゲームワールド (アクティブ)」「新着・注目」などのワールドカテゴリが表示されており、カテゴリごとに人気のワールドを確認できる。&lt;br /&gt;
ワールドを選択すると、該当ワールドの詳細ページが表示される。詳細ページでは、既存のインスタンスを選択するか、新しいインスタンスを作成し、直接入室する、またはワールドのポータルを置くといった操作が可能である。&lt;br /&gt;
各ワールドは[[Special:MyLanguage/Community:World Thumbnail|サムネイル]]付きのカード形式で表示されており、ワールドの内容を把握できる。&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
The categories include:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* VRCat&#039;s Variety Box&lt;br /&gt;
* Spotlight Mobile&lt;br /&gt;
* Popular&lt;br /&gt;
* Active&lt;br /&gt;
* New &amp;amp; Noteworthy&lt;br /&gt;
* Avatar Worlds&lt;br /&gt;
* Games&lt;br /&gt;
* Spotlight Cross Platform&lt;br /&gt;
* Spotlight PC&lt;br /&gt;
* New&lt;br /&gt;
* Updated Recently&lt;br /&gt;
* Community Labs&lt;br /&gt;
* Random&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
==== Joining ====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Clicking on a world tile anywhere on the &amp;quot;Worlds&amp;quot; tab will bring up the dedicated world page for that world. The world tile is represented with a [[Special:MyLanguage/Community:World Thumbnail|thumbnail]] &amp;amp; the world name, giving insight into its contents. This page features more details about the world, such as it&#039;s name, the author, description, actions and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
To join the world, users can simply click the &amp;quot;Join&amp;quot; button. Alternatively, users can drop a portal to the world as well, by clicking &amp;quot;Drop Portal&amp;quot;. The instance of the world a user joins can be changed on the right side, or a new instance can be created under the Actions heading.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===ポータル ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;詳しくは [[Special:MyLanguage/Portals|ポータル]] も参照。&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Special:MyLanguage/Portals|ポータル]]は、メニューから個別にワールドを探すことなく、特定のワールドおよびインスタンスへ素早くアクセスするための手段である。&lt;br /&gt;
&lt;br /&gt;
ポータル内部にはワールドのサムネイルが表示され、通常はその上部にワールド名が表示されるほか、ユーザー収容人数や地域などの情報もあわせて表示される。&lt;br /&gt;
デフォルトでは、ポータルに向かって前進することで、対応するワールドへ移動する。なお、誤って移動してしまうことを防ぐため、[[Special:MyLanguage/Settings#Comfort &amp;amp; Safety|設定]]でユーザーの入力を必要とする形式 (ポータルプロンプト) に変更することも可能である。&lt;br /&gt;
&lt;br /&gt;
ポータルは常に、以下の2種類のいずれかの形態で表示される:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Static_portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====固定ポータル====&lt;br /&gt;
&lt;br /&gt;
ワールドには、他のワールドへのリンクとして置かれた「静的ポータル」が含まれている場合がある。これらはワールドの一部として恒久的に置かれており、ユーザーがいつでも使用できる状態になっている。&lt;br /&gt;
ユーザーが静的ポータルに入ると、30秒間のカウントダウンが開始され、このカウントダウンが終了するまでの間、後から続いた他のユーザーも同じインスタンスへ移動することができる。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;User-placed_portals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====ユーザーが設置したポータル====&lt;br /&gt;
&lt;br /&gt;
ユーザーは、ワールドタブでワールドを検索し、&#039;&#039;&#039;「インスタンスを作る」&#039;&#039;&#039;を選択した後、インスタンスタイプを指定し、&#039;&#039;&#039;「ポータルを置く」&#039;&#039;&#039;を実行することで、ワールドのインスタンスへのポータルを置くことができる。&lt;br /&gt;
ポータルは、指定されたスポーン地点付近を除き、ワールド内のほとんどの場所におくことができる。表示は静的ポータルと同様だが、ユーザーがポータルを設置した時点で、30秒間のカウントダウンが開始されるという違いがある。&lt;br /&gt;
このカウントダウンは、より多くのユーザーがポータルに入ることで延長される。カウントダウンが終了すると、ポータルは消滅する。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Creation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==ワールドの作成とアップロード==&lt;br /&gt;
&lt;br /&gt;
VRChat のワールドを作成してアップロードするには、ユーザーのトラストランクが「User」に到達している必要がある。&lt;br /&gt;
&lt;br /&gt;
ワールド制作を開始するには、[[Special:MyLanguage/VRChat Creator Companion|VRChat Creator Companion]] をダウンロードする。このツールは、VRChat に対応した最新の Unity バージョンのインストールを支援し、ワールドプロジェクトへ [[Special:MyLanguage/VRChat SDK|VRChat SDK]] を導入するために使用される。&lt;br /&gt;
ワールドをパブリックとしてアップロードした場合、そのワールドは正式に公開される前に、コミュニティラボ ([[Special:MyLanguage/Community Labs|community labs]]) で公開される。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
== Short links ==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
Worlds can be shared using VRChat&#039;s &amp;lt;code&amp;gt;vrch.at&amp;lt;/code&amp;gt; short link domain combined with the world&#039;s ID, for example &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://vrch.at/&amp;lt;worldId&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This redirects to the world&#039;s page on the VRChat website (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;https://vrchat.com/home/world/&amp;lt;worldId&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;See_also&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==関連項目==&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/List of worlds created by VRChat|VRChat が作成したワールドの一覧]]&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Community Labs|コミュニティラボ]]&lt;br /&gt;
&lt;br /&gt;
*[[Special:MyLanguage/Instances{{#translation:}}|インスタンス]]&lt;br /&gt;
&lt;br /&gt;
*[[Special:MyLanguage/Portals|ポータル]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trivia&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==豆知識==&lt;br /&gt;
&lt;br /&gt;
* VRChat で最初に作成されたワールドはカフェだった。その後VRChatの10周年を記念して、2024年1月16日に改訂版がアップロードされた。&amp;lt;ref&amp;gt;[https://vrchat.com/home/world/wrld_329485fe-50a5-4ef8-bb47-194d23f15973 &#039;&#039;&#039;VRChat.&#039;&#039;&#039; &#039;&#039;VRChat Cafe.&#039;&#039; VRChat, 16 Jan. 2024. &#039;&#039;&#039;VRChat&#039;&#039;&#039;, https://vrchat.com/home/world/wrld_329485fe-50a5-4ef8-bb47-194d23f15973]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;References&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== 出典 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Features{{#translation:}}]]&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Worlds/38/ja&amp;diff=155293</id>
		<title>Translations:Worlds/38/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Worlds/38/ja&amp;diff=155293"/>
		<updated>2026-09-29T04:46:18Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Created page with &amp;quot;ユーザーは、VRChat を起動する前に、[https://vrchat.com/home VRChat ウェブサイト] にログインするか、モバイルの VRChat アプリのメインページでワールドを探すことができる。 VRChat を起動すると、ユーザーは自分のホームワールドにスポーンする。&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ユーザーは、VRChat を起動する前に、[https://vrchat.com/home VRChat ウェブサイト] にログインするか、モバイルの VRChat アプリのメインページでワールドを探すことができる。&lt;br /&gt;
VRChat を起動すると、ユーザーは自分のホームワールドにスポーンする。&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=User:Usr_d55a5e23-4ccd-4692-b9bb-f1beb1447e7b&amp;diff=155292</id>
		<title>User:Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=User:Usr_d55a5e23-4ccd-4692-b9bb-f1beb1447e7b&amp;diff=155292"/>
		<updated>2026-09-29T04:38:38Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Cyan_Player_Object_Pool&amp;diff=155149</id>
		<title>Community:Cyan Player Object Pool</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Cyan_Player_Object_Pool&amp;diff=155149"/>
		<updated>2026-09-28T01:18:12Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: category cleanup (template categorize same category already)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox/Asset&lt;br /&gt;
|name=Cyan Player Object Pool&lt;br /&gt;
|author=cyanlaser&lt;br /&gt;
|github=CyanLaser/CyanPlayerObjectPool&lt;br /&gt;
|vpm=https://cyanlaser.github.io/CyanPlayerObjectPool/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyan Player Object Pool&#039;&#039;&#039; was an asset that can be used to assign a unique object to every player in the world.&amp;lt;ref&amp;gt;https://github.com/CyanLaser/CyanPlayerObjectPool&amp;lt;/ref&amp;gt;. As of October 11th 2024, VRChat introduced native support for [[Player Object]]s in [[Open Beta]] and cyanlaser announced their intent to deprecate the CyanPlayerObjectPool asset&amp;lt;ref&amp;gt;https://x.com/CyanLaser/status/1844769943344312745&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Player_Object&amp;diff=155148</id>
		<title>Player Object</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Player_Object&amp;diff=155148"/>
		<updated>2026-09-28T01:13:31Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Redirected page to VRChat SDK#World SDK&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[VRChat SDK#World_SDK]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Template:Infobox/Asset&amp;diff=155147</id>
		<title>Template:Infobox/Asset</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Template:Infobox/Asset&amp;diff=155147"/>
		<updated>2026-09-28T01:02:44Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Prevent live templates from categorizing pages outside the intended namespaces.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;languages/&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;infobox type=&amp;quot;Asset&amp;quot; layout=&amp;quot;stacked&amp;quot; theme=&amp;quot;community&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;title source=&amp;quot;name&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;header&amp;gt;{{{title|}}}&amp;lt;/header&amp;gt;&lt;br /&gt;
	&amp;lt;image source=&amp;quot;image&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;youtube&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;format&amp;gt;{{YouTube|{{{youtube}}}|100%}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;author&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;label&amp;gt;{{#if:{{{author_1|}}}|&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; Authors (ordered by significance)&amp;lt;/translate&amp;gt;|&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt; Author&amp;lt;/translate&amp;gt;}}&amp;lt;/label&amp;gt;&lt;br /&gt;
        &amp;lt;format&amp;gt;{{Infobox/Asset/Authors|{{{author|}}}|{{{author_1|}}}|{{{author_2|}}}|{{{author_3|}}}}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;status&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;label&amp;gt;&amp;lt;translate&amp;gt;&amp;lt;!--T:8--&amp;gt; Status&amp;lt;/translate&amp;gt;&amp;lt;/label&amp;gt;&lt;br /&gt;
        &amp;lt;format&amp;gt;{{#ifeq: {{{status|}}} | maintained&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:9--&amp;gt; Actively Maintained – Asset is regularly updated with new features and bug fixes.&amp;lt;/translate&amp;gt;&lt;br /&gt;
| {{#ifeq: {{{status|}}} | maintenance&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:10--&amp;gt; Maintenance Mode – Asset only receives critical bug fixes, but no new features.&amp;lt;/translate&amp;gt;&lt;br /&gt;
| {{#ifeq: {{{status|}}} | deprecated&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:11--&amp;gt; Deprecated – Asset is no longer recommended for use and may be replaced by a newer alternative.&amp;lt;/translate&amp;gt;&lt;br /&gt;
| {{#ifeq: {{{status|}}} | abandoned&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:12--&amp;gt; Abandoned – Asset is no longer maintained and may not be functional.&amp;lt;/translate&amp;gt;&lt;br /&gt;
| {{#ifeq: {{{status|}}} | archived&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:13--&amp;gt; Archived – Asset is preserved for historical purposes but is not in active use.&amp;lt;/translate&amp;gt;&lt;br /&gt;
| {{#ifeq: {{{status|}}} | unknown&lt;br /&gt;
| &amp;lt;translate&amp;gt;&amp;lt;!--T:14--&amp;gt; Unknown – Status is unknown.&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;!-- Fallback --&amp;gt;  &lt;br /&gt;
| {{{status}}}}}&lt;br /&gt;
}}}}}}}}}}&amp;lt;/format&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;documentation&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;label&amp;gt;&amp;lt;translate&amp;gt;&amp;lt;!--T:3--&amp;gt; Documentation&amp;lt;/translate&amp;gt;&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;data source=&amp;quot;license&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;label&amp;gt;&amp;lt;translate&amp;gt;&amp;lt;!--T:7--&amp;gt; License&amp;lt;/translate&amp;gt;&amp;lt;/label&amp;gt;&lt;br /&gt;
    &amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
    	&amp;lt;header&amp;gt;&amp;lt;translate&amp;gt;&amp;lt;!--T:4--&amp;gt; Downloads&amp;lt;/translate&amp;gt;&amp;lt;/header&amp;gt;&lt;br /&gt;
    	&amp;lt;data source=&amp;quot;vpm&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;label&amp;gt;[[VRChat Package Manager|&amp;lt;translate&amp;gt;&amp;lt;!--T:5--&amp;gt; VRChat Package Manager&amp;lt;/translate&amp;gt;]]&amp;lt;/label&amp;gt;&lt;br /&gt;
            &amp;lt;format&amp;gt;[vcc://vpm/addRepo?url={{{vpm}}} &amp;lt;translate&amp;gt;&amp;lt;!--T:15--&amp;gt; Add to VCC&amp;lt;/translate&amp;gt;]&amp;lt;/format&amp;gt;&lt;br /&gt;
		&amp;lt;/data&amp;gt;&lt;br /&gt;
        &amp;lt;data source=&amp;quot;booth&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;label&amp;gt;[[Community:BOOTH|BOOTH]]&amp;lt;/label&amp;gt;&lt;br /&gt;
            &amp;lt;format&amp;gt;[&amp;lt;translate nowrap&amp;gt;&amp;lt;!--T:6--&amp;gt; https://booth.pm/en/items/&amp;lt;tvar name=&amp;quot;id&amp;quot;&amp;gt;{{{booth}}}&amp;lt;/tvar&amp;gt;&amp;lt;/translate&amp;gt; {{{booth}}}]&amp;lt;/format&amp;gt;&lt;br /&gt;
		&amp;lt;/data&amp;gt;&lt;br /&gt;
        &amp;lt;data source=&amp;quot;gumroad&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;label&amp;gt;[[Community:Gumroad|Gumroad]]&amp;lt;/label&amp;gt;&lt;br /&gt;
            &amp;lt;format&amp;gt;[https://gum.co/{{{gumroad}}} {{{gumroad}}}]&amp;lt;/format&amp;gt;&lt;br /&gt;
		&amp;lt;/data&amp;gt;&lt;br /&gt;
        &amp;lt;data source=&amp;quot;github&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;label&amp;gt;[[wikipedia:GitHub|GitHub]] repository&amp;lt;/label&amp;gt;&lt;br /&gt;
            &amp;lt;format&amp;gt;[https://github.com/{{{github}}} {{{github}}}]&amp;lt;/format&amp;gt;&lt;br /&gt;
		&amp;lt;/data&amp;gt;&lt;br /&gt;
        &amp;lt;data source=&amp;quot;gitlab&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;label&amp;gt;[[wikipedia:GitLab|GitLab]] repository&amp;lt;/label&amp;gt;&lt;br /&gt;
            &amp;lt;format&amp;gt;[https://gitlab.com/{{{gitlab}}} {{{gitlab}}}]&amp;lt;/format&amp;gt;&lt;br /&gt;
		&amp;lt;/data&amp;gt;&lt;br /&gt;
    &amp;lt;/group&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&lt;br /&gt;
{{#switch:{{NAMESPACE}}&lt;br /&gt;
| {{ns:0}}&lt;br /&gt;
| {{ns:3000}} = &amp;lt;!--&lt;br /&gt;
Categories shouldn&#039;t be triggered in Template page itself, but must triggered in the &amp;quot;Community&amp;quot; namespace articles.&lt;br /&gt;
--&amp;gt;{{#if:{{{vpm|}}}|[[Category:Assets available via the VRChat Package Manager{{#translation:}}]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{booth|}}}|[[Category:Assets available via BOOTH{{#translation:}}]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{gumroad|}}}|[[Category:Assets available via Gumroad{{#translation:}}]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{github|}}}|[[Category:Assets available via GitHub{{#translation:}}]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{gitlab}|}}}|[[Category:Assets available via GitLab{{#translation:}}]]}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources{{#translation:}}]][[Category:Assets{{#translation:}}]]&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Terminology&amp;diff=155136</id>
		<title>Community:Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Terminology&amp;diff=155136"/>
		<updated>2026-09-28T00:36:17Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: fix plural.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}} {{stub|VRChat&#039;s community has a diverse lingo!}}&lt;br /&gt;
This article contains a list of terms, abbreviations, and slang commonly used by users on VRChat.&lt;br /&gt;
&amp;lt;!-- WHEN ADDING TO THIS TABLE PLEASE PLACE IN ALPHABETICAL ORDER! --&amp;gt;&amp;lt;!-- When adding terms, please ensure it is notable. The goal of this page is for new users to learn common terms one might hear on VRChat. --&amp;gt;&lt;br /&gt;
==A-F==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Terms&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Android}} Android&lt;br /&gt;
|A community term used to refer to VRChat [[platforms]] based on Android, including standalone VR headsets such as Meta Quest, PICO 4, and VIVE devices. Since VRChat became available on Android smartphones, the term may also refer to Android smartphones themselves.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Ask Forum}} Ask Forum&lt;br /&gt;
|A [https://ask.vrchat.com/ forum] service that VRChat operates for users to ask questions, search for answers, and view Developer Updates.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Avi}} Avi&lt;br /&gt;
|&#039;&#039;(plural: avis)&#039;&#039; Abbreviation for the word: &amp;quot;[[Special:MyLanguage/Avatars|avatar]]&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Badge]]&lt;br /&gt;
|Icons that may appear on a user&#039;s profile to signify their contributions to the platform.&lt;br /&gt;
|-&lt;br /&gt;
|Base&lt;br /&gt;
|Abbreviation for the term: &amp;quot;Avatar Base&amp;quot;; an avatar made available for download or purchase by an avatar creator to act as a template or starting point for a user to create their own custom avatar.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Big Menu}} Big Menu&lt;br /&gt;
|A colloquil name for the [[Main Menu]].&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Bio}} Bio&lt;br /&gt;
|&#039;&#039;(plural: bios)&#039;&#039; Abbreviation for the word: &amp;quot;biography&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[On] Blue&lt;br /&gt;
|Typically refers to a user&#039;s joinability [[Social#Statuses|Social status]]; the color blue is the most accessible.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Canny}} Canny&lt;br /&gt;
| Referring to VRChat&#039;s {{VRC link|https://feedback.vrchat.com/|Feedback Forum}}, also known as Canny.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Circle Menu|Radial Menu}} Circle Menu&lt;br /&gt;
|&#039;&#039;(also: Radial Menu, or erroneously, Expressions Menu)&#039;&#039; A colloquial name for the [[Special:MyLanguage/Action Menu|Action Menu.]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/Avatars#Cloning|Cloning]]&lt;br /&gt;
| A feature in VRChat that allows a user to change into a selected user&#039;s avatar.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Crash}} Crash&lt;br /&gt;
|Referring to a forceful closing or freezing of the VRChat client.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Crasher}} Crasher&lt;br /&gt;
|A malicious avatar or world that is made to crash the user.&lt;br /&gt;
&#039;&#039;Please be aware that these are against {{VRC link|https://hello.vrchat.com/creator-guidelines|VRChat&#039;s Guidelines}} and using them can result in action taken against your account.&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://hello.vrchat.com/creator-guidelines#:~:text=Content%20should%20not%20be%20built%20or%20used%20to%20disrupt%20any%20experience%20or%20usage%20of%20VRChat. &amp;quot;Content should not be built or used to disrupt any experience or usage of VRChat&amp;quot;, on Community Guidelines.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Deskie}} Deskie&lt;br /&gt;
|Abbreviation of &amp;quot;Desktop User&amp;quot;, someone who uses the desktop version of VRChat.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|EAC}} EAC&lt;br /&gt;
|Acronym for &amp;quot;Easy Anti-Cheat&amp;quot; - a security program used by VRChat on the PC version.&amp;lt;ref&amp;gt;https://www.easy.ac/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Earmuffs]]&lt;br /&gt;
|A feature in VRChat that allows a user to limit the range of their hearing. This can be useful in instances with many people in close proximity.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|FBT}} FBT&lt;br /&gt;
|Acronym for &amp;quot;[[Full-Body Tracking]]&amp;quot;. FBT is defined as anything that adds the ability to track, at minimum, hips and feet. Some users may also refer to this as &amp;quot;obtaining legs&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|FT}} FT&lt;br /&gt;
|Acronym for &amp;quot;[[Face Tracking]]&amp;quot;. Facetracking can include eye tracking as well as tracking of the lower face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G-N==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Terms&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Global}} Global&lt;br /&gt;
|In server networking, &#039;global&#039; refers to an object interaction, or Udon event that is seen &amp;quot;globally&amp;quot; by everyone; rather than locally, only by you. &lt;br /&gt;
|-&lt;br /&gt;
|[On] Green&lt;br /&gt;
|Typically refers to a user&#039;s joinability [[Social#Statuses|Social status]]; the color green is the default status, and is accessible for other users.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Home}} Home&lt;br /&gt;
|&#039;&#039;(also: home world)&#039;&#039; The world a user will spawn into when entering VRChat. This, by default, is the [[Special:MyLanguage/VRChat_Home|VRChat Home]] world and can be changed to any world.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|IK}} [[IK]]&lt;br /&gt;
|Acronym for “Inverse Kinematics”, an algorithm executed in Unity, which VRChat uses to properly track the movement of bones and Physbones on an avatar. &lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/Instances|Instance]] &lt;br /&gt;
|An instance is a copy of a world that up to 80 users can join. Multiple instances can exist, each hosting different groups of users. There are different instance types.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Inv}} Inv&lt;br /&gt;
|Abbreviation of &amp;quot;Invite&amp;quot; in the context of invites. Such as &amp;quot;inv me&amp;quot; meaning &amp;quot;invite me&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Kitbashing}} Kitbashing&lt;br /&gt;
|A method of creating models, especially avatars, from a myriad of assets from various sources using the [[VRChat SDK]]. The term comes from real-world scale model making&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Kitbashing&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Local}} Local&lt;br /&gt;
|In server networking, &#039;local&#039; refers to an object interaction, or Udon event that is unique, and can only be seen &amp;quot;locally&amp;quot; by the individual performing the interaction, rather than &amp;quot;globally&amp;quot; by everyone. &lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Meet|Meet-up}} Meet&lt;br /&gt;
|&#039;&#039;(also: meet-up)&#039;&#039; A scheduled gathering taking place in VRChat by a community with a similar interest such a hobby, a content creator or users of a specific avatar. Meets normally take place using a [[Special:MyLanguage/Groups|Group]] or Group+ instance and organized in game or via a community Discord server.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/Community:Mute|Mute]]&lt;br /&gt;
|Referring to either a user who is unable to use voice communication, either by choice or due to disability; may also refer to the action of silencing the sound of a user, world, or a video player.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Notifs}} Notifs&lt;br /&gt;
|Abbreviation for &amp;quot;notifications&amp;quot;, referring to one of the tabs in the [[Quick Menu]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O-S==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Terms&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[On] Orange&lt;br /&gt;
|Typically refers to a user&#039;s joinability [[Social#Statuses|Social status]]; the color orange is &#039;request first&#039;, or private.&lt;br /&gt;
|-&lt;br /&gt;
|[[OSC]]&lt;br /&gt;
|A protocol to allow external devices and applications to connect to VRChat, and communicate with each other, usually on an avatar or world.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Performance}} Performance&lt;br /&gt;
|The level at how optimized an asset in VRChat is, usually referring to avatars.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Phantom Sense}} [[Special:MyLanguage/Community:Phantom_Sense|Phantom Sense]]&lt;br /&gt;
|A sensation of experiencing one or more senses because of virtual stimuli, e.g. touch, smell, taste.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Physbones}} [[Physbones]]&lt;br /&gt;
|A feature in VRChat that allows a way to add fluid motion to avatar bones.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Ping}} Ping&lt;br /&gt;
|The number referring (in milliseconds) to track latency, showing how much time it takes for a sample of data to travel from your device to the VRChat server, and back to your device.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Polys}} Polys&lt;br /&gt;
|Abbreviation for polygons. Refers to the 2D shapes that make up avatars and worlds in VRChat. Synonymous with &amp;quot;tris&amp;quot; (triangles).&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/Portals|Portal]]&lt;br /&gt;
|A placeable object that allows multiple users to teleport to the same instance of a different world.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Pedestal}} Pedestal&lt;br /&gt;
|A place in world that distributes either [[Avatar]] which is set to public, or refers [[Sharing#Pedestals|Sharing Pedestal]].&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Prefab}} Prefab&lt;br /&gt;
|A premade asset made to be used on avatars or in worlds, such as [[Community:GoGo Loco|GoGo Loco]] or VRCBilliards: Community Edition&amp;lt;ref&amp;gt;https://github.com/VRCBilliards/vrcbce&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Pretzel}} Pretzel&lt;br /&gt;
|Refers to a user whose full-body tracking has broken or lost tracking, causing their avatar to fold in on itself like a pretzel.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Quest}} [[Platforms|Quest]]&lt;br /&gt;
| Refers to the Meta Quest headset&amp;lt;ref&amp;gt;https://www.meta.com/quest/&amp;lt;/ref&amp;gt;, or Quest-compatible content; synonymously used with the &amp;quot;Android&amp;quot; build of VRChat.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Questie}} Questie&lt;br /&gt;
|Refers to someone using VRChat on standalone Quest. Context and tone for this word may vary, but unfortunately can have a pejorative connotation.&lt;br /&gt;
|-&lt;br /&gt;
|[On] Red&lt;br /&gt;
|Typically refers to a user&#039;s joinability [[Social#Statuses|Social status]]; the color red is equal to &#039;do not disturb&#039; mode.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Req}} Req&lt;br /&gt;
|Abbreviation for “Request” in the context of invites. Such as &amp;quot;req off of me&amp;quot; meaning &amp;quot;request an invite off of me.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Retexture}} Retexture&lt;br /&gt;
| The act of changing the textures of a common avatar to customize it and make it specific and unique to a given player. A person who does this for others is known as a &amp;quot;Retexture Artist&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Ripping&lt;br /&gt;
|Asset ripping, or &amp;quot;avatar/world ripping&amp;quot;, refers to the act of downloading, modifying, sharing, or re-uploading unauthorized VRChat content that you do not own, or have the right to use.  &lt;br /&gt;
&#039;&#039;Please be aware that this is against {{VRC link|https://hello.vrchat.com/creator-guidelines|VRChat&#039;s Guidelines}}, and doing this results in action taken against your account.&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|RP}} RP&lt;br /&gt;
| Acronym for &amp;quot;Role-play&amp;quot; - assuming/playing a role, solo or in a group. There are dedicated groups and themed worlds for RP in VRChat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/VRChat SDK|SDK]]&lt;br /&gt;
|&amp;quot;SDK&amp;quot; is short for Software development kit&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Software_development_kit&amp;lt;/ref&amp;gt;, it&#039;s a collection of tools that allow people to develop software for certain platforms. The VRChat SDK is what is used to create worlds and avatars in VRChat.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Shader}} Shader&lt;br /&gt;
|In Unity, a shader is a program that contains instructions on how to render materials. These are used in conjunction with materials. An example of a shader is [[Community:Poiyomi Shaders|Poiyomi&#039;s Toon Shader]].&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Shapekey|Blendshape}} Shapekey &lt;br /&gt;
|Also known as “Blendshapes”&amp;lt;ref&amp;gt;https://docs.unity3d.com/2022.3/Documentation/Manual/BlendShapes.html&amp;lt;/ref&amp;gt;, allows for the deformation of a model for animation purposes, most often used for creating mouth movements and blinking. An animation that goes from Point A to Point B, and back again.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/Trust_and_Safety#Safety Shield|Shield]]&lt;br /&gt;
|&#039;&#039;(also: safeties)&#039;&#039; Referring to &amp;quot;Safety&amp;quot; shields on the [[Quick Menu]], a method to disable aspects of users&#039; avatars, as well as voice, to increase performance and enhance your experience.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Skin}} Skin&lt;br /&gt;
|Informally used by newer players coming from other games when referring to a customized version of a common avatar. See [[#Retexture|Retexture]].&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Small Menu}} Small Menu&lt;br /&gt;
|&#039;&#039;(also: little menu, square menu)&#039;&#039; A colloquial name for the [[Quick Menu]].&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Spawn}} Spawn&lt;br /&gt;
| Usually the starting point of a world or the act of summoning an object.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/Social#Statuses|Status]]&lt;br /&gt;
|Statuses allow a user to vary the extent to which friends can join them and see their location. Users can also write a message to accompany this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T-Z==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Terms&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
|[[Udon]]&lt;br /&gt;
|VRChat&#039;s C# derived object-oriented programming editor for the [[Special:MyLanguage/VRChat SDK|VRChat World SDK.]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Unity}} Unity&lt;br /&gt;
|The game engine VRChat utilizes.&amp;lt;ref&amp;gt;https://unity.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|V-Bucks&lt;br /&gt;
|A humorous term, to refer to [[Creator Economy|VRC Credits]]. The term &amp;quot;V-Bucks&amp;quot; originates from a digital currency, from the video game [[wikipedia:Fortnite|Fortnite]].&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Viseme}} Viseme&lt;br /&gt;
|Portmanteau of &amp;quot;visual phonemes&amp;quot; (vai-zeems), a type of shapekey that refers to mouth positioning and animatics on an avatar.&lt;br /&gt;
|-&lt;br /&gt;
|[[VRChat Creator Companion|VCC]]&lt;br /&gt;
|Acronym for VRChat Creator Companion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/VRChat|VRC]]&lt;br /&gt;
| Acronym for VRChat.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|VRChatter}} VRChatter&lt;br /&gt;
|&#039;&#039;(plural: VRChatters)&#039;&#039; A user of VRChat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/Community:World hopping|World hopping]]&lt;br /&gt;
|A solo or group activity involving exploring several worlds in a short period of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Official resources==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=IWKXbMQe3x4 Avatar Basics - Terminology] on YouTube, posted by VRChat Learning Channel&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Terminology&amp;diff=154913</id>
		<title>Community:Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Terminology&amp;diff=154913"/>
		<updated>2026-09-26T09:03:22Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: add a few worlds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}} {{stub|VRChat&#039;s community has a diverse lingo!}}&lt;br /&gt;
This article contains a list of terms, abbreviations, and slang commonly used by users on VRChat.&lt;br /&gt;
&amp;lt;!-- WHEN ADDING TO THIS TABLE PLEASE PLACE IN ALPHABETICAL ORDER! --&amp;gt;&amp;lt;!-- When adding terms, please ensure it is notable. The goal of this page is for new users to learn common terms one might hear on VRChat. --&amp;gt;&lt;br /&gt;
==A-F==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Terms&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Android}} Android&lt;br /&gt;
|A community term used to refer to VRChat [[platform|platforms]] based on Android, including standalone VR headsets such as Meta Quest, PICO 4, and VIVE devices. Since VRChat became available on Android smartphones, the term may also refer to Android smartphones themselves.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Ask Forum}} Ask Forum&lt;br /&gt;
|A [https://ask.vrchat.com/ forum] service that VRChat operates for users to ask questions, search for answers, and view Developer Updates.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Avi}} Avi&lt;br /&gt;
|&#039;&#039;(plural: avis)&#039;&#039; Abbreviation for the word: &amp;quot;[[Special:MyLanguage/Avatars|avatar]]&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Badge]]&lt;br /&gt;
|Icons that may appear on a user&#039;s profile to signify their contributions to the platform.&lt;br /&gt;
|-&lt;br /&gt;
|Base&lt;br /&gt;
|Abbreviation for the term: &amp;quot;Avatar Base&amp;quot;; an avatar made available for download or purchase by an avatar creator to act as a template or starting point for a user to create their own custom avatar.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Big Menu}} Big Menu&lt;br /&gt;
|A colloquil name for the [[Main Menu]].&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Bio}} Bio&lt;br /&gt;
|&#039;&#039;(plural: bios)&#039;&#039; Abbreviation for the word: &amp;quot;biography&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[On] Blue&lt;br /&gt;
|Typically refers to a user&#039;s joinability [[Social#Statuses|Social status]]; the color blue is the most accessible.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Canny}} Canny&lt;br /&gt;
| Referring to VRChat&#039;s {{VRC link|https://feedback.vrchat.com/|Feedback Forum}}, also known as Canny.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Circle Menu|Radial Menu}} Circle Menu&lt;br /&gt;
|&#039;&#039;(also: Radial Menu, or erroneously, Expressions Menu)&#039;&#039; A colloquial name for the [[Special:MyLanguage/Action Menu|Action Menu.]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/Avatars#Cloning|Cloning]]&lt;br /&gt;
| A feature in VRChat that allows a user to change into a selected user&#039;s avatar.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Crash}} Crash&lt;br /&gt;
|Referring to a forceful closing or freezing of the VRChat client.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Crasher}} Crasher&lt;br /&gt;
|A malicious avatar or world that is made to crash the user.&lt;br /&gt;
&#039;&#039;Please be aware that these are against {{VRC link|https://hello.vrchat.com/creator-guidelines|VRChat&#039;s Guidelines}} and using them can result in action taken against your account.&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://hello.vrchat.com/creator-guidelines#:~:text=Content%20should%20not%20be%20built%20or%20used%20to%20disrupt%20any%20experience%20or%20usage%20of%20VRChat. &amp;quot;Content should not be built or used to disrupt any experience or usage of VRChat&amp;quot;, on Community Guidelines.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Deskie}} Deskie&lt;br /&gt;
|Abbreviation of &amp;quot;Desktop User&amp;quot;, someone who uses the desktop version of VRChat.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|EAC}} EAC&lt;br /&gt;
|Acronym for &amp;quot;Easy Anti-Cheat&amp;quot; - a security program used by VRChat on the PC version.&amp;lt;ref&amp;gt;https://www.easy.ac/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Earmuffs]]&lt;br /&gt;
|A feature in VRChat that allows a user to limit the range of their hearing. This can be useful in instances with many people in close proximity.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|FBT}} FBT&lt;br /&gt;
|Acronym for &amp;quot;[[Full-Body Tracking]]&amp;quot;. FBT is defined as anything that adds the ability to track, at minimum, hips and feet. Some users may also refer to this as &amp;quot;obtaining legs&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|FT}} FT&lt;br /&gt;
|Acronym for &amp;quot;[[Face Tracking]]&amp;quot;. Facetracking can include eye tracking as well as tracking of the lower face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G-N==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Terms&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Global}} Global&lt;br /&gt;
|In server networking, &#039;global&#039; refers to an object interaction, or Udon event that is seen &amp;quot;globally&amp;quot; by everyone; rather than locally, only by you. &lt;br /&gt;
|-&lt;br /&gt;
|[On] Green&lt;br /&gt;
|Typically refers to a user&#039;s joinability [[Social#Statuses|Social status]]; the color green is the default status, and is accessible for other users.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Home}} Home&lt;br /&gt;
|&#039;&#039;(also: home world)&#039;&#039; The world a user will spawn into when entering VRChat. This, by default, is the [[Special:MyLanguage/VRChat_Home|VRChat Home]] world and can be changed to any world.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|IK}} [[IK]]&lt;br /&gt;
|Acronym for “Inverse Kinematics”, an algorithm executed in Unity, which VRChat uses to properly track the movement of bones and Physbones on an avatar. &lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/Instances|Instance]] &lt;br /&gt;
|An instance is a copy of a world that up to 80 users can join. Multiple instances can exist, each hosting different groups of users. There are different instance types.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Inv}} Inv&lt;br /&gt;
|Abbreviation of &amp;quot;Invite&amp;quot; in the context of invites. Such as &amp;quot;inv me&amp;quot; meaning &amp;quot;invite me&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Kitbashing}} Kitbashing&lt;br /&gt;
|A method of creating models, especially avatars, from a myriad of assets from various sources using the [[VRChat SDK]]. The term comes from real-world scale model making&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Kitbashing&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Local}} Local&lt;br /&gt;
|In server networking, &#039;local&#039; refers to an object interaction, or Udon event that is unique, and can only be seen &amp;quot;locally&amp;quot; by the individual performing the interaction, rather than &amp;quot;globally&amp;quot; by everyone. &lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Meet|Meet-up}} Meet&lt;br /&gt;
|&#039;&#039;(also: meet-up)&#039;&#039; A scheduled gathering taking place in VRChat by a community with a similar interest such a hobby, a content creator or users of a specific avatar. Meets normally take place using a [[Special:MyLanguage/Groups|Group]] or Group+ instance and organized in game or via a community Discord server.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/Community:Mute|Mute]]&lt;br /&gt;
|Referring to either a user who is unable to use voice communication, either by choice or due to disability; may also refer to the action of silencing the sound of a user, world, or a video player.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Notifs}} Notifs&lt;br /&gt;
|Abbreviation for &amp;quot;notifications&amp;quot;, referring to one of the tabs in the [[Quick Menu]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O-S==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Terms&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[On] Orange&lt;br /&gt;
|Typically refers to a user&#039;s joinability [[Social#Statuses|Social status]]; the color orange is &#039;request first&#039;, or private.&lt;br /&gt;
|-&lt;br /&gt;
|[[OSC]]&lt;br /&gt;
|A protocol to allow external devices and applications to connect to VRChat, and communicate with each other, usually on an avatar or world.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Performance}} Performance&lt;br /&gt;
|The level at how optimized an asset in VRChat is, usually referring to avatars.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Phantom Sense}} [[Special:MyLanguage/Community:Phantom_Sense|Phantom Sense]]&lt;br /&gt;
|A sensation of experiencing one or more senses because of virtual stimuli, e.g. touch, smell, taste.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Physbones}} [[Physbones]]&lt;br /&gt;
|A feature in VRChat that allows a way to add fluid motion to avatar bones.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Ping}} Ping&lt;br /&gt;
|The number referring (in milliseconds) to track latency, showing how much time it takes for a sample of data to travel from your device to the VRChat server, and back to your device.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Polys}} Polys&lt;br /&gt;
|Abbreviation for polygons. Refers to the 2D shapes that make up avatars and worlds in VRChat. Synonymous with &amp;quot;tris&amp;quot; (triangles).&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/Portals|Portal]]&lt;br /&gt;
|A placeable object that allows multiple users to teleport to the same instance of a different world.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Pedestal}} Pedestal&lt;br /&gt;
|A places in world that distributes either [[Avatar]] which is set to public, or refers [[Sharing#Pedestals|Sharing Pedestal]].&lt;br /&gt;
|{{Anchor|Prefab}} Prefab&lt;br /&gt;
|A premade asset made to be used on avatars or in worlds, such as [[Community:GoGo Loco|GoGo Loco]] or VRCBilliards: Community Edition&amp;lt;ref&amp;gt;https://github.com/VRCBilliards/vrcbce&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Pretzel}} Pretzel&lt;br /&gt;
|Refers to a user whose full-body tracking has broken or lost tracking, causing their avatar to fold in on itself like a pretzel.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Quest}} [[Platform|Quest]]&lt;br /&gt;
| Refers to the Meta Quest headset&amp;lt;ref&amp;gt;https://www.meta.com/quest/&amp;lt;/ref&amp;gt;, or Quest-compatible content; synonymously used with the &amp;quot;Android&amp;quot; build of VRChat.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Questie}} Questie&lt;br /&gt;
|Refers to someone using VRChat on standalone Quest. Context and tone for this word may vary, but unfortunately can have a pejorative connotation.&lt;br /&gt;
|-&lt;br /&gt;
|[On] Red&lt;br /&gt;
|Typically refers to a user&#039;s joinability [[Social#Statuses|Social status]]; the color red is equal to &#039;do not disturb&#039; mode.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Req}} Req&lt;br /&gt;
|Abbreviation for “Request” in the context of invites. Such as &amp;quot;req off of me&amp;quot; meaning &amp;quot;request an invite off of me.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Retexture}} Retexture&lt;br /&gt;
| The act of changing the textures of a common avatar to customize it and make it specific and unique to a given player. A person who does this for others is known as a &amp;quot;Retexture Artist&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Ripping&lt;br /&gt;
|Asset ripping, or &amp;quot;avatar/world ripping&amp;quot;, refers to the act of downloading, modifying, sharing, or re-uploading unauthorized VRChat content that you do not own, or have the right to use.  &lt;br /&gt;
&#039;&#039;Please be aware that this is against {{VRC link|https://hello.vrchat.com/creator-guidelines|VRChat&#039;s Guidelines}}, and doing this results in action taken against your account.&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|RP}} RP&lt;br /&gt;
| Acronym for &amp;quot;Role-play&amp;quot; - assuming/playing a role, solo or in a group. There are dedicated groups and themed worlds for RP in VRChat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/VRChat SDK|SDK]]&lt;br /&gt;
|&amp;quot;SDK&amp;quot; is short for Software development kit&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Software_development_kit&amp;lt;/ref&amp;gt;, it&#039;s a collection of tools that allow people to develop software for certain platforms. The VRChat SDK is what is used to create worlds and avatars in VRChat.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Shader}} Shader&lt;br /&gt;
|In Unity, a shader is a program that contains instructions on how to render materials. These are used in conjunction with materials. An example of a shader is [[Community:Poiyomi Shaders|Poiyomi&#039;s Toon Shader]].&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Shapekey|Blendshape}} Shapekey &lt;br /&gt;
|Also known as “Blendshapes”&amp;lt;ref&amp;gt;https://docs.unity3d.com/2022.3/Documentation/Manual/BlendShapes.html&amp;lt;/ref&amp;gt;, allows for the deformation of a model for animation purposes, most often used for creating mouth movements and blinking. An animation that goes from Point A to Point B, and back again.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/Trust_and_Safety#Safety Shield|Shield]]&lt;br /&gt;
|&#039;&#039;(also: safeties)&#039;&#039; Referring to &amp;quot;Safety&amp;quot; shields on the [[Quick Menu]], a method to disable aspects of users&#039; avatars, as well as voice, to increase performance and enhance your experience.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Skin}} Skin&lt;br /&gt;
|Informally used by newer players coming from other games when referring to a customized version of a common avatar. See [[#Retexture|Retexture]].&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Small Menu}} Small Menu&lt;br /&gt;
|&#039;&#039;(also: little menu, square menu)&#039;&#039; A colloquial name for the [[Quick Menu]].&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Spawn}} Spawn&lt;br /&gt;
| Usually the starting point of a world or the act of summoning an object.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/Social#Statuses|Status]]&lt;br /&gt;
|Statuses allow a user to vary the extent to which friends can join them and see their location. Users can also write a message to accompany this.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T-Z==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
!Terms&lt;br /&gt;
!Explanation&lt;br /&gt;
|-&lt;br /&gt;
|[[Udon]]&lt;br /&gt;
|VRChat&#039;s C# derived object-oriented programming editor for the [[Special:MyLanguage/VRChat SDK|VRChat World SDK.]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Unity}} Unity&lt;br /&gt;
|The game engine VRChat utilizes.&amp;lt;ref&amp;gt;https://unity.com/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|V-Bucks&lt;br /&gt;
|A humorous term, to refer to [[Creator Economy|VRC Credits]]. The term &amp;quot;V-Bucks&amp;quot; originates from a digital currency, from the video game [[wikipedia:Fortnite|Fortnite]].&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Viseme}} Viseme&lt;br /&gt;
|Portmanteau of &amp;quot;visual phonemes&amp;quot; (vai-zeems), a type of shapekey that refers to mouth positioning and animatics on an avatar.&lt;br /&gt;
|-&lt;br /&gt;
|[[VRChat Creator Companion|VCC]]&lt;br /&gt;
|Acronym for VRChat Creator Companion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/VRChat|VRC]]&lt;br /&gt;
| Acronym for VRChat.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|VRChatter}} VRChatter&lt;br /&gt;
|&#039;&#039;(plural: VRChatters)&#039;&#039; A user of VRChat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:MyLanguage/Community:World hopping|World hopping]]&lt;br /&gt;
|A solo or group activity involving exploring several worlds in a short period of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Official resources==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=IWKXbMQe3x4 Avatar Basics - Terminology] on YouTube, posted by VRChat Learning Channel&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Stubs]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:ALCOM&amp;diff=154906</id>
		<title>Community:ALCOM</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:ALCOM&amp;diff=154906"/>
		<updated>2026-09-26T07:29:39Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: fix template order.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{stub|reason=outdated release table}} &amp;lt;!-- section=1 --&amp;gt;&lt;br /&gt;
{{Infobox/Asset&lt;br /&gt;
|name=ALCOM&lt;br /&gt;
|image=Alcom.webp&lt;br /&gt;
|author=anatawa12&lt;br /&gt;
|license=[[license:mit|MIT]]&lt;br /&gt;
|documentation=https://vrc-get.anatawa12.com/en/alcom&lt;br /&gt;
|github=vrc-get/vrc-get&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALCOM&#039;&#039;&#039; is an open-source, cross-platform desktop client for managing VRChat packages. It wraps the [[Community:vrc-get|vrc-get]] command-line tool in a fast graphical interface and serves as a lightweight, community-driven alternative to the official [[VRChat Creator Companion|VRChat Creator Companion (VCC)]].&lt;br /&gt;
&lt;br /&gt;
Released under the [[license:MIT|MIT Licence]] and actively maintained on GitHub by &#039;&#039;anatawa12&#039;&#039; with community contributions.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
It supports all features VCC does, additionally it supports: &lt;br /&gt;
&lt;br /&gt;
* Changelogs, shows links to Changelogs on update.&lt;br /&gt;
* Speed-optimised, parallel downloads, local caching, and a queue system keep installs and upgrades quick, even across multiple Unity projects. Faster then VCC.&lt;br /&gt;
* Multi-Language, English, Japanese, German, French, Simplified and Traditional Chinese&lt;br /&gt;
&lt;br /&gt;
== Platform support ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OS&lt;br /&gt;
!Distribution options&lt;br /&gt;
|-&lt;br /&gt;
|Windows&lt;br /&gt;
|Stand-alone &amp;lt;code&amp;gt;.exe&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;winget install anatawa12.ALCOM&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|macOS&lt;br /&gt;
|&amp;lt;code&amp;gt;.dmg&amp;lt;/code&amp;gt;; Homebrew cask &amp;lt;code&amp;gt;brew install --cask alcom&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Linux&lt;br /&gt;
|AppImage, DEB/RPM, Arch AUR package &amp;lt;code&amp;gt;alcom&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
ALCOM shares the same project configuration files as VCC, so both tools can coexist without migration.&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;18 Apr 2024&#039;&#039;&#039; - v0.1.0 preview&lt;br /&gt;
* &#039;&#039;&#039;15 Jan 2025&#039;&#039;&#039; - v1.0.0&lt;br /&gt;
* &#039;&#039;&#039;23 Feb 2025&#039;&#039;&#039; - v1.0.1 (current)&lt;br /&gt;
* &#039;&#039;&#039;25 May 2025&#039;&#039;&#039; - v1.1.0-beta.1 (latest)&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [https://vrc-get.anatawa12.com/en/alcom/ Project Homepage] at anatawa12.com&lt;br /&gt;
* [https://github.com/vrc-get/vrc-get Project Repository] at github.com&lt;br /&gt;
&lt;br /&gt;
[[Category:Third-party applications]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:AAO:_Avatar_Optimizer&amp;diff=154905</id>
		<title>Community:AAO: Avatar Optimizer</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:AAO:_Avatar_Optimizer&amp;diff=154905"/>
		<updated>2026-09-26T07:28:43Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Created page with &amp;quot;{{Noticebox/Community}} {{stub}} {{Infobox/Asset |name=AAO: Avatar Optimizer |author=anatawa12 |license=MIT |github=anatawa12/avatar-optimizer |documentation=https://vpm.anatawa12.com/avatar-optimizer }}  (For upcoming VRChat-&amp;#039;&amp;#039;&amp;#039;Official&amp;#039;&amp;#039;&amp;#039; Avatar optimizer, please see Community:Potentially Upcoming Features. For d4rkpl4y3r&amp;#039;s avatar optimizer, please see Community:d4rkAvatarOptimizer.)  &amp;#039;&amp;#039;&amp;#039;AAO: Avatar Optimizer&amp;#039;&amp;#039;&amp;#039; is an Avatar optimization too...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Infobox/Asset&lt;br /&gt;
|name=AAO: Avatar Optimizer&lt;br /&gt;
|author=anatawa12&lt;br /&gt;
|license=[[license:mit|MIT]]&lt;br /&gt;
|github=anatawa12/avatar-optimizer&lt;br /&gt;
|documentation=https://vpm.anatawa12.com/avatar-optimizer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(For upcoming VRChat-&#039;&#039;&#039;Official&#039;&#039;&#039; Avatar optimizer, please see [[Community:Potentially Upcoming Features]]. For d4rkpl4y3r&#039;s avatar optimizer, please see [[Community:d4rkAvatarOptimizer]].)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAO: Avatar Optimizer&#039;&#039;&#039; is an [[Avatar]] optimization tool, built on [[Community:NDMF|NDMF]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The project&#039;s official anniversary post summarizes much of its early history&amp;lt;ref name=&amp;quot;first-anniversary-blog-post&amp;quot;&amp;gt;https://vpm.anatawa12.com/avatar-optimizer/ja/posts/2024-06-27-one-year-since-stable-release/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* AAO is also known as &amp;quot;Anatawa12&#039;s Avatar Optimizer&amp;quot;, but was renamed in later release&amp;lt;ref name=&amp;quot;first-anniversary-blog-post&amp;quot; /&amp;gt;.&lt;br /&gt;
* The initial release was not based on NDMF&amp;lt;ref&amp;gt;https://github.com/anatawa12/AvatarOptimizer/issues/353&amp;lt;/ref&amp;gt;. However, later version migrated to the NDMF&amp;lt;ref&amp;gt;https://github.com/anatawa12/AvatarOptimizer/pull/375&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
TODO: this section is WIP.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Trace and Optimize&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
AAO provides a &amp;quot;Trace and Optimize&amp;quot; component. Users can add it to the Avatar&#039;s root&amp;lt;ref name=&amp;quot;component-trace-and-optimize&amp;quot;&amp;gt;https://vpm.anatawa12.com/avatar-optimizer/en/docs/reference/trace-and-optimize/&amp;lt;/ref&amp;gt;; typically, GameObject with the [[Avatar Descriptor]].&lt;br /&gt;
&lt;br /&gt;
The documentation describes this design principle as follows&amp;lt;ref name=&amp;quot;component-trace-and-optimize&amp;quot; /&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Trace and Optimize is quite carefully designed under the premise that “never let it affect the appearance.”&lt;br /&gt;
&lt;br /&gt;
So, if any problems occur, [...] they are all caused by bugs in AAO, without exception.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This component automatically applies optimizations equivalent to those performed by the following components when it determines that they are safe.&lt;br /&gt;
&lt;br /&gt;
=== Merge Skinned Mesh ===&lt;br /&gt;
&lt;br /&gt;
This component &#039;&#039;manually&#039;&#039; merges Unity SkinnedMeshRenderer components&amp;lt;ref name=&amp;quot;component-merge-skinned-mesh&amp;quot;&amp;gt;https://vpm.anatawa12.com/avatar-optimizer/en/docs/reference/merge-skinned-mesh/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This component is usually not required, as &amp;quot;Trace and Optimize&amp;quot; automatically performs the same optimization in most cases&amp;lt;ref name=&amp;quot;component-merge-skinned-mesh&amp;quot; /&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Trace and Optimize will automatically do the same process, so in most cases you do not need to use this component.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Freeze Blendshape ===&lt;br /&gt;
&lt;br /&gt;
This component &#039;&#039;manually&#039;&#039; freezes [[Community:Terminology#Shapekey|Blendshape]]s at once in their initial weight&amp;lt;ref name=&amp;quot;component-freeze-blendshape&amp;quot;&amp;gt;https://vpm.anatawa12.com/avatar-optimizer/en/docs/reference/freeze-blendshape/&lt;br /&gt;
&amp;lt;/ref&amp;gt; and remove it from the mesh. It must be added to same GameObject as SkinnedMeshRenderer&amp;lt;ref name=&amp;quot;component-freeze-blendshape&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
By definition, it does not consider animations that affect blendshapes; if the blendshapes are animated, consider using [[Community:Modular Avatar|Modular Avatar]]&#039;s &amp;quot;Mesh Cutter&amp;quot; component instead.&lt;br /&gt;
&lt;br /&gt;
=== Remove Meshes by various selection ===&lt;br /&gt;
&lt;br /&gt;
Following components remove parts of mesh by their input:&lt;br /&gt;
* [https://vpm.anatawa12.com/avatar-optimizer/en/docs/reference/remove-mesh-by-blendshape Remove Mesh By BlendShape] - uses Blendshapes&lt;br /&gt;
* [https://vpm.anatawa12.com/avatar-optimizer/en/docs/reference/remove-mesh-by-mask Remove Mesh By Mask] - uses a Texture&lt;br /&gt;
* [https://vpm.anatawa12.com/avatar-optimizer/en/docs/reference/remove-mesh-by-box Remove Mesh By Box] - uses cuboids&lt;br /&gt;
* [https://vpm.anatawa12.com/avatar-optimizer/en/docs/remove-mesh-by-uv-tile/ Remove Mesh By UV Tile] - uses [[Community:Poiyomi Shaders|&amp;quot;UV Discard&amp;quot;]]-compatible configuration.&lt;br /&gt;
&lt;br /&gt;
By definition, it does not consider animations that affect blendshapes; if the blendshapes are animated, consider using [[Community:Modular Avatar|Modular Avatar]]&#039;s &amp;quot;Mesh Cutter&amp;quot; component instead.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Community:VRChat Performance Benchmarks]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Poiyomi_Shaders&amp;diff=154896</id>
		<title>Community:Poiyomi Shaders</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Poiyomi_Shaders&amp;diff=154896"/>
		<updated>2026-09-26T07:12:14Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: category cleanups; commented out editorial statements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox/Asset|author=poiyomi|booth=4841309|documentation=https://www.poiyomi.com/|github=https://github.com/poiyomi/PoiyomiToonShader|vpm=https://poiyomi.github.io/vpm/|name=Poiyomi Shaders}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poiyomi Shaders&#039;&#039;&#039; (also known as &amp;quot;Poiyomi Toon Shader&amp;quot;) is a [[Community:Terminology#Shader|shader]] for the Unity Game Engine. It supports a large variety of stylized shading presets consisting of customizable lighting and shadow behavior, as well as supporting features for cartoon-style shading such as Outlines.&lt;br /&gt;
&lt;br /&gt;
Poiyomi function includes but not limited to:&lt;br /&gt;
* [[Community:AudioLink|AudioLink]]&lt;br /&gt;
* [[Community:UV Tile Discard]]&lt;br /&gt;
* [[Community:Terminology#Matcap|Matcap]]&lt;br /&gt;
* [[Community:Terminology#Outline|Outline]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Poiyomi Shaders is widely used across VRChat among various avatar creators due to it&#039;s modular nature. This can be due to the large amount of optimized features that the shader has readily available for both specific shading styles, special effects such as Decals, RGBA Color Masking, Matcap, Glitter, Outlines, and [[Community:AudioLink|AudioLink]] support. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poiyomi functions by enabling and disabling various code snippets which are then compiled upon upload, making what is effectively a custom shader per each material. This allows your materials to be far more optimized due to not having to calculate unused portions of their respective shaders.&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Modular_Avatar&amp;diff=154888</id>
		<title>Community:Modular Avatar</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Modular_Avatar&amp;diff=154888"/>
		<updated>2026-09-26T05:54:37Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: /* How it works */ merge sentence. Delete BuildPhase-related sentence completely.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/Asset&lt;br /&gt;
|name=Modular Avatar&lt;br /&gt;
|author=bd_ (bdunderscore)&lt;br /&gt;
|github=https://github.com/bdunderscore/modular-avatar&lt;br /&gt;
|documentation=https://modular-avatar.nadena.dev&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modular Avatar&#039;&#039;&#039; is an open-source, non-destructive avatar assembly tool for VRChat, developed by bd_ (known as bdunderscore on GitHub). It allows users to add outfits, animations, and other components to avatars through drag-and-drop without permanently modifying the base avatar. Modular Avatar processes changes at build time, leaving original assets intact. The project is licensed under the MIT License.&lt;br /&gt;
&lt;br /&gt;
The tool is built on the &#039;&#039;&#039;[[Community:NDMF|Non-Destructive Modular Framework (NDMF)]]&#039;&#039;&#039;, a general-purpose framework also developed by bd_ that handles scheduling and coordination of avatar modifications across multiple plugins. First released on September 10, 2022.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Modular Avatar provides a suite of Unity components that attach to GameObjects in an avatar hierarchy. When the avatar is built for upload, these components are processed to merge armatures, animators, menus, and parameters into the final avatar. Because changes are applied only during the build process, the original avatar and its prefabs remain unmodified. Users can freely add, remove, or reconfigure components without risk of corrupting their avatar setup.&lt;br /&gt;
&lt;br /&gt;
The tool addresses a long-standing pain point in VRChat avatar customization: installing outfits and accessories traditionally required manual bone merging, animator editing, and menu configuration — steps that permanently altered the avatar&#039;s Unity project files and made updates difficult. Modular Avatar replaces this process with a declarative, component-based approach. For many outfits, installation is as simple as dragging the outfit prefab onto the avatar and selecting &amp;quot;Setup Outfit&amp;quot; from the context menu.&lt;br /&gt;
&lt;br /&gt;
Modular Avatar supports prefab workflows. Components can be embedded in Unity prefabs and distributed by avatar accessory creators, allowing end users to install complex gimmicks (toggles, animations, contact systems) without manual animator editing. When the accessory creator updates their prefab, users can update by reimporting the new version.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Core components ===&lt;br /&gt;
&lt;br /&gt;
Modular Avatar includes the following components, which users attach to GameObjects in their avatar hierarchy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Component&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Merge Armature&#039;&#039;&#039;&lt;br /&gt;
| Merges a clothing or accessory armature onto the avatar&#039;s existing bone structure. Automatically updates Skinned Mesh Renderer references, minimizes generated bones, and supports position locking to preview outfit fit in edit mode. Includes a &amp;quot;Reset position to base avatar&amp;quot; tool for cross-avatar outfit fitting and automatic bone name adjustment.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merge Animator&#039;&#039;&#039;&lt;br /&gt;
| Combines multiple animator controllers into the avatar&#039;s FX layer at build time. Supports replacing pre-existing controllers and automatic Write Defaults matching.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merge Blend Tree&#039;&#039;&#039;&lt;br /&gt;
| Merges blend trees from multiple sources into the avatar&#039;s animator.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merge Motion&#039;&#039;&#039;&lt;br /&gt;
| Merges individual animation clips into the avatar&#039;s animation layers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bone Proxy&#039;&#039;&#039;&lt;br /&gt;
| Places objects from prefabs inside existing avatar bones (e.g., contacts inside hands). Reparents objects to target bones and adjusts animator references.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Menu Installer&#039;&#039;&#039;&lt;br /&gt;
| Adds menu items to the avatar&#039;s expressions menu. Automatically splits menus into multiple pages when the menu is full.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Menu Item&#039;&#039;&#039;&lt;br /&gt;
| Defines individual expressions menu entries from the Unity hierarchy. Supports submenus and automatic parameter creation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA Parameters&#039;&#039;&#039;&lt;br /&gt;
| Manages animator parameters, including automatic renaming to avoid conflicts between multiple prefabs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape Changer&#039;&#039;&#039;&lt;br /&gt;
| Modifies or deletes blendshapes on meshes. Can toggle blendshape states through animations. Fully deletes shapekeys when in delete mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blendshape Sync&#039;&#039;&#039;&lt;br /&gt;
| Synchronizes blendshape values between meshes, allowing clothing to follow the base avatar&#039;s body shape changes (e.g., breast size sliders).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mesh Cutter&#039;&#039;&#039;&lt;br /&gt;
| Deletes or toggles portions of a mesh using vertex filters: By Bone, By Blendshape, By Axis, or By Mask.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scale Adjuster&#039;&#039;&#039;&lt;br /&gt;
| Adjusts the scale of humanoid bones, including bone length adjustments.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;World Fixed Object&#039;&#039;&#039;&lt;br /&gt;
| Fixes an object to a position in world space rather than following the avatar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;World Scale Object&#039;&#039;&#039;&lt;br /&gt;
| Scales an object relative to world space.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rename Collision Tags&#039;&#039;&#039;&lt;br /&gt;
| Renames contact collision tags to unique names, similar to the auto-rename feature in MA Parameters. Prevents collisions between prefabs that use the same tag names.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA Global Collider&#039;&#039;&#039;&lt;br /&gt;
| Adds a collider accessible to all [[PhysBones]] on the avatar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA MMD Layer Control&#039;&#039;&#039;&lt;br /&gt;
| Controls animator layer behavior in MMD-compatible worlds. Allows opting layers in or out of MMD world behavior.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA VRChat Settings&#039;&#039;&#039;&lt;br /&gt;
| Configures avatar-wide VRChat-specific settings, such as enabling or disabling MMD world compatibility behavior.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA Fit Preview&#039;&#039;&#039;&lt;br /&gt;
| Poses a copy of the avatar with [[PhysBones]] active in edit mode. Constraint and PhysBone settings are reflected in real time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mesh Settings&#039;&#039;&#039;&lt;br /&gt;
| Configures mesh-level settings such as anchor overrides and bounds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Replace Object&#039;&#039;&#039;&lt;br /&gt;
| Replaces a target object with another object at build time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convert Constraints&#039;&#039;&#039;&lt;br /&gt;
| Converts Unity constraints to VRChat-compatible constraints during the build process.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reactive components ===&lt;br /&gt;
&lt;br /&gt;
Modular Avatar includes a set of &#039;&#039;&#039;reactive components&#039;&#039;&#039; for toggling and swapping driven by parameters, without requiring manual animator setup:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Object Toggle&#039;&#039;&#039; — Enables or disables GameObjects based on a synced or local parameter.&lt;br /&gt;
* &#039;&#039;&#039;Material Setter&#039;&#039;&#039; — Swaps materials on renderers in response to parameter changes.&lt;br /&gt;
* The reactive system automatically generates the required animator layers and states.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
&lt;br /&gt;
Modular Avatar uses a non-destructive workflow built on [[Community:NDMF]]. Rather than directly modifying avatar assets in the Unity project, users attach Modular Avatar components to GameObjects. These components describe the desired modifications declaratively — users tell Unity &#039;&#039;how&#039;&#039; they want the avatar changed, rather than changing it directly.&lt;br /&gt;
&lt;br /&gt;
The non-destructive approach provides several practical benefits:&lt;br /&gt;
* Removing a prefab-based accessory is as simple as deleting the GameObject; the avatar returns to its original state.&lt;br /&gt;
* Updating an outfit prefab does not require reconfiguring the avatar&#039;s animators or menus.&lt;br /&gt;
* Multiple accessories can coexist on the same avatar without parameter name collisions (via automatic parameter renaming).&lt;br /&gt;
* The same base avatar prefab can be shared across multiple configurations without duplication.&lt;br /&gt;
&lt;br /&gt;
== Typical workflow ==&lt;br /&gt;
&lt;br /&gt;
A typical workflow for installing an outfit using Modular Avatar:&lt;br /&gt;
&lt;br /&gt;
# Import the base avatar and the outfit into a Unity project with Modular Avatar installed.&lt;br /&gt;
# Drag the outfit prefab onto the avatar in the Unity hierarchy.&lt;br /&gt;
# Right-click the outfit and select &#039;&#039;&#039;[ModularAvatar] Setup Outfit&#039;&#039;&#039;. This automatically attaches a Merge Armature component to the outfit&#039;s armature.&lt;br /&gt;
# (Optional) Add a &#039;&#039;&#039;Blendshape Sync&#039;&#039;&#039; component to synchronize body shape blendshapes between the avatar and the outfit.&lt;br /&gt;
# (Optional) Set up toggles using &#039;&#039;&#039;Object Toggle&#039;&#039;&#039; or &#039;&#039;&#039;Menu Item&#039;&#039;&#039; components to allow the outfit to be enabled or disabled in-game.&lt;br /&gt;
# Enter Play Mode or build the avatar to verify the result. The outfit follows the avatar&#039;s bones and animations.&lt;br /&gt;
&lt;br /&gt;
For more complex setups (gimmicks, toggles, contact systems), accessory creators embed the appropriate Modular Avatar components inside their prefabs. End users then only need to drag the prefab onto their avatar.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [[Community:NDMF|NDMF]] — The underlying build framework&lt;br /&gt;
* [https://modular-avatar.nadena.dev/ Modular Avatar documentation]&lt;br /&gt;
* [https://github.com/bdunderscore/modular-avatar Modular Avatar repository] on GitHub&lt;br /&gt;
* [https://github.com/bdunderscore/ndmf NDMF repository] on GitHub&lt;br /&gt;
* [https://modular-avatar.nadena.dev/docs/changelog Full changelog]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Udon&amp;diff=154887</id>
		<title>Udon</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Udon&amp;diff=154887"/>
		<updated>2026-09-26T05:23:32Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: add fact that U# is subset of C#, and is built in the World SDK.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&lt;br /&gt;
[[File:Udon logo.png|thumb|&amp;lt;translate&amp;gt;&amp;lt;!--T:1--&amp;gt; Udon logo&amp;lt;/translate&amp;gt;]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Udon&#039;&#039;&#039; is a C# derived high level object-oriented programming editor for the [[Special:MyLanguage/VRChat SDK|VRChat World SDK]], created by the VRChat Development Team and released in 2020 for SDK2, then eventually SDK3.&lt;br /&gt;
&lt;br /&gt;
== Overview == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
[[File:VRChatSDK_UDON_Example.gif|thumb|&amp;lt;translate&amp;gt;&amp;lt;!--T:4--&amp;gt; An example of the Udon Node Graph interface, and a demonstration of its code. &#039;&#039;(Animated GIF)&#039;&#039;&amp;lt;/translate&amp;gt;]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
Udon allows users to utilize the &#039;&#039;&#039;Udon Node Graph&#039;&#039;&#039; UI for visual scripting, and using &#039;noodles&#039; to connect nodes together to create advanced scripts for [[Special:MyLanguage/Worlds|Worlds]]. Users can also traditionally code, using &#039;&#039;&#039;UdonSharp&#039;&#039;&#039; (U#), which allows the use of limited C# syntax. Udon also compiles to its own bytecode known as &#039;&#039;&#039;Udon Assembly&#039;&#039;&#039;, which can be interpreted by the VRChat platform.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
Udon is primarily used as a replacement for [https://docs.unity3d.com/ScriptReference/MonoBehaviour.html MonoBehaviors] in Unity. Udon is designed to securely interface with the VRChat platform in a sandboxed environment, with a select set of approved operations to perform various actions, which can optionally be synced across the network. Udon covers a wide range of native C# and Unity operations, as well as VRChat specific operations that can be used to build advanced [[Special:MyLanguage/worlds|worlds]] and experiences in VRChat.&lt;br /&gt;
&lt;br /&gt;
== History == &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
Udon Toolkit was originally announced on a blog post&amp;lt;ref&amp;gt;[https://medium.com/@vrchat/vrchat-node-graph-playmaker-and-soon-1a958672688d &#039;VRChat “Node Graph”, Playmaker, and Soon™&#039;; retrieved September 6, 2024.]&amp;lt;/ref&amp;gt; on {{Date|June 20, 2018}} and introduced as the &amp;quot;VRChat Node Graph&amp;quot;, and was additionally discussed during a [[Special:MyLanguage/Developer Update|Developer Update]] video&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=sst9GZAZBDU &#039;VRChat Developer Update #4&#039; on YouTube; retrieved September 6, 2024.]&amp;lt;/ref&amp;gt; on {{Date|June 26, 2018}} to replace the &#039;&#039;&amp;quot;Playmaker&amp;quot;&#039;&#039; toolkit, on early versions of the world SDK.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Udon officially launched on {{Date|April 1, 2020}} in an &#039;Open Alpha&#039; state&amp;lt;ref&amp;gt;[https://medium.com/vrchat/introducing-vrchat-udon-unlocking-coding-for-creators-ce411a6390d1 &#039;Introducing VRChat Udon: Unlocking Coding for Creators&#039;] on &#039;&#039;Medium&#039;&#039;; retrieved December 16, 2024&amp;lt;/ref&amp;gt; with VRChat version 2020.1.1&amp;lt;ref&amp;gt;[https://docs.vrchat.com/docs/patch-notes-2020#vrchat-202011 VRChat 2020.1.1] on &#039;&#039;docs.vrchat.com&#039;&#039;; retrieved December 16, 2024&amp;lt;/ref&amp;gt;. Users could upload worlds to VRChat using Udon scripts. In addition, VRChat also created a spotlight row in the World Menu, showcasing worlds utilizing Udon&amp;lt;ref&amp;gt;[https://medium.com/vrchat/udon-alpha-spotlight-3bb5bb6c54f6 &#039;Udon Alpha Spotlight&#039;] on &#039;&#039;Medium&#039;&#039;; retrieved December 16, 2024.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20210124123602/https://ask.vrchat.com/c/worlds/showcase/30 Archive (01/24/2020) - &#039;World Showcase&#039; for Udon] on &#039;&#039;ask.vrchat.com&#039;&#039; via &#039;&#039;Archive.org&#039;&#039;; retrieved December 16, 2024&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== UdonSharp (U#) === &amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
UdonSharp, or U#, is a compiler that compiles &#039;&#039;subset of&#039;&#039;&amp;lt;ref&amp;gt;[https://creators.vrchat.com/worlds/udon/udonsharp#differences-from-unityc-features &#039;UdonSharp&#039;] on &#039;&#039;creators.vrchat.com&#039;&#039;; retrieved September 26, 2025. &amp;lt;/ref&amp;gt; C# into Udon&#039;s assembly code. UdonSharp was originally created as an [https://github.com/MerlinVR/UdonSharp open-source] community project on {{Date|February 7, 2020}}&amp;lt;ref&amp;gt;[https://github.com/MerlinVR/UdonSharp/releases/tag/v0.1.0 &#039;0.1.0 Initial release&#039;] on &#039;&#039;github.com&#039;&#039;; retrieved September 13, 2025.&amp;lt;/ref&amp;gt;, by developer Merlin, and contributed to by other creators&amp;lt;ref&amp;gt;[https://hello.vrchat.com/blog/creator-toolbox-update &#039;Creator Toolbox Update&#039;] on VRChat&#039;s Blog, at &#039;&#039;hello.vrchat.com&#039;&#039;; retrieved September 13, 2025.&amp;lt;/ref&amp;gt;. UdonSharp is now on the [https://github.com/vrchat-community/udonsharp official VRChat Open Source repository], and available in [[Special:MyLanguage/VRChat_SDK|World SDK]] without installing any additional [[Special:MyLanguage/VRChat Package Manager|packages]].&lt;br /&gt;
&lt;br /&gt;
==== How to make an U# script&amp;lt;ref&amp;gt;[https://creators.vrchat.com/worlds/udon/udonsharp &#039;UdonSharp&#039;] on &#039;&#039;creators.vrchat.com&#039;&#039;; retrieved September 13, 2025.&amp;lt;/ref&amp;gt; ==== &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can create an UdonSharp script the project window or the hierarchy window by following the steps below.&lt;br /&gt;
&lt;br /&gt;
===== In the Project window ===== &amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
# Right-click in your project&#039;s asset explorer.&lt;br /&gt;
# Navigate to &amp;quot;Create&amp;quot; &amp;gt; &amp;quot;U# script&amp;quot;.&lt;br /&gt;
# Click &amp;quot;U# script&amp;quot;. This will open a file creation dialog.&lt;br /&gt;
# Choose a name for your script and click &amp;quot;Save&amp;quot;.&lt;br /&gt;
# This will create a &amp;lt;code&amp;gt;.cs&amp;lt;/code&amp;gt; script file and an UdonSharp program asset that&#039;s set up for the script in the same directory.&lt;br /&gt;
&lt;br /&gt;
===== In the Hierarchy window ===== &amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
# Create a new game object in your scene.&lt;br /&gt;
# Add an &amp;lt;code&amp;gt;Udon Behaviour&amp;lt;/code&amp;gt; component to the object.&lt;br /&gt;
# Below the &amp;quot;New Program&amp;quot; button click the dropdown and select &amp;quot;Udon C# Program Asset&amp;quot;.&lt;br /&gt;
# Now click the &amp;quot;New Program&amp;quot; button. This will create a new UdonSharp program asset for you.&lt;br /&gt;
# Click the &amp;quot;Create Script&amp;quot; button and choose a save destination and name for the script.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Udon 2 (Soba) === &amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
On {{Date|December 15, 2022}}, VRChat announced that their development team began working on a successor to Udon, which was given the working title of &#039;&#039;&amp;quot;Udon 2&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-15-december-2022/15518 &#039;Developer Update - 15 December 2022&#039;; retrieved December 16, 2024.]&amp;lt;/ref&amp;gt;. The next update regarding Udon 2 would come on {{Date|February 29, 2024}} with a mention of the performance benefits and additional features it would bring&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-29-february-2024/23149 &#039;Developer Update - 29 February 2024&#039;; retrieved December 16, 2024.]&amp;lt;/ref&amp;gt;, and another update on {{Date|March 14, 2024}} that showcased an example from the internal beta&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-14-march-2024/23401 &#039;Developer Update - 14 March 2024&#039;; retrieved December 16, 2024.]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
On {{Date|November 25, 2024}}, previous plans for Udon 2 were dropped, and a new project would take its place, termed [[Special:MyLanguage/Soba|Soba]]&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-25-november-2024/28125 &#039;Developer Update - 25 November 2024&#039;; retrieved December 16, 2024.]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia == &amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
* &amp;quot;Udon&amp;quot; is a type of thick noodle, used in Japanese cuisine.&lt;br /&gt;
&lt;br /&gt;
== Official resources == &amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
* {{VRC link|https://creators.vrchat.com/worlds/udon/|What is Udon?}} on &#039;&#039;creators.vrchat.com&#039;&#039;&lt;br /&gt;
* {{VRC link|https://udonsharp.docs.vrchat.com/|UdonSharp Docs}} on &#039;&#039;udonsharp.docs.vrchat.com&#039;&#039;&lt;br /&gt;
* {{VRC link|https://feedback.vrchat.com/udon|World/Udon Bugs &amp;amp; Feature Requests}} on &#039;&#039;feedback.vrchat.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
== Community resources ==&lt;br /&gt;
&#039;&#039;A list of community guides can be found in its main article:&#039;&#039; [[Special:MyLanguage/Community:Udon Guides|Community:Udon Guides]].&lt;br /&gt;
* [https://github.com/vrchat-community/UdonSharp UdonSharp] on &#039;&#039;github.com&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:Modular_Avatar&amp;diff=154788</id>
		<title>Community:Modular Avatar</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:Modular_Avatar&amp;diff=154788"/>
		<updated>2026-09-25T14:05:23Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: /* How it works */ commented out to NDMF related parts: the parts should go the NDMF page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/Asset&lt;br /&gt;
|name=Modular Avatar&lt;br /&gt;
|author=bd_ (bdunderscore)&lt;br /&gt;
|github=https://github.com/bdunderscore/modular-avatar&lt;br /&gt;
|documentation=https://modular-avatar.nadena.dev&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modular Avatar&#039;&#039;&#039; is an open-source, non-destructive avatar assembly tool for VRChat, developed by bd_ (known as bdunderscore on GitHub). It allows users to add outfits, animations, and other components to avatars through drag-and-drop without permanently modifying the base avatar. Modular Avatar processes changes at build time, leaving original assets intact. The project is licensed under the MIT License.&lt;br /&gt;
&lt;br /&gt;
The tool is built on the &#039;&#039;&#039;[[Community:NDMF|Non-Destructive Modular Framework (NDMF)]]&#039;&#039;&#039;, a general-purpose framework also developed by bd_ that handles scheduling and coordination of avatar modifications across multiple plugins. First released on September 10, 2022.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Modular Avatar provides a suite of Unity components that attach to GameObjects in an avatar hierarchy. When the avatar is built for upload, these components are processed to merge armatures, animators, menus, and parameters into the final avatar. Because changes are applied only during the build process, the original avatar and its prefabs remain unmodified. Users can freely add, remove, or reconfigure components without risk of corrupting their avatar setup.&lt;br /&gt;
&lt;br /&gt;
The tool addresses a long-standing pain point in VRChat avatar customization: installing outfits and accessories traditionally required manual bone merging, animator editing, and menu configuration — steps that permanently altered the avatar&#039;s Unity project files and made updates difficult. Modular Avatar replaces this process with a declarative, component-based approach. For many outfits, installation is as simple as dragging the outfit prefab onto the avatar and selecting &amp;quot;Setup Outfit&amp;quot; from the context menu.&lt;br /&gt;
&lt;br /&gt;
Modular Avatar supports prefab workflows. Components can be embedded in Unity prefabs and distributed by avatar accessory creators, allowing end users to install complex gimmicks (toggles, animations, contact systems) without manual animator editing. When the accessory creator updates their prefab, users can update by reimporting the new version.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Core components ===&lt;br /&gt;
&lt;br /&gt;
Modular Avatar includes the following components, which users attach to GameObjects in their avatar hierarchy:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Component&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Merge Armature&#039;&#039;&#039;&lt;br /&gt;
| Merges a clothing or accessory armature onto the avatar&#039;s existing bone structure. Automatically updates Skinned Mesh Renderer references, minimizes generated bones, and supports position locking to preview outfit fit in edit mode. Includes a &amp;quot;Reset position to base avatar&amp;quot; tool for cross-avatar outfit fitting and automatic bone name adjustment.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merge Animator&#039;&#039;&#039;&lt;br /&gt;
| Combines multiple animator controllers into the avatar&#039;s FX layer at build time. Supports replacing pre-existing controllers and automatic Write Defaults matching.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merge Blend Tree&#039;&#039;&#039;&lt;br /&gt;
| Merges blend trees from multiple sources into the avatar&#039;s animator.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Merge Motion&#039;&#039;&#039;&lt;br /&gt;
| Merges individual animation clips into the avatar&#039;s animation layers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bone Proxy&#039;&#039;&#039;&lt;br /&gt;
| Places objects from prefabs inside existing avatar bones (e.g., contacts inside hands). Reparents objects to target bones and adjusts animator references.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Menu Installer&#039;&#039;&#039;&lt;br /&gt;
| Adds menu items to the avatar&#039;s expressions menu. Automatically splits menus into multiple pages when the menu is full.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Menu Item&#039;&#039;&#039;&lt;br /&gt;
| Defines individual expressions menu entries from the Unity hierarchy. Supports submenus and automatic parameter creation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA Parameters&#039;&#039;&#039;&lt;br /&gt;
| Manages animator parameters, including automatic renaming to avoid conflicts between multiple prefabs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape Changer&#039;&#039;&#039;&lt;br /&gt;
| Modifies or deletes blendshapes on meshes. Can toggle blendshape states through animations. Fully deletes shapekeys when in delete mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blendshape Sync&#039;&#039;&#039;&lt;br /&gt;
| Synchronizes blendshape values between meshes, allowing clothing to follow the base avatar&#039;s body shape changes (e.g., breast size sliders).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mesh Cutter&#039;&#039;&#039;&lt;br /&gt;
| Deletes or toggles portions of a mesh using vertex filters: By Bone, By Blendshape, By Axis, or By Mask.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scale Adjuster&#039;&#039;&#039;&lt;br /&gt;
| Adjusts the scale of humanoid bones, including bone length adjustments.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;World Fixed Object&#039;&#039;&#039;&lt;br /&gt;
| Fixes an object to a position in world space rather than following the avatar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;World Scale Object&#039;&#039;&#039;&lt;br /&gt;
| Scales an object relative to world space.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rename Collision Tags&#039;&#039;&#039;&lt;br /&gt;
| Renames contact collision tags to unique names, similar to the auto-rename feature in MA Parameters. Prevents collisions between prefabs that use the same tag names.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA Global Collider&#039;&#039;&#039;&lt;br /&gt;
| Adds a collider accessible to all [[PhysBones]] on the avatar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA MMD Layer Control&#039;&#039;&#039;&lt;br /&gt;
| Controls animator layer behavior in MMD-compatible worlds. Allows opting layers in or out of MMD world behavior.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA VRChat Settings&#039;&#039;&#039;&lt;br /&gt;
| Configures avatar-wide VRChat-specific settings, such as enabling or disabling MMD world compatibility behavior.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MA Fit Preview&#039;&#039;&#039;&lt;br /&gt;
| Poses a copy of the avatar with [[PhysBones]] active in edit mode. Constraint and PhysBone settings are reflected in real time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mesh Settings&#039;&#039;&#039;&lt;br /&gt;
| Configures mesh-level settings such as anchor overrides and bounds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Replace Object&#039;&#039;&#039;&lt;br /&gt;
| Replaces a target object with another object at build time.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convert Constraints&#039;&#039;&#039;&lt;br /&gt;
| Converts Unity constraints to VRChat-compatible constraints during the build process.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reactive components ===&lt;br /&gt;
&lt;br /&gt;
Modular Avatar includes a set of &#039;&#039;&#039;reactive components&#039;&#039;&#039; for toggling and swapping driven by parameters, without requiring manual animator setup:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Object Toggle&#039;&#039;&#039; — Enables or disables GameObjects based on a synced or local parameter.&lt;br /&gt;
* &#039;&#039;&#039;Material Setter&#039;&#039;&#039; — Swaps materials on renderers in response to parameter changes.&lt;br /&gt;
* The reactive system automatically generates the required animator layers and states.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
&lt;br /&gt;
Modular Avatar uses a non-destructive workflow. Rather than directly modifying avatar assets in the Unity project, users attach Modular Avatar components to GameObjects. These components describe the desired modifications declaratively — users tell Unity &#039;&#039;how&#039;&#039; they want the avatar changed, rather than changing it directly.&lt;br /&gt;
&lt;br /&gt;
It is built on [[Community:NDMF|NDMF]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- the following parts should be merged within NDMF article.&lt;br /&gt;
During the avatar build process, [[Community:NDMF|NDMF]] executes Modular Avatar&#039;s logic in defined phases:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Resolving&#039;&#039;&#039; — References between components are validated and paths are resolved.&lt;br /&gt;
# &#039;&#039;&#039;Generating&#039;&#039;&#039; — New components or assets may be generated by other plugins that depend on Modular Avatar.&lt;br /&gt;
# &#039;&#039;&#039;Transforming&#039;&#039;&#039; — Modular Avatar applies its main processing: merging armatures, combining animators, installing menus, and processing reactive components.&lt;br /&gt;
# &#039;&#039;&#039;Optimizing&#039;&#039;&#039; — Final cleanup and optimization passes run.&lt;br /&gt;
&lt;br /&gt;
[[Community:NDMF|NDMF]] coordinates the execution order across all installed NDMF-based plugins, ensuring that operations from different tools (such as Modular Avatar and Avatar Optimizer) run in the correct sequence. This scheduling system allows multiple independent tools to modify the same avatar without conflicting.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The non-destructive approach provides several practical benefits:&lt;br /&gt;
* Removing a prefab-based accessory is as simple as deleting the GameObject; the avatar returns to its original state.&lt;br /&gt;
* Updating an outfit prefab does not require reconfiguring the avatar&#039;s animators or menus.&lt;br /&gt;
* Multiple accessories can coexist on the same avatar without parameter name collisions (via automatic parameter renaming).&lt;br /&gt;
* The same base avatar prefab can be shared across multiple configurations without duplication.&lt;br /&gt;
&lt;br /&gt;
== Typical workflow ==&lt;br /&gt;
&lt;br /&gt;
A typical workflow for installing an outfit using Modular Avatar:&lt;br /&gt;
&lt;br /&gt;
# Import the base avatar and the outfit into a Unity project with Modular Avatar installed.&lt;br /&gt;
# Drag the outfit prefab onto the avatar in the Unity hierarchy.&lt;br /&gt;
# Right-click the outfit and select &#039;&#039;&#039;[ModularAvatar] Setup Outfit&#039;&#039;&#039;. This automatically attaches a Merge Armature component to the outfit&#039;s armature.&lt;br /&gt;
# (Optional) Add a &#039;&#039;&#039;Blendshape Sync&#039;&#039;&#039; component to synchronize body shape blendshapes between the avatar and the outfit.&lt;br /&gt;
# (Optional) Set up toggles using &#039;&#039;&#039;Object Toggle&#039;&#039;&#039; or &#039;&#039;&#039;Menu Item&#039;&#039;&#039; components to allow the outfit to be enabled or disabled in-game.&lt;br /&gt;
# Enter Play Mode or build the avatar to verify the result. The outfit follows the avatar&#039;s bones and animations.&lt;br /&gt;
&lt;br /&gt;
For more complex setups (gimmicks, toggles, contact systems), accessory creators embed the appropriate Modular Avatar components inside their prefabs. End users then only need to drag the prefab onto their avatar.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [[Community:NDMF|NDMF]] — The underlying build framework&lt;br /&gt;
* [https://modular-avatar.nadena.dev/ Modular Avatar documentation]&lt;br /&gt;
* [https://github.com/bdunderscore/modular-avatar Modular Avatar repository] on GitHub&lt;br /&gt;
* [https://github.com/bdunderscore/ndmf NDMF repository] on GitHub&lt;br /&gt;
* [https://modular-avatar.nadena.dev/docs/changelog Full changelog]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:BOOTH&amp;diff=154786</id>
		<title>Community:BOOTH</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:BOOTH&amp;diff=154786"/>
		<updated>2026-09-25T14:02:40Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: Minor rewording for a less editorial tone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOOTH&#039;&#039;&#039; is an online marketplace operated by [[pixiv Inc.]] for distributing and selling a wide variety of creations. It is not limited to content related to VRChat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note: Please preserve the currency used by the official source rather than converting monetary amounts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Note: Please avoid copying content from VRCLibrary without verifying the information before adding it here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2023, BOOTH&#039;s 3D model category recorded approximately ¥3.1 billion in transaction value, with approximately 1.98 million orders from 148,000 customers. &amp;lt;ref&amp;gt;https://inside.pixiv.blog/2024/01/31/120000&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some sellers provide product descriptions, documentation, or support primarily or exclusively in Japanese. Products intended for use with VRChat may also assume that buyers have prior knowledge of VRChat, Unity, or avatar modification (often referred to as &amp;quot;改変&amp;quot; (&#039;&#039;kaihen&#039;&#039;) in the Japanese VRChat community).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: Write a guide covering how to obtain avatars and perform avatar modification (&amp;quot;改変&amp;quot;/kaihen). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Avatar Marketplace]] – VRChat’s official marketplace for purchasing avatars. Avatars purchased through the Avatar Marketplace cannot be modified by the user in Unity.&lt;br /&gt;
* [[Community:Gumroad]] – another online marketplace where VRChat-related assets may be distributed.&lt;br /&gt;
* [[Community:Jinxxy]] – another online marketplace focused on VRChat-related content.&lt;br /&gt;
* [[Community:Modular Avatar]] – a tool that may be required to set up some products.&lt;br /&gt;
&lt;br /&gt;
[[Category:Needs images]]&lt;br /&gt;
[[Category:Third-party applications]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Community:ALCOM&amp;diff=154785</id>
		<title>Community:ALCOM</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Community:ALCOM&amp;diff=154785"/>
		<updated>2026-09-25T13:22:13Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: version table is outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Community}}&lt;br /&gt;
{{Infobox/Asset&lt;br /&gt;
|name=ALCOM&lt;br /&gt;
|image=Alcom.webp&lt;br /&gt;
|author=anatawa12&lt;br /&gt;
|license=[[license:mit|MIT]]&lt;br /&gt;
|documentation=https://vrc-get.anatawa12.com/en/alcom&lt;br /&gt;
|github=vrc-get/vrc-get&lt;br /&gt;
}}&lt;br /&gt;
{{stub|reason=outdated release table}} &amp;lt;!-- section=1 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALCOM&#039;&#039;&#039; is an open-source, cross-platform desktop client for managing VRChat packages. It wraps the [[Community:vrc-get|vrc-get]] command-line tool in a fast graphical interface and serves as a lightweight, community-driven alternative to the official [[VRChat Creator Companion|VRChat Creator Companion (VCC)]].&lt;br /&gt;
&lt;br /&gt;
Released under the [[license:MIT|MIT Licence]] and actively maintained on GitHub by &#039;&#039;anatawa12&#039;&#039; with community contributions.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
It supports all features VCC does, additionally it supports: &lt;br /&gt;
&lt;br /&gt;
* Changelogs, shows links to Changelogs on update.&lt;br /&gt;
* Speed-optimised, parallel downloads, local caching, and a queue system keep installs and upgrades quick, even across multiple Unity projects. Faster then VCC.&lt;br /&gt;
* Multi-Language, English, Japanese, German, French, Simplified and Traditional Chinese&lt;br /&gt;
&lt;br /&gt;
== Platform support ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!OS&lt;br /&gt;
!Distribution options&lt;br /&gt;
|-&lt;br /&gt;
|Windows&lt;br /&gt;
|Stand-alone &amp;lt;code&amp;gt;.exe&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt;; &amp;lt;code&amp;gt;winget install anatawa12.ALCOM&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|macOS&lt;br /&gt;
|&amp;lt;code&amp;gt;.dmg&amp;lt;/code&amp;gt;; Homebrew cask &amp;lt;code&amp;gt;brew install --cask alcom&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Linux&lt;br /&gt;
|AppImage, DEB/RPM, Arch AUR package &amp;lt;code&amp;gt;alcom&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
ALCOM shares the same project configuration files as VCC, so both tools can coexist without migration.&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;18 Apr 2024&#039;&#039;&#039; - v0.1.0 preview&lt;br /&gt;
* &#039;&#039;&#039;15 Jan 2025&#039;&#039;&#039; - v1.0.0&lt;br /&gt;
* &#039;&#039;&#039;23 Feb 2025&#039;&#039;&#039; - v1.0.1 (current)&lt;br /&gt;
* &#039;&#039;&#039;25 May 2025&#039;&#039;&#039; - v1.1.0-beta.1 (latest)&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* [https://vrc-get.anatawa12.com/en/alcom/ Project Homepage] at anatawa12.com&lt;br /&gt;
* [https://github.com/vrc-get/vrc-get Project Repository] at github.com&lt;br /&gt;
&lt;br /&gt;
[[Category:Third-party applications]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Loading_Screens&amp;diff=151370</id>
		<title>Loading Screens</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Loading_Screens&amp;diff=151370"/>
		<updated>2026-09-10T02:30:52Z</updated>

		<summary type="html">&lt;p&gt;Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b: replace link with record link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox/Official}}&lt;br /&gt;
[[File:VRChat Support.png|thumb|A loading screen showing VRRat with a link to a support page.]]&lt;br /&gt;
&#039;&#039;&#039;Loading Screens&#039;&#039;&#039; are a series of intermittent scenes that are shown when loading into the client or [[Special:MyLanguage/Worlds|worlds]]. It displays helpful banners about VRChat, as well as display a download progress bar.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
By default, the loading screen scene consists of a teal void with bubble-like particles floating around, but can be changed with Cosmetics.&lt;br /&gt;
&lt;br /&gt;
In the center of the view point is a graphic showing various banners. Underneath, displays information about the world the user is travelling to. It includes the percentage of the world downloading progress, thumbnail and author. Below that, shows a &amp;quot;Return to Home&amp;quot; button to return to the user&#039;s [[Special:MyLanguage/Worlds#Home world|home world]]. If the user is loading their home world, and they click the &amp;quot;Go to default home&amp;quot; button, it will load into the [[Special:MyLanguage/VRChat Home|VRChat Home]] instead.&lt;br /&gt;
&lt;br /&gt;
The download process is skipped if the world is in the content cache via preload or previously downloading the world. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:None.png|Entering VRChat Home with “Show Go Button On Load” disabled. No buttons displayed.&lt;br /&gt;
File:GO!.png|Entering any world with “Show Go Button On Load” enabled. “Go!”&lt;br /&gt;
File:Return to Home.png|Entering a non-VRChat Home that is not a custom Home. “Return to Home”&lt;br /&gt;
File:Go to default Home.png|Entering a non-VRChat Home that is a custom Home. “Go to default Home”&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After downloading, the loading screen will display the thumbnail of the world with a load indicator below it. The load indicator states progress in this order: &lt;br /&gt;
&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;Initializing World...&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Connecting...&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Joining...&#039;&#039;&#039;&amp;quot;, and &amp;quot;&#039;&#039;&#039;Almost Done!&#039;&#039;&#039;&amp;quot;&amp;lt;small&amp;gt;{verify}&amp;lt;/small&amp;gt; if the loading takes too long.&lt;br /&gt;
&lt;br /&gt;
While in VR, you are able to see a mirrored version of the loading screen by looking behind.&lt;br /&gt;
&lt;br /&gt;
== Loading Screens ==&lt;br /&gt;
===Client===&lt;br /&gt;
====Banners====&lt;br /&gt;
There are 17 &amp;quot;permanent&amp;quot; banners that can be displayed when entering into a world. Banners are dynamic and can be added or changed without notice:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Banner&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_Gaining_Trust.png|center|frameless|400px]]&lt;br /&gt;
|Gaining Trust&lt;br /&gt;
|Informational&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_Tanabata_Content_EN.jpg|center|frameless|400px]]&lt;br /&gt;
|Tanabata Content EN&lt;br /&gt;
|Promotional&lt;br /&gt;
|End date of September 4, 2026.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_350Credits_-_July.jpg|center|frameless|400px]]&lt;br /&gt;
|350Credits - July&lt;br /&gt;
|Promotional&lt;br /&gt;
|End date of July 30, 2026.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_Avatar_Accessories_2026.png|center|frameless|400px]]&lt;br /&gt;
|Avatar Accessories 2026&lt;br /&gt;
|Promotional&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_iOS_Available_Now.jpg|center|frameless|400px]]&lt;br /&gt;
|iOS Available Now&lt;br /&gt;
|Promotional&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_2FA.png|center|frameless|400px]]&lt;br /&gt;
|2FA&lt;br /&gt;
|Informational&lt;br /&gt;
|Only shown to users that don&#039;t have [[Two-Factor Authentication (2FA)|2FA]] enabled&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_Ask_-_Check_Out_Our_Forums.png|center|frameless|400px]]&lt;br /&gt;
|Ask - Check Out Our Forums&lt;br /&gt;
|Informational&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_Community_Guidelines_-_Hate_Speech.png|center|frameless|400px]]&lt;br /&gt;
|Community Guidelines - Hate Speech&lt;br /&gt;
|Informational&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_Community Guidelines_-_Provocative_Content.png|center|frameless|400px]]&lt;br /&gt;
|Community Guidelines - Provocative Content&lt;br /&gt;
|Informational&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_Change_Avatars.png|center|frameless|400px]]&lt;br /&gt;
|Change Avatars&lt;br /&gt;
|Informational&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_Join_the_VRChat_Discord.png|center|frameless|400px]]&lt;br /&gt;
|Join the VRChat Discord&lt;br /&gt;
|Informational&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_VRC+_More_Avatar_Slots.png|center|frameless|400px]]&lt;br /&gt;
|VRC+ More Avatar Slots&lt;br /&gt;
|Promotional&lt;br /&gt;
|Only shown to users that aren&#039;t subscribed to [[VRC+]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_VRChat_Support.png|center|frameless|400px]]&lt;br /&gt;
|VRChat Support&lt;br /&gt;
|Informational&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_Hide_and_Unhide_Avatars.png|center|frameless|400px]]&lt;br /&gt;
|Hide and Unhide Avatars&lt;br /&gt;
|Informational&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_Safety_System_-_Shield_Levels.png|center|frameless|400px]]&lt;br /&gt;
|Safety System - Shield Levels&lt;br /&gt;
|Informational&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_Stay_Safe_-_Mute_and_Block_Users.png|center|frameless|400px]]&lt;br /&gt;
|Stay Safe - Mute and Block Users&lt;br /&gt;
|Informational&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_VRC+_Age_Verification.png|center|frameless|400px]]&lt;br /&gt;
|VRC+ Age Verification&lt;br /&gt;
|Promotional&lt;br /&gt;
|Only shown to users that aren&#039;t subscribed to VRC+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_VRC+_Nameplate_Icon.png|center|frameless|400px]]&lt;br /&gt;
|VRC+ Nameplate Icon&lt;br /&gt;
|Promotional&lt;br /&gt;
|Only shown to users that aren&#039;t subscribed to VRC+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_VRC+_World_Slots.png|center|frameless|400px]]&lt;br /&gt;
|VRC+ World Slots&lt;br /&gt;
|Promotional&lt;br /&gt;
|Only shown to users that aren&#039;t subscribed to VRC+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_VRC+_Prints.png|center|frameless|400px]]&lt;br /&gt;
|VRC+ Prints&lt;br /&gt;
|Promotional&lt;br /&gt;
|Only shown to users that aren&#039;t subscribed to VRC+&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreenBanner_VRC+_Stickers.png|center|frameless|400px]]&lt;br /&gt;
|VRC+ Stickers&lt;br /&gt;
|Promotional&lt;br /&gt;
|Only shown to users that aren&#039;t subscribed to VRC+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
Loading Screen with banners can be seen below:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:IOS Available Now!.png|&#039;&#039;&#039;IOS Available Now!&#039;&#039;&#039;&lt;br /&gt;
File:VRC+ Nameplate Icon.png|&#039;&#039;&#039;VRC+ Nameplate Icon&#039;&#039;&#039;&lt;br /&gt;
File:VRC+ Age Verification.png|&#039;&#039;&#039;VRC+ Age Verification&#039;&#039;&#039;&lt;br /&gt;
File:VRC+ Prints.png|&#039;&#039;&#039;VRC+ Prints&#039;&#039;&#039;&lt;br /&gt;
File:VRC+ Stickers.png|&#039;&#039;&#039;VRC+ Stickers&#039;&#039;&#039;&lt;br /&gt;
File:VRC+ More World Slots.png|&#039;&#039;&#039;VRC+ More World Slots&#039;&#039;&#039;&lt;br /&gt;
File:VRC+ More Avatar Slots.png|&#039;&#039;&#039;VRC+ More Avatar Slots&#039;&#039;&#039;&lt;br /&gt;
File:VRChat Support.png|&#039;&#039;&#039;VRChat Support&#039;&#039;&#039;&lt;br /&gt;
File:Protect your Account.png|&#039;&#039;&#039;Protect your Account&#039;&#039;&#039;&lt;br /&gt;
File:Change Avatars.png|&#039;&#039;&#039;Change Avatars&#039;&#039;&#039;&lt;br /&gt;
File:Safety System.png|Safety Syetem&lt;br /&gt;
File:Gaining Trust.png|&#039;&#039;&#039;Gaining Trust&#039;&#039;&#039;&lt;br /&gt;
File:Hide and Unhide Avatars.png|&#039;&#039;&#039;Hide and Unhide Avatars&#039;&#039;&#039;&lt;br /&gt;
File:Stay Safe.png|&#039;&#039;&#039;Stay Safe&#039;&#039;&#039;&lt;br /&gt;
File:Community Guidelines Disturb.png|&#039;&#039;&#039;Community Guidelines Disturb&#039;&#039;&#039;&lt;br /&gt;
File:Community Guidelines Private.png|&#039;&#039;&#039;Community Guidelines Private&#039;&#039;&#039;&lt;br /&gt;
File:Check out our forums!.png|&#039;&#039;&#039;Check out our forums!&#039;&#039;&#039;&lt;br /&gt;
File:Join the VRChat Discord!.png|&#039;&#039;&#039;Join the VRChat Discord!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Community Labs ====&lt;br /&gt;
[[Special:MyLanguage/Community Labs|Community Labs]] worlds display a notice and warning when joining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CommunityLabsLoadingScreen.png|Community Labs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Custom ====&lt;br /&gt;
Select worlds can display a custom loading screen, needing permission from VRChat. This is usually associated with linking data with a third-party website. This type of loading screen requires the user to press an &amp;quot;Accept &amp;amp; Continue&amp;quot; button to join the world. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:LoadingScreenCustom_CatsUdon TRPG.png|Custom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Android ===&lt;br /&gt;
There are 3 loading screens that can be displayed when joining a world from the Android companion app.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:AndroidLoadingScreen_Avatars.png|Avatars&lt;br /&gt;
File:AndroidLoadingScreen_ShieldLevel.png|Shield Level&lt;br /&gt;
File:AndroidLoadingScreen_Friends.png|Friends&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cosmetics ==&lt;br /&gt;
Loading Screen cosmetics changes the look of the loading screen. Cosmetics can change background, music, and UI colors.&lt;br /&gt;
&lt;br /&gt;
Under some circumstances the client may fall back to the default loading screen during login. When switching accounts, the login screen shows the custom Loading Screen of the previously logged-in user.&amp;lt;ref name=&amp;quot;vrchat-202622&amp;quot;&amp;gt;[https://docs.vrchat.com/docs/vrchat-202622 &amp;quot;VRChat 2026.2.2&amp;quot;] on &#039;&#039;[[docs.vrchat.com]]&#039;&#039;. Dated May 28, 2026. Retrieved June 18, 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Released&lt;br /&gt;
!Available until&lt;br /&gt;
!Requirement&lt;br /&gt;
!Description&lt;br /&gt;
!Music&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreen_Default.png|center|frameless|70x70px]]&lt;br /&gt;
|Default&lt;br /&gt;
|March 17, 2026&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|&#039;&#039;&amp;quot;The default loading screen.&amp;quot;&#039;&#039;&lt;br /&gt;
|[https://www.youtube.com/watch?v=8B1Xf58ws-4 Passing Through], by Erick McNerney&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreen_Loading_Cubes.png|frameless|70x70px]]&lt;br /&gt;
|Loading Cubes&lt;br /&gt;
|March 17, 2026&lt;br /&gt;
|March 31, 2026&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Loading Screen has been removed from user&#039;s inventories.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Have a currently active [[VRC+]] subscription while on the Open Beta branch during the 2026.1.3 Open Beta cycle. &lt;br /&gt;
|&#039;&#039;&amp;quot;A new loading screen, featuring the Reference Cube. Lasts until the end of Open Beta.&amp;quot;&#039;&#039;&lt;br /&gt;
|&amp;quot;Many Cubes&amp;quot;, by Sairenix.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreen_Classic_Warp_Tunnel.png|frameless|70x70px]]&lt;br /&gt;
|Classic Warp Tunnel&lt;br /&gt;
|March 31, 2026&lt;br /&gt;
| -&lt;br /&gt;
|Have a currently active [[VRC+]] subscription.&lt;br /&gt;
|&#039;&#039;&amp;quot;The Classic Loading Screen. Exclusive to those with an active VRC+ subscription.&amp;quot;&#039;&#039;&lt;br /&gt;
|[https://www.youtube.com/watch?v=IrzaXcOGYbM Partially Offline], by Andrea Baroni&amp;lt;ref&amp;gt;[https://andreabaroni.com/ Andrea Baroni&#039;s website] at &#039;&#039;andreabaroni.com&#039;&#039;; retrieved May 26, 2025&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreen_Orbital Drift.png|frameless|70x70px]]&lt;br /&gt;
|Orbital Drift&lt;br /&gt;
|May 8, 2026&lt;br /&gt;
|July 3, 2026&lt;br /&gt;
|Buy from the [[Shop]]&lt;br /&gt;
|&#039;&#039;&amp;quot;You&#039;ve seen that planet in your dreams...&amp;quot;&#039;&#039;&lt;br /&gt;
|Unknown track/artist&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreen Tropical Breeze.png|frameless|70x70px]]&lt;br /&gt;
|Tropical Breeze&lt;br /&gt;
|June 5, 2026&lt;br /&gt;
|August 7, 2026&lt;br /&gt;
|Buy from the [[Shop]]&lt;br /&gt;
|&#039;&#039;&amp;quot;Your own little paradise.&amp;quot;&#039;&#039;&lt;br /&gt;
|Unknown track/artist&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LoadingScreen Across the Milky Way.png|frameless|70x70px]]&lt;br /&gt;
|Across the Milky Way&lt;br /&gt;
|July 3, 2026&lt;br /&gt;
|September 4, 2026&lt;br /&gt;
|Buy from the [[Shop]]&lt;br /&gt;
|&#039;&#039;&amp;quot;Can you find Altair and Vega?&amp;quot;&#039;&#039;&lt;br /&gt;
|Unknown track/artist&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Loadingscreen Feel_the_Drop.png|frameless|70x70px]]&lt;br /&gt;
|Feel the Drop&lt;br /&gt;
|August 7, 2026&lt;br /&gt;
|October 9, 2026 &lt;br /&gt;
|Buy from the [[Shop]]&lt;br /&gt;
|&#039;&#039;&amp;quot;174 BPM&amp;quot;&#039;&#039;&lt;br /&gt;
|Unknown track/artist&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Go!&amp;quot; button ====&lt;br /&gt;
Within the [[Main Menu]] [[Settings|settings]] menu, under the &#039;&#039;&#039;User Interface&#039;&#039;&#039; tab, there is an option called &amp;quot;Show Go Button On Load&amp;quot;. Enabling this setting requires the user to click the Go button before loading into the world. Disabling the setting will remove the Go button, causing you to automatically join when the download is completed.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The music from the loading screen is called &amp;quot;[https://www.youtube.com/watch?v=8B1Xf58ws-4 Passing Through]&amp;quot;, by Erick McNerney&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://erickmcnerney.bandcamp.com/album/passing-through-12-similar-but-different-dreams Erick McNerney&#039;s Bandcamp website] at &#039;&#039;erickmcnerney.bandcamp.com&#039;&#039;; retrieved May 26, 2025&amp;lt;/ref&amp;gt;.&lt;br /&gt;
** Erick McNerney has several official remixes of Passing Through on [https://www.youtube.com/@ErickMcNerney/videos his YouTube channel].&lt;br /&gt;
* The &amp;quot;Classic Warp Tunnel&amp;quot; was originally used until September 4, 2018, before being replaced by the Default modern loading screen.&lt;br /&gt;
** This particular loading screen is re-created in the [https://vrchat.com/home/world/wrld_bfb3e4ad-0952-48f6-82c8-23b66c340f4a/ VRChat Home - 10 Years] world.&lt;br /&gt;
** Partially Offline can also be heard in the [[VRChat Home]] music player.&lt;br /&gt;
* It might be speculated that the loading screen is a world called [https://vrchat.com/home/world/inbetween/info The In-Between].&lt;br /&gt;
* The &amp;quot;Tropical Breeze&amp;quot; loading screen bears a resemblance to a modernized version of VRChat&#039;s [https://vrchat.com/home/world/wrld_5b89c79e-c340-4510-be1b-476e9fcdedcc Public Ban World].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[Worlds]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Navbox/Inventory}}&lt;br /&gt;
&lt;br /&gt;
[[Category:User_Interface{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>Usr d55a5e23-4ccd-4692-b9bb-f1beb1447e7b</name></author>
	</entry>
</feed>