Robot: Difference between revisions
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Prismic247 (talk | contribs) (Created Robot as a redirect to Public Avatars for now, until we decide on how we want to handle avatar pages) Tags: New redirect Visual edit |
(Added "Performance" stat block) |
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{{Infobox/Avatar | |||
|name= Robot | |||
|image= File:Robot_Avatar_Thumbnail.png | |||
|author= [https://vrchat.com/home/user/8JoV9XEdpo VRChat] | |||
|description= | |||
|platform= PC, Android | |||
|features= SDK2, Visemes, Impostors | |||
|id= avtr_c38a1615-5bf5-42b4-84eb-a8b6c37cbd11 | |||
|published= Nov 30 2016 | |||
}} | |||
Robot is the default [[Special:MyLanguage/Avatars|Avatar]] in [[Special:MyLanguage/VRChat|VRChat]]. As such every new player starts out as this Avatar. | |||
==Appearance== | |||
Robot is a simplistic grey humanoid Avatar. It has a floating head and its hands are especially accentuated, so that [[Special:MyLanguage/Finger tracking|Finger Tracking]] can be used with it. | |||
== Performance == | |||
Performance Rank, and Threshold data is estimated through the PCVR client of VRChat. | |||
{| class="wikitable" | |||
!Component | |||
!Value | |||
!Threshold | |||
!Performance Rank | |||
|- | |||
|Download size | |||
|1.20 MB | |||
| - | |||
| - | |||
|- | |||
|Texture memory | |||
|6.67 MB | |||
| - | |||
|Excellent | |||
|- | |||
|Uncompressed size | |||
|7.57 MB | |||
| - | |||
| - | |||
|- | |||
|Triangles | |||
|4,819 | |||
|70,000 | |||
|Excellent | |||
|- | |||
|Bounds | |||
|(2.07, 1.97, 0.37) | |||
|(5.00, 6.00, 5.00) | |||
|Excellent | |||
|- | |||
|Skinned meshes | |||
|2 | |||
|8 | |||
|Excellent | |||
|- | |||
|Basic meshes | |||
|0 | |||
|16 | |||
|Excellent | |||
|- | |||
|Material slots | |||
|2 | |||
|16 | |||
|Excellent | |||
|- | |||
|Physbone components | |||
|0 | |||
|16 | |||
| - | |||
|- | |||
|Physbone transforms | |||
|0 | |||
|128 | |||
| - | |||
|- | |||
|Physbone colliders | |||
|0 | |||
|16 | |||
| - | |||
|- | |||
|Physbone collision check count | |||
|0 | |||
|256 | |||
| - | |||
|- | |||
|Contact count | |||
|0 | |||
|24 | |||
|Excellent | |||
|- | |||
|Constraints | |||
|0 | |||
|300 | |||
|Excellent | |||
|- | |||
|Constraint depth | |||
|0 | |||
|80 | |||
|Excellent | |||
|- | |||
|Animators | |||
|1 | |||
|16 | |||
|Excellent | |||
|- | |||
|Bones | |||
|63 | |||
|256 | |||
|Excellent | |||
|- | |||
|Lights | |||
|0 | |||
|0 | |||
|Excellent | |||
|- | |||
|Particle systems | |||
|0 | |||
|8 | |||
|Excellent | |||
|- | |||
|Total max particles | |||
|0 | |||
|1,000 | |||
|Excellent | |||
|- | |||
|Mesh particles | |||
|0 | |||
|2,000 | |||
|Excellent | |||
|- | |||
|Particle trails | |||
|False | |||
|True | |||
|Excellent | |||
|- | |||
|Particle collisions | |||
|False | |||
|True | |||
|Excellent | |||
|- | |||
|Trail renderers | |||
|0 | |||
|4 | |||
|Excellent | |||
|- | |||
|Cloth meshes | |||
|0 | |||
|1 | |||
|Excellent | |||
|- | |||
|Cloth max vertices | |||
|0 | |||
|100 | |||
|Excellent | |||
|- | |||
|Collider count | |||
|0 | |||
|8 | |||
|Excellent | |||
|- | |||
|Rigidbodies | |||
|0 | |||
|8 | |||
|Excellent | |||
|- | |||
|Audio sources | |||
|0 | |||
|8 | |||
|Excellent | |||
|} | |||
==Expressions== | |||
Robot uses the default Expressions. |
Latest revision as of 22:45, 13 November 2024
Robot is the default Avatar in VRChat. As such every new player starts out as this Avatar.
Appearance
Robot is a simplistic grey humanoid Avatar. It has a floating head and its hands are especially accentuated, so that Finger Tracking can be used with it.
Performance
Performance Rank, and Threshold data is estimated through the PCVR client of VRChat.
Component | Value | Threshold | Performance Rank |
---|---|---|---|
Download size | 1.20 MB | - | - |
Texture memory | 6.67 MB | - | Excellent |
Uncompressed size | 7.57 MB | - | - |
Triangles | 4,819 | 70,000 | Excellent |
Bounds | (2.07, 1.97, 0.37) | (5.00, 6.00, 5.00) | Excellent |
Skinned meshes | 2 | 8 | Excellent |
Basic meshes | 0 | 16 | Excellent |
Material slots | 2 | 16 | Excellent |
Physbone components | 0 | 16 | - |
Physbone transforms | 0 | 128 | - |
Physbone colliders | 0 | 16 | - |
Physbone collision check count | 0 | 256 | - |
Contact count | 0 | 24 | Excellent |
Constraints | 0 | 300 | Excellent |
Constraint depth | 0 | 80 | Excellent |
Animators | 1 | 16 | Excellent |
Bones | 63 | 256 | Excellent |
Lights | 0 | 0 | Excellent |
Particle systems | 0 | 8 | Excellent |
Total max particles | 0 | 1,000 | Excellent |
Mesh particles | 0 | 2,000 | Excellent |
Particle trails | False | True | Excellent |
Particle collisions | False | True | Excellent |
Trail renderers | 0 | 4 | Excellent |
Cloth meshes | 0 | 1 | Excellent |
Cloth max vertices | 0 | 100 | Excellent |
Collider count | 0 | 8 | Excellent |
Rigidbodies | 0 | 8 | Excellent |
Audio sources | 0 | 8 | Excellent |
Expressions
Robot uses the default Expressions.