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	<title>Udon/en - Revision history</title>
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	<updated>2026-06-18T19:40:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Udon/en&amp;diff=64195&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Udon/en&amp;diff=64195&amp;oldid=prev"/>
		<updated>2026-03-01T16:37:01Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:37, 1 March 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Needs images{{#translation:}}]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Needs images{{#translation:}}]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>FuzzyBot</name></author>
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	<entry>
		<id>https://wiki.vrchat.com/index.php?title=Udon/en&amp;diff=64191&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=Udon/en&amp;diff=64191&amp;oldid=prev"/>
		<updated>2026-03-01T16:35:54Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{Noticebox/Official}}&lt;br /&gt;
&lt;br /&gt;
[[File:Udon logo.png|thumb|Udon logo]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Udon&amp;#039;&amp;#039;&amp;#039; is a C# derived high level object-oriented programming editor for the [[Special:MyLanguage/VRChat SDK|VRChat World SDK]], created by the VRChat Development Team and released in 2020 for SDK2, then eventually SDK3.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:VRChatSDK_UDON_Example.gif|thumb|An example of the Udon Node Graph interface, and a demonstration of its code. &amp;#039;&amp;#039;(Animated GIF)&amp;#039;&amp;#039;]]&lt;br /&gt;
Udon allows users to utilize the &amp;#039;&amp;#039;&amp;#039;Udon Node Graph&amp;#039;&amp;#039;&amp;#039; UI for visual scripting, and using &amp;#039;noodles&amp;#039; to connect nodes together to create advanced scripts for [[Worlds]]. Users can also traditionally code, using &amp;#039;&amp;#039;&amp;#039;UdonSharp&amp;#039;&amp;#039;&amp;#039; (U#), which allows the use of limited C# syntax. Udon also compiles to its own bytecode known as &amp;#039;&amp;#039;&amp;#039;Udon Assembly&amp;#039;&amp;#039;&amp;#039;, which can be interpreted by the VRChat platform.&lt;br /&gt;
&lt;br /&gt;
Udon is primarily used as a replacement for [https://docs.unity3d.com/ScriptReference/MonoBehaviour.html MonoBehaviors] in Unity. Udon is designed to securely interface with the VRChat platform in a sandboxed environment, with a select set of approved operations to perform various actions, which can optionally be synced across the network. Udon covers a wide range of native C# and Unity operations, as well as VRChat specific operations that can be used to build advanced [[worlds]] and experiences in VRChat. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Udon Toolkit was originally announced on a blog post&amp;lt;ref&amp;gt;[https://medium.com/@vrchat/vrchat-node-graph-playmaker-and-soon-1a958672688d &amp;#039;VRChat “Node Graph”, Playmaker, and Soon™&amp;#039;; retrieved September 6, 2024.]&amp;lt;/ref&amp;gt; on June 20, 2018 and introduced as the &amp;quot;VRChat Node Graph&amp;quot;, and was additionally discussed during a [[Developer Update]] video&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=sst9GZAZBDU &amp;#039;VRChat Developer Update #4&amp;#039; on YouTube; retrieved September 6, 2024.]&amp;lt;/ref&amp;gt; on June 26, 2018 to replace the &amp;#039;&amp;#039;&amp;quot;Playmaker&amp;quot;&amp;#039;&amp;#039; toolkit, on early versions of the world SDK. &lt;br /&gt;
&lt;br /&gt;
Udon officially launched on April 1, 2020 in an &amp;#039;Open Alpha&amp;#039; state&amp;lt;ref&amp;gt;[https://medium.com/vrchat/introducing-vrchat-udon-unlocking-coding-for-creators-ce411a6390d1 &amp;#039;Introducing VRChat Udon: Unlocking Coding for Creators&amp;#039;] on &amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;; retrieved December 16, 2024&amp;lt;/ref&amp;gt; with VRChat version 2020.1.1&amp;lt;ref&amp;gt;[https://docs.vrchat.com/docs/patch-notes-2020#vrchat-202011 VRChat 2020.1.1] on &amp;#039;&amp;#039;docs.vrchat.com&amp;#039;&amp;#039;; retrieved December 16, 2024&amp;lt;/ref&amp;gt;. Users could upload worlds to VRChat using Udon scripts. In addition, VRChat also created a spotlight row in the World Menu, showcasing worlds utilizing Udon&amp;lt;ref&amp;gt;[https://medium.com/vrchat/udon-alpha-spotlight-3bb5bb6c54f6 &amp;#039;Udon Alpha Spotlight&amp;#039;] on &amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;; retrieved December 16, 2024.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20210124123602/https://ask.vrchat.com/c/worlds/showcase/30 Archive (01/24/2020) - &amp;#039;World Showcase&amp;#039; for Udon] on &amp;#039;&amp;#039;ask.vrchat.com&amp;#039;&amp;#039; via &amp;#039;&amp;#039;Archive.org&amp;#039;&amp;#039;; retrieved December 16, 2024&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== UdonSharp (U#) ===&lt;br /&gt;
&lt;br /&gt;
UdonSharp, or U#, is a compiler that compiles C# into Udon&amp;#039;s assembly code. UdonSharp was originally created as an [https://github.com/MerlinVR/UdonSharp open-source] community project on February 7, 2020&amp;lt;ref&amp;gt;[https://github.com/MerlinVR/UdonSharp/releases/tag/v0.1.0 &amp;#039;0.1.0 Initial release&amp;#039;] on &amp;#039;&amp;#039;github.com&amp;#039;&amp;#039;; retrieved September 13, 2025.&amp;lt;/ref&amp;gt;, by developer Merlin, and contributed to by other creators&amp;lt;ref&amp;gt;[https://hello.vrchat.com/blog/creator-toolbox-update &amp;#039;Creator Toolbox Update&amp;#039;] on VRChat&amp;#039;s Blog, at &amp;#039;&amp;#039;hello.vrchat.com&amp;#039;&amp;#039;; retrieved September 13, 2025.&amp;lt;/ref&amp;gt;. UdonSharp is now on the [https://github.com/vrchat-community/udonsharp official VRChat Open Source repository].&lt;br /&gt;
&lt;br /&gt;
==== How to make an U# script&amp;lt;ref&amp;gt;[https://creators.vrchat.com/worlds/udon/udonsharp &amp;#039;UdonSharp&amp;#039;] on &amp;#039;&amp;#039;creators.vrchat.com&amp;#039;&amp;#039;; retrieved September 13, 2025.&amp;lt;/ref&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can create an UdonSharp script the project window or the hierarchy window by following the steps below.&lt;br /&gt;
&lt;br /&gt;
===== In the Project window =====&lt;br /&gt;
&lt;br /&gt;
# Right-click in your project&amp;#039;s asset explorer.&lt;br /&gt;
# Navigate to &amp;quot;Create&amp;quot; &amp;gt; &amp;quot;U# script&amp;quot;.&lt;br /&gt;
# Click &amp;quot;U# script&amp;quot;. This will open a file creation dialog.&lt;br /&gt;
# Choose a name for your script and click &amp;quot;Save&amp;quot;.&lt;br /&gt;
# This will create a &amp;lt;code&amp;gt;.cs&amp;lt;/code&amp;gt; script file and an UdonSharp program asset that&amp;#039;s set up for the script in the same directory.&lt;br /&gt;
&lt;br /&gt;
===== In the Hierarchy window =====&lt;br /&gt;
&lt;br /&gt;
# Create a new game object in your scene.&lt;br /&gt;
# Add an &amp;lt;code&amp;gt;Udon Behaviour&amp;lt;/code&amp;gt; component to the object.&lt;br /&gt;
# Below the &amp;quot;New Program&amp;quot; button click the dropdown and select &amp;quot;Udon C# Program Asset&amp;quot;.&lt;br /&gt;
# Now click the &amp;quot;New Program&amp;quot; button. This will create a new UdonSharp program asset for you.&lt;br /&gt;
# Click the &amp;quot;Create Script&amp;quot; button and choose a save destination and name for the script.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Udon 2 (Soba) ===&lt;br /&gt;
&lt;br /&gt;
On December 15, 2022, VRChat announced that their development team began working on a successor to Udon, which was given the working title of &amp;#039;&amp;#039;&amp;quot;Udon 2&amp;quot;&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-15-december-2022/15518 &amp;#039;Developer Update - 15 December 2022&amp;#039;; retrieved December 16, 2024.]&amp;lt;/ref&amp;gt;. The next update regarding Udon 2 would come on February 29, 2024 with a mention of the performance benefits and additional features it would bring&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-29-february-2024/23149 &amp;#039;Developer Update - 29 February 2024&amp;#039;; retrieved December 16, 2024.]&amp;lt;/ref&amp;gt;, and another update on March 14, 2024 that showcased an example from the internal beta&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-14-march-2024/23401 &amp;#039;Developer Update - 14 March 2024&amp;#039;; retrieved December 16, 2024.]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
On November 25, 2024, previous plans for Udon 2 were dropped, and a new project would take its place, termed [[Soba]]&amp;lt;ref&amp;gt;[https://ask.vrchat.com/t/developer-update-25-november-2024/28125 &amp;#039;Developer Update - 25 November 2024&amp;#039;; retrieved December 16, 2024.]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Udon&amp;quot; is a type of thick noodle, used in Japanese cuisine.&lt;br /&gt;
&lt;br /&gt;
==Official resources==&lt;br /&gt;
&lt;br /&gt;
* {{VRC link|https://creators.vrchat.com/worlds/udon/|What is Udon?}} on &amp;#039;&amp;#039;creators.vrchat.com&amp;#039;&amp;#039;&lt;br /&gt;
* {{VRC link|https://udonsharp.docs.vrchat.com/|UdonSharp Docs}} on &amp;#039;&amp;#039;udonsharp.docs.vrchat.com&amp;#039;&amp;#039;&lt;br /&gt;
* {{VRC link|https://feedback.vrchat.com/udon|World/Udon Bugs &amp;amp; Feature Requests}} on &amp;#039;&amp;#039;feedback.vrchat.com&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Community resources ==&lt;br /&gt;
&amp;#039;&amp;#039;A list of community guides can be found in its main article:&amp;#039;&amp;#039; [[Special:MyLanguage/Community:Udon Guides|Community:Udon Guides]].&lt;br /&gt;
* [https://github.com/vrchat-community/UdonSharp UdonSharp] on &amp;#039;&amp;#039;github.com&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Needs images{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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