Translations:Expressions/57/zh-hant: Difference between revisions

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雨可韓韓 Yucohanhan (talk | contribs)
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內建的 <code>GestureLeft</code> 與 <code>GestureRight</code> 參數用於識別用戶的手勢,而 <code>GestureLeftWeight</code> 與 <code>GestureRightWeight</code> 則提供類比扳機鍵的按壓程度。在 Humanoid 角色上,Gesture Playable Layer(手勢可播放層)通常用於控制手勢,而臉部表情則通常透過 FX 圖層中的 Blendshape、材質屬性或其他非 Humanoid 動畫來驅動。
內建的 <code>GestureLeft</code> 與 <code>GestureRight</code> 參數用於識別用戶的手勢,而 <code>GestureLeftWeight</code> 與 <code>GestureRightWeight</code> 則提供類比扳機鍵的按壓程度。在 Humanoid 角色上,'''Gesture Playable Layer''''''手勢可播放層''')通常用於控制手勢,而臉部表情則通常透過 FX 圖層中的 Blendshape、材質屬性或其他非 Humanoid 動畫來驅動。

Latest revision as of 06:40, 4 June 2026

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The built-in <code>GestureLeft</code> and <code>GestureRight</code> parameters identify the user's hand gesture, while <code>GestureLeftWeight</code> and <code>GestureRightWeight</code> expose analog trigger pressure. On humanoid avatars, the Gesture playable layer is commonly used for hand poses, while facial expressions are often driven from the FX layer with blendshapes, material properties, or other non-humanoid animations.

內建的 GestureLeftGestureRight 參數用於識別用戶的手勢,而 GestureLeftWeightGestureRightWeight 則提供類比扳機鍵的按壓程度。在 Humanoid 角色上,Gesture Playable Layer手勢可播放層)通常用於控制手勢,而臉部表情則通常透過 FX 圖層中的 Blendshape、材質屬性或其他非 Humanoid 動畫來驅動。