Udon: Difference between revisions

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'''Udon''' is an C# derived object-oriented programming editor for the [[VRChat SDK|VRChat World SDK]], created by the VRChat Development Team and released in 2020 for SDK3. You can code traditionally via '''Udon Assembly''' (formerly known as UdonSharp, or U#), or utilize the '''Udon Node Graph''' UI for visual scripting using 'noodles' to connect nodes together.
'''Udon''' is a C# derived object-oriented programming editor for the [[Special:MyLanguage/VRChat SDK|VRChat World SDK]], created by the VRChat Development Team and released in 2018 for SDK2, then eventually SDK3. You can code traditionally using '''UdonSharp''' (U#) which allows the use of limited C# syntax, or utilize the '''Udon Node Graph''' UI for visual scripting using 'noodles' to connect nodes together.


==Official Resources==
== History ==
Udon Toolkit was originally announced on a blog post<ref>[https://medium.com/@vrchat/vrchat-node-graph-playmaker-and-soon-1a958672688d 'VRChat “Node Graph”, Playmaker, and Soon™'; retrieved September 6, 2024.]</ref> on June 20, 2018 and introduced as the "VRChat Node Graph", and was additionally discussed during a [[Developer Update]] video<ref>[https://www.youtube.com/watch?v=sst9GZAZBDU 'VRChat Developer Update #4' on YouTube; retrieved September 6, 2024.]</ref> on June 26, 2018 to replace the 'Playmaker' toolkit on early versions of the World SDK.


* {{VRC link|https://https://creators.vrchat.com/worlds/udon/|What is Udon?}} on ''creators.vrchat.com''
==Official resources==
 
* {{VRC link|https://creators.vrchat.com/worlds/udon/|What is Udon?}} on ''creators.vrchat.com''
* {{VRC link|https://udonsharp.docs.vrchat.com/|UdonSharp Docs}} on ''creators.vrchat.com''
* {{VRC link|https://udonsharp.docs.vrchat.com/|UdonSharp Docs}} on ''creators.vrchat.com''
* {{VRC link|https://feedback.vrchat.com/udon|World/Udon Bugs & Feature Requests}} on ''feedback.vrchat.com''
== Community resources ==
''A list of community resources can be found in its main article:'' [[Community:Udon Guides|Community: Udon Guides]]


{{Noticebox/community}}
== References ==
{{reflist}}
<references/>


== Community Resources ==


* [https://www.youtube.com/playlist?list=PLwEtUGCdQX7HMkFCVxiNvO4DS2CmHWbe6 VRChat Udon Tutorials] playlist by Vowgan on ''YouTube''
[[Category:Needs Images]]

Latest revision as of 06:58, 7 September 2024

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[Reason: Needs more information! Please expand, and proofread according to Manual of Style.]

Udon is a C# derived object-oriented programming editor for the VRChat World SDK, created by the VRChat Development Team and released in 2018 for SDK2, then eventually SDK3. You can code traditionally using UdonSharp (U#) which allows the use of limited C# syntax, or utilize the Udon Node Graph UI for visual scripting using 'noodles' to connect nodes together.

History

Udon Toolkit was originally announced on a blog post[1] on June 20, 2018 and introduced as the "VRChat Node Graph", and was additionally discussed during a Developer Update video[2] on June 26, 2018 to replace the 'Playmaker' toolkit on early versions of the World SDK.

Official resources

Community resources

A list of community resources can be found in its main article: Community: Udon Guides

References