Udon: Difference between revisions
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'''Udon''' is a C# derived object-oriented programming editor for the [[Special:MyLanguage/VRChat SDK|VRChat World SDK]], created by the VRChat Development Team and released in 2020 for SDK3. You can code traditionally using '''UdonSharp''' (U#) which allows the use of limited C# syntax, or utilize the '''Udon Node Graph''' UI for visual scripting using 'noodles' to connect nodes together. | '''Udon''' is a C# derived object-oriented programming editor for the [[Special:MyLanguage/VRChat SDK|VRChat World SDK]], created by the VRChat Development Team and released in 2020 for SDK3. You can code traditionally using '''UdonSharp''' (U#) which allows the use of limited C# syntax, or utilize the '''Udon Node Graph''' UI for visual scripting using 'noodles' to connect nodes together. | ||
== History == | |||
Udon Toolkit was originally announced on a blog post<ref>[https://medium.com/@vrchat/vrchat-node-graph-playmaker-and-soon-1a958672688d 'VRChat “Node Graph”, Playmaker, and Soon™'; retrieved September 6, 2024.]</ref> on June 20, 2018 and introduced as the "VRChat Node Graph", and was additionally discussed during a [[Developer Update]] video<ref>[https://www.youtube.com/watch?v=sst9GZAZBDU 'VRChat Developer Update #4' on YouTube; retrieved September 6, 2024.]</ref> on June 26, 2018 to replace the 'Playmaker' toolkit on early versions of the World SDK. | |||
==Official resources== | ==Official resources== | ||
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== Community resources == | == Community resources == | ||
''A list of community resources can be found in its main article:'' [[Community:Udon Guides|Community: Udon Guides]] | ''A list of community resources can be found in its main article:'' [[Community:Udon Guides|Community: Udon Guides]] | ||
== References == | |||
{{reflist}} | |||
<references \> | |||
[[Category:Needs Images]] | [[Category:Needs Images]] |
Revision as of 00:29, 7 September 2024

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Udon is a C# derived object-oriented programming editor for the VRChat World SDK, created by the VRChat Development Team and released in 2020 for SDK3. You can code traditionally using UdonSharp (U#) which allows the use of limited C# syntax, or utilize the Udon Node Graph UI for visual scripting using 'noodles' to connect nodes together.
History
Udon Toolkit was originally announced on a blog post[1] on June 20, 2018 and introduced as the "VRChat Node Graph", and was additionally discussed during a Developer Update video[2] on June 26, 2018 to replace the 'Playmaker' toolkit on early versions of the World SDK.
Official resources
What is Udon? on creators.vrchat.com
UdonSharp Docs on creators.vrchat.com
World/Udon Bugs & Feature Requests on feedback.vrchat.com
Community resources
A list of community resources can be found in its main article: Community: Udon Guides
References
<references \>