Community:Eventide

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Stairs leading down to the Recreational Area of Eventide. Photo by Camm9B09

Eventide is a cross-platform World created by Maebbie. It is a large traversable town, with a distant beach connected via multiple pathways. It was published in late 2020.

Design

Eventide's spawn area is a moderately sized room, which can be exited through an open door to reveal a large House and a view of its surrounding townscape. With a view from on top of a Hill, the Ocean is visible too.

House interior

The House area contains the spawn room, a second room with a green screen blanket, and a large recreational area on a floor below. Visitors can play Basketball or follow a guided line towards a large mirror. Dotted across this space are several seating arrangements.

Townscape and outside

Exiting the House through one of its doors leads straight to the town. A few neighboring houses can be seen along a road leading downwards, increasing in numbers. Arriving at the cliff, away from the Road reveals more of the town below.

Also here is a colorful monument, which has a line spiraling around it. By interacting with its start, it can be ridden all the way down to the Beach area.

Beach area

Overlooking the Townscape of Eventide. Photo by Camm9B09

Down at sea level, the ocean stretches to the horizon, with a road going alongside its shoreline. Floating inside the ocean is a small platform for swimmers, which offers a great view of everything up above. By following a line leading towards the ocean, an off-shore platform can be found at its end.

The Beach area can be reached by following the road down to it, following an underground cave starting at the mirror location, or riding the line down.

Technical details

A full World Atlas showcased within Eventide

Similar to Atoll of Ether, Eventide also uses a Single Atlassed Texture to ensure it is highly performant on any device. This atlas is showcased within the World.

Unique to Eventide is the implementation of seamless teleport stations. These consist of multiple teleport triggers inside the underground cave, as well as along the road leading down to the beach. To make these as seamless as possible, all visible geometry along the respective teleport areas exist twice. This way a long distance can be teleported in between, while for a visitor seemingly nothing has changed visually. This cuts down on what would otherwise be a tedious walk to the beach, while still maintaining a visually large scale.

A timelapse video is available, which showcases the entire creation process.

Links