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	<title>Translations:Expressions/22/en - Revision history</title>
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	<updated>2026-06-18T04:12:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Expressions/22/en&amp;diff=66279&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Expressions/22/en&amp;diff=66279&amp;oldid=prev"/>
		<updated>2026-03-15T16:12:37Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:12, 15 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unity&#039;s Animator system uses floats on the backend for all parameter types, while VRChat &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internally uses SBytes for parameter storage&lt;/del&gt;. The user interface in Unity and the VRCSDK &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows you to select &lt;/del&gt;parameter types for convenience, but under the hood, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conversions are &lt;/del&gt;possible. This means that parameters are not being cast, but rather mismatched. This behavior is also supported by popular tools such as Av3Emulator and Gesture Manager.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unity&#039;s Animator system uses floats on the backend for all parameter types, while VRChat &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stores synced custom parameters in compact network-friendly formats&lt;/ins&gt;. The user interface in Unity and the VRCSDK &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lets creators choose &lt;/ins&gt;parameter types for convenience, but under the hood, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;value conversion is &lt;/ins&gt;possible. This means that parameters are not being cast &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the C# sense&lt;/ins&gt;, but rather mismatched &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;across systems&lt;/ins&gt;. This behavior is also supported by popular tools such as Av3Emulator and Gesture Manager.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Translations:Expressions/22/en&amp;diff=55228&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Translations:Expressions/22/en&amp;diff=55228&amp;oldid=prev"/>
		<updated>2025-12-04T11:40:25Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Unity&amp;#039;s Animator system uses floats on the backend for all parameter types, while VRChat internally uses SBytes for parameter storage. The user interface in Unity and the VRCSDK allows you to select parameter types for convenience, but under the hood, conversions are possible. This means that parameters are not being cast, but rather mismatched. This behavior is also supported by popular tools such as Av3Emulator and Gesture Manager.&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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