Translations:Expressions/55/zh-hant: Difference between revisions

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雨可韓韓 Yucohanhan (talk | contribs)
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內建參數處於唯讀模式,無法由用戶任意修改。要觸發內建參數,只需在 '''Playable Layer''' 的 '''Animator Controller''' 中使用對應名稱建立參數,VRChat 便會在執行期間自動更新其數值。這些參數不會被設定到'''子 Animator'''('''Sub-Animator''')上,而只會設定於 Playable Layer 的 Animator。
內建參數處於唯讀模式,無法由用戶任意修改。要觸發內建參數,只需在 '''Playable Layer'''('''可播放層''')的 '''Animator Controller''' 中使用對應名稱建立參數,VRChat 便會在執行期間自動更新其數值。這些參數不會被設定到'''子 Animator'''('''Sub-Animator''')上,而只會設定於 Playable Layer 的 Animator。

Latest revision as of 06:30, 4 June 2026

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Built-in parameters are read-only. They are added directly to a playable layer's Animator Controller by name, and VRChat updates them automatically at runtime. They are not set on sub-animators, only on playable-layer animators.

內建參數處於唯讀模式,無法由用戶任意修改。要觸發內建參數,只需在 Playable Layer可播放層)的 Animator Controller 中使用對應名稱建立參數,VRChat 便會在執行期間自動更新其數值。這些參數不會被設定到子 AnimatorSub-Animator)上,而只會設定於 Playable Layer 的 Animator。