Translations:Impostors/44/en: Difference between revisions
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In the 2026.1.3 update<ref>[https://docs.vrchat.com/docs/vrchat-202613 2026.1.3 update] on ''VRChat Docs''.</ref>, impostors received visual quality improvements. Previously generated impostors on PC now use bicubic filtering on the alpha channel to reduce blocky outlines, and sampling of neighboring pieces during rendering was improved to eliminate floating pixel artifacts. Newly generated impostors benefit from 5. | In the 2026.1.3 update<ref>[https://docs.vrchat.com/docs/vrchat-202613 2026.1.3 update] on ''VRChat Docs''.</ref>, impostors received visual quality improvements. Previously generated impostors on PC now use bicubic filtering on the alpha channel to reduce blocky outlines, and sampling of neighboring pieces during rendering was improved to eliminate floating pixel artifacts. Newly generated impostors benefit from {{formatnum:5.5}}–{{formatnum:8.8}}× greater depth precision, more conservative downscaling, perceptually-based texture compression, smoother triangle orientation, and more precise edge-extension. | ||
Latest revision as of 23:13, 19 July 2026
In the 2026.1.3 update[1], impostors received visual quality improvements. Previously generated impostors on PC now use bicubic filtering on the alpha channel to reduce blocky outlines, and sampling of neighboring pieces during rendering was improved to eliminate floating pixel artifacts. Newly generated impostors benefit from 5.5–8.8× greater depth precision, more conservative downscaling, perceptually-based texture compression, smoother triangle orientation, and more precise edge-extension.
- ↑ 2026.1.3 update on VRChat Docs.