Translations:Udon/5/en: Difference between revisions

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Udon allows users to utilize the '''Udon Node Graph''' UI for visual scripting, and using 'noodles' to connect nodes together to create advanced scripts for [[Worlds]]. Users can also traditionally code, using '''UdonSharp''' (U#), which allows the use of limited C# syntax. Udon also compiles to its own bytecode known as '''Udon Assembly''', which can be interpreted by the VRChat platform.
Udon allows users to utilize the '''Udon Node Graph''' UI for visual scripting, and using 'noodles' to connect nodes together to create advanced scripts for [[Special:MyLanguage/Worlds|Worlds]]. Users can also traditionally code, using '''UdonSharp''' (U#), which allows the use of limited C# syntax. Udon also compiles to its own bytecode known as '''Udon Assembly''', which can be interpreted by the VRChat platform.

Latest revision as of 23:15, 19 July 2026

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Message definition (Udon)
Udon allows users to utilize the '''Udon Node Graph''' UI for visual scripting, and using 'noodles' to connect nodes together to create advanced scripts for [[Special:MyLanguage/Worlds|Worlds]]. Users can also traditionally code, using '''UdonSharp''' (U#), which allows the use of limited C# syntax. Udon also compiles to its own bytecode known as '''Udon Assembly''', which can be interpreted by the VRChat platform.

Udon allows users to utilize the Udon Node Graph UI for visual scripting, and using 'noodles' to connect nodes together to create advanced scripts for Worlds. Users can also traditionally code, using UdonSharp (U#), which allows the use of limited C# syntax. Udon also compiles to its own bytecode known as Udon Assembly, which can be interpreted by the VRChat platform.