Udon: Difference between revisions

From VRChat Wiki
(Corrected terminology for UdonSharp)
m (Grammar correction.)
Line 2: Line 2:
{{stub|Needs more information! Please expand, and proofread according to [[VRCWiki:Manual of Style|Manual of Style]].}}
{{stub|Needs more information! Please expand, and proofread according to [[VRCWiki:Manual of Style|Manual of Style]].}}


'''Udon''' is an C# derived object-oriented programming editor for the [[VRChat SDK|VRChat World SDK]], created by the VRChat Development Team and released in 2020 for SDK3. You can code traditionally using '''UdonSharp''' (U#) which allows the use of limited C# syntax, or utilize the '''Udon Node Graph''' UI for visual scripting using 'noodles' to connect nodes together.
'''Udon''' is a C# derived object-oriented programming editor for the [[VRChat SDK|VRChat World SDK]], created by the VRChat Development Team and released in 2020 for SDK3. You can code traditionally using '''UdonSharp''' (U#) which allows the use of limited C# syntax, or utilize the '''Udon Node Graph''' UI for visual scripting using 'noodles' to connect nodes together.


==Official Resources==
==Official Resources==

Revision as of 07:07, 3 August 2024

Template:Noticebox/official

Vrrat posed-right.png
V · EThis page is a stub.
You can help the VRChat Wiki by improving it.
[Reason: Needs more information! Please expand, and proofread according to Manual of Style.]

Udon is a C# derived object-oriented programming editor for the VRChat World SDK, created by the VRChat Development Team and released in 2020 for SDK3. You can code traditionally using UdonSharp (U#) which allows the use of limited C# syntax, or utilize the Udon Node Graph UI for visual scripting using 'noodles' to connect nodes together.

Official Resources

Community Resources

Template:Noticebox/community