ClientSim: Difference between revisions

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== Usage ==
== Usage ==


* Click "Play" button in the opened world Unity project to start the simulator.
* Click "Play" button in an opened world Unity project to start the simulator.
* Press "Esc" key to access the Client Simulator window with actions and settings (while in "Game" Unity view).
* Press "Esc" key to access the Client Simulator window with actions and settings (while in "Game" Unity view).
* Open "VRChat SDK" Unity tab and select one of "ClientSim [...]" options to access additional settings and debug tools.
* Open "VRChat SDK" Unity tab and select one of "ClientSim [...]" options to access additional settings and debug tools such as PlayerData and PlayerObjects.
 
== Gallery ==
<gallery>
File:VRChat Client Simulator window.png|VRChat Client Simulator window
File:ClientSim Settings window.png|ClientSim Settings window
File:ClientSim PlayerData window.png|ClientSim PlayerData window
File:ClientSim PlayerObjects window.png|ClientSim PlayerObjects window
</gallery>


== Official resources ==
== Official resources ==


* [https://creators.vrchat.com/worlds/clientsim/ ClientSim] on VRChat Creators
* [https://creators.vrchat.com/worlds/clientsim/ ClientSim docs] on VRChat Creators
* [https://github.com/vrchat-community/ClientSim ClientSim source code] for contributing on GitHub
 
[[Category:SDK]]

Latest revision as of 02:35, 16 April 2026

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ClientSim (Client Simulator) is an official tool in the Worlds SDK that allows to run worlds inside the Unity editor, simulating the VRChat client behavior.

Usage

  • Click "Play" button in an opened world Unity project to start the simulator.
  • Press "Esc" key to access the Client Simulator window with actions and settings (while in "Game" Unity view).
  • Open "VRChat SDK" Unity tab and select one of "ClientSim [...]" options to access additional settings and debug tools such as PlayerData and PlayerObjects.

Gallery

Official resources