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	<title>Translations:Avatar Dynamics/4/pt-br - Revision history</title>
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	<updated>2026-06-18T04:12:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/pt-br&amp;diff=81265&amp;oldid=prev</id>
		<title>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c at 19:26, 17 June 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/pt-br&amp;diff=81265&amp;oldid=prev"/>
		<updated>2026-06-17T19:26:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:26, 17 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PhysBones é um sistema de física dinâmica para avatares que permite a criação de movimentos secundários e ossos interativos no VRChat. Ele é utilizado para simular comportamentos mais naturais em partes do avatar, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reagindo &lt;/del&gt;às manipulações físicas através &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do &lt;/del&gt;movimento, gravidade e colisões&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Os criadores podem configurar parâmetros como rigidez, elasticidade, limites de rotação, colisão e permissões de interação, oferecendo maior controle sobre o comportamento físico e interativo do avatar&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PhysBones é um sistema de física dinâmica para avatares que permite a criação de movimentos secundários e ossos interativos no VRChat. Ele é utilizado para simular comportamentos mais naturais em partes do avatar, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respondendo &lt;/ins&gt;às manipulações físicas através &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;de parâmetros relativos ao &lt;/ins&gt;movimento, gravidade e colisões.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
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	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/pt-br&amp;diff=81263&amp;oldid=prev</id>
		<title>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c at 19:22, 17 June 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/pt-br&amp;diff=81263&amp;oldid=prev"/>
		<updated>2026-06-17T19:22:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:22, 17 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;O Physbones &lt;/del&gt;permite movimentos secundários e ossos interativos para &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avatares&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Possibilitando que os usuários segurem&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;movam &lt;/del&gt;e &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manipulem partes &lt;/del&gt;do avatar &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(como cabelo e orelhas)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PhysBones é um sistema de física dinâmica para avatares que &lt;/ins&gt;permite &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a criação de &lt;/ins&gt;movimentos secundários e ossos interativos &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no VRChat. Ele é utilizado &lt;/ins&gt;para &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simular comportamentos mais naturais em partes do avatar, reagindo às manipulações físicas através do movimento, gravidade e colisões&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Os criadores podem configurar parâmetros como rigidez, elasticidade, limites de rotação, colisão e permissões de interação&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oferecendo maior controle sobre o comportamento físico &lt;/ins&gt;e &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interativo &lt;/ins&gt;do avatar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Usr 8d13ee19-2373-4cfa-ae84-7a6e9275b32c</name></author>
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	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/pt-br&amp;diff=56811&amp;oldid=prev</id>
		<title>Usr 598b80c6-4fc5-4072-a9a6-9a7ebfe3ed2f: Created page with &quot;O Physbones permite movimentos secundários e ossos interativos para avatares. Possibilitando que os usuários segurem, movam e manipulem partes do avatar (como cabelo e orelhas).&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Avatar_Dynamics/4/pt-br&amp;diff=56811&amp;oldid=prev"/>
		<updated>2025-12-09T20:10:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;O Physbones permite movimentos secundários e ossos interativos para avatares. Possibilitando que os usuários segurem, movam e manipulem partes do avatar (como cabelo e orelhas).&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;O Physbones permite movimentos secundários e ossos interativos para avatares. Possibilitando que os usuários segurem, movam e manipulem partes do avatar (como cabelo e orelhas).&lt;/div&gt;</summary>
		<author><name>Usr 598b80c6-4fc5-4072-a9a6-9a7ebfe3ed2f</name></author>
	</entry>
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