Community:Hokyl Night: Difference between revisions

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(Created page with "<!--{{#setmainimage:}}--> {{Noticebox/Community}} {{Infobox/World |name=Hokyl Night |image= |author=hdorriker |platforms=PC |tags=driving, gliding, night, city, large |id=wrld_8ac2305e-6141-4eb4-b0e9-ea2c9d2b72a8 |published=Feb 24 2024 }} '''<nowiki/>Hokyl''' ''' Night''', is a large city driving and flying world developed by the team of Hdorriker, Dekawolf & Fraxul which features a large, open-world city with player-drivable vehicles and flight items attached to the pl...")
 
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Revision as of 06:24, 11 September 2024


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Hokyl Night, is a large city driving and flying world developed by the team of Hdorriker, Dekawolf & Fraxul which features a large, open-world city with player-drivable vehicles and flight items attached to the player that enable the player to explore the city from a variety of perspectives. The world is roughly 121 square kilometers in area or 11 km per side, and has a variety of different 'districts' whose names appear at the bottom of players' field of view as they traverse the city.


Features

Flight Systems

Hokyl Night uses heavily-modified versions of the TORISOUP Grapnel-Gun and Glider. These have been modified to have improved access (reach over shoulder to grab), and to conserve player momentum and allow for simultaneous use of both items for smooth flight and motion comfort.


Ultra Spark and Custom Avatar Size Audio

At spawn, a small device which looks like a "vape pen" can be used by a player to grow to 50m tall. Players that undergo this alteration are still able to hear other players and be able to converse within a more intuitive and natural-feeling range than would otherwise be available.


Custom Driving System

Hokyl Night (and Hokyl Morning) use a custom driving system that was specifically devised for the unique performance challenges presented by having a large, less-stylized open world city in Unity and VRChat. Because of the exploratory nature of the world, this system was developed specifically for Cruising and Social Road Trip-Style Driving instead of high-performance racing which would have required a different balance of how computational resources are utilized.


Usage

A card displaying the input scheme based on the detected controllers (or desktop) displays on entry of the vehicle, and will disappear on its own after driving for a few seconds. There is also a slowly-blinking info toggle on the dash which will enable or disable the info card.

After entering and allowing the vehicle to fully "start" (there will be a sound indicating it), simply pressing forward (or W on desktop) for a few seconds will auto-shift the vehicle into DRIVE gear. If it doesn't autoshift after 5 seconds, this is because the command to shift into Drive was sent before the vehicle finished starting and it cannot receive it until ownership settles, also that seems like a way to burn out your starter motor IRL.

The shifter is indicated by a button reading "PRND".

There is no manual transmission option because of General Relativity.


Building Shader

Hokyl Night uses a modified version of the CScape Building Shader, updated for Unity 2022 and modified to include an MSAA pass to improve quality and visual comfort in VR. A more stylized CScape Mobile version without windows or parallax is used on the Android-Compatible builds of the Hokyl Night spin-off worlds (such as Digitown Loft and Gao Avenue) due to performance considerations.


Parking Large Vehicles upon Tall, Skinny Objects

The Driving System features such as "JUMP" and "ROLL" were added initially as ways to recover stuck vehicles and play with the quirks of the simulation. But in practice, these have become tools that enable unique driving challenges such as attempting to park vehicles atop skyscrapers, power line poles, or any of the likely hundreds of tall objects around the city.


The City of Hokyldaryon

The fictitious location in "Hokyl Night" is Hokyldaryon. Hokyldaryon (pronounced: hok-ul dare-on) is a city on planet Tellis. It is a major city with a population of 1.3 million and serves as the cultural and financial center of the Kuho Tajirate of the country of Miokalia. These are places that I made up. Do not attempt to find them on a world map, you will only disappoint yourself.


Etymology

Hokyldaryon comes from the Hcoh words "Hokyl" (meaning 'Bountiful') and "Daryon" (meaning "Noisy body of water" or "a possibly-imagined sound or melody heard in the sound produced by a source which is not generally intended to produce music, either natural or artificial"). The name of the city is notable for being lexigraphically ambiguous between translating as "Plenty of Noisy Water" or "An Abundance of Auditory Hallucinations", given the contemporary meaning of the latter portion. Somebody probably wrote down why this is, but nobody is willing to share it with anyone else so here we are.


Population

Hokyldaryon has historically been populated mostly by Raptors, much like the rest of the Kuho region. There has also been a significant synthetic population for nearly as long as that has been a thing. Modern Hokyldaryon is generally considered to be a cosmopolitan place with considerable diversity of species and biochemistry.


History

Hokyldaryon was founded in 3150 by horny Kuho anglers who apparently thought the steep canyon walls on each side of the Plumas River looked like "A Big Butt". Nobody knows why they thought this, because it doesn't really, but the sea can do Things to people, especially back then before the invention of fun.
Back then, the areas now known as Bocuma and Zansa Island were an unorganized collection of seasonal fishing villages, primarily inhabited by what the bougie people in the fancy Kuho capitol of Hneida refered to as "those".
In general, the area was considered undesirable because of its proximity to sea level and the complexity of Tellisian Bi-Lunar Tides making the river delta susceptible to miscalculations of where the high tide really was, since it could be a whole decade between maximum high tides and with the nomadic lifestyles of Kuho anglers in the 3100's, it was unlikely that anyone would stick around long enough to actually record or closely analyze the cycles of the watershed, since they generally lived on their boats and usually just paddled to deeper water if things started getting shallow. Most of the infrastructure on land consisted of temporary timber structures and constantly shifting pontoons built from, you guessed it, the bones of the fallen. Also wood. It was mostly wood.
It was in this miasma of bored velociraptor fisherpersons and their barking of bawdy crawfish-pickling shanties that a scheme was hatched between the most powerful of the local cartels to sell randomly flood-prone land to the fancy people in the bougie capitol, since they wouldn't know any better since there was no internet in the 3100's on Tellis. The plan required inventing a curious sounding name and sending somebody to regale the bougie Capitolcritters with tales of splendor and mystery to entice them to make the 100 km trek into what was generally considered to be their own backyard. This plan failed immediately because one of those silly old-timey wars suddenly broke out because one King was like "Uhh, your son like miscarried our dynasty's heir or something" and another was like "no u", and then thousands died.
The war brought naval combat to the Plumas river delta because some general thought it was a shortcut while the other knew it wasn't. They could have sworn that the river "went all the way through the peninsula like on the map" even though it didn't, so the put on their polyester, busted a move and started firing canons in the general vicinity of each other across the river until one of them actually managed to hit the other general directly in the chest, sending them flying, cartoon-style through the back of their old-timey sail ship and directly into a volcano, which then promptly exploded.
This explosion woke up the ancient Tellisian deity of copper, Suzanne and she was rather stroppy about this wild and groovy river combat going on and so she punished the belligerents by forcing them to live near the river, make a town and name it. But they really didn't want to because they all really just wanted to go home, and since Suzanne, the ancient and revered Tellisian goddess of all things cupric was actually really chill, she was like "ok fine, you don't have to live here, but you still have to name it. Also, while you're at it, y'all should use my bountiful metallic gifts to invent electronics and eventually evolve into cool undead robot animal people and take command of your existence in such a manner that it prevents you from getting conquered by something else out there in space which is more banal and/or mundane. Food for thought."
The General (the one that wasn't shot), was like "Ok lol wow... I just experienced a very long, and detailed auditory hallucination apparently..."
and then after swilling something which probably caused it, he continued
"Yes, what a Bountiful Auditory Hallucination!"
"A Hokyl(Bountiful) Daryon(Auditory Hallucination)"
And with that the volcano entirely vanished, which is why there isn't one nearby, and the place would from then-on be known as Hokyldaryon.
In conclusion, please give me high marks on this assignment, Ms. Scrunge, I don't want to fail this history class for the 3rd time. K thx bye.


Culture & Language

Nearly all of Hokyldaryon speaks Hcoh (pronounced "koh" with a hard "k"), which is reflected in the prevalence of Hcoh text (Hclis) on signage visible throughout the city. Road and other signage also includes other languages due to tourism and accessibility. At least one district of town conspicuously features text in other languages, including Digicode around The Mountain facility on Zansa Island.


Media

Hokyldaryon has a major TV station and studio facility for StudioV, using the callsign NIDO, on VHF channel 5


Sister Cities

Hokyldaryon has a Sister City partnership with Sanctuary on planet Terra in the Widow System. Hokyldaryon sent Sanctuary a 4.7m cube of Floamtm, (which has yet to be unpacked), and Sanctuary sent a 24-hour Dry Cleaners (literally, just the whole store building), which on Tellis is closed for 12 hours a day.