Physbones: Difference between revisions

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'''Physbones''' are components that allow [[avatars]] to display additional motion beyond the normal skeletal movements. This can be used on things like hair, clothing, tails, ears, and more, allowing those features to be affected by movement, gravity, collisions, and user interactions such as grabbing.
'''Physbones''' are components that allow [[avatars]] to display additional motion beyond the normal skeletal movements. This can be used on things like hair, clothing, tails, ears, and more, allowing those features to be affected by movement, gravity, collisions, and user interactions such as grabbing.



Revision as of 07:15, 19 August 2024

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[Reason: Needs additional general reference content]

Physbones are components that allow avatars to display additional motion beyond the normal skeletal movements. This can be used on things like hair, clothing, tails, ears, and more, allowing those features to be affected by movement, gravity, collisions, and user interactions such as grabbing.

History

Physbones first showed up in VRChat 2022.1.2, and were designed more performant and free replacement for Dynamic Bones, which are a paid Unity asset.

Resources