Community:Prison Escape: Difference between revisions
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Revision as of 19:21, 7 October 2024
[Reason: Expand sections. Add missing images and table data. Proofread.]
Join the fight between Prisoners and Guards in this VR prisonǃ Plot your escape with friends or keep the prisoners in lineǃ
Prison Escape is a cross-platform player-versus-player game world that can be played with up to 32 players.
Gameplay
Players spawn inside a prison, divided into two roles - prisoners and guards. Their objective is to led their team to victory either by eliminating everyone from the opposite team, or completing role specific goals - escaping the facility as a prisoner or preventing any escapees until the time runs out as a guard. The game area is filled with items, locations and special events players can utilize to their advantage, e.g. weapons, vents, causing a fire or blackouts. Additionally players can earn points by collecting money, winning or eliminations, and spend them on opening crates that drop special items and weapons. While guards spawn with guns immediately available to them and being able to access every area, the prisoner gameplay is more nuanced and opportunistic.
Roles
Prisoner
Prisoners start as innocent and can't be attacked by guards until they do a prohibited action that discretely marks them temporarily as suspicious or permanently as wanted, e.g. picking up weapons or entering restricted areas. Their goal is to escape the facility or eliminate all guards.
Win conditions
- A prisoner escapes.
- All guards eliminated.
States
A prisoner can has one of 3 states. Depending on it they can be damaged by a guard or not.
State | Damage
from guards |
Received from | Description |
---|---|---|---|
Innocent | No | The start.
Clearing out suspicious state. |
Starting state.
Guards attacking an innocent player will lose own health instead. |
Suspicious (Temporary) |
Yes | Entering restricted areas or escaping a cell. | Temporarily received by entering restricted areas like locked/guard rooms or vents.
Cleared after some time after leaving a restricted area (goes back to innocent). Indicated by an eye icon on the bottom of the HUD. |
Wanted | Yes | Taking weapons or keycards. | Permanently received by picking up weapons or keycards. |
Guard
Win conditions
- Time runs out.
- All prisoners eliminated.
Game settings
- Prisoner ratio.
- Time limit.
- 4 to 8 minutes or unlimited.
Points
Players collect points, which can be spend on opening crates that drop unique items and weapons.
Points can be earned through:
- Collecting money piles.
- Winning.
- Eliminations.
- Collecting rewards for eliminating most wanted players.
- Shooting CCTV cameras as a prisoner.
Patreon supporters have access to an option to double the points that they earn.
Player stats
Health
Taking damage
Players can take damage by being attacked by other players using weapons. Additionally a guard will receive damage when attacking an innocent prisoner and a prisoner loses HP after sticking a fork into a power outlet causing a blackout.
Healing
Health will start to slowly restore itself after a while. Additionally the beds in the Infirmary can heal too.
Armor
Armor acts as extra health. It can only be received by collecting a bulletproof vest from a crate.
Speed
Player speed can be sometimes be altered throughout the gameplay. Collecting an energy drink from a crate will permanently increase player's speed and walking through the gas from a gas grenade will slow them down. Sticking a fork into a power outlet causing a blackout or being hit with a stun baton causes a temporary stun.
Items
Weapons
Guns
Ranged weapons.
* Range is based on the bullet spread and how easy it is to aim.
Melee
Hand-to-hand combat weapons.
Image | Name | Damage | Dual wield | Spawn | Description |
---|---|---|---|---|---|
Knife | ███ | ✓ | Multiple | [Wanted] One-shots players with no armor.Dropped on hit. | |
Machete | ███ | ✓ | Big crates | [Wanted] One-shots players with no armor. |
Throwables
Throwable weapons causing area of damage.
Tools
Pickups with functional use.
Image | Name | Spawn | Description |
---|---|---|---|
Stun baton | Armory | [Wanted]
Stuns an enemy (a non-innocent prisoner or a guard) and makes them drop any carried items. Stunned players cannot move, teleport and pick items. | |
? | Broomstick | Big crates | Shields from bullets on use.
6 seconds use time. 10 seconds stamina recharge.[1] |
Fork | Multiple | Can be inserted into a power outlet to cause a blackout event. | |
Lighter | Multiple | Sets toilet paper on fire ([Suspicious]). | |
Toilet paper | Toilets | Can be set on fire ([Suspicious]) using a lighter and then thrown into a washing machine to cause a fire event. | |
Fire extinguisher | Office storage | <Guards only> Extinguishes a washing machine on fire to stop the fire event. |
Consumables
Disappear on use or collection.
Props
Cosmetic pickups with no extra purpose.
Locations
Interactive objects
Image | Name | Location | Description |
---|---|---|---|
? | Keypad | Multiple | <Requires access card> Unlocks locked doors or toggles the gate (gate control). |
? | Vent | Multiple | [Suspicious] <Prisoners only> Used to enter vent tunnels to escape cells and/or move around into other rooms and areas. Moving fast inside vents creates sound. |
? | Teleport vent | Multiple | Vents used to enter sewers. Distinguishable for not being an openable door.
*Hold for 1s*[2] |
Wall hole | Cell | <Prisoners only> After opening can be used to escape a cell to a Secret room next to it. Located in the 3rd cell on the right. | |
Crates | Multiple | Open with points to drop special items. Guards can only open crates located in guard areas.
Small crate - 250 points Big crate - 500 points | |
Ladder | Sewers, Guard Towers | Acts as teleport. Located in the sewers and guard towers.
*Hold for 0.5s*[3] | |
Storage | Multiple | May contain items like money, access cards, knives, lighters. | |
Cabinet | Multiple | Can be used to hide inside. May contain money. Located in guard areas. | |
Gate | Outside | Leads to escape. Can be opened and closed using the gate control or by events like fire. | |
Gate control | Outside | <Requires access card> Open and close the gate as a guard or a prisoner with an access card. | |
Fire alarm | Multiple | <Prisoners only>
Toggles sprinklers causing the cell doors to open prematurely. Spawns on walls in random locations. Can only be used by prisoners when cells are still closed. | |
Power outlet | Multiple | <Prisoners only> Can cause a blackout after inserting a fork. | |
Electrical panel | Office storage | Toggles power back on during a blackout. | |
? | Security scanner | Entrance | Detects prisoners walking through it, sounding an alarm. |
? | Healing bed | Infirmary | Heals the player when standing on one. |
? | Intercom mic | Cameras | Broadcasts player voice through prison speakers. |
? | Keyboard | Cameras | Switches live CCTV camera views on the screen. |
CCTV camera | Multiple | Can be disabled by getting shot with a weapon.
Adds +5 (prisoner) or removes -10 points (guard).[4] | |
Shower knob | Showers | Turns on cosmetic water that makes noise. |
Events
Image | Name | Triggered by | Cancelled by | Description |
---|---|---|---|---|
? | Cells opening | Time, blackout, fire, fire alarm. | - | Cells open either automatically after a specified time or prematurely by the prisoner's action. |
? | Gate opening | Gate control, fire (if no blackout). | Closing the gate. | Gate can be opened using the gate control keypad. It also opens automatically during the fire event (if there's no blackout) and can't be closed until it ends. |
? | Gate closing | Gate control. | Opening the gate. | Gate can be closed with the gate control keypad (unless there's a blackout). |
? | Fire | Toilet paper ignited by a lighter and inserted into a washing machine. | Extinguishing the washing machine or waiting 90 seconds. | Opens the gate (if there's no blackout) and locks it opened, opens cells, spawns smoke. |
? | Blackout | Fork inserted into a power outlet. | Turning power on in the electrical panel after a lightbulb icon pops up. | Turns the lights off, blocks the gate from being opened or closed. |
Trivia
External links
References
- ↑ Broomstick changelog on the Ostinyo Discord server from February 14, 2024.
- ↑ Teleport delay changelog on the Ostinyo Discord server from January 25, 2024.
- ↑ Ladder delay changelog on the Ostinyo Discord server from February 14, 2024.
- ↑ CCTV cameras changelog on the Ostinyo Discord server from August 30, 2024.