Launch Options: Difference between revisions
(Clean up the initial a bit. Added missing ones from docs.vrchat.com/docs/launch-options) |
Tony Lewis (talk | contribs) (Atleast add whatever known launch option be with details.) |
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| --no-vr||Forces desktop mode | | --no-vr||Forces desktop mode | ||
|- | |- | ||
| --fps=x|| | | --fps=x||Overrides the FPS cap to X instead of the default. On Desktop, 90 is the default. In VR, the headset's reported maximum refresh rate is the default. | ||
|- | |- | ||
| --profile=x | | --profile=x | ||
| | |Launches with a different user profile, where X is a number. 0 is the default profile | ||
|} | |} | ||
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!Launch Options!!Descriptions | !Launch Options!!Descriptions | ||
|- | |- | ||
| --watch-avatars|| | | --watch-avatars||Watches the location where the VRChat SDK builds test avatars, and if wearing a test avatar that's been updated automatically switches to the newer version. | ||
|- | |- | ||
| --watch-worlds|| | | --watch-worlds||Watches the location where the VRChat SDK builds worlds, and automatically joins any new local world created. | ||
|- | |- | ||
| --osc=<ARG1>:<ARG2>:<ARG3> | | --osc=<ARG1>:<ARG2>:<ARG3> | ||
| | |Customize network settings for incoming/outgoing OSC messages. | ||
Accepts the following 3 arguments: | |||
- <ARG1>: The port that the VRChat client should listen on for incoming OSC messages. | |||
- <ARG2>: The IP that outgoing OSC messages should be sent to. | |||
- <ARG3>: The port that outgoing OSC messages should be sent to. | |||
|- | |- | ||
| --midi=deviceName | | --midi=deviceName | ||
| | | Forces the MIDI drive to search for a connected MIDI device which contains the deviceName specified, including partial matches, case-insensitive. | ||
|} | |} | ||
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!Launch Options!! Descriptions | !Launch Options!! Descriptions | ||
|- | |- | ||
| --legacyfbt-calibrate|| | | --legacyfbt-calibrate||Swaps to the older method of locking your avatar in place during calibration. | ||
|- | |- | ||
| --disable-shoulder-tracking|| | | --disable-shoulder-tracking||Prevents arm (elbow) trackers from affecting the shoulders. | ||
|- | |- | ||
| --calibration-range="<ARG>"|| | | --calibration-range="<ARG>"|| If you're having problems with your hip tracker but your feet are fine, you can also try adjusting your calibration range. | ||
|- | |- | ||
| --enable-ik-debug-logging|| | | --enable-ik-debug-logging||Adds extra log output related to IK features. | ||
|- | |- | ||
| --freeze-tracking-on-disconnect|| | | --freeze-tracking-on-disconnect||When a tracker disconnects it continues to lock the tracked body to its final location relative to the player, rather than transitioning that part to untracked behavior. | ||
Made new efforts to ensure that even if you activate this option after the tracker has disconnected it will still remember and use the proper final location of the tracker. | |||
|- | |- | ||
| --ignore-trackers=serial1,serial2 | | --ignore-trackers=serial1,serial2 | ||
| | |Ignore tracking data from devices with the specified serial numbers. Comma delimited list. | ||
|} | |} | ||
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|- | |- | ||
| --enable-sdk-log-levels | | --enable-sdk-log-levels | ||
| | |Enables a large amount of additional logging. | ||
|- | |- | ||
| --enable-udon-debug-logging|| | | --enable-udon-debug-logging||Enable Udon heap and stack dumps in the client. Usually only enabled in editor. | ||
|- | |- | ||
| --enable-verbose-logging|| | | --enable-verbose-logging||Output verbose logs | ||
|- | |- | ||
| --log-debug-levels="<ARG>"||ARG | | --log-debug-levels="<ARG>"||ARG | ||
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|- | |- | ||
|API; | |API; | ||
| | |API | ||
|- | |- | ||
|All;|| | |All;||All Request | ||
|- | |- | ||
|Always;|| | |Always;||Always | ||
|- | |- | ||
|AssetBundleDownloadManager;|| | |AssetBundleDownloadManager;||Related to Asset Bundle Download | ||
|- | |- | ||
|ContentCreator;|| | |ContentCreator;||For Contents Creator | ||
|- | |- | ||
|Errors;|| | |Errors;||Related to Error | ||
|- | |- | ||
|NetworkData;|| | |NetworkData;||Related to Network Data | ||
|- | |- | ||
|NetworkProcessing;|| | |NetworkProcessing;||Related to Network Processing | ||
|- | |- | ||
|NetworkTransport;|| | |NetworkTransport;||Related to Network Transport | ||
|- | |- | ||
|Warnings"|| | |Warnings"||Related to Warning | ||
|} | |} | ||
|} | |} | ||
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!Launch Options!!Descriptions | !Launch Options!!Descriptions | ||
|- | |- | ||
| --disable-hw-video-decoding|| rowspan="2" | | | --disable-hw-video-decoding|| rowspan="2" |Forces video decoding to be done in software or hardware. | ||
On AMD graphics cards, the default is "software" because there have been issues in the past. | |||
You can use the "enable" variant to force hardware decoding. | |||
With other GPU vendors, the default is "hardware", use the "disable" variant to force software decoding. | |||
Warning: Using the "software" option will utilize your CPU to decode video, which can impact your performance. | |||
Most users do not need to use this feature. | |||
|- | |- | ||
| --enable-hw-video-decoding | | --enable-hw-video-decoding | ||
|- | |- | ||
| --affinity=<ARG>|| | | --affinity=<ARG>||Sets VRChat's thread affinity to the specified threads. <ARG> is a bitmask indicating which threads should be utilized for- VRChat. For example, FFFF selects the first 16 threads, FF selects the first 8, and so on. | ||
Most users do not need to use this feature. It is left up to the user to determine if they should use this feature. | |||
|- | |- | ||
| --process-priority=<ARG> | | --process-priority=<ARG> | ||
|ARG | |Manually sets the process priority of VRChat to the specified level. | ||
<ARG> is a number that represents the priority level to use: | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| -- | | <ARG>|| | ||
|- | |||
| -2 ||Idle priority | |||
|- | |||
| -1 ||Below Normal priority | |||
|- | |||
| 0 ||Normal priority | |||
|- | |||
| 1 ||Above Normal priority | |||
|- | |||
| 2 ||High priority | |||
|- | |- | ||
|} | |} | ||
|- | |- | ||
| --main-thread-priority=<ARG> | | --main-thread-priority=<ARG> | ||
|ARG | |Manually sets the priority of the main Unity thread that VRChat runs on to the specified level. | ||
<ARG> is a number that represents the priority level to use: | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| -- | | <ARG>|| | ||
|- | |||
| -2 ||Idle priority | |||
|- | |||
| -1 ||Below Normal priority | |||
|- | |||
| 0 ||Normal priority | |||
|- | |||
| 1 ||Above Normal priority | |||
|- | |||
| 2 ||High priority | |||
|- | |- | ||
|} | |} | ||
|- | |- | ||
| --skip-registry-install | | --skip-registry-install | ||
| | |This prevents VRChat from installing or updating the vrchat:// information in your registry and prevents the "VRChat Installation Helper" popup from appearing. | ||
|- | |- | ||
| --disable-amd-stutter-workaround | | --disable-amd-stutter-workaround | ||
| | |Disables a rendering workaround that helps prevent stutter on AMD graphics cards. Does nothing on non-AMD GPUs. | ||
It is not recommended to disable this workaround, as it may lead to stutters, but advanced users can set this flag for testing. | |||
|- | |- | ||
| --enable-avpro-in-proton | | --enable-avpro-in-proton | ||
| | |Allow Proton users to re-enable AVPro for video playback. This may cause crashes! | ||
|} | |} | ||
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!Launch Options!!Descriptions | !Launch Options!!Descriptions | ||
|- | |- | ||
| -screen-width|| | | -screen-width||Override the default screen width. This must be an integer from a supported resolution. | ||
|- | |- | ||
| -screen-height|| | | -screen-height||Override the default screen height. This must be an integer from a supported resolution. | ||
|- | |- | ||
| -screen-fullscreen|| | | -screen-fullscreen||Override the default full-screen state. This must be 0 or 1. | ||
|- | |- | ||
| -monitor N|| | | -monitor N||Run Standalone Player on the specified monitor, indicated by a 1-based index number. | ||
|} | |} | ||
Revision as of 17:40, 17 March 2025


[Reason: No reason provided.]
Launch Options are special parameters used to modify how VRChat starts.
How to use Launch Options
Launch Options are only supported on the following:
Steam
Steam allows you to set launch options per application, to set launch options for VRChat, right-click VRChat in your game list and click on Properties. After clicking Properties, under General, click on the box under Launch Options, then put your desired launch options in.
Meta Quest Link App / Manual
You must create a shortcut to the VRChat executable. After launching Oculus Home, launch this shortcut by clicking its icon. The Oculus launcher does not support launch options natively.
VRC Quick Launcher
The VRC Quick Launcher allows custom parameters to be set
List of Launch Options and Arguments
General
Launch Options | Descriptions |
---|---|
--no-vr | Forces desktop mode |
--fps=x | Overrides the FPS cap to X instead of the default. On Desktop, 90 is the default. In VR, the headset's reported maximum refresh rate is the default. |
--profile=x | Launches with a different user profile, where X is a number. 0 is the default profile |
Creator
Launch Options | Descriptions |
---|---|
--watch-avatars | Watches the location where the VRChat SDK builds test avatars, and if wearing a test avatar that's been updated automatically switches to the newer version. |
--watch-worlds | Watches the location where the VRChat SDK builds worlds, and automatically joins any new local world created. |
--osc=<ARG1>:<ARG2>:<ARG3> | Customize network settings for incoming/outgoing OSC messages.
Accepts the following 3 arguments: - <ARG1>: The port that the VRChat client should listen on for incoming OSC messages. - <ARG2>: The IP that outgoing OSC messages should be sent to. - <ARG3>: The port that outgoing OSC messages should be sent to. |
--midi=deviceName | Forces the MIDI drive to search for a connected MIDI device which contains the deviceName specified, including partial matches, case-insensitive. |
IK
Launch Options | Descriptions |
---|---|
--legacyfbt-calibrate | Swaps to the older method of locking your avatar in place during calibration. |
--disable-shoulder-tracking | Prevents arm (elbow) trackers from affecting the shoulders. |
--calibration-range="<ARG>" | If you're having problems with your hip tracker but your feet are fine, you can also try adjusting your calibration range. |
--enable-ik-debug-logging | Adds extra log output related to IK features. |
--freeze-tracking-on-disconnect | When a tracker disconnects it continues to lock the tracked body to its final location relative to the player, rather than transitioning that part to untracked behavior.
Made new efforts to ensure that even if you activate this option after the tracker has disconnected it will still remember and use the proper final location of the tracker. |
--ignore-trackers=serial1,serial2 | Ignore tracking data from devices with the specified serial numbers. Comma delimited list. |
Debug
Launch Options | Descriptions | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
--enable-debug-gui | Enables the debug menu | ||||||||||||||||||||||
--enable-sdk-log-levels | Enables a large amount of additional logging. | ||||||||||||||||||||||
--enable-udon-debug-logging | Enable Udon heap and stack dumps in the client. Usually only enabled in editor. | ||||||||||||||||||||||
--enable-verbose-logging | Output verbose logs | ||||||||||||||||||||||
--log-debug-levels="<ARG>" | ARG
|
System
Launch Options | Descriptions | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
--disable-hw-video-decoding | Forces video decoding to be done in software or hardware.
On AMD graphics cards, the default is "software" because there have been issues in the past. You can use the "enable" variant to force hardware decoding. With other GPU vendors, the default is "hardware", use the "disable" variant to force software decoding. Warning: Using the "software" option will utilize your CPU to decode video, which can impact your performance. Most users do not need to use this feature. | ||||||||||||
--enable-hw-video-decoding | |||||||||||||
--affinity=<ARG> | Sets VRChat's thread affinity to the specified threads. <ARG> is a bitmask indicating which threads should be utilized for- VRChat. For example, FFFF selects the first 16 threads, FF selects the first 8, and so on.
Most users do not need to use this feature. It is left up to the user to determine if they should use this feature. | ||||||||||||
--process-priority=<ARG> | Manually sets the process priority of VRChat to the specified level.
<ARG> is a number that represents the priority level to use:
| ||||||||||||
--main-thread-priority=<ARG> | Manually sets the priority of the main Unity thread that VRChat runs on to the specified level.
<ARG> is a number that represents the priority level to use:
| ||||||||||||
--skip-registry-install | This prevents VRChat from installing or updating the vrchat:// information in your registry and prevents the "VRChat Installation Helper" popup from appearing. | ||||||||||||
--disable-amd-stutter-workaround | Disables a rendering workaround that helps prevent stutter on AMD graphics cards. Does nothing on non-AMD GPUs.
It is not recommended to disable this workaround, as it may lead to stutters, but advanced users can set this flag for testing. | ||||||||||||
--enable-avpro-in-proton | Allow Proton users to re-enable AVPro for video playback. This may cause crashes! |
Unity
Unity comes with built-in launch options. These are not supported or guaranteed to work. You can view the full list here.
Some useful ones are listed below:
Launch Options | Descriptions |
---|---|
-screen-width | Override the default screen width. This must be an integer from a supported resolution. |
-screen-height | Override the default screen height. This must be an integer from a supported resolution. |
-screen-fullscreen | Override the default full-screen state. This must be 0 or 1. |
-monitor N | Run Standalone Player on the specified monitor, indicated by a 1-based index number. |