Community:Prison Escape: Difference between revisions
(Add descriptions to events.) |
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====States==== | ====States==== | ||
A prisoner can has one of 3 states. Depending on it they can be damaged by a guard or not. | A prisoner can has one of 3 states. Depending on it they can be damaged by a guard or not. | ||
Β | {| class="wikitable" | ||
!State | |||
!Receives damage | |||
Β | from guards | ||
Starting state. | !Received from | ||
Β | !Description | ||
= | |- | ||
|'''Innocent''' | |||
Β | |No | ||
|The start. | |||
Β | Clearing out suspicious state. | ||
= | |Starting state. Β | ||
Guards attacking an innocent player will lose own health instead. | |||
Β | |- | ||
|<span style="color: #da9101">'''Suspicious'''</span>''(Temporary)'' | |||
|Yes | |||
|Entering restricted areas or escaping a cell. | |||
|Temporarily received by entering restricted areas like locked/guard rooms or vents. Β | |||
Cleared after some time after leaving a restricted area (goes back to innocent). | |||
Indicated by an eye icon on the bottom of the HUD. | |||
|- | |||
|<span style="color: #db2020">'''Wanted'''</span> | |||
|Yes | |||
|Taking weapons or keycards. | |||
|Permanently received by taking weapons or keycards. | |||
|} | |||
===Guard=== | ===Guard=== |
Revision as of 20:42, 30 August 2024
[Reason: No reason provided.]
[Reason: No reason provided.]
Join the fight between Prisoners and Guards in this VR prisonΗ Plot your escape with friends or keep the prisoners in lineΗ
Prison Escape is a cross-platform player-versus-player game world that can be played with up to 32 players.
Gameplay
Roles
Prisoner
Win conditions
- A prisoner escapes.
- All guards eliminated.
States
A prisoner can has one of 3 states. Depending on it they can be damaged by a guard or not.
State | Receives damage
from guards |
Received from | Description |
---|---|---|---|
Innocent | No | The start.
Clearing out suspicious state. |
Starting state.
Guards attacking an innocent player will lose own health instead. |
Suspicious(Temporary) | Yes | Entering restricted areas or escaping a cell. | Temporarily received by entering restricted areas like locked/guard rooms or vents.
Cleared after some time after leaving a restricted area (goes back to innocent). Indicated by an eye icon on the bottom of the HUD. |
Wanted | Yes | Taking weapons or keycards. | Permanently received by taking weapons or keycards. |
Guard
Win conditions
- Time runs out.
- All prisoners eliminated.
Game settings
- Prisoner ratio
- Time limit
Scoreboard
...
Stats
- Health
- Armor
- Speed
Suspicious activities
...
Items
Weapons
Guns
Ranged weapons.
* Range is based on the bullet spread and how easy it is to aim.
Melee
Hand-to-hand combat weapons.
Throwables
Throwable weapons causing area of damage.
Tools
Pickups with functional use.
Image | Name | Description |
---|---|---|
Stun baton | Stuns an enemy (a non-innocent prisoner or a guard) and makes them drop any carried items.
Stunned players cannot move, teleport and pick items. [Wanted on pick up] | |
Broomstick | Shields from bullets on use.
6 seconds use time. 10 seconds stamina recharge.[1] | |
Fork | Can be inserted into a power outlet to cause a blackout event (<Prisoners only>). | |
Lighter | Sets a toilet paper on fire (<Prisoners only>?). | |
Toilet paper | Can be set on fire using a lighter and then thrown into a washing machine to cause a fire event. | |
Fire extinguisher | <Guards only> Extinguishes a washing machine on fire to stop the fire event. |
Consumables
Disappear on use or collection.
Props
Cosmetic pickups with no extra purpose.
Image | Name | Description |
---|---|---|
Food tray | Spawns in the Cafeteria. | |
Soap | ||
Rubber duck | Makes a squeaky sound on interaction. | |
Basketball | Bounces and makes a sound on collision. |
Locations
- Cafeteria
- Toilets
- Guard towers
...
Interactables
Image | Name | Description |
---|---|---|
Keypad | <Requires access card> Unlocks locked doors or toggles the gate (gate control). | |
Vents | <Prisoners only> Used to enter vent tunnels to escape cells and/or move around into other rooms and areas.
[Suspicious on enter] | |
Teleports | Some vents used to enter sewers. Distinguishable for not being an openable door.
*Hold for 1s*[2] | |
Wall hole | <Prisoners only> After opening can be used to escape a cell to a restricted room next to it. Located in the 3rd cell on the right. | |
Crates | Open with points to drop special items. Guards can only open crates located in guard areas.
Small crate - 250 points Big crate - 500 points | |
Ladder | Acts as teleport. Located in the sewers and guard towers.
*Hold for 0.5s*[3] | |
Storage | May contain items like money, access cards, knives, lighters. | |
Cabinet | Can be used to hide inside. May contain money. Located in guard areas. | |
Gate control | <Requires access card> Open and close the gate as a guard or a prisoner with an access card. | |
Fire alarm | <Prisoners only> Toggles sprinklers causing the cell doors to open prematurely. Spawns on walls in random locations.
Can only be used by prisoners when cells are still closed. | |
Power outlet | <Prisoners only> Can cause a blackout after inserting a fork. | |
Electrical panel | Toggles power back on during a blackout. | |
Intercom mic | Broadcasts player voice through prison speakers. | |
Keyboard | Switches live CCTV camera views on the screen. | |
CCTV camera | Can be disabled by getting shot with a weapon.
Adds +5 or removes -10 points.[4] | |
Shower knob | Turns on cosmetic water that makes noise. |
Events
Image | Name | Triggered by | Cancelled by | Description |
---|---|---|---|---|
Cells opening | Time, blackout, fire, fire alarm. | - | Cells which prisoners are locked in from the start open either automatically after specified time or prematurely by a prisoner's action. | |
Gate opening | Gate control, fire. | Closing the gate. | Gate can be opened with the gate control keypad. During a fire event it opens and can't be closed until it ends. | |
Gate closing | Gate control, blackout(?). | Opening the gate. | Gate can be closed with the gate control keypad. | |
Fire | Lighter igniting a toilet paper inserted into a washing machine. | Extinguishing the washing machine or waiting 90 seconds. | Locks the gate opened, opens cells, spawns smoke.
Can be stopped by using the fire extinguisher on a burning washing machine otherwise goes out automatically. | |
Blackout | Fork inserted into a power outlet. | Turning power on in the electrical panel after a lightbulb icon pops up. |
References
- β Broomstick changelog on Ostinyo Discord server from February 14, 2024.
- β Teleport delay changelog on Ostinyo Discord server from January 25, 2024.
- β Ladder delay changelog on Ostinyo Discord server from February 14, 2024.
- β CCTV cameras changelog on Ostinyo Discord server from August 30, 2024.