Community:Cyan Player Object Pool: Difference between revisions

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(Created page with "{{Stub}}{{Infobox/Asset |name=Cyan Player Object Pool |author=cyanlaser |github=CyanLaser/CyanPlayerObjectPool |vpm=https://cyanlaser.github.io/CyanPlayerObjectPool/}} '''CyanTrigger''' is an asset that can be used to assign a unique object to every player in the world.<ref>https://github.com/CyanLaser/CyanPlayerObjectPool</ref> == References == <references /> Category:Resources")
 
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|vpm=https://cyanlaser.github.io/CyanPlayerObjectPool/}}
|vpm=https://cyanlaser.github.io/CyanPlayerObjectPool/}}


'''CyanTrigger''' is an asset that can be used to assign a unique object to every player in the world.<ref>https://github.com/CyanLaser/CyanPlayerObjectPool</ref>
'''Cyan Player Object Pool''' was an asset that can be used to assign a unique object to every player in the world.<ref>https://github.com/CyanLaser/CyanPlayerObjectPool</ref>. As of October 11th 2024, VRChat introduced native support for [[Player Object]]s in [[Open Beta]] and cyanlaser announced their intent to deprecate the CyanPlayerObjectPool asset<ref>https://x.com/CyanLaser/status/1844769943344312745</ref>.


== References ==
==References==
<references />
<references />
[[Category:Resources]]
[[Category:Assets]]

Latest revision as of 15:06, 15 October 2024

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Cyan Player Object Pool was an asset that can be used to assign a unique object to every player in the world.[1]. As of October 11th 2024, VRChat introduced native support for Player Objects in Open Beta and cyanlaser announced their intent to deprecate the CyanPlayerObjectPool asset[2].

References