Translations:Avatars/13/zh-hans: Difference between revisions

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(Created page with "==性能排名== 虚拟形象会根据性能消耗进行排名。它们分别是: 极高负载{{performance|verypoor|22}} 高负载{{performance|poor|22}} 中负载{{performance|medium|22}} 低负载{{performance|good|22}} 极低负载{{performance|excellent|22}}。 该分类有助于用户了解其虚拟形象对整个 VRChat 体验的性能影响。影响虚拟形象性能排名的因素包括网格多边形数、材质数、纹理分辨率、动画控制器复杂度...")
 
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低负载{{performance|good|22}}
低负载{{performance|good|22}}
极低负载{{performance|excellent|22}}。
极低负载{{performance|excellent|22}}。
该分类有助于用户了解其虚拟形象对整个 VRChat 体验的性能影响。影响虚拟形象性能排名的因素包括网格多边形数、材质数、纹理分辨率、动画控制器复杂度;以及虚拟形象组件,如[[Special:MyLanguage/Physbones|物理骨骼]]或约束。.
该分类有助于用户了解其虚拟形象对整个 VRChat 体验的性能影响。影响虚拟形象性能排名的因素包括网格多边形数、材质数、纹理分辨率、动画控制器复杂度;以及虚拟形象组件,如[[Special:MyLanguage/Physbones|物理骨骼]]或约束。

Latest revision as of 16:08, 14 October 2024

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==Performance Ranking==
Avatars are ranked by performance thresholds. They go from Very Poor{{performance|verypoor|22}}, to Poor{{performance|poor|22}}, to Medium{{performance|medium|22}}, to Good{{performance|good|22}}, to Excellent{{performance|excellent|22}}. This classification helps users understand the performance impact of their avatars on the overall VRChat experience. Examples of things that influence avatar performance rankings include mesh polygon count, material count, texture resolution, animator complexity; and avatar components such as [[Special:MyLanguage/Physbones|PhysBones]] or constraints.

性能排名

虚拟形象会根据性能消耗进行排名。它们分别是: 极高负载 高负载 中负载 低负载 极低负载。 该分类有助于用户了解其虚拟形象对整个 VRChat 体验的性能影响。影响虚拟形象性能排名的因素包括网格多边形数、材质数、纹理分辨率、动画控制器复杂度;以及虚拟形象组件,如物理骨骼或约束。