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	<title>Translations:Avatar Dynamics/22/pt-br - Revision history</title>
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	<updated>2026-10-04T14:11:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/22/pt-br&amp;diff=148131&amp;oldid=prev</id>
		<title>Usr 3f2b93b8-ef3b-4969-b4fd-082903e02120 at 02:31, 31 August 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/22/pt-br&amp;diff=148131&amp;oldid=prev"/>
		<updated>2026-08-31T02:31:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:31, 31 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Constant&amp;#039;&amp;#039;&amp;#039; mantém um parâmetro ativo enquanto um &amp;#039;&amp;#039;&amp;#039;Emissor de Contato (Contact Sender)&amp;#039;&amp;#039;&amp;#039; correspondente permanecer dentro do receptor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Constant&amp;#039;&amp;#039;&amp;#039; mantém um parâmetro ativo enquanto um &amp;#039;&amp;#039;&amp;#039;Emissor de Contato (Contact Sender)&amp;#039;&amp;#039;&amp;#039; correspondente permanecer dentro do receptor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;On Enter&amp;#039;&amp;#039;&amp;#039; é ativado por um quadro quando um &amp;#039;&amp;#039;&amp;#039;Emissor de Contato (Contact Sender)&amp;#039;&amp;#039;&amp;#039; correspondente entra, podendo opcionalmente exigir uma velocidade mínima.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;On Enter&amp;#039;&amp;#039;&amp;#039; é ativado por um quadro quando um &amp;#039;&amp;#039;&amp;#039;Emissor de Contato (Contact Sender)&amp;#039;&amp;#039;&amp;#039; correspondente entra, podendo opcionalmente exigir uma velocidade mínima.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Proximity&#039;&#039;&#039; gera um valor float de `0.0` a `1.0` com base na proximidade do emissor em relação ao centro do receptor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Proximity&#039;&#039;&#039; gera um valor float de `&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{formatnum:&lt;/ins&gt;0.0&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;` a `&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{formatnum:&lt;/ins&gt;1.0&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;` com base na proximidade do emissor em relação ao centro do receptor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Mais algumas coisas intrínsecas do Unity que não podem ser traduzidas no momento, já que não há localização do Unity e do SDK do VRChat para PT-BR. --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Mais algumas coisas intrínsecas do Unity que não podem ser traduzidas no momento, já que não há localização do Unity e do SDK do VRChat para PT-BR. --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Usr 3f2b93b8-ef3b-4969-b4fd-082903e02120</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/22/pt-br&amp;diff=70001&amp;oldid=prev</id>
		<title>Usr 105f0a04-c92e-44da-bfc8-d41397f1e336: Created page with &quot;O VRChat oferece suporte a três comportamentos de receptor:  * &#039;&#039;&#039;Constant&#039;&#039;&#039; mantém um parâmetro ativo enquanto um &#039;&#039;&#039;Emissor de Contato (Contact Sender)&#039;&#039;&#039; correspondente permanecer dentro do receptor. * &#039;&#039;&#039;On Enter&#039;&#039;&#039; é ativado por um quadro quando um &#039;&#039;&#039;Emissor de Contato (Contact Sender)&#039;&#039;&#039; correspondente entra, podendo opcionalmente exigir uma velocidade mínima. * &#039;&#039;&#039;Proximity&#039;&#039;&#039; gera um valor float de `0.0` a `1.0` com base na proximidade do emissor em relaç...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/22/pt-br&amp;diff=70001&amp;oldid=prev"/>
		<updated>2026-04-19T17:03:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;O VRChat oferece suporte a três comportamentos de receptor:  * &amp;#039;&amp;#039;&amp;#039;Constant&amp;#039;&amp;#039;&amp;#039; mantém um parâmetro ativo enquanto um &amp;#039;&amp;#039;&amp;#039;Emissor de Contato (Contact Sender)&amp;#039;&amp;#039;&amp;#039; correspondente permanecer dentro do receptor. * &amp;#039;&amp;#039;&amp;#039;On Enter&amp;#039;&amp;#039;&amp;#039; é ativado por um quadro quando um &amp;#039;&amp;#039;&amp;#039;Emissor de Contato (Contact Sender)&amp;#039;&amp;#039;&amp;#039; correspondente entra, podendo opcionalmente exigir uma velocidade mínima. * &amp;#039;&amp;#039;&amp;#039;Proximity&amp;#039;&amp;#039;&amp;#039; gera um valor float de `0.0` a `1.0` com base na proximidade do emissor em relaç...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;O VRChat oferece suporte a três comportamentos de receptor:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Constant&amp;#039;&amp;#039;&amp;#039; mantém um parâmetro ativo enquanto um &amp;#039;&amp;#039;&amp;#039;Emissor de Contato (Contact Sender)&amp;#039;&amp;#039;&amp;#039; correspondente permanecer dentro do receptor.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;On Enter&amp;#039;&amp;#039;&amp;#039; é ativado por um quadro quando um &amp;#039;&amp;#039;&amp;#039;Emissor de Contato (Contact Sender)&amp;#039;&amp;#039;&amp;#039; correspondente entra, podendo opcionalmente exigir uma velocidade mínima.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Proximity&amp;#039;&amp;#039;&amp;#039; gera um valor float de `0.0` a `1.0` com base na proximidade do emissor em relação ao centro do receptor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Mais algumas coisas intrínsecas do Unity que não podem ser traduzidas no momento, já que não há localização do Unity e do SDK do VRChat para PT-BR. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Usr 105f0a04-c92e-44da-bfc8-d41397f1e336</name></author>
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