Translations:VRChat API/3/en: Difference between revisions

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<blockquote>''There are three major parts to VRChat — the client, which handles all of the fun virtual reality stuff, the network layer, which handles the high-speed low-drag communication between users in the virtual realms, '''and the API, which is responsible for permanent information storage like “who our users are” and “where our users are” and “keeping tabs on a truly spectacular collection of petabytes of avatars loose conglomerations of dynamic bones and particle animations'''.” <ref>[https://medium.com/vrchat/developer-blog-websockets-b5f0b424d379 Developer Blog — Websockets] published by VRChat on ''Medium''; retrieved November 28, 2024.</ref>''</blockquote>
{{Quote|''There are three major parts to VRChat — the client, which handles all of the fun virtual reality stuff, the network layer, which handles the high-speed low-drag communication between users in the virtual realms, '''and the API, which is responsible for permanent information storage like "who our users are" and "where our users are" and "keeping tabs on a truly spectacular collection of petabytes of avatars loose conglomerations of dynamic bones and particle animations'''." ''}}

Latest revision as of 16:57, 15 September 2025

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{{Quote|''There are three major parts to VRChat — the client, which handles all of the fun virtual reality stuff, the network layer, which handles the high-speed low-drag communication between users in the virtual realms, '''and the API, which is responsible for permanent information storage like "who our users are" and "where our users are" and "keeping tabs on a truly spectacular collection of petabytes of avatars loose conglomerations of dynamic bones and particle animations'''." ''}}

There are three major parts to VRChat — the client, which handles all of the fun virtual reality stuff, the network layer, which handles the high-speed low-drag communication between users in the virtual realms, and the API, which is responsible for permanent information storage like "who our users are" and "where our users are" and "keeping tabs on a truly spectacular collection of petabytes of avatars loose conglomerations of dynamic bones and particle animations."