Camera/ja: Difference between revisions

From VRChat Wiki
FuzzyBot (talk | contribs)
Updating to match new version of source page
FuzzyBot (talk | contribs)
Updating to match new version of source page
 
Line 33: Line 33:
; Local Photo : After taken, it captures a regular photo. This is the default mode.
; Local Photo : After taken, it captures a regular photo. This is the default mode.
; Multi Layer : After taken, it captures a photo and creates images of each enabled mask. This mode does support focus or filters and may cause frame lag.  
; Multi Layer : After taken, it captures a photo and creates images of each enabled mask. This mode does support focus or filters and may cause frame lag.  
: It can create up to three additional images (besides the regular photo): "Environment", "Player" (Combines the Local & Remote Player masks), and "UI". The "Player" & "UI" masks save with alpha transparency.
: It can create up to three additional images (besides the regular photo): "Environment", "Users" (Combines the Local & Remote Users masks), and "UI". The "Users" & "UI" masks save with alpha transparency.
; Stream : Replaces the desktop view with the camera view. In desktop mode, the "Spout Stream" toggle will appear, allowing the user to receive the camera view through supported applications.  
; Stream : Replaces the desktop view with the camera view. In desktop mode, the "Spout Stream" toggle will appear, allowing the user to receive the camera view through supported applications.  
: The "Spout Stream" toggle requires applications to support the [https://spout.zeal.co/ Spout] protocol to receive the camera view.
: The "Spout Stream" toggle requires applications to support the [https://spout.zeal.co/ Spout] protocol to receive the camera view.
Line 52: Line 52:


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
These two modes are not accessible through the Camera Mode button, but rather other means:
These three "modes" are not accessible through the Camera Mode button, but rather other means:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
; Camera Drone : ''See also [[Special:MyLanguage/Camera Drone|Camera Drone]] for more detailed information.''
; Launch Drone: ''See also [[Special:MyLanguage/Camera Drone|Camera Drone]] for more detailed information.''
: Brings out the Camera Drone.  
: Brings out the Camera Drone.  
; Screenshot : Takes a photo without [[Special:MyLanguage/HUD|HUD]] elements. Captures in 1920x1080 by default, unless changed in the [https://docs.vrchat.com/docs/configuration-file config file].
; Screenshot : Takes a photo without [[Special:MyLanguage/HUD|HUD]] elements. Captures in 1920x1080 by default, unless changed in the [https://docs.vrchat.com/docs/configuration-file config file].

Latest revision as of 20:31, 6 April 2026

表示 · 編集このページは VRChat 公式情報ページです!
このページは VRCWiki チームによって査読されたのち、承認されます。 このページへの貢献方法は貢献ガイドを読んでください。
表示 · 編集このページはまだ未完成です。
このページは現在、活発に執筆作業が行われており、情報が不完全であったり、古くなっている可能性があります。 VRChat Wikiを編集することで貢献することができます。
[理由: The page below is incomplete. Desciptions are missing for toggles, sections not filled out. Considering if these options should be displayed in tables instead of lists. Translations may be broken for a bit.]
表示 · 編集このページは VRChat 公式情報ページです!
このページは VRCWiki チームによって査読されたのち、承認されます。 このページへの貢献方法は貢献ガイドを読んでください。

カメラは、VRChatでの体験を写真に収めることができるゲーム内ツールです。

カメラの起動方法

VRChatでカメラを起動するには複数の方法があります。

  • アクションメニューを開き、ツールを選択し、カメラを選択します。
  • クイックメニューを開き、下部にあるカメラタブをクリックします。クイックメニューでは全てのカメラモードのオプションが利用可能です。
  • クイックメニュー下部のカメラボタンをダブルクリックします。これによりカメラが即座に展開または収納されます。
  • Open the Action Menu, select Tools, then select Camera.
  • Open the Quick Menu and click on the Camera tab on the bottom row. The Quick Menu provides options for all camera modes.
  • Double-click the Camera tab on the bottom tab of the Quick Menu. This will immediately take out or put away the camera.

Modes

Camera tab in the Quick Menu.

The camera modes determine how the camera behaves when taking a photo. There are seven camera modes which corresponds to different features:

Local Photo
After taken, it captures a regular photo. This is the default mode.
Multi Layer
After taken, it captures a photo and creates images of each enabled mask. This mode does support focus or filters and may cause frame lag.
It can create up to three additional images (besides the regular photo): "Environment", "Users" (Combines the Local & Remote Users masks), and "UI". The "Users" & "UI" masks save with alpha transparency.
Stream
Replaces the desktop view with the camera view. In desktop mode, the "Spout Stream" toggle will appear, allowing the user to receive the camera view through supported applications.
The "Spout Stream" toggle requires applications to support the Spout protocol to receive the camera view.
This mode is only available on PC.
Gallery
After taken, a UI appears allowing the user to zoom, reposition and mirror the photo within a rectangular crop. "Save & Apply" saves it to the Photo Gallery section of the Inventory. Requires VRC+.
User Icon
After taken, a UI appears allowing the user to zoom, reposition and mirror the photo within a circular crop. "Save & Apply" saves it to the User Icon section of the Inventory and will automatically set the user icon to it. Requires VRC+.
Sticker
See also Stickers for more detailed information.
Shows a square outline, highlighting the cropping region. After taken, the "Create Sticker" UI appears, allowing the user to zoom, reposition and mirror the photo with six preset crops. "Save" saves it to the Stickers section of the Inventory. Requires VRC+.
Print
See also Prints for more detailed information.
After taken, the print UI appears, allowing the user to edit the note. "Print & Save" saves it to the Prints section of the Inventory and will automatically print the print within the world. Requires VRC+.
Emoji
See also Emojis for more detailed information.
Shows a square outline, highlighting the cropping region. After taken, the "Create Emoji" UI appears, allowing the user to choose animations, zoom, reposition and mirror the photo with six preset crops. "Save" saves it to the Emoji section of the Inventory. Requires VRC+.
Animated options require the user to take a photo for every frame (4 or 16).
Emoji (1)
Animated (4)
Animated (16)

These three "modes" are not accessible through the Camera Mode button, but rather other means:

Launch Drone
See also Camera Drone for more detailed information.
Brings out the Camera Drone.
Screenshot
Takes a photo without HUD elements. Captures in 1920x1080 by default, unless changed in the config file.
Photo Invite
Invite/Request Invites or Invite/Request Responses can be sent with an image. After taken, a UI appears allowing the user to zoom, reposition and mirror the photo within a rectangular crop. "Save & Apply" attaches it to invite/response. Requires VRC+.

Options

Overview of the VRChat Camera.

The options consist of the toggles are appear around or on the camera frame. Some options can be controlled by both the UI and the Menu.

UI

The UI toggles are toggles that are on the on center, left or right sides of the camera frame.

Default

Close
Closes the camera.
Orientation
Switch between landscape and portrait orientation.
Flip
Flips the camera. When Anchor is set to "Default", the camera lens turns around 180°, otherwise the image is flipped horizontally.
Zoom
Zooms the camera in or out. The camera FOV can be zoomed from 20 to 150, with 45 being the default value.
Exposure
Changes the exposure (brightness) of the image. The exposure can be set from -10 to 4, with 0 being the default value.
Reset
Resets the zoom and exposure slides to their default values.
Info
Shows the status of different camera toggles. Click on a status to quickly cycle through options.
Camera Mode
Cycles through the Photo, Stream, and Multi Layer camera modes.
Pins
Cycles through pins 1, 2 and 3.
Focus
Cycles through Full Auto, Semi Auto, and Manual focuses.
Filters
Cycles through the Blueprint, Glitch, Speed, Hypno, Pixelate, Sketch, Sparkle, Trippy, and Olde camera filters.

Toggle

Fly Speed
Determines how fast the camera moves in Fly mode. Values range from 0.1 to 15, with 3 being the default.
Slider shown only when using Desktop mode or when the Flying toggle is on.
Turn Speed
Determines how fast the camera rotates in Fly mode. Values range from 0.1 to 5, with 1 being the default.
Slider shown only when using Desktop mode or when the Flying toggle is on.
Smoothing Strength
Determines how much smoothing is applied to camera movement. Values range from 0.1 to 10, with 5 being the default.
Slider shown only when using the Smoothed toggle.
Horizontal Offset
Determines the horizontal offset from the center of the image when using Look-At-Me. Values range from -25 to 25, with 0 being the default. Using the Auto Level Roll toggle will disable this slider.
Slider shown only when using the Look-At-Me toggle.
Vertical Offset
Determines the vertical offset from the center of the image when using Look-At-Me. Values range from -25 to 25, with 0 being the default.
Slider shown only when using the Look-At-Me toggle. Using the Auto Level Pitch toggle will disable this slider.
Focal Distance
Determines the depth of field's focal distance.
Slider shown only when using the Manual focus toggle.
Aperture
Determines the depth of field's aperture.
Slider shown only when using the Semi Auto or Manual focus toggles.
Green Screen
Displays sliders to adjust the color of the green screen mask. The sliders are Hue, Saturation, and Lightness.
Sliders shown only when using the GreenScreen toggle.
Hue
Saturation
Lightness
Duration
Determines the duration of new dolly points when using time-based motion.
Slider shown only when the Dolly toggle is selected.

Menu

The Menu toggles are toggles that are below the camera frame.

Take Photo
Takes a photo.
Timed (5s)
Takes a photo with a five-second delay. Remote users will see a circular indicator around the lens winding down to when the photo is taken. Photo can be cancelled before the five seconds has passed.
Camera Mode
Determines how the camera behaves when taking photos. See the Modes section above to view all options
Flying
Allows the camera to fly within the world. Movement is applied to the camera instead of the avatar. When flying normally, the camera is limited to a 15 meter? radius, with Camera Dolly, the radius is increased to 150 meters?, and with the Camera Drone, the range is unlimited.
Toggle appears only on VR & Mobile devices.
Spout Stream
Allows the camera view to be received through supported applications. This requires applications to support the Spout protocol.
The "Stream" camera mode must be selected for it to appear.
Audio From Camera
Audio heard will be from the camera position instead of the avatar.
The "Stream" camera mode must be selected for it to appear.
Anchor
Determines where the camera is attached.
Default
Attached to the user.
Local
Follows user movement but not head movement.
World
Attached to the world, independent of user movement.
Behavior
Desc
Smoothed
Stabilizes video for smoother footage.
Look-At-Me
Camera follows where your head is facing.
Auto Level Roll (VR)
two colons plus definition
Auto Level Pitch
two colons plus definition
Roll When Flying (VR)
two colons plus definition
Trigger Takes Photos (VR)
Only works when the camera mode is not local photo
Focus
Controls the focus mode.
Off
two colons plus definition
Full Auto
Automatically sets the aperture and focal distance.
Semi Auto
Allows adjustment of aperture only. (Aperture slider appears on right)
Manual
Allows adjustment of both aperture and focal distance. (Focal Distance, Aperture slider appears on right)
Show
(shows focus visualizer)
Pins
Saves camera presets.
Anchor, Behavior, Mask, and Filters can be saved to pins.
Pin 1
Pin 2
Pin 3
Mask
Determines which layers are included in pictures.
Local User
Includes the user and their avatar.
Remote User
Includes other users.
World
Includes the world environment.
GreenScreen
Replaces the environment with a green screen.
UI
Includes UI elements like the radial menu and camera interface.
Items
Includes items placed by users in the world.
Dolly
See also Camera Dolly for more detailed information.
This option is only available on PC & Android (Standalone VR).
Add
two colons plus definition
Play (3s)
two colons plus definition
Clear Last
two colons plus definition
Clear All
(are u sure)
Advanced
Desc
Export
(export path relative to world or local)
Import
(import path)
Show Paths
Desc
Lens Visibility
Sets how the camera is rendered within the world.
Off
Shows only a small light.
Ghost
Displays a light blue transparent camera lens.
Solid
Displays a solid camera lens.
Filters
Adds visual filters to the camera. Only one filter can be active at a time.
Photo Resolution
Changes the resolution of taken photos.
720p
1080p
1440p
2160p
4320p
Config File
Applies the resolution specified within the config file.
Stream Resolution
Changes the resolution of the Spout Stream output.
720p
1080p
1440p
2160p
Config File
Applies the resolution specified within the config file.
Lock
Disables camera pickup interaction. VR Only.
Grid
Displays a rule of thirds grid on the camera.
Save Metadata
Attaches metadata to photos when taken.
Metadata attached includes: Author display name, Author ID, World display name, and, World ID. If the photo is taken in a private world, the world ID, and world display is not attached.

Behavior

Indicators

Red Beam

When a user has their camera out, a red beam will projected upwards and downwards from their camera position. In addition, it will also project a red quad indicating the what direction the camera is facing. These red beams are only visble when the Quick Menu is open.

Timed

Audio From Camera

保存した写真へのアクセス

  • Windowsオペレーティングシステムは、PicturesフォルダC:/Users/(Owner)/Pictures/VRChatのデフォルトのファイルパスを使用してVRChat写真を保存します。

写真は月と年でソートされます。VRChatのデスクトップおよびPCVRバージョンでは、クイックメニューの「カメラ」タブを開き、「写真フォルダを開く」を選択すると、そのファイルパスにファイルエクスプローラーが直接開きます。

  • Steam ユーザーは、デフォルトのファイルパス C:/Program Files (x86)/Steam/userdata/XXXXXXXXX/760/remote/438100/screenshots を使用して、VRChat の写真とは別に、Steam スクリーンショット' にアクセスできます。
  • スタンドアロン(Questシリーズ)ユーザーは、システムダッシュボードのQuestのファイルアプリ、または同期されている場合は携帯電話やその他のデバイスのOculusアプリを介して写真にアクセスできます。
  • AndroidとiOSデバイスは、ギャラリーアプリ、またはデバイスのファイルアプリからVRChat写真にアクセスできます。

関連項目