Community:CyanTrigger: Difference between revisions
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'''CyanTrigger''' is an [[Udon]] compiler with focus on in-scene editing. The interface resembles the old [[SDK2]] VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with [[UdonGraph]] and [[UdonSharp]].<ref>https://github.com/CyanLaser/CyanTrigger</ref> | '''CyanTrigger''' is an [[Udon]] compiler with focus on in-scene editing. The interface resembles the old [[SDK2]] VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with [[UdonGraph]] and [[UdonSharp]].<ref>https://github.com/CyanLaser/CyanTrigger</ref> | ||
== No | == No longer supported == | ||
Starting with VRChat SDK 3.8.1, CyanTrigger is no longer supported.<ref>https://creators.vrchat.com/releases/release-3-8-1</ref> If you are using VRCSDK 3.8.1 or later, you will not be able to use CyanTrigger. Existing projects and content will continue to work. | Starting with VRChat SDK 3.8.1, CyanTrigger is no longer supported.<ref>https://creators.vrchat.com/releases/release-3-8-1</ref> If you are using VRCSDK 3.8.1 or later, you will not be able to use CyanTrigger. Existing projects and content will continue to work. | ||
Revision as of 18:47, 23 May 2025
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CyanTrigger is an Udon compiler with focus on in-scene editing. The interface resembles the old SDK2 VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with UdonGraph and UdonSharp.[1]
No longer supported
Starting with VRChat SDK 3.8.1, CyanTrigger is no longer supported.[2] If you are using VRCSDK 3.8.1 or later, you will not be able to use CyanTrigger. Existing projects and content will continue to work.
This is because CyanTrigger is no longer actively maintained, and VRCSDK 3.8.1 introduces new features that require changes to CyanTrigger in order to work properly.