Community:Terminology: Difference between revisions
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Revision as of 16:32, 7 June 2024
Template:Noticebox/community This article contains a list of terms, abbreviations, and slang commonly used by users on VRChat.
| Terms | Explanation |
|---|---|
| FBT | Abbreviation for Full Body Tracking. FBT is defined as anything that adds the ability to track, at minimum, hips and feet. |
| Inv | Short for “Invite” in the context of invites. Such as “inv me” meaning “invite me.” |
| Kitbashing | A method of creating models, especially avatars, from a myriad of assets from various sources. The term comes from real-world scale model making[1]. |
| OSC | A protocol to allow devices and applications to communicate with each other. This can be used in VRChat to do a myriad of things. See the VRChat Documentation for more information. |
| Physbones | A feature in VRChat that allows a way to add jiggle physics to avatars, and many other things. See the VRChat Documentation for more information. |
| Prefab | A premade asset made to be used on avatars or in worlds, such as GoGo Loco by Franada[2] or VRCBilliards: Community Edition[3]. |
| Quest | Refers to the Meta Quest headset[4]. |
| Req | Short for “Request” in the context of invites. Such as “req off of me” meaning “request an invite off of me.” |
| SDK | “SDK” is short for Software development kit[5], it's a collection of tools that allow people to develop software for certain platforms. The VRChat SDK is what is used to create worlds and avatars in VRChat. |
| Shader | In Unity, a shader is a program that contains instructions on how to render materials. These are used in conjunction with materials. An example of a shader is Poiyomi's Toon Shader[6]. |
| Shapekey | Also sometimes referred to as “Blendshapes”[7], allows for the deformation of a model for animation purposes, most often used for creating mouth movements and blinking. |
| Udon | VRChat's programming language and visual programmer built into the VRChat world SDK. See official documentation for further information |
| Unity | The game engine VRChat utilizes.[8] |
References
- ↑ https://en.wikipedia.org/wiki/Kitbashing
- ↑ https://franadavrc.gumroad.com/l/gogoloco
- ↑ https://github.com/VRCBilliards/vrcbce
- ↑ https://www.meta.com/quest/
- ↑ https://en.wikipedia.org/wiki/Software_development_kit
- ↑ https://github.com/poiyomi/PoiyomiToonShader
- ↑ https://docs.unity3d.com/Manual/BlendShapes.html
- ↑ https://unity.com/