Community:Rindo: Difference between revisions
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*[https://booth.pm/en/items/3443188 Rindo page] on booth.pm | *[https://booth.pm/en/items/3443188 Rindo page] on booth.pm | ||
==Resources== |
Revision as of 04:51, 13 November 2024
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[Reason: Not much information here! Please expand and proofread, in accordance to the Manual of Style.]
[Reason: Not much information here! Please expand and proofread, in accordance to the Manual of Style.]
Rindo (Japanese: 竜胆) is an anime avatar, originally created by STUDIO JINGO in 2021. Rindo is available for purchase on BOOTH.
Performance and customizability
*This data is gathered from the official "Sample" model, uploaded by the avatar creator
Performance Rank, and Threshold data is estimated through the PCVR client of VRChat.
Component | Value | Threshold | Performance Rank |
---|---|---|---|
Download size | 11.15 MB | - | - |
Texture memory | 40.98 MB | - | Good |
Uncompressed size | 56.03 MB | - | - |
Triangles | 117,226 | 70,000 | Very Poor |
Bounds | (2.00, 2.00, 2.00) | (5.00, 6.00, 5.00) | Excellent |
Skinned meshes | 14 | 8 | Poor |
Basic meshes | 1 | 16 | Excellent |
Material slots | 44 | 16 | Very Poor |
Physbone components | 56 | 16 | Very Poor |
Physbone transforms | 197 | 128 | Poor |
Physbone colliders | 25 | 16 | Poor |
Physbone collision check count | 130 | 256 | Medium |
Contact count | 0 | 24 | Excellent |
Constraints | 8 | 300 | Excellent |
Constraint depth | 8 | 80 | Excellent |
Animators | 1 | 16 | Excellent |
Bones | 255 | 256 | Medium |
Lights | 0 | 0 | Excellent |
Particle systems | 26 | 8 | Very Poor |
Total max particles | 1,128 | 1,000 | Poor |
Mesh particles | 28 | 2,000 | Good |
Particle trails | False | True | Excellent |
Particle collisions | False | True | Excellent |
Trail renderers | 0 | 4 | Excellent |
Cloth meshes | 0 | 1 | Excellent |
Cloth max vertices | 0 | 100 | Excellent |
Collider count | 0 | 8 | Excellent |
Rigidbodies | 0 | 8 | Excellent |
Audio sources | 16 | 8 | Very Poor |
Community resources
- Rindo page on booth.pm