<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.vrchat.com/index.php?action=history&amp;feed=atom&amp;title=VRChat</id>
	<title>VRChat - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vrchat.com/index.php?action=history&amp;feed=atom&amp;title=VRChat"/>
	<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRChat&amp;action=history"/>
	<updated>2026-07-19T17:01:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=68702&amp;oldid=prev</id>
		<title>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee: new ccu</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=68702&amp;oldid=prev"/>
		<updated>2026-04-10T10:09:32Z</updated>

		<summary type="html">&lt;p&gt;new ccu&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:09, 10 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an online virtual world platform created by Graham Gaylor and Jesse Joudrey&amp;lt;ref&amp;gt;VRChat enters the creator economy. (2023, May 23). Tubefilter. Retrieved September 12, 2023, from https://www.tubefilter.com/2023/05/23/vrchat-creator-monetization/&amp;lt;/ref&amp;gt; and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D [[Special:MyLanguage/avatars|avatars]] and [[Special:MyLanguage/worlds|worlds]]. &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; is designed primarily for use with virtual reality headsets, being available for Microsoft Windows PCs and as a native app for Android-based headsets such as Meta Quest, Pico 4, and HTC Vive XR Elite. It is also usable without VR in a &amp;quot;desktop&amp;quot; mode designed for either a mouse and keyboard or gamepad and in an Android app for touchscreen devices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an online virtual world platform created by Graham Gaylor and Jesse Joudrey&amp;lt;ref&amp;gt;VRChat enters the creator economy. (2023, May 23). Tubefilter. Retrieved September 12, 2023, from https://www.tubefilter.com/2023/05/23/vrchat-creator-monetization/&amp;lt;/ref&amp;gt; and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D [[Special:MyLanguage/avatars|avatars]] and [[Special:MyLanguage/worlds|worlds]]. &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; is designed primarily for use with virtual reality headsets, being available for Microsoft Windows PCs and as a native app for Android-based headsets such as Meta Quest, Pico 4, and HTC Vive XR Elite. It is also usable without VR in a &amp;quot;desktop&amp;quot; mode designed for either a mouse and keyboard or gamepad and in an Android app for touchscreen devices.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;VRChat&#039;&#039; was first released as a Windows application for the Oculus Rift DK1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prototype &lt;/del&gt;on January 16, 2014, and was later released to the Steam early access program on February 1, 2017.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;VRChat&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;originated in a college dorm room and &lt;/ins&gt;was first released as a Windows application for the Oculus Rift DK1 on January 16, 2014&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;ref name=&quot;5yr-medium&quot;&amp;gt;[https://medium.com/vrchat/celebrating-5-years-of-vrchat-ffa0e8116929 Celebrating 5 Years of VRChat] by VRChat on &#039;&#039;Medium&#039;&#039;. January 15&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2019. Retrieved April 9, 2026.&amp;lt;/ref&amp;gt; In its earliest form, all users shared a single avatar known as &quot;Karl&quot; &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gathered in a single room based on a Unity Asset Store cafe demo scene.&amp;lt;ref name=&quot;5yr-medium&quot;/&amp;gt; It &lt;/ins&gt;was later released to the Steam early access program on February 1, 2017.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Features==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Features==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;&amp;#039;s popularity has been attributed to its use by YouTubers and Twitch streamers.&amp;lt;ref name=&amp;quot;Polygon1&amp;quot; /&amp;gt; &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; has spawned media such as a weekly newspaper in its forums, and talk shows and podcasts dedicated to a discussion of the game.&amp;lt;ref name=&amp;quot;Polygon1&amp;quot; /&amp;gt; After an initial wave of viral popularity upon its release, the platform saw a steady increase in concurrent users with the onset of the [[wikipedia:COVID-19|COVID-19 pandemic]] and direct quarantine policies. There were recorded spikes in viewership of &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;-related Twitch streams in mid-2020 and September 2020.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Lang, B. (2020, November 4). Spurred by Quest 2 Launch, &amp;#039;VRChat&amp;#039; Hits Record 24,000 Concurrent Users, More Than Half in VR. Road to VR. Retrieved January 3, 2021, from https://www.roadtovr.com/vrchat-record-concurrent-users-traffic-quest-2/&amp;lt;/ref&amp;gt; The service reported a record of over 24,000 concurrent users over the Halloween weekend (with over half using it on a VR platform), spurred by holiday events and the recent release of the Oculus Quest 2.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; On December 31, 2020, the service recorded a new record of over 40,000 concurrent users for New Year&amp;#039;s Eve, to the point that it experienced a major outage around midnight in the Eastern Time Zone due to a security provider having mistaken the surge as a denial-of-service attack.&amp;lt;ref&amp;gt;Tupper. (2021, January 5). VRChat&amp;#039;s New Years 2021 — or, what the $%@&amp;amp; was that?. VRChat. Retrieved January 9, 2021, from https://medium.com/vrchat/vrchats-new-years-2021-or-what-the-was-that-d84334789f77&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;&amp;#039;s popularity has been attributed to its use by YouTubers and Twitch streamers.&amp;lt;ref name=&amp;quot;Polygon1&amp;quot; /&amp;gt; &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; has spawned media such as a weekly newspaper in its forums, and talk shows and podcasts dedicated to a discussion of the game.&amp;lt;ref name=&amp;quot;Polygon1&amp;quot; /&amp;gt; After an initial wave of viral popularity upon its release, the platform saw a steady increase in concurrent users with the onset of the [[wikipedia:COVID-19|COVID-19 pandemic]] and direct quarantine policies. There were recorded spikes in viewership of &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;-related Twitch streams in mid-2020 and September 2020.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Lang, B. (2020, November 4). Spurred by Quest 2 Launch, &amp;#039;VRChat&amp;#039; Hits Record 24,000 Concurrent Users, More Than Half in VR. Road to VR. Retrieved January 3, 2021, from https://www.roadtovr.com/vrchat-record-concurrent-users-traffic-quest-2/&amp;lt;/ref&amp;gt; The service reported a record of over 24,000 concurrent users over the Halloween weekend (with over half using it on a VR platform), spurred by holiday events and the recent release of the Oculus Quest 2.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; On December 31, 2020, the service recorded a new record of over 40,000 concurrent users for New Year&amp;#039;s Eve, to the point that it experienced a major outage around midnight in the Eastern Time Zone due to a security provider having mistaken the surge as a denial-of-service attack.&amp;lt;ref&amp;gt;Tupper. (2021, January 5). VRChat&amp;#039;s New Years 2021 — or, what the $%@&amp;amp; was that?. VRChat. Retrieved January 9, 2021, from https://medium.com/vrchat/vrchats-new-years-2021-or-what-the-was-that-d84334789f77&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; January 2025&lt;/del&gt;, VRChat continues to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exceed their &lt;/del&gt;CCU (concurrent users), exceeding even the most popular titles on Steam&amp;lt;ref&amp;gt;[https://steamcharts.com/app/438100 Steam Charts for VRChat]&amp;lt;/ref&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. All records show that VRChat has &lt;/del&gt;a steady &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and healthy increase every month &lt;/del&gt;with a spike at the end of December&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and early January&amp;lt;ref&amp;gt;[https://nwn.blogs.com/nwn/2025/01/vrchat-concurrency-record-2025.html#:~:text=As%20expected%2C%20VRChat%20hit%20another,o00%20I%20predicted%20last%20month VRChat Concurrency Record 2025]&amp;lt;/ref&amp;gt;. The current &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highest &lt;/del&gt;peak of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CCU is 140&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including all forms &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platform during &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New Years Eve]&lt;/del&gt;].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early 2026&lt;/ins&gt;, VRChat continues to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set new &lt;/ins&gt;CCU (concurrent users) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;records&lt;/ins&gt;, exceeding even the most popular titles on Steam&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&amp;lt;ref&amp;gt;[https://steamcharts.com/app/438100 Steam Charts for VRChat]&amp;lt;/ref&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Historical data shows &lt;/ins&gt;a steady &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upward trend each year, &lt;/ins&gt;with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pronounced &lt;/ins&gt;spike at the end of December and early January&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&amp;lt;ref&amp;gt;[https://nwn.blogs.com/nwn/2025/01/vrchat-concurrency-record-2025.html#:~:text=As%20expected%2C%20VRChat%20hit%20another,o00%20I%20predicted%20last%20month VRChat Concurrency Record 2025]&amp;lt;/ref&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On New Year&#039;s Day 2026 the platform reached 148,886 concurrent users during the Central Time Zone ball drop.&amp;lt;ref&amp;gt;[https://www.roadtovr.com/vrchat-new-record-new-years-eve-2025-2026/ &#039;VRChat&#039; Breaks Concurrent User Record on New Year&#039;s Eve] on &#039;&#039;Road to VR&#039;&#039;. January 2026. Retrieved April 9, 2026.&amp;lt;/ref&amp;gt; That record was surpassed during the [[Special:MyLanguage/Community:Sanrio Virtual Festival|Sanrio Virtual Festival 2026]], where virtual concerts featuring Kaguya from the Netflix anime &#039;&#039;[[wikipedia:Cosmic_Princess_Kaguya!|Cosmic Princess Kaguya!]]&#039;&#039; drew record crowds.&amp;lt;ref&amp;gt;[https://www.roadtovr.com/vrchat-all-time-high-japanese-concert/ &#039;VRChat&#039; Breaks All-Time Concurrent User Record with Japanese Anime Concert] on &#039;&#039;Road to VR&#039;&#039;&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;February 2026. Retrieved April 10, 2026.&amp;lt;/ref&amp;gt; &lt;/ins&gt;The current &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all-time &lt;/ins&gt;peak of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;158,192 concurrent users was set on March 8&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2026&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during the final weekend &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;festival.&amp;lt;ref&amp;gt;&lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://bsky.app/profile/dtupper.com/post/3mgjfu2hnu22g Tupper (VRChat head of community) on Bluesky: &quot;Our new CCU peak is 157,422 users&quot;] and &lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://bsky.app/profile/dtupper.com/post/3mgjfu2hnu22g correction to 158,192&lt;/ins&gt;]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;March 8, 2026. Retrieved April 10, 2026.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assets such as avatars and related content are often sold on online marketplaces such as [[Community:Gumroad|Gumroad]] and [[Community:BOOTH|Booth]].&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;Gladwin, R. S. (2024, March 29). Trans people are turning to VR as society fails them. Mashable. Retrieved March 30, 2024, from https://mashable.com/article/trans-people-are-turning-to-virtual-reality-as-society-fails-them&amp;lt;/ref&amp;gt; The Japanese company Hikky has organized a series of events on VRChat known as &amp;quot;[[Virtual Market]]&amp;quot; (&amp;quot;Vket&amp;quot;), a virtual convention focused on the sale of digital assets by members of the VRChat community; the event has also attracted virtual booths and sponsor presences by companies such as Bandai Namco, Disney, East Japan Railway Company, and HP.&amp;lt;ref&amp;gt;Lang, B. (2021, November 15). Social VR Startup Raises $57 Million Investment Led by Major Japanese Mobile Network. Road to VR. Retrieved March 30, 2024, from https://www.roadtovr.com/hikky-vket-series-a-investment-ntt-docomo/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Japan companies go virtual to boost real-world profits. Nikkei Asia. Retrieved March 30, 2024, from https://asia.nikkei.com/Business/Startups/Japan-companies-go-virtual-to-boost-real-world-profits&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assets such as avatars and related content are often sold on online marketplaces such as [[Community:Gumroad|Gumroad]] and [[Community:BOOTH|Booth]].&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;Gladwin, R. S. (2024, March 29). Trans people are turning to VR as society fails them. Mashable. Retrieved March 30, 2024, from https://mashable.com/article/trans-people-are-turning-to-virtual-reality-as-society-fails-them&amp;lt;/ref&amp;gt; The Japanese company Hikky has organized a series of events on VRChat known as &amp;quot;[[Virtual Market]]&amp;quot; (&amp;quot;Vket&amp;quot;), a virtual convention focused on the sale of digital assets by members of the VRChat community; the event has also attracted virtual booths and sponsor presences by companies such as Bandai Namco, Disney, East Japan Railway Company, and HP.&amp;lt;ref&amp;gt;Lang, B. (2021, November 15). Social VR Startup Raises $57 Million Investment Led by Major Japanese Mobile Network. Road to VR. Retrieved March 30, 2024, from https://www.roadtovr.com/hikky-vket-series-a-investment-ntt-docomo/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Japan companies go virtual to boost real-world profits. Nikkei Asia. Retrieved March 30, 2024, from https://asia.nikkei.com/Business/Startups/Japan-companies-go-virtual-to-boost-real-world-profits&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key vrchat_wiki:diff:1.41:old-29754:rev-68702:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=29754&amp;oldid=prev</id>
		<title>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee at 17:57, 12 April 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=29754&amp;oldid=prev"/>
		<updated>2025-04-12T17:57:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:57, 12 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of  January 2025, VRChat continues to exceed their CCU (concurrent users), exceeding even the most popular titles on Steam&amp;lt;ref&amp;gt;[https://steamcharts.com/app/438100 Steam Charts for VRChat]&amp;lt;/ref&amp;gt;. All records show that VRChat has a steady and healthy increase every month with a spike at the end of December, and early January&amp;lt;ref&amp;gt;[https://nwn.blogs.com/nwn/2025/01/vrchat-concurrency-record-2025.html#:~:text=As%20expected%2C%20VRChat%20hit%20another,o00%20I%20predicted%20last%20month VRChat Concurrency Record 2025]&amp;lt;/ref&amp;gt;. The current highest peak of CCU is 140,000, including all forms of players on the platform during [[New Years Eve]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of  January 2025, VRChat continues to exceed their CCU (concurrent users), exceeding even the most popular titles on Steam&amp;lt;ref&amp;gt;[https://steamcharts.com/app/438100 Steam Charts for VRChat]&amp;lt;/ref&amp;gt;. All records show that VRChat has a steady and healthy increase every month with a spike at the end of December, and early January&amp;lt;ref&amp;gt;[https://nwn.blogs.com/nwn/2025/01/vrchat-concurrency-record-2025.html#:~:text=As%20expected%2C%20VRChat%20hit%20another,o00%20I%20predicted%20last%20month VRChat Concurrency Record 2025]&amp;lt;/ref&amp;gt;. The current highest peak of CCU is 140,000, including all forms of players on the platform during [[New Years Eve]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assets such as avatars and related content are often sold on online marketplaces such as [[Gumroad]] and [[Booth]].&amp;lt;ref name=&quot;:6&quot;&amp;gt;Gladwin, R. S. (2024, March 29). Trans people are turning to VR as society fails them. Mashable. Retrieved March 30, 2024, from https://mashable.com/article/trans-people-are-turning-to-virtual-reality-as-society-fails-them&amp;lt;/ref&amp;gt; The Japanese company Hikky has organized a series of events on VRChat known as &quot;[[Virtual Market]]&quot; (&quot;Vket&quot;), a virtual convention focused on the sale of digital assets by members of the VRChat community; the event has also attracted virtual booths and sponsor presences by companies such as Bandai Namco, Disney, East Japan Railway Company, and HP.&amp;lt;ref&amp;gt;Lang, B. (2021, November 15). Social VR Startup Raises $57 Million Investment Led by Major Japanese Mobile Network. Road to VR. Retrieved March 30, 2024, from https://www.roadtovr.com/hikky-vket-series-a-investment-ntt-docomo/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Japan companies go virtual to boost real-world profits. Nikkei Asia. Retrieved March 30, 2024, from https://asia.nikkei.com/Business/Startups/Japan-companies-go-virtual-to-boost-real-world-profits&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assets such as avatars and related content are often sold on online marketplaces such as [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Community:Gumroad|&lt;/ins&gt;Gumroad]] and [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Community:BOOTH|&lt;/ins&gt;Booth]].&amp;lt;ref name=&quot;:6&quot;&amp;gt;Gladwin, R. S. (2024, March 29). Trans people are turning to VR as society fails them. Mashable. Retrieved March 30, 2024, from https://mashable.com/article/trans-people-are-turning-to-virtual-reality-as-society-fails-them&amp;lt;/ref&amp;gt; The Japanese company Hikky has organized a series of events on VRChat known as &quot;[[Virtual Market]]&quot; (&quot;Vket&quot;), a virtual convention focused on the sale of digital assets by members of the VRChat community; the event has also attracted virtual booths and sponsor presences by companies such as Bandai Namco, Disney, East Japan Railway Company, and HP.&amp;lt;ref&amp;gt;Lang, B. (2021, November 15). Social VR Startup Raises $57 Million Investment Led by Major Japanese Mobile Network. Road to VR. Retrieved March 30, 2024, from https://www.roadtovr.com/hikky-vket-series-a-investment-ntt-docomo/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Japan companies go virtual to boost real-world profits. Nikkei Asia. Retrieved March 30, 2024, from https://asia.nikkei.com/Business/Startups/Japan-companies-go-virtual-to-boost-real-world-profits&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The platform has a [[Special:MyLanguage/Community:LGBTQ_culture_in_VRChat|notable community of transgender users]], as the use of avatars has allowed individuals to discover and portray an expression of themselves that suits their gender identity, especially if they live in regions where the transgender community faces prejudice. [[Special:MyLanguage/Community:Trans Academy|Trans Academy]]—a support group for transgender users on &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;—had over 39,000 members as of March 2025.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The platform has a [[Special:MyLanguage/Community:LGBTQ_culture_in_VRChat|notable community of transgender users]], as the use of avatars has allowed individuals to discover and portray an expression of themselves that suits their gender identity, especially if they live in regions where the transgender community faces prejudice. [[Special:MyLanguage/Community:Trans Academy|Trans Academy]]—a support group for transgender users on &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;—had over 39,000 members as of March 2025.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key vrchat_wiki:diff:1.41:old-25900:rev-29754:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Usr 40be82e7-f7d5-4548-b314-3fc7b26d22ee</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=25900&amp;oldid=prev</id>
		<title>Usr 578aa632-439b-4c41-9266-776323ba9ad2: more interlinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=25900&amp;oldid=prev"/>
		<updated>2025-03-08T06:00:18Z</updated>

		<summary type="html">&lt;p&gt;more interlinks&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:00, 8 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Trust ranks ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Trust ranks ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Users of &#039;&#039;VRChat&#039;&#039; are classified into various [[Special:MyLanguage/Trust Rank|trust levels]], based on factors such as the time they spend on the platform, and received outgoing friend requests. All users begin at the &quot;Visitor&quot; rank (grey). When promoted to &quot;New User&quot; (blue) rank, they are given the ability to upload their own content using the VRChat SDK. This is followed by &quot;User&quot; (green), &quot;Known User&quot; (orange), &quot;Trusted User&quot; (purple), and friends (yellow). Users can choose to toggle communications, avatars, and avatar features based on their trust level. Additionally, users can gain a &quot;Nuisance&quot; rank (grey) after gaining too many infractions, such as being muted and having all communications, avatars, and avatar features blocked.&amp;lt;ref&amp;gt;VRChat Safety and Trust System. (2021, January 3). VRChat. Retrieved April 22, 2021, from https://docs.vrchat.com/docs/vrchat-safety-and-trust-system&amp;lt;/ref&amp;gt; It is important to note however that trust is not necessarily indicative of a user&#039;s attitude or reputation on the platform, but merely a representation of how much time they have spent and contributions made (in the form of avatar and world creation).{{citation needed|date=February 2024}} (Other roles have existed for specific users in the past, but have since been revoked and removed for unknown reasons.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Users of &#039;&#039;VRChat&#039;&#039; are classified into various [[Special:MyLanguage/Trust Rank|trust levels]], based on factors such as the time they spend on the platform, and received outgoing friend requests. All users begin at the &quot;Visitor&quot; rank (grey). When promoted to &quot;New User&quot; (blue) rank, they are given the ability to upload their own content using the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Special:MyLanguage/&lt;/ins&gt;VRChat SDK&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|VRChat SDK]]&lt;/ins&gt;. This is followed by &quot;User&quot; (green), &quot;Known User&quot; (orange), &quot;Trusted User&quot; (purple), and friends (yellow). Users can choose to toggle communications, avatars, and avatar features based on their trust level. Additionally, users can gain a &quot;Nuisance&quot; rank (grey) after gaining too many infractions, such as being muted and having all communications, avatars, and avatar features blocked.&amp;lt;ref&amp;gt;VRChat Safety and Trust System. (2021, January 3). VRChat. Retrieved April 22, 2021, from https://docs.vrchat.com/docs/vrchat-safety-and-trust-system&amp;lt;/ref&amp;gt; It is important to note however that trust is not necessarily indicative of a user&#039;s attitude or reputation on the platform, but merely a representation of how much time they have spent and contributions made (in the form of avatar and world creation).{{citation needed|date=February 2024}} (Other roles have existed for specific users in the past, but have since been revoked and removed for unknown reasons.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== VRChat+ ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== VRChat+ ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Groups ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Groups ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In November 2022, the service began to deploy a [[Special:MyLanguage/Groups|Groups]] feature, which allows VRChat+ subscribers to create social groups on the platform. Groups can also host their own world instances for organized gatherings and events.&amp;lt;ref&amp;gt;Groups is Now Live!. (2024, March 30). VRChat. Retrieved March 30, 2024, from https://hello.vrchat.com/blog/vrchat-groups&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In November 2022, the service began to deploy a [[Special:MyLanguage/Groups|Groups]] feature, which allows VRChat+ subscribers to create social groups on the platform. Groups can also host their own world &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Special:MyLanguage/Instances|&lt;/ins&gt;instances&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;for organized gatherings and events.&amp;lt;ref&amp;gt;Groups is Now Live!. (2024, March 30). VRChat. Retrieved March 30, 2024, from https://hello.vrchat.com/blog/vrchat-groups&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Creator Economy ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Creator Economy ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Community==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Community==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;VRChat&#039;&#039;&#039;s popularity has been attributed to its use by YouTubers and Twitch streamers.&amp;lt;ref name=&quot;Polygon1&quot; /&amp;gt; &#039;&#039;VRChat&#039;&#039; has spawned media such as a weekly newspaper in its forums, and talk shows and podcasts dedicated to a discussion of the game.&amp;lt;ref name=&quot;Polygon1&quot; /&amp;gt; After an initial wave of viral popularity upon its release, the platform saw a steady increase in concurrent users with the onset of the COVID-19 pandemic and direct quarantine policies. There were recorded spikes in viewership of &#039;&#039;VRChat&#039;&#039;-related Twitch streams in mid-2020 and September 2020.&amp;lt;ref name=&quot;:0&quot;&amp;gt;Lang, B. (2020, November 4). Spurred by Quest 2 Launch, &#039;VRChat&#039; Hits Record 24,000 Concurrent Users, More Than Half in VR. Road to VR. Retrieved January 3, 2021, from https://www.roadtovr.com/vrchat-record-concurrent-users-traffic-quest-2/&amp;lt;/ref&amp;gt; The service reported a record of over 24,000 concurrent users over the Halloween weekend (with over half using it on a VR platform), spurred by holiday events and the recent release of the Oculus Quest 2.&amp;lt;ref name=&quot;:0&quot; /&amp;gt; On December 31, 2020, the service recorded a new record of over 40,000 concurrent users for New Year&#039;s Eve, to the point that it experienced a major outage around midnight in the Eastern Time Zone due to a security provider having mistaken the surge as a denial-of-service attack.&amp;lt;ref&amp;gt;Tupper. (2021, January 5). VRChat&#039;s New Years 2021 — or, what the $%@&amp;amp; was that?. VRChat. Retrieved January 9, 2021, from https://medium.com/vrchat/vrchats-new-years-2021-or-what-the-was-that-d84334789f77&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;VRChat&#039;&#039;&#039;s popularity has been attributed to its use by YouTubers and Twitch streamers.&amp;lt;ref name=&quot;Polygon1&quot; /&amp;gt; &#039;&#039;VRChat&#039;&#039; has spawned media such as a weekly newspaper in its forums, and talk shows and podcasts dedicated to a discussion of the game.&amp;lt;ref name=&quot;Polygon1&quot; /&amp;gt; After an initial wave of viral popularity upon its release, the platform saw a steady increase in concurrent users with the onset of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[wikipedia:COVID-19|&lt;/ins&gt;COVID-19 pandemic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and direct quarantine policies. There were recorded spikes in viewership of &#039;&#039;VRChat&#039;&#039;-related Twitch streams in mid-2020 and September 2020.&amp;lt;ref name=&quot;:0&quot;&amp;gt;Lang, B. (2020, November 4). Spurred by Quest 2 Launch, &#039;VRChat&#039; Hits Record 24,000 Concurrent Users, More Than Half in VR. Road to VR. Retrieved January 3, 2021, from https://www.roadtovr.com/vrchat-record-concurrent-users-traffic-quest-2/&amp;lt;/ref&amp;gt; The service reported a record of over 24,000 concurrent users over the Halloween weekend (with over half using it on a VR platform), spurred by holiday events and the recent release of the Oculus Quest 2.&amp;lt;ref name=&quot;:0&quot; /&amp;gt; On December 31, 2020, the service recorded a new record of over 40,000 concurrent users for New Year&#039;s Eve, to the point that it experienced a major outage around midnight in the Eastern Time Zone due to a security provider having mistaken the surge as a denial-of-service attack.&amp;lt;ref&amp;gt;Tupper. (2021, January 5). VRChat&#039;s New Years 2021 — or, what the $%@&amp;amp; was that?. VRChat. Retrieved January 9, 2021, from https://medium.com/vrchat/vrchats-new-years-2021-or-what-the-was-that-d84334789f77&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of  January 2025, VRChat continues to exceed their CCU (concurrent users), exceeding even the most popular titles on Steam&amp;lt;ref&amp;gt;[https://steamcharts.com/app/438100 Steam Charts for VRChat]&amp;lt;/ref&amp;gt;. All records show that VRChat has a steady and healthy increase every month with a spike at the end of December, and early January&amp;lt;ref&amp;gt;[https://nwn.blogs.com/nwn/2025/01/vrchat-concurrency-record-2025.html#:~:text=As%20expected%2C%20VRChat%20hit%20another,o00%20I%20predicted%20last%20month VRChat Concurrency Record 2025]&amp;lt;/ref&amp;gt;. The current highest peak of CCU is 140,000, including all forms of players on the platform during [[New Years Eve]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of  January 2025, VRChat continues to exceed their CCU (concurrent users), exceeding even the most popular titles on Steam&amp;lt;ref&amp;gt;[https://steamcharts.com/app/438100 Steam Charts for VRChat]&amp;lt;/ref&amp;gt;. All records show that VRChat has a steady and healthy increase every month with a spike at the end of December, and early January&amp;lt;ref&amp;gt;[https://nwn.blogs.com/nwn/2025/01/vrchat-concurrency-record-2025.html#:~:text=As%20expected%2C%20VRChat%20hit%20another,o00%20I%20predicted%20last%20month VRChat Concurrency Record 2025]&amp;lt;/ref&amp;gt;. The current highest peak of CCU is 140,000, including all forms of players on the platform during [[New Years Eve]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assets such as avatars and related content are often sold on online marketplaces such as Gumroad and Booth.&amp;lt;ref name=&quot;:6&quot;&amp;gt;Gladwin, R. S. (2024, March 29). Trans people are turning to VR as society fails them. Mashable. Retrieved March 30, 2024, from https://mashable.com/article/trans-people-are-turning-to-virtual-reality-as-society-fails-them&amp;lt;/ref&amp;gt; The Japanese company Hikky has organized a series of events on VRChat known as &quot;Virtual Market&quot; (&quot;Vket&quot;), a virtual convention focused on the sale of digital assets by members of the VRChat community; the event has also attracted virtual booths and sponsor presences by companies such as Bandai Namco, Disney, East Japan Railway Company, and HP.&amp;lt;ref&amp;gt;Lang, B. (2021, November 15). Social VR Startup Raises $57 Million Investment Led by Major Japanese Mobile Network. Road to VR. Retrieved March 30, 2024, from https://www.roadtovr.com/hikky-vket-series-a-investment-ntt-docomo/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Japan companies go virtual to boost real-world profits. Nikkei Asia. Retrieved March 30, 2024, from https://asia.nikkei.com/Business/Startups/Japan-companies-go-virtual-to-boost-real-world-profits&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assets such as avatars and related content are often sold on online marketplaces such as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Gumroad&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Booth&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&amp;lt;ref name=&quot;:6&quot;&amp;gt;Gladwin, R. S. (2024, March 29). Trans people are turning to VR as society fails them. Mashable. Retrieved March 30, 2024, from https://mashable.com/article/trans-people-are-turning-to-virtual-reality-as-society-fails-them&amp;lt;/ref&amp;gt; The Japanese company Hikky has organized a series of events on VRChat known as &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Virtual Market&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&quot; (&quot;Vket&quot;), a virtual convention focused on the sale of digital assets by members of the VRChat community; the event has also attracted virtual booths and sponsor presences by companies such as Bandai Namco, Disney, East Japan Railway Company, and HP.&amp;lt;ref&amp;gt;Lang, B. (2021, November 15). Social VR Startup Raises $57 Million Investment Led by Major Japanese Mobile Network. Road to VR. Retrieved March 30, 2024, from https://www.roadtovr.com/hikky-vket-series-a-investment-ntt-docomo/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Japan companies go virtual to boost real-world profits. Nikkei Asia. Retrieved March 30, 2024, from https://asia.nikkei.com/Business/Startups/Japan-companies-go-virtual-to-boost-real-world-profits&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The platform has a notable community of transgender users, as the use of avatars has allowed individuals to discover and portray an expression of themselves that suits their gender identity, especially if they live in regions where the transgender community faces prejudice. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VRC &lt;/del&gt;Trans &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academy—a &lt;/del&gt;support group for transgender users on &#039;&#039;VRChat&#039;&#039;—had over &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;22&lt;/del&gt;,000 members as of March &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2024&lt;/del&gt;.&amp;lt;ref name=&quot;:6&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The platform has a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Special:MyLanguage/Community:LGBTQ_culture_in_VRChat|&lt;/ins&gt;notable community of transgender users&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, as the use of avatars has allowed individuals to discover and portray an expression of themselves that suits their gender identity, especially if they live in regions where the transgender community faces prejudice. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Special:MyLanguage/Community:&lt;/ins&gt;Trans &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Academy|Trans Academy]]—a &lt;/ins&gt;support group for transgender users on &#039;&#039;VRChat&#039;&#039;—had over &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;39&lt;/ins&gt;,000 members as of March &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025&lt;/ins&gt;.&amp;lt;ref name=&quot;:6&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Music and dance ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Music and dance ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The platform has attracted various music-oriented communities and events; dancers have leveraged full-body tracking support to give virtual performances and classes within &#039;&#039;VRChat&#039;&#039;, including ballet, breaking, and pole dance.&amp;lt;ref name=&quot;:12&quot;&amp;gt;Moss, G. (2018, November 30). VRChat&#039;s Full-Body Tracking Attracts Pole Dancers, Breakdancers and More. VR Fitness Insider. Retrieved January 3, 2021, from https://www.vrfitnessinsider.com/vrchats-full-body-tracking-pole-dancers/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The platform has attracted various &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Special:MyLanguage/Community:Music_culture_in_VRChat|&lt;/ins&gt;music-oriented communities and events&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;; dancers have leveraged &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Special:MyLanguage/Full-Body_Tracking|&lt;/ins&gt;full-body tracking&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;support to give virtual performances and classes within &#039;&#039;VRChat&#039;&#039;, including ballet, breaking, and pole dance.&amp;lt;ref name=&quot;:12&quot;&amp;gt;Moss, G. (2018, November 30). VRChat&#039;s Full-Body Tracking Attracts Pole Dancers, Breakdancers and More. VR Fitness Insider. Retrieved January 3, 2021, from https://www.vrfitnessinsider.com/vrchats-full-body-tracking-pole-dancers/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Online dance music events have also occurred&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=ZRPjgSrQ8gA I Went Clubbing in Virtual Reality: Raves of VRChat] on YouTube, published by PBS Voices; retrieved September 24, 2024.&amp;lt;/ref&amp;gt; on &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;, especially since the COVID-19 pandemic. They are organized by collectives, take place within virtual nightclubs, and sometimes simulcast on live-streaming platforms such as Twitch.&amp;lt;ref&amp;gt;Staying in to go out: exploring the VRChat club scene. (2021, May 28). NME. Retrieved October 12, 2021, from https://www.nme.com/en_asia/features/gaming-features/exploring-vrchats-underground-nightclub-scene-2951486&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LONER Online Pushes the Boundaries of Gaming and Night Clubbing on VRChat [Interview]. (2020, November 27). Your EDM. Retrieved October 12, 2021, from https://www.youredm.com/2020/11/27/loner-online-pushes-the-boundaries-of-gaming-and-night-clubbing-on-vrchat-interview/&amp;lt;/ref&amp;gt; In partnership with the VRChat-based electronic music festival SlyFest, British drum and bass producer Muzz organized a virtual concert tour consisting of headlining appearances at multiple VRChat events in 2021, including support from other producers such as Feint, Mollie Collins, and Teddy Killerz.&amp;lt;ref&amp;gt;Meadow, M. (2021, April 5). MUZZ Will Launch Virtual Reality Tour With Teddy Killerz, Feint, &amp;amp; More. Your EDM. Retrieved August 27, 2023, from https://www.youredm.com/2021/04/05/muzz-will-launch-virtual-reality-tour-with-teddy-killerz-feint-more/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Online dance music events have also occurred&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=ZRPjgSrQ8gA I Went Clubbing in Virtual Reality: Raves of VRChat] on YouTube, published by PBS Voices; retrieved September 24, 2024.&amp;lt;/ref&amp;gt; on &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;, especially since the COVID-19 pandemic. They are organized by collectives, take place within virtual nightclubs, and sometimes simulcast on live-streaming platforms such as Twitch.&amp;lt;ref&amp;gt;Staying in to go out: exploring the VRChat club scene. (2021, May 28). NME. Retrieved October 12, 2021, from https://www.nme.com/en_asia/features/gaming-features/exploring-vrchats-underground-nightclub-scene-2951486&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LONER Online Pushes the Boundaries of Gaming and Night Clubbing on VRChat [Interview]. (2020, November 27). Your EDM. Retrieved October 12, 2021, from https://www.youredm.com/2020/11/27/loner-online-pushes-the-boundaries-of-gaming-and-night-clubbing-on-vrchat-interview/&amp;lt;/ref&amp;gt; In partnership with the VRChat-based electronic music festival SlyFest, British drum and bass producer Muzz organized a virtual concert tour consisting of headlining appearances at multiple VRChat events in 2021, including support from other producers such as Feint, Mollie Collins, and Teddy Killerz.&amp;lt;ref&amp;gt;Meadow, M. (2021, April 5). MUZZ Will Launch Virtual Reality Tour With Teddy Killerz, Feint, &amp;amp; More. Your EDM. Retrieved August 27, 2023, from https://www.youredm.com/2021/04/05/muzz-will-launch-virtual-reality-tour-with-teddy-killerz-feint-more/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Usr 578aa632-439b-4c41-9266-776323ba9ad2</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=25899&amp;oldid=prev</id>
		<title>Usr 8ee44c1a-f905-4e08-bb61-e1cd34e09fc0 at 05:49, 8 March 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=25899&amp;oldid=prev"/>
		<updated>2025-03-08T05:49:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:49, 8 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;&amp;#039;s popularity has been attributed to its use by YouTubers and Twitch streamers.&amp;lt;ref name=&amp;quot;Polygon1&amp;quot; /&amp;gt; &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; has spawned media such as a weekly newspaper in its forums, and talk shows and podcasts dedicated to a discussion of the game.&amp;lt;ref name=&amp;quot;Polygon1&amp;quot; /&amp;gt; After an initial wave of viral popularity upon its release, the platform saw a steady increase in concurrent users with the onset of the COVID-19 pandemic and direct quarantine policies. There were recorded spikes in viewership of &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;-related Twitch streams in mid-2020 and September 2020.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Lang, B. (2020, November 4). Spurred by Quest 2 Launch, &amp;#039;VRChat&amp;#039; Hits Record 24,000 Concurrent Users, More Than Half in VR. Road to VR. Retrieved January 3, 2021, from https://www.roadtovr.com/vrchat-record-concurrent-users-traffic-quest-2/&amp;lt;/ref&amp;gt; The service reported a record of over 24,000 concurrent users over the Halloween weekend (with over half using it on a VR platform), spurred by holiday events and the recent release of the Oculus Quest 2.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; On December 31, 2020, the service recorded a new record of over 40,000 concurrent users for New Year&amp;#039;s Eve, to the point that it experienced a major outage around midnight in the Eastern Time Zone due to a security provider having mistaken the surge as a denial-of-service attack.&amp;lt;ref&amp;gt;Tupper. (2021, January 5). VRChat&amp;#039;s New Years 2021 — or, what the $%@&amp;amp; was that?. VRChat. Retrieved January 9, 2021, from https://medium.com/vrchat/vrchats-new-years-2021-or-what-the-was-that-d84334789f77&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;&amp;#039;s popularity has been attributed to its use by YouTubers and Twitch streamers.&amp;lt;ref name=&amp;quot;Polygon1&amp;quot; /&amp;gt; &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; has spawned media such as a weekly newspaper in its forums, and talk shows and podcasts dedicated to a discussion of the game.&amp;lt;ref name=&amp;quot;Polygon1&amp;quot; /&amp;gt; After an initial wave of viral popularity upon its release, the platform saw a steady increase in concurrent users with the onset of the COVID-19 pandemic and direct quarantine policies. There were recorded spikes in viewership of &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;-related Twitch streams in mid-2020 and September 2020.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Lang, B. (2020, November 4). Spurred by Quest 2 Launch, &amp;#039;VRChat&amp;#039; Hits Record 24,000 Concurrent Users, More Than Half in VR. Road to VR. Retrieved January 3, 2021, from https://www.roadtovr.com/vrchat-record-concurrent-users-traffic-quest-2/&amp;lt;/ref&amp;gt; The service reported a record of over 24,000 concurrent users over the Halloween weekend (with over half using it on a VR platform), spurred by holiday events and the recent release of the Oculus Quest 2.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; On December 31, 2020, the service recorded a new record of over 40,000 concurrent users for New Year&amp;#039;s Eve, to the point that it experienced a major outage around midnight in the Eastern Time Zone due to a security provider having mistaken the surge as a denial-of-service attack.&amp;lt;ref&amp;gt;Tupper. (2021, January 5). VRChat&amp;#039;s New Years 2021 — or, what the $%@&amp;amp; was that?. VRChat. Retrieved January 9, 2021, from https://medium.com/vrchat/vrchats-new-years-2021-or-what-the-was-that-d84334789f77&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of  January 2025, VRChat continues to exceed their CCU (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Concurrent Users&lt;/del&gt;) exceeding even the most popular titles on Steam&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;[https://steamcharts.com/app/438100&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#&lt;/del&gt;All &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Records &lt;/del&gt;show that VRChat has a steady and healthy increase every month with a spike at the end of December and early January&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;], commonly known to veteran VRC users as &quot;Questmas&quot;. &lt;/del&gt;[https://nwn.blogs.com/nwn/2025/01/vrchat-concurrency-record-2025.html#:~:text=As%20expected%2C%20VRChat%20hit%20another,o00%20I%20predicted%20last%20month. The current highest peak of CCU is 140,000&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/del&gt;including all forms of players on the platform during New Years.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of  January 2025, VRChat continues to exceed their CCU (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concurrent users&lt;/ins&gt;)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;exceeding even the most popular titles on Steam&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;&lt;/ins&gt;[https://steamcharts.com/app/438100 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam Charts for VRChat]&amp;lt;/ref&amp;gt;. &lt;/ins&gt;All &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;records &lt;/ins&gt;show that VRChat has a steady and healthy increase every month with a spike at the end of December&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and early January&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;&lt;/ins&gt;[https://nwn.blogs.com/nwn/2025/01/vrchat-concurrency-record-2025.html#:~:text=As%20expected%2C%20VRChat%20hit%20another,o00%20I%20predicted%20last%20month &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VRChat Concurrency Record 2025]&amp;lt;/ref&amp;gt;&lt;/ins&gt;. The current highest peak of CCU is 140,000&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;including all forms of players on the platform during &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;New Years &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eve]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assets such as avatars and related content are often sold on online marketplaces such as Gumroad and Booth.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;Gladwin, R. S. (2024, March 29). Trans people are turning to VR as society fails them. Mashable. Retrieved March 30, 2024, from https://mashable.com/article/trans-people-are-turning-to-virtual-reality-as-society-fails-them&amp;lt;/ref&amp;gt; The Japanese company Hikky has organized a series of events on VRChat known as &amp;quot;Virtual Market&amp;quot; (&amp;quot;Vket&amp;quot;), a virtual convention focused on the sale of digital assets by members of the VRChat community; the event has also attracted virtual booths and sponsor presences by companies such as Bandai Namco, Disney, East Japan Railway Company, and HP.&amp;lt;ref&amp;gt;Lang, B. (2021, November 15). Social VR Startup Raises $57 Million Investment Led by Major Japanese Mobile Network. Road to VR. Retrieved March 30, 2024, from https://www.roadtovr.com/hikky-vket-series-a-investment-ntt-docomo/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Japan companies go virtual to boost real-world profits. Nikkei Asia. Retrieved March 30, 2024, from https://asia.nikkei.com/Business/Startups/Japan-companies-go-virtual-to-boost-real-world-profits&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assets such as avatars and related content are often sold on online marketplaces such as Gumroad and Booth.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;Gladwin, R. S. (2024, March 29). Trans people are turning to VR as society fails them. Mashable. Retrieved March 30, 2024, from https://mashable.com/article/trans-people-are-turning-to-virtual-reality-as-society-fails-them&amp;lt;/ref&amp;gt; The Japanese company Hikky has organized a series of events on VRChat known as &amp;quot;Virtual Market&amp;quot; (&amp;quot;Vket&amp;quot;), a virtual convention focused on the sale of digital assets by members of the VRChat community; the event has also attracted virtual booths and sponsor presences by companies such as Bandai Namco, Disney, East Japan Railway Company, and HP.&amp;lt;ref&amp;gt;Lang, B. (2021, November 15). Social VR Startup Raises $57 Million Investment Led by Major Japanese Mobile Network. Road to VR. Retrieved March 30, 2024, from https://www.roadtovr.com/hikky-vket-series-a-investment-ntt-docomo/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Japan companies go virtual to boost real-world profits. Nikkei Asia. Retrieved March 30, 2024, from https://asia.nikkei.com/Business/Startups/Japan-companies-go-virtual-to-boost-real-world-profits&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Usr 8ee44c1a-f905-4e08-bb61-e1cd34e09fc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=25898&amp;oldid=prev</id>
		<title>Usr 869f87bf-445a-4ecd-8ecc-2ab0b65dcd3e: Added highest number of CCU and sources about VRChat with direct links to reference and reflect stated data.</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=25898&amp;oldid=prev"/>
		<updated>2025-03-06T13:40:02Z</updated>

		<summary type="html">&lt;p&gt;Added highest number of CCU and sources about VRChat with direct links to reference and reflect stated data.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:40, 6 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Community==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Community==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;&amp;#039;s popularity has been attributed to its use by YouTubers and Twitch streamers.&amp;lt;ref name=&amp;quot;Polygon1&amp;quot; /&amp;gt; &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; has spawned media such as a weekly newspaper in its forums, and talk shows and podcasts dedicated to a discussion of the game.&amp;lt;ref name=&amp;quot;Polygon1&amp;quot; /&amp;gt; After an initial wave of viral popularity upon its release, the platform saw a steady increase in concurrent users with the onset of the COVID-19 pandemic and direct quarantine policies. There were recorded spikes in viewership of &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;-related Twitch streams in mid-2020 and September 2020.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Lang, B. (2020, November 4). Spurred by Quest 2 Launch, &amp;#039;VRChat&amp;#039; Hits Record 24,000 Concurrent Users, More Than Half in VR. Road to VR. Retrieved January 3, 2021, from https://www.roadtovr.com/vrchat-record-concurrent-users-traffic-quest-2/&amp;lt;/ref&amp;gt; The service reported a record of over 24,000 concurrent users over the Halloween weekend (with over half using it on a VR platform), spurred by holiday events and the recent release of the Oculus Quest 2.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; On December 31, 2020, the service recorded a new record of over 40,000 concurrent users for New Year&amp;#039;s Eve, to the point that it experienced a major outage around midnight in the Eastern Time Zone due to a security provider having mistaken the surge as a denial-of-service attack.&amp;lt;ref&amp;gt;Tupper. (2021, January 5). VRChat&amp;#039;s New Years 2021 — or, what the $%@&amp;amp; was that?. VRChat. Retrieved January 9, 2021, from https://medium.com/vrchat/vrchats-new-years-2021-or-what-the-was-that-d84334789f77&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;&amp;#039;s popularity has been attributed to its use by YouTubers and Twitch streamers.&amp;lt;ref name=&amp;quot;Polygon1&amp;quot; /&amp;gt; &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; has spawned media such as a weekly newspaper in its forums, and talk shows and podcasts dedicated to a discussion of the game.&amp;lt;ref name=&amp;quot;Polygon1&amp;quot; /&amp;gt; After an initial wave of viral popularity upon its release, the platform saw a steady increase in concurrent users with the onset of the COVID-19 pandemic and direct quarantine policies. There were recorded spikes in viewership of &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;-related Twitch streams in mid-2020 and September 2020.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Lang, B. (2020, November 4). Spurred by Quest 2 Launch, &amp;#039;VRChat&amp;#039; Hits Record 24,000 Concurrent Users, More Than Half in VR. Road to VR. Retrieved January 3, 2021, from https://www.roadtovr.com/vrchat-record-concurrent-users-traffic-quest-2/&amp;lt;/ref&amp;gt; The service reported a record of over 24,000 concurrent users over the Halloween weekend (with over half using it on a VR platform), spurred by holiday events and the recent release of the Oculus Quest 2.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; On December 31, 2020, the service recorded a new record of over 40,000 concurrent users for New Year&amp;#039;s Eve, to the point that it experienced a major outage around midnight in the Eastern Time Zone due to a security provider having mistaken the surge as a denial-of-service attack.&amp;lt;ref&amp;gt;Tupper. (2021, January 5). VRChat&amp;#039;s New Years 2021 — or, what the $%@&amp;amp; was that?. VRChat. Retrieved January 9, 2021, from https://medium.com/vrchat/vrchats-new-years-2021-or-what-the-was-that-d84334789f77&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As of  January 2025, VRChat continues to exceed their CCU (Concurrent Users) exceeding even the most popular titles on Steam. [https://steamcharts.com/app/438100#All Records show that VRChat has a steady and healthy increase every month with a spike at the end of December and early January], commonly known to veteran VRC users as &quot;Questmas&quot;. [https://nwn.blogs.com/nwn/2025/01/vrchat-concurrency-record-2025.html#:~:text=As%20expected%2C%20VRChat%20hit%20another,o00%20I%20predicted%20last%20month. The current highest peak of CCU is 140,000] including all forms of players on the platform during New Years.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assets such as avatars and related content are often sold on online marketplaces such as Gumroad and Booth.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;Gladwin, R. S. (2024, March 29). Trans people are turning to VR as society fails them. Mashable. Retrieved March 30, 2024, from https://mashable.com/article/trans-people-are-turning-to-virtual-reality-as-society-fails-them&amp;lt;/ref&amp;gt; The Japanese company Hikky has organized a series of events on VRChat known as &amp;quot;Virtual Market&amp;quot; (&amp;quot;Vket&amp;quot;), a virtual convention focused on the sale of digital assets by members of the VRChat community; the event has also attracted virtual booths and sponsor presences by companies such as Bandai Namco, Disney, East Japan Railway Company, and HP.&amp;lt;ref&amp;gt;Lang, B. (2021, November 15). Social VR Startup Raises $57 Million Investment Led by Major Japanese Mobile Network. Road to VR. Retrieved March 30, 2024, from https://www.roadtovr.com/hikky-vket-series-a-investment-ntt-docomo/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Japan companies go virtual to boost real-world profits. Nikkei Asia. Retrieved March 30, 2024, from https://asia.nikkei.com/Business/Startups/Japan-companies-go-virtual-to-boost-real-world-profits&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Assets such as avatars and related content are often sold on online marketplaces such as Gumroad and Booth.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;Gladwin, R. S. (2024, March 29). Trans people are turning to VR as society fails them. Mashable. Retrieved March 30, 2024, from https://mashable.com/article/trans-people-are-turning-to-virtual-reality-as-society-fails-them&amp;lt;/ref&amp;gt; The Japanese company Hikky has organized a series of events on VRChat known as &amp;quot;Virtual Market&amp;quot; (&amp;quot;Vket&amp;quot;), a virtual convention focused on the sale of digital assets by members of the VRChat community; the event has also attracted virtual booths and sponsor presences by companies such as Bandai Namco, Disney, East Japan Railway Company, and HP.&amp;lt;ref&amp;gt;Lang, B. (2021, November 15). Social VR Startup Raises $57 Million Investment Led by Major Japanese Mobile Network. Road to VR. Retrieved March 30, 2024, from https://www.roadtovr.com/hikky-vket-series-a-investment-ntt-docomo/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Japan companies go virtual to boost real-world profits. Nikkei Asia. Retrieved March 30, 2024, from https://asia.nikkei.com/Business/Startups/Japan-companies-go-virtual-to-boost-real-world-profits&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Usr 869f87bf-445a-4ecd-8ecc-2ab0b65dcd3e</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=15985&amp;oldid=prev</id>
		<title>Usr 578aa632-439b-4c41-9266-776323ba9ad2: Text replacement - &quot;Noticebox2&quot; to &quot;Noticebox&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=15985&amp;oldid=prev"/>
		<updated>2024-11-19T12:43:48Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;Noticebox2&amp;quot; to &amp;quot;Noticebox&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:43, 19 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Reflist}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Reflist}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Noticebox2&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Noticebox&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=Cc-sa.svg&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=Cc-sa.svg&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title=This page uses content from Wikipedia.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title=This page uses content from Wikipedia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Usr 578aa632-439b-4c41-9266-776323ba9ad2</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=15949&amp;oldid=prev</id>
		<title>Usr 578aa632-439b-4c41-9266-776323ba9ad2 at 11:59, 19 November 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=15949&amp;oldid=prev"/>
		<updated>2024-11-19T11:59:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:59, 19 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Reflist}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Reflist}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Noticebox&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlaceholderRoss&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png&lt;/del&gt;|This page uses content from Wikipedia.|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;=The original article was at [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//en.wikipedia.org/wiki/&lt;/del&gt;VRChat VRChat]. The list of authors can be seen in the [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;:/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/en.wikipedia.org/w/index.php?title=&lt;/del&gt;VRChat&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;action=history &lt;/del&gt;page history]. As with VRChat Wiki, the text of Wikipedia is available under the [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-ShareAlike 4.0 International&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/del&gt;license.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Noticebox2&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;image=Cc-sa&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;svg&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title=&lt;/ins&gt;This page uses content from Wikipedia.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;description&lt;/ins&gt;=The original article was at [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[wikipedia&lt;/ins&gt;:VRChat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;VRChat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;]. The list of authors can be seen in the [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[wikipedia:Special&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;History&lt;/ins&gt;/VRChat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;page history&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;]. As with VRChat Wiki, the text of Wikipedia is available under the [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-ShareAlike 4.0 International license.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|color=black&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|border-color=black&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|background-color=white&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Usr 578aa632-439b-4c41-9266-776323ba9ad2</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=9557&amp;oldid=prev</id>
		<title>Usr 8ee44c1a-f905-4e08-bb61-e1cd34e09fc0: Added reference; changed &quot;Trust Roles&quot; heading title to &quot;Trust ranks&quot; (more accurate; and matches Manual of Style).</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=9557&amp;oldid=prev"/>
		<updated>2024-09-25T03:16:59Z</updated>

		<summary type="html">&lt;p&gt;Added reference; changed &amp;quot;Trust Roles&amp;quot; heading title to &amp;quot;Trust ranks&amp;quot; (more accurate; and matches Manual of Style).&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:16, 25 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2022, support for the [[Special:MyLanguage/Open Sound Control|Open Sound Control]] (OSC) protocol was added for more advanced interactions with external software and devices.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;Taylor, M. (2022, July 26). VRChat is being review bombed to hell and back after anti-cheat announcement. PC Gamer. Retrieved July 27, 2022, from https://www.pcgamer.com/vrchat-is-being-review-bombed-to-hell-and-back-after-anti-cheat-announcement/&amp;lt;/ref&amp;gt; Later in the year, &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; began to implement a secondary application—&amp;quot;[[Special:MyLanguage/VRChat Creator Companion|Creator Companion]]&amp;quot;—for managing Unity IDE installations, projects, and downloading community packages using a Unity Package Manager (UPM)-compatible format.&amp;lt;ref&amp;gt;The VRChat Creator Companion is Now Live!. (2023, May 30). VRChat. Retrieved May 30, 2023, from https://hello.vrchat.com/blog/creator-companion-live&amp;lt;/ref&amp;gt; The previous &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; SDK2 was deprecated in February 2023, with the Udon-based SDK 3.x becoming mandatory for all future content.&amp;lt;ref&amp;gt;Choosing your SDK. (2023, May 30). VRChat. Retrieved May 30, 2023, from https://docs.vrchat.com/docs/choosing-your-sdk&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2022, support for the [[Special:MyLanguage/Open Sound Control|Open Sound Control]] (OSC) protocol was added for more advanced interactions with external software and devices.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;Taylor, M. (2022, July 26). VRChat is being review bombed to hell and back after anti-cheat announcement. PC Gamer. Retrieved July 27, 2022, from https://www.pcgamer.com/vrchat-is-being-review-bombed-to-hell-and-back-after-anti-cheat-announcement/&amp;lt;/ref&amp;gt; Later in the year, &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; began to implement a secondary application—&amp;quot;[[Special:MyLanguage/VRChat Creator Companion|Creator Companion]]&amp;quot;—for managing Unity IDE installations, projects, and downloading community packages using a Unity Package Manager (UPM)-compatible format.&amp;lt;ref&amp;gt;The VRChat Creator Companion is Now Live!. (2023, May 30). VRChat. Retrieved May 30, 2023, from https://hello.vrchat.com/blog/creator-companion-live&amp;lt;/ref&amp;gt; The previous &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; SDK2 was deprecated in February 2023, with the Udon-based SDK 3.x becoming mandatory for all future content.&amp;lt;ref&amp;gt;Choosing your SDK. (2023, May 30). VRChat. Retrieved May 30, 2023, from https://docs.vrchat.com/docs/choosing-your-sdk&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Trust &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roles &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Trust &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranks &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Users of &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; are classified into various [[Special:MyLanguage/Trust Rank|trust levels]], based on factors such as the time they spend on the platform, and received outgoing friend requests. All users begin at the &amp;quot;Visitor&amp;quot; rank (grey). When promoted to &amp;quot;New User&amp;quot; (blue) rank, they are given the ability to upload their own content using the VRChat SDK. This is followed by &amp;quot;User&amp;quot; (green), &amp;quot;Known User&amp;quot; (orange), &amp;quot;Trusted User&amp;quot; (purple), and friends (yellow). Users can choose to toggle communications, avatars, and avatar features based on their trust level. Additionally, users can gain a &amp;quot;Nuisance&amp;quot; rank (grey) after gaining too many infractions, such as being muted and having all communications, avatars, and avatar features blocked.&amp;lt;ref&amp;gt;VRChat Safety and Trust System. (2021, January 3). VRChat. Retrieved April 22, 2021, from https://docs.vrchat.com/docs/vrchat-safety-and-trust-system&amp;lt;/ref&amp;gt; It is important to note however that trust is not necessarily indicative of a user&amp;#039;s attitude or reputation on the platform, but merely a representation of how much time they have spent and contributions made (in the form of avatar and world creation).{{citation needed|date=February 2024}} (Other roles have existed for specific users in the past, but have since been revoked and removed for unknown reasons.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Users of &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; are classified into various [[Special:MyLanguage/Trust Rank|trust levels]], based on factors such as the time they spend on the platform, and received outgoing friend requests. All users begin at the &amp;quot;Visitor&amp;quot; rank (grey). When promoted to &amp;quot;New User&amp;quot; (blue) rank, they are given the ability to upload their own content using the VRChat SDK. This is followed by &amp;quot;User&amp;quot; (green), &amp;quot;Known User&amp;quot; (orange), &amp;quot;Trusted User&amp;quot; (purple), and friends (yellow). Users can choose to toggle communications, avatars, and avatar features based on their trust level. Additionally, users can gain a &amp;quot;Nuisance&amp;quot; rank (grey) after gaining too many infractions, such as being muted and having all communications, avatars, and avatar features blocked.&amp;lt;ref&amp;gt;VRChat Safety and Trust System. (2021, January 3). VRChat. Retrieved April 22, 2021, from https://docs.vrchat.com/docs/vrchat-safety-and-trust-system&amp;lt;/ref&amp;gt; It is important to note however that trust is not necessarily indicative of a user&amp;#039;s attitude or reputation on the platform, but merely a representation of how much time they have spent and contributions made (in the form of avatar and world creation).{{citation needed|date=February 2024}} (Other roles have existed for specific users in the past, but have since been revoked and removed for unknown reasons.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The platform has attracted various music-oriented communities and events; dancers have leveraged full-body tracking support to give virtual performances and classes within &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;, including ballet, breaking, and pole dance.&amp;lt;ref name=&amp;quot;:12&amp;quot;&amp;gt;Moss, G. (2018, November 30). VRChat&amp;#039;s Full-Body Tracking Attracts Pole Dancers, Breakdancers and More. VR Fitness Insider. Retrieved January 3, 2021, from https://www.vrfitnessinsider.com/vrchats-full-body-tracking-pole-dancers/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The platform has attracted various music-oriented communities and events; dancers have leveraged full-body tracking support to give virtual performances and classes within &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;, including ballet, breaking, and pole dance.&amp;lt;ref name=&amp;quot;:12&amp;quot;&amp;gt;Moss, G. (2018, November 30). VRChat&amp;#039;s Full-Body Tracking Attracts Pole Dancers, Breakdancers and More. VR Fitness Insider. Retrieved January 3, 2021, from https://www.vrfitnessinsider.com/vrchats-full-body-tracking-pole-dancers/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Online dance music events have also occurred on &#039;&#039;VRChat&#039;&#039;, especially since the COVID-19 pandemic. They are organized by collectives, take place within virtual nightclubs, and sometimes simulcast on live-streaming platforms such as Twitch.&amp;lt;ref&amp;gt;Staying in to go out: exploring the VRChat club scene. (2021, May 28). NME. Retrieved October 12, 2021, from https://www.nme.com/en_asia/features/gaming-features/exploring-vrchats-underground-nightclub-scene-2951486&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LONER Online Pushes the Boundaries of Gaming and Night Clubbing on VRChat [Interview]. (2020, November 27). Your EDM. Retrieved October 12, 2021, from https://www.youredm.com/2020/11/27/loner-online-pushes-the-boundaries-of-gaming-and-night-clubbing-on-vrchat-interview/&amp;lt;/ref&amp;gt; In partnership with the VRChat-based electronic music festival SlyFest, British drum and bass producer Muzz organized a virtual concert tour consisting of headlining appearances at multiple VRChat events in 2021, including support from other producers such as Feint, Mollie Collins, and Teddy Killerz.&amp;lt;ref&amp;gt;Meadow, M. (2021, April 5). MUZZ Will Launch Virtual Reality Tour With Teddy Killerz, Feint, &amp;amp; More. Your EDM. Retrieved August 27, 2023, from https://www.youredm.com/2021/04/05/muzz-will-launch-virtual-reality-tour-with-teddy-killerz-feint-more/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Online dance music events have also occurred&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=ZRPjgSrQ8gA I Went Clubbing in Virtual Reality: Raves of VRChat] on YouTube, published by PBS Voices; retrieved September 24, 2024.&amp;lt;/ref&amp;gt; &lt;/ins&gt;on &#039;&#039;VRChat&#039;&#039;, especially since the COVID-19 pandemic. They are organized by collectives, take place within virtual nightclubs, and sometimes simulcast on live-streaming platforms such as Twitch.&amp;lt;ref&amp;gt;Staying in to go out: exploring the VRChat club scene. (2021, May 28). NME. Retrieved October 12, 2021, from https://www.nme.com/en_asia/features/gaming-features/exploring-vrchats-underground-nightclub-scene-2951486&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;LONER Online Pushes the Boundaries of Gaming and Night Clubbing on VRChat [Interview]. (2020, November 27). Your EDM. Retrieved October 12, 2021, from https://www.youredm.com/2020/11/27/loner-online-pushes-the-boundaries-of-gaming-and-night-clubbing-on-vrchat-interview/&amp;lt;/ref&amp;gt; In partnership with the VRChat-based electronic music festival SlyFest, British drum and bass producer Muzz organized a virtual concert tour consisting of headlining appearances at multiple VRChat events in 2021, including support from other producers such as Feint, Mollie Collins, and Teddy Killerz.&amp;lt;ref&amp;gt;Meadow, M. (2021, April 5). MUZZ Will Launch Virtual Reality Tour With Teddy Killerz, Feint, &amp;amp; More. Your EDM. Retrieved August 27, 2023, from https://www.youredm.com/2021/04/05/muzz-will-launch-virtual-reality-tour-with-teddy-killerz-feint-more/&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In June 2020, French electronic musician Jean-Michel Jarre presented a virtual concert experience in &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;, &amp;quot;Alone Together&amp;quot;.&amp;lt;ref&amp;gt;French Musician Jean-Michel Jarre To Perform In VRChat This Weekend. (2020, June 18). UploadVR. Retrieved October 12, 2021, from https://uploadvr.com/jean-michel-jarre-vrchat-concert/&amp;lt;/ref&amp;gt; On December 31, 2020, Jarre presented a second virtual concert for New Year&amp;#039;s Eve, &amp;quot;Welcome to the Other Side&amp;quot;, which was broadcast across other radio, television, and online platforms from outside of the Notre Dame cathedral, and featured an interactive companion experience on &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;, taking place in a world recreating its interior.&amp;lt;ref&amp;gt;Ewing, J. (2021, January 5). Jean-Michel Jarre celebrates 75million viewers for NYE show. Louder Sound. Retrieved February 10, 2021, from https://www.loudersound.com/news/jean-michel-jarre-celebrates-75million-viewers-for-nye-show&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In June 2020, French electronic musician Jean-Michel Jarre presented a virtual concert experience in &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;, &amp;quot;Alone Together&amp;quot;.&amp;lt;ref&amp;gt;French Musician Jean-Michel Jarre To Perform In VRChat This Weekend. (2020, June 18). UploadVR. Retrieved October 12, 2021, from https://uploadvr.com/jean-michel-jarre-vrchat-concert/&amp;lt;/ref&amp;gt; On December 31, 2020, Jarre presented a second virtual concert for New Year&amp;#039;s Eve, &amp;quot;Welcome to the Other Side&amp;quot;, which was broadcast across other radio, television, and online platforms from outside of the Notre Dame cathedral, and featured an interactive companion experience on &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039;, taking place in a world recreating its interior.&amp;lt;ref&amp;gt;Ewing, J. (2021, January 5). Jean-Michel Jarre celebrates 75million viewers for NYE show. Louder Sound. Retrieved February 10, 2021, from https://www.loudersound.com/news/jean-michel-jarre-celebrates-75million-viewers-for-nye-show&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Usr 8ee44c1a-f905-4e08-bb61-e1cd34e09fc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=7324&amp;oldid=prev</id>
		<title>Usr 8ee44c1a-f905-4e08-bb61-e1cd34e09fc0: Added another citation for Udon being announced in 2018.</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=7324&amp;oldid=prev"/>
		<updated>2024-09-12T17:00:08Z</updated>

		<summary type="html">&lt;p&gt;Added another citation for Udon being announced in 2018.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:00, 12 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; is also capable of running in &amp;quot;desktop mode&amp;quot; without a VR headset, which is controlled using either a mouse and keyboard or a gamepad. Some limitations exist in desktop mode, such as the inability to freely move an avatar&amp;#039;s limbs,&amp;lt;ref&amp;gt;Jecks, C. (2018, January 8). VRChat: Do You Need a VR Headset to Play? Twinfinite. Retrieved February 23, 2018, from http://twinfinite.net/2018/01/vrchat-need-vr-headset/&amp;lt;/ref&amp;gt; or perform interactions that require more than one hand.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; is also capable of running in &amp;quot;desktop mode&amp;quot; without a VR headset, which is controlled using either a mouse and keyboard or a gamepad. Some limitations exist in desktop mode, such as the inability to freely move an avatar&amp;#039;s limbs,&amp;lt;ref&amp;gt;Jecks, C. (2018, January 8). VRChat: Do You Need a VR Headset to Play? Twinfinite. Retrieved February 23, 2018, from http://twinfinite.net/2018/01/vrchat-need-vr-headset/&amp;lt;/ref&amp;gt; or perform interactions that require more than one hand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2018&amp;lt;ref&amp;gt;[https://youtu.be/sst9GZAZBDU?si=TiXkd-Sl73hVInz4&amp;amp;t=415 &#039;VRChat Developer Update #4&#039; on YouTube; retrieved September 12, 2024]&amp;lt;/ref&amp;gt;, &#039;&#039;VRChat&#039;&#039; introduced Udon, a visual programming language that uses a node graph system. While still considered alpha software, it became usable on publicly-accessible worlds beginning in April 2020.&amp;lt;ref&amp;gt;Tupper, (2020, April 1). Introducing VRChat Udon: Unlocking Coding for Creators. VRChat. Retrieved December 1, 2021, from https://medium.com/vrchat/introducing-vrchat-udon-unlocking-coding-for-creators-ce411a6390d1&amp;lt;/ref&amp;gt; A third-party compiler, UdonSharp, was developed to allow world scripts to be written in C#.&amp;lt;ref&amp;gt;VRChat向け自動更新ポスターまとめの使い方. (2021, September 6). PANORA. Retrieved December 1, 2021, from https://panora.tokyo/archives/33123&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2018&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;[https://medium.com/@vrchat/vrchat-node-graph-playmaker-and-soon-1a958672688d &#039;VRChat “Node Graph”, Playmaker, and Soon™&#039;] on Medium; retrieved September 12, 2024&amp;lt;/ref&amp;gt;&lt;/ins&gt;&amp;lt;ref&amp;gt;[https://youtu.be/sst9GZAZBDU?si=TiXkd-Sl73hVInz4&amp;amp;t=415 &#039;VRChat Developer Update #4&#039; on YouTube; retrieved September 12, 2024]&amp;lt;/ref&amp;gt;, &#039;&#039;VRChat&#039;&#039; introduced Udon, a visual programming language that uses a node graph system. While still considered alpha software, it became usable on publicly-accessible worlds beginning in April 2020.&amp;lt;ref&amp;gt;Tupper, (2020, April 1). Introducing VRChat Udon: Unlocking Coding for Creators. VRChat. Retrieved December 1, 2021, from https://medium.com/vrchat/introducing-vrchat-udon-unlocking-coding-for-creators-ce411a6390d1&amp;lt;/ref&amp;gt; A third-party compiler, UdonSharp, was developed to allow world scripts to be written in C#.&amp;lt;ref&amp;gt;VRChat向け自動更新ポスターまとめの使い方. (2021, September 6). PANORA. Retrieved December 1, 2021, from https://panora.tokyo/archives/33123&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2022, support for the [[Special:MyLanguage/Open Sound Control|Open Sound Control]] (OSC) protocol was added for more advanced interactions with external software and devices.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;Taylor, M. (2022, July 26). VRChat is being review bombed to hell and back after anti-cheat announcement. PC Gamer. Retrieved July 27, 2022, from https://www.pcgamer.com/vrchat-is-being-review-bombed-to-hell-and-back-after-anti-cheat-announcement/&amp;lt;/ref&amp;gt; Later in the year, &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; began to implement a secondary application—&amp;quot;[[Special:MyLanguage/VRChat Creator Companion|Creator Companion]]&amp;quot;—for managing Unity IDE installations, projects, and downloading community packages using a Unity Package Manager (UPM)-compatible format.&amp;lt;ref&amp;gt;The VRChat Creator Companion is Now Live!. (2023, May 30). VRChat. Retrieved May 30, 2023, from https://hello.vrchat.com/blog/creator-companion-live&amp;lt;/ref&amp;gt; The previous &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; SDK2 was deprecated in February 2023, with the Udon-based SDK 3.x becoming mandatory for all future content.&amp;lt;ref&amp;gt;Choosing your SDK. (2023, May 30). VRChat. Retrieved May 30, 2023, from https://docs.vrchat.com/docs/choosing-your-sdk&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2022, support for the [[Special:MyLanguage/Open Sound Control|Open Sound Control]] (OSC) protocol was added for more advanced interactions with external software and devices.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;Taylor, M. (2022, July 26). VRChat is being review bombed to hell and back after anti-cheat announcement. PC Gamer. Retrieved July 27, 2022, from https://www.pcgamer.com/vrchat-is-being-review-bombed-to-hell-and-back-after-anti-cheat-announcement/&amp;lt;/ref&amp;gt; Later in the year, &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; began to implement a secondary application—&amp;quot;[[Special:MyLanguage/VRChat Creator Companion|Creator Companion]]&amp;quot;—for managing Unity IDE installations, projects, and downloading community packages using a Unity Package Manager (UPM)-compatible format.&amp;lt;ref&amp;gt;The VRChat Creator Companion is Now Live!. (2023, May 30). VRChat. Retrieved May 30, 2023, from https://hello.vrchat.com/blog/creator-companion-live&amp;lt;/ref&amp;gt; The previous &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; SDK2 was deprecated in February 2023, with the Udon-based SDK 3.x becoming mandatory for all future content.&amp;lt;ref&amp;gt;Choosing your SDK. (2023, May 30). VRChat. Retrieved May 30, 2023, from https://docs.vrchat.com/docs/choosing-your-sdk&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key vrchat_wiki:diff:1.41:old-7323:rev-7324:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Usr 8ee44c1a-f905-4e08-bb61-e1cd34e09fc0</name></author>
	</entry>
	<entry>
		<id>https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=7323&amp;oldid=prev</id>
		<title>Usr 8ee44c1a-f905-4e08-bb61-e1cd34e09fc0: Correct Udon&#039;s introduction to 2018; added citation to back up claim.</title>
		<link rel="alternate" type="text/html" href="https://wiki.vrchat.com/index.php?title=VRChat&amp;diff=7323&amp;oldid=prev"/>
		<updated>2024-09-12T16:58:12Z</updated>

		<summary type="html">&lt;p&gt;Correct Udon&amp;#039;s introduction to 2018; added citation to back up claim.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:58, 12 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; is also capable of running in &amp;quot;desktop mode&amp;quot; without a VR headset, which is controlled using either a mouse and keyboard or a gamepad. Some limitations exist in desktop mode, such as the inability to freely move an avatar&amp;#039;s limbs,&amp;lt;ref&amp;gt;Jecks, C. (2018, January 8). VRChat: Do You Need a VR Headset to Play? Twinfinite. Retrieved February 23, 2018, from http://twinfinite.net/2018/01/vrchat-need-vr-headset/&amp;lt;/ref&amp;gt; or perform interactions that require more than one hand.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; is also capable of running in &amp;quot;desktop mode&amp;quot; without a VR headset, which is controlled using either a mouse and keyboard or a gamepad. Some limitations exist in desktop mode, such as the inability to freely move an avatar&amp;#039;s limbs,&amp;lt;ref&amp;gt;Jecks, C. (2018, January 8). VRChat: Do You Need a VR Headset to Play? Twinfinite. Retrieved February 23, 2018, from http://twinfinite.net/2018/01/vrchat-need-vr-headset/&amp;lt;/ref&amp;gt; or perform interactions that require more than one hand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020&lt;/del&gt;, &#039;&#039;VRChat&#039;&#039; introduced Udon, a visual programming language that uses a node graph system. While still considered alpha software, it became usable on publicly-accessible worlds beginning in April 2020.&amp;lt;ref&amp;gt;Tupper, (2020, April 1). Introducing VRChat Udon: Unlocking Coding for Creators. VRChat. Retrieved December 1, 2021, from https://medium.com/vrchat/introducing-vrchat-udon-unlocking-coding-for-creators-ce411a6390d1&amp;lt;/ref&amp;gt; A third-party compiler, UdonSharp, was developed to allow world scripts to be written in C#.&amp;lt;ref&amp;gt;VRChat向け自動更新ポスターまとめの使い方. (2021, September 6). PANORA. Retrieved December 1, 2021, from https://panora.tokyo/archives/33123&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018&amp;lt;ref&amp;gt;[https://youtu.be/sst9GZAZBDU?si=TiXkd-Sl73hVInz4&amp;amp;t=415 &#039;VRChat Developer Update #4&#039; on YouTube; retrieved September 12, 2024]&amp;lt;/ref&amp;gt;&lt;/ins&gt;, &#039;&#039;VRChat&#039;&#039; introduced Udon, a visual programming language that uses a node graph system. While still considered alpha software, it became usable on publicly-accessible worlds beginning in April 2020.&amp;lt;ref&amp;gt;Tupper, (2020, April 1). Introducing VRChat Udon: Unlocking Coding for Creators. VRChat. Retrieved December 1, 2021, from https://medium.com/vrchat/introducing-vrchat-udon-unlocking-coding-for-creators-ce411a6390d1&amp;lt;/ref&amp;gt; A third-party compiler, UdonSharp, was developed to allow world scripts to be written in C#.&amp;lt;ref&amp;gt;VRChat向け自動更新ポスターまとめの使い方. (2021, September 6). PANORA. Retrieved December 1, 2021, from https://panora.tokyo/archives/33123&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2022, support for the [[Special:MyLanguage/Open Sound Control|Open Sound Control]] (OSC) protocol was added for more advanced interactions with external software and devices.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;Taylor, M. (2022, July 26). VRChat is being review bombed to hell and back after anti-cheat announcement. PC Gamer. Retrieved July 27, 2022, from https://www.pcgamer.com/vrchat-is-being-review-bombed-to-hell-and-back-after-anti-cheat-announcement/&amp;lt;/ref&amp;gt; Later in the year, &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; began to implement a secondary application—&amp;quot;[[Special:MyLanguage/VRChat Creator Companion|Creator Companion]]&amp;quot;—for managing Unity IDE installations, projects, and downloading community packages using a Unity Package Manager (UPM)-compatible format.&amp;lt;ref&amp;gt;The VRChat Creator Companion is Now Live!. (2023, May 30). VRChat. Retrieved May 30, 2023, from https://hello.vrchat.com/blog/creator-companion-live&amp;lt;/ref&amp;gt; The previous &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; SDK2 was deprecated in February 2023, with the Udon-based SDK 3.x becoming mandatory for all future content.&amp;lt;ref&amp;gt;Choosing your SDK. (2023, May 30). VRChat. Retrieved May 30, 2023, from https://docs.vrchat.com/docs/choosing-your-sdk&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2022, support for the [[Special:MyLanguage/Open Sound Control|Open Sound Control]] (OSC) protocol was added for more advanced interactions with external software and devices.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;Taylor, M. (2022, July 26). VRChat is being review bombed to hell and back after anti-cheat announcement. PC Gamer. Retrieved July 27, 2022, from https://www.pcgamer.com/vrchat-is-being-review-bombed-to-hell-and-back-after-anti-cheat-announcement/&amp;lt;/ref&amp;gt; Later in the year, &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; began to implement a secondary application—&amp;quot;[[Special:MyLanguage/VRChat Creator Companion|Creator Companion]]&amp;quot;—for managing Unity IDE installations, projects, and downloading community packages using a Unity Package Manager (UPM)-compatible format.&amp;lt;ref&amp;gt;The VRChat Creator Companion is Now Live!. (2023, May 30). VRChat. Retrieved May 30, 2023, from https://hello.vrchat.com/blog/creator-companion-live&amp;lt;/ref&amp;gt; The previous &amp;#039;&amp;#039;VRChat&amp;#039;&amp;#039; SDK2 was deprecated in February 2023, with the Udon-based SDK 3.x becoming mandatory for all future content.&amp;lt;ref&amp;gt;Choosing your SDK. (2023, May 30). VRChat. Retrieved May 30, 2023, from https://docs.vrchat.com/docs/choosing-your-sdk&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key vrchat_wiki:diff:1.41:old-6408:rev-7323:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Usr 8ee44c1a-f905-4e08-bb61-e1cd34e09fc0</name></author>
	</entry>
</feed>