Expressions: Difference between revisions

From VRChat Wiki
(Added control type section.)
Line 17: Line 17:
It's made of all the different kind of buttons that the menu can have, and each type of menu will transfer an information to the avatar controllers to execute actions.
It's made of all the different kind of buttons that the menu can have, and each type of menu will transfer an information to the avatar controllers to execute actions.


Those information are transferred through network to others users so information is synchronized.
This information is transferred through network to others users, so information is synchronized.


==Unity==
==Unity==
Line 40: Line 40:
===Custom expressions===
===Custom expressions===


To add custom expressions, you need to create a '''Expression Menu''' file and a '''Expression Parameter''' file, then add them to the VRChat Avatar Descriptor.
To add custom expressions, you need to create an '''Expression Menu''' file and an '''Expression Parameter''' file, then add them to the VRChat Avatar Descriptor.


The menu will allow you to create the entries that will translate into in game menus for your avatar.
The menu will allow you to create the entries that will translate into in game menus for your avatar.


The parameters are the '''variables''' that are controlled by the menu. You will also define technical information about those variables like if they need to be synchronized for other users.
The parameters are the '''variables''' that are controlled by the menu. You will also define technical information about those variables, like if they need to be synchronized for other users.
 
==== Controls ====
You can create a maximum of 8 controls per page. When creating a control, you choose the type of the control. These control types include:
 
* Button
* Toggle
* Sub Menu
* Two Axis Puppet
* Four Axis Puppet
* Radial Puppet


[[Category:Stubs]]
[[Category:Stubs]]

Revision as of 03:22, 26 August 2024

Vrrat posed-right.png
V · EThis page is a stub.
You can help the VRChat Wiki by improving it.
[Reason: No reason provided.]


An example of Expressions menu in Action Menu

Expressions are a feature of avatars. They allow you to run various actions on your avatar.

They can be used mainly through the Action Menu.

Expressions are user customized menus and actions meant to allow flexibility and easy access to avatar features.

You can find more information at Official VRChat source Avatar Creators Docs.

In-game menu

The in-game Expressions menu is accessible through the Action Menu and is usable as well on desktop or in VR. It's made of all the different kind of buttons that the menu can have, and each type of menu will transfer an information to the avatar controllers to execute actions.

This information is transferred through network to others users, so information is synchronized.

Unity

The expressions are edited with the rest of the avatar in the Unity Editor.

Base expressions

When no expressions are configured, a default expression menu with base animations is added to the avatar.

It contains the following entries:

  • Wave
  • Clap
  • Point
  • Cheer
  • Dance
  • Backflip
  • Die
  • Sadness

Custom expressions

To add custom expressions, you need to create an Expression Menu file and an Expression Parameter file, then add them to the VRChat Avatar Descriptor.

The menu will allow you to create the entries that will translate into in game menus for your avatar.

The parameters are the variables that are controlled by the menu. You will also define technical information about those variables, like if they need to be synchronized for other users.

Controls

You can create a maximum of 8 controls per page. When creating a control, you choose the type of the control. These control types include:

  • Button
  • Toggle
  • Sub Menu
  • Two Axis Puppet
  • Four Axis Puppet
  • Radial Puppet