ClientSim: Difference between revisions
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== Usage == | == Usage == | ||
* Click "Play" button in | * Click "Play" button in an opened world Unity project to start the simulator. | ||
* Press "Esc" key to access the Client Simulator window with actions and settings (while in "Game" Unity view). | * Press "Esc" key to access the Client Simulator window with actions and settings (while in "Game" Unity view). | ||
* Open "VRChat SDK" Unity tab and select one of "ClientSim [...]" options to access additional settings and debug tools. | * Open "VRChat SDK" Unity tab and select one of "ClientSim [...]" options to access additional settings and debug tools such as PlayerData and PlayerObjects. | ||
== Gallery == | == Gallery == | ||
Revision as of 11:58, 18 September 2025
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ClientSim (Client Simulator) is an official tool in the Worlds SDK that allows to run worlds inside the Unity editor, simulating the VRChat client behavior.
Usage
- Click "Play" button in an opened world Unity project to start the simulator.
- Press "Esc" key to access the Client Simulator window with actions and settings (while in "Game" Unity view).
- Open "VRChat SDK" Unity tab and select one of "ClientSim [...]" options to access additional settings and debug tools such as PlayerData and PlayerObjects.
Gallery
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VRChat Client Simulator window
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ClientSim Settings window
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ClientSim PlayerData window
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ClientSim PlayerObjects window
Official resources
- ClientSim docs on VRChat Creators
- ClientSim source code for contributing on GitHub