Translations:Expressions/11/en: Difference between revisions

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To add custom expressions, create an '''Expression Menu''' file and an '''Expression Parameter''' file, then attach them to the VRChat Avatar Descriptor. The menu defines parameter entries shown on your avatar’s expression menus. The parameters are the '''variables''' the menu controls. You also specify details such as whether parameters must be synchronized for other users. You can set 256 bits to be synced, with in 8192 variables.
To add custom expressions, create an '''Expression Menu''' asset and an '''Expression Parameters''' asset in Unity, then assign them in the ''Expressions'' section of the VRChat Avatar Descriptor. The menu defines which controls appear in the in-game menu, while the parameters asset defines the names, types, default values, and synchronization behavior of the values those controls change.

Latest revision as of 16:12, 15 March 2026

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Message definition (Expressions)
To add custom expressions, create an '''Expression Menu''' asset and an '''Expression Parameters''' asset in Unity, then assign them in the ''Expressions'' section of the VRChat Avatar Descriptor. The menu defines which controls appear in the in-game menu, while the parameters asset defines the names, types, default values, and synchronization behavior of the values those controls change.

To add custom expressions, create an Expression Menu asset and an Expression Parameters asset in Unity, then assign them in the Expressions section of the VRChat Avatar Descriptor. The menu defines which controls appear in the in-game menu, while the parameters asset defines the names, types, default values, and synchronization behavior of the values those controls change.