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{{Noticebox/Official}}The [[Special:MyLanguage/VRChat|VRChat]] '''Camera''' is an in-game tool that allows users to take photos to capture their experiences in VRChat.
<languages/>
<translate>
<!--T:23-->
{{Noticebox/Official}}
{{Noticebox/wip|The page below is incomplete. Desciptions are missing for toggles, sections not filled out. Considering if these options should be displayed in tables instead of lists. Translations may be broken for a bit.}}


== How to access ==
<!--T:1-->
The '''Camera''' is an in-game tool that allows users to take photos to capture their experiences in VRChat.
 
<!--T:2-->
==Accessing==
There are multiple ways to access the camera in VRChat:
There are multiple ways to access the camera in VRChat:
* Open the [[Special:MyLanguage/Action Menu|Action Menu]], select '''Tools,''' and select '''Camera'''.
* Open the [[Special:MyLanguage/Quick Menu|Quick Menu]] and click on the Camera tab at its bottom. The Quick Menu provides options for all camera modes.
* Double-click the Camera button at the bottom of the Quick Menu. This will immediately take out or put away the camera.


== Types ==
<!--T:24-->
[[File:Camera menu.webp|thumb|Camera Tab in the Quick Menu.]]
* Open the [[Special:MyLanguage/Action Menu|Action Menu]], select '''Tools''', then select '''Camera'''.
*'''Photo Camera:'''
* Open the [[Special:MyLanguage/Quick Menu|Quick Menu]] and click on the Camera tab on the bottom row. The Quick Menu provides options for all camera modes.
A standard camera for taking pictures.
* Double-click the Camera tab on the bottom tab of the Quick Menu. This will immediately take out or put away the camera.
*'''Stream Camera:'''
 
Used for streaming or recording your view instead of what you see directly through your viewport.
<!--T:25-->
==Modes==
[[File:Camera menu.webp|thumb|Camera tab in the Quick Menu.]]
The camera modes determine how the camera behaves when taking a photo. There are seven camera modes which corresponds to different features:


This will show the camera's perspective in the VRChat Desktop window, instead of the point of view of the user.
<!--T:26-->
*'''Print Camera:'''  
; Local Photo : After taken, it captures a regular photo. This is the default mode.
Similar function to the Photo Camera, but you are able to print out the picture taken.
; Multi Layer : After taken, it captures a photo and creates images of each enabled mask. This mode does support focus or filters and may cause frame lag.
* '''Icon Camera (Available for [[VRChat+|VRC+]] only) :'''  
: It can create up to three additional images (besides the regular photo): "Environment", "Users" (Combines the Local & Remote Users masks), and "UI". The "Users" & "UI" masks save with alpha transparency.
Use this to take a photo that is saved to their Gallery to use for their nameplate and Group icons.
; Stream : Replaces the desktop view with the camera view. In desktop mode, the "Spout Stream" toggle will appear, allowing the user to receive the camera view through supported applications.
* '''Gallery Camera (Available for VRChat+ only) :'''  
: The "Spout Stream" toggle requires applications to support the [https://spout.zeal.co/ Spout] protocol to receive the camera view.
Use this to take a photo that is saved to their Gallery to put on their profile, Group banners and invite photos.
: This mode is only available on PC.
* '''Screenshot:'''
; Gallery : After taken, a UI appears allowing the user to zoom, reposition and mirror the photo within a rectangular crop. "Save & Apply" saves it to the Photo Gallery section of the Inventory. Requires VRC+.
Desktop users can take a Screenshot here that is saved to their VRChat photo folder on their hard drive.  
; User Icon : After taken, a UI appears allowing the user to zoom, reposition and mirror the photo within a circular crop. "Save & Apply" saves it to the User Icon section of the Inventory and will automatically set the user icon to it. Requires VRC+.
; Sticker : ''See also [[Special:MyLanguage/Stickers|Stickers]] for more detailed information.''
: Shows a square outline, highlighting the cropping region. After taken, the "Create Sticker" UI appears, allowing the user to zoom, reposition and mirror the photo with six preset crops. "Save" saves it to the Stickers section of the Inventory. Requires VRC+.
; Print : ''See also [[Special:MyLanguage/Prints|Prints]] for more detailed information.''
: After taken, the print UI appears, allowing the user to edit the note. "Print & Save" saves it to the Prints section of the Inventory and will automatically print the print within the world. Requires VRC+.
; Emoji : ''See also [[Special:MyLanguage/Emojis|Emojis]] for more detailed information.''
: Shows a square outline, highlighting the cropping region. After taken, the "Create Emoji" UI appears, allowing the user to choose animations, zoom, reposition and mirror the photo with six preset crops. "Save" saves it to the Emoji section of the Inventory. Requires VRC+.
:Animated options require the user to take a photo for every frame (4 or 16).
:; Emoji (1)
:; Animated (4)
:; Animated (16)


Can also be used by pressing the F12 key for a regular screenshot or Ctrl+F12 for a high resolution screenshot.
<!--T:27-->
* '''Multilayer Camera:'''
These three "modes" are not accessible through the Camera Mode button, but rather other means:
Takes several pictures in quick succession with different layers applied, but does not support focus or filters and may cause frame lag.


It will generate three type of photos including "All-in-One","Environment Layer Only" and "Local Player Layer + Remote Player Layer Only".
<!--T:28-->
* '''Invite Photo Camera (Available for VRChat+ only) :'''  
; Launch Drone: ''See also [[Special:MyLanguage/Camera Drone|Camera Drone]] for more detailed information.''
Optionally take a photo to send along with an invite or a response.
: Brings out the Camera Drone.
; Screenshot : Takes a photo without [[Special:MyLanguage/HUD|HUD]] elements. Captures in 1920x1080 by default, unless changed in the [https://docs.vrchat.com/docs/configuration-file config file].
; Photo Invite : Invite/Request Invites or Invite/Request Responses can be sent with an image. After taken, a UI appears allowing the user to zoom, reposition and mirror the photo within a rectangular crop. "Save & Apply" attaches it to invite/response. Requires VRC+.


== UI ==
<!--T:29-->
==Options==
[[File:Camera.png|thumb|Overview of the VRChat Camera.]]
[[File:Camera.png|thumb|Overview of the VRChat Camera.]]
The camera UI includes several icons and indicators:
The options consist of the toggles are appear around or on the camera frame. Some options can be controlled by both the UI and the Menu.
* '''X in the top left:''' Exit the camera.
 
* '''Camera and photo icons:''' Indicate which camera is active.
<!--T:30-->
* '''Pin icon:''' Indicates the active pin (saved settings).
===UI===
* '''Focus icon:''' Indicates if focus is used and which focus mode is selected.
The UI toggles are toggles that are on the on center, left or right sides of the camera frame.
* '''Filter circles:''' Show whether a filter is applied or not and which filter is selected.
====Default====
* '''Turning circle on top center:''' Indicates whether the camera is facing away or towards you.
; Close : Closes the camera.
* '''Turning arrow on the right:''' Resets the zoom level.
; Orientation : Switch between landscape and portrait orientation.
* '''Zoom line on the right:''' Adjusts zoom; move it down for zooming out (fisheye lens) and up for zooming in.
; Flip : Flips the camera. When Anchor is set to "Default", the camera lens turns around 180°, otherwise the image is flipped horizontally.
* '''Arrow at the bottom:''' Collapses the menu.
; Zoom : Zooms the camera in or out. The camera FOV can be zoomed from 20 to 150, with 45 being the default value.
; Exposure : Changes the exposure (brightness) of the image. The exposure can be set from -10 to 4, with 0 being the default value.
; Reset : Resets the zoom and exposure slides to their default values.
; Info : Shows the status of different camera toggles. Click on a status to quickly cycle through options.
:; Camera Mode
:: Cycles through the Photo, Stream, and Multi Layer camera modes.
:; Pins
:: Cycles through pins 1, 2 and 3.
:; Focus
:: Cycles through Full Auto, Semi Auto, and Manual focuses.
:; Filters
:: Cycles through the Blueprint, Glitch, Speed, Hypno, Pixelate, Sketch, Sparkle, Trippy, and Olde camera filters.
 
<!--T:31-->
====Toggle====
; Fly Speed : Determines how fast the camera moves in Fly mode. Values range from 0.1 to 15, with 3 being the default.
: Slider shown only when using Desktop mode or when the Flying toggle is on.
; Turn Speed : Determines how fast the camera rotates in Fly mode. Values range from 0.1 to 5, with 1 being the default.
: Slider shown only when using Desktop mode or when the Flying toggle is on.
; Smoothing Strength : Determines how much smoothing is applied to camera movement. Values range from 0.1 to 10, with 5 being the default.
: Slider shown only when using the Smoothed toggle.
; Horizontal Offset : Determines the horizontal offset from the center of the image when using Look-At-Me. Values range from -25 to 25, with 0 being the default. Using the Auto Level Roll toggle will disable this slider.
: Slider shown only when using the Look-At-Me toggle.
; Vertical Offset : Determines the vertical offset from the center of the image when using Look-At-Me. Values range from -25 to 25, with 0 being the default.
: Slider shown only when using the Look-At-Me toggle. Using the Auto Level Pitch toggle will disable this slider.
; Focal Distance : Determines the depth of field's focal distance.
: Slider shown only when using the Manual focus toggle.
; Aperture : Determines the depth of field's aperture.
: Slider shown only when using the Semi Auto or Manual focus toggles.
; Green Screen : Displays sliders to adjust the color of the green screen mask. The sliders are Hue, Saturation, and Lightness.
: Sliders shown only when using the GreenScreen toggle.
:; Hue
:; Saturation
:; Lightness
; Duration : Determines the duration of new dolly points when using time-based motion.
: Slider shown only when the Dolly toggle is selected.
 
<!--T:32-->
===Menu===
The Menu toggles are toggles that are below the camera frame.
 
<!--T:33-->
; Take Photo : Takes a photo.
; Timed (5s) : Takes a photo with a five-second delay. Remote users will see a circular indicator around the lens winding down to when the photo is taken. Photo can be cancelled before the five seconds has passed.
; Camera Mode : Determines how the camera behaves when taking photos. See the [[Camera#Modes|Modes]] section above to view all options
; Flying : Allows the camera to fly within the world. Movement is applied to the camera instead of the avatar. When flying normally, the camera is limited to a 15 meter? radius, with Camera Dolly, the radius is increased to 150 meters?, and with the Camera Drone, the range is unlimited.
: Toggle appears only on VR & Mobile devices.
; Spout Stream : Allows the camera view to be received through supported applications. This requires applications to support the [https://spout.zeal.co/ Spout] protocol.
:The "Stream" camera mode must be selected for it to appear.
; Audio From Camera : Audio heard will be from the camera position instead of the avatar.
: The "Stream" camera mode must be selected for it to appear.
 
<!--T:34-->
; Anchor : Determines where the camera is attached.
:; Default
:: Attached to the user.
:; Local
:: Follows user movement but not head movement.
:; World
:: Attached to the world, independent of user movement.
 
<!--T:35-->
; Behavior : Desc
:; Smoothed
:: Stabilizes video for smoother footage.
:; Look-At-Me
:: Camera follows where your head is facing.
:; Auto Level Roll (VR)
:: two colons plus definition
:; Auto Level Pitch
:: two colons plus definition
:; Roll When Flying (VR)
:: two colons plus definition
:; Trigger Takes Photos (VR)
:: Only works when the camera mode is not local photo
 
<!--T:36-->
; Focus : Controls the focus mode.
:; Off
:: two colons plus definition
:; Full Auto
:: Automatically sets the aperture and focal distance.
:; Semi Auto
:: Allows adjustment of aperture only. (Aperture slider appears on right)
:; Manual
:: Allows adjustment of both aperture and focal distance. (Focal Distance, Aperture slider appears on right)
:; Show
:: (shows focus visualizer)
 
<!--T:37-->
; Pins : Saves camera presets.
: Anchor, Behavior, Mask, and Filters can be saved to pins.
:; Pin 1
:; Pin 2
:; Pin 3


== Menu ==
<!--T:38-->
* '''Take Photo:''' Takes a photo immediately.
; Mask : Determines which layers are included in pictures.
* '''Timed (5s):''' Takes a photo after a 5-second delay with a countdown sound.
:; Local User
* '''Camera Mode:''' Expands different modes for the camera.
:: Includes the user and their avatar.
** Local Photo, Multi Layer, Stream
:; Remote User
*** [[VRChat+|VRC+]] exclusive: Gallery Photo, User Icon, Sticker, Prints, Emoji
:: Includes other users.
* '''Anchor:''' Determines where the camera is attached.
:; World
** '''Default:''' Attached to the user.
:: Includes the world environment.
** '''Local:''' Follows user movement but not head movement.
:; GreenScreen
** '''World:''' Attached to the world, independent of user movement.
:: Replaces the environment with a green screen.
* '''Behavior:''' Adjusts camera performance.
:; UI
** '''Smoothed:''' Stabilizes video for smoother footage.
:: Includes UI elements like the radial menu and camera interface.
** '''Look at Me:''' Camera follows where your head is facing.
:; Items
** '''Auto Level:''' Keeps the camera level, preventing tilting.
:: Includes [[Special:MyLanguage/Items|items]] placed by users in the world.
* '''Focus:''' Controls the focus mode.
** '''Full Auto:''' Automatically sets the aperture and focal distance.
** '''Semi Auto:''' Allows adjustment of aperture only.
** '''Manual:''' Allows adjustment of both aperture and focal distance.
* '''Pins:''' Saved settings for focus and filter configurations.
* '''Mask:''' Determines which layers are included in pictures.
** '''Local User:''' Includes the user and their avatar.
** '''Remote User:''' Includes other users.
** '''Environment:''' Includes the world environment.
** '''Green Screen:''' Replaces the environment with a green screen.
** '''UI:''' Includes UI elements like the radial menu and camera interface.
* '''Lens Visibility:''' Sets how the camera is rendered within the world.
** '''Off:''' Shows only a small light.
** '''Ghost:''' Displays a light blue transparent camera lens.
** '''Solid:''' Displays a solid camera lens.
* '''Filters:''' Adds visual filters to the camera. Only one filter can be active at a time.
* '''Photo Resolution:''' Sets the photo resolution. Higher resolutions create larger files and may cause frame lag.
* '''Grid:''' Overlays a 3x3 grid on the camera screen for visual assistance. The grid does not appear in the actual picture.
* '''Lock (VR Only):''' Lock the camera so that it cannot be held. This can only be used in VR.
* '''Fly Mode:''' The camera can be manually controlled within proximity to yourself. Holding down the scroll wheel on desktop, and using a combination of mouse movement and 'WASD' keys will pilot the camera around. In VR, clicking the "Fly" button and using the left and right joysticks after pressing the trigger will toggle movement between the camera, and your avatar.


=== Manual controls ===
<!--T:39-->
When focus is put to semi auto or manual additional controls show up.
; Dolly : ''See also [[Special:MyLanguage/Camera Dolly|Camera Dolly]] for more detailed information.''
: This option is only available on PC & Android (Standalone VR).
:; Add
:: two colons plus definition
:; Play (3s)
:: two colons plus definition
:; Clear Last
:: two colons plus definition
:; Clear All
:: (are u sure)
:; Advanced : Desc
::; Export
::: (export path relative to world or local)
::; Import
::: (import path)
::; Show Paths : Desc


* '''Focal Distance:''' At which distance the camera is focused to.
<!--T:40-->
* '''Aperture:''' How open the aperture is, the lower this number the more blur appears on everything that is not in focus.
; Lens Visibility : Sets how the camera is rendered within the world.
:; Off
:: Shows only a small light.
:; Ghost
:: Displays a light blue transparent camera lens.
:; Solid
:: Displays a solid camera lens.


== Camera Dolly ==
<!--T:41-->
{{Noticebox/unreleased}}
; Filters : Adds visual filters to the camera. Only one filter can be active at a time.
The camera dolly is a [[VRChat+|VRC+]] exclusive system that allows you to create and play animations for the VRChat camera.
<gallery mode="packed" heights="80">
File:CameraFilter None.png|None
File:CameraFilter Blueprint.png|Blueprint
File:CameraFilter Glitch.png|Glitch
File:CameraFilter Speed.png|Speed
File:CameraFilter Hypno.png|Hypno
File:CameraFilter Pixelate.png|Pixelate
File:CameraFilter Sketch.png|Sketch
File:CameraFilter Sparkle.png|Sparkle
File:CameraFilter Trippy.png|Trippy
File:CameraFilter Olde.png|Olde
</gallery>


''See also [[Camera Dolly]] for more detailed information.''
<!--T:42-->
; Photo Resolution : Changes the resolution of taken photos.
:; 720p
:; 1080p
:; 1440p
:; 2160p
:; 4320p
:; Config File
:: Applies the resolution specified within the config file.


== Camera Drone ==
<!--T:43-->
{{Noticebox/unreleased}}
; Stream Resolution : Changes the resolution of the Spout Stream output.
The camera drone is [[VRChat+|VRC+]] exclusive. It serves as a fully-functional drone that you can pilot within VRChat, either for recording purposes or simply to fly around and have fun with friends.
:; 720p
:; 1080p
:; 1440p
:; 2160p
:; Config File
:: Applies the resolution specified within the config file.


''See also [[Camera Drone]] for more detailed information.''
<!--T:44-->
; Lock : Disables camera pickup interaction. VR Only.
; Grid : Displays a [[wikipedia:Rule of thirds|rule of thirds]] grid on the camera.
; Save Metadata : Attaches metadata to photos when taken.
: Metadata attached includes: Author display name, Author ID, World display name, and, World ID. If the photo is taken in a private world, the world ID, and world display is not attached.


== Accessing saved photos ==
<!--T:45-->
==Behavior==
===Indicators===
====Red Beam====
When a user has their camera out, a red beam will projected upwards and downwards from their camera position. In addition, it will also project a red quad indicating the what direction the camera is facing. These red beams are only visble when the Quick Menu is open.


* '''Windows operating systems''' will store VRChat photos using the default file path of the Pictures folder <code>''C:/Users/(Owner)/Pictures/VRChat''</code>. Photographs will be sorted by month and year. On desktop and PCVR versions of VRChat, opening the Camera tab in the Quick Menu and choosing "Open Photos Folder" will directly open the File Explorer to that file path.
====Timed==== <!--T:46-->


====Audio From Camera==== <!--T:47-->
== Accessing saved photos == <!--T:15-->
<!--T:16-->
* '''Windows operating systems''' will store VRChat photos using the default file path of the Pictures folder <code>''C:/Users/(Owner)/Pictures/VRChat''</code>. Photos will be sorted by month and year. On desktop and PCVR versions of VRChat, opening the Camera tab in the Quick Menu and choosing "Open Photos Folder" will directly open the File Explorer to that file path.
<!--T:17-->
* '''Steam''' users can access their '''Steam screenshots''', separate from VRChat photos using the default file path <code>''C:/Program Files (x86)/Steam/userdata/XXXXXXXXX/760/remote/438100/screenshots''</code>
* '''Steam''' users can access their '''Steam screenshots''', separate from VRChat photos using the default file path <code>''C:/Program Files (x86)/Steam/userdata/XXXXXXXXX/760/remote/438100/screenshots''</code>


* '''Standalone Quest''' users can access their photos through the Quest's Files app on the system dashboard or through the Oculus app on their phone or other device if synced.
<!--T:18-->
* '''Standalone VR''' users can access their photos through the Files/Photos app on their respective system dashboard or through their respective apps on the user's phone or other device if synced.
 
<!--T:19-->
* '''Mobile''' devices can access their VRChat photos through the Gallery app, or from the Files app on their device.


* '''Mobile Android and iOS''' devices can access their VRChat photos through the Gallery app, or from the Files app on their device.
== See also == <!--T:20-->


== See also ==
<!--T:21-->
* [[Special:MyLanguage/Camera Dolly|Camera Dolly]]
* [[Special:MyLanguage/Camera Drone|Camera Drone]]
* [[Special:MyLanguage/Inventory#Photo Gallery|Photo Gallery]]


* [[Camera Dolly]]
<!--T:48-->
* [[Camera Drone]]
==Navigation==
* [[Gallery]]
{{Navbox/Camera}}


{{Start-navbox}}
</translate>
[[Category:User Interface]]
[[Category:User Interface{{#translation:}}]]
[[Category:Features]]
[[Category:Features{{#translation:}}]]

Latest revision as of 20:31, 6 April 2026

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[Reason: The page below is incomplete. Desciptions are missing for toggles, sections not filled out. Considering if these options should be displayed in tables instead of lists. Translations may be broken for a bit.]

The Camera is an in-game tool that allows users to take photos to capture their experiences in VRChat.

Accessing

There are multiple ways to access the camera in VRChat:

  • Open the Action Menu, select Tools, then select Camera.
  • Open the Quick Menu and click on the Camera tab on the bottom row. The Quick Menu provides options for all camera modes.
  • Double-click the Camera tab on the bottom tab of the Quick Menu. This will immediately take out or put away the camera.

Modes

Camera tab in the Quick Menu.

The camera modes determine how the camera behaves when taking a photo. There are seven camera modes which corresponds to different features:

Local Photo
After taken, it captures a regular photo. This is the default mode.
Multi Layer
After taken, it captures a photo and creates images of each enabled mask. This mode does support focus or filters and may cause frame lag.
It can create up to three additional images (besides the regular photo): "Environment", "Users" (Combines the Local & Remote Users masks), and "UI". The "Users" & "UI" masks save with alpha transparency.
Stream
Replaces the desktop view with the camera view. In desktop mode, the "Spout Stream" toggle will appear, allowing the user to receive the camera view through supported applications.
The "Spout Stream" toggle requires applications to support the Spout protocol to receive the camera view.
This mode is only available on PC.
Gallery
After taken, a UI appears allowing the user to zoom, reposition and mirror the photo within a rectangular crop. "Save & Apply" saves it to the Photo Gallery section of the Inventory. Requires VRC+.
User Icon
After taken, a UI appears allowing the user to zoom, reposition and mirror the photo within a circular crop. "Save & Apply" saves it to the User Icon section of the Inventory and will automatically set the user icon to it. Requires VRC+.
Sticker
See also Stickers for more detailed information.
Shows a square outline, highlighting the cropping region. After taken, the "Create Sticker" UI appears, allowing the user to zoom, reposition and mirror the photo with six preset crops. "Save" saves it to the Stickers section of the Inventory. Requires VRC+.
Print
See also Prints for more detailed information.
After taken, the print UI appears, allowing the user to edit the note. "Print & Save" saves it to the Prints section of the Inventory and will automatically print the print within the world. Requires VRC+.
Emoji
See also Emojis for more detailed information.
Shows a square outline, highlighting the cropping region. After taken, the "Create Emoji" UI appears, allowing the user to choose animations, zoom, reposition and mirror the photo with six preset crops. "Save" saves it to the Emoji section of the Inventory. Requires VRC+.
Animated options require the user to take a photo for every frame (4 or 16).
Emoji (1)
Animated (4)
Animated (16)

These three "modes" are not accessible through the Camera Mode button, but rather other means:

Launch Drone
See also Camera Drone for more detailed information.
Brings out the Camera Drone.
Screenshot
Takes a photo without HUD elements. Captures in 1920x1080 by default, unless changed in the config file.
Photo Invite
Invite/Request Invites or Invite/Request Responses can be sent with an image. After taken, a UI appears allowing the user to zoom, reposition and mirror the photo within a rectangular crop. "Save & Apply" attaches it to invite/response. Requires VRC+.

Options

Overview of the VRChat Camera.

The options consist of the toggles are appear around or on the camera frame. Some options can be controlled by both the UI and the Menu.

UI

The UI toggles are toggles that are on the on center, left or right sides of the camera frame.

Default

Close
Closes the camera.
Orientation
Switch between landscape and portrait orientation.
Flip
Flips the camera. When Anchor is set to "Default", the camera lens turns around 180°, otherwise the image is flipped horizontally.
Zoom
Zooms the camera in or out. The camera FOV can be zoomed from 20 to 150, with 45 being the default value.
Exposure
Changes the exposure (brightness) of the image. The exposure can be set from -10 to 4, with 0 being the default value.
Reset
Resets the zoom and exposure slides to their default values.
Info
Shows the status of different camera toggles. Click on a status to quickly cycle through options.
Camera Mode
Cycles through the Photo, Stream, and Multi Layer camera modes.
Pins
Cycles through pins 1, 2 and 3.
Focus
Cycles through Full Auto, Semi Auto, and Manual focuses.
Filters
Cycles through the Blueprint, Glitch, Speed, Hypno, Pixelate, Sketch, Sparkle, Trippy, and Olde camera filters.

Toggle

Fly Speed
Determines how fast the camera moves in Fly mode. Values range from 0.1 to 15, with 3 being the default.
Slider shown only when using Desktop mode or when the Flying toggle is on.
Turn Speed
Determines how fast the camera rotates in Fly mode. Values range from 0.1 to 5, with 1 being the default.
Slider shown only when using Desktop mode or when the Flying toggle is on.
Smoothing Strength
Determines how much smoothing is applied to camera movement. Values range from 0.1 to 10, with 5 being the default.
Slider shown only when using the Smoothed toggle.
Horizontal Offset
Determines the horizontal offset from the center of the image when using Look-At-Me. Values range from -25 to 25, with 0 being the default. Using the Auto Level Roll toggle will disable this slider.
Slider shown only when using the Look-At-Me toggle.
Vertical Offset
Determines the vertical offset from the center of the image when using Look-At-Me. Values range from -25 to 25, with 0 being the default.
Slider shown only when using the Look-At-Me toggle. Using the Auto Level Pitch toggle will disable this slider.
Focal Distance
Determines the depth of field's focal distance.
Slider shown only when using the Manual focus toggle.
Aperture
Determines the depth of field's aperture.
Slider shown only when using the Semi Auto or Manual focus toggles.
Green Screen
Displays sliders to adjust the color of the green screen mask. The sliders are Hue, Saturation, and Lightness.
Sliders shown only when using the GreenScreen toggle.
Hue
Saturation
Lightness
Duration
Determines the duration of new dolly points when using time-based motion.
Slider shown only when the Dolly toggle is selected.

Menu

The Menu toggles are toggles that are below the camera frame.

Take Photo
Takes a photo.
Timed (5s)
Takes a photo with a five-second delay. Remote users will see a circular indicator around the lens winding down to when the photo is taken. Photo can be cancelled before the five seconds has passed.
Camera Mode
Determines how the camera behaves when taking photos. See the Modes section above to view all options
Flying
Allows the camera to fly within the world. Movement is applied to the camera instead of the avatar. When flying normally, the camera is limited to a 15 meter? radius, with Camera Dolly, the radius is increased to 150 meters?, and with the Camera Drone, the range is unlimited.
Toggle appears only on VR & Mobile devices.
Spout Stream
Allows the camera view to be received through supported applications. This requires applications to support the Spout protocol.
The "Stream" camera mode must be selected for it to appear.
Audio From Camera
Audio heard will be from the camera position instead of the avatar.
The "Stream" camera mode must be selected for it to appear.
Anchor
Determines where the camera is attached.
Default
Attached to the user.
Local
Follows user movement but not head movement.
World
Attached to the world, independent of user movement.
Behavior
Desc
Smoothed
Stabilizes video for smoother footage.
Look-At-Me
Camera follows where your head is facing.
Auto Level Roll (VR)
two colons plus definition
Auto Level Pitch
two colons plus definition
Roll When Flying (VR)
two colons plus definition
Trigger Takes Photos (VR)
Only works when the camera mode is not local photo
Focus
Controls the focus mode.
Off
two colons plus definition
Full Auto
Automatically sets the aperture and focal distance.
Semi Auto
Allows adjustment of aperture only. (Aperture slider appears on right)
Manual
Allows adjustment of both aperture and focal distance. (Focal Distance, Aperture slider appears on right)
Show
(shows focus visualizer)
Pins
Saves camera presets.
Anchor, Behavior, Mask, and Filters can be saved to pins.
Pin 1
Pin 2
Pin 3
Mask
Determines which layers are included in pictures.
Local User
Includes the user and their avatar.
Remote User
Includes other users.
World
Includes the world environment.
GreenScreen
Replaces the environment with a green screen.
UI
Includes UI elements like the radial menu and camera interface.
Items
Includes items placed by users in the world.
Dolly
See also Camera Dolly for more detailed information.
This option is only available on PC & Android (Standalone VR).
Add
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Play (3s)
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Clear Last
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Clear All
(are u sure)
Advanced
Desc
Export
(export path relative to world or local)
Import
(import path)
Show Paths
Desc
Lens Visibility
Sets how the camera is rendered within the world.
Off
Shows only a small light.
Ghost
Displays a light blue transparent camera lens.
Solid
Displays a solid camera lens.
Filters
Adds visual filters to the camera. Only one filter can be active at a time.
Photo Resolution
Changes the resolution of taken photos.
720p
1080p
1440p
2160p
4320p
Config File
Applies the resolution specified within the config file.
Stream Resolution
Changes the resolution of the Spout Stream output.
720p
1080p
1440p
2160p
Config File
Applies the resolution specified within the config file.
Lock
Disables camera pickup interaction. VR Only.
Grid
Displays a rule of thirds grid on the camera.
Save Metadata
Attaches metadata to photos when taken.
Metadata attached includes: Author display name, Author ID, World display name, and, World ID. If the photo is taken in a private world, the world ID, and world display is not attached.

Behavior

Indicators

Red Beam

When a user has their camera out, a red beam will projected upwards and downwards from their camera position. In addition, it will also project a red quad indicating the what direction the camera is facing. These red beams are only visble when the Quick Menu is open.

Timed

Audio From Camera

Accessing saved photos

  • Windows operating systems will store VRChat photos using the default file path of the Pictures folder C:/Users/(Owner)/Pictures/VRChat. Photos will be sorted by month and year. On desktop and PCVR versions of VRChat, opening the Camera tab in the Quick Menu and choosing "Open Photos Folder" will directly open the File Explorer to that file path.
  • Steam users can access their Steam screenshots, separate from VRChat photos using the default file path C:/Program Files (x86)/Steam/userdata/XXXXXXXXX/760/remote/438100/screenshots
  • Standalone VR users can access their photos through the Files/Photos app on their respective system dashboard or through their respective apps on the user's phone or other device if synced.
  • Mobile devices can access their VRChat photos through the Gallery app, or from the Files app on their device.

See also

Navigation