Physbones: Difference between revisions

From VRChat Wiki
m (Fixed Resources formatting)
m (Stub note)
Line 1: Line 1:
{{Noticebox/Official}}{{Stub|Needs better general reference content}}
{{Noticebox/Official}}{{Stub|Needs additional general reference content}}
'''Physbones''' are components that allow [[avatars]] to display additional motion beyond the normal skeletal movements. This can be used on things like hair, clothing, tails, ears, and more, allowing those features to be affected by movement, gravity, collisions, and user interactions such as grabbing.
'''Physbones''' are components that allow [[avatars]] to display additional motion beyond the normal skeletal movements. This can be used on things like hair, clothing, tails, ears, and more, allowing those features to be affected by movement, gravity, collisions, and user interactions such as grabbing.



Revision as of 07:15, 19 August 2024

VRLogo.png
V · EThis is an official VRChat information page!
It is written and maintained by VRCWiki Team.
Vrrat posed-right.png
V · EThis page is a stub.
You can help the VRChat Wiki by improving it.
[Reason: Needs additional general reference content]

Physbones are components that allow avatars to display additional motion beyond the normal skeletal movements. This can be used on things like hair, clothing, tails, ears, and more, allowing those features to be affected by movement, gravity, collisions, and user interactions such as grabbing.

History

Physbones first showed up in VRChat 2022.1.2, and were designed more performant and free replacement for Dynamic Bones, which are a paid Unity asset.

Resources