Community:Virtual Market: Difference between revisions
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One of the characteristics is that each venue has a worldview, and different concept worlds are created depending on the event, such as fantasy, science fiction, and Japanese style. | One of the characteristics is that each venue has a worldview, and different concept worlds are created depending on the event, such as fantasy, science fiction, and Japanese style. | ||
=== Characteristics === | |||
"Virtual Market" is certified by Guinness World Records as the world's largest VR market event, and as an event held in virtual space, it is the largest event in the world in terms of the number of exhibiting circles, the number of exhibitors, and the number of visitors. | |||
A wide variety of creators participate in the "Virtual Market" and display and sell their own digital data. Mainly 3D models used as avatars, 3D models of costumes, accessories, and ornaments to be worn on [[Avatars|avatars]], and background 3D models such as buildings and furniture used to create virtual spaces called worlds. We sell software that supports life in virtual space, such as applications that support avatar dressing, and in recent years, items such as doujinshi and doujin music, which have been sold at real instant sales meetings, have also been exhibited. | |||
"Virtual Market" is expanding globally and supports other languages. | |||
Although it is an event that originated in Japan, the recognition from non-Japanese-speaking countries is increasing with each episode, and there are many exhibits and visitors from overseas. In addition, there are cases where creators living in rural areas, who were difficult to participate in real-time sales events due to their place of residence, exhibited for the first time using the "virtual market", and the physical distance constraints unique to virtual space It is an event that takes advantage of nothingness. | |||
日本発祥のイベントではあるものの、回を重ねるごとに非日本語圏からの認知度も高まっており、海外からの出展や来場も多い。また、現実での即売会イベントには居住地の関係で参加が難しかった地方在住のクリエイターが"バーチャルマーケット"をきっかけにして初出展を行うケースも見られ、バーチャル空間ならではの、物理的な距離の制約の無さを活かしたイベントとなっています。 | |||
==Community resources== | ==Community resources== | ||
Revision as of 06:00, 5 October 2025
[Reason: You can contribute, by expanding and proofreading this page, in accordance with the Manual of Style.]
Virtual Market, also known as Vket, is a recurring partnered community event in VRChat operated by Japanese company HIKKY, Co., Limited[1]. At Virtual Market, VRChat users can download free, and paid avatars and virtual assets, as well as purchase real-world products like food, clothing, and PCs. Virtual Market holds a Guinness world record for "most booths at a virtual reality market event"[2].
Overview
On August 26, 2018, it was planned and hosted by the idea of "動く城のフィオ", which is currently a director of the company, and was held for the first time in about 80 circles in VRChat.
It is the world's largest VR market where you can buy and sell various 3D items such as avatars and real products (clothes, PCs, food and drinks, etc.) at the venue in virtual space.
Since it is held 24 hours a day during the event period, it is a VR event certified by the Guinness World Records, boasting more than 1 million visitors from all over the world as well as Japan[2][3][4][5] .
In addition to buying and selling goods, many events that provide "experiences" unique to virtual space, such as riding vehicles, watching movies, and participating in music live performances in the venue, are also held, and visitors can communicate with avatars and voice, and you can enjoy the realism as if you are traveling around the city together in the real world.
One of the characteristics is that each venue has a worldview, and different concept worlds are created depending on the event, such as fantasy, science fiction, and Japanese style.
Characteristics
"Virtual Market" is certified by Guinness World Records as the world's largest VR market event, and as an event held in virtual space, it is the largest event in the world in terms of the number of exhibiting circles, the number of exhibitors, and the number of visitors.
A wide variety of creators participate in the "Virtual Market" and display and sell their own digital data. Mainly 3D models used as avatars, 3D models of costumes, accessories, and ornaments to be worn on avatars, and background 3D models such as buildings and furniture used to create virtual spaces called worlds. We sell software that supports life in virtual space, such as applications that support avatar dressing, and in recent years, items such as doujinshi and doujin music, which have been sold at real instant sales meetings, have also been exhibited.
"Virtual Market" is expanding globally and supports other languages.
Although it is an event that originated in Japan, the recognition from non-Japanese-speaking countries is increasing with each episode, and there are many exhibits and visitors from overseas. In addition, there are cases where creators living in rural areas, who were difficult to participate in real-time sales events due to their place of residence, exhibited for the first time using the "virtual market", and the physical distance constraints unique to virtual space It is an event that takes advantage of nothingness. 日本発祥のイベントではあるものの、回を重ねるごとに非日本語圏からの認知度も高まっており、海外からの出展や来場も多い。また、現実での即売会イベントには居住地の関係で参加が難しかった地方在住のクリエイターが"バーチャルマーケット"をきっかけにして初出展を行うケースも見られ、バーチャル空間ならではの、物理的な距離の制約の無さを活かしたイベントとなっています。
Community resources
- Virtual Market's official website at vket.com.
- Virtual Market's avatar maker at avatarmaker.vket.com.
- HIKKY's official website at hikky.co.jp.
References
- ↑ HIKKY's official website at Hikky.co.jp. Retrieved September 22, 2025.
- ↑ 2.0 2.1 "Most booths at a virtual reality market event" on Guinness' World Records™ website. Dated February 18, 2021. Retrieved September 22, 2025.
- ↑ "Most photos of avatars uploaded to X (formerly Twitter) in one hour" on Guinness' World Records™ website. Dated July 27, 2021. Retrieved September 22, 2025.
- ↑ "Most photos of avatars toasting uploaded to X in one hour" on Guinness' World Records™ website. Dated August 14, 2021. Retrieved September 22, 2025.
- ↑ "Most videos of avatars performing choreographed dance uploaded to X (formerly Twitter) in one hour" on Guinness' World Records™ website. Dated July 18, 2021. Retrieved September 22, 2025.