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==效能等級==
==效能等級==
角色的效能等級(Performance Ranking)是根據其各項數據,經過分析後進行的評級系統。此系統將等級分為:
角色的效能等級(Performance Ranking)是根據其各項數據,經過分析後進行評級的一套系統。此系統將等級分為:


* {{performance|verypoor|22}}Very Poor(最糟)
* {{performance|verypoor|22}}Very Poor(最糟)
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* {{performance|excellent|22}}Excellent(最佳)
* {{performance|excellent|22}}Excellent(最佳)


此評級系統有助於玩家了解該角色對於效能影響。影響評級的各項數據包括有網格多邊形數量(Mesh Polygon Count)、材質數量(Material Count)、貼圖解析度(Texture Resolution)、動畫系統的複雜度(Animator Complexity),以及像是 [[Special:MyLanguage/Physbones|PhysBones]]、約束數(Constraints)等等的角色元件。
此評級系統有助於用戶了解該角色對於效能影響。影響評級的各項數據包括有網格多邊形數量、材質數量、貼圖解析度、動畫系統的複雜度,以及像是 [[Special:MyLanguage/Physbones|PhysBones]]、約束數等等的角色元件。

Latest revision as of 23:31, 23 February 2025

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Message definition (Avatars)
==Performance Ranking==
Avatars are ranked by performance thresholds. They go from Very Poor{{performance|verypoor|22}}, to Poor{{performance|poor|22}}, to Medium{{performance|medium|22}}, to Good{{performance|good|22}}, to Excellent{{performance|excellent|22}}. This classification helps users understand the performance impact of their avatars on the overall VRChat experience. Examples of things that influence avatar performance rankings include mesh polygon count, material count, texture resolution, animator complexity; and avatar components such as [[Special:MyLanguage/Physbones|PhysBones]] or constraints.

效能等級

角色的效能等級(Performance Ranking)是根據其各項數據,經過分析後進行評級的一套系統。此系統將等級分為:

  • Very Poor(最糟)
  • Poor(糟)
  • Medium(普通)
  • Good(佳)
  • Excellent(最佳)

此評級系統有助於用戶了解該角色對於效能影響。影響評級的各項數據包括有網格多邊形數量、材質數量、貼圖解析度、動畫系統的複雜度,以及像是 PhysBones、約束數等等的角色元件。