Translations:Avatar Dynamics/4/en: Difference between revisions

From VRChat Wiki
FuzzyBot (talk | contribs)
Importing a new version from external source
 
FuzzyBot (talk | contribs)
Importing a new version from external source
 
Line 1: Line 1:
Physbones allows for secondary motion and interact-able bones for avatars. Allowing users to grab, move, and manipulate avatar parts (e.g., hair, ears).
PhysBones is a dynamic physics system for avatars that allows users to create secondary movements and interactive bones in VRChat. It is used to simulate more natural behaviors in parts of the avatar, responding to physical manipulations through parameters related to movement, gravity, and collisions.

Latest revision as of 23:49, 17 June 2026

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Avatar Dynamics)
PhysBones is a dynamic physics system for avatars that allows users to create secondary movements and interactive bones in VRChat. It is used to simulate more natural behaviors in parts of the avatar, responding to physical manipulations through parameters related to movement, gravity, and collisions.

PhysBones is a dynamic physics system for avatars that allows users to create secondary movements and interactive bones in VRChat. It is used to simulate more natural behaviors in parts of the avatar, responding to physical manipulations through parameters related to movement, gravity, and collisions.