Community:CyanTrigger: Difference between revisions
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|vpm=https://cyanlaser.github.io/CyanTrigger}} | |vpm=https://cyanlaser.github.io/CyanTrigger}} | ||
'''CyanTrigger''' | '''CyanTrigger''' was an [[Udon]] compiler, with focus on in-scene editing. The interface for CyanTrigger resembles legacy [[SDK2]] VRC Trigger interfaces, but has more functionality. CyanTrigger has full access to all of Udon, and remained compatible with [[UdonGraph]] and [[UdonSharp]] up to [[VRChat SDK]] version 3.8.1.<ref>https://github.com/CyanLaser/CyanTrigger</ref> | ||
== No longer supported == | == No longer supported == | ||
Revision as of 06:25, 24 May 2025
CyanTrigger was an Udon compiler, with focus on in-scene editing. The interface for CyanTrigger resembles legacy SDK2 VRC Trigger interfaces, but has more functionality. CyanTrigger has full access to all of Udon, and remained compatible with UdonGraph and UdonSharp up to VRChat SDK version 3.8.1.[1]
No longer supported
Starting with VRChat SDK 3.8.1, CyanTrigger is no longer supported.[2] This is because CyanTrigger is no longer actively maintained, and VRCSDK 3.8.1 introduces new features that require changes to CyanTrigger, in order to work properly.
If you are using VRCSDK 3.8.1 or later, you will not be able to use CyanTrigger. Existing projects and content using CyanTrigger will continue to work. Previous versions of SDK 3.0 (3.8.0 and earlier) are still compatible with CyanTrigger, but it is always recommended to keep your SDK up to date on all Unity projects.