Community:Prison Escape: Difference between revisions
(Add more photos; Add locations to interactive objects; Add Healing Beds; Misc smaller changes;) |
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!Description | !Description | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" |[[File:Prison Escape world item - food tray.png|frameless|141x141px]] | ||
|'''Food tray''' | |'''Food tray''' | ||
|Spawns in the Cafeteria. | |Spawns in the Cafeteria. | ||
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|- | |- | ||
| | |[[File:Prison Escape world area - cafeteria back alley.webp|frameless|178x178px]] | ||
|'''Cafeteria back alley''' | |'''Cafeteria back alley''' | ||
|<small><span style="color: #db2020">'''[Wanted]'''</span></small> | |<small><span style="color: #db2020">'''[Wanted]'''</span></small> | ||
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! colspan="10" |'''''<small>Guard areas</small>''''' | ! colspan="10" |'''''<small>Guard areas</small>''''' | ||
|- | |- | ||
| | |[[File:Prison Escape world area - entrance.webp|frameless|178x178px]] | ||
|'''Entrance''' | |'''Entrance''' | ||
|<small><span style="color: #db2020">'''[Wanted]'''</span></small> | |<small><span style="color: #db2020">'''[Wanted]'''</span></small> | ||
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|- | |- | ||
| | |[[File:Prison Escape world area - visitor area.webp|frameless|178x178px]] | ||
|'''Visitor area''' | |'''Visitor area''' | ||
|<small><span style="color: #db2020">'''[Wanted]'''</span></small> | |<small><span style="color: #db2020">'''[Wanted]'''</span></small> | ||
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|- | |- | ||
| | |[[File:Prison Escape world area - visitor area backroom.webp|frameless|178x178px]] | ||
|'''Visitor area | |'''Visitor area backroom''' | ||
|<small><span style="color: #db2020">'''[Wanted]'''</span></small> | |<small><span style="color: #db2020">'''[Wanted]'''</span></small> | ||
|✓ | |✓ | ||
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|- | |- | ||
| | |[[File:Prison Escape world area - office storage.webp|frameless|178x178px]] | ||
|'''Office storage''' | |'''Office storage''' | ||
|<small><span style="color: #db2020">'''[Wanted]'''</span></small> | |<small><span style="color: #db2020">'''[Wanted]'''</span></small> | ||
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<small>Fire extinguisher</small> | <small>Fire extinguisher</small> | ||
|- | |- | ||
| | |[[File:Prison Escape world area - left corridor.webp|frameless|178x178px]] | ||
|'''Left corridor''' | |'''Left corridor''' | ||
|<small><span style="color: #db2020">'''[Wanted]'''</span></small> | |<small><span style="color: #db2020">'''[Wanted]'''</span></small> | ||
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|- | |- | ||
| | |[[File:Prison Escape world area - armory.webp|frameless|178x178px]] | ||
|'''Armory''' | |'''Armory''' | ||
|<small><span style="color: #db2020">'''[Wanted]'''</span></small> | |<small><span style="color: #db2020">'''[Wanted]'''</span></small> |
Revision as of 21:51, 19 September 2024
[Reason: Expand sections. Add missing images. Proofread.]
[Reason: No reason provided.]
Join the fight between Prisoners and Guards in this VR prisonǃ Plot your escape with friends or keep the prisoners in lineǃ
Prison Escape is a cross-platform player-versus-player game world that can be played with up to 32 players.
Gameplay
todo...
Roles
todo...
Prisoner
todo...
Win conditions
- A prisoner escapes.
- All guards eliminated.
States
A prisoner can has one of 3 states. Depending on it they can be damaged by a guard or not.
State | Damage
from guards |
Received from | Description |
---|---|---|---|
Innocent | No | The start.
Clearing out suspicious state. |
Starting state.
Guards attacking an innocent player will lose own health instead. |
Suspicious (Temporary) |
Yes | Entering restricted areas or escaping a cell. | Temporarily received by entering restricted areas like locked/guard rooms or vents.
Cleared after some time after leaving a restricted area (goes back to innocent). Indicated by an eye icon on the bottom of the HUD. |
Wanted | Yes | Taking weapons or keycards. | Permanently received by taking weapons or keycards. |
Guard
todo...
Win conditions
- Time runs out.
- All prisoners eliminated.
Game settings
todo...
- Prisoner ratio
- Time limit
- 4 minutes to 8 minutes or unlimited.
Scoreboard
todo...
Points
Earning
todo...
Spending
todo...
Player stats
Health
todo...
Armor
todo...
Speed
todo...
Items
Weapons
Guns
Ranged weapons.
* Range is based on the bullet spread and how easy it is to aim.
Melee
Hand-to-hand combat weapons.
Image | Name | Damage | Dual wield | Description |
---|---|---|---|---|
Knife | ███ | ✓ | [Wanted] One-shots players with no armor.Dropped on hit. | |
Machete | ███ | ✓ | [Wanted] One-shots players with no armor. |
Throwables
Throwable weapons causing area of damage.
Tools
Pickups with functional use.
Image | Name | Description |
---|---|---|
Stun baton | [Wanted]
Stuns an enemy (a non-innocent prisoner or a guard) and makes them drop any carried items. Stunned players cannot move, teleport and pick items. | |
Broomstick | Shields from bullets on use.
6 seconds use time. 10 seconds stamina recharge.[1] | |
Fork | Can be inserted into a power outlet to cause a blackout event. | |
Lighter | Sets toilet paper on fire ([Suspicious]). | |
Toilet paper | Can be set on fire ([Suspicious]) using a lighter and then thrown into a washing machine to cause a fire event. | |
Fire extinguisher | <Guards only> Extinguishes a washing machine on fire to stop the fire event. |
Consumables
Disappear on use or collection.
Props
Cosmetic pickups with no extra purpose.
Image | Name | Description |
---|---|---|
Food tray | Spawns in the Cafeteria. | |
Soap | Slips from hand making a sound. | |
Rubber duck | Makes a squeaky sound on interaction. | |
Basketball | Bounces and makes a sound on collision. |
Locations
Interactive objects
Image | Name | Locations | Description |
---|---|---|---|
Keypad | Multiple | <Requires access card> Unlocks locked doors or toggles the gate (gate control). | |
Vents | Multiple | [Suspicious] <Prisoners only> Used to enter vent tunnels to escape cells and/or move around into other rooms and areas. | |
Teleports | Multiple | Some vents used to enter sewers. Distinguishable for not being an openable door.
*Hold for 1s*[2] | |
Wall hole | Cell | <Prisoners only> After opening can be used to escape a cell to a restricted room next to it. Located in the 3rd cell on the right. | |
Crates | Multiple | Open with points to drop special items. Guards can only open crates located in guard areas.
Small crate - 250 points Big crate - 500 points | |
Ladder | Sewers, Guard Towers | Acts as teleport. Located in the sewers and guard towers.
*Hold for 0.5s*[3] | |
Storage | Multiple | May contain items like money, access cards, knives, lighters. | |
Cabinet | Multiple | Can be used to hide inside. May contain money. Located in guard areas. | |
Gate | Outside | Leads to escape. Can be opened and closed using the gate control or by events like fire. | |
Gate control | Outside | <Requires access card> Open and close the gate as a guard or a prisoner with an access card. | |
Fire alarm | Multiple | <Prisoners only>
Toggles sprinklers causing the cell doors to open prematurely. Spawns on walls in random locations. Can only be used by prisoners when cells are still closed. | |
Power outlet | Multiple | <Prisoners only> Can cause a blackout after inserting a fork. | |
Electrical panel | Office storage | Toggles power back on during a blackout. | |
Security scanner | Entrance | Detects prisoners walking through it, sounding an alarm. | |
Healing beds | Infirmary | Heal the player when standing on one. | |
Intercom mic | Cameras | Broadcasts player voice through prison speakers. | |
Keyboard | Cameras | Switches live CCTV camera views on the screen. | |
CCTV camera | Multiple | Can be disabled by getting shot with a weapon.
Adds +5 (prisoner) or removes -10 points (guard).[4] | |
Shower knob | Showers | Turns on cosmetic water that makes noise. |
Events
Image | Name | Triggered by | Cancelled by | Description |
---|---|---|---|---|
Cells opening | Time, blackout, fire, fire alarm. | - | Cells which prisoners are locked in from the start open either automatically after specified time or prematurely by a prisoner's action. | |
Gate opening | Gate control, fire. | Closing the gate. | Gate can be opened with the gate control keypad. During a fire event it opens and can't be closed until it ends. | |
Gate closing | Gate control, blackout (?). | Opening the gate. | Gate can be closed with the gate control keypad. | |
Fire | Lighter igniting a toilet paper inserted into a washing machine. | Extinguishing the washing machine or waiting 90 seconds. | Locks the gate opened, opens cells, spawns smoke.
Can be stopped by using the fire extinguisher on a burning washing machine otherwise goes out automatically. | |
Blackout | Fork inserted into a power outlet. | Turning power on in the electrical panel after a lightbulb icon pops up. | todo... |
External links
References
- ↑ Broomstick changelog on the Ostinyo Discord server from February 14, 2024.
- ↑ Teleport delay changelog on the Ostinyo Discord server from January 25, 2024.
- ↑ Ladder delay changelog on the Ostinyo Discord server from February 14, 2024.
- ↑ CCTV cameras changelog on the Ostinyo Discord server from August 30, 2024.