ClientSim: Difference between revisions

From VRChat Wiki
Patroll (talk | contribs)
Add images
Patroll (talk | contribs)
mNo edit summary
Line 3: Line 3:
== Usage ==
== Usage ==


* Click "Play" button in the opened world Unity project to start the simulator.
* Click "Play" button in an opened world Unity project to start the simulator.
* Press "Esc" key to access the Client Simulator window with actions and settings (while in "Game" Unity view).
* Press "Esc" key to access the Client Simulator window with actions and settings (while in "Game" Unity view).
* Open "VRChat SDK" Unity tab and select one of "ClientSim [...]" options to access additional settings and debug tools.
* Open "VRChat SDK" Unity tab and select one of "ClientSim [...]" options to access additional settings and debug tools such as PlayerData and PlayerObjects.


== Gallery ==
== Gallery ==

Revision as of 11:58, 18 September 2025

V · EThis is an official VRChat information page!
It is reviewed and approved by the VRCWiki Team. Learn how to contribute to this page by reading the Contribution Guide.
V · EThis page is a stub.
You can help the VRChat Wiki by improving it.
[Reason: You can contribute by expanding and proofreading this article, in accordance with the Manual of Style.]

ClientSim (Client Simulator) is an official tool in the Worlds SDK that allows to run worlds inside the Unity editor, simulating the VRChat client behavior.

Usage

  • Click "Play" button in an opened world Unity project to start the simulator.
  • Press "Esc" key to access the Client Simulator window with actions and settings (while in "Game" Unity view).
  • Open "VRChat SDK" Unity tab and select one of "ClientSim [...]" options to access additional settings and debug tools such as PlayerData and PlayerObjects.

Gallery

Official resources