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	<id>https://wiki.vrchat.com/index.php?action=history&amp;feed=atom&amp;title=Persistence</id>
	<title>Persistence - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vrchat.com/index.php?action=history&amp;feed=atom&amp;title=Persistence"/>
	<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Persistence&amp;action=history"/>
	<updated>2026-09-21T09:08:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Persistence&amp;diff=145354&amp;oldid=prev</id>
		<title>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: added saving</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Persistence&amp;diff=145354&amp;oldid=prev"/>
		<updated>2026-08-14T01:29:14Z</updated>

		<summary type="html">&lt;p&gt;added saving&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:29, 14 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With persistence, a world can store data associated with an individual user, such as settings, progress, or the state of certain objects, and load it again on a later visit. The data is tied to the player and the specific world, and is managed through the [[Special:MyLanguage/VRChat SDK|VRChat SDK]] and [[Special:MyLanguage/Udon|Udon]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With persistence, a world can store data associated with an individual user, such as settings, progress, or the state of certain objects, and load it again on a later visit. The data is tied to the player and the specific world, and is managed through the [[Special:MyLanguage/VRChat SDK|VRChat SDK]] and [[Special:MyLanguage/Udon|Udon]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Saving ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VRChat writes persistence data to permanent storage during a session rather than only when a user leaves a world. As of {{Date|2026-07-30}}, that intermittent save was described as triggering after about half an hour, after an earlier more conservative interval of about once an hour.&amp;lt;ref name=&quot;DU2026-07-30&quot;&amp;gt;[https://ask.vrchat.com/t/developer-update-30-july-2026/48750 &quot;Developer Update - 30 July 2026&quot;] on &#039;&#039;[[ask.vrchat.com]]&#039;&#039;. Dated July 30, 2026. Retrieved August 13, 2026.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A window can appear when leaving a world while the client is still transmitting persistence data, which VRChat described as a mitigation when a world is near networking rate limits. Realtime servers also retry writes after API interruptions. VRChat stated that prolonged API outages remain the largest remaining risk of loss, and that [https://help.vrchat.com/ VRChat support] can restore older persistence data if contacted soon after a loss. Old persistence data is retained for a limited period described as weeks, not months.&amp;lt;ref name=&quot;DU2026-07-30&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Cross-world data persistence ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Cross-world data persistence ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Persistence&amp;diff=81815&amp;oldid=prev</id>
		<title>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: persisting is important</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Persistence&amp;diff=81815&amp;oldid=prev"/>
		<updated>2026-06-18T23:22:02Z</updated>

		<summary type="html">&lt;p&gt;persisting is important&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Noticebox/Official}}{{Noticebox/Stub}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Persistence&amp;#039;&amp;#039;&amp;#039; is a [[Special:MyLanguage/VRChat SDK|VRChat SDK]] feature that allows [[Special:MyLanguage/Worlds|world]] creators to save per-player data so that it can be restored the next time that player returns to the same world. It is VRChat&amp;#039;s native implementation of &amp;quot;world persistence&amp;quot;, replacing earlier community-built solutions.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
With persistence, a world can store data associated with an individual user, such as settings, progress, or the state of certain objects, and load it again on a later visit. The data is tied to the player and the specific world, and is managed through the [[Special:MyLanguage/VRChat SDK|VRChat SDK]] and [[Special:MyLanguage/Udon|Udon]].&lt;br /&gt;
&lt;br /&gt;
== Cross-world data persistence ==&lt;br /&gt;
Cross-world data persistence refers to sharing persistent data between different worlds, rather than within a single world. This is a highly experimental capability that is offered only in specific, hand-selected situations.&amp;lt;ref name=&amp;quot;devqa1may2026&amp;quot;&amp;gt;[https://ask.vrchat.com/t/may-1-2026-developer-stream-q-a-summary/48386 &amp;quot;May 1 2026 Developer Stream Q&amp;amp;A Summary&amp;quot;] on &amp;#039;&amp;#039;[[ask.vrchat.com]]&amp;#039;&amp;#039;. Posted May 5, 2026. Retrieved June 18, 2026.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Special:MyLanguage/VRChat SDK|VRChat SDK]]&lt;br /&gt;
* [[Special:MyLanguage/Udon|Udon]]&lt;br /&gt;
* [[Special:MyLanguage/Worlds|Worlds]]&lt;br /&gt;
&lt;br /&gt;
== Official resources ==&lt;br /&gt;
* [https://creators.vrchat.com/worlds/persistence/ Persistence] on &amp;#039;&amp;#039;creators.vrchat.com&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
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