Translations:Impostors/44/en: Difference between revisions

From VRChat Wiki
FuzzyBot (talk | contribs)
Importing a new version from external source
 
FuzzyBot (talk | contribs)
Importing a new version from external source
 
Line 1: Line 1:
In the 2026.1.3 update<ref>[https://docs.vrchat.com/docs/vrchat-202613 2026.1.3 update] on ''VRChat Docs''.</ref>, impostors received visual quality improvements. Previously generated impostors on PC now use bicubic filtering on the alpha channel to reduce blocky outlines, and sampling of neighboring pieces during rendering was improved to eliminate floating pixel artifacts. Newly generated impostors benefit from 5.5–8.greater depth precision, more conservative downscaling, perceptually-based texture compression, smoother triangle orientation, and more precise edge-extension.
In the 2026.1.3 update<ref>[https://docs.vrchat.com/docs/vrchat-202613 2026.1.3 update] on ''VRChat Docs''.</ref>, impostors received visual quality improvements. Previously generated impostors on PC now use bicubic filtering on the alpha channel to reduce blocky outlines, and sampling of neighboring pieces during rendering was improved to eliminate floating pixel artifacts. Newly generated impostors benefit from {{formatnum:5.5}}–{{formatnum:8.8}}× greater depth precision, more conservative downscaling, perceptually-based texture compression, smoother triangle orientation, and more precise edge-extension.

Latest revision as of 23:13, 19 July 2026

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Impostors)
In the 2026.1.3 update<ref>[https://docs.vrchat.com/docs/vrchat-202613 2026.1.3 update] on ''VRChat Docs''.</ref>, impostors received visual quality improvements. Previously generated impostors on PC now use bicubic filtering on the alpha channel to reduce blocky outlines, and sampling of neighboring pieces during rendering was improved to eliminate floating pixel artifacts. Newly generated impostors benefit from {{formatnum:5.5}}–{{formatnum:8.8}}× greater depth precision, more conservative downscaling, perceptually-based texture compression, smoother triangle orientation, and more precise edge-extension.

In the 2026.1.3 update[1], impostors received visual quality improvements. Previously generated impostors on PC now use bicubic filtering on the alpha channel to reduce blocky outlines, and sampling of neighboring pieces during rendering was improved to eliminate floating pixel artifacts. Newly generated impostors benefit from 5.5–8.8× greater depth precision, more conservative downscaling, perceptually-based texture compression, smoother triangle orientation, and more precise edge-extension.

  1. 2026.1.3 update on VRChat Docs.