Mirrors: Difference between revisions

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m (Usr 6909a532-22e9-49f7-81e3-e964fe7dc00a moved page Mirror to Mirrors: After discussion with other wiki maintainers, to keep use of Plural on all page titles consistent, now moved.)
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Mirrors are reflective surfaces that allow users to view a mirrored reflection of their avatar, alongside other users and/or the world they're in. Many worlds contain mirrors intended for users to sit in front of as they socialize, often referred to as "mirror dwelling". Users may also choose to summon a mirror of their own, only visible to them.  
Mirrors are reflective surfaces that allow users to view a mirrored reflection of their avatar, alongside other users and/or the world they're in. Many worlds contain mirrors intended for users to sit in front of as they socialize, often referred to as "mirror dwelling". Users may also choose to summon a mirror of their own, only visible to them.  


==Mirrors found in worlds ==
=== Mirrors found in worlds ===
The [[VRChat SDK]] contains a prefab for a ready-to-use mirror that can be dragged into a scene. This prefab is found at the following path:
The [[VRChat SDK]] contains a prefab for a ready-to-use mirror that can be dragged into a scene. This prefab is found at the following path:


<code>Packages\com.vrchat.worlds\Samples\UdonExampleScene\Prefabs\VRCMirror.prefab</code>
<code>Packages\com.vrchat.worlds\Samples\UdonExampleScene\Prefabs\VRCMirror.prefab</code>


==Personal Mirror==
=== Personal Mirror ===
A personal mirror is a type of mirror that can be summoned in by a user that's only visible to them.  
A personal mirror is a type of mirror that can be summoned and moved by a user that can only be viewed by them.  


The personal mirror can be enabled and configured via the [[Action Menu]] or the [[Main Menu]]'s [[Settings]] page.
The personal mirror can be enabled and configured via the [[Action Menu]] or the [[Main Menu]]'s [[Settings]] page.


==Face Mirror ==
=== Face Mirror ===
A face mirror is a type of mirror that displays the face of a user's avatar in their HUD. Face mirrors are designed to help a user stay aware of their avatar's facial expressions, especially if they're controlled by gestures. Unlike a traditional mirror, the face mirror does not portray depth.
A face mirror is a type of mirror that displays the face of a user's avatar in their HUD. Face mirrors are designed to help a user stay aware of their avatar's facial expressions, especially if they're controlled by gestures. Unlike a traditional mirror, the face mirror does not portray depth.


The face mirror can be enabled and configured via the [[Action Menu]] or the [[Main Menu]]'s [[Settings]] page.
The face mirror can be enabled and configured via the [[Action Menu]] or the [[Main Menu]]'s [[Settings]] page.

Revision as of 18:15, 12 July 2024

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People socializing in front of a Mirror in VRChat
People socializing in front of a Mirror in VRChat

Mirrors are reflective surfaces that allow users to view a mirrored reflection of their avatar, alongside other users and/or the world they're in. Many worlds contain mirrors intended for users to sit in front of as they socialize, often referred to as "mirror dwelling". Users may also choose to summon a mirror of their own, only visible to them.

Mirrors found in worlds

The VRChat SDK contains a prefab for a ready-to-use mirror that can be dragged into a scene. This prefab is found at the following path:

Packages\com.vrchat.worlds\Samples\UdonExampleScene\Prefabs\VRCMirror.prefab

Personal Mirror

A personal mirror is a type of mirror that can be summoned and moved by a user that can only be viewed by them.

The personal mirror can be enabled and configured via the Action Menu or the Main Menu's Settings page.

Face Mirror

A face mirror is a type of mirror that displays the face of a user's avatar in their HUD. Face mirrors are designed to help a user stay aware of their avatar's facial expressions, especially if they're controlled by gestures. Unlike a traditional mirror, the face mirror does not portray depth.

The face mirror can be enabled and configured via the Action Menu or the Main Menu's Settings page.