Removed Features: Difference between revisions
(PhysSound) |
|||
Line 21: | Line 21: | ||
== PhysSound Support == | == PhysSound Support == | ||
PhysSound is a Unity asset that allows for sounds to be played when physics objects collide with each other or with static colliders. World | PhysSound is a Unity asset that allows for sounds to be played when physics objects collide with each other or with static colliders. World authors were able install the PhysSound Asset Package in their world projects. Support for it was dropped in SDK3. You are expected to create your own replacement using Udon. |
Revision as of 04:26, 18 July 2024
[Reason: No reason provided.]
This page is dedicated to VRChat features that were once included in the VRChat client, or announced by VRChat before removing the feature or depreciating further support for said feature. This page does not include features that are currently in development, or have been unofficially "rumored" to being implemented.
Booping
Booping was a social feature revealed in the May 30th Developer Update allowing friends to send a "boop" to eachother. This could have been attached with any emoji including custom emojis, only if the user was an active VRChat+ subscriber and have uploaded custom emojis to their gallery. When the recipient of a boop opened their notifications, the emoji attached to the boop would've been fired locally in a “Boop Explosion”, a blast of the emoji from the boop. Boop recipients would have also received a push notification from the VRChat app on mobile devices. Boops would have only been able to be sent to friends, and could have been disabled.
The feature was implemented into the Open Beta branch on June 6th, due to community reception, the feature was removed June 18th with the following message on the official VRChat Discord:
No Booping No More
If you were paying attention to previous builds, you might've noticed there's something missing from this update: Booping. That's intentional. While we were excited about testing the feature, it was clear that folks weren't into it.
We're not interested in forcing a feature on the community that they're not into, so we're pulling it. In the future, we might try testing a reworked version of Booping, but it's unlikely to be something we try for awhile.
While it didn't quite go the way we wanted it to, we still appreciate the candid and honest feedback from the community.
Guided Mode
Guided Mode was a menu and UI feature intended for users who were new to VRChat, however any user could enable and use the Guided Mode menu. The Guided Menu heavily simplified world and avatar exploration and tweaking for settings. It was revealed on the VRChat 2023.2.2 Video Patchnotes, and was present in the VRChat client for a few months before being silently removed.
Panoramic/360° screenshots (VRChive)
The old Camera menu had an option to take panoramic 360-degree photos. VRChive was a third-party service that hosted 360-degree images in virtual reality. These panoramas saved to your computer, and were automatically uploaded to VRChive, and were easy to embed on websites such as Reddit, Twitter, or Facebook. The feature was removed circa 2019 or 2020, due to performance issues and crashing when rendering photos, inability to perform such screenshots on the Quest version, as well as VRChive no longer being maintained.
PhysSound Support
PhysSound is a Unity asset that allows for sounds to be played when physics objects collide with each other or with static colliders. World authors were able install the PhysSound Asset Package in their world projects. Support for it was dropped in SDK3. You are expected to create your own replacement using Udon.