Community:Terrors of Nowhere: Difference between revisions
m (Fixed square bracket on Terror.) |
m (→Round Types: Added link to ToN wiki entry for Run.) |
||
Line 22: | Line 22: | ||
* '''Midnight''' - Survive against two normal Terrors and an alternate Terror. | * '''Midnight''' - Survive against two normal Terrors and an alternate Terror. | ||
* '''Sabotage''' - A random player is selected to aid the Terror in hunting down the other players. | * '''Sabotage''' - A random player is selected to aid the Terror in hunting down the other players. | ||
* '''Run''' - Make it to the other end of the map before time runs out. | * '''[https://terror.moe/terrors/meatball_man Run]''' - Make it to the other end of the map before time runs out. | ||
==Terrors== | ==Terrors== |
Revision as of 03:03, 7 August 2024
[Reason: No reason provided.]
Terrors of Nowhere is a PC-only Player-Versus-Entity game world, released by Beyond in October 2023. In this game, up to 14 players are tasked with surviving against a random entity (referred to in-game as a Terror) in a random arena for up to three minutes.
The period between rounds is known as Intermission where you can take a breather to gather more Enkephalin crystals (the game's currency, abbreviated as Eph). Enkephalin grows periodically around the court, and you can spend Eph at the Enkephalin Shop on items to aid you or others in surviving future rounds.
In addition to Eph, you are awarded Survival Points (SP) for surviving rounds. You can use SP at the Survival Shop for special items. Unlike Eph, Survival Points are not consumed when purchasing an item.
Round Types
In addition to Classic Rounds, there are Special Rounds that occur every three rounds (every two rounds on weekends).
- Classic - Standard round, survive against a random normal Terror for 180 seconds.
- Alternate - Survive against an extra difficult Terror selected from a special pool of Terrors.
- Bloodbath - Survive against three random Terrors from the normal Terror pool.
- Midnight - Survive against two normal Terrors and an alternate Terror.
- Sabotage - A random player is selected to aid the Terror in hunting down the other players.
- Run - Make it to the other end of the map before time runs out.
Terrors
Terrors of Nowhere has in total approximately 142 Terrors to encounter. (89 Classic, 35 Alternates, 14 Variants, 4 Boss Moons)
The tables below may contain spoilers pertaining to Terrors of Nowhere, so expand with caution.
Alternates | Epic Bonnie | Search & Destroy | Monarch | Ruinborn Afton | Crimboong | Slendy |
Scrapyard Machine | The Batter | Kimera | TBH Sans | Rewrite | Eyes | Hungry Home Invader |
Mystic Moon | Blood Moon | Twilight | Solstice |
Locations
[Reason: Locations to be added to table.]
Terrors of Nowhere has 46 locations in total of which 45 of them are arenas you will be randomly placed in during rounds.
The table below may contain spoilers pertaining to Terrors of Nowhere, so expand with caution.
Name | Flavor Text | Lore | Credits |
---|
Red Merchant Store
At the Red Merchant Store, you can browse three different shops: the Enkephalin Shop, the Special Shop, and the Event Shop.
The tables below may contain spoilers pertaining to Terrors of Nowhere, so expand with caution.
Name | Price | Shop Description | Notes |
---|---|---|---|
Radar | 20 Eph | A useful utility that is able to detect threats to the passenger’s life. It will always keep track of the main threats while also alerting the user of anything nearby. | When held, the radar will display the distance to the main threat(s). If anything is nearby, it will alert the user. It can reveal killers during certain round types. |
Medkit | 20 Eph | A case that contains multiple medical supplies, gathered from the various locations the Green Bus visited. It’s not much, but it’ll get you through a scuffle. | Upon use, heals self and nearby allies for 25% HP. Must recharge after use. Surviving Virus with Medkit grants you Red Medkit. With it, you can fully heal yourself, but not anyone else. |
Have's Mysterious Brew | 20 Eph | A strange beverage brewed by a forest creature. No clue what’s inside of it, but it smells terrible. I’d call you crazy for drinking this, but hey, you do you. | Upon use, grants a random status effect. The effect may be good or bad. Effects can include speed, healing, blindness, burning, slowness, teleportation, etc. |
Glow Coil | 75 Eph | This coil provides light for the sinners too scared to be in the dark. I don’t see it used often, but it’ll get you through some of the darkest nights. | When held, the player gains 2 points of speed. The coil provides a comforting light that allows you to see better in the dark. it provides decent use against killers with intense darkness or fog effects, such as Miros Birds or Something Wicked. Glow Coil is a major counter against Fog rounds as it reduces the fog effect by half and reveals the killer's name color (but not the name). Surviving Psychosis with the Glow Coil gives you a variant, Psycho Coil. It provides you more speed than Glow Coil and it still negates fog effects, but it doesn't emit any light. |
Teleporter | 125 Eph | A device picked up from one of the many locations the Green Bus has visited. It's nature can make it an unreliable yet very effective escape. | On use, teleport to a random location on the map. Has a small delay on use. Must recharge after usage. Possesses three variants all requiring base teleporter to unlock - the Pale Briefcase, acquired from surviving an Alternate, Bloody Teleport from Bloodbath survival and Thorn Hacker from surviving Solstice. Pale Briefcase has longer cooldown but has a better and longer swiftness buff. Bloody Teleport recharges quicker, but drains your HP on use. Thorn Hacker teleports you to the thorn (Terror spawn) instead every single time. |
Speed Coil | 125 Eph | The Speed Coil is a passengers best friend, allowing them to move around much faster. North created these speed coils to be much lighter than their original counterparts. | When held, the player gains 3 points of speed; allowing them to outrun Terrors. Surviving Bloodbath with the Speed Coil gives you the Bloody Coil. With it, you temporarily move faster after taking damage. |
Regen Coil | 125 Eph | The Regen Coil provides a source of healing to the wielder whilst also providing a good amount of speed. While slower, passengers who use this coil’s survivability are not to be underestimated. | When held, the player gains 2 points of speed. When held, HP regeneration is 4x faster. |
Metal Bat | 200 Eph | This bat is a weapon for those who are brave enough to challenge the Terrors. Internal electronics help it damage Terrors. It may not work against stronger or incorporeal Terrors. | On use, swing and stun a killer. Stun effect varies greatly between killers. Successful stuns result in yellow particles. Failed stuns result in red particles. Must recharge after use. Allows the user to Stun particular Terrors. Grants a short moment of i-frames when swung, boosts your speed for a short time after a successful hit, and takes around 15 seconds to recharge. Charge time increases with more players in the instance. Possesses four variations, in the form of the Bloodstained Bat (from Bloodbath survival), Metal Pipe (from Alternate survival), Justitia (from Midnight survival) and Colorable Bat (from Cracked survival). To get the variants, one must use the base bat, Colorable Bat or Rubber Mallet. Bloody Bat provides a faster recharge the less HP you have. However, its initial cooldown is longer. Metal Pipe has slightly longer cooldown but it has the ability to hit multiple Terrors at once. Justitia works similarly to Bloody Bat but additionally swings three times in one animation. Colorable Bat works exactly like the base bat, but as the name suggests, you can color it at the shop! |
Silver Kat Charm | 200 Eph | Magic charm said to be created by a witch who wanted nothing more than to remove humanity. The charm was created to protect herself and those she loved. It will probably protect you too. | On use, become protected and gain 2 speed. Being hit while protected will knock you back. The effect lasts 6 seconds. The charm will need to recharge after use. Recharges in 30 seconds. |
Chaos Coil | 200 Eph | The Chaos Coil is distorted with otherworldly energy, unable to stay in one place for too long. The coil, while providing a massive boost of speed, is very unstable and is not reliable. | When held, the player gains 4 points of speed. When moving, the coil may sometimes break for 2-7 seconds and repair itself after 3 seconds. Surviving Apocalypse Bird with the Chaos Coil gives you Twilight Coil. With it, you go faster than with Chaos Coil, but it breaks more often. |
Glass Coil | 250 Eph | A powerful coil made of glass. While it is stronger than most coils, it is easily shattered. I made this as a gift, but I would rather not say for who. | When held, the player gains 3.5 points of speed. Any damage taken will break the coil. The coil will repair itself after 60 seconds of no damage. |
Corkscrew Coil | 250 Eph | The Corkscrew Coil is the ultimate Fight or Flight utility; granting both speed and defense at the same time. It must recharge between uses however, so use with caution. | When held, grants 1 point of speed. On use, gain 4 points of speed for 3 seconds. Coil is able to stun killers during this time. Must recharge after. Takes around 30 seconds to recharge. Grants short i-frames on use. |
Antique Revolver | 250 Eph | An old worn revolver. It looks like it could break apart at any moment. Its cylinder is only capable of holding a single bullet, and getting the bullet in is very difficult. Just one will do. | On use, fire the revolver and stun Terrors from a distance. Stun effect varies greatly between killers. The bullet can pierce through multiple Terrors. Must recharge for 30 seconds after use. Possesses a Pale variant by surviving Alternative round with the gun. Shooting and hitting with the Pale Pistol gives a temporary speed buff, but it has a longer cooldown. |
Name | Price | Shop Description | Notes |
---|---|---|---|
hamburger | 1 SP | hamburger cheeseburger big mac whopper hamburger cheeseburger big mac whopper hamburger cheeseburger big mac whopper | Consume item on use, recover all HP. Must respawn at the shop after use. |
Beyond Plush | 10 SP | An enigmatic plush of someone who was probably important at some point in time. It holds faint traces of ancient energy, who knows what it’s capable of? | On use, play a sound. Chance to play random sounds. Chance to trigger other effects. 10 second cooldown. When squeezed, has a chance to play random sounds with random effect, varying from invincibility, teleportation, or death. |
Magic Conch | 25 SP | A conch shell recovered at a strange underwater ritual site. It talks when you pull the string. Despite being made of an organic shell, there seems to be electronics inside it. | Ask it something and pull the string. |
Radar Coil | 50 SP | A strange mixture of the Radar and a Speed Coil. Due to its lack of a screen, it’s difficult to tell where the danger is coming from. Though; it’ll make sure you know. | When held, the player gains 2 points of speed. When held, the radar will pick up Terrors within 35 meters of the user. Radar updates its distance every 0.8 seconds. Radar Coil provides a noticeable speed boost when detecting a Terror. Reveals the name of the Terror during fog rounds as well as all three Terrors during a Bloodbath or Midnight round. |
Rubber Mallet | 100 SP | A rubber hammer effective on sussy individuals. It may be familiar to some, or more comforting to use than the metal bat; but functionally, it accomplishes the same purpose. | On use, swing and stun a killer. Stun effect varies greatly between killers. Successful stuns result in yellow particles. Failed stuns result in red particles. Functions the same as the Metal Bat. You can unlock Metal Bat variations with Rubber Mallet. |
TBH | 500 SP | A little dude, a little creature. Doesn’t have any brain activity; just kinda vibes. If you squeeze it, it might even make a noise. I’ve seen these guys burst into flames though, so be careful. | On use, gain temporary 5+ speed. Inflict Burn to self. Must recharge after use. Recharges in 30 seconds. |
Darkgrey Plush | 750.5 SP | It’s Darkgrey! Wow! So Cool! Darkgrey Action! | Darkgrey Action! It's super cool. It's incredible. Look at him!!!!!!! |
Delicate Coil | 1000 SP | If you thought the Glass Coil was risky, this thing will downright shatter in your hands. Some people have died to its glass explosion; so I don’t suggest using this unless you’re willing to risk it. | When held, the player gains 3.8 points of speed. Any damage taken will kill the user. |
Emerald Coil | 2500 SP | This coil runs off what you’ve been collecting. Turns out, Enkephalin is a pretty useful resource. While useful, it doesn’t last long as fuel, so use this sparingly if you wanna survive. | On use, charge coil for 2 seconds at the cost of 5 Enkephalin. While charged, gain 6 points of speed. Won’t work if you don’t have Enkephalin. |
Brick | 10000 SP | There ain’t anything a good old brick can’t solve. You might need practice throwing it, but it’ll be worth it. Just don’t drop it, you might not get it back. | Physically throw the brick to stun Terrors. No cooldown, but you have to pick up your brick. (no recall!) Causes a stun with even minor force. Must be picked up manually after use. |
Name | Shop Description | Notes | Unlock Requirement |
---|---|---|---|
Luxury Coil | A specialty coil created from some gold-like material. It provides all the things needed for survival, albeit not doing the best job at it. It’s much for show than anything else. | When held, the player gains 1.5 points of speed. When held, HP regenerates 2.5x faster. When held, the players earns 1.5x more Eph. Also shares fog-clearing capabilities of Glow Coil. | Given to all Patreons (Caretaker) who submitted a form before April 2023. |
Blue Medkit | A case that contains multiple medical supplies, gathered from the many locations the Green Bus visited. I wonder why it’s blue? It’s not much, but it’ll get you through a scuffle. | On use, heal self and nearby allies for 25% HP. Grants a random status effect to self and anyone else nearby. Must recharge after use. | Given to all Patreons (Pilot) who submitted a form before April 2023. |
Sealed Sword | An ancient weapon. It is covered in cloth and talismans, designed to absorb both blessings and curses alike. The weapon is clunky and slow. I wouldn’t recommend using it. | On use, swing and stun a Terror. Applies Slowness to you. Stun effect varies greatly between Terrors. Successful stuns result in yellow particles. Failed stuns result in red particles. Must recharge after use. | Can be broken out of a case in Museum with a stun tool. |
Gran Faust | Its charge attacks are powerful enough to curse its wielder, but that hasn’t stopped Devilites from treasuring these rare blades even more highly than their meager vacation time. The weapon itself is much less powerful in the hands of those who don’t know how to use it. | On use, swing and stun a Terror. Stun effect varies greatly between Terrors. Successful stuns result in yellow particles. Chance to Curse self on swing. Swinging while Cursed will damage the user and reapply Curse. Faster recharge after use. When unlocked, you can't unlock Divine Avenger anymore. | Acquired by facing Arkus with the Sealed Sword and surviving without hitting them. |
Divine Avenger | A holy sword created in another time to arm knights who fought against the legions of the Underworld. There are few foes remaining in this world that are worthy enough to be defeated by such a fine blade, and there are even fewer heroes worthy of wielding it. | On use, swing and stun a Terror. Stun effect varies greatly between Terrors. Successful stuns result in yellow particles. Successful stuns grant regeneration. Must recharge after use. When unlocked, you can't unlock Gran Faust anymore. | Acquired by facing Arkus with the Sealed Sword and surviving after hitting them at least two times. |
Maxwell | One of the old gods of creation. He has many names, but only one is fitting for one such as himself. He has taken pity upon your plight; and will help you as you have helped him. | Once per round, absorb fatal damage and teleport away with full HP. Maxwell will be consumed after this and must be respawned at the shop. | Found in Its Maze. (spawns once per round) |
Rock | Doesn’t look like any rock i’ve ever seen before. Don’t feel like one, either. Don’t think you’ll want this, stranger. Sometimes I hear this thing whispering to me. | Physically throw the rock to stun Terrors. No cooldown, but you have to pick up your rock. (no recall!) Functionally the same as brick. | Acquired from surviving Fusion Pilot. |
Illumina | An ancient weapon that reveals itself to those who show determination to rid the world of impure hearts. Even in the darkest of nights, there will always be a light. | On use, swing and stun a Terror. Stun effect varies greatly between Terrors. Successful stuns result in yellow particles. Faster recharge, but no immunity on attack. | Acquired from surviving Bliss. |
RedBull | An energy drink said to give you wings, but it’s more likely to give you heart failure. (ToN is NOT sponsored by Red Bull) | On use, grants a massive speed boost. After the speed boost ends, gain severe slowness. | Acquired from surviving Roblander. |
Omori Plush | Found this lil guy at a yard sale awhile back. Been holding him ever since. I don't think it'll really increase your chances of survival, but he's fun to squeeze! | Squeeze to play a sound. Might help you forget about all the bad things, maybe. Heals 1 HP per use. | Acquired from surviving Something. |
Paradise Lost | Some weird staff, seems to be powerless without faith in the right deity. Can't say what religion this belongs to though, but if you figure it out I'm happy to give it to you. | Stun killers that are a short range in front of you. Heals other players that it hits. Hurts user on use. | Acquired from repeatedly stunning Apostles in one round. (Metal Bat/Colorable Bat/Rubber Mallet: 7 hits) (Antique Revolver/Pale Revolver: 14 hits) (Everything else that stuns: 12 hits) |
Silver Coil | I'm feeling kind today, and decided that you should be the one to use this beauty. It's not everyday you get to use something as slick as this! | When held, the player gains 3 points of speed; allowing them to outrun Terrors. Functionally similar to Speed Coil. Silver Coil is a temporary item that does not save upon leaving an instance. | 1/250 (0.4%) chance to show up in Event Shop when joining an instance. |
Achievements
[Reason: Info to be added to the achievement table.]
Terrors of Nowhere has 98 achievements that you can unlock by completing various objectives.
The table below may contain spoilers pertaining to Terrors of Nowhere, so expand with caution.
Name | Flavor Text | Unlock Requirements |
---|---|---|
Not Enough Blood | What, were you expecting more?! | Survive a Bloodbath Round. |
No Smoking! | It´s bad for your lungs! | Survive a Fog Round. |
Broken Boundaries | Every star will burn itself out someday. | Survive a Cracked Round. |
The Other Side | We´ve all got friends on the other side. | Survive an Alternate Round. |
Escaped! | You escaped that crazed lunatic! Oh wait, did you know them? | Survive a Sabotage Round as an innocent. |
Walk It Off | Not only can you run for your life, you can now run with it! | Survive Bloodbath Round with a Speed Coil. |
Slaughter | Look at the mess you´ve made! There´s so much blood! | Survive Bloodbath Round with a Bat. |
Sacrificial | Hey, were you always missing your ear? | Survive Bloodbath Round with a Teleporter. |
Oooo Shiny! | You found a pipe. Congratulations, I guess. Why do you even want a pipe? | Survive Alternate Round with a Bat. |
Business Partner | You ever wonder what´s inside those suitcases? Now´s your chance! | Survive Alternate Round with a Teleporter. |
Pale Associate | Congratulations, you´re hired! Hopefully the others get the memo. | Survive Alternate Round with a Revolver. |
Judgement | You´d think the sword would be more effective with the blade out. | Survive a Midnight with the Metal Bat. |
Am I tripping? | That Bat is looking a little colorful. Is it just me? | Survive a Cracked Round with a Bat. |
Crack of Dawn | The horrors came out, at midnight! They were Midnight Horrors! | Survive a Midnight Round. |
The False Light | It´s only a memory of her power, but it´s enough to make use of. | Survive Mystic Moon with a Glow Coil. |
Watchful Eyes | The twilight was endured, and we now face towards dawn. | Survive a Twilight with a Chaos Coil. |
The War Is Over | With nowhere left for him to go, you offer him a place of safety. | Survive Blood Moon with the Medkit. |
Fateful Encounter | Everything for as long as time has led up to this moment. | Find Maxwell. |
Gallery
Trivia
- The original inspiration for Terrors of Nowhere is Midnight Horrors a Roblox game by CaptainSpinxs.
- The game consists of many references and allusions to various pieces of media, many are explained in-game but others that are not are:
- "Enkephalin" is a reference to the energy resource found in the games Lobotomy Corporation and Limbus Company by Project Moon
- The coil items are a reference to Roblox items of similar names.
Community Resources
- ToN Release Trailer on YouTube
- terror.moe - Terrors of Nowhere Official Wiki
- ToN Save Manager - Simple tool that will help keep track of your save codes
- tontrack.me - Progress tracker
- ToN Soundtrack Playlist