Steam Audio: Difference between revisions

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{{Infobox/Feature
|name=Steam Audio
|platforms= iOS
|branch_live_date = October 24, 2025
|branch_live_version = 2025.3.4 Build 1726
|branch_live_releasenote = [https://docs.vrchat.com/docs/vrchat-202534 2025.3.4]
|branch_openbeta_date = March 19, 2025
|branch_openbeta_version = 2025.1.3 Build 1546
|branch_openbeta_releasenote = [https://docs.vrchat.com/docs/vrchat-202513-openbeta 2025.1.3 Open Beta]
}}


'''Steam Audio''' is a real-time spatial audio solution developed by Valve Corporation. It simulates how sound waves travel, reflect, and occlude in three-dimensional environments. By leveraging geometry-based propagation and Head-Related Transfer Functions, it delivers immersive audio experiences.Its features include occlusion modeling, dynamic reverb, and virtual surround sound. Steam Audio switched to an Open Source Model in Feb 2024<ref>[https://store.steampowered.com/news/app/596420/view/7745698166044243232 News - Open Source Release]</ref>.
'''Steam Audio''' is a real-time spatial audio solution developed by Valve Corporation. It simulates how sound waves travel, reflect, and occlude in three-dimensional environments. By leveraging geometry-based propagation and Head-Related Transfer Functions, it delivers immersive audio experiences. Its features include occlusion modeling, dynamic reverb, and virtual surround sound.  


First Closed Beta Release was 18 December 2020<ref>[https://issteamaudiooutyet.com is Steam Audio out yet?]</ref>.
Steam Audio switched to an open source model in February 2024.<ref>[https://store.steampowered.com/news/app/596420/view/7745698166044243232 News - Open Source Release]</ref>.
First Public Announcement 13 February 2025<ref>[https://ask.vrchat.com/t/developer-update-13-march-2025/42053 Developer Update - 13 March 2025]</ref>. SteamAudio was known to be hidden in "noise" branch<ref>ChangeID 10298259 - at [https://steamdb.info/app/438100/history/?changeid=10298259 steamdb.info]</ref>.
 
==Overview==
While Steam Audio has advanced audio features that can be used by world creators, these will not be included during the initial release, as the goal is to match ONSP behaviour as close as possible.
 
==History==
Steam Audio has been in development since 2020, with the first build releasing under a closed beta on December 18, 2020.<ref>[https://issteamaudiooutyet.com Is Steam Audio Out Yet?]</ref>. During closed beta, it was under development under the "noise" branch.<ref>ChangeID 10298259 - at [https://steamdb.info/app/438100/history/?changeid=10298259 steamdb.info]</ref>
 
Steam Audio was officialy announced on March 13, 2025 on the Developer Update, with the Open Beta releasing on March 19.<ref>[https://ask.vrchat.com/t/developer-update-13-march-2025/42053 Developer Update - 13 March 2025]</ref>.


== References ==
== References ==

Latest revision as of 02:36, 3 December 2025

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Steam Audio is a real-time spatial audio solution developed by Valve Corporation. It simulates how sound waves travel, reflect, and occlude in three-dimensional environments. By leveraging geometry-based propagation and Head-Related Transfer Functions, it delivers immersive audio experiences. Its features include occlusion modeling, dynamic reverb, and virtual surround sound.

Steam Audio switched to an open source model in February 2024.[1].

Overview

While Steam Audio has advanced audio features that can be used by world creators, these will not be included during the initial release, as the goal is to match ONSP behaviour as close as possible.

History

Steam Audio has been in development since 2020, with the first build releasing under a closed beta on December 18, 2020.[2]. During closed beta, it was under development under the "noise" branch.[3]

Steam Audio was officialy announced on March 13, 2025 on the Developer Update, with the Open Beta releasing on March 19.[4].

References

See Also